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3,314篇论文匹配“Physical Models”
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Applications/Chemistry and Drug Discovery

Haiyang Yu, Meng Liu, Youzhi Luo, Alex Strasser, Xiaofeng Qian, Xiaoning Qian, Shuiwang Ji

Supervised machine learning approaches have been increasingly used in accelerating electronic structure prediction as surrogates of first-principle computational methods, such as density functional theory (DFT). While numerous quantum chemistry datasets focus on chemical properties and atomic forces, the ability to achieve accurate and efficient prediction of the Hamiltonian matrix is highly desired, as it is the most important and fundamental physical quantity that determines the quantum states of physical systems and chemical properties. In this work, we generate a new Quantum Hamiltonian dataset, named as QH9, to provide precise Hamiltonian matrices for 2,399 molecular dynamics trajectories and 130,831 stable molecular geometries, based on the QM9 dataset. By designing benchmark tasks with various molecules, we show that current machine learning models have the capacity to predict Hamiltonian matrices for arbitrary molecules. Both the QH9 dataset and the baseline models are provided to the community through an open-source benchmark, which can be highly valuable for developing machine learning methods and accelerating molecular and materials design for scientific and technological applications. Our benchmark is publicly available at \url{https://github.com/divelab/AIRS/tree/main/OpenDFT/QHBench}.

Applications/Physics

Artur Toshev, Gianluca Galletti, Fabian Fritz, Stefan Adami, Nikolaus Adams

Machine learning has been successfully applied to grid-based PDE modeling in various scientific applications. However, learned PDE solvers based on Lagrangian particle discretizations, which are the preferred approach to problems with free surfaces or complex physics, remain largely unexplored. We present LagrangeBench, the first benchmarking suite for Lagrangian particle problems, focusing on temporal coarse-graining. In particular, our contribution is: (a) seven new fluid mechanics datasets (four in 2D and three in 3D) generated with the Smoothed Particle Hydrodynamics (SPH) method including the Taylor-Green vortex, lid-driven cavity, reverse Poiseuille flow, and dam break, each of which includes different physics like solid wall interactions or free surface, (b) efficient JAX-based API with various recent training strategies and three neighbor search routines, and (c) JAX implementation of established Graph Neural Networks (GNNs) like GNS and SEGNN with baseline results. Finally, to measure the performance of learned surrogates we go beyond established position errors and introduce physical metrics like kinetic energy MSE and Sinkhorn distance for the particle distribution. Our codebase is available under the URL: [https://github.com/tumaer/lagrangebench](https://github.com/tumaer/lagrangebench).

Deep Learning/Generative Models and Autoencoders

Davide Carbone, Mengjian Hua, Simon Coste, Eric Vanden-Eijnden

Energy-based models (EBMs) are generative models inspired by statistical physics with a wide range of applications in unsupervised learning. Their performance is well measured by the cross-entropy (CE) of the model distribution relative to the data distribution. Using the CE as the objective for training is however challenging because the computation of its gradient with respect to the model parameters requires sampling the model distribution. Here we show how results for nonequilibrium thermodynamics based on Jarzynski equality together with tools from sequential Monte-Carlo sampling can be used to perform this computation efficiently and avoid the uncontrolled approximations made using the standard contrastive divergence algorithm. Specifically, we introduce a modification of the unadjusted Langevin algorithm (ULA) in which each walker acquires a weight that enables the estimation of the gradient of the cross-entropy at any step during GD, thereby bypassing sampling biases induced by slow mixing of ULA. We illustrate these results with numerical experiments on Gaussian mixture distributions as well as the MNIST and CIFAR-10 datasets. We show that the proposed approach outperforms methods based on the contrastive divergence algorithm in all the considered situations.

Miscellaneous Aspects of Machine Learning/Representation Learning

Xuanjie Liu, Daniel Chin, Yichen Huang, Gus Xia

We have recently seen great progress in learning interpretable music representations, ranging from basic factors, such as pitch and timbre, to high-level concepts, such as chord and texture. However, most methods rely heavily on music domain knowledge. It remains an open question what general computational principles *give rise to* interpretable representations, especially low-dim factors that agree with human perception. In this study, we take inspiration from modern physics and use *physical symmetry* as a self-consistency constraint for the latent space. Specifically, it requires the prior model that characterises the dynamics of the latent states to be *equivariant* with respect to certain group transformations. We show that physical symmetry leads the model to learn a *linear* pitch factor from unlabelled monophonic music audio in a self-supervised fashion. In addition, the same methodology can be applied to computer vision, learning a 3D Cartesian space from videos of a simple moving object without labels. Furthermore, physical symmetry naturally leads to *counterfactual representation augmentation*, a new technique which improves sample efficiency.

