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407篇论文匹配“Applications/Computer Vision”
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Applications/Computer Vision

Guangyao Zhai, Evin Pınar Örnek, Shun-Cheng Wu, Yan Di, Federico Tombari, Nassir Navab, Benjamin Busam

Controllable scene synthesis aims to create interactive environments for numerous industrial use cases. Scene graphs provide a highly suitable interface to facilitate these applications by abstracting the scene context in a compact manner. Existing methods, reliant on retrieval from extensive databases or pre-trained shape embeddings, often overlook scene-object and object-object relationships, leading to inconsistent results due to their limited generation capacity. To address this issue, we present CommonScenes, a fully generative model that converts scene graphs into corresponding controllable 3D scenes, which are semantically realistic and conform to commonsense. Our pipeline consists of two branches, one predicting the overall scene layout via a variational auto-encoder and the other generating compatible shapes via latent diffusion, capturing global scene-object and local inter-object relationships in the scene graph while preserving shape diversity. The generated scenes can be manipulated by editing the input scene graph and sampling the noise in the diffusion model. Due to the lack of a scene graph dataset offering high-quality object-level meshes with relations, we also construct SG-FRONT, enriching the off-the-shelf indoor dataset 3D-FRONT with additional scene graph labels. Extensive experiments are conducted on SG-FRONT, where CommonScenes shows clear advantages over other methods regarding generation consistency, quality, and diversity. Codes and the dataset are available on the website.

Applications/Computer Vision

Cheng-Ju Ho, Chen-Hsuan Tai, Yen-Yu Lin, Ming-Hsuan Yang, Yi-Hsuan Tsai

Semi-supervised object detection is crucial for 3D scene understanding, efficiently addressing the limitation of acquiring large-scale 3D bounding box annotations. Existing methods typically employ a teacher-student framework with pseudo-labeling to leverage unlabeled point clouds. However, producing reliable pseudo-labels in a diverse 3D space still remains challenging. In this work, we propose Diffusion-SS3D, a new perspective of enhancing the quality of pseudo-labels via the diffusion model for semi-supervised 3D object detection. Specifically, we include noises to produce corrupted 3D object size and class label distributions, and then utilize the diffusion model as a denoising process to obtain bounding box outputs. Moreover, we integrate the diffusion model into the teacher-student framework, so that the denoised bounding boxes can be used to improve pseudo-label generation, as well as the entire semi-supervised learning process. We conduct experiments on the ScanNet and SUN RGB-D benchmark datasets to demonstrate that our approach achieves state-of-the-art performance against existing methods. We also present extensive analysis to understand how our diffusion model design affects performance in semi-supervised learning. The source code will be available at https://github.com/luluho1208/Diffusion-SS3D.

Applications/Computer Vision

Xiaotong Luo, Yuan Xie, Yanyun Qu

Single image super-resolution (SISR) has made a significant breakthrough benefiting from the prevalent rise of deep neural networks and large-scale training samples. The mainstream deep SR models primarily focus on network architecture design as well as optimization schemes, while few pay attention to the training data. In fact, most of the existing SR methods train the model on uniformly sampled patch pairs from the whole image. However, the uneven image content makes the training data present an unbalanced distribution, i.e., the easily reconstructed region (smooth) occupies the majority of the data, while the hard reconstructed region (edge or texture) has rarely few samples. Based on this phenomenon, we consider rethinking the current paradigm of merely using uniform data sampling way for training SR models. In this paper, we propose a simple yet effective Bi-Sampling Parameter Attribution (BSPA) method for accurate image SR. Specifically, the bi-sampling consists of uniform sampling and inverse sampling, which is introduced to reconcile the unbalanced inherent data bias. The former aims to keep the intrinsic data distribution, and the latter is designed to enhance the feature extraction ability of the model on the hard samples. Moreover, integrated gradient is introduced to attribute the contribution of each parameter in the alternate models trained by both sampling data so as to filter the trivial parameters for further dynamic refinement. By progressively decoupling the allocation of parameters, the SR model can learn a more compact representation. Extensive experiments on publicly available datasets demonstrate that our proposal can effectively boost the performance of baseline methods from the data re-sampling view.

