Engineering design problems frequently require solving systems ofpartial differential equations with boundary conditions specified onobject geometries in the form of a triangular mesh. These boundarygeometries are provided by a designer and are problem dependent.The efficiency of the design process greatly benefits from fast turnaroundtimes when repeatedly solving PDEs on various geometries. However,most current work that uses machine learning to speed up the solutionprocess relies heavily on a fixed parameterization of the geometry, whichcannot be changed after training. This severely limits the possibility ofreusing a trained model across a variety of design problems.In this work, we propose a novel neural operator architecture which acceptsboundary geometry, in the form of triangular meshes, as input and produces anapproximate solution to a given PDE as output. Once trained, the model can beused to rapidly estimate the PDE solution over a new geometry, without the need forretraining or representation of the geometry to a pre-specified parameterization.
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Applications/Physics
Fourier neural operators (FNOs) can learn highly nonlinear mappings between function spaces, and have recently become a popular tool for learning responses of complex physical systems. However, to achieve good accuracy and efficiency, FNOs rely on the Fast Fourier transform (FFT), which is restricted to modeling problems on rectangular domains. To lift such a restriction and permit FFT on irregular geometries as well as topology changes, we introduce domain agnostic Fourier neural operator (DAFNO), a novel neural operator architecture for learning surrogates with irregular geometries and evolving domains. The key idea is to incorporate a smoothed characteristic function in the integral layer architecture of FNOs, and leverage FFT to achieve rapid computations, in such a way that the geometric information is explicitly encoded in the architecture. In our empirical evaluation, DAFNO has achieved state-of-the-art accuracy as compared to baseline neural operator models on two benchmark datasets of material modeling and airfoil simulation. To further demonstrate the capability and generalizability of DAFNO in handling complex domains with topology changes, we consider a brittle material fracture evolution problem. With only one training crack simulation sample, DAFNO has achieved generalizability to unseen loading scenarios and substantially different crack patterns from the trained scenario. Our code and data accompanying this paper are available at https://github.com/ningliu-iga/DAFNO.
Probabilistic Methods/Bayesian Models and Methods
In this paper, we propose a novel and powerful method to harness Bayesian optimization for variational quantum eigensolvers (VQEs) - a hybrid quantum-classical protocol used to approximate the ground state of a quantum Hamiltonian. Specifically, we derive a *VQE-kernel* which incorporates important prior information about quantum circuits: the kernel feature map of the VQE-kernel exactly matches the known functional form of the VQE's objective function and thereby significantly reduces the posterior uncertainty.Moreover, we propose a novel acquisition function for Bayesian optimization called \emph{Expected Maximum Improvement over Confident Regions} (EMICoRe) which can actively exploit the inductive bias of the VQE-kernel by treating regions with low predictive uncertainty as indirectly "observed". As a result, observations at as few as three points in the search domain are sufficient to determine the complete objective function along an entire one-dimensional subspace of the optimization landscape. Our numerical experiments demonstrate that our approach improves over state-of-the-art baselines.
Applications/Language, Speech and Dialog
Human commonsense understanding of the physical and social world is organized around intuitive theories. These theories support making causal and moral judgments. When something bad happens, we naturally ask: who did what, and why? A rich literature in cognitive science has studied people's causal and moral intuitions. This work has revealed a number of factors that systematically influence people's judgments, such as the violation of norms and whether the harm is avoidable or inevitable. We collected a dataset of stories from 24 cognitive science papers and developed a system to annotate each story with the factors they investigated. Using this dataset, we test whether large language models (LLMs) make causal and moral judgments about text-based scenarios that align with those of human participants. On the aggregate level, alignment has improved with more recent LLMs. However, using statistical analyses, we find that LLMs weigh the different factors quite differently from human participants. These results show how curated, challenge datasets combined with insights from cognitive science can help us go beyond comparisons based merely on aggregate metrics: we uncover LLMs implicit tendencies and show to what extent these align with human intuitions.