Applications/Computer Vision

Ava Pun, Gary Sun, Jingkang Wang, Yun Chen, Ze Yang, Sivabalan Manivasagam, Wei-Chiu Ma, Raquel Urtasun

Different outdoor illumination conditions drastically alter the appearance of urban scenes, and they can harm the performance of image-based robot perception systems if not seen during training. Camera simulation provides a cost-effective solution to create a large dataset of images captured under different lighting conditions. Towards this goal, we propose LightSim, a neural lighting camera simulation system that enables diverse, realistic, and controllable data generation. LightSim automatically builds lighting-aware digital twins at scale from collected raw sensor data and decomposes the scene into dynamic actors and static background with accurate geometry, appearance, and estimated scene lighting. These digital twins enable actor insertion, modification, removal, and rendering from a new viewpoint, all in a lighting-aware manner. LightSim then combines physically-based and learnable deferred rendering to perform realistic relighting of modified scenes, such as altering the sun location and modifying the shadows or changing the sun brightness, producing spatially- and temporally-consistent camera videos. Our experiments show that LightSim generates more realistic relighting results than prior work. Importantly, training perception models on data generated by LightSim can significantly improve their performance. Our project page is available at https://waabi.ai/lightsim/.

Applications/Health

Alfredo De Goyeneche Macaya, Shreya Ramachandran, Ke Wang, Ekin Karasan, Joseph Y. Cheng, Stella X. Yu, Michael Lustig

Magnetic Resonance Imaging (MRI) is a powerful medical imaging modality that offers diagnostic information without harmful ionizing radiation. Unlike optical imaging, MRI sequentially samples the spatial Fourier domain (k-space) of the image. Measurements are collected in multiple shots, or readouts, and in each shot, data along a smooth trajectory is sampled.Conventional MRI data acquisition relies on sampling k-space row-by-row in short intervals, which is slow and inefficient. More efficient, non-Cartesian sampling trajectories (e.g., Spirals) use longer data readout intervals, but are more susceptible to magnetic field inhomogeneities, leading to off-resonance artifacts. Spiral trajectories cause off-resonance blurring in the image, and the mathematics of this blurring resembles that of optical blurring, where magnetic field variation corresponds to depth and readout duration to aperture size. Off-resonance blurring is a system issue with a physics-based, accurate forward model. We present a physics-informed deep learning framework for off-resonance correction in MRI, which is trained exclusively on synthetic, noise-like data with representative marginal statistics. Our approach allows for fat/water separation and is compatible with parallel imaging acceleration. Through end-to-end training using synthetic randomized data (i.e., noise-like images, coil sensitivities, field maps), we train the network to reverse off-resonance effects across diverse anatomies and contrasts without retraining. We demonstrate the effectiveness of our approach through results on phantom and in-vivo data. This work has the potential to facilitate the clinical adoption of non-Cartesian sampling trajectories, enabling efficient, rapid, and motion-robust MRI scans. Code is publicly available at: https://github.com/mikgroup/ResoNet.

Applications/Computer Vision

Tushar Nagarajan, Santhosh Kumar Ramakrishnan, Ruta Desai, James Hillis, Kristen Grauman

First-person video highlights a camera-wearer's activities in the context of their persistent environment. However, current video understanding approaches reason over visual features from short video clips that are detached from the underlying physical space and capture only what is immediately visible. To facilitate human-centric environment understanding, we present an approach that links egocentric video and the environment by learning representations that are predictive of the camera-wearer's (potentially unseen) local surroundings. We train such models using videos from agents in simulated 3D environments where the environment is fully observable, and test them on human-captured real-world videos from unseen environments. On two human-centric video tasks, we show that models equipped with our environment-aware features consistently outperform their counterparts with traditional clip features. Moreover, despite being trained exclusively on simulated videos, our approach successfully handles real-world videos from HouseTours and Ego4D, and achieves state-of-the-art results on the Ego4D NLQ challenge.