Applications/Computer Vision

Chi Xie, Zhao Zhang, Yixuan Wu, Feng Zhu, Rui Zhao, Shuang Liang

Detecting objects based on language information is a popular task that includes Open-Vocabulary object Detection (OVD) and Referring Expression Comprehension (REC). In this paper, we advance them to a more practical setting called *Described Object Detection* (DOD) by expanding category names to flexible language expressions for OVD and overcoming the limitation of REC only grounding the pre-existing object. We establish the research foundation for DOD by constructing a *Description Detection Dataset* ($D^3$). This dataset features flexible language expressions, whether short category names or long descriptions, and annotating all described objects on all images without omission. By evaluating previous SOTA methods on $D^3$, we find some troublemakers that fail current REC, OVD, and bi-functional methods. REC methods struggle with confidence scores, rejecting negative instances, and multi-target scenarios, while OVD methods face constraints with long and complex descriptions. Recent bi-functional methods also do not work well on DOD due to their separated training procedures and inference strategies for REC and OVD tasks. Building upon the aforementioned findings, we propose a baseline that largely improves REC methods by reconstructing the training data and introducing a binary classification sub-task, outperforming existing methods. Data and code are available at https://github.com/shikras/d-cube and related works are tracked in https://github.com/Charles-Xie/awesome-described-object-detection.

Applications/Computer Vision

Shengjie Zhu, Abhinav Kumar, Masa Hu, Xiaoming Liu

3D sensing for monocular in-the-wild images, e.g., depth estimation and 3D object detection, has become increasingly important.However, the unknown intrinsic parameter hinders their development and deployment.Previous methods for the monocular camera calibration rely on specific 3D objects or strong geometry prior, such as using a checkerboard or imposing a Manhattan World assumption.This work instead calibrates intrinsic via exploiting the monocular 3D prior.Given an undistorted image as input, our method calibrates the complete 4 Degree-of-Freedom (DoF) intrinsic parameters.First, we show intrinsic is determined by the two well-studied monocular priors: monocular depthmap and surface normal map.However, this solution necessitates a low-bias and low-variance depth estimation.Alternatively, we introduce the incidence field, defined as the incidence rays between points in 3D space and pixels in the 2D imaging plane.We show that: 1) The incidence field is a pixel-wise parametrization of the intrinsic invariant to image cropping and resizing.2) The incidence field is a learnable monocular 3D prior, determined pixel-wisely by up-to-sacle monocular depthmap and surface normal.With the estimated incidence field, a robust RANSAC algorithm recovers intrinsic.We show the effectiveness of our method through superior performance on synthetic and zero-shot testing datasets.Beyond calibration, we demonstrate downstream applications in image manipulation detection \& restoration, uncalibrated two-view pose estimation, and 3D sensing.

Applications/Computer Vision

Peiyan Dong, Zhenglun Kong, Xin Meng, Pinrui Yu, Yifan Gong, Geng Yuan, Hao Tang, Yanzhi Wang

The bird's-eye-view (BEV) perception plays a critical role in autonomous driving systems, involving the accurate and efficient detection and tracking of objects from a top-down perspective. To achieve real-time decision-making in self-driving scenarios, low-latency computation is essential. While recent approaches to BEV detection have focused on improving detection precision using Lift-Splat-Shoot (LSS)-based or transformer-based schemas, the substantial computational and memory burden of these approaches increases the risk of system crashes when multiple on-vehicle tasks run simultaneously. Unfortunately, there is a dearth of literature on efficient BEV detector paradigms, let alone achieving realistic speedups.Unlike existing works that focus on reducing computation costs, this paper focuses on developing an efficient model design that prioritizes actual on-device latency.To achieve this goal, we propose a latency-aware design methodology that considers key hardware properties, such as memory access cost and degree of parallelism.Given the prevalence of GPUs as the main computation platform for autonomous driving systems, we develop a theoretical latency prediction model and introduce efficient building operators.By leveraging these operators and following an effective local-to-global visual modeling process, we propose a hardware-oriented backbone that is also optimized for strong feature capturing and fusing.Using these insights, we present a new hardware-oriented framework for efficient yet accurate camera-view BEV detectors.Experiments show that HotBEV achieves a 2\%$\sim$23\% NDS gain, and 2\%$\sim$7.8\% mAP gain with a 1.1$\times$$\sim$3.4$\times$ speedups compared to existing works on V100;On multiple GPU devices such as GPU GTX 2080 and the low-end GTX 1080, HotBEV achieves 1.1$\times$$\sim$6.3$\times$ faster than others.

