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1,092篇论文匹配“Gaussian Processes”
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Minghao Wen, Shengjie Wu, Kangkan Wang, Dong Liang

3D Gaussian Splatting based 3D editing has demonstrated impressive performance in recent years. However, the multi-view editing often exhibits significant local inconsistency, especially in areas of non-rigid deformation, which lead to local artifacts, texture blurring, or semantic variations in edited 3D scenes. We also found that the existing editing methods, which rely entirely on text prompts make the editing process a "one-shot deal", making it difficult for users to control the editing degree flexibly. In response to these challenges, we present InterGSEdit, a novel framework for high-quality 3DGS editing via interactively selecting key views with users' preferences. We propose a CLIP-based Semantic Consistency Selection (CSCS) strategy to adaptively screen a group of semantically consistent reference views for each user-selected key view. Then, the cross-attention maps derived from the reference views are used in a weighted Gaussian Splatting unprojectionto construct the 3D Geometry-Consistent Attention Prior (GAP^ 3D ). We project GAP^ 3D to obtain 3D-constrained attention, which are fused with 2D cross-attention via Attention Fusion Network (AFN). AFN employs an adaptive attention strategy that prioritizes 3D-constrained attention for geometric consistency during early inference, and gradually prioritizes 2D cross-attention maps in diffusion for fine-grained features during the later inference. Extensive experiments demonstrate that InterGSEdit achieves state-of-the-art performance, delivering consistent, high-fidelity 3DGS editing with improved user experience.

Yusen Xie, Zhenmin Huang, Jin Wu, Jun Ma

In this paper, we introduce GS-LIVM, a real-time photo-realistic LiDAR-Inertial-Visual mapping framework with Gaussian Splatting tailored for outdoor scenes. Compared to existing methods based on Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS), our approach enables real-time photo-realistic mapping while ensuring high-quality image rendering in large-scale unbounded outdoor environments. In this work, Gaussian Process Regression (GPR) is employed to mitigate the issues resulting from sparse and unevenly distributed LiDAR observations. The voxel-based 3D Gaussians map representation facilitates real-time dense mapping in large outdoor environments with acceleration governed by custom CUDA kernels. Moreover, the overall framework is designed in a covariance-centered manner, where the estimated covariance is used to initialize the scale and rotation of 3D Gaussians, as well as update the parameters of the GPR. We evaluate our algorithm on several outdoor datasets, and the results demonstrate that our method achieves state-of-the-art performance in terms of mapping efficiency and rendering quality. The source code is available on GitHub.

Fangfu Liu, Hanyang Wang, Yimo Cai, Kaiyan Zhang, Xiaohang Zhan, Yueqi Duan

With the scale capability of increasing training data, model size, and computational cost, video generation has achieved impressive results in digital creation, enabling users to express creativity across various domains. Recently, researchers in Large Language Models (LLMs) have expanded the scaling to test-time, which can significantly improve LLM performance by using more inference-time computation. Instead of scaling up video foundation models through expensive training costs, we explore the power of Test-Time Scaling (TTS) in video generation, aiming to answer the question: if a video generation model is allowed to use non-trivial amount of inference-time compute, how much can it improve generation quality given a challenging text prompt. In this work, we reinterpret the test-time scaling of video generation as a searching problem to sample better trajectories from Gaussian noise space to the target video distribution. Specifically, we build the search space with test-time verifiers to provide feedback and heuristic algorithms to guide searching process. Given a text prompt, we first explore an intuitive linear search strategy by increasing noise candidates at inference time. As full-step denoising all frames simultaneously requires heavy test-time computation costs, we further design a more efficient TTS method for video generation called Tree-of-Frames (ToF) that adaptively expands and prunes video branches in an autoregressive manner. Extensive experiments on text-conditioned video generation benchmarks demonstrate that increasing test-time compute consistently leads to significant improvements in the quality of videos.

