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4,294篇论文匹配“Physics”
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Wei He 0028, Xiang Li 0101, Shengtian Xu, Yuzheng Chen, Chan-In Sio, Ge Lin Kan, Lik-Hang Lee

The preservation of cultural heritage, as mandated by the United Nations Sustainable Development Goals (SDGs), is integral to sustainable urban development. This paper focuses on the Dragon Boat Festival, a prominent event in Chinese cultural heritage, and proposes leveraging Virtual Reality (VR), to enhance its preservation and accessibility. Traditionally, participation in the festival's dragon boat races was limited to elite athletes, excluding broader demographics. Our proposed solution, named MetaDragonBoat, enables virtual participation in dragon boat racing, offering immersive experiences that replicate physical exertion through a cultural journey. Thus, we build a digital twin of a university campus located in a region with a rich dragon boat racing tradition. Coupled with three paddling techniques that are enabled by either commercial controllers or physical paddle controllers with haptic feedback, diversified users can engage in realistic rowing experiences. Our results demonstrate that by integrating resistance into the paddle controls, users could simulate the physical effort of dragon boat racing, promoting a deeper understanding and appreciation of this cultural heritage.

Yuhui Quan, Xiaoheng Tan, Yan Huang 0031, Yong Xu 0007, Hui Ji 0002

Underwater images, often plagued by complex degradation, pose significant challenges for image enhancement. To address these challenges, the paper redefines underwater image enhancement as an image decomposition problem and proposes a deep invertible neural network (INN) that accurately predicts both the latent image and the degradation effects. Instead of using an explicit formation model to describe the degradation process, the INN adheres to the constraints of the image decomposition model, providing necessary regularization for model training, particularly in the absence of supervision on degradation effects. Taking into account the diverse scales of degradation factors, the INN is structured on a multi-scale basis to effectively manage the varied scales of degradation factors. Moreover, the INN incorporates several asymmetric design elements that are specifically optimized for the decomposition model and the unique physics of underwater imaging. Comprehensive experiments show that our approach provides significant performance improvement over existing methods.

Hamed Alimohammadzadeh, Shahram Ghandeharizadeh

Swarical, a Swar m-based hierarchical localization technique, enables miniature drones, Flying Light Specks (FLSs), to accurately and efficiently localize and illuminate complex 2D and 3D shapes. Its accuracy depends on the physical hardware (sensors) of FLSs used to track neighboring FLSs to localize themselves. It uses the specification of the sensors to convert mesh files into point clouds that enable a swarm of FLSs to localize at the highest accuracy afforded by their sensors. Swarical considers a heterogeneous mix of FLSs with different orientations for their tracking sensors, ensuring a line of sight between a localizing FLS and its anchor FLS. We present an implementation using Raspberry cameras and ArUco markers. A comparison of Swarical with a state of the art decentralized localization technique shows that it is as accurate and more than 2x faster.

Yitong Sun 0002, Yao Huang, Xingxing Wei 0001

As physical adversarial attacks become extensively applied in unearthing the potential risk of security-critical scenarios, especially in dynamic scenarios, their vulnerability to environmental variations has also been brought to light. The non-robust nature of physical adversarial attack methods brings less-than-stable performance consequently. Although methods such as Expectation over Transformation (EOT) have enhanced the robustness of traditional contact attacks like adversarial patches, they fall short in practicality and concealment within dynamic environments such as traffic scenarios. Meanwhile, non-contact laser attacks, while offering enhanced adaptability, face constraints due to a limited optimization space for their attributes, rendering EOT less effective. This limitation underscores the necessity for developing a new strategy to augment the robustness of such practices. To address these issues, this paper introduces the Embodied Laser Attack (ELA), a novel framework that leverages the embodied intelligence paradigm of Perception-Decision-Control to dynamically tailor non-contact laser attacks. For the perception module, given the challenge of simulating the victim's view by full-image transformation, ELA has innovatively developed a local perspective transformation network, based on the intrinsic prior knowledge of traffic scenes and enables effective and efficient estimation. For the decision and control module, ELA trains an attack agent with data-driven reinforcement learning instead of adopting time-consuming heuristic algorithms, making it capable of instantaneously determining a valid attack strategy with the perceived information by well-designed rewards, which is then conducted by a controllable laser emitter. Experimentally, we apply our framework to diverse traffic scenarios both in the digital and physical world, verifying the effectiveness of our method under dynamic successive scenes.