Applications/Computer Vision

Joy Hsu, Jiayuan Mao, Josh Tenenbaum, Jiajun Wu

Recent works such as VisProg and ViperGPT have smartly composed foundation models for visual reasoning—using large language models (LLMs) to produce programs that can be executed by pre-trained vision-language models. However, they operate in limited domains, such as 2D images, not fully exploiting the generalization of language: abstract concepts like “*left*” can also be grounded in 3D, temporal, and action data, as in moving to your *left*. This limited generalization stems from these inference-only methods’ inability to learn or adapt pre-trained models to a new domain. We propose the **L**ogic-**E**nhanced **F**ounda**T**ion Model (**LEFT**), a unified framework that *learns* to ground and reason with concepts across domains with a differentiable, domain-independent, first-order logic-based program executor. LEFT has an LLM interpreter that outputs a program represented in a general, logic-based reasoning language, which is shared across all domains and tasks. LEFT’s executor then executes the program with trainable domain-specific grounding modules. We show that LEFT flexibly learns concepts in four domains: 2D images, 3D scenes, human motions, and robotic manipulation. It exhibits strong reasoning ability in a wide variety of tasks, including those that are complex and not seen during training, and can be easily applied to new domains.

Applications/Computer Vision

Mohammad Salameh, Keith Mills, Negar Hassanpour, Fred Han, Shuting Zhang, Wei Lu, Shangling Jui, CHUNHUA ZHOU, Fengyu Sun, Di Niu

Optimizing Deep Neural Networks (DNNs) to obtain high-quality models for efficient real-world deployment has posed multi-faceted challenges to machine learning engineers. Existing methods either search for neural architectures in heuristic design spaces or apply low-level adjustments to computation primitives to improve inference efficiency on hardware. We present Automated Graph Optimization (AutoGO), a framework to evolve neural networks in a low-level Computation Graph (CG) of primitive operations to improve both its performance and hardware friendliness. Through a tokenization scheme, AutoGO performs variable-sized segment mutations, making both primitive changes and larger-grained changes to CGs. We introduce our segmentation and mutation algorithms, efficient frequent segment mining technique, as well as a pretrained context-aware predictor to estimate the impact of segment replacements. Extensive experimental results show that AutoGO can automatically evolve several typical large convolutional networks to achieve significant task performance improvement and FLOPs reduction on a range of CV tasks, ranging from Classification, Semantic Segmentation, Human Pose Estimation, to Super Resolution, yet without introducing any newer primitive operations. We also demonstrate the lightweight deployment results of AutoGO-optimized super-resolution and denoising U-Nets on a cycle simulator for a Neural Processing Unit (NPU), achieving PSNR improvement and latency/power reduction simultaneously. Code available at https://github.com/Ascend-Research/AutoGO.

Applications/Computer Vision

Yue Li, Yueyi Zhang, Juntian Ye, Feihu Xu, Zhiwei Xiong

Active confocal non-line-of-sight (NLOS) imaging has successfully enabled seeing around corners relying on high-quality transient measurements. However, acquiring spatial-dense transient measurement is time-consuming, raising the question of how to reconstruct satisfactory results from under-scanning measurements (USM). The existing solutions, involving the traditional algorithms, however, are hindered by unsatisfactory results or long computing times. To this end, we propose the first deep-learning-based approach to NLOS imaging from USM. Our proposed end-to-end network is composed of two main components: the transient recovery network (TRN) and the volume reconstruction network (VRN). Specifically, TRN takes the under-scanning measurements as input, utilizes a multiple kernel feature extraction module and a multiple feature fusion module, and outputs sufficient-scanning measurements at the high-spatial resolution. Afterwards, VRN incorporates the linear physics prior of the light-path transport model and reconstructs the hidden volume representation. Besides, we introduce regularized constraints that enhance the perception of more local details while suppressing smoothing effects. The proposed method achieves superior performance on both synthetic data and public real-world data, as demonstrated by extensive experimental results with different under-scanning grids. Moreover, the proposed method delivers impressive robustness at an extremely low scanning grid (i.e., 8$\times$8) and offers high-speed inference (i.e., 50 times faster than the existing iterative solution).

