论文检索

输入标题、作者或关键词,从 3,314 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
3,314篇论文匹配“Physical Models”
第 163 / 166 页

Zhiyuan Mao, Ajay Jaiswal, Zhangyang Wang, Stanley H. Chan

Image restoration algorithms for atmospheric turbulence are known to be much more challenging to design than traditional ones such as blur or noise because the distortion caused by the turbulence is an entanglement of spatially varying blur, geometric distortion, and sensor noise. Existing CNN-based restoration methods built upon convolutional kernels with static weights are insufficient to handle the spatially dynamical atmospheric turbulence effect. To address this problem, in this paper, we propose a physics-inspired transformer model for imaging through atmospheric turbulence. The proposed network utilizes the power of transformer blocks to jointly extract a dynamical turbulence distortion map and restore a turbulence-free image. In addition, recognizing the lack of a comprehensive dataset, we collect and present two new real-world turbulence datasets that allow for evaluation with both classical objective metrics (e.g., PSNR and SSIM) and a new task-driven metric using text recognition accuracy. Both real testing sets and all related code will be made publicly available.

Jiahong Fu, Hong Wang, Qi Xie, Qian Zhao, Deyu Meng, Zongben Xu

Although current deep learning-based methods have gained promising performance in the blind single image super-resolution (SISR) task, most of them mainly focus on heuristically constructing diverse network architectures and put less emphasis on the explicit embedding of the physical generation mechanism between blur kernels and high-resolution (HR) images. To alleviate this issue, we propose a model-driven deep neural network, called KXNet, for blind SISR. Specifically, to solve the classical SISR model, we propose a simple-yet-effective iterative algorithm. Then by unfolding the involved iterative steps into the corresponding network module, we naturally construct the KXNet. The main specificity of the proposed KXNet is that the entire learning process is fully and explicitly integrated with the inherent physical mechanism underlying this SISR task. Thus, the learned blur kernel has clear physical patterns and the mutually iterative process between blur kernel and HR image can soundly guide the KXNet to be evolved in the right direction. Extensive experiments on synthetic and real data finely demonstrate the superior accuracy and generality of our method beyond the current representative state-of-the-art blind SISR methods. Code is available at: https://github.com/jiahong-fu/KXNet.

Daoyi Gao, Yitong Li, Patrick Ruhkamp, Iuliia Skobleva, Magdalena Wysocki, HyunJun Jung, Pengyuan Wang, Arturo Guridi, Benjamin Busam

Light has many properties that vision sensors can passively measure. Colour-band separated wavelength and intensity are arguably the most commonly used for monocular 6D object pose estimation. This paper explores how complementary polarisation information, i.e. the orientation of light wave oscillations, influences the accuracy of pose predictions. A hybrid model that leverages physical priors jointly with a data-driven learning strategy is designed and carefully tested on objects with different levels of photometric complexity. Our design significantly improves the pose accuracy compared to state-of-the-art photometric approaches and enables object pose estimation for highly reflective and transparent objects. A new multi-modal instance-level 6D object pose dataset with highly accurate pose annotations for multiple objects with varying photometric complexity is introduced as a benchmark.

Atreyee Saha, Salman S. Khan, Sagar Sehrawat, Sanjana S. Prabhu, Shanti Bhattacharya, Kaushik Mitra

Fourier Ptychographic Microscopy (FPM) is an imaging procedure that overcomes the traditional limit on Space-Bandwidth Product (SBP) of conventional microscopes through computational means. It utilizes multiple images captured using a low numerical aperture (NA) objective and enables high-resolution phase imaging through frequency domain stitching. Existing FPM reconstruction methods can be broadly categorized into two approaches: iterative optimization based methods, which are based on the physics of the forward imaging model, and data-driven methods which commonly employ a feed-forward deep learning framework. We propose a hybrid model-driven residual network that combines the knowledge of the forward imaging system with a deep data-driven network. Our proposed architecture, LWGNet, unrolls traditional Wirtinger flow optimization algorithm into a novel neural network design that enhances the gradient images through complex convolutional blocks. Unlike other conventional unrolling techniques, LWGNet uses fewer stages while performing at par or even better than existing traditional and deep learning techniques, particularly, for low-cost and low dynamic range CMOS sensors. This improvement in performance for low-bit depth and low-cost sensors has the potential to bring down the cost of FPM imaging setup significantly. Finally, we show consistently improved performance on our collected real data.