David Ruhe, Johannes Brandstetter, Patrick Forré

We introduce Clifford Group Equivariant Neural Networks: a novel approach for constructing $\mathrm{O}(n)$- and $\mathrm{E}(n)$-equivariant models. We identify and study the *Clifford group*: a subgroup inside the Clifford algebra tailored to achieve several favorable properties. Primarily, the group's action forms an orthogonal automorphism that extends beyond the typical vector space to the entire Clifford algebra while respecting the multivector grading. This leads to several non-equivalent subrepresentations corresponding to the multivector decomposition. Furthermore, we prove that the action respects not just the vector space structure of the Clifford algebra but also its multiplicative structure, i.e., the geometric product. These findings imply that every polynomial in multivectors, including their grade projections, constitutes an equivariant map with respect to the Clifford group, allowing us to parameterize equivariant neural network layers. An advantage worth mentioning is that we obtain expressive layers that can elegantly generalize to inner-product spaces of any dimension. We demonstrate, notably from a single core implementation, state-of-the-art performance on several distinct tasks, including a three-dimensional $n$-body experiment, a four-dimensional Lorentz-equivariant high-energy physics experiment, and a five-dimensional convex hull experiment.

Applications/Robotics

Tsun-Hsuan Johnson Wang, Juntian Zheng, Pingchuan Ma, Yilun Du, Byungchul Kim, Andrew Spielberg, Josh Tenenbaum, Chuang Gan, Daniela Rus

Nature evolves creatures with a high complexity of morphological and behavioral intelligence, meanwhile computational methods lag in approaching that diversity and efficacy. Co-optimization of artificial creatures' morphology and control in silico shows promise for applications in physical soft robotics and virtual character creation; such approaches, however, require developing new learning algorithms that can reason about function atop pure structure. In this paper, we present DiffuseBot, a physics-augmented diffusion model that generates soft robot morphologies capable of excelling in a wide spectrum of tasks. \name bridges the gap between virtually generated content and physical utility by (i) augmenting the diffusion process with a physical dynamical simulation which provides a certificate of performance, and (ii) introducing a co-design procedure that jointly optimizes physical design and control by leveraging information about physical sensitivities from differentiable simulation. We showcase a range of simulated and fabricated robots along with their capabilities. Check our website: https://diffusebot.github.io/

Applications/Computer Vision

Yunhao Ge, Hong-Xing Yu, Cheng Zhao, Yuliang Guo, Xinyu Huang, Liu Ren, Laurent Itti, Jiajun Wu

A major challenge in monocular 3D object detection is the limited diversity and quantity of objects in real datasets. While augmenting real scenes with virtual objects holds promise to improve both the diversity and quantity of the objects, it remains elusive due to the lack of an effective 3D object insertion method in complex real captured scenes. In this work, we study augmenting complex real indoor scenes with virtual objects for monocular 3D object detection. The main challenge is to automatically identify plausible physical properties for virtual assets (e.g., locations, appearances, sizes, etc.) in cluttered real scenes. To address this challenge, we propose a physically plausible indoor 3D object insertion approach to automatically copy virtual objects and paste them into real scenes. The resulting objects in scenes have 3D bounding boxes with plausible physical locations and appearances. In particular, our method first identifies physically feasible locations and poses for the inserted objects to prevent collisions with the existing room layout. Subsequently, it estimates spatially-varying illumination for the insertion location, enabling the immersive blending of the virtual objects into the original scene with plausible appearances and cast shadows. We show that our augmentation method significantly improves existing monocular 3D object models and achieves state-of-the-art performance. For the first time, we demonstrate that a physically plausible 3D object insertion, serving as a generative data augmentation technique, can lead to significant improvements for discriminative downstream tasks such as monocular 3D object detection. Project website: https://gyhandy.github.io/3D-Copy-Paste/.

