Deep metric learning is crucial for finding an embedding function that can generalize to training and testing data, including unknown test classes. However, limited training samples restrict the model's generalization to downstream tasks. While adding new training samples is a promising solution, determining their labels remains a significant challenge. Here, we introduce Hybrid Species Embedding (HSE), which employs mixed sample data augmentations to generate hybrid species and provide additional training signals. We demonstrate that HSE outperforms multiple state-of-the-art methods in improving the metric Recall@K on the CUB-200 , CAR-196 and SOP datasets, thus offering a novel solution to deep metric learning's limitations.
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Current 6D pose estimation methods focus on handling objects that are previously trained, which limits their applications in real dynamic world. To this end, we propose a geometry correspondence-based framework, termed GCPose, to estimate 6D pose of arbitrary unseen objects without any re-training. Specifically, the proposed method draws the idea from point cloud registration and resorts to object-agnostic geometry features to establish the 3D-3D correspondences between the object-scene point cloud and object-model point cloud. Then the 6D pose parameters are solved by a least-squares fitting algorithm. Taking the symmetry properties of objects into consideration, we design a symmetry-aware matching loss to facilitate the learning of dense point-wise geometry features and improve the performance considerably. Moreover, we introduce an online training data generation with special data augmentation and normalization to empower the network to learn diverse geometry prior. With training on synthetic objects from ShapeNet, our method outperforms previous approaches for unseen object pose estimation by a large margin on T-LESS, LINEMOD, Occluded-LINEMOD, and TUD-L datasets. Code is available at https://github.com/hikvision-research/GCPose.
Frequency analysis is useful for understanding the mechanisms of representation learning in neural networks (NNs). Most research in this area focuses on the learning dynamics of NNs for regression tasks, while little for classification. This study empirically investigates the latter and expands the understanding of frequency shortcuts. First, we perform experiments on synthetic datasets, designed to have a bias in different frequency bands. Our results demonstrate that NNs tend to find simple solutions for classification, and what they learn first during training depends on the most distinctive frequency characteristics, which can be either low- or high-frequencies. Second, we confirm this phenomenon on natural images. We propose a metric to measure class-wise frequency characteristics and a method to identify frequency shortcuts. The results show that frequency shortcuts can be texture-based or shape-based, depending on what best simplifies the objective. Third, we validate the transferability of frequency shortcuts on out-of-distribution (OOD) test sets. Our results suggest that frequency shortcuts can be transferred across datasets and cannot be fully avoided by larger model capacity and data augmentation. We recommend that future research should focus on effective training schemes mitigating frequency shortcut learning. Codes and data are available at https://github.com/nis-research/nn-frequency-shortcuts.
Robust point cloud classification is crucial for real-world applications,as consumer-type 3D sensors often yield partial and noisy data, degraded by various artifacts. In this work we propose a general ensemble framework, based on partial point cloud sampling. Each ensemble member is exposed to only partial input data. Three sampling strategies are used jointly, two local ones, based on patches and curves, and a global one of random sampling. We demonstrate the robustness of our method to various local and global degradations. We show that our framework significantly improves the robustness of top classification netowrks by a large margin. Our experimental setting uses the recently introduced ModelNet-C database by Ren et al., where we reach SOTA both on unaugmented and on augmented data. Our unaugmented mean Corruption Error (mCE) is 0.64 (current SOTA is 0.86) and 0.50 for augmented data (current SOTA is 0.57). We analyze and explain these remarkable results through diversity analysis. Our code is availabe at: https://github.com/yossilevii100/EPiC
Recently, diffusion models have achieved remarkable success in text-to-image generation, enabling the creation of high-quality images from text prompts and various conditions. However, existing methods for customizing these models are limited by handling multiple personalized subjects and the risk of overfitting. Moreover, the large parameter space is inefficient for model storage. In this paper, we propose a novel approach to address the limitations in existing text-to-image diffusion models for personalization and customization. Our method involves fine-tuning the singular values of the weight matrices, leading to a compact and efficient parameter space that reduces the risk of overfitting and language-drifting. Our approach also includes a Cut-Mix-Unmix data-augmentation technique to enhance the quality of multi-subject image generation and a simple text-based image editing framework. Our proposed SVDiff method has a significantly smaller model size (1.7MB for StableDiffusion) compared to existing methods, making it more practical for real-world applications.