Zuyu Zhang, Yan Li 0050, Byung-Seok Shin

Single domain generalization (SDG) aims to learn a generalizable model from only one source domain available to unseen target domains. Existing SDG techniques rely on data or feature augmentation to generate distributions that complement the source domain. However, these approaches fail to address the challenge where gradient conflicts from synthesized domains impede the learning of domain-invariant representation. Inspired by the concept of mechanical equilibrium in physics, we propose a novel conflict-aware approach named domain gradient equilibrium for SDG. Unlike prior conflict-aware SDG methods that alleviate the gradient conflicts by setting them to zero or random values, the proposed domain gradient equilibrium method first decouples gradients into domaininvariant and domain-specific components. The domain-specific gradients are then adjusted and reweighted to achieve equilibrium, steering the model optimization toward a domain-invariant direction to enhance generalization capability. We conduct comprehensive experiments on four image recognition benchmarks, and our method achieves an accuracy improvement of 2.94% in the PACS dataset over existing state-of-the-art approaches, demonstrating the effectiveness of our proposed approach.

Hongqiu Wang, Wei Wang 0401, Haipeng Zhou, Huihui Xu, Shaozhi Wu, Lei Zhu 0003

Traditional shadow detectors often identify all shadow regions of static images or video sequences. This work presents the Referring Video Shadow Detection (RVSD), which is an innovative task that rejuvenates the classic paradigm by facilitating the segmentation of particular shadows in videos based on descriptive natural language prompts. This novel RVSD not only achieves segmentation of arbitrary shadow areas of interest based on descriptions (flexibility) but also allows users to interact with visual content more directly and naturally by using natural language prompts (interactivity), paving the way for abundant applications ranging from advanced video editing to virtual reality experiences. To pioneer the RVSD research, we curated a well-annotated RVSD dataset, which encompasses 86 videos and a rich set of 15,011 paired textual descriptions with corresponding shadows. To the best of our knowledge, this dataset is the first one for addressing RVSD. Based on this dataset, we propose a Referring Shadow-Track Memory Network (RSM-Net) for addressing the RVSD task. In our RSM-Net, we devise a Twin-Track Synergistic Memory (TSM) to store intra-clip memory features and hierarchical inter-clip memory features, and then pass these memory features into a memory read module to refine features of the current video frame for referring shadow detection. We also develop a Mixed-Prior Shadow Attention (MSA) to utilize physical priors to obtain a coarse shadow map for learning more visual features by weighting it with the input video frame. Experimental results show that our RSM-Net achieves state-of-the-art performance for RVSD with a notable Overall IOU increase of 4.4%. Our code and dataset are available at https://github.com/whq-xxh/RVSD.

Xinwei Zhang 0010, Aishan Liu, Tianyuan Zhang 0004, Siyuan Liang 0004, Xianglong Liu 0001

Deep learning-based lane detection (LD) plays a critical role in autonomous driving systems, such as adaptive cruise control. However, it is vulnerable to backdoor attacks. Existing backdoor attack methods on LD exhibit limited effectiveness in dynamic real-world scenarios, primarily because they fail to consider dynamic scene factors, including changes in driving perspectives (e.g., viewpoint transformations) and environmental conditions (e.g., weather or lighting changes). To tackle this issue, this paper introduces BadLANE, a dynamic scene adaptation backdoor attack for LD designed to withstand changes in real-world dynamic scene factors. To address the challenges posed by changing driving perspectives, we propose an amorphous trigger pattern composed of shapeless pixels. This trigger design allows the backdoor to be activated by various forms or shapes of mud spots or pollution on the road or lens, enabling adaptation to changes in vehicle observation viewpoints during driving. To mitigate the effects of environmental changes, we design a meta-learning framework to train meta-generators tailored to different environmental conditions. These generators produce meta-triggers that incorporate diverse environmental information, such as weather or lighting conditions, as the initialization of the trigger patterns for backdoor implantation, thus enabling adaptation to dynamic environments. Extensive experiments on various commonly used LD models in both digital and physical domains validate the effectiveness of our attacks, outperforming other baselines significantly (+25.15% on average in Attack Success Rate). Our codes can be found in https://github.com/Veee9/BadLANE.

