We introduce the first active learning (AL) model for high-accuracy instance segmentation of moveable parts from RGB images of real indoor scenes. Specifically, our goal is to obtain fully validated segmentation results by humans while minimizing manual effort. To this end, we employ a transformer that utilizes a masked-attention mechanism to supervise the active segmentation. To enhance the network tailored to moveable parts, we introduce a coarse-to-fine AL approach which first uses an object-aware masked attention and then a pose-aware one, leveraging the hierarchical nature of the problem and a correlation between moveable parts and object poses and interaction directions. When applying our AL model to 2,000 real images, we obtain fully validated moveable part segmentations with semantic labels, by only needing to manually annotate 11.45% of the images. This translates to significant (60%) time saving over manual effort required by the best non-AL model to attain the same segmentation accuracy. At last, we contribute a dataset of 2,550 real images with annotated moveable parts, demonstrating its superior quality and diversity over the best alternatives.
论文检索
输入标题、作者或关键词,从 5,999 篇学术成果中精准定位
We present Sapiens, a family of models for four fundamental human-centric vision tasks -- 2D pose estimation, body-part segmentation, depth estimation, and surface normal prediction. Our models natively support 1K high-resolution inference and are extremely easy to adapt for individual tasks by simply fine-tuning foundational models pretrained on over 300 million in-the-wild human images. Our key insight is that, given the same computational budget, self-supervised pretraining on a curated dataset of human images significantly boosts the performance for a diverse set of human-centric tasks. We demonstrate that resulting foundational models exhibit remarkable generalization to in-the-wild data, even when labeled data is scarce or entirely synthetic. Our simple model design also brings scalability -- model performance across tasks significantly improves as we scale the number of parameters from 0.3 to 2 billion. Sapiens consistently surpasses existing complex baselines across various human-centric benchmarks. Specifically, we achieve significant improvements over the prior state-of-the-art on COCO-Wholebody (pose) by 7.9 mAP, CIHP (part-seg) by 1.3 mIoU, Hi4D (depth) by 22.4% relative RMSE, and THuman2 (normal) by 53.5% relative angular error.
The recent Gaussian Splatting achieves high-quality and real-time novel-view synthesis of the 3D scenes. However, it is solely concentrated on the appearance and geometry modeling, while lacking in fine-grained object-level scene understanding. To address this issue, we propose Gaussian Grouping, which extends Gaussian Splatting to jointly reconstruct and segment anything in open-world 3D scenes. We augment each Gaussian with a compact Identity Encoding, allowing the Gaussians to be grouped according to their object instance or stuff membership in the 3D scene. Instead of resorting to expensive 3D labels, we supervise the Identity Encodings during the differentiable rendering by leveraging the 2D mask predictions by Segment Anything Model (SAM), along with introduced 3D spatial consistency regularization. Compared to the implicit NeRF representation, we show that the discrete and grouped 3D Gaussians can reconstruct, segment and edit anything in 3D with high visual quality, fine granularity and efficiency. Based on Gaussian Grouping, we further propose a local Gaussian Editing scheme, which shows efficacy in versatile scene editing applications, including 3D object removal, inpainting, colorization, style transfer and scene recomposition. Our code and models will be released.
Deep learning-based object recognition systems can be easily fooled by adversarial examples. One reason for the weak adversarial robustness may be that they do not have part-based inductive bias like the human recognition process. Motivated by this, several part-based recognition models have been proposed to improve the adversarial robustness of recognition. However, due to the lack of part annotations, the effectiveness of these part-based methods is only validated on small-scale nonstandard datasets. In this work, we propose PIN++, short for PartImageNet++, a dataset providing high-quality part segmentation annotations for all categories of ImageNet-1K (IN-1K). With these annotations, we build part-based methods directly on the standard IN-1K dataset for robust recognition. Different from previous two-stage part-based models, we propose a Multi-scale Part-supervised Model (MPM), to learn a robust representation with part annotations. Experiments show that MPM yielded better adversarial robustness on the large-scale IN-1K over strong baselines across various attack settings. Furthermore, MPM achieved improved robustness on common corruptions and several out-of-distribution datasets. The dataset, together with these results, enables and encourages researchers to explore the potential of part-based models in more real applications.
