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4,294篇论文匹配“Physics”
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Tao Lin, lijia Yu, Gaojie Jin, Renjue Li, Peng Wu, Lijun Zhang

In recent years, the study of adversarial robustness in object detection systems, particularly those based on deep neural networks (DNNs), has become a pivotal area of research. Traditional physical attacks targeting object detectors, such as adversarial patches and texture manipulations, directly manipulate the surface of the object. While these methods are effective, their overt manipulation of objects may draw attention in real-world applications. To address this, this paper introduces a more subtle approach: an inconspicuous adversarial trigger that operates outside the bounding boxes, rendering the object undetectable to the model. We further enhance this approach by proposing the Feature Guidance (FG) technique and the Universal Auto-PGD (UAPGD) optimization strategy for crafting high-quality triggers. The effectiveness of our method is validated through extensive empirical testing, demonstrating its high performance in both digital and physical environments.

Guoxing Zhang, Yiming Liu, xiaoyu yang, Chao Huang, HUANG Hailong

In autonomous simulation and surveillance, realistic scenarios are crucial for advancing object detection algorithms. Existing aerial datasets suffer from sample class imbalance, especially in larger vehicles like trucks, and unrealistic lighting conditions. This hampers progress in driving behavior analysis and imitation. To address these limitations, we introduce a novel multimodal vehicle surveillance dataset, integrating aerial thermal infrared and sRGB imagery. It contributes: (1) A novel thermal infrared vehicle detection benchmark, ensuring robust object detection in nighttime lighting conditions. (2) Thermal infrared surveillance videos paired with corresponding HD-MAPs for improved multi-vehicle tracking. (3) Specialized annotations for semi-trailers, precisely documenting their movement trajectories and physical coordinates.TrafficNight significantly advances understanding of larger vehicles in traffic dynamics, serving as a benchmark for enhancing Autopilot systems and traffic surveillance in challenging environments.

Mikhail Okunev, Marc Mapeke, Benjamin Attal, Christian Richardt, Matthew O'Toole, James Tompkin

We present a method to correct for motion artifacts in continuous-wave time of flight (C-ToF) imaging. As C-ToF cameras must capture multiple exposures to derive depth, any moving object will exhibit depth errors. We formulate an optimization problem to reconstruct the raw frames captured by the camera via an underlying 4D volumetric scene and a physically-based differentiable C-ToF simulator. With weak optical flow supervision, we can infer a moving 3D scene that explains the raw captures, even though any particular time instant does not provide sufficient constraints upon the depth or motion. On synthetic sequences, we find that our approach reduces depth errors on dynamic objects by up to 20×, particularly for large disparities (≥ 25 pixels) between raw frames. On real-world sequences, we see qualitatively similar gains with artifacts resolved on falling pillows and swinging baseball bats.

Hongtao Wu, Yijun Yang, Angelica I Aviles-Rivero, Jingjing Ren, Sixiang Chen, Haoyu Chen, Lei Zhu

Snow degradations present formidable challenges to the advancement of computer vision tasks by the undesirable corruption in outdoor scenarios. While current deep learning-based desnowing approaches achieve success on synthetic benchmark datasets, they struggle to restore out-of-distribution real-world snowy videos due to the deficiency of paired real-world training data. To address this bottleneck, we devise a new paradigm for video desnowing in a semi-supervised spirit to involve unlabeled real data for the generalizable snow removal. Specifically, we construct a real-world dataset with 85 snowy videos, and then present a Semi-supervised Video Desnowing Network (SemiVDN) equipped by a novel Distribution-driven Contrastive Regularization. The elaborated contrastive regularization mitigates the distribution gap between the synthetic and real data, and consequently maintains the desired snow-invariant background details. Furthermore, based on the atmospheric scattering model, we introduce a Prior-guided Temporal Decoupling Experts module to decompose the physical components that make up a snowy video in a frame-correlated manner. We evaluate our SemiVDN on benchmark datasets and also the collected real snowy data. The experimental results demonstrate the superiority of our approach against state-of-the-art image- and video-level desnowing methods.

