We present a novel solution to the garment animation problem through deep learning. Our contribution allows animating any template outfit with arbitrary topology and geometric complexity. Recent works develop models for garment edition, resizing and animation at the same time by leveraging the support body model (encoding garments as body homotopies). This leads to complex engineering solutions that suffer from scalability, applicability and compatibility. By limiting our scope to garment animation only, we are able to propose a simple model that can animate any outfit, independently of its topology, vertex order or connectivity. Our proposed architecture maps outfits to animated 3D models into the standard format for 3D animation (blend weights and blend shapes matrices), automatically providing of compatibility with any graphics engine. We also propose a methodology to complement supervised learning with an unsupervised physically based learning that implicitly solves collisions and enhances cloth quality.
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Decomposing a scene into its shape, reflectance, and illumination is a challenging but important problem in computer vision and graphics. This problem is inherently more challenging when the illumination is not a single light source under laboratory conditions but is instead an unconstrained environmental illumination. Though recent work has shown that implicit representations can be used to model the radiance field of an object, most of these techniques only enable view synthesis and not relighting. Additionally, evaluating these radiance fields is resource and time-intensive. We propose a neural reflectance decomposition (NeRD) technique that uses physically-based rendering to decompose the scene into spatially varying BRDF material properties. In contrast to existing techniques, our input images can be captured under different illumination conditions. In addition, we also propose techniques to convert the learned reflectance volume into a relightable textured mesh enabling fast real-time rendering with novel illuminations. We demonstrate the potential of the proposed approach with experiments on both synthetic and real datasets, where we are able to obtain high-quality relightable 3D assets from image collections. The datasets and code are available at the project page: https://markboss.me/publication/2021-nerd/
In this paper, we propose an end-to-end learning framework for event-based motion deblurring in a self-supervised manner, where real-world events are exploited to alleviate the performance degradation caused by data inconsistency. To achieve this end, optical flows are predicted from events, with which the blurry consistency and photometric consistency are exploited to enable self-supervision on the deblurring network with real-world data. Furthermore, a piece-wise linear motion model is proposed to take into account motion non-linearities and thus leads to an accurate model for the physical formation of motion blurs in the real-world scenario. Extensive evaluation on both synthetic and real motion blur datasets demonstrates that the proposed algorithm bridges the gap between simulated and real-world motion blurs and shows remarkable performance for event-based motion deblurring in real-world scenarios.
Gradient-based algorithms are crucial to modern computer-vision and graphics applications, enabling learning-based optimization and inverse problems. For example, photorealistic differentiable rendering pipelines for color images have been proven highly valuable to applications aiming to map 2D and 3D domains. However, to the best of our knowledge, no effort has been made so far towards extending these gradient-based methods to the generation of depth (2.5D) images, as simulating structured-light depth sensors implies solving complex light transport and stereo-matching problems. In this paper, we introduce a novel end-to-end differentiable simulation pipeline for the generation of realistic 2.5D scans, built on physics-based 3D rendering and custom block-matching algorithms. Each module can be differentiated w.r.t sensor and scene parameters; e.g., to automatically tune the simulation for new devices over some provided scans or to leverage the pipeline as a 3D-to-2.5D transformer within larger computer-vision applications. Applied to the training of deep-learning methods for various depth-based recognition tasks (classification, pose estimation, semantic segmentation), our simulation greatly improves the performance of the resulting models on real scans, thereby demonstrating the fidelity and value of its synthetic depth data compared to previous static simulations and learning-based domain adaptation schemes.
We present an algorithm for generating novel views at arbitrary viewpoints and any input time step given a monocular video of a dynamic scene. Our work builds upon recent advances in neural implicit representation and uses continuous and differentiable functions for modeling the time-varying structure and the appearance of the scene. We jointly train a time-invariant static NeRF and a time-varying dynamic NeRF, and learn how to blend the results in an unsupervised manner. However, learning this implicit function from a single video is highly ill-posed (with infinitely many solutions that match the input video). To resolve the ambiguity, we introduce regularization losses to encourage a more physically plausible solution. We show extensive quantitative and qualitative results of dynamic view synthesis from casually captured videos.