Social Aspects/Trustworthy Machine Learning

Zhijin Ge, Hongying Liu, Wang Xiaosen, Fanhua Shang, Yuanyuan Liu

Transfer-based attack adopts the adversarial examples generated on the surrogate model to attack various models, making it applicable in the physical world and attracting increasing interest. Recently, various adversarial attacks have emerged to boost adversarial transferability from different perspectives. In this work, inspired by the observation that flat local minima are correlated with good generalization, we assume and empirically validate that adversarial examples at a flat local region tend to have good transferability by introducing a penalized gradient norm to the original loss function. Since directly optimizing the gradient regularization norm is computationally expensive and intractable for generating adversarial examples, we propose an approximation optimization method to simplify the gradient update of the objective function. Specifically, we randomly sample an example and adopt a first-order procedure to approximate the curvature of the second-order Hessian matrix, which makes computing more efficient by interpolating two Jacobian matrices. Meanwhile, in order to obtain a more stable gradient direction, we randomly sample multiple examples and average the gradients of these examples to reduce the variance due to random sampling during the iterative process. Extensive experimental results on the ImageNet-compatible dataset show that the proposed method can generate adversarial examples at flat local regions, and significantly improve the adversarial transferability on either normally trained models or adversarially trained models than the state-of-the-art attacks. Our codes are available at: https://github.com/Trustworthy-AI-Group/PGN.

Applications/Language, Speech and Dialog

Jiannan Xiang, Tianhua Tao, Yi Gu, Tianmin Shu, Zirui Wang, Zichao Yang, Zhiting Hu

While large language models (LMs) have shown remarkable capabilities across numerous tasks, they often struggle with simple reasoning and planning in physical environments, such as understanding object permanence or planning household activities. The limitation arises from the fact that LMs are trained only on written text and miss essential embodied knowledge and skills. In this paper, we propose a new paradigm of enhancing LMs by finetuning them with world models, to gain diverse embodied knowledge while retaining their general language capabilities. Our approach deploys an embodied agent in a world model, particularly a simulator of the physical world (VirtualHome), and acquires a diverse set of embodied experiences through both goal-oriented planning and random exploration. These experiences are then used to finetune LMs to teach diverse abilities of reasoning and acting in the physical world, e.g., planning and completing goals, object permanence and tracking, etc. Moreover, it is desirable to preserve the generality of LMs during finetuning, which facilitates generalizing the embodied knowledge across tasks rather than being tied to specific simulations. We thus further introduce the classical elastic weight consolidation (EWC) for selective weight updates, combined with low-rank adapters (LoRA) for training efficiency. Extensive experiments show our approach substantially improves base LMs on 18 downstream tasks by 64.28% on average. In particular, the small LMs (1.3B, 6B, and 13B) enhanced by our approach match or even outperform much larger LMs (e.g., ChatGPT).

Adam Cobb, Anirban Roy, Daniel Elenius, Frederick Heim, Brian Swenson, Sydney Whittington, James Walker, Theodore Bapty, Joseph Hite, Karthik Ramani 等

We present AircraftVerse, a publicly available aerial vehicle design dataset. Aircraft design encompasses different physics domains and, hence, multiple modalities of representation. The evaluation of these designs requires the use of scientific analytical and simulation models ranging from computer-aided design tools for structural and manufacturing analysis, computational fluid dynamics tools for drag and lift computation, battery models for energy estimation, and simulation models for flight control and dynamics. AircraftVerse contains $27{,}714$ diverse air vehicle designs - the largest corpus of designs with this level of complexity. Each design comprises the following artifacts: a symbolic design tree describing topology, propulsion subsystem, battery subsystem, and other design details; a STandard for the Exchange of Product (STEP) model data; a 3D CAD design using a stereolithography (STL) file format; a 3D point cloud for the shape of the design; and evaluation results from high fidelity state-of-the-art physics models that characterize performance metrics such as maximum flight distance and hover-time. We also present baseline surrogate models that use different modalities of design representation to predict design performance metrics, which we provide as part of our dataset release. Finally, we discuss the potential impact of this dataset on the use of learning in aircraft design, and more generally, in the emerging field of deep learning for scientific design. AircraftVerse is accompanied by a datasheet as suggested in the recent literature, and it is released under Creative Commons Attribution-ShareAlike (CC BY-SA) license. The dataset with baseline models are hosted at http://doi.org/10.5281/zenodo.6525446, code at https://github.com/SRI-CSL/AircraftVerse, and the dataset description at https://uavdesignverse.onrender.com/.