Learning from label proportions (LLP) is a promising weakly supervised learning problem. In LLP, a set of instances (bag) has label proportions but no instance-level labels. LLP aims to train an instance-level classifier by using the label proportions of the bag. In this paper, we propose a bag-level data augmentation method for LLP called MixBag, which is based on the key observation from our preliminary experiments; that the instance-level classification accuracy improves as the number of labeled bags increases even though the total number of instances is fixed. We also propose a confidence interval loss designed based on statistical theory in order to use the augmented bags effectively. To the best of our knowledge, this is the first attempt to propose bag-level data augmentation for LLP. The advantage of MixBag is that it can be applied to instance-level data augmentation techniques and any LLP method that uses the proportion loss. Experimental results demonstrate this advantage and the effectiveness of our method.
Deep learning models fail on cross-domain challenges if the model is oversensitive to domain-specific attributes, e.g., lightning, background, camera angle, etc. To alleviate this problem, data augmentation coupled with consistency regularization are commonly adopted to make the model less sensitive to domain-specific attributes. Consistency regularization enforces the model to output the same representation or prediction for two views of one image. These constraints, however, are either too strict or not order-preserving for the classification probabilities. In this work, we propose the Order-preserving Consistency Regularization (OCR) for cross-domain tasks. The order-preserving property for the prediction makes the model robust to task-irrelevant transformations. As a result, the model becomes less sensitive to the domain-specific attributes. The comprehensive experiments show that our method achieves clear advantages on five different cross-domain tasks.
Current, self-supervised depth estimation architectures rely on clear and sunny weather scenes to train deep neural networks. However, in many locations, this assumption is too strong. For example in the UK (2021), 149 days consisted of rain. For these architectures to be effective in real-world applications, we must create models that can generalise to all weather conditions, times of the day and image qualities. Using a combination of computer graphics and generative models, one can augment existing sunny-weather data in a variety of ways that simulate adverse weather effects. While it is tempting to use such data augmentations for self-supervised depth, in the past this was shown to degrade performance instead of improving it. In this paper, we put forward a method that uses augmentations to remedy this problem. By exploiting the correspondence between unaugmented and augmented data we introduce a pseudo-supervised loss for both depth and pose estimation. This brings back some of the benefits of supervised learning while still not requiring any labels. We also make a series of practical recommendations which collectively offer a reliable, efficient framework for weather-related augmentation of self-supervised depth from monocular video. We present extensive testing to show that our method, Robust-Depth, achieves SotA performance on the KITTI dataset while significantly surpassing SotA on challenging, adverse condition data such as DrivingStereo, Foggy CityScape and NuScenes-Night. The project website can be found at https://kieran514.github.io/Robust-Depth-Project/.
Recent studies have investigated how to achieve robustness for unsupervised domain adaptation (UDA). While most efforts focus on adversarial robustness, i.e. how the model performs against unseen malicious adversarial perturbations, robustness against benign common corruption (RaCC) surprisingly remains under-explored for UDA. Towards improving RaCC for UDA methods in an unsupervised manner, we propose a novel Distributionally and Discretely Adversarial Regularization (DDAR) framework in this paper. Formulated as a min-max optimization with a distribution distance, DDAR is theoretically well-founded to ensure generalization over unknown common corruptions. Meanwhile, we show that our regularization scheme effectively reduces a surrogate of RaCC, i.e., the perceptual distance between natural data and common corruption. To enable a better adversarial regularization, the design of the optimization pipeline relies on an image discretization scheme that can transform "out-of-distribution" adversarial data into "in-distribution" data augmentation. Through extensive experiments, in terms of RaCC, our method is superior to conventional unsupervised regularization mechanisms, widely improves the robustness of existing UDA methods, and achieves state-of-the-art performance.