Human motion synthesis is an important problem for applications in graphics and gaming, and even in simulation environments for robotics. Existing methods require accurate motion capture data for training, which is costly to obtain. Instead, we propose a framework for training generative models of physically plausible human motion directly from monocular RGB videos, which are much more widely available. At the core of our method is a novel optimization formulation that aims to correct imperfect image-based pose estimations by enforcing physics constraints and reasons about contacts in a differentiable way. This optimization yields corrected 3D poses and motions, as well as their corresponding contact forces. Results show that our physically-correct motions significantly outperform prior work on pose estimation. We then train a generative model to synthesize both future motion and contact forces. We demonstrate both qualitatively and quantitatively significantly improved motion synthesis quality and physical plausibility achieved by our method on the large scale Human3.6m dataset as compared to prior learning-based kinematic and physics-based methods. By learning directly from video, our method paves the way for large-scale, realistic and diverse motion synthesis not previously possible.
We present 3DeepCT, a deep neural network for computed tomography, which performs 3D reconstruction of scattering volumes from multi-view images. The architecture is dictated by the stationary nature of atmospheric cloud fields. The task of volumetric scattering tomography aims at recovering a volume from its 2D projections. This problem has been approached by diverse inverse methods based on signal processing and physics models. However, such techniques are typically iterative, exhibiting a high computational load and a long convergence time. We show that 3DeepCT outperforms physics-based inverse scattering methods, in accuracy, as well as offering orders of magnitude improvement in computational run-time. We further introduce a hybrid model that combines 3DeepCT and physics-based analysis. The resultant hybrid technique enjoys fast inference time and improved recovery performance.
The fluctuation of the water surface causes refractive distortions that severely downgrade the image of an underwater scene. Here, we present the distortion-guided network (DG-Net) for restoring distortion-free underwater images. The key idea is to use a distortion map to guide network training. The distortion map models the pixel displacement caused by water refraction. We first use a physically constrained convolutional network to estimate the distortion map from the refracted image. We then use a generative adversarial network guided by the distortion map to restore the sharp distortion-free image. Since the distortion map indicates correspondences between the distorted image and the distortion-free one, it guides the network to make better predictions. We evaluate our network on several real and synthetic underwater image datasets and show that it out-performs the state-of-the-art algorithms, especially in presence of large distortions. We also show results of complex scenarios, including outdoor swimming pool images captured by the drone and indoor aquarium images taken by cellphone camera.
Dark environment becomes a challenge for computer vision algorithms owing to insufficient photons and undesirable noises. Most of the existing studies tackle this by either targeting human vision for better visual perception or improving the machine vision for specific high-level tasks. In addition, these methods rely on data argumentation and directly train their models based on real-world or over-simplified synthetic datasets without exploring the intrinsic pattern behind illumination translation. Here, we propose a novel multitask auto encoding transformation (MAET) model that combines human vision and machine vision tasks to enhance object detection in a dark environment. With a self-supervision learning, the MAET learns an intrinsic visual structure by encoding and decoding the realistic illumination-degrading transformation considering the physical noise model and image signal processing (ISP). Based on this representation, we achieve object detection task by decoding the bounding box coordinates and classes. To avoid the over-entanglement of two tasks, our MAET disentangles the object and degrading features by imposing an orthogonal tangent regularity. This forms a parametric manifold along which multitask predictions can be geometrically formulated by maximizing the orthogonality between the tangents along the outputs of respective tasks. Our framework can be implemented based on the mainstream object detection architecture and directly trained end-to-end using the normal target detection datasets, such as COCO and VOC. We have achieved the state-of-the-art performance using synthetic and real-world datasets.
The lack of large-scale real raw image denoising dataset gives the rise to challenges on synthesizing realistic raw image noise for training denoising models. However, the real raw image noise is contributed by many noise sources and varies greatly among different sensors. Existing methods are unable to model all noise sources accurately, and building a noise model for each sensor is also laborious. In this paper, we introduce a new perspective to synthesize noise by directly sampling from the sensor's real noise. It inherently generates accurate raw image noise for different camera sensors. Two efficient and generic techniques: pattern-aligned patch sampling and high-bit reconstruction help accurate synthesis of spatial-correlated noise and high-bit noise respectively. We conduct systematic experiments on SIDD and ELD datasets. The results show that (1) our method outperforms existing methods and demonstrates wide generalization on different sensors and lighting conditions. (2) Recent conclusions derived from DNN-based noise modeling methods are actually based on inaccurate noise parameters. The DNN-based methods still cannot outperform physics-based statistical methods.