Yash Bhalgat, Iro Laina, Joao F Henriques, Andrew ZISSERMAN, Andrea Vedaldi

Understanding complex scenes at multiple levels of abstraction remains a formidable challenge in computer vision. To address this, we introduce Nested Neural Feature Fields (N2F2), a novel approach that employs hierarchical supervision to learn a single feature field, wherein different dimensions within the same high-dimensional feature encode scene properties at varying granularities. Our method allows for a flexible definition of hierarchies, tailored to either the physical dimensions or semantics or both, thereby enabling a comprehensive and nuanced understanding of scenes. We leverage a 2D class-agnostic segmentation model to provide semantically meaningful pixel groupings at arbitrary scales in the image-space, and query the CLIP vision-encoder to obtain language-aligned embeddings for each of these segments. Our proposed hierarchical supervision method then assigns different nested dimensions of the feature field to distill the CLIP embeddings using deferred volumetric rendering at varying physical scales, creating a coarse-to-fine representation. Extensive experiments show that our approach outperforms the state-of-the-art feature field distillation methods on tasks such as such as open-vocabulary 3D segmentation and localization, demonstrating the effectiveness of the learned nested feature field.

So Yeon Min, Xavier Puig, Devendra Singh Chaplot, Tsung-Yen Yang, Priyam Parashar, Akshara Rai, Ruslan Salakhutdinov, Yonatan Bisk, Roozbeh Mottaghi

Language is never spoken in a vacuum. It is expressed, comprehended, and contextualized within the holistic backdrop of the speaker's history, actions, and environment. Since humans are used to communicating efficiently with situated language, the practicality of robotic assistants hinge on their ability to understand and act upon implicit and situated instructions. In traditional instruction following paradigms, the agent acts alone in an empty house, leading to language use that is both simplified and artificially "complete." In contrast, we propose situated instruction following, which embraces the inherent underspecification and ambiguity of real-world communication with the physical presence of a human speaker. The meaning of situated instructions naturally unfold through the past actions and the expected future behaviors of the human involved. Specifically, within our settings we have instructions that (1) are ambiguously specified, (2) have temporally evolving intent, (3) can be interpreted more precisely with the agent's dynamic actions. Our experiments indicate that state-of-the-art Embodied Instruction Following (EIF) models lack holistic understanding of situated human intention.

Dupont Elona, Kseniya Cherenkova, Dimitrios Mallis, Gleb A Gusev, Anis Kacem, Djamila Aouada

3D reverse engineering, in which a CAD model is inferred given a 3D scan of a physical object, is a research direction that offers many promising practical applications. This paper proposes TransCAD, an end-to-end transformer-based architecture that predicts the CAD sequence from a point cloud. TransCAD leverages the structure of CAD sequences by using a hierarchical learning strategy. A loop refiner is also introduced to regress sketch primitive parameters. Rigorous experimentation on the DeepCAD and Fusion360 datasets show that TransCAD achieves state-of-the-art results. The result analysis is supported with a proposed metric for CAD sequence, the mean Average Precision of CAD Sequence, that addresses the limitations of existing metrics.

Zongliang Wu, Ruiying Lu, Ying Fu, Xin Yuan

Snapshot compressive spectral imaging reconstruction aims to reconstruct three-dimensional spatial-spectral images from a single-shot two-dimensional compressed measurement. Existing state-of-the-art methods are mostly based on deep unfolding structures but have intrinsic performance bottlenecks: i) the ill-posed problem of dealing with heavily degraded measurement, and ii) the regression loss-based reconstruction models being prone to recover images with few details. In this paper, we introduce a generative model, namely the latent diffusion model (LDM), to generate degradation-free prior to enhance the regression-based deep unfolding method by a two-stage training procedure. Furthermore, we propose a Trident Transformer (TT), which extracts correlations among prior knowledge, spatial, and spectral features, to integrate knowledge priors in deep unfolding denoiser, and guide the reconstruction for compensating high-quality spectral signal details. To our knowledge, this is the first approach to integrate physics-driven deep unfolding with generative LDM in the context of CASSI reconstruction. Numeric and visual comparisons on synthetic and real-world datasets illustrate the superiority of our proposed method in both reconstruction quality and computational efficiency. Code will be released.

Yutian Chen, Shi Guo, Yu Fangzheng, Feng Zhang, Jinwei Gu, Tianfan Xue

Detecting and magnifying imperceptible high-frequency motions in real-world scenarios has substantial implications for industrial and medical applications. These motions are characterized by small amplitudes and high frequencies. Traditional motion magnification methods rely on costly high-speed cameras or active light sources, which limit the scope of their applications. In this work, we propose a dual-camera system consisting of an event camera and a conventional RGB camera for video motion magnification, providing temporally-dense information from the event stream and spatially-dense data from the RGB images. This innovative combination enables a broad and cost-effective amplification of high-frequency motions. By revisiting the physical camera model, we observe that estimating motion direction and magnitude necessitates the integration of event streams with additional image features. On this basis, we propose a novel deep network tailored for event-based motion magnification. Our approach utilizes the Second-order Recurrent Propagation module to proficiently interpolate multiple frames while addressing artifacts and distortions induced by magnified motions. Additionally, we employ a temporal filter to distinguish between noise and useful signals, thus minimizing the impact of noise. We also introduced the first event-based motion magnification dataset, which includes a synthetic subset and a real-captured subset for training and benchmarking. Through extensive experiments in magnifying small-amplitude, high-frequency motions, we demonstrate the effectiveness and accuracy of our dual-camera system and network, offering a cost-effective and flexible solution for motion detection and magnification. Both the code and dataset will be released upon publication.