Applications/Computer Vision

Tianhang Cheng, Wei-Chiu Ma, Kaiyu Guan, Antonio Torralba, Shenlong Wang

Abstract Our world is full of identical objects (\emph{e.g.}, cans of coke, cars of same model). These duplicates, when seen together, provide additional and strong cues for us to effectively reason about 3D. Inspired by this observation, we introduce Structure from Duplicates (SfD), a novel inverse graphics framework that reconstructs geometry, material, and illumination from a single image containing multiple identical objects. SfD begins by identifying multiple instances of an object within an image, and then jointly estimates the 6DoF pose for all instances. An inverse graphics pipeline is subsequently employed to jointly reason about the shape, material of the object, and the environment light, while adhering to the shared geometry and material constraint across instances.Our primary contributions involve utilizing object duplicates as a robust prior for single-image inverse graphics and proposing an in-plane rotation-robust Structure from Motion (SfM) formulation for joint 6-DoF object pose estimation. By leveraging multi-view cues from a single image, SfD generates more realistic and detailed 3D reconstructions, significantly outperforming existing single image reconstruction models and multi-view reconstruction approaches with a similar or greater number of observations.

Applications/Computer Vision

Matthew Chang, Aditya Prakash, Saurabh Gupta

The analysis and use of egocentric videos for robotics tasks is made challenging by occlusion and the visual mismatch between the human hand and a robot end-effector. Past work views the human hand as a nuisance and removes it from the scene. However, the hand also provides a valuable signal for learning. In this work, we propose to extract a factored representation of the scene that separates the agent (human hand) and the environment. This alleviates both occlusion and mismatch while preserving the signal, thereby easing the design of models for downstream robotics tasks. At the heart of this factorization is our proposed Video Inpainting via Diffusion Model (VIDM) that leverages both a prior on real-world images (through a large-scale pre-trained diffusion model) and the appearance of the object in earlier frames of the video (through attention). Our experiments demonstrate the effectiveness of VIDM at improving the in-painting quality in egocentric videos and the power of our factored representation for numerous tasks: object detection, 3D reconstruction of manipulated objects, and learning of reward functions, policies, and affordances from videos.

Applications/Computer Vision

Xiuhong Lin, Changjie Qiu, zhipeng cai, Siqi Shen, Yu Zang, Weiquan Liu, Xuesheng Bian, Matthias Müller, Cheng Wang

Event cameras have emerged as a promising vision sensor in recent years due to their unparalleled temporal resolution and dynamic range. While registration of 2D RGB images to 3D point clouds is a long-standing problem in computer vision, no prior work studies 2D-3D registration for event cameras. To this end, we propose E2PNet, the first learning-based method for event-to-point cloud registration.The core of E2PNet is a novel feature representation network called Event-Points-to-Tensor (EP2T), which encodes event data into a 2D grid-shaped feature tensor. This grid-shaped feature enables matured RGB-based frameworks to be easily used for event-to-point cloud registration, without changing hyper-parameters and the training procedure. EP2T treats the event input as spatio-temporal point clouds. Unlike standard 3D learning architectures that treat all dimensions of point clouds equally, the novel sampling and information aggregation modules in EP2T are designed to handle the inhomogeneity of the spatial and temporal dimensions. Experiments on the MVSEC and VECtor datasets demonstrate the superiority of E2PNet over hand-crafted and other learning-based methods. Compared to RGB-based registration, E2PNet is more robust to extreme illumination or fast motion due to the use of event data. Beyond 2D-3D registration, we also show the potential of EP2T for other vision tasks such as flow estimation, event-to-image reconstruction and object recognition. The source code can be found at: https://github.com/Xmu-qcj/E2PNet.

Applications/Computer Vision

Yihong Sun, Bharath Hariharan

Unsupervised monocular depth estimation techniques have demonstrated encouraging results but typically assume that the scene is static. These techniques suffer when trained on dynamical scenes, where apparent object motion can equally be explained by hypothesizing the object's independent motion, or by altering its depth. This ambiguity causes depth estimators to predict erroneous depth for moving objects. To resolve this issue, we introduce Dynamo-Depth, an unifying approach that disambiguates dynamical motion by jointly learning monocular depth, 3D independent flow field, and motion segmentation from unlabeled monocular videos. Specifically, we offer our key insight that a good initial estimation of motion segmentation is sufficient for jointly learning depth and independent motion despite the fundamental underlying ambiguity. Our proposed method achieves state-of-the-art performance on monocular depth estimation on Waymo Open and nuScenes Dataset with significant improvement in the depth of moving objects. Code and additional results are available at https://dynamo-depth.github.io.