Zhengqin Li, Jia Shi, Sai Bi, Rui Zhu, Kalyan Sunkavalli, Miloš Hašan, Zexiang Xu, Ravi Ramamoorthi, Manmohan Chandraker

We present a method to edit complex indoor lighting from a single image with its predicted depth and light source segmentation masks. This is an extremely challenging problem that requires modeling complex light transport, and disentangling HDR lighting from material and geometry with only a partial LDR observation of the scene. We tackle this problem using two novel components: 1) a holistic scene reconstruction method that estimates scene reflectance and parametric 3D lighting, and 2) a neural rendering framework that re-renders the scene from our predictions. We use physically-based indoor light representations that allow for intuitive editing, and infer both visible and invisible light sources. Our neural rendering framework combines physically-based direct illumination and shadow rendering with deep networks to approximate global illumination. It can capture challenging lighting effects, such as soft shadows, directional lighting, specular materials, and interreflections. Previous single image inverse rendering methods usually entangle scene lighting and geometry and only support applications like object insertion. Instead, by combining parametric 3D lighting estimation with neural scene rendering, we demonstrate the first automatic method to achieve full scene relighting, including light source insertion, removal, and replacement, from a single image. All source code and data will be publicly released.

Dylan Turpin, Liquan Wang, Eric Heiden, Yun-Chun Chen, Miles Macklin, Stavros Tsogkas, Sven Dickinson, Animesh Garg

The study of hand-object interaction requires generating viable grasp poses for high-dimensional multi-finger models, often relying on analytic grasp synthesis which tends to produce brittle and unnatural results. This paper presents Grasp’D, an approach to grasp synthesis by differentiable contact simulation that can work with both known models and visual inputs. We use gradient-based methods as an alternative to sampling-based grasp synthesis, which fails without simplifying assumptions, such as pre-specified contact locations and eigengrasps. Such assumptions limit grasp discovery and, in particular, exclude high-contact power grasps. In contrast, our simulation-based approach allows for stable, efficient, physically realistic, high-contact grasp synthesis, even for gripper morphologies with high-degrees of freedom. We identify and address challenges in making grasp simulation amenable to gradient-based optimization, such as non-smooth object surface geometry, contact sparsity, and a rugged optimization landscape. Grasp’D compares favorably to analytic grasp synthesis on human and robotic hand models, and resultant grasps achieve over 4× denser contact, leading to significantly higher grasp stability. Video and code available at: graspd-eccv22.github.io.

Jiefeng Li, Siyuan Bian, Chao Xu, Gang Liu, Gang Yu, Cewu Lu

3D human pose estimation from a monocular video has recently seen significant improvements. However, most state-of-the-art methods are kinematics-based, which are prone to physically implausible motions with pronounced artifacts. Current dynamics-based methods can predict physically plausible motion but are restricted to simple scenarios with static camera view. In this work, we present D&D (Learning Human Dynamics from Dynamic Camera), which leverages the laws of physics to reconstruct 3D human motion from the in-the-wild videos with a moving camera. D&D introduces inertial force control (IFC) to explain the 3D human motion in the non-inertial local frame by considering the inertial forces of the dynamic camera. To learn the ground contact with limited annotations, we develop probabilistic contact torque (PCT), which is computed by differentiable sampling from contact probabilities and used to generate motions. The contact state can be weakly supervised by encouraging the model to generate correct motions. Furthermore, we propose an attentive PD controller that adjusts target pose states using temporal information to obtain smooth and accurate pose control. Our approach is entirely neural-based and runs without offline optimization or simulation in physics engines. Experiments on large-scale 3D human motion benchmarks demonstrate the effectiveness of D&D, where we exhibit superior performance against both state-of-the-art kinematics-based and dynamics-based methods. Code is available at https://github.com/Jeff-sjtu/DnD