Jianan Wei, Tianfei Zhou, Yi Yang, Wenguan Wang

This work addresses a new challenge of understanding human nonverbal interaction in social contexts. Nonverbal signals pervade virtually every communicative act. Our gestures, facial expressions, postures, gaze, even physical appearance all convey messages, without anything being said. Despite their critical role in social life, nonverbal signals receive very limited attention as compared to the linguistic counterparts, and existing solutions typically examine nonverbal cues in isolation. Our study marks the first systematic effort to enhance the interpretation of multifaceted nonverbal signals. First, we contribute a novel large-scale dataset, called NVI, which is meticulously annotated to include bounding boxes for humans and corresponding social groups, along with 22 atomic-level nonverbal behaviors under five broad interaction types. Second, we establish a new task NVI-DET for nonverbal interaction detection, which is formalized as identifying triplets in the form from images. Third, we propose a nonverbal interaction detection hypergraph (NVI-DEHR), a new approach that explicitly models high-order nonverbal interactions using hypergraphs. Central to the model is a dual multi-scale hypergraph that adeptly addresses individual-to-individual and group-to-group correlations across varying scales, facilitating interactional feature learning and eventually improving interaction prediction. Extensive experiments on NVI show that NVI-DEHR improves various baselines significantly in NVI-DET. It also exhibits leading performance on HOI-DET, confirming its versatility in supporting related tasks and strong generalization ability. We hope that our study will offer the community new avenues to explore nonverbal signals in more depth.

Jionghao Wang, Yuan Liu, Zhiyang Dou, Zhengming Yu, Yongqing Liang, Cheng Lin, Rong Xie, Li Song, Xin Li, Wenping Wang

In this paper, we introduce a novel text-to-avatar generation method that separately generates the human body and the clothes and allows high-quality animation on the generated avatar. While recent advancements in text-to-avatar generation have yielded diverse human avatars from text prompts, these methods typically combine all elements—clothes, hair, and body—into a single 3D representation. Such an entangled approach poses challenges for downstream tasks like editing or animation. To overcome these limitations, we propose a novel disentangled 3D avatar representation named Sequentially Offset-SMPL (SO-SMPL), building upon the SMPL model. SO-SMPL represents the human body and clothes with two separate meshes but associates them with offsets to ensure the physical alignment between the body and the clothes. Then, we design a Score Distillation Sampling (SDS)-based distillation framework to generate the proposed SO-SMPL representation from text prompts. In comparison with existing text-to-avatar methods, our approach not only achieves higher texture and geometry quality and better semantic alignment with text prompts, but also significantly improves the visual quality of character animation, virtual try-on, and avatar editing. We further show that our method also allows for generating complex garments, such as multi-layered clothes and skirts.

Jiahuan Long, Tingsong Jiang, Wen Yao, Shuai Jia, Weijia Zhang, Weien Zhou, Chao Ma, Xiaoqian Chen

Tracking multiple objects in a continuous video stream is crucial for many computer vision tasks. It involves detecting and associating objects with their respective identities across successive frames. Despite significant progress made in multiple object tracking (MOT), recent studies have revealed the vulnerability of existing MOT methods to adversarial attacks. Nevertheless, all of these attacks belong to digital attacks that inject pixel-level noise into input images, and are therefore ineffective in physical scenarios. To fill this gap, we propose PapMOT, which can generate physical adversarial patches against MOT for both digital and physical scenarios. Besides attacking the detection mechanism, PapMOT also optimizes a printable patch that can be detected as new targets to mislead the identity association process. Moreover, we introduce a patch enhancement strategy to further degrade the temporal consistency of tracking results across video frames, resulting in more aggressive attacks. We further develop new evaluation metrics to assess the robustness of MOT against such attacks. Extensive evaluations on multiple datasets demonstrate that our PapMOT can successfully attack various architectures of MOT trackers in digital scenarios. We also validate the effectiveness of PapMOT for physical attacks by deploying printed adversarial patches in the real world.