Applications/Chemistry and Drug Discovery
Point clouds are versatile representations of 3D objects and have found widespread application in science and engineering. Many successful deep-learning models have been proposed that use them as input. The domain of chemical and materials modeling is especially challenging because exact compliance with physical constraints is highly desirable for a model to be usable in practice. These constraints include smoothness and invariance with respect to translations, rotations, and permutations of identical atoms. If these requirements are not rigorously fulfilled, atomistic simulations might lead to absurd outcomes even if the model has excellent accuracy. Consequently, dedicated architectures, which achieve invariance by restricting their design space, have been developed. General-purpose point-cloud models are more varied but often disregard rotational symmetry. We propose a general symmetrization method that adds rotational equivariance to any given model while preserving all the other requirements.Our approach simplifies the development of better atomic-scale machine-learning schemes by relaxing the constraints on the design space and making it possible to incorporate ideas that proved effective in other domains.We demonstrate this idea by introducing the Point Edge Transformer (PET) architecture, which is not intrinsically equivariant but achieves state-of-the-art performance on several benchmark datasets of molecules and solids. A-posteriori application of our general protocol makes PET exactly equivariant, with minimal changes to its accuracy.
3D multi-object tracking aims to uniquely and consistently identify all mobile entities through time. Despite the rich spatiotemporal information available in this setting, current 3D tracking methods primarily rely on abstracted information and limited history, e.g. single-frame object bounding boxes. In this work, we develop a holistic representation of traffic scenes that leverages both spatial and temporal information of the actors in the scene. Specifically, we reformulate tracking as a spatiotemporal problem by representing tracked objects as sequences of time-stamped points and bounding boxes over a long temporal history. At each timestamp, we improve the location and motion estimates of our tracked objects through learned refinement over the full sequence of object history. By considering time and space jointly, our representation naturally encodes fundamental physical priors such as object permanence and consistency across time. Our spatiotemporal tracking framework achieves state-of-the-art performance on the Waymo and nuScenes benchmarks.
Deep learning has substantially boosted the performance of Monocular Depth Estimation (MDE), a critical component in fully vision-based autonomous driving (AD) systems (e.g., Tesla and Toyota). In this work, we develop an attack against learning-based MDE. In particular, we use an optimization-based method to systematically generate stealthy physical-object-oriented adversarial patches to attack depth estimation. We balance the stealth and effectiveness of our attack with object-oriented adversarial design, sensitive region localization, and natural style camouflage. Using real-world driving scenarios, we evaluate our attack on concurrent MDE models and a representative downstream task for AD (i.e., 3D object detection). Experimental results show that our method can generate stealthy, effective, and robust adversarial patches for different target objects and models and achieves more than 6 meters mean depth estimation error and 93% attack success rate (ASR) in object detection with a patch of 1/9 of the vehicle’s rear area. Field tests on three different driving routes with a real vehicle indicate that we cause over 6 meters mean depth estimation error and reduce the object detection rate from 90.70% to 5.16% in continuous video frames.
3D point-clouds and 2D images are different visual representations of the physical world. While human vision can understand both representations, computer vision models designed for 2D image and 3D point-cloud understanding are quite different. Our paper explores the potential of transferring 2D model architectures and weights to understand 3D point-clouds, by empirically investigating the feasibility of the transfer, the benefits of the transfer, and shedding light on why the transfer works. We discover that we can indeed use the same architecture and pretrained weights of a neural net model to understand both images and point-clouds. Specifically, we transfer the image-pretrained model to a point-cloud model by copying or inflating the weights. We find that finetuning the transformed image-pretrained models (FIP) with minimal efforts --- only on input, output, and normalization layers --- can achieve competitive performance on 3D point-cloud classification, beating a wide range of point-cloud models that adopt task-specific architectures and use a variety of tricks. When finetuning the whole model, the performance gets further improved. Meanwhile, FIP improves data efficiency, reaching up to 10.0 top-1 accuracy percent on few-shot classification. It also speeds up training of point-cloud models by up to 11.1x for a target accuracy (e.g., 90 % accuracy). Lastly, we provide an explanation of the image to point-cloud transfer from the aspect of neural collapse.