Yi Bin, Junrong Liao, Yujuan Ding, Haoxuan Li 0002, Yang Yang 0002, See-Kiong Ng, Heng Tao Shen

Cross-modal coherence modeling is essential for intelligent systems to help them organize and structure information, thereby understanding and creating content of the physical world coherently like human-beings. Previous work on cross-modal coherence modeling attempted to leverage the order information from another modality to assist the coherence recovering of the target modality. Despite of the effectiveness, labeled associated coherency information is not always available and might be costly to acquire, making the cross-modal guidance hard to leverage. To tackle this challenge, this paper explores a new way to take advantage of cross-modal guidance without gold labels on coherency, and proposes the Weak Cross-Modal Guided Ordering (WeGO) model. More specifically, it leverages high-confidence predicted pairwise order in one modality as reference information to guide the coherence modeling in another. An iterative learning paradigm is further designed to jointly optimize the coherence modeling in two modalities with selected guidance from each other. The iterative cross-modal boosting also functions in inference to further enhance coherence prediction in each modality. Experimental results on two public datasets have demonstrated that the proposed method outperforms existing methods for cross-modal coherence modeling tasks. Major technical modules have been evaluated effective through ablation studies. Codes are available at: https://github.com/scvready123/IterWeGO.

Yanshan Zhou, Pingrui Lai, Jiaqi Yu, Yingjie Xiong, Hua Yang 0001

With global occurrences of crowd crushes and stampedes, dense crowd simulation has been drawing great attention. In this research, our goal is to simulate dense crowd motions under six classic motion patterns, more specifically, to generate subsequent motions of dense crowds from the given initial states. Since dense crowds share similarities with fluids, such as continuity and fluidity, one common approach for dense crowd simulation is to construct hydrodynamics-based models, which consider dense crowds as fluids, guide crowd motions with Navier-Stokes equations, and conduct dense crowd simulation by solving governing equations. Despite the proposal of these models, dense crowd simulation faces multiple challenges, including the difficulty of directly solving Navier-Stokes equations due to their nonlinear nature, the ignorance of distinctive crowd characteristics which fluids lack, and the gaps in the evaluation and validation of crowd simulation models. To address the above challenges, we build a hydrodynamic model, which captures the crowd physical properties (continuity, fluidity, etc.) with Navier-Stokes equations and reflects the crowd social properties (sociality, personality, etc.) with operators that describe crowd interactions and crowd-environment interactions. To tackle the computational problem, we propose to solve the governing equation based on Navier-Stokes equations using neural networks, and introduce the Hydrodynamics-Informed Neural Network (HINN) which preserves the structure of the governing equation in its network architecture. To facilitate the evaluation, we construct a new dense crowd motion video dataset called Dense Crowd Flow Dataset (DCFD), containing six classic motion patterns (line, curve, circle, cross, cluster and scatter) and 457 video clips, which can serve as the groundtruths for various objective metrics. Numerous experiments are conducted using HINN to simulate dense crowd motions under six motion patterns with video clips from DCFD. Objective evaluation metrics that concerns authenticity, fidelity and diversity demonstrate the superior performance of our model in dense crowd simulation compared to other simulation models. Our code and dataset are available at https://github.com/shanshan-zys/HINN.

