Diffusion models have achieved remarkable success in image and video generation. However, their inherently multiple step inference process imposes substantial computational overhead, hindering real-world deployment. Accelerating diffusion models is therefore essential, yet determining how to combine multiple model acceleration techniques remains a significant challenge. To address this issue, we introduce a framework driven by large language models (LLMs) for automated acceleration code generation and evaluation. First, we present DiffBench, a comprehensive benchmark that implements a three stage automated evaluation pipeline across diverse diffusion architectures, optimization combinations and deployment scenarios. Second, we propose DiffAgent, an agent that generates optimal acceleration strategies and codes for arbitrary diffusion models. DiffAgent employs a closed-loop workflow in which a planning component and a debugging component iteratively refine the output of a code generation component, while a genetic algorithm extracts performance feedback from the execution environment to guide subsequent code refinements. We provide a detailed explanation of the DiffBench construction and the design principles underlying DiffAgent. Extensive experiments show that DiffBench offers a thorough evaluation of generated codes and that DiffAgent significantly outperforms existing LLMs in producing effective diffusion acceleration strategies.
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Simulated Rewards, Skewed Strategies: Tracing the Acquired Preference Bias in LLM-Based Dialogue Planners
PDF ↗Large language models have enabled sophisticated dialogue planning policy, but their reliance on LLM-generated simulation and feedback for policy optimization may introduce systematic preference bias. We present the first comprehensive analysis of preference bias in LLM-based dialogue planners, evaluating four state-of-the-art planning policies across three dialogue domains using multiple LLM families at varying scales. Our investigation reveals that all tested planners exhibit significant preference bias, systematically favoring narrow strategy sets rather than maintaining balanced distributions. User simulation emerges as the primary bias driver, while diverse persona simulation fails as an effective mitigation strategy. Most concerning, preference bias drives planners toward ethically problematic strategies that achieve short-term success while undermining real-world effectiveness and ethical standards. Our findings establish fundamental challenges for responsible deployment of LLM-based dialogue systems and provide crucial insights for developing more reliable and ethically-aligned planning approaches.
Diffusion planning is a promising method for learning high-performance policies from offline data. To avoid the impact of discrepancies between planning and reality on performance, previous works generate new plans at each time step. However, this incurs significant computational overhead and leads to lower decision frequencies, and frequent plan switching may also affect performance. In contrast, humans might create detailed short-term plans and more general, sometimes vague, long-term plans, and adjust them over time. Inspired by this, we propose the Temporal Diffusion Planner (TDP) which improves decision efficiency by distributing the denoising steps across the time dimension. TDP begins by generating an initial plan that becomes progressively more vague over time. At each subsequent time step, rather than generating an entirely new plan, TDP updates the previous one with a small number of denoising steps. This reduces the average number of denoising steps, improving decision efficiency. Additionally, we introduce an automated replanning mechanism to prevent significant deviations between the plan and reality. Experiments on D4RL show that, compared to previous works that generate new plans every time step, TDP significantly improves the decision-making frequency by 11-24.8 times while achieving higher or comparable performance.
This paper presents a novel method, called Deformable Polygonal Flow Matching (DPFM), for the generation of polygonal arrangements such as jigsaw puzzles and floor plans. DPFM is a Flow Matching framework that enables the generation process to deform, rotate, and translate polygons while decoupling these transformations, allowing to toggle them individually. Able to combine the spatial reasoning capabilities of arrangement models with the flexibility of position-based models, it covers a wide range of applications within a unified formulation, from noiseless puzzle solving using rigid alignments to unconstrained floor plan generation.We represent data using a hierarchical graph composed of a topological subgraph encoding connectivity information and semantics (such as room types for floor plans), and a geometrical subgraph encoding the 1D polygonal loop of each shape. DPFM also leverages Flow Matching's arbitrary prior distributions for geometric constraints by designing priors with domain knowledge. Rather than starting the generation process from uninformed distributions, the generation is constrained through the informed priors at the initialization stage. The qualitative and quantitative evaluations of our method, ran on the RPLAN and jigsaw puzzle datasets, demonstrate strong performance. DPFM outperforms task-specific methods, becoming the new state-of-the-art for 2D arrangement generation. Our results show that DPFM is able to solve novel tasks, such as puzzle denoising, where pieces are reconstructed from noisy versions and arranged into a valid puzzle in parallel.