Existing Camouflaged Object Detection (COD) methods rely heavily on large-scale pixel-annotated training sets, which are both time-consuming and labor-intensive. Although weakly supervised methods offer higher annotation efficiency, their performance is far behind due to the unclear visual demarcations between foreground and background in camouflaged images. In this paper, we explore the potential of using boxes as prompts in camouflaged scenes and introduce the first weakly semi-supervised COD method, aiming for budget-efficient and high-precision camouflaged object segmentation with an extremely limited number of fully labeled images. Critically, learning from such limited set inevitably generates pseudo labels with serious noisy pixels. To address this, we propose a noise correction loss that facilitates the model's learning of correct pixels in the early learning stage, and corrects the error risk gradients dominated by noisy pixels in the memorization stage, ultimately achieving accurate segmentation of camouflaged objects from noisy labels. When using only 20\% of fully labeled data, our method shows superior performance over the state-of-the-art methods.
We present a unified, promptable model capable of simultaneously segmenting, recognizing, and captioning anything. Unlike SAM, we aim to build a versatile region representation in the wild via visual prompting. To achieve this, we train a generalizable model with massive segmentation masks, e.g., SA-1B masks, and semantic priors from a pre-trained CLIP model with 5 billion parameters. Specifically, we construct a promptable image decoder by adding a semantic token to each mask token. The semantic token is responsible for learning the semantic priors in a predefined concept space. Through joint optimization of segmentation on mask tokens and concept prediction on semantic tokens, our model exhibits strong regional recognition and localization capabilities. For example, an additional 38M-parameter causal text decoder trained from scratch sets a new record with a CIDEr score of 164.7 on the Visual Genome region captioning task. We believe this model can be a versatile region-level image tokenizer, capable of encoding general-purpose region context for a broad range of visual perception tasks.
Image-to-video adaptation seeks to efficiently adapt image models for use in the video domain. Instead of finetuning the entire image backbone, many image-to-video adaptation paradigms use lightweight adapters for temporal modeling on top of the spatial module. However, these attempts are subject to limitations in efficiency and interpretability. In this paper, we propose a novel and efficient image-to-video adaptation strategy from the object-centric perspective. Inspired by human perception, which identifies objects as key components for video understanding, we integrate a proxy task of object discovery into image-to-video transfer learning. Specifically, we adopt slot attention with learnable queries to distill each frame into a compact set of object tokens. These object-centric tokens are then processed through object-time interaction layers to model object state changes across time. Integrated with two novel object-level losses, we demonstrate the feasibility of performing efficient temporal reasoning solely on the compressed object-centric representations for video downstream tasks. Our method achieves state-of-the-art performance with fewer tunable parameters, only 5\% of fully finetuned models and 50\% of efficient tuning methods, on action recognition benchmarks. In addition, our model performs favorably in zero-shot video object segmentation without further retraining or object annotations, proving the effectiveness of object-centric video understanding.
To bridge the gap between point labels and per-pixel labels, existing point-supervised panoptic segmentation methods usually estimate dense pseudo labels by assigning unlabeled pixels to corresponding instances according to rule-based pixel-to-instance distances. These rule-based distances involve the Dijkstra algorithm and cannot be optimized by point labels end to end, thus the distance results are usually suboptimal, which results in inaccurate pseudo labels. Here we propose to assign unlabeled pixels to corresponding instances based on a learnable distance metric. Specifically, we represent each instance as an anchor query, then predict the pixel-to-instance distance based on the cross-attention between anchor queries and pixel features through a distance branch, the predicted distance is supervised by point labels end to end. In order that each query can accurately represent the corresponding instance, we iteratively improve anchor queries through query aggregating and query enhancing processes, then improved distance results are predicted with these queries. We have experimentally demonstrated the effectiveness of our approach and achieved state-of-the-art results. Codes will be released upon acceptance.