Xinpeng Liu, Haowen Hou, Yanchao Yang, Yong-Lu Li, Cewu Lu

Human-scene Interaction (HSI) generation is a challenging task and crucial for various downstream tasks. However, one of the major obstacles is its limited data scale. High-quality data with simultaneously captured human and 3D environments is hard to acquire, resulting in limited data diversity and complexity. In this work, we argue that interaction with a scene is essentially interacting with the space occupancy of the scene from an abstract physical perspective, leading us to a unified novel view of Human-Occupancy Interaction. By treating pure motion sequences as records of humans interacting with invisible scene occupancy, we can aggregate motion-only data into a large-scale paired human-occupancy interaction database: Motion Occupancy Base (MOB). Thus, the need for costly paired motion-scene datasets with high-quality scene scans can be substantially alleviated. With this new unified view of Human-Occupancy interaction, a single motion controller is proposed to reach the target state given the surrounding occupancy. Once trained on MOB with complex occupancy layout, which is stringent to human movements, the controller could handle cramped scenes and generalize well to general scenes with limited complexity like regular living rooms. With no GT 3D scenes for training, our method can generate realistic and stable HSI motions in diverse scenarios, including both static and dynamic scenes. Our code and data would be made publicly available.

Jiaxi Jiang, Paul Streli, Xuejing Luo, Christoph Gebhardt, Christian Holz

Current Mixed Reality systems aim to estimate a user's full-body joint configurations from just the pose of the end effectors, primarily head and hand poses. Existing methods often involve solving inverse kinematics (IK) to obtain the full skeleton from just these sparse observations, usually directly optimizing the joint angle parameters of a human skeleton. Since this accumulates error through the kinematic tree, predicted end effector poses fail to align with the provided input pose, leading to discrepancies in predicted and actual hand positions or feet that penetrate the ground. In this paper, we first refine the commonly used SMPL parametric model by embedding anatomical constraints that reduce the degrees of freedom for specific parameters to more closely mirror human biomechanics. This ensures that our model leads to physically plausible pose predictions. We then propose NeCoIK, a fully differentiable neural constrained IK solver for full-body motion tracking using just a person's head and hand. NeCoIK is based on swivel angle prediction and perfectly matches input poses while avoiding ground penetration. We evaluate NeCoIK in extensive experiments on motion capture datasets and demonstrate that our method surpasses the state of the art in quantitative and qualitative results at fast inference speed.

Qichen Zheng, Yi Yu, SIYUAN YANG, Jun Liu, Kwok-Yan Lam, Alex Kot

Skeleton Action Recognition (SAR) has attracted significant interest for its efficient representation of the human skeletal structure. Despite its advancements, recent studies have raised security concerns in SAR models, particularly their vulnerability to adversarial attacks. However, such strategies are limited to digital scenarios and ineffective in physical attacks, limiting their real-world applicability. To investigate the vulnerabilities of SAR in the physical world, we introduce the Physical Skeleton Backdoor Attacks (PSBA), the first exploration of physical backdoor attacks against SAR. Considering the practicalities of physical execution, we introduce a novel trigger implantation method that integrates infrequent and imperceivable actions as triggers into the original skeleton data. By incorporating a minimal amount of this manipulated data into the training set, PSBA enables the system misclassify any skeleton sequences into the target class when the trigger action is present. We examine the resilience of PSBA in both poisoned and clean-label scenarios, demonstrating its efficacy across a range of datasets, poisoning ratios, and model architectures. Additionally, we introduce a trigger-enhancing strategy to strengthen attack performance in the clean label setting. The robustness of PSBA is tested against three distinct backdoor defenses, and the stealthiness of PSBA is evaluated using two quantitative metrics. Furthermore, by employing a Kinect V2 camera, we compile a dataset of human actions from the real world to mimic physical attack situations, with our findings confirming the effectiveness of our proposed attacks.

Ziteng Cui, Tatsuya Harada

sRGB images are now the predominant choice for pre-training visual models in computer vision research, owing to their ease of acquisition and efficient storage. Meanwhile, the advantage of RAW images lies in their rich physical information under variable real-world lighting conditions. For computer vision tasks directly based on camera RAW data, most existing studies adopt methods of integrating image signal processor (ISP) with backend networks, yet often overlook the interaction capabilities between the ISP stages and subsequent networks. Drawing inspiration from ongoing adapter research in NLP and CV areas, we introduce RAW-Adapter, a novel approach aimed at adapting sRGB pre-trained models to camera RAW data. RAW-Adapter comprises input-level adapters that employ learnable ISP stages to adjust RAW inputs, as well as model-level adapters to build connections between ISP stages and subsequent high-level networks. Additionally, RAW-Adapter is a general framework that could be used in various computer vision frameworks. Abundant experiments under different lighting conditions have shown our algorithm's state-of-the-art (SOTA) performance, demonstrating its effectiveness and efficiency across a range of real-world and synthetic datasets. We would release our source code.