Long-horizon planning is crucial in complex environments, but diffusion-based planners like Diffuser are limited by the trajectory lengths observed during training. This creates a dilemma: long trajectories are needed for effective planning, yet they degrade model performance. In this paper, we introduce this extendable long-horizon planning challenge and propose a two-phase solution. First, Progressive Trajectory Extension incrementally constructs longer trajectories through multi-round compositional stitching. Second, the Hierarchical Multiscale Diffuser enables efficient training and inference over long horizons by reasoning across temporal scales. To avoid the need for multiple separate models, we propose Adaptive Plan Pondering and the Recursive HM-Diffuser, which unify hierarchical planning within a single model. Experiments show our approach yields strong performance gains, advancing scalable and efficient decision-making over long-horizons.
Delphi: A Neuro-Symbolic Framework for Individualized, Safe and Interpretable Treatment Recommendation
PDF ↗Clinical reinforcement learning (RL) holds promise for treatment recommendation but remains hindered by black-box decision processes, limited safety guarantees, and lack of individualized reasoning. We introduce Delphi Engine, the first fully trainable neuro-symbolic causal RL framework for dynamic treatment planning, designed to answer three core clinical questions in real time: Why this action? Why is it safe? Why for this patient? Specifically, Delphi integrates: (1) causality-aware state modeling using discretized physiological variables and subtype-specific causal graphs; (2) adaptive symbolic rule constraints, combining clinical guidelines and behavior-derived rules into soft differentiable logic; and (3) interpretable decision fusion, where actions are selected based on joint neural-symbolic Q-values and explained via structured LLM-based justifications. We evaluate Delphi on the MIMIC-III sepsis cohort using both standard off-policy evaluations (WIS↑1.47, DR↑1.29, RMSE↓0.207) and the first blinded physician evaluation of an explainable RL system in healthcare. Delphi consistently outperforms historical physicians' treatments in safety (+10.4%), understandability (+8.9%), and adoption rate (+5.75%) across six clinical axes. These results highlight Delphi’s potential as a safe, interpretable, and patient-specific AI assistant for critical care medicine.
Knowledge editing aims to update specific knowledge in Large Language Models (LLMs) without retraining the entire model. However, existing methods generally struggle to manage the ripple effects of knowledge updates, particularly in multi-hop reasoning tasks, where conflicts between old and new information often lead to shifts in reasoning chains and degraded consistency. To address this issue, a ripple-aware knowledge editing framework, namely EchoEdit, is proposed. EchoEdit introduces the RippleGraph to explicitly model potentially affected knowledge regions and employs a RippleRule generator to dynamically produce diffusion rules, precisely constraining knowledge propagation. Furthermore, we distill a Chain-of-Thought (CoT) planner from an external teacher model, which decouples complex reasoning chain planning into RippleGraph-guided reasoning, thereby alleviating the reasoning burden on low-resource LLMs in multi-hop tasks. Experimental results on the MQuAKE and RIPPLEEDITS multi-hop reasoning benchmarks demonstrate that EchoEdit significantly outperforms existing mainstream methods, effectively enhancing post-edit reasoning consistency and generalization capabilities.
Multi-agent epistemic planning (MEP) is the task of generating action sequences that achieve goals specified over both the physical world and agents’ mental states. It plays an important role in research domains such as game theory, computational economics, and cognitive science. While dynamic epistemic logic (DEL) provides an expressive framework for MEP, it requires complete, model-based specifications of the initial state and action effects, and suffers from undecidability due to the unbounded nesting of beliefs. In this work, we propose a modal variant of the situation calculus that captures much of the expressive power of the DEL approach. Inspired by the cognitive concept Theory of Mind (ToM), we introduce action theories with hierarchical structures, allowing agents to reason about other agents' action theories up to bounded depths. We develop a regression method that reduces reasoning about future states to reasoning about the initial state. By preserving bounded-order ToM throughout the regression process, our approach ensures the decidability of the planning problem. Finally, we propose an algorithm to find the optimal solution, namely, to find the shortest action sequence that achieves the goal.
H-GAR: A Hierarchical Interaction Framework via Goal-Driven Observation-Action Refinement for Robotic Manipulation
PDF ↗Unified video and action prediction models hold great potential for robotic manipulation, as future observations offer contextual cues for planning, while actions reveal how interactions shape the environment. However, most existing approaches treat observation and action generation in a monolithic and goal-agnostic manner, often leading to semantically misaligned predictions and incoherent behaviors. To this end, we propose H-GAR, a Hierarchical interaction framework via Goal-driven observation-Action Refinement. To anchor prediction to the task objective, H-GAR first produces a goal observation and a coarse action sketch that outline a high-level route toward the goal. To enable explicit interaction between observation and action under the guidance of the goal observation for more coherent decision-making, we devise two synergistic modules. (1) Goal-Conditioned Observation Synthesizer (GOS) synthesizes intermediate observations based on the coarse-grained actions and the predicted goal observation. (2) Interaction-Aware Action Refiner (IAAR) refines coarse actions into fine-grained, goal-consistent actions by leveraging feedback from the intermediate observations and a Historical Action Memory Bank that encodes prior actions to ensure temporal consistency. By integrating goal grounding with explicit action-observation interaction in a coarse-to-fine manner, H-GAR enables more accurate manipulation. Extensive experiments on both simulation and real-world robotic manipulation tasks demonstrate that H-GAR achieves state-of-the-art performance.