Existing semi-supervised video object segmentation methods either focus on temporal feature matching or spatial-temporal feature modeling. However, they do not address the issues of sufficient target interaction and efficient parallel processing simultaneously, thereby constraining the learning of dynamic, target-aware features. To tackle these limitations, this paper proposes a spatial-temporal multi-level association framework, which jointly associates reference frame, test frame, and object features to achieve sufficient interaction and parallel target ID association with a spatial-temporal memory bank for efficient video object segmentation. Specifically, we construct a spatial-temporal multi-level feature association module to learn better target-aware features, which formulates feature extraction and interaction as the efficient operations of object self-attention, reference object enhancement, and test reference correlation. In addition, we propose a spatial-temporal memory to assist feature association and temporal ID assignment and correlation. We evaluate the proposed method by conducting extensive experiments on numerous video object segmentation datasets, including DAVIS 2016/2017 val, DAVIS 2017 test-dev, and YouTube-VOS 2018/2019 val. The favorable performance against the state-of-the-art methods demonstrates the effectiveness of our approach.
The question of whether pre-training on geometric tasks is viable for downstream transfer to semantic tasks is important for two reasons, one practical and the other scientific. If the answer is positive, we may be able to reduce pre-training cost and bias from human annotators significantly. If the answer is negative, it may shed light on the role of embodiment in the emergence of language and other cognitive functions in evolutionary history. To frame the question in a way that is testable with current means, we pre-train a model on a geometric task, and test whether that can be used to prime a notion of “object” that enables inference of semantics as soon as symbols (labels) are assigned. We choose monocular depth prediction as the geometric task, and semantic segmentation as the downstream semantic task, and design a collection of empirical tests by exploring different forms of supervision, training pipelines, and data sources for both depth pre-training and semantic fine-tuning. We find that monocular depth IS a viable form of pre-training for semantic segmentation, validated by improvements over common baselines. Based on the findings, we propose several possible mechanisms behind the improvements, including their relation to dataset size, resolution, architecture, in/out-of-domain source data, and validate them through a wide range of ablation studies. We also find that optical flow, which at first glance may seem as good as depth prediction since it optimizes the same photometric reprojection error, is considerably less effective, as it does not explicitly aim to infer the latent structure of the scene, but rather the raw phenomenology of temporally adjacent images.
From Pixels to Objects: A Hierarchical Approach for Part and Object Segmentation Using Local and Global Aggregation
PDF ↗We present a hierarchical transformer-based model for image segmentation that effectively links the segmentation of detailed parts to the broader context of object segmentation. Central to our approach is a multi-level representation, progressing from individual pixels to superpixels, and finally to cohesive groups. This progression is characterized by two key aggregation strategies: local aggregation for forming superpixels and global aggregation for clustering these superpixels into group tokens. The formation of superpixels through local aggregation taps into the redundancy of image data, yielding segments that align with image parts under object-level supervision. Conversely, the global aggregation process assembles these superpixels into groups that demonstrate a tendency to align with whole objects, especially when guided by part-level supervision. This methodology achieves an optimal balance between adaptability to different types of supervision and computational efficiency, leading to notable advancements in the segmentation of both parts and objects. When evaluated on the PartImageNet dataset, our approach surpasses the previous state-of-the-art by 2.8% and 0.8% in part and object mIoU scores, respectively. Similarly, on the Pascal Part dataset, it demonstrates improvements of 1.5% and 2.0% for part and object mIoU, respectively.
We present MeshSegmenter, a pioneering framework designed for 3D Zero-shot semantic segmentation. This innovative model successfully extends the powerful capabilities of 2D segmentation models to 3D meshes, delivering accurate 3D segmentation across diverse meshes and segment descriptions. Our contributions are threefold. Firstly, we introduce the MeshSegmenter framework, which consistently produces precise 3D segmentation results. Secondly, we propose the generation of textures based on object descriptions to augment 2D segmentation models with additional texture information, thereby improving their accuracy. By harnessing latent texture information unearthed from generative models based on 3D meshes, our model can perform accurate 3D segmentation in geometrically non-prominent areas, such as segmenting a car door within a car mesh. Lastly, we develop a multi-view revoting module that integrates 2D detection results and confidence scores from various views onto the 3D mesh, ensuring the 3D consistency of segmentation results and eliminating inaccuracies from specific perspectives. Through these innovations, MeshSegmenter offers stable and reliable 3D segmentation results, highlighting its potential as a transformative tool in the field of 3D zero-shot segmentation.