Junxuan Li, Hongdong Li

This paper tackles the task of uncalibrated photometric stereo for 3D object reconstruction, where both the object shape, object reflectance, and lighting directions are unknown. This is an extremely difficult task, and the challenge is further compounded with the existence of the well-known generalized bas-relief (GBR) ambiguity in photometric stereo. Previous methods to resolve this ambiguity either rely on an overly simplified reflectance model, or assume special light distribution. We propose a new method that jointly optimizes object shape, light directions, and light intensities, all under general surfaces and lights assumptions. The specularities are used explicitly to resolve the GBR ambiguity via a neural inverse rendering process. We gradually fit specularities from shiny to rough using novel progressive specular bases. Our method leverages a physically based rendering equation by minimizing the reconstruction error on a per-object-basis. Our method demonstrates state-of-the-art accuracy in light estimation and shape recovery on real-world datasets.

Tze Ho Elden Tse, Zhongqun Zhang, Kwang In Kim, Aleš Leonardis, Feng Zheng, Hyung Jin Chang

Being able to reason about the physical contacts between hands and objects is crucial in understanding hand-object manipulation. However, despite the efforts in accurate 3D annotations in hand and object datasets, there still exist gaps in 3D hand and object reconstructions. Recent works leverage contact maps to refine inaccurate hand-object pose estimations and generate grasps given object models. However, they require explicit 3D supervision which is seldom available and therefore, are limited to constrained settings, e.g., where thermal cameras observe residual heat left on manipulated objects. In this paper, we propose a novel semi-supervised framework that allows us to learn contact from monocular videos. Specifically, we leverage visual and geometric consistency constraints in large-scale datasets for generating pseudo-labels in semi-supervised learning and propose an efficient graph-based network to infer contact. Our semi-supervised learning framework achieves a favourable improvement over the existing supervised learning methods trained on data with ‘limited’ annotations. Notably, our proposed model is able to achieve superior results with less than half the network parameters and memory access cost when compared with the commonly-used PointNet-based approach. We show benefits from using a contact map that rules hand-object interactions to produce more accurate reconstructions. We further demonstrate that training with pseudo-labels can extend contact map estimations to out-of-domain objects and generalise better across multiple datasets.

Keunhong Park, Utkarsh Sinha, Jonathan T. Barron, Sofien Bouaziz, Dan B Goldman, Steven M. Seitz, Ricardo Martin-Brualla

We present the first method capable of photorealistically reconstructing deformable scenes using photos/videos captured casually from mobile phones. Our approach augments neural radiance fields (NeRF) by optimizing an additional continuous volumetric deformation field that warps each observed point into a canonical 5D NeRF. We observe that these NeRF-like deformation fields are prone to local minima, and propose a coarse-to-fine optimization method for coordinate-based models that allows for more robust optimization. By adapting principles from geometry processing and physical simulation to NeRF-like models, we propose an elastic regularization of the deformation field that further improves robustness. We show that our method can turn casually captured selfie photos/videos into deformable NeRF models that allow for photorealistic renderings of the subject from arbitrary viewpoints, which we dub "nerfies." We evaluate our method by collecting time-synchronized data using a rig with two mobile phones, yielding train/validation images of the same pose at different viewpoints. We show that our method faithfully reconstructs non-rigidly deforming scenes and reproduces unseen views with high fidelity.