Autonomous execution of long-horizon, contact-rich manipulation tasks traditionally requires extensive real-world data and expert engineering, posing significant cost and scalability challenges. This paper proposes a novel framework integrating hierarchical semantic decomposition, reinforcement learning (RL), visual language models (VLMs), and knowledge distillation to overcome these limitations. Complex tasks are decomposed into atomic skills, with RL-trained policies for each primitive exclusively in simulation. Crucially, our RL formulation incorporates explicit force constraints to prevent object damage during delicate interactions. VLMs perform high-level task decomposition and skill planning, generating diverse expert demonstrations. These are distilled into a unified policy via Visual-Tactile Diffusion Policy for end-to-end execution. We conduct comprehensive ablation studies exploring different VLM-based task planners to identify optimal demonstration generation pipelines, and systematically compare imitation learning algorithms for skill distillation. Extensive simulation experiments and physical deployment validate that our approach achieves policy learning for long-horizon manipulation without costly human demonstrations, while the VLM-guided atomic skill framework enables scalable generalization to diverse tasks.
Robot navigation in dense crowds requires understanding social cues that humans naturally use, yet existing methods struggle with real-world complexity. We investigate two questions: (1) Where do pedestrians look when navigating crowds? and (2) Can eye tracking improve robot navigation? To answer, we introduce GazeNav, an egocentric dataset collected via wearable eye trackers, featuring synchronized video, gaze, and trajectories in crowded environments. Analysis reveals that the gaze of pedestrians is closely related to the semantic presence and movement of other individuals, exhibiting distinct attention patterns across navigation behaviors. Building on this, we propose Gaze2Nav, a modular framework that first predicts human gaze to infer socially salient pedestrians, then incorporates the semantic attention into motion planning alongside visual inputs. Our method achieves 87.6% salient pedestrian prediction accuracy and reduces trajectory error by 15.4% over state-of-the-art baselines. By aligning with human gaze, our framework improves both performance and interpretability, advancing toward human-like, socially intelligent robot navigation.
ReflexDiffusion: Reflection-Enhanced Trajectory Planning for High-lateral-acceleration Scenarios in Autonomous Driving
PDF ↗Generating safe and reliable trajectories for autonomous vehicles in long-tail scenarios remains a significant challenge, particularly for High-lateral-acceleration maneuvers such as sharp turns that represent critical safety situations. Existing trajectory planners exhibit systematic failures in these scenarios due to data imbalance, resulting in insufficient representation of vehicle dynamics, road geometry, and environmental constraints in high-risk situations, leading to suboptimal or unsafe trajectory prediction when vehicles operate near their physical boundaries. In this paper, we introduce ReflexDiffusion, a novel inference-stage framework that enhances diffusion-based trajectory planners through reflective adjustment. Our method introduces a gradient-based adjustment mechanism during the iterative denoising process: after each standard trajectory update, we compute the gradient between conditional and unconditional noise predictions to explicitly amplify critical conditioning signals, including road curvature and lateral vehicle dynamics. This amplification enforces strict adherence to physical constraints, particularly improving stability during high-lateral-acceleration maneuvers where precise vehicle-road interaction is paramount. Evaluated on the nuPlan Test14-hard benchmark, ReflexDiffusion achieves a 14.1% improvement in driving score for high-lateral-acceleration scenarios compared to state-of-the-art methods. This demonstrates that inference-time trajectory optimization can effectively compensate for training data sparsity by dynamically reinforcing safety-critical constraints at the handling limits. The framework's architecture-agnostic design enables direct deployment across existing diffusion-based planners, offering a practical solution for improving autonomous vehicle safety in challenging driving conditions.