Applications/Computer Vision

Ruiying Lu, YuJie Wu, Long Tian, Dongsheng Wang, Bo Chen, Xiyang Liu, Ruimin Hu

Unsupervised image Anomaly Detection (UAD) aims to learn robust and discriminative representations of normal samples. While separate solutions per class endow expensive computation and limited generalizability, this paper focuses on building a unified framework for multiple classes. Under such a challenging setting, popular reconstruction-based networks with continuous latent representation assumption always suffer from the "identical shortcut" issue, where both normal and abnormal samples can be well recovered and difficult to distinguish. To address this pivotal issue, we propose a hierarchical vector quantized prototype-oriented Transformer under a probabilistic framework. First, instead of learning the continuous representations, we preserve the typical normal patterns as discrete iconic prototypes, and confirm the importance of Vector Quantization in preventing the model from falling into the shortcut. The vector quantized iconic prototypes are integrated into the Transformer for reconstruction, such that the abnormal data point is flipped to a normal data point. Second, we investigate an exquisite hierarchical framework to relieve the codebook collapse issue and replenish frail normal patterns. Third, a prototype-oriented optimal transport method is proposed to better regulate the prototypes and hierarchically evaluate the abnormal score. By evaluating on MVTec-AD and VisA datasets, our model surpasses the state-of-the-art alternatives and possesses good interpretability. The code is available at https://github.com/RuiyingLu/HVQ-Trans.

Applications/Computer Vision

Mikaela Angelina Uy, Kiyohiro Nakayama, Guandao Yang, Rahul Thomas, Leonidas Guibas, Ke Li

Neural radiance fields (NeRF) rely on volume rendering to synthesize novel views. Volume rendering requires evaluating an integral along each ray, which is numerically approximated with a finite sum that corresponds to the exact integral along the ray under piecewise constant volume density. As a consequence, the rendered result is unstable w.r.t. the choice of samples along the ray, a phenomenon that we dub quadrature instability. We propose a mathematically principled solution by reformulating the sample-based rendering equation so that it corresponds to the exact integral under piecewise linear volume density. This simultaneously resolves multiple issues: conflicts between samples along different rays, imprecise hierarchical sampling, and non-differentiability of quantiles of ray termination distances w.r.t. model parameters. We demonstrate several benefits over the classical sample-based rendering equation, such as sharper textures, better geometric reconstruction, and stronger depth supervision. Our proposed formulation can be also be used as a drop-in replacement to the volume rendering equation of existing NeRF-based methods. Our project page can be found at pl-nerf.github.io.

Applications/Computer Vision

Lin Li, Jun Xiao, Guikun Chen, Jian Shao, Yueting Zhuang, Long Chen

Pretrained vision-language models, such as CLIP, have demonstrated strong generalization capabilities, making them promising tools in the realm of zero-shot visual recognition. Visual relation detection (VRD) is a typical task that identifies relationship (or interaction) types between object pairs within an image. However, naively utilizing CLIP with prevalent class-based prompts for zero-shot VRD has several weaknesses, e.g., it struggles to distinguish between different fine-grained relation types and it neglects essential spatial information of two objects. To this end, we propose a novel method for zero-shot VRD: RECODE, which solves RElation detection via COmposite DEscription prompts. Specifically, RECODE first decomposes each predicate category into subject, object, and spatial components. Then, it leverages large language models (LLMs) to generate description-based prompts (or visual cues) for each component. Different visual cues enhance the discriminability of similar relation categories from different perspectives, which significantly boosts performance in VRD. To dynamically fuse different cues, we further introduce a chain-of-thought method that prompts LLMs to generate reasonable weights for different visual cues. Extensive experiments on four VRD benchmarks have demonstrated the effectiveness and interpretability of RECODE.