Avinash Paliwal, Xilong Zhou, Wei Ye, Jinhui Xiong, Rakesh Ranjan, Nima Khademi Kalantari

In this paper, we propose RI3D, a novel 3DGS-based approach that harnesses the power of diffusion models to reconstruct high-quality novel views given a sparse set of input images. Our key contribution is separating the view synthesis process into two tasks of reconstructing visible regions and hallucinating missing regions, and introducing two personalized diffusion models, each tailored to one of these tasks. Specifically, one model ('repair') takes a rendered image as input and predicts the corresponding high-quality image, which in turn is used as a pseudo ground truth image to constrain the optimization. The other model ('inpainting') primarily focuses on hallucinating details in unobserved areas. To integrate these models effectively, we introduce a two-stage optimization strategy: the first stage reconstructs visible areas using the repair model, and the second stage reconstructs missing regions with the inpainting model while ensuring coherence through further optimization. Moreover, we augment the optimization with a novel Gaussian initialization method that obtains per-image depth by combining 3D-consistent and smooth depth with highly detailed relative depth. We demonstrate that by separating the process into two tasks and addressing them with the repair and inpainting models, we produce results with detailed textures in both visible and missing regions that outperform state-of-the-art approaches on a diverse set of scenes with extremely sparse inputs.

Zipei Ma, Junzhe Jiang, Yurui Chen, Li Zhang

The realistic reconstruction of street scenes is critical for developing real-world simulators in autonomous driving. Most existing methods rely on object pose annotations, using these poses to reconstruct dynamic objects and move them during the rendering process. This dependence on high-precision object annotations limits large-scale and extensive scene reconstruction. To address this challenge, we propose Bezier curve Gaussian splatting (BezierGS), which represents the motion trajectories of dynamic objects using learnable Bezier curves. This approach fully leverages the temporal information of dynamic objects and, through learnable curve modeling, automatically corrects pose errors. By introducing additional supervision on dynamic object rendering and inter-curve consistency constraints, we achieve reasonable and accurate separation and reconstruction of scene elements. Extensive experiments on the Waymo Open Dataset and the nuPlan benchmark demonstrate that BezierGS outperforms state-of-the-art alternatives in both dynamic and static scene components reconstruction and novel view synthesis.

Chensheng Peng, Ido Sobol, Masayoshi Tomizuka, Kurt Keutzer, Chenfeng Xu, Or Litany

We present a novel framework for training 3D image-conditioned diffusion models using only 2D supervision. Recovering 3D structure from 2D images is inherently ill-posed due to the ambiguity of possible reconstructions, making generative models a natural choice. However, most existing 3D generative models rely on full 3D supervision, which is impractical due to the scarcity of large-scale 3D datasets. To address this, we propose leveraging sparse-view supervision as a scalable alternative. While recent reconstruction models use sparse-view supervision with differentiable rendering to lift 2D images to 3D, they are predominantly deterministic, failing to capture the diverse set of plausible solutions and producing blurry predictions in uncertain regions. A key challenge in training 3D diffusion models with 2D supervision is that the standard training paradigm requires both the denoising process and supervision to be in the same modality. We address this by decoupling the noisy samples being denoised from the supervision signal, allowing the former to remain in 3D while the latter is provided in 2D. Our approach leverages suboptimal predictions from a deterministic image-to-3D model--acting as a "teacher"--to generate noisy 3D inputs, enabling effective 3D diffusion training without requiring full 3D ground truth. We validate our framework on both object-level and scene-level datasets, using two different 3D Gaussian Splat (3DGS) teachers. Our results show that our approach consistently improves upon these deterministic teachers, demonstrating its effectiveness in scalable and high-fidelity 3D generative modeling.

Zhiyuan Fang, Rengan Xie, Xuancheng Jin, Qi Ye, Wei Chen, Wenting Zheng, Rui Wang, Yuchi Huo