In this work, we address the problem of jointly estimating albedo, normals, depth and 3D spatially-varying lighting from a single image. Most existing methods formulate the task as image-to-image translation, ignoring the 3D properties of the scene. However, indoor scenes contain complex 3D light transport where a 2D representation is insufficient. In this paper, we propose a unified, learning-based inverse rendering framework that formulates 3D spatially-varying lighting. Inspired by classic volume rendering techniques, we propose a novel Volumetric Spherical Gaussian representation for lighting, which parameterizes the exitant radiance of the 3D scene surfaces on a voxel grid. We design a physicsbased differentiable renderer that utilizes our 3D lighting representation, and formulates the energy-conserving image formation process that enables joint training of all intrinsic properties with the re-rendering constraint. Our model ensures physically correct predictions and avoids the need for ground-truth HDR lighting which is not easily accessible. Experiments show that our method outperforms prior works both quantitatively and qualitatively, and is capable of producing photorealistic results for AR applications such as virtual object insertion even for highly specular objects.
Goal-conditioned approaches recently have been found very useful to human trajectory prediction, when adequate goal estimates are provided. Yet, goal inference is difficult in itself and often incurs extra learning efforts. We propose to predict pedestrian trajectories via the guidance of goal expertise, which can be obtained with modest expense through a novel goal-search mechanism on already seen training examples. There are three key contributions in our study. First, we devise a framework that exploits the nearest examples for high-quality goal position inquiry. This approach naturally considers multi-modality, physical constraints, compatibility with existing methods and is model-free; it therefore does not require additional learning efforts typical in goal inference. Second, we present an end-to-end trajectory predictor that can efficiently associate goal retrievals to past motion information and dynamically infer possible future trajectories. Third, with these two novel techniques in hand, we conduct a series of experiments on two broadly explored datasets (SDD and ETH/UCY) and show that our approach surpasses previous state-of-the-art performance by notable margins and reduces the need for additional parameters.
We derive computed tomography (CT) of a time-varying volumetric scattering object, using a small number of moving cameras. We focus on passive tomography of dynamic clouds, as clouds have a major effect on the Earth's climate. State of the art scattering CT assumes a static object. Existing 4D CT methods rely on a linear image formation model and often on significant priors. In this paper, the angular and temporal sampling rates needed for a proper recovery are discussed. Spatiotemporal CT is achieved using gradient-based optimization, which accounts for the correlation time of the dynamic object content. We demonstrate this in physics-based simulations and on experimental real-world data.
Light field images contain both angular and spatial information of captured light rays. The rich information of light fields enables straightforward disparity recovery capability but demands high computational cost as well. In this paper, we design a lightweight disparity estimation model with physical-based multi-disparity-scale cost volume aggregation for fast disparity estimation. By introducing a sub-network of edge guidance, we significantly improve the recovery of geometric details near edges and improve the overall performance. We test the proposed model extensively on both synthetic and real-captured datasets, which provide both densely and sparsely sampled light fields. Finally, we significantly reduce computation cost and GPU memory consumption, while achieving comparable performance with state-of-the-art disparity estimation methods for light fields. Our source code is available at https://github.com/zcong17huang/FastLFnet.
Many computer vision problems face difficulties when imaging through turbulent refractive media (e.g., air and water) due to the refraction and scattering of light. These effects cause geometric distortion that requires either handcrafted physical priors or supervised learning methods to remove. In this paper, we present a novel unsupervised network to recover the latent distortion-free image. The key idea is to model non-rigid distortions as deformable grids. Our network consists of a grid deformer that estimates the distortion field and an image generator that outputs the distortion-free image. By leveraging the positional encoding operator, we can simplify the network structure while maintaining fine spatial details in the recovered images. Our method doesn't need to be trained on labeled data and has good transferability across various turbulent image datasets with different types of distortions. Extensive experiments on both simulated and real-captured turbulent images demonstrate that our method can remove both air and water distortions without much customization.
We present a general learning-based solution for restoring images suffering from spatially-varying degradations. Prior approaches are typically degradation-specific and employ the same processing across different images and different pixels within. However, we hypothesize that such spatially rigid processing is suboptimal for simultaneously restoring the degraded pixels as well as reconstructing the clean regions of the image. To overcome this limitation, we propose SPAIR, a network design that harnesses distortion-localization information and dynamically adjusts computation to difficult regions in the image. SPAIR comprises of two components, (1) a localization network that identifies degraded pixels, and (2) a restoration network that exploits knowledge from the localization network in filter and feature domain to selectively and adaptively restore degraded pixels. Our key idea is to exploit the non-uniformity of heavy degradations in spatial-domain and suitably embed this knowledge within distortion-guided modules performing sparse normalization, feature extraction and attention. Our architecture is agnostic to physical formation model and generalizes across several types of spatially-varying degradations. We demonstrate the efficacy of SPAIR individually on four restoration tasks- removal of rain-streaks, raindrops, shadows and motion blur. Extensive qualitative and quantitative comparisons with prior art on 11 benchmark datasets demonstrate that our degradation-agnostic network design offers significant performance gains over state-of-the-art degradation-specific architectures. Code available at https://github.com/human-analysis/spatially-adaptive-image-restoration.