Deep Learning/Generative Models and Autoencoders

Giorgio Giannone, Akash Srivastava, Ole Winther, Faez Ahmed

Generative models have significantly influenced both vision and language domains, ushering in innovative multimodal applications. Although these achievements have motivated exploration in scientific and engineering fields, challenges emerge, particularly in constrained settings with limited data where precision is crucial. Traditional engineering optimization methods rooted in physics often surpass generative models in these contexts. To address these challenges, we introduce Diffusion Optimization Models (DOM) and Trajectory Alignment (TA), a learning framework that demonstrates the efficacy of aligning the sampling trajectory of diffusion models with the trajectory derived from physics-based iterative optimization methods. This alignment ensures that the sampling process remains grounded in the underlying physical principles. This alignment eliminates the need for costly preprocessing, external surrogate models, or extra labeled data, generating feasible and high-performance designs efficiently. We apply our framework to structural topology optimization, a fundamental problem in mechanical design, evaluating its performance on in- and out-of-distribution configurations. Our results demonstrate that TA outperforms state-of-the-art deep generative models on in-distribution configurations and halves the inference computational cost. When coupled with a few steps of optimization, it also improves manufacturability for out-of-distribution conditions. DOM's efficiency and performance improvements significantly expedite design processes and steer them toward optimal and manufacturable outcomes, highlighting the potential of generative models in data-driven design.

Deep Learning/Generative Models and Autoencoders

Nikita Gushchin, Alexander Kolesov, Petr Mokrov, Polina Karpikova, Andrei Spiridonov, Evgeny Burnaev, Alexander Korotin

Over the last several years, there has been significant progress in developing neural solvers for the Schrödinger Bridge (SB) problem and applying them to generative modelling. This new research field is justifiably fruitful as it is interconnected with the practically well-performing diffusion models and theoretically grounded entropic optimal transport (EOT). Still, the area lacks non-trivial tests allowing a researcher to understand how well the methods solve SB or its equivalent continuous EOT problem. We fill this gap and propose a novel way to create pairs of probability distributions for which the ground truth OT solution is known by the construction. Our methodology is generic and works for a wide range of OT formulations, in particular, it covers the EOT which is equivalent to SB (the main interest of our study). This development allows us to create continuous benchmark distributions with the known EOT and SB solutions on high-dimensional spaces such as spaces of images. As an illustration, we use these benchmark pairs to test how well existing neural EOT/SB solvers actually compute the EOT solution. Our code for constructing benchmark pairs under different setups is available at: https://github.com/ngushchin/EntropicOTBenchmark

Miscellaneous Aspects of Machine Learning/Supervised Learning

Jacob Zavatone-Veth, Cengiz Pehlevan

In recent years, significant attention in deep learning theory has been devoted to analyzing when models that interpolate their training data can still generalize well to unseen examples. Many insights have been gained from studying models with multiple layers of Gaussian random features, for which one can compute precise generalization asymptotics. However, few works have considered the effect of weight anisotropy; most assume that the random features are generated using independent and identically distributed Gaussian weights, and allow only for structure in the input data. Here, we use the replica trick from statistical physics to derive learning curves for models with many layers of structured Gaussian features. We show that allowing correlations between the rows of the first layer of features can aid generalization, while structure in later layers is generally detrimental. Our results shed light on how weight structure affects generalization in a simple class of solvable models.

Shengchao Liu, weitao Du, Yanjing Li, Zhuoxinran Li, Zhiling Zheng, Chenru Duan, Zhi-Ming Ma, Omar Yaghi, Animashree Anandkumar, Christian Borgs 等