Expand Your SCOPE: Semantic Cognition over Potential-Based Exploration for Embodied Visual Navigation
PDF ↗Embodied visual navigation remains a challenging task, as agents must explore unknown environments with limited knowledge. Existing zero-shot studies have shown that incorporating memory mechanisms to support goal-directed behavior can improve long-horizon planning performance. However, they overlook visual frontier boundaries, which fundamentally dictate future trajectories and observations, and fall short of inferring the relationship between partial visual observations and navigation goals. In this paper, we propose Semantic Cognition Over Potential-based Exploration (SCOPE), a zero-shot framework that explicitly leverages frontier information to drive potential-based exploration, enabling more informed and goal-relevant decisions. SCOPE estimates exploration potential with a Vision-Language Model and organizes it into a spatio-temporal potential graph, capturing boundary dynamics to support long-horizon planning. In addition, SCOPE incorporates a self-reconsideration mechanism that revisits and refines prior decisions, enhancing reliability and reducing overconfident errors. Experimental results on two diverse embodied navigation tasks show that SCOPE outperforms state-of-the-art baselines by 4.6% in accuracy. Further analysis demonstrates that its core components lead to improved calibration, stronger generalization, and higher decision quality.
Language-guided long-horizon mobile manipulation has long been a grand challenge in embodied semantic reasoning, generalizable manipulation, and adaptive locomotion. Three fundamental limitations hinder progress: First, although large language models have shown promise in enhancing spatial reasoning and task planning through learned semantic priors, existing implementations remain confined to tabletop scenarios, failing to address the constrained perception and limited actuation ranges characteristic of mobile platforms. Second, current manipulation strategies exhibit insufficient generalization when confronted with the diverse object configurations encountered in open-world environments. Third, while crucial for practical deployment, the dual requirement of maintaining high platform maneuverability alongside precise end-effector control in unstructured settings remains understudied in the literature. In this work, we present ODYSSEY, a unified mobile manipulation framework for agile quadruped robots equipped with manipulators, which seamlessly integrates high-level task planning with low-level whole-body control. To address the challenge of egocentric perception in language-conditioned tasks, we introduce a hierarchical planner powered by a vision-language model, enabling long-horizon instruction decomposition and precise action execution. At the control level, our novel whole-body policy achieves robust coordination of locomotion and manipulation across challenging terrains. We further present the first comprehensive benchmark for long-horizon mobile manipulation, evaluating diverse indoor and outdoor scenarios. Through successful sim-to-real transfer, we demonstrate the system’s generalization and robustness in real-world deployments, underscoring the practicality of legged manipulators in unstructured environments. Our work advances the feasibility of generalized robotic assistants capable of complex, dynamic tasks.
Current paradigms for robotic imitation learning face a stark trade-off between the motion fidelity of diffusion models and the data scalability of inverse dynamics models. The latter, while scalable, often learns a latent action space disconnected from physical reality. This flaw leads to critical failures: temporal entanglement, where the model cannot distinguish between visually similar states requiring distinct actions, e.g., a gripper approaching versus receding from an object. This ambiguity, compounded by discretization artifacts and sensitivity to task-irrelevant dynamics, renders robust planning infeasible. We introduce LatentVLA, a vision-language-action framework designed to overcome these limitations by learning a continuous and spatiotemporally grounded latent action representation. Its progressive three-stage architecture first employs a Temporal-Attentive Latent Action Model (TA-LAM) to resolve ambiguities using language-guided attention and explicit temporal encoding. Subsequently, a Latent Action Diffusion Transformer (LADT) performs planning via diffusion directly within this continuous latent space, preserving motion fidelity without tokenization. Finally, an expert policy head translates these latent plans into precise robot actions. Experiments show LatentVLA sets a new state-of-the-art across a suite of real-world bimanual tasks, outperforming prior methods and demonstrating superior zero-shot generalization and few-shot efficiency.
As large language models (LLMs) continue to improve in reasoning and decision-making, there is a growing need for realistic and interactive environments where their abilities can be rigorously evaluated. We present VirtualEnv, a next-generation simulation platform built on Unreal Engine 5 that enables fine-grained benchmarking of LLMs in embodied and interactive scenarios. VirtualEnv supports rich agent–environment interactions, including object manipulation, navigation, and adaptive multi-agent collaboration, as well as game-inspired mechanics like escape rooms and procedurally generated environments. We provide a user-friendly API built on top of Unreal Engine, allowing researchers to deploy and control LLM-driven agents using natural language instructions. We integrate large-scale LLMs and vision-language models (VLMs), such as GPT-based models, to generate novel environments and structured tasks from multimodal inputs. Our experiments benchmark the performance of several popular LLMs across tasks of increasing complexity, analyzing differences in adaptability, planning, and multi-agent coordination. We also describe our methodology for procedural task generation, task validation, and real-time environment control. VirtualEnv is released as an open-source platform, we aim to advance research at the intersection of AI and gaming, enable standardized evaluation of LLMs in embodied AI settings, and pave the way for future developments in immersive simulations and interactive entertainment.