Zoe Landgraf, Raluca Scona, Tristan Laidlow, Stephen James, Stefan Leutenegger, Andrew J. Davison

By estimating 3D shape and instances from a single view, we can capture information about the environment quickly, without the need for comprehensive scanning and multi-view fusion. Solving this task for composite scenes (such as object stacks) is challenging: occluded areas are not only ambiguous in shape but also in instance segmentation; multiple decompositions could be valid. We observe that physics constrains decomposition as well as shape in occluded regions and hypothesise that a latent space learned from scenes built under physics simulation can serve as a prior to better predict shape and instances in occluded regions. To this end we propose SIMstack, a depth-conditioned Variational Auto-Encoder (VAE), trained on a dataset of objects stacked under physics simulation. We formulate instance segmentation as a center voting task which allows for class-agnostic detection and doesn't require setting the maximum number of objects in the scene. At test time, our model can generate 3D shape and instance segmentation from a single depth view, probabilistically sampling proposals for the occluded region from the learned latent space. We argue that this method has practical applications in providing robots some of the ability humans have to make rapid intuitive inferences of partially observed scenes. We demonstrate an application for precise (non-disruptive) object grasping of unknown objects from a single depth view.

Tianye Li, Shichen Liu, Timo Bolkart, Jiayi Liu, Hao Li, Yajie Zhao

High-fidelity face digitization solutions often combine multi-view stereo (MVS) techniques for 3D reconstruction and a non-rigid registration step to establish dense correspondence across identities and expressions. A common problem is the need for manual clean-up after the MVS step, as 3D scans are typically affected by noise and outliers and contain hairy surface regions that need to be cleaned up by artists. Furthermore, mesh registration tends to fail for extreme facial expressions. Most learning-based methods use an underlying 3D morphable model (3DMM) to ensure robustness, but this limits the output accuracy for extreme facial expressions. In addition, the global bottleneck of regression architectures cannot produce meshes that tightly fit the ground truth surfaces. We propose ToFu, Topological consistent Face from multi-view, a geometry inference framework that can produce topologically consistent meshes across facial identities and expressions using a volumetric representation instead of an explicit underlying 3DMM. Our novel progressive mesh generation network embeds the topological structure of the face in a feature volume, sampled from geometry-aware local features. A coarse-to-fine architecture facilitates dense and accurate facial mesh predictions in a consistent mesh topology. ToFu further captures displacement maps for pore-level geometric details and facilitates high-quality rendering in the form of albedo and specular reflectance maps. These high-quality assets are readily usable by production studios for avatar creation, animation and physically-based skin rendering. We demonstrate state-of-the-art geometric and correspondence accuracy, while only taking 0.385 seconds to compute a mesh with 10K vertices, which is three orders of magnitude faster than traditional techniques. The code and the model are available for research purposes at https://tianyeli.github.io/tofu.

Pavel Tokmakov, Jie Li, Wolfram Burgard, Adrien Gaidon

Tracking by detection, the dominant approach for online multi-object tracking, alternates between localization and association steps. As a result, it strongly depends on the quality of instantaneous observations, often failing when objects are not fully visible. In contrast, tracking in humans is underlined by the notion of object permanence: once an object is recognized, we are aware of its physical existence and can approximately localize it even under full occlusions. In this work, we introduce an end-to-end trainable approach for joint object detection and tracking that is capable of such reasoning. We build on top of the recent CenterTrack architecture, which takes pairs of frames as input, and extend it to videos of arbitrary length. To this end, we augment the model with a spatio-temporal, recurrent memory module, allowing it to reason about object locations and identities in the current frame using all the previous history. It is, however, not obvious how to train such an approach. We study this question on a new, large-scale, synthetic dataset for multi-object tracking, which provides ground truth annotations for invisible objects, and propose several approaches for supervising tracking behind occlusions. Our model, trained jointly on synthetic and real data, outperforms the state of the art on KITTI and MOT17 datasets thanks to its robustness to occlusions.