Recently, the field of 3D scene stylization has attracted considerable attention, particularly for applications in the metaverse. A key challenge is rapidly transferring the style of an arbitrary reference image to a 3D scene while faithfully preserving its content structure and spatial layout. Works leveraging implicit representations with gradient-based optimization achieve impressive style transfer results, yet the lengthy processing time per individual style makes rapid switching impractical. In this paper, we propose A^3GS, a novel feed-forward neural network for zero-shot 3DGS stylization that enables transferring any image style to arbitrary 3D scenes in just 10 seconds without the need for per-style optimization. Our work introduces a Graph Convolutional Network (GCN)-based autoencoder aimed at efficient feature aggregation and decoding of spatially structured 3D Gaussian scenes. The encoder converts 3DGS scenes into a latent space. Furthermore, for the latent space, we utilize Adaptive Instance Normalization (AdaIN) to inject features from the target style image into the 3D Gaussian scene. Finally, we constructed a 3DGS dataset using a generative model and proposed a two-stage training strategy for A^3GS. Owing to the feed-forward design, our framework can perform fast style transfer on large-scale 3DGS scenes, which poses a severe challenge to the memory consumption of optimization-based methods. Extensive experiments demonstrate that our approach achieves high-quality, consistent 3D stylization in seconds.

Baijun Ye, Minghui Qin, Saining Zhang, Moonjun Gong, Shaoting Zhu, Hao Zhao, Hang Zhao

Occupancy is crucial for autonomous driving, providing essential geometric priors for perception and planning. However, existing methods predominantly rely on LiDAR-based occupancy annotations, which limits scalability and prevents leveraging vast amounts of potential crowdsourced data for auto-labeling. To address this, we propose GS-Occ3D, a scalable vision-only framework that directly reconstructs occupancy. Vision-only occupancy reconstruction poses significant challenges due to sparse viewpoints, dynamic scene elements, severe occlusions, and long-horizon motion. Existing vision-based methods primarily rely on mesh representation, which suffer from incomplete geometry and additional post-processing, limiting scalability. To overcome these issues, GS-Occ3D optimizes an explicit occupancy representation using an Octree-based Gaussian Surfel formulation, ensuring efficiency and scalability. Additionally, we decompose scenes into static background, ground, and dynamic objects, enabling tailored modeling strategies: (1) Ground is explicitly reconstructed as a dominant structural element, significantly improving large-area consistency; (2) Dynamic vehicles are separately modeled to better capture motion-related occupancy patterns. Extensive experiments on the Waymo dataset demonstrate that GS-Occ3D achieves state-of-the-art geometry reconstruction results. By curating vision-only binary occupancy labels from diverse urban scenes, we show their effectiveness for downstream occupancy models on Occ3D-Waymo and superior zero-shot generalization on Occ3D-nuScenes. It highlights the potential of large-scale vision-based occupancy reconstruction as a new paradigm for scalable auto-labeling. Project Page: https://gs-occ3d.github.io/

Tianyu Zhang, Haobo Jiang, Jian Yang, Jin Xie

Point cloud interpolation aims to recover intermediate frames for temporally smoothing a point cloud sequence. However, real-world challenges, such as uneven or large scene motions, cause existing methods to struggle with limited interpolation precision. To address this, we introduce DiffPCI, a novel diffusion interpolation model that formulates the frame interpolation task as a progressive denoising diffusion process. Training DiffPCI involves two key stages: a forward interpolation diffusion process and a reverse interpolation denoising process. In the forward process, the clean intermediate frame is progressively transformed into a noisy one through continuous Gaussian noise injection. The reverse process then focuses on training a denoiser to gradually refine this noisy frame back to the ground-truth frame. In particular, we derive a point cloud interpolation-specific variational lower bound as our optimization objective for denoiser training. Furthermore, to alleviate the interpolation error especially in highly dynamic scenes, we develop a novel full-scale, dual-branch denoiser that enables more comprehensive front-back frame information fusion for robust bi-directional interpolation. Extensive experiments demonstrate that DiffPCI significantly outperforms current state-of-the-art frame interpolation methods (e.g. 27% and 860% reduction in the Chamfer Distance and Earth Mover's Distance on Nuscenes).