Jian Gao, chun gu, Youtian Lin, Zhihao Li, Hao Zhu, Xun Cao, Li Zhang, Yao Yao

In this paper, we present a novel differentiable point-based rendering framework to achieve photo-realistic relighting. To make the reconstructed scene relightable, we enhance vanilla 3D Gaussians by associating extra properties, including normal vectors, BRDF parameters, and incident lighting from various directions. From a collection of multi-view images, the 3D scene is optimized through 3D Gaussian Splatting while BRDF and lighting are decomposed by physically based differentiable rendering. To produce plausible shadow effects in real-time relighting, we introduce an innovative point-based ray tracing with the bounding volume hierarchies for efficient visibility pre-computation. Extensive experiments demonstrate our improved BRDF estimation, novel view synthesis and relighting results compared to state-of-the-art approaches. The proposed framework showcases the potential to revolutionize the mesh-based graphics pipeline with a point-based pipeline enabling editing, tracing, and relighting.

Qi Zhang, Ying Feng, HONGDONG LI

Neural Radiance Fields have become the representation of choice for many 3D computer vision and graphics applications, e.g., novel view synthesis and 3D reconstruction. Multi-camera systems are commonly used as the image capture setup for NeRF-based multi-view tasks such as dynamic scene acquisition or realistic avatar animation. However, a critical issue that has often been overlooked in this setup is the evident differences in color responses among multiple cameras, which adversely affect the NeRF reconstruction performance. These color discrepancies among multiple input images stem from two aspects: 1) implicit properties of the scenes such as reflections and shadings, and 2) external differences in camera settings and lighting conditions. In this paper, we address this problem by proposing a novel color correction module that simulates the physical color processing in cameras to be embedded in NeRF, enabling the unified color NeRF reconstruction. Besides the view-independent color correction module for external differences, we predict a view-dependent function to minimize the color residual (including, e.g., specular and shading) to eliminate the impact of inherent attributes. We further describe how the method can be extended with a reference image as guidance to achieve aesthetically plausible color consistency and color translation on novel views. Experiments validate that our method is superior to baseline methods in both quantitative and qualitative evaluations of color correction and color consistency.

Qianjiang Hu, Zhimin Zhang, Wei Hu

Autonomous driving demands high-quality LiDAR data, yet the cost of physical LiDAR sensors presents a significant scaling-up challenge. While recent efforts have explored deep generative models to address this issue, they often consume substantial computational resources with slow generation speeds while suffering from a lack of realism. To address these limitations, we introduce RangeLDM, a novel approach for rapidly generating high-quality range-view LiDAR point clouds via latent diffusion models. We achieve this by correcting range-view data distribution for accurate projection from point clouds to range images via Hough voting, which has a critical impact on generative learning. We then compress the range images into a latent space with a variational autoencoder, and leverage a diffusion model to enhance expressivity. Additionally, we instruct the model to preserve 3D structural fidelity by devising a range-guided discriminator. Experimental results on KITTI-360 and nuScenes datasets demonstrate both the robust expressiveness and fast speed of our LiDAR point cloud generation.

Mingyu Zhang, Jiting Cai, Mingyu Liu, YUE XU, Cewu Lu, Yong-Lu Li

Visual reasoning, as a prominent research area, plays a crucial role in AI by facilitating concept formation and interaction with the world. However, current works are usually carried out separately on small datasets thus lacking generalization ability. Through rigorous evaluation on diverse benchmarks, we demonstrate the shortcomings of existing methods in achieving cross-domain reasoning and their tendency to data bias fitting. In this paper, we revisit visual reasoning with a two-stage perspective: (1) symbolization and (2) logical reasoning given symbols or their representations. We find that the reasoning stage is better at generalization than symbolization. Thus, it is more efficient to implement symbolization via separated encoders for different data domains while using a shared reasoner. Given our findings, we establish design principles for visual reasoning frameworks following the separated symbolization and shared reasoning. Our two-stage framework achieves impressive generalization ability on various visual reasoning tasks, including puzzles, physical prediction, and visual question answering (VQA), encompassing both 2D and 3D modalities. We believe our insights will pave the way for generalizable visual reasoning. Our code will be publicly available.