Colin L. Cooke, Fanjie Kong, Amey Chaware, Kevin C. Zhou, Kanghyun Kim, Rong Xu, D. Michael Ando, Samuel J. Yang, Pavan Chandra Konda, Roarke Horstmeyer

This paper introduces a new method of data-driven microscope design for virtual fluorescence microscopy. We use a deep neural network (DNN) to effectively design optical patterns for specimen illumination that substantially improve upon the ability to infer fluorescence image information from unstained microscope images. To achieve this design, we include an illumination model within the DNN's first layers that is jointly optimized during network training. We validated our method on two different experimental setups, with different magnifications and sample types, to show a consistent improvement in performance as compared to conventional microscope imaging methods. Additionally, to understand the importance of learned illumination on the inference task, we varied the number of illumination patterns being optimized (and thus the number of unique images captured) and analyzed how the structure of the patterns changed as their number increased. This work demonstrates the power of programmable optical elements at enabling better machine learning algorithm performance and at providing physical insight into next generation of machine-controlled imaging systems.

Philipp Bomatter, Mengmi Zhang, Dimitar Karev, Spandan Madan, Claire Tseng, Gabriel Kreiman

Context is of fundamental importance to both human and machine vision; e.g., an object in the air is more likely to be an airplane than a pig. The rich notion of context incorporates several aspects including physics rules, statistical co-occurrences, and relative object sizes, among others. While previous work has focused on crowd-sourced out-of-context photographs from the web to study scene context, controlling the nature and extent of contextual violations has been a daunting task. Here we introduce a diverse, synthetic Out-of-Context Dataset (OCD) with fine-grained control over scene context. By leveraging a 3D simulation engine, we systematically control the gravity, object co-occurrences and relative sizes across 36 object categories in a virtual household environment. We conducted a series of experiments to gain insights into the impact of contextual cues on both human and machine vision using OCD. We conducted psychophysics experiments to establish a human benchmark for out-of-context recognition and then compared it with state-of-the-art computer vision models to quantify the gap between the two. We propose a context-aware recognition transformer model, fusing object and contextual information via multi-head attention. Our model captures useful information for contextual reasoning, enabling human-level performance and better robustness in out-of-context conditions compared to baseline models across OCD and other out-of-context datasets. All source code and data are publicly available at https://github.com/kreimanlab/WhenPigsFlyContext

Lixin Yang, Xinyu Zhan, Kailin Li, Wenqiang Xu, Jiefeng Li, Cewu Lu

Modeling the hand-object (HO) interaction not only requires estimation of the HO pose, but also pays attention to the contact due to their interaction. Significant progress has been made in estimating hand and object separately with deep learning methods, simultaneous HO pose estimation and contact modeling has not yet been fully explored. In this paper, we present an explicit contact representation namely Contact Potential Field (CPF), and a learning-fitting hybrid framework namely MIHO to Modeling the Interaction of Hand and Object. In CPF, we treat each contacting HO vertex pair as a spring-mass system. Hence the whole system forms a potential field with minimal elastic energy at the grasp position. Extensive experiments on the two commonly used benchmarks have demonstrated that our method can achieve state-of-the-art in several reconstruction metrics, and allow us to produce more physically plausible HO pose even when the ground-truth exhibits severe interpenetration or disjointedness. Our code is available at https://github.com/lixiny/CPF.

Jianyun Xu, Ruixiang Zhang, Jian Dou, Yushi Zhu, Jie Sun, Shiliang Pu

Point clouds can be represented in many forms (views), typically, point-based sets, voxel-based cells or range-based images(i.e., panoramic view). The point-based view is geometrically accurate, but it is disordered, which makes it difficult to find local neighbors efficiently. The voxel-based view is regular, but sparse, and computation grows cubicly when voxel resolution increases. The range-based view is regular and generally dense, however spherical projection makes physical dimensions distorted. Both voxel- and range-based views suffer from quantization loss, especially for voxels when facing large-scale scenes. In order to utilize different view's advantages and alleviate their own shortcomings in fine-grained segmentation task, we propose a novel range-point-voxel fusion network, namely RPVNet. In this network, we devise a deep fusion framework with multiple and mutual information interactions among these three views, and propose a gated fusion module (termed as GFM), which can adaptively merge the three features based on concurrent inputs. Moreover, the proposed RPV interaction mechanism is highly efficient, and we summarize it to a more general formulation. By leveraging this efficient interaction and relatively lower voxel resolution, our method is also proved to be more efficient. Finally, we evaluated the proposed model on two large-scale datasets, i.e., SemanticKITTI and nuScenes, and it shows state-of-the-art performance on both of them. Note that, our method currently ranks 1st on SemanticKITTI leaderboard without any extra tricks.