In order for AI to be safely deployed in real-world scenarios such as hospitals, schools, and the workplace, it must be able to robustly reason about the physical world. Fundamental to this reasoning is physical common sense: understanding the physical properties and affordances of available objects, how they can be manipulated, and how they interact with other objects. Physical commonsense reasoning is fundamentally a multi-sensory task, since physical properties are manifested through multiple modalities - two of them being vision and acoustics. Our paper takes a step towards real-world physical commonsense reasoning by contributing PACS: the first audiovisual benchmark annotated for physical commonsense attributes. PACS contains 13,400 question-answer pairs, involving 1,377 unique physical commonsense questions and 1,526 videos. Our dataset provides new opportunities to advance the research field of physical reasoning by bringing audio as a core component of this multimodal problem. Using PACS, we evaluate multiple state-of-the-art models on our new challenging task. While some models show promising results (70% accuracy), they all fall short of human performance (95% accuracy). We conclude the paper by demonstrating the importance of multimodal reasoning and providing possible avenues for future research.
Spatial and Visual Perspective-Taking via View Rotation and Relation Reasoning for Embodied Reference Understanding
PDF ↗Embodied Reference Understanding studies the reference understanding in an embodied fashion, where a receiver requires to locate a target object referred to by both language and gesture of the sender in a shared physical environment. Its main challenge lies in how to make the receiver with the egocentric view access spatial and visual information relative to the sender to judge how objects are oriented around and seen from the sender, i.e., spatial and visual perspective-taking. In this paper, we propose a REasoning from your Perspective (REP) method to tackle the challenge by modeling relations between the receiver and the sender as well as the sender and the objects via the proposed novel view rotation and relation reasoning. Specifically, view rotation first rotates the receiver to the position of the sender by constructing an embodied 3D coordinate system with the position of the sender as the origin. Then, it changes the orientation of the receiver to the orientation of the sender by encoding the body orientation and gesture of the sender. Relation reasoning models both the nonverbal and verbal relations between the sender and the objects by multi-modal cooperative reasoning in gesture, language, visual content, and spatial position. Experiment results demonstrate the effectiveness of REP, which consistently surpasses all existing state-of-the-art algorithms by a large margin, i.e., +5.22% absolute accuracy in terms of Prec@0.5 on YouRefIt. Code is available at https://github.com/ChengShiest/REP-ERU
Accurate prediction of physical interaction outcomes is a crucial component of human intelligence and is important for safe and efficient deployments of robots in the real world. While there are existing vision-based intuitive physics models that learn to predict physical interaction outcomes, they mostly focus on generating short sequences of future frames based on physical properties (e.g. mass, friction and velocity) extracted from visual inputs or a latent space. However, there is a lack of intuitive physics models that are tested on long physical interaction sequences with multiple interactions among different objects. We hypothesize that selective temporal attention during approximate mental simulations helps humans in physical interaction outcome prediction. With these motivations, we propose a novel scheme: \textbf{P}hysical \textbf{I}nteraction \textbf{P}rediction via Mental Simulation with Span Selection (PIP). It utilizes a deep generative model to model approximate mental simulations by generating future frames of physical interactions before employing selective temporal attention in the form of span selection for predicting physical interaction outcomes. To the best of our knowledge, attention has not been used with deep learning to tackle intuitive physics. For model evaluation, we further propose the large-scale SPACE+ dataset of synthetic videos with long sequences of three prime physical interactions in a 3D environment. Our experiments show that PIP outperforms human, baseline, and related intuitive physics models that utilize mental simulation. Furthermore, PIP’s span selection module effectively identifies the frames indicating key physical interactions among objects, allowing for added interpretability, and does not require labor-intensive frame annotations. PIP is available on https://sites.google.com/view/piphysics.
Trajectory prediction has been widely pursued in many fields, and many model-based and model-free methods have been explored. The former include rule-based, geometric or optimization-based models, and the latter are mainly comprised of deep learning approaches. In this paper, we propose a new method combining both methodologies based on a new Neural Differential Equation model. Our new model (Neural Social Physics or NSP) is a deep neural network within which we use an explicit physics model with learnable parameters. The explicit physics model serves as a strong inductive bias in modeling pedestrian behaviors, while the rest of the network provides a strong data-fitting capability in terms of system parameter estimation and dynamics stochasticity modeling. We compare NSP with 15 recent deep learning methods on 6 datasets and improve the state-of-the-art performance by 5.56%-70%. Besides, we show that NSP has better generalizability in predicting plausible trajectories in drastically different scenarios where the density is 2-5 times as high as the testing data. Finally, we show that the physics model in NSP can provide plausible explanations for pedestrian behaviors, as opposed to black-box deep learning. Code is available: https://github.com/realcrane/Human- Trajectory-Prediction-via-Neural-Social-Physics.