Wenxuan Guo, Xiuwei Xu, Hang Yin, Ziwei Wang, Jianjiang Feng, Jie Zhou, Jiwen Lu

Visual navigation with an image as goal is a fundamental and challenging problem. Conventional methods either rely on end-to-end RL learning or modular-based policy with topological graph or BEV map as memory, which cannot fully model the geometric relationship between the explored 3D environment and the goal image. In order to efficiently and accurately localize the goal image in 3D space, we build our navigation system upon the renderable 3D gaussian (3DGS) representation. However, due to the computational intensity of 3DGS optimization and the large search space of 6-DoF camera pose, directly leveraging 3DGS for image localization during agent exploration process is prohibitively inefficient. To this end, we propose IGL-Nav, an Incremental 3D Gaussian Localization framework for efficient and 3D-aware image-goal navigation. Specifically, we incrementally update the scene representation as new images arrive with feed-forward monocular prediction. Then we coarsely localize the goal by leveraging the geometric information for discrete space matching, which can be equivalent to efficient 3D convolution. When the agent is close to the goal, we finally solve the fine target pose with optimization via differentiable rendering. The proposed IGL-Nav outperforms existing state-of-the-art methods by a large margin across diverse experimental configurations. It can also handle the more challenging free-view image-goal setting and be deployed on real-world robotic platform using a cellphone to capture goal image at arbitrary pose. Project page: https://gwxuan.github.io/IGL-Nav/.

Lingteng Qiu, Xiaodong Gu, Peihao Li, Qi Zuo, Weichao Shen, Junfei Zhang, Kejie Qiu, Weihao Yuan, Guanying Chen, Zilong Dong 等

Animatable 3D human reconstruction from a single image is a challenging problem due to the ambiguity in decoupling geometry, appearance, and deformation. Recent advances in 3D human reconstruction mainly focus on static human modeling, and the reliance of using synthetic 3D scans for training limits their generalization ability. Conversely, optimization-based video methods achieve higher fidelity but demand controlled capture conditions and computationally intensive refinement processes. Motivated by the emergence of large reconstruction models for efficient static reconstruction, we propose LHM (Large Animatable Human Reconstruction Model) to infer high-fidelity avatars represented as 3D Gaussian splatting in a feed-forward pass. Our model leverages a multimodal transformer architecture to effectively encode the human body positional features and image features with attention mechanism, enabling detailed preservation of clothing geometry and texture. To further boost the face identity preservation and fine detail recovery, we propose a head feature pyramid encoding scheme to aggregate multi-scale features of the head regions. Extensive experiments demonstrate that our LHM generates plausible animatable human in seconds without post-processing for face and hands, outperforming existing methods in both reconstruction accuracy and generalization ability.

Baicheng Li, Zike Yan, Dong Wu, Hongbin Zha

Human behaviors are the major causes of scene dynamics and inherently contain rich cues regarding the dynamics. This paper formalizes a new task of proactive scene decomposition and reconstruction, an online approach that leverages human-object interactions to iteratively disassemble and reconstruct the environment. By observing these intentional interactions, we can dynamically refine the decomposition and reconstruction process, addressing inherent ambiguities in static object-level reconstruction. The proposed system effectively integrates multiple tasks in dynamic environments such as accurate camera and object pose estimation, instance decomposition, and online map updating, capitalizing on cues from human-object interactions in egocentric live streams for a flexible, progressive alternative to conventional object-level reconstruction methods. Aided by the Gaussian splatting technique, accurate and consistent dynamic scene modeling is achieved with photorealistic and efficient rendering. The efficacy is validated in multiple real-world scenarios with promising advantages.

Zhen Zhang, Shuai Yang, Qianlong Dang, Zhize Wu, Lichuan Gu

Single domain generalization aims to learn a model with good generalization ability from a single source domain. Recent advances in this field have focused on increasing the diversity of the training data through style (e.g., color and texture) augmentation. However, most existing methods apply uniform perturbations to the entire image, failing to simulate complex images with multiple distinct stylistic regions. To address this, we propose a "Split-And-Combine" (SAC) strategy to enhance style diversity. Specifically, SAC first performs patch-aware augmentation, which splits an image into multiple patches and applies style augmentation independently to each patch, enabling distinct color variations across regions. Then, SAC combines these patches to reconstruct a complete image and applies adaptive random convolutions, which utilizes a deformable convolution layer with random and Gaussian filters to enhance texture diversity while preserving object integrity. Notably, SAC leverages entropy as a risk assessment criterion to adaptively determine whether a sample should undergo augmentation within the iterative process of random convolutions, preventing excessive augmentation. Furthermore, SAC introduces an energy-based distribution discrepancy score to quantify out-of-distribution likelihood, systematically expanding the augmented data's distribution. SAC can serve as a plug-and-play component to improve the performance of recent methods. Extensive experiments on four datasets demonstrate the effectiveness of SAC.