Hard No-Box Adversarial Attack on Skeleton-Based Human Action Recognition with Skeleton-Motion-Informed Gradient
PDF ↗Recently, methods for skeleton-based human activity recognition have been shown to be vulnerable to adversarial attacks. However, these attack methods require either the full knowledge of the victim (i.e. white-box attacks), access to training data (i.e. transfer-based attacks) or frequent model queries (i.e. black-box attacks). All their requirements are highly restrictive, raising the question of how detrimental the vulnerability is. In this paper, we show that the vulnerability indeed exists. To this end, we consider a new attack task: the attacker has no access to the victim model or the training data or labels, where we coin the term hard no-box attack. Specifically, we first learn a motion manifold where we define an adversarial loss to compute a new gradient for the attack, named skeleton-motion-informed (SMI) gradient. Our gradient contains information of the motion dynamics, which is different from existing gradient-based attack methods that compute the loss gradient assuming each dimension in the data is independent. The SMI gradient can augment many gradient-based attack methods, leading to a new family of no-box attack methods. Extensive evaluation and comparison show that our method imposes a real threat to existing classifiers. They also show that the SMI gradient improves the transferability and imperceptibility of adversarial samples in both no-box and transfer-based black-box settings.
The sixth ACM International Workshop on Multimedia Content Analysis in Sports (ACM MMSports'23) is part of the ACM International Conference on Multimedia 2023 (ACM Multimedia 2023). The goal of this workshop is to bring together researchers and practitioners from academia and industry to address challenges and report progress in mining, analyzing, understanding, and visualizing multimedia/multimodal data in sports, sports broadcasts, sports games and sports medicine. The combination of sports and modern technology offers a novel and intriguing field of research with promising approaches for visual broadcast augmentation and understanding, for statistical analysis and evaluation, and for sensor fusion during workouts as well as competitions. There is a lack of research communities focusing on the fusion of multiple modalities. We are helping to close this research gap with this workshop series on multimedia content analysis in sports.
In this paper, we present the solutions to the MER-MULTI and MER-NOISE sub-challenges of the Multimodal Emotion Recognition Challenge (MER 2023). For the tasks MER-MULTI and MER-NOISE, participants are required to recognize both discrete and dimensional emotions. Particularly, in MER-NOISE, the test videos are corrupted with noise, necessitating the consideration of modality robustness. Our empirical findings indicate that different modalities contribute differently to the tasks, with a significant impact from the audio and visual modalities, while the text modality plays a weaker role in emotion prediction. To facilitate subsequent multimodal fusion, and considering that language information is implicitly embedded in large pre-trained speech models, we have made the deliberate choice to abandon the text modality and solely utilize visual and acoustic modalities for these sub-challenges. To address the potential underfitting of individual modalities during multimodal training, we propose to jointly train all modalities via a weighted blending of supervision signals. Furthermore, to enhance the robustness of our model, we employ a range of data augmentation techniques at the image level, waveform level, and spectrogram level. Experimental results show that our model ranks 1st in both MER-MULTI (0.7005) and MER-NOISE (0.6846) sub-challenges, validating the effectiveness of our method. Our code is publicly available at https://github.com/dingchaoyue/Multimodal-Emotion-Recognition-MER-and-MuSe-2023-Challenges.