Quasi-Balanced Self-Training on Noise-Aware Synthesis of Object Point Clouds for Closing Domain Gap
PDF ↗Semantic analyses of object point clouds are largely driven by releasing of benchmarking datasets, including synthetic ones whose instances are sampled from object CAD models. However, learning from synthetic data may not generalize to practical scenarios, where point clouds are typically incomplete, non-uniformly distributed, and noisy. Such a challenge of Simulation-to-Reality (Sim2Real) domain gap could be mitigated via learning algorithms of domain adaptation; however, we argue that generation of synthetic point clouds via more physically realistic rendering is a powerful alternative, as systematic non-uniform noise patterns can be captured. To this end, we propose an integrated scheme consisting of physically realistic synthesis of object point clouds via rendering stereo images via projection of speckle patterns onto CAD models and a novel quasi-balanced self-training designed for more balanced data distribution by sparsity-driven selection of pseudo labeled samples for long tailed classes. Experiment results can verify the effectiveness of our method as well as both of its modules for unsupervised domain adaptation on point cloud classification, achieving the state-of-the-art performance. Source codes and the SpeckleNet synthetic dataset are available at https://github.com/Gorilla-Lab-SCUT/QS3.
We present a differentiable rendering framework for material and lighting estimation from multi-view images and a reconstructed geometry. In the framework, we represent scene lightings as the Neural Incident Light Field (NeILF) and material properties as the surface BRDF modelled by multi-layer perceptrons. Compared with recent approaches that approximate scene lightings as the 2D environment map, NeILF is a fully 5D light field that is capable of modelling illuminations of any static scenes. In addition, occlusions and indirect lights can be handled naturally by the NeILF representation without requiring multiple bounces of ray tracing, making it possible to estimate material properties even for scenes with complex lightings and geometries. We also propose a smoothness regularization and a Lambertian assumption to reduce the material-lighting ambiguity during the optimization. Our method strictly follows the physically-based rendering equation, and jointly optimizes material and lighting through the differentiable rendering process. We have intensively evaluated the proposed method on our in-house synthetic dataset, the DTU MVS dataset, and real-world BlendedMVS scenes. Our method outperforms previous methods by a significant margin in terms of novel view rendering quality, setting a new state-of-the-art for image-based material and lighting estimation.
Amodal instance segmentation aims to predict the complete mask of the occluded instance, including both visible and invisible regions. Existing 2D AIS methods learn and predict the complete silhouettes of target instances in 2D space. However, masks in 2D space are only some observations and samples from the 3D model in different viewpoints and thus can not represent the real complete physical shape of the instances. With the 2D masks learned, 2D amodal methods are hard to generalize to new viewpoints not included in the training dataset. To tackle these problems, we are motivated by observations that (1) a 2D amodal mask is the projection of a 3D complete model, and (2) the 3D complete model can be recovered and reconstructed from the occluded 2D object instances. This paper builds a bridge to link the 2D occluded instances with the 3D complete models by 3D reconstruction and utilizes 3D shape prior for 2D AIS. To deal with the diversity of 3D shapes, our method is pretrained on large 3D reconstruction datasets for high-quality results. And we adopt the unsupervised 3D reconstruction method to avoid relying on 3D annotations. In this approach, our method can reconstruct 3D models from occluded 2D object instances and generalize to new unseen 2D viewpoints of the 3D object. Experiments demonstrate that our method outperforms all existing 2D AIS methods. Our code will be released.
We study recognizing attributes for objects in visual scenes. We consider attributes to be any phrases that describe an object’s physical and semantic properties, and its relationships with other objects. Existing work studies attribute prediction in a closed setting with a fixed set of attributes, and implements a model that uses limited context. We propose TAP, a new Transformer-based model that can utilize context and predict attributes for multiple objects in a scene in a single forward pass, and a training scheme that allows this model to learn attribute prediction from image-text datasets. Experiments on the large closed attribute benchmark VAW show that TAP outperforms the SOTA by 5.1% mAP. In addition, by utilizing pretrained text embeddings, we extend our model to OpenTAP which can recognize novel attributes not seen during training. In a large-scale setting, we further show that OpenTAP can predict a large number of seen and unseen attributes that outperforms large-scale vision-text model CLIP by a decisive margin.