Recent learning-based approaches have made astonishing advances in calibrated medical imaging like computerized tomography (CT), yet they struggle to generalize in uncalibrated modalities -- notably magnetic resonance (MR) imaging, where performance is highly sensitive to the differences in MR contrast, resolution, and orientation. This prevents broad applicability to diverse real-world clinical protocols. We introduce Brain-ID, an anatomical representation learning model for brain imaging. With the proposed "mild-to-severe" intra-subject generation, Brain-ID is robust to the subject-specific brain anatomy regardless of the appearance of acquired images (e.g., contrast, deformation, resolution, artifacts). Trained entirely on synthetic data, Brain-ID readily adapts to various downstream tasks through only one layer. We present new metrics to validate the intra- and inter-subject robustness of Brain-ID features, and evaluate their performance on four downstream applications, covering contrast-independent (anatomy reconstruction/contrast synthesis, brain segmentation), and contrast-dependent (super-resolution, bias field estimation) tasks. Extensive experiments on six public datasets demonstrate that Brain-ID achieves state-of-the-art performance in all tasks on different MRI modalities and CT, and more importantly, preserves its performance on low-resolution and small datasets.
3D weakly supervised semantic segmentation aims to learn semantic segmentation without using dense annotations. Previous methods mostly use Class Activation Map to solve this challenge. In such a paradigm, the model is supervised given the scene-level or subcloud-level labels, however, remaining less-explored in the potential textually semantic information from the category labels. In this paper, we propose 3DSS-VLG, a weakly supervised approach for 3D Semantic Segmentation with 2D Vision-Language Guidance, an alternative approach that a 3D model predicts dense-embedding for each point which is co-embedded with both the aligned image and text spaces from the 2D vision-language model. Specifically, our method exploits the superior generalization ability of the 2D vision-language models and proposes Embeddings Soft-Guidance Stage to utilize it to implicitly align 3D embeddings and text embeddings. Moreover, we introduce Embeddings Specialization Stage to purify the feature representation with the help of given scene-level label, specifying better feature supervised by the corresponding text embedding. Thus, the 3D model is able to gain the informative supervisions both from the image embedding and text embedding, leading to competitive segmentation performances. To the best of our knowledge, this is the first work to investigate 3D weakly supervised semantic segmentation by using the textual semantic information of text category labels. Moreover, with extensive quantitative and qualitative experiments, we present that our 3DSS-VLG is able to not only achieve the state-of-the-art performance on both S3DIS and ScanNet dataset, but also maintain strong generalization capability.
Vision Transformer (ViT) has become one of the most prevailing fundamental backbone networks for various computer vision tasks, which however requires a high computational cost and inference latency. Recently, post-training quantization (PTQ) has emerged as a promising way to promote the efficiency of Vision Transformers. Nevertheless, existing PTQ approaches for ViTs suffer from the inflexible quantization on the post-Softmax and post-GeLU activations with power-law-like distributions. To address the issue, we propose a novel non-uniform quantizer dubbed AdaLog, which adapts the logarithmic base to accommodate the power-law-like distribution of activations, and simultaneously allows for hardware-friendly quantization and de-quantization. By further employing the bias reparameterization, AdaLog Quantizer is applicable to both the post-Softmax and post-GeLU activations. Moreover, we develop a Beam-Search strategy to select the best logarithm base for AdaLog quantizers, as well as those scaling factors and zero points for uniform quantizers. Extensive experimental results on public benchmarks demonstrate the effectiveness of our approach for various ViT-based architectures and vision tasks such as classification, object detection, and instance segmentation.
Existing generalized few-shot 3D segmentation (GFS3DS) methods typically prioritize enhancing the training of base-class prototypes while neglecting the rich semantic information within background regions for future novel classes. We introduce a novel GFS3DS learner that strategically leverages background context to improve both base prototype training and few-shot adaptability. Our method employs foundation models to extract semantic features from background points and grounds on text embeddings to cluster background points into pseudo-classes. This approach facilitates clearer base/novel class differentiation and generates pseudo prototypes that effectively mimic novel support samples. Comprehensive experiments on S3DIS and ScanNet datasets demonstrate the state-of-the-art performance of our method in both 1-shot and 5-shot tasks. Our approach significantly advances GFS3DS by unlocking the potential of background context, offering a promising avenue for broader applications. The GitHub repository of our implementation will be released upon publication.