Piaopiao Yu, Jie Guo, Fan Huang, Cheng Zhou, Hongwei Che, Xiao Ling, Yanwen Guo

Data-driven sky models have gained much attention in outdoor illumination prediction recently, showing superior performance against analytical models. However, naively compressing an outdoor panorama into a low-dimensional latent vector, as existing models have done, causes two major problems. One is the mutual interference between the HDR intensity of the sun and the complex textures of the surrounding sky, and the other is the lack of fine-grained control over independent lighting factors due to the entangled representation. To address these issues, we propose a hierarchical disentangled sky model (HDSky) for outdoor illumination prediction. With this model, any outdoor panorama can be hierarchically disentangled into several factors based on three well-designed autoencoders. The first autoencoder compresses each sunny panorama into a sky vector and a sun vector with some constraints. The second autoencoder and the third autoencoder further disentangle the sun intensity and the sky intensity from the sun vector and the sky vector with several customized loss functions respectively. Moreover, a unified framework is designed to predict all-weather sky information from a single outdoor image. Through extensive experiments, we demonstrate that the proposed model significantly improves the accuracy of outdoor illumination prediction. It also allows users to intuitively edit the predicted panorama (e.g., changing the position of the sun while preserving others), without sacrificing physical plausibility.

Shiqi Chen, Huajun Feng, Keming Gao, Zhihai Xu, Yueting Chen

To meet the space limitation of optical elements, free-form surfaces or high-order aspherical lenses are adopted in mobile cameras to compress volume. However, the application of free-form surfaces also introduces the problem of image quality mutation. Existing model-based deconvolution methods are inefficient in dealing with the degradation that shows a wide range of spatial variants over regions. And the deep learning techniques in low-level and physics-based vision suffer from a lack of accurate data. To address this issue, we develop a degradation framework to estimate the spatially variant point spread functions (PSFs) of mobile cameras. When input extreme-quality digital images, the proposed framework generates degraded images sharing a common domain with real-world photographs. Supplied with the synthetic image pairs, we design a Field-Of-View shared kernel prediction network (FOV-KPN) to perform spatial-adaptive reconstruction on real degraded photos. Extensive experiments demonstrate that the proposed approach achieves extreme-quality computational imaging and outperforms the state-of-the-art methods. Furthermore, we illustrate that our technique can be integrated into existing postprocessing systems, resulting in significantly improved visual quality.

Weiwei Feng, Baoyuan Wu, Tianzhu Zhang, Yong Zhang, Yongdong Zhang

Modern deep neural networks are often vulnerable to adversarial examples. Most exist attack methods focus on crafting adversarial examples in the digital domain, while only limited works study physical adversarial attack. However, it is more challenging to generate effective adversarial examples in the physical world due to many uncontrollable physical dynamics. Most current physical attack methods aim to generate robust physical adversarial examples by simulating all possible physical dynamics. When attacking new images or new DNN models, they require expensive manually efforts for simulating physical dynamics and considerable time for iteratively optimizing for each image. To tackle these issues, we propose a class-agnostic and model-agnostic physical adversarial attack model (Meta-Attack), which is able to not only generate robust physical adversarial examples by simulating color and shape distortions, but also generalize to attacking novel images and novel DNN models by accessing a few digital and physical images. To the best of our knowledge, this is the first work to formulate the physical attack as a few-shot learning problem. Here, the training task is redefined as the composition of a support set, a query set, and a target DNN model. Under the few- shot setting, we design a novel class-agnostic and model-agnostic meta-learning algorithm to enhance the generalization ability of our method. Extensive experimental results on two benchmark datasets with four challenging experimental settings verify the superior robustness and generalization of our method by comparing to state-of-the-art physical attack methods.