Chuanyu Fu, Yuqi Zhang, Kunbin Yao, Guanying Chen, Yuan Xiong, Chuan Huang, Shuguang Cui, Xiaochun Cao

3D Gaussian Splatting (3DGS) has gained significant attention for its real-time, photo-realistic rendering in novel-view synthesis and 3D modeling. However, existing methods struggle with accurately modeling scenes affected by transient objects, leading to artifacts in the rendered images. We identify that the Gaussian densification process, while enhancing scene detail capture, unintentionally contributes to these artifacts by growing additional Gaussians that model transient disturbances. To address this, we propose RobustSplat, a robust solution based on two critical designs. First, we introduce a delayed Gaussian growth strategy that prioritizes optimizing static scene structure before allowing Gaussian splitting/cloning, mitigating overfitting to transient objects in early optimization. Second, we design a scale-cascaded mask bootstrapping approach that first leverages lower-resolution feature similarity supervision for reliable initial transient mask estimation, taking advantage of its stronger semantic consistency and robustness to noise, and then progresses to high-resolution supervision to achieve more precise mask prediction. Extensive experiments on multiple challenging datasets show that our method outperforms existing methods, clearly demonstrating the robustness and effectiveness of our method. Our project page is https://fcyycf.github.io/RobustSplat/.

Weijie Lyu, Yi Zhou, Ming-Hsuan Yang, Zhixin Shu

We present FaceLift, a novel feed-forward approach for generalizable high-quality 360-degree 3D head reconstruction from a single image. Our pipeline first employs a multi-view latent diffusion model to generate consistent side and back views from a single facial input, which then feed into a transformer-based reconstructor that produces a comprehensive 3D Gaussian splats representation. Previous methods for monocular 3D face reconstruction often lack full view coverage or view consistency due to insufficient multi-view supervision. We address this by creating a high-quality synthetic head dataset that enables consistent supervision across viewpoints. To bridge the domain gap between synthetic training data and real-world images, we propose a simple yet effective technique that ensures the view generation process maintains fidelity to the input by learning to reconstruct the input image alongside the view generation. Despite being trained exclusively on synthetic data, our method demonstrates remarkable generalization to real-world images. Through extensive qualitative and quantitative evaluations, we show that FaceLift outperforms state-of-the-art 3D face reconstruction methods on identity preservation, detail recovery and rendering quality.

Tang Tao, Likui Zhang, Youpeng Wen, Kaidong Zhang, Jia-Wang Bian, Xia Zhou, Tianyi Yan, Kun Zhan, Peng Jia, Hefeng Wu 等

The development of generalist robot manipulation policies has seen significant progress, driven by large-scale demonstration data across diverse environments. However, the high cost and inefficiency of collecting real-world demonstrations hinder the scalability of data acquisition. While existing simulation platforms enable controlled environments for robotic learning, the challenge of bridging the sim-to-real gap remains. To address these challenges, we propose RoboPearls, an editable video simulation framework for robotic manipulation. Built on 3D Gaussian Splatting (3DGS), RoboPearls enables the construction of photo-realistic, view-consistent simulations from demonstration videos, and supports a wide range of simulation operators, including various object manipulations, powered by advanced modules like Incremental Semantic Distillation (ISD) and 3D regularized NNFM Loss (3D-NNFM). Moreover, by incorporating large language models (LLMs), RoboPearls automates the simulation production process in a user-friendly manner through flexible command interpretation and execution. Furthermore, RoboPearls employs a vision-language model (VLM) to analyze robotic learning issues to close the simulation loop for performance enhancement. To demonstrate the effectiveness of RoboPearls, we conduct extensive experiments on multiple datasets and scenes, including RLBench, COLOSSEUM, Ego4D, Open X-Embodiment, and a real-world robot, which demonstrate our satisfactory simulation performance.