Kunyu Peng, David Schneider 0006, Alina Roitberg, Kailun Yang 0001, Jiaming Zhang 0001, Chen Deng, Kaiyu Zhang, M. Saquib Sarfraz, Rainer Stiefelhagen

In this paper, we tackle the new task of video-based Activated Muscle Group Estimation (AMGE) aiming at identifying active muscle regions during physical activity in the wild. To this intent, we provide the MuscleMap dataset featuring >15K video clips with 135 different activities and 20 labeled muscle groups. This dataset opens the vistas to multiple video-based applications in sports and rehabilitation medicine under flexible environment constraints. The proposed MuscleMap dataset is constructed with YouTube videos, specifically targeting High-Intensity Interval Training (HIIT) physical exercise in the wild. To make the AMGE model applicable in real-life situations, it is crucial to ensure that the model can generalize well to numerous types of physical activities not present during training and involving new combinations of activated muscles. To achieve this, our benchmark also covers an evaluation setting where the model is exposed to activity types excluded from the training set. Our experiments reveal that the generalizability of existing architectures adapted for the AMGE task remains a challenge. Therefore, we also propose a new approach, TransM3E, which employs a multi-modality feature fusion mechanism between both the video transformer model and the skeleton-based graph convolution model with novel cross-modal knowledge distillation executed on multi-classification tokens. The proposed method surpasses all popular video classification models when dealing with both, previously seen and new types of physical activities. The database and code can be found at https://github.com/KPeng9510/MuscleMap.

Wen Yin 0001, Bin Benjamin Zhu, Yulai Xie 0002, Pan Zhou 0001, Dan Feng 0001

RGB-Thermal Salient Object Detection (RGBT-SOD) plays a critical role in complex scene recognition applications, such as autonomous driving. However, security research in this domain is still in its infancy. This paper presents the first backdoor attack on RGBT-SOD systems, generating saliency maps on triggered inputs that depict non-existent salient objects chosen by the attacker or falsely mark an entire image as fully salient or entirely non-salient. We uncover that triggers have an influence range for generating non-existent salient objects, supported by a theoretical analysis. Extensive experiments show the effectiveness of our attack in both digital and physical-world scenarios. Notably, our dual-modality backdoor attack achieves an Attack Success Rate (ASR) of 86.72% with only five pairs of poisoned images in model training. After investigating potential countermeasures, we find them inadequate in mitigating our attacks, highlighting the urgent need for robust defenses against sophisticated backdoor attacks in RGBT-SOD systems.

Yunze Liu, Changxi Chen, Chenjing Ding, Li Yi 0001

Humanoid Reaction Synthesis is pivotal for creating highly interactive and empathetic robots that can seamlessly integrate into human environments, enhancing the way we live, work, and communicate. However, it is difficult to learn the diverse interaction patterns of multiple humans and generate physically plausible reactions. In this work, we propose a Forward Dynamics Guided 4D Imitation method to generate physically plausible human-like reactions. The learned policy is capable of generating physically plausible and human-like reactions in real-time, significantly improving the speed(x33) for inference and quality of reactions compared with the existing methods. Our experiments on the InterHuman and Chi3D datasets, along with ablation studies, demonstrate the effectiveness of our approach. More visualizations are available at https://yunzeliu.github.io/PhysReaction/.

Haiyan Jiang, Leiyu Song, Dongdong Weng, Zhe Sun 0008, Huiying Li, Xiaonuo Dongye, Zhenliang Zhang 0002

Virtual reality enables us to access and interact with immersive virtual environments anytime and anywhere in various fields such as entertainment, training, and education. However, users immersed in virtual scenes remain physically connected to their real-world surroundings, which can pose safety and immersion challenges. Although virtual scene synthesis has attracted widespread attention, many popular methods are limited to generating purely virtual scenes independent of physical environments or simply mapping physical objects as obstacles. To this end, we propose a scene agent that synthesizes situated 3D virtual scenes as a kind of ubiquitous embodied interface in VR for users. The scene agent synthesizes scenes by perceiving the user's physical environment as well as inferring the user's demands. The synthesized scenes maintain the affordances of the physical environment, enabling immersive users to interact with the physical environment and improving the user's sense of security. Meanwhile, the synthesized scenes maintain the style described by the user, improving the user's immersion. The comparison results show that the proposed scene agent can synthesize virtual scenes with better affordance maintenance, scene diversity, style maintenance, and 3D intersection over union compared to baselines. To the best of our knowledge, this is the first work that achieves in situ scene synthesis with virtual-real affordance consistency and user demand.