Shadows are essential for realistic image compositing. Physics based shadow rendering methods require 3D geometries, which are not always available. Deep learning-based shadow synthesis methods learn a mapping from the light information to an object’s shadow without explicitly modeling the shadow geometry. Still, they lack control and are prone to visual artifacts. We introduce “Pixel Height”, a novel geometry representation that encodes the correlations between objects, ground, and camera pose. The Pixel Height can be calculated from 3D geometries, manually annotated on 2D images, and it can also be predicted from a single-view RGB image by a supervised approach. It can be used to calculate hard shadows in a 2D image based on the projective geometry, providing precise control of the shadows’ direction and shape. Furthermore, we propose a data-driven soft shadow generator to apply softness to a hard shadow based on a softness input parameter. Qualitative and quantitative evaluations demonstrate that the proposed Pixel Height significantly improves the quality of the shadow generation while allowing for controllability.
We present LiDARGen, a novel, effective, and controllable generative model that produces realistic LiDAR point cloud sensory readings. Our method leverages the powerful score-matching energy-based model and formulates the point cloud generation process as a stochastic denoising process in the equirectangular view. This model allows us to sample diverse and high-quality point cloud samples with guaranteed physical feasibility and controllability. We validate the effectiveness of our method on the challenging KITTI-360 and NuScenes datasets. The quantitative and qualitative results show that our approach produces more realistic samples than other generative models. Furthermore, LiDARGen can sample point clouds conditioned on inputs without retraining. We demonstrate that our proposed generative model could be directly used to densify LiDAR point clouds.
State-of-the-art methods for optical flow estimation rely on deep learning, which require complex sequential training schemes to reach optimal performances on real-world data. In this work, we introduce the COMBO deep network that explicitly exploits the brightness constancy (BC) model used in traditional methods. Since State-of-the-art methods for optical flow estimation rely on deep learning, which require complex sequential training schemes to reach optimal performances on real-world data. In this work, we introduce the COMBO deep network that explicitly exploits the brightness constancy (BC) model used in traditional methods. Since BC is an approximate physical model violated in several situations, we propose to train a physically-constrained network complemented with a data-driven network. We introduce a unique and meaningful flow decomposition between the physical prior and the data-driven complement, including an uncertainty quantification of the BC model. We derive a training scheme for learning the different components of the decomposition, in a supervised but also in a semi-supervised context. Experiments show that COMBO can improve performances over state-of-the-art supervised networks, eg RAFT, reaching state-of-the-art performances on several benchmarks. We highlight how COMBO can leverage the BC model and adapt to its limitations. Finally, we show that our semi-supervised method can significantly simplify the training procedure.
Particle-based systems provide a flexible and unified way to simulate physics systems with complex dynamics. Most existing data-driven simulators for particle-based systems adopt graph neural networks (GNNs) as their network backbones, as particles and their interactions can be naturally represented by graph nodes and graph edges. However, while particle-based systems usually contain hundreds even thousands of particles, the explicit modeling of particle interactions as graph edges inevitably leads to a significant computational overhead, due to the increased number of particle interactions. Consequently, in this paper we propose a novel Transformer-based method, dubbed as Transformer with Implicit Edges (TIE), to capture the rich semantics of particle interactions in an edge-free manner. The core idea of TIE is to decentralize the computation involving pair-wise particle interactions into per-particle updates. This is achieved by adjusting the self-attention module to resemble the update formula of graph edges in GNN. To improve the generalization ability of TIE, we further amend TIE with learnable material-specific abstract particles to disentangle global material-wise semantics from local particle-wise semantics. We evaluate our model on diverse domains of varying complexity and materials. Compared with existing GNN-based methods, without bells and whistles, TIE achieves superior performance and generalization across all these domains. Codes and models are available at https://github.com/ftbabi/TIE_ECCV2022.git.