Wenhao Xu, Wenming Weng, Yueyi Zhang, Ruikang Xu, Zhiwei Xiong

Deformable 3D Gaussian Splatting (3D-GS) is limited by missing intermediate motion information due to the low temporal resolution of RGB cameras. To address this, we introduce the first approach combining event cameras, which capture high-temporal-resolution, continuous motion data, with deformable 3D-GS for dynamic scene reconstruction. We observe that threshold modeling for events plays a crucial role in achieving high-quality reconstruction. Therefore, we propose a GS-Threshold Joint Modeling strategy, creating a mutually reinforcing process that greatly improves both 3D reconstruction and threshold modeling. Moreover, we introduce a Dynamic-Static Decomposition strategy that first identifies dynamic areas by exploiting the inability of static Gaussians to represent motions, then applies a buffer-based soft decomposition to separate dynamic and static areas. This strategy accelerates rendering by avoiding unnecessary deformation in static areas, and focuses on dynamic areas to enhance fidelity. Additionally, we contribute the first event-inclusive 4D benchmark with synthetic and real-world dynamic scenes, on which our method achieves state-of-the-art performance.

Emanuele Giacomini, Luca Di Giammarino, Lorenzo De Rebotti, Giorgio Grisetti, Martin R. Oswald

LiDARs provide accurate geometric measurements, making them valuable for ego-motion estimation and reconstruction tasks.Although its success, managing an accurate and lightweight representation of the environment still poses challenges.Both classic and NeRF-based solutions have to trade off accuracy over memory and processing times.In this work, we build on recent advancements in Gaussian Splatting methods to develop a novel \lidar odometry and mapping pipeline that exclusively relies on Gaussian primitives for its scene representation.Leveraging spherical projection, we drive the refinement of the primitives uniquely from LiDAR measurements.Experiments show that our approach matches the current registration performance, while achieving SOTA results for mapping tasks with minimal GPU requirements. This efficiency makes it a strong candidate for further exploration and potential adoption in real-time robotics estimation tasks.

Weihong Pan, Xiaoyu Zhang, Hongjia Zhai, Xiaojun Xiang, Hanqing Jiang, Guofeng Zhang

3D Gaussian Splatting (3DGS) has demonstrated impressive performance in novel view synthesis and real-time rendering. However, it heavily relies on high-quality initial sparse points from Structure-from-Motion (SfM) which often struggles in textureless regions, degrading the geometry and visual quality of 3DGS. To address this limitation, we propose a novel initialization pipeline, achieving high-fidelity reconstruction from dense image sequences without relying on SfM-derived point clouds. Specifically, we first propose an effective depth alignment method to align the estimated monocular depth with depth rendered from an under-optimized coarse Gaussian model using an unbiased depth rasterization approach and ensemble them afterward. After that, to efficiently process dense image sequences, we incorporate a progressive segmented initialization process that to generate the initial points. Extensive experiments demonstrate the superiority of our method over previous approaches. Notably, our method outperforms the SfM-based method by a 14.4% improvement in LPIPS on the Mip-NeRF360 datasets and a 30.7% improvement on the Tanks and Temples datasets.

Jiawei Wang, Yushen Zuo, Yuanjun Chai, Zhendong Liu, Yicheng Fu, Yichun Feng, Kin-Man Lam

Vision-Language Models (VLMs) extend the capabilities of Large Language Models (LLMs) by incorporating visual information, yet they remain vulnerable to jailbreak attacks, especially when processing noisy or corrupted images. Although existing VLMs adopt security measures during training to mitigate such attacks, vulnerabilities associated with noise-augmented visual inputs are overlooked. In this work, we identify that missing noise-augmented training causes critical security gaps: many VLMs are susceptible to even simple perturbations such as Gaussian noise. To address this challenge, we propose Robust-VLGuard, a multimodal safety dataset with aligned / misaligned image-text pairs, combined with noise-augmented fine-tuning that reduces attack success rates while preserving functionality of VLM. For stronger optimization-based visual perturbation attacks, we propose DiffPure-VLM, leveraging diffusion models to convert adversarial perturbations into Gaussian-like noise, which can be defended by VLMs with noise-augmented safety fine-tuning. Experimental results demonstrate that the distribution-shifting property of diffusion model aligns well with our fine-tuned VLMs, significantly mitigating adversarial perturbations across varying intensities. The dataset and code are available at https://github.com/JarvisUSTC/DiffPure-RobustVLM.