Denoising diffusion models have demonstrated outstanding results in 2D image generation, yet it remains a challenge to replicate its success in 3D shape generation. In this paper, we propose leveraging multi-view depth, which represents complex 3D shapes in a 2D data format that is easy to denoise. We pair this representation with a diffusion model, MVDD, that is capable of generating high-quality dense point clouds with 20K+ points with fine-grained details. To enforce 3D consistency in multi-view depth, we introduce an epipolar line segment attention that conditions the denoising step for a view on its neighboring views. Additionally, a depth fusion module is incorporated into diffusion steps to further ensure the alignment of depth maps. When augmented with surface reconstruction, MVDD can also produce high-quality 3D meshes. Furthermore, MVDD stands out in other tasks such as depth completion, and can serve as a 3D prior, significantly boosting many downstream tasks, such as GAN inversion. State-of-the-art results from extensive experiments demonstrate MVDD's excellent ability in 3D shape generation, depth completion, and its potential as a 3D prior for downstream tasks.
Diffusion models have recently gained prominence as powerful deep generative models, demonstrating unmatched performance across various domains. However, their potential in multi-sensor fusion remains largely unexplored. In this work, we introduce ``DifFUSER'', a novel approach that leverages diffusion models for multi-modal fusion in 3D object detection and BEV map segmentation. Benefiting from the inherent denoising property of diffusion, DifFUSER is able to refine or even synthesize sensor features in case of sensor malfunction, thereby improving the quality of the fused output. In terms of architecture, our DifFUSER blocks are chained together in a hierarchical BiFPN fashion, termed cMini-BiFPN, offering an alternative architecture for latent diffusion. We further introduce a Gated Self-conditioned Modulated (GSM) latent diffusion module together with Progressive Sensor Dropout Training (PSDT) paradigm, designed to add stronger conditioning to the diffusion process and robustness to sensor failure. Our extensive evaluations on the Nuscenes dataset reveals that DifFUSER not only achieves state-of-the-art performance with a 69.1% mIOU in BEV map segmentation tasks but also competes effectively with leading transformer-based fusion techniques in 3D object detection. The codebase is at [hidden]
Vision-language foundation models, represented by Contrastive Language-Image Pre-training (CLIP), have gained increasing attention for jointly understanding both vision and textual tasks. However, existing approaches primarily focus on training models to match global image representations with textual descriptions, thereby overlooking the critical alignment between local regions and corresponding text tokens. This paper extends CLIP with multi-granularity alignment. Notably, we deliberately construct a new dataset comprising pseudo annotations at various levels of granularities, encompassing image-level, region-level as well as pixel-level captions and tags. Accordingly, we develop a Unified Multi-Granularity learning framework, termed UMG-CLIP, which simultaneously empowers the model with versatile perception abilities across different levels of detail. With parameter efficient tuning, UMG-CLIP surpasses current widely used CLIP variants and achieves state-of-the-art performance on diverse image understanding benchmarks, including open-world recognition, retrieval, semantic segmentation, and panoptic segmentation tasks. We believe that UMG-CLIP represents a valuable advancement in vision-language foundation models.
A serious issue that harms the performance of zero-shot visual recognition is named objective misalignment, i.e., the learning objective prioritizes improving the recognition accuracy of seen classes rather than unseen classes, while the latter is the true target to pursue. This issue becomes more significant in zero-shot image segmentation because the stronger (i.e., pixel-level) supervision brings a larger gap between seen and unseen classes. To mitigate it, we propose a novel architecture named AlignZeg, which embodies a comprehensive improvement of the segmentation pipeline, including proposal extraction, classification, and correction, to better fit the goal of zero-shot segmentation. (1) Mutually-Refined Proposal Extraction. AlignZeg harnesses a mutual interaction between mask queries and visual features, facilitating detailed class-agnostic mask proposal extraction. (2) Generalization-Enhanced Proposal Classification. AlignZeg introduces synthetic data and incorporates multiple background prototypes to allocate a more generalizable feature space. (3) Predictive Bias Correction. During the inference stage, AlignZeg uses a class indicator to find potential unseen class proposals followed by a prediction postprocess to correct the prediction bias. Experiments demonstrate that AlignZeg markedly enhances zero-shot semantic segmentation, as shown by an average 3.5% increase in hIoU, largely attributed to a 7.1% improvement in identifying unseen classes, and we further validate that the improvement comes from alleviating the objective misalignment issue.