Qinfeng Li, Zhiqiang Shen, Zhenghan Qin, Yangfan Xie, Xuhong Zhang 0002, Tianyu Du, Sheng Cheng, Xun Wang, Jianwei Yin

Proprietary large language models (LLMs) have been widely applied in various scenarios. Additionally, deploying LLMs on edge devices is trending for efficiency and privacy reasons. However, edge deployment of proprietary LLMs introduces new security challenges: edge-deployed models are exposed as white-box accessible to users, enabling adversaries to conduct model stealing (MS) attacks. Unfortunately, existing defense mechanisms fail to provide effective protection. Specifically, we identify four critical protection properties that existing methods fail to simultaneously satisfy: (1) maintaining protection after a model is physically copied; (2) authorizing model access at request level; (3) safeguarding runtime reverse engineering; (4) achieving high security with negligible runtime overhead. To address the above issues, we propose TransLinkGuard, a plug-and-play model protection approach against model stealing on edge devices. The core part of TransLinkGuard is a lightweight authorization module residing in a secure environment, e.g., TEE, which can freshly authorize each request based on its input. Extensive experiments show that TransLinkGuard achieves the same security as the black-box guarantees with negligible overhead.

Xiaogang Wang 0005, Yuhang Cheng, Ziyang Fan, Kai Xu 0004

Great progress has been made in rendering translucent materials in recent years, but automatically estimating parameters for heterogeneous materials such as jade and human skin remains a challenging task, often requiring specialized and expensive physical measurement devices. In this paper, we present a novel approach for estimating and transferring the parameters of heterogeneous translucent materials from a single 2D image to 3D models. Our method consists of four key steps: (1) An efficient viewpoint selection algorithm to minimize redundancy and ensure comprehensive coverage of the model. (2) Initializing a homogeneous translucent material to render initial images for translucent dataset. (3) Edit the rendered translucent images to update the translucent dataset. (4) Optimize the edited translucent results onto material parameters using inverse rendering techniques. Our approach offers a practical and accessible solution that overcomes the limitations of existing methods, which often rely on complex and costly specialized devices. We demonstrate the effectiveness and superiority of our proposed method through extensive experiments, showcasing its ability to transfer and edit high-quality heterogeneous translucent materials on 3D models, surpassing the results achieved by previous techniques in 3D scene editing.

Xiangcheng Zhai, Yingqi Jie, Xueguang Xie, Aimin Hao, Na Jiang, Yang Gao 0032

Generating photorealistic animations from a single still photo represents a significant advancement in multimedia editing and artistic creation. While existing AIGC methods have reached milestone successes, they often struggle with maintaining consistency with real-world physical laws, particularly in fluid dynamics. To address this issue, this paper introduces ANFluid, a physics solver and data-driven coupled framework that combines physics-aware simulation (PAS) and dual-flow texture learning (DFTL) to animate natural fluid photos effectively. The PAS component of ANFluid ensures that motion guides adhere to physical laws, and can be automatically tailored with specific numerical solver to meet the diversities of different fluid scenes. Concurrently, DFTL focuses on enhancing texture prediction. It employs bidirectional self-supervised optical flow estimation and multi-scale wrapping to strengthen dynamic relationships and elevate the overall animation quality. Notably, despite being built on a transformer architecture, the innovative encoder-decoder design in DFTL does not increase the parameter count but rather enhances inference efficiency. Extensive quantitative experiments have shown that our ANFluid surpasses most current methods on the Holynski and CLAW datasets. User studies further confirm that animations produced by ANFluid maintain better physical and content consistency with the real world and the original input, respectively. Moreover, ANFluid supports interactive editing during the simulation process, enriching the animation content and broadening its application potential.

Hao Wu 0094, Fan Xu 0009, Chong Chen 0002, Xian-Sheng Hua 0001, Xiao Luo 0001, Haixin Wang 0003

In this paper, we investigate the challenge of spatio-temporal video prediction, which involves generating future videos based on historical data streams. Existing approaches typically utilize external information such as semantic maps to enhance video prediction, which often neglect the inherent physical knowledge embedded within videos. Furthermore, their high computational demands could impede their applications for high-resolution videos. To address these constraints, we introduce a novel approach called Physics-assisted Spatio-temporal Network (PastNet) for generating high-quality video prediction. The core of our PastNet lies in incorporating a spectral convolution operator in the Fourier domain, which efficiently introduces inductive biases from the underlying physical laws. Additionally, we employ a memory bank with the estimated intrinsic dimensionality to discretize local features during the processing of complex spatio-temporal signals, thereby reducing computational costs and facilitating efficient high-resolution video prediction. Extensive experiments on various widely-used datasets demonstrate the effectiveness and efficiency of the proposed PastNet compared with a range of state-of-the-art methods, particularly in high-resolution scenarios. Our code is available at https://github.com/easylearningscores/PastNet.