There has been a booming demand for integrating Convolutional Neural Networks (CNNs) powered functionalities into Internet-of-Thing (IoT) devices to enable ubiquitous intelligent "IoT cameras". However, more extensive applications of such IoT systems are still limited by two challenges. First, some applications, especially medicine- and wearable-related ones, impose stringent requirements on the camera form factor. Second, powerful CNNs often require considerable storage and energy cost, whereas IoT devices often suffer from limited resources. PhlatCam, with its form factor potentially reduced by orders of magnitude, has emerged as a promising solution to the first aforementioned challenge, while the second one remains a bottleneck. Existing compression techniques, which can potentially tackle the second challenge, are far from realizing the full potential in storage and energy reduction, because they mostly focus on the CNN algorithm itself. To this end, this work proposes SACoD, a Sensor Algorithm Co-Design framework to develop more efficient CNN-powered PhlatCam. In particular, the mask coded in the PhlatCam sensor and the backend CNN model are jointly optimized in terms of both model parameters and architectures via differential neural architecture search. Extensive experiments including both simulation and physical measurement on manufactured masks show that the proposed SACoD framework achieves aggressive model compression and energy savings while maintaining or even boosting the task accuracy, when benchmarking over two state-of-the-art (SOTA) designs with six datasets across four different vision tasks including classification, segmentation, image translation, and face recognition. Our codes are available at: https://github.com/RICE-EIC/SACoD.
Three dimensional hand pose estimation has reached a level of maturity, enabling real-world applications for single-hand cases. However, accurate estimation of the pose of two closely interacting hands still remains a challenge as in this case, one hand often occludes the other. We present a new algorithm that accurately estimates hand poses in such a challenging scenario. The crux of our algorithm lies in a framework that jointly trains the estimators of interacting hands, leveraging their inter-dependence. Further, we employ a GAN-type discriminator of interacting hand pose that helps avoid physically implausible configurations, e.g intersecting fingers, and exploit the visibility of joints to improve intermediate 2D pose estimation. We incorporate them into a single model that learns to detect hands and estimate their pose based on a unified criterion of pose estimation accuracy. To our knowledge, this is the first attempt to build an end-to-end network that detects and estimates the pose of two closely interacting hands (as well as single hands). In the experiments with three datasets representing challenging real-world scenarios, our algorithm demonstrated significant and consistent performance improvements over state-of-the-arts.
We explore the zero-shot setting for day-night domain adaptation. The traditional domain adaptation setting is to train on one domain and adapt to the target domain by exploiting unlabeled data samples from the test set. As gathering relevant test data is expensive and sometimes even impossible, we do not rely on test data and instead exploit a visual inductive prior derived from physics-based reflection models for domain adaptation. We cast a number of color invariant edge detectors as trainable layers in a convolutional neural network and evaluate their robustness to illumination changes. We show that the color invariant layer reduces the day-night distribution shift in feature map activations throughout the network. We demonstrate improved performance for zero-shot day to night domain adaptation on both synthetic as well as natural datasets in various tasks, including classification, segmentation and place recognition.
We propose a physics-based feature dehazing network for image dehazing. In contrast to most existing end-to-end trainable network-based dehazing methods, we explicitly consider the physics model of the haze process in the network design and remove haze in a deep feature space. We propose an effective feature dehazing unit (FDU), which is applied to the deep feature space to explore useful features for image dehazing based on the physics model. The FDU is embedded into an encoder and decoder architecture with residual learning, so that the proposed network can be trained in an end-to-end fashion and effectively help haze removal. The encoder and decoder modules are adopted for feature extraction and clear image reconstruction, respectively. The residual learning is applied to increase the accuracy and ease the training of deep neural networks. We analyze the effectiveness of the proposed network and demonstrate that it can effectively dehaze images with favorable performance against state-of-the-art methods.