Autonomous aerial robots must operate in cluttered, wind-disturbed environments where turbulence and gusts generated by wind-object and terrain interactions introduce significant aerodynamic risks, including orientation instability, sensor degradation, control drift, and increased power consumption, often leading to mission failure or crash. We present Graphlets-based Zero-Shot Planning Framework (GZS), a novel, non-parametric, fast computation, memory-efficient, zero-shot training-free onboard inference framework for real-time 3D spatial-aware aerodynamic risk perception that operates without prior scene knowledge. GZS dynamically classifies point clouds to extract local topology, incorporates physics-informed modeling of wind interactions, and applies attention-guided segment matching to generate onboard 3D representations of wind-induced aerodynamic risk. It transforms unstructured scene segments into structured graphlets topologies encoding aerodynamic risk-aware features, enabling UAVs to identify and navigate through regions of minimal aerodynamic hazard in real time and without prior training in any environment. Unlike computational fluid dynamics(CFD)-based, deep learning, or map-dependent approaches, GZS performs zero-shot aerodynamic risk estimation in previously unseen and dynamic conditions. Extensive experiments demonstrate 90-95% accurate aerodynamic risk zone identification compared to conventional methods of CFDs and wind tunnels, while substantially reducing computational and memory overhead, and a 100% success rate in creating onboard 3d spatial-aware risk perceptions. Our results establish GZS as a framework for a zero-shot, non-parametric, robust, aerodynamic risk perception for autonomous real-time trajectory planning in wind-affected aerial environments.
Planning allows an agent to safely refine its actions before executing them in the real world. In autonomous driving, this is crucial to avoid collisions and navigate in complex, dense traffic scenarios. One way to plan is to search for the best action sequence. However, this is challenging when all necessary components – policy, next-state predictor, and critic – have to be learned. Here we propose Differentiable Simulation for Search (DSS), a framework that leverages the differentiable simulator Waymax as both a next state predictor and a critic. It relies on the simulator’s hardcoded dynamics, making state predictions highly accurate, while utilizing the simulator’s differentiability to effectively search across action sequences. Our DSS agent optimizes its actions using gradient descent over imagined future trajectories. We show experimentally that DSS – the combination of planning gradients and stochastic search – significantly improves tracking and path planning accuracy compared to sequence prediction, imitation learning, model-free RL, and other planning methods.
Predicting pedestrian motion trajectories is critical for the path planning and motion control of autonomous vehicles. Recent diffusion-based models have shown promising results in capturing the inherent stochasticity of pedestrian behavior for trajectory prediction. However, the absence of explicit semantic modelling of pedestrian intent in many diffusion-based methods may result in misinterpreted behaviors and reduced prediction accuracy. To address the above challenges, we propose a diffusion-based pedestrian trajectory prediction framework that incorporates both short-term and long-term motion intentions. Short-term intent is modelled using a residual polar representation, which decouples direction and magnitude to capture fine-grained local motion patterns. Long-term intent is estimated through a learnable, token-based endpoint predictor that generates multiple candidate goals with associated probabilities, enabling multimodal and context-aware intention modelling. Furthermore, we enhance the diffusion process by incorporating adaptive guidance and a residual noise predictor that dynamically refines denoising accuracy. The proposed framework is evaluated on the widely used ETH, UCY, NBA, and SDD benchmarks, demonstrating competitive results against state-of-the-art methods.
Affordance-Guided Coarse-to-Fine Exploration for Base Placement in Open-Vocabulary Mobile Manipulation
PDF ↗In open-vocabulary mobile manipulation (OVMM), task success often hinges on the selection of an appropriate base placement for the robot. Existing approaches typically navigate to proximity-based regions without considering affordances, resulting in frequent manipulation failures. We propose Affordance-Guided Coarse-to-Fine Exploration, a zero-shot framework for base placement that integrates semantic understanding from vision-language models (VLMs) with geometric feasibility through an iterative optimization process. Our method constructs cross-modal representations, namely Affordance RGB and Obstacle Map+, to align semantics with spatial context. This enables reasoning that extends beyond the egocentric limitations of RGB perception. To ensure interaction is guided by task-relevant affordances, we leverage coarse semantic priors from VLMs to guide the search toward task-relevant regions and refine placements with geometric constraints, thereby reducing the risk of convergence to local optima. Evaluated on five diverse open-vocabulary mobile manipulation tasks, our system achieves an 85% success rate, significantly outperforming classical geometric planners and VLM-based methods. This demonstrates the promise of affordance-aware and multimodal reasoning for generalizable, instruction-conditioned planning in OVMM.