Huixiang Wen, Shizong Yan, Shan Chang, Jie Xu 0061, Hongzi Zhu, Yanting Zhang 0001, Bo Li 0001

Adhesive adversarial patches have been common used in attacks against the computer vision task of monocular depth estimation (MDE). Compared to physical patches permanently attached to target objects, optical projection patches show great flexibility and have gained wide research attention. However, applying digital patches for direct projection may lead to partial blurring or omission of details in the captured patches, attributed to high information density, surface depth discrepancies, and non-uniform pixel distribution. To address these challenges, in this work we introduce DepthCloak, an adversarial optical patch designed to interfere with the MDE of vehicles. To this end, we first simplify the patch to a gray pattern because the projected ''black-and-white light'' has strong robustness to ambient light. We propose a generative adversarial network (GAN) based approach to simulate projections and deduce a projectable list. Then, we employ neighborhood averaging to fill sparse depth values, compress all depth values into a reduced dynamic range via nonlinear mapping, and use these values to adjust the Gaussian blur radius as weight parameters, thereby simulating depth variation effects. Finally, by integrating Moiré pattern and applying style transfer techniques, we customize adversarial patches featuring regularly arranged characteristics. We deploy DepthCloak in real driving scenarios, and extensive experiments demonstrate that DepthCloak can achieve an attack success rate of over 80% in the physical world.

Shengguang Wu, Zhenglun Chen, Qi Su 0001

Ancient artifacts are an important medium for cultural preservation and restoration. However, many physical copies of artifacts are either damaged or lost, leaving a blank space in archaeological and historical studies that calls for techniques to re-visualize these artifacts. Despite the significant advancements in open-domain text-to-image synthesis, existing approaches fail to capture the important domain knowledge presented in the textual descriptions of artifacts, resulting in errors in recreated images such as incorrect shapes and patterns. In this paper, we propose a novel knowledge-aware artifact image synthesis approach that brings lost historical objects accurately into their visual forms. We use a pretrained diffusion model as backbone and introduce three key techniques to enhance the text-to-image generation framework: 1) we construct prompts with explicit archaeological knowledge elicited from large language models (LLMs); 2) we incorporate additional textual guidance to correlated historical expertise in a contrastive manner; 3) we introduce further visual-semantic constraints on edge and perceptual features that enable our model to learn more intricate visual details of the artifacts. Compared to existing approaches, our proposed model produces higher-quality artifact images that align better with the implicit details and historical knowledge contained within written documents, thus achieving significant improvements both across automatic metrics and in human evaluation.

Xudong Wang, Weihong Ren, Xi'ai Chen, Huijie Fan, Yandong Tang, Zhi Han

Universal object detectors aim to detect any object in any scene without human annotation, exhibiting superior generalization. However, the current universal object detectors show degraded performance in harsh weather, and their insufficient real-time capabilities limit their application. In this paper, we present Uni-YOLO, a universal detector designed for complex scenes with real-time performance. Uni-YOLO is a one-stage object detector that uses general object confidence to distinguish between objects and backgrounds, and employs a grid cell regression method for real-time detection. To improve its robustness in harsh weather conditions, the input of Uni-YOLO is adaptively enhanced with a physical model-based enhancement module. During training and inference, Uni-YOLO is guided by the extensive knowledge of the vision-language model CLIP. An object augmentation method is proposed to improve generalization in training by utilizing multiple source datasets with heterogeneous annotations. Furthermore, an online self-enhancement method is proposed to allow Uni-YOLO to further focus on specific objects through self-supervised fine-tuning in a given scene. Extensive experiments on public benchmarks and a UAV deployment are conducted to validate its superiority and practical value.