Artificial intelligence for scientific discovery has recently generated significant interest within the machine learning and scientific communities, particularly in the domains of chemistry, biology, and material discovery. For these scientific problems, molecules serve as the fundamental building blocks, and machine learning has emerged as a highly effective and powerful tool for modeling their geometric structures. Nevertheless, due to the rapidly evolving process of the field and the knowledge gap between science ({\eg}, physics, chemistry, \& biology) and machine learning communities, a benchmarking study on geometrical representation for such data has not been conducted. To address such an issue, in this paper, we first provide a unified view of the current symmetry-informed geometric methods, classifying them into three main categories: invariance, equivariance with spherical frame basis, and equivariance with vector frame basis. Then we propose a platform, coined Geom3D, which enables benchmarking the effectiveness of geometric strategies. Geom3D contains 16 advanced symmetry-informed geometric representation models and 14 geometric pretraining methods over 52 diverse tasks, including small molecules, proteins, and crystalline materials. We hope that Geom3D can, on the one hand, eliminate barriers for machine learning researchers interested in exploring scientific problems; and, on the other hand, provide valuable guidance for researchers in computational chemistry, structural biology, and materials science, aiding in the informed selection of representation techniques for specific applications. The source code is available on \href{https://github.com/chao1224/Geom3D}{the GitHub repository}.

Applications/Climate

Soukayna Mouatadid, Paulo Orenstein, Genevieve Flaspohler, Miruna Oprescu, Judah Cohen, Franklyn Wang, Sean Knight, Maria Geogdzhayeva, Sam Levang, Ernest Fraenkel 等

Subseasonal forecasting of the weather two to six weeks in advance is critical for resource allocation and climate adaptation but poses many challenges for the forecasting community. At this forecast horizon, physics-based dynamical models have limited skill, and the targets for prediction depend in a complex manner on both local weather variables and global climate variables. Recently, machine learning methods have shown promise in advancing the state of the art but only at the cost of complex data curation, integrating expert knowledge with aggregation across multiple relevant data sources, file formats, and temporal and spatial resolutions.To streamline this process and accelerate future development, we introduce SubseasonalClimateUSA, a curated dataset for training and benchmarking subseasonal forecasting models in the United States. We use this dataset to benchmark a diverse suite of models, including operational dynamical models, classical meteorological baselines, and ten state-of-the-art machine learning and deep learning-based methods from the literature. Overall, our benchmarks suggest simple and effective ways to extend the accuracy of current operational models. SubseasonalClimateUSA is regularly updated and accessible via the https://github.com/microsoft/subseasonal_data/ Python package.

Optimization/Convex

Aleksandr Beznosikov, Martin Takac, Alexander Gasnikov

Variational inequalities are a broad and flexible class of problems that includes minimization, saddle point, and fixed point problems as special cases. Therefore, variational inequalities are used in various applications ranging from equilibrium search to adversarial learning. With the increasing size of data and models, today's instances demand parallel and distributed computing for real-world machine learning problems, most of which can be represented as variational inequalities. Meanwhile, most distributed approaches have a significant bottleneck -- the cost of communications. The three main techniques to reduce the total number of communication rounds and the cost of one such round are the similarity of local functions, compression of transmitted information, and local updates. In this paper, we combine all these approaches. Such a triple synergy did not exist before for variational inequalities and saddle problems, nor even for minimization problems. The methods presented in this paper have the best theoretical guarantees of communication complexity and are significantly ahead of other methods for distributed variational inequalities. The theoretical results are confirmed by adversarial learning experiments on synthetic and real datasets.

Applications/Health

Wenwen Zhang, Arvin Tashakori, Zenan Jiang, Amir Servati, Harishkumar Narayana, Saeid Soltanian, Rou Yi Yeap, Menghan Ma, Lauren Toy, Peyman Servati

The kinematics of human movements and locomotion are closely linked to the activation and contractions of muscles. To investigate this, we present a multimodal dataset with benchmarks collected using a novel pair of Intelligent Knee Sleeves (Texavie MarsWear Knee Sleeves) for human pose estimation. Our system utilizes synchronized datasets that comprise time-series data from the Knee Sleeves and the corresponding ground truth labels from visualized motion capture camera system. We employ these to generate 3D human models solely based on the wearable data of individuals performing different activities. We demonstrate the effectiveness of this camera-free system and machine learning algorithms in the assessment of various movements and exercises, including extension to unseen exercises and individuals. The results show an average error of 7.21 degrees across all eight lower body joints when compared to the ground truth, indicating the effectiveness and reliability of the Knee Sleeve system for the prediction of different lower body joints beyond knees. The results enable human pose estimation in a seamless manner without being limited by visual occlusion or the field of view of cameras. Our results show the potential of multimodal wearable sensing in a variety of applications from home fitness to sports, healthcare, and physical rehabilitation focusing on pose and movement estimation.