Applications/Computer Vision

Junyi Zhang, Charles Herrmann, Junhwa Hur, Luisa Polania Cabrera, Varun Jampani, Deqing Sun, Ming-Hsuan Yang

Text-to-image diffusion models have made significant advances in generating and editing high-quality images. As a result, numerous approaches have explored the ability of diffusion model features to understand and process single images for downstream tasks, e.g., classification, semantic segmentation, and stylization. However, significantly less is known about what these features reveal across multiple, different images and objects. In this work, we exploit Stable Diffusion (SD) features for semantic and dense correspondence and discover that with simple post-processing, SD features can perform quantitatively similar to SOTA representations. Interestingly, the qualitative analysis reveals that SD features have very different properties compared to existing representation learning features, such as the recently released DINOv2: while DINOv2 provides sparse but accurate matches, SD features provide high-quality spatial information but sometimes inaccurate semantic matches. We demonstrate that a simple fusion of these two features works surprisingly well, and a zero-shot evaluation using nearest neighbors on these fused features provides a significant performance gain over state-of-the-art methods on benchmark datasets, e.g., SPair-71k, PF-Pascal, and TSS. We also show that these correspondences can enable interesting applications such as instance swapping in two images. Project page: https://sd-complements-dino.github.io/.

Applications/Computer Vision

Vishal Asnani, Abhinav Kumar, Suya You, Xiaoming Liu

Previous research in $2D$ object detection focuses on various tasks, including detecting objects in generic and camouflaged images. These works are regarded as passive works for object detection as they take the input image as is. However, convergence to global minima is not guaranteed to be optimal in neural networks; therefore, we argue that the trained weights in the object detector are not optimal. To rectify this problem, we propose a wrapper based on proactive schemes, PrObeD, which enhances the performance of these object detectors by learning a signal. PrObeD consists of an encoder-decoder architecture, where the encoder network generates an image-dependent signal termed templates to encrypt the input images, and the decoder recovers this template from the encrypted images. We propose that learning the optimum template results in an object detector with an improved detection performance. The template acts as a mask to the input images to highlight semantics useful for the object detector. Finetuning the object detector with these encrypted images enhances the detection performance for both generic and camouflaged. Our experiments on MS-COCO, CAMO, COD$10$K, and NC$4$K datasets show improvement over different detectors after applying PrObeD. Our models/codes are available at https://github.com/vishal3477/Proactive-Object-Detection.

Applications/Computer Vision

Jiaxin Lu, Yifan Sun, Qixing Huang

Automated assembly of 3D fractures is essential in orthopedics, archaeology, and our daily life. This paper presents Jigsaw, a novel framework for assembling physically broken 3D objects from multiple pieces. Our approach leverages hierarchical features of global and local geometry to match and align the fracture surfaces. Our framework consists of four components: (1) front-end point feature extractor with attention layers, (2) surface segmentation to separate fracture and original parts, (3) multi-parts matching to find correspondences among fracture surface points, and (4) robust global alignment to recover the global poses of the pieces. We show how to jointly learn segmentation and matching and seamlessly integrate feature matching and rigidity constraints. We evaluate Jigsaw on the Breaking Bad dataset and achieve superior performance compared to state-of-the-art methods. Our method also generalizes well to diverse fracture modes, objects, and unseen instances. To the best of our knowledge, this is the first learning-based method designed specifically for 3D fracture assembly over multiple pieces. Our code is available at https://jiaxin-lu.github.io/Jigsaw/.

Applications/Computer Vision

Yinshuang Xu, Jiahui Lei, Kostas Daniilidis

3D reconstruction and novel view rendering can greatly benefit from geometric priors when the input views are not sufficient in terms of coverage and inter-view baselines. Deep learning of geometric priors from 2D images requires each image to be represented in a $2D$ canonical frame and the prior to be learned in a given or learned $3D$ canonical frame. In this paper, given only the relative poses of the cameras, we show how to learn priors from multiple views equivariant to coordinate frame transformations by proposing an $SE(3)$-equivariant convolution and transformer in the space of rays in 3D. We model the ray space as a homogeneous space of $SE(3)$ and introduce the $SE(3)$-equivariant convolution in ray space. Depending on the output domain of the convolution, we present convolution-based $SE(3)$-equivariant maps from ray space to ray space and to $\mathbb{R}^3$. Our mathematical framework allows us to go beyond convolution to $SE(3)$-equivariant attention in the ray space. We showcase how to tailor and adapt the equivariant convolution and transformer in the tasks of equivariant $3D$ reconstruction and equivariant neural rendering from multiple views. We demonstrate $SE(3)$-equivariance by obtaining robust results in roto-translated datasets without performing transformation augmentation.