Automatic emotion recognition has a wide range of applications in human-computer interaction. In this paper, we present our work in the Multimodel Emotion Recognition (MER) 2023, which contains three sub-challenges: MER-MULTI, MER-NOISE, and MER-SEMI. We first use a vanilla semi-supervised method to mine high quality samples from the MER-SEMI unlabeled dataset to expand the training set. Specifically, we ensemble three models trained with the official training set by a majority voting method, which is used to select samples with high prediction consistency. The selected samples together with the original training set are further augmented by adding noise. Then, the features of different modalities of expanded dataset are extracted from several pre-trained or fine-tuned models, and they are subsequently used to create different feature combinations to capture more effective emotion representations. Besides, we employ early fusion of different modal features and late fusion of different recognition models to obtain the final prediction. Experimental results show that our proposed method improves the performance over the official baselines by 30.4%, 55.3% and 1.57% for the three sub-challenges and ranks 4, 3, and 5, respectively. The present work sheds light on high-quality data mining and model ensemble by majority voting for multimodal emotion recognition.
In this paper, we present the solution of our team HFUT-VUT for the MultiMediate Grand Challenge 2023 at ACM Multimedia 2023. The solution covers three sub-challenges: bodily behavior recognition, eye contact detection, and next speaker prediction. We select Swin Transformer as the baseline and exploit data augmentation strategies to address the above three tasks. Specifically, we crop the raw video to remove the noise from other parts. At the same time, we utilize data augmentation to improve the generalization of the model. As a result, our solution achieves the best results of 0.6262 for bodily behavior recognition in terms of mean average precision and the accuracy of 0.7771 for eye contact detection on the corresponding test set. In addition, our approach also achieves comparable results of 0.5281 for the next speaker prediction in terms of unweighted average recall.
This paper presents our solution for the Requests Sub-challenge of the ACM Multimedia 2023 Computational Paralinguistics Challenge. Drawing upon the framework of self-supervised learning, we put forth an automated data augmentation technique for audio classification, accompanied by a multi-channel fusion strategy aimed at enhancing overall performance. Specifically, to tackle the issue of imbalanced classes in complaint classification, we propose an audio data augmentation method that generates appropriate augmentation strategies for the challenge dataset. Furthermore, recognizing the distinctive characteristics of the dual-channel HC-C dataset, we individually evaluate the classification performance of the left channel, right channel, channel difference, and channel sum, subsequently selecting the optimal integration approach. Our approach yields a significant improvement in performance when compared to the competitive baselines, particularly in the context of the complaint task. Moreover, our method demonstrates noteworthy cross-task transferability.
In recent years, the number of people who run for the purpose of improving their health and physical fitness has been increasing, but it is not easy to continue running. Therefore, we believe that it is very important to develop a running support system. In our previous study, we developed a running support system and an application that enables users to run with a virtual runner created by using their past running data in an acoustic augmented reality space. However, this system has the problem that it can only race against the past running records of oneself or one's acquaintance, and can only race against a single running record. Therefore, we considered it necessary to develop a system that allows users to race against an unspecified number of users and that allows users to arbitrarily select the distance and number of times they wish to race. In this paper, we propose an online marathon system that enables large-scale online races and examine the effect of the number of competitors on user motivation.
Encoding and Decoding Narratives: Datafication and Alternative Access Models for Audiovisual Archives
PDF ↗Situated in the intersection of audiovisual archives, computational methods, and immersive interactions, this work probes the increasingly important accessibility issues from a two-fold approach. Firstly, the work proposes an ontological data model to handle complex descriptors (metadata, feature vectors, etc.) with regard to user interactions. Secondly, this work examines text-to-video retrieval from an implementation perspective by proposing a classifier-enhanced workflow to deal with complex and hybrid queries and a training data augmentation workflow to improve performance. This work serves as the foundation for experimenting with novel public-facing access models to large audiovisual archives.
Sequential recommender systems often suffer from performance drops due to the data-sparsity issue in real-world scenarios. To address this issue, we bravely take advantage of the strength in diffusion model to conduct data augmentation for sequential recommendation in this paper. However, there remain two critical challenges for this scarcely-explored topic: (i) previous diffusion models are mostly designed for image generation aiming to capture pixel patterns, which can hardly be applied in data augmentation for sequential recommendation aiming to capture the user-item relations; (ii) given a specific diffusion model capable of user-item interaction augmentation, it is non-trivial to guarantee that the diffusion-generated data can always bring benefits towards the sequential recommendation model. To tackle these challenges, we propose Diff4Rec, a curriculum-scheduled diffusion augmentation framework for sequential recommendation. Specifically, a diffusion model is pre-trained on recommendation data via corrupting and reconstructing the user-item interactions in the latent space, and the generated predictions are leveraged to produce diversified augmentations for the sparse user-item interactions. Subsequently, a curriculum scheduling strategy is designed to progressively feed the diffusion-generated samples into the sequential recommenders, with respect to two levels, i.e., interaction augmentation and objective augmentation, to jointly optimize the data and model. Extensive experiments demonstrate that our proposed Diff4Rec framework is able to effectively achieve superior performance over several strong baselines, capable of making high-quality and robust sequential recommendations. We believe the proposed Diff4Rec has the promising potential to bring paradigm shift in multimedia recommendation.
Vertical Ground Reaction Force (VGRF) signal obtained from foot-worn sensors, also known as plantar data, provides a highly informative and detailed representation of an individual's gait features. Existing methods, such as CNNs, LSTMs and Transformers, have revealed the efficiency of deep learning in Parkinson's Disease (PD) diagnosis using VGRF signal. However, the intrinsic topologic graph and pressure transmission characteristics of plantar data are overlooked in those approaches, which are essential features for gait analysis. In this paper, we propose to construct a plantar directed topologic graph to fully exploit the plantar topology in gait circles. It can facilitate the expression of gait information by representing sensors as nodes and pressure transmissions as directional edges. Accordingly, an Adaptive Spatio-Temporal Directed Graph Neural Network (AST-DGNN) is proposed to extract the connection features of the plantar directed topologic graph. Each AST-DGNN Unit includes an Adaptive Directed Graph Network (ADGN) block and a Temporal Convolutional Network (TCN) block. In order to capture both local and global spatial relationships among sensor nodes and pressure transmission edges, the ADGN block performs message passing on the plantar directed topologic graph in an adaptive manner. To capture the temporal features of sensor nodes and pressure transmission edges, the TCN block defines a temporal feature extraction process for each node and edge in the graph. Moreover, the data augmentation is introduced for plantar data to improve the generalization ability of the AST-DGNN. Experimental results on Ga, Ju, and Si datasets demonstrate that the proposed method outperforms the existing methods under both cross-dataset validation and mixed-data cross-validation. Especially in cross-dataset validation, there is an average improvement of 2.13%, 7.73%, and 12.27% in accuracy, F1 score, and G-mean, respectively.
Video object segmentation (VOS) is a fundamental task for computer vision and multimedia. Despite significant progress of VOS models in recent works, there has been little research on the VOS models' adversarial robustness, posing serious security risks in the VOS models' practical applications (e.g., autonomous driving and video surveillance). Adversarial robustness refers to the ability of the model to resist malicious attacks on adversarial examples. To address this gap, we propose a one-shot adversarial robustness evaluation framework (i.e., the adversary only perturbs the first frame) for VOS models, including white-box and black-box attacks. For white-box attacks, we introduce Objective Attention (OA) and Boundary Attention (BA) mechanisms to enhance the attention of attack on objects from both pixel and object levels while mitigating issues such as multi-objects attack imbalance, attack bias towards the background, and boundary reservation. For black-box attacks, we propose the Video Diverse Input (VDI) module, which utilizes data augmentation to simulate historical information, improving our method's black-box transferability. We conduct extensive experiments to evaluate the adversarial robustness of VOS models with different structures. Our experimental results reveal that existing VOS models are more vulnerable to our attacks (both white-box and black-box) compared to other state-of-the-art attacks. We further analyze the influence of different designs (e.g., memory and matching mechanisms) on adversarial robustness. Finally, we provide insights for designing more secure VOS models in the future.