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3,314篇论文匹配“Physical Models”
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Xuepeng Shi, Zhixiang Chen, Tae-Kyun Kim

Monocular 3D object detection plays an important role in autonomous driving and still remains challenging. To achieve fast and accurate monocular 3D object detection, we introduce a single-stage and multi-scale framework to learn a unified representation for objects within different distance ranges, termed as UR3D. UR3D formulates different tasks of detection by exploiting the scale information, to reduce model capacity requirement and achieve accurate monocular 3D object detection. Besides, distance estimation is enhanced by a distance-guided NMS, which automatically selects candidate boxes with better distance estimates. In addition, an efficient fully convolutional cascaded point regression method is proposed to infer accurate locations of the projected 2D corners and centers of 3D boxes, which can be used to recover object physical size and orientation by a projection-consistency loss. Experimental results on the challenging KITTI autonomous driving dataset show that UR3D achieves accurate monocular 3D object detection with a compact architecture.

Dongdong Chen, Mike E. Davies

Deep learning is emerging as a new paradigm for solving inverse imaging problems. However, the deep learning methods often lack the assurance of traditional physics-based methods due to the lack of physical information considerations in neural network training and deploying. The appropriate supervision and explicit calibration by the information of the physic model can enhance the neural network learning and its practical performance. In this paper, inspired by the geometry that data can be decomposed by two components from the null-space of the forward operator and the range space of its pseudo-inverse, we train neural networks to learn the two components and therefore learn the decomposition, i.e. we explicitly reformulate the neural network layers as learning range-nullspace decomposition functions with reference to the layer inputs, instead of learning unreferenced functions. We empirically show that the proposed framework demonstrates superior performance over recent deep residual learning, unrolled learning and nullspace learning on tasks including compressive sensing medical imaging and natural image super-resolution. Our code is available at https://github.com/edongdongchen/DDN.

Stephan J. Garbin, Marek Kowalski, Matthew Johnson, Jamie Shotton

Generating photorealistic images of human faces at scale remains a prohibitively difficult task using computer graphics approaches. This is because these require the simulation of light to be photorealistic, which in turn requires physically accurate modelling of geometry, materials, and light sources, for both the head and the surrounding scene. Non-photorealistic renders however are increasingly easy to produce. In contrast to computer graphics approaches, generative models learned from more readily available 2D image data have been shown to produce samples of human faces that are hard to distinguish from real data. The process of learning usually corresponds to a loss of control over the shape and appearance of the generated images. For instance, even simple disentangling tasks such as modifying the hair independently of the face, which is trivial to accomplish in a computer graphics approach, remains an open research question. In this work, we propose an algorithm that matches a non-photorealistic, synthetically generated image to a latent vector of a pretrained StyleGAN2 model which, in turn, maps the vector to a photorealistic image of a person of the same pose, expression, hair, and lighting. In contrast to most previous work, we require no synthetic training data. To the best of our knowledge, this is the first algorithm of its kind to work at a resolution of 1K and represents a significant leap forward in visual realism.

John Janiczek, Parth Thaker, Gautam Dasarathy, Christopher S. Edwards, Philip Christensen, Suren Jayasuriya

Hyperspectral unmixing is an important remote sensing task with applications including material identification and analysis. Characteristic spectral features make many pure materials identifiable from their visible-to-infrared spectra, but quantifying their presence within a mixture is a challenging task due to nonlinearities and factors of variation. In this paper, spectral variation is considered from a physics-based approach and incorporated into an end-to-end spectral unmixing algorithm via differentiable programming. The dispersion model is introduced to simulate realistic spectral variation, and an efficient method to fit the parameters is presented. Then, this dispersion model is utilized as a generative model within an analysis-by-synthesis spectral unmixing algorithm. Further, a technique for inverse rendering using a convolutional neural network to predict parameters of the generative model is introduced to enhance performance and speed when training data is available. Results achieve state-of-the-art on both infrared and visible-to-near-infrared (VNIR) datasets, and show promise for the synergy between physics-based models and deep learning in hyperspectral unmixing in the future.

Matthew Purri, Kristin Dana

The connection between visual input and tactile sensing is critical for object manipulation tasks such as grasping, pushing, and maneuvering. In this work, we introduce the challenging task of estimating a set of tactile physical properties from visual information. We aim to build a model that learns the complex mapping between visual information and tactile physical properties. We construct a first of its kind image-tactile dataset with over 400 multiview image sequences and the corresponding tactile properties. A total of 15 tactile physical properties across categories including friction, compliance, adhesion, texture, and thermal conductance are measured and then estimated by our models. We develop a cross-modal framework comprised of an adversarial objective and a novel visuo-tactile cluster classification loss. Additionally, we develop a neural architecture search framework capable of learning to select optimal combinations of viewing angles for estimating a given physical property.

Adam W. Harley, Shrinidhi Kowshika Lakshmikanth, Paul Schydlo, Katerina Fragkiadaki

with Neural 3D Mapping","We hypothesize that an agent that can look around in static scenes can learn rich visual representations applicable to 3D object tracking in complex dynamic scenes. We are motivated in this pursuit by the fact that the physical world itself is mostly static, and multiview correspondence labels are relatively cheap to collect in static scenes, e.g., by triangulation. We propose to leverage multiview data of static points in arbitrary scenes (static or dynamic), to learn a neural 3D mapping module which produces features that are correspondable across time. The neural 3D mapper consumes RGB-D data as input, and produces a 3D voxel grid of deep features as output. We train the voxel features to be correspondable across viewpoints, using a contrastive loss, and correspondability across time emerges automatically. At test time, given an RGB-D video with approximate camera poses, and given the 3D box of an object to track, we track the target object by generating a map of each timestep and locating the object's features within each map. In contrast to models that represent video streams in 2D or 2.5D, our model's 3D scene representation is disentangled from projection artifacts, is stable under camera motion, and is robust to partial occlusions. We test the proposed architectures in challenging simulated and real data, and show that our unsupervised 3D object trackers outperform prior unsupervised 2D and 2.5D trackers, and approach the accuracy of supervised trackers. This work demonstrates that 3D object trackers can emerge without tracking labels, through multiview self-supervision on static data.

Yunhao Ba, Alex Gilbert, Franklin Wang, Jinfa Yang, Rui Chen, Yiqin Wang, Lei Yan, Boxin Shi, Achuta Kadambi

This paper makes a first attempt to bring the Shape from Polarization (SfP) problem to the realm of deep learning. The previous state-of-the-art methods for SfP have been purely physics-based. We see value in these principled models, and blend these physical models as priors into a neural network architecture. This proposed approach achieves results that exceed the previous state-of-the-art on a challenging dataset we introduce. This dataset consists of polarization images taken over a range of object textures, paints, and lighting conditions. We report that our proposed method achieves the lowest test error on each tested condition in our dataset, showing the value of blending data-driven and physics-driven approaches.

Alireza Zareian, Zhecan Wang, Haoxuan You, Shih-Fu Chang

Scene graph generation models understand the scene through object and predicate recognition, but are prone to mistakes due to the challenges of perception in the wild. Perception errors often lead to nonsensical compositions in the output scene graph, which do not follow real-world rules and patterns, and can be corrected using commonsense knowledge. We propose the first method to acquire visual commonsense such as affordance and intuitive physics automatically from data, and use that to improve the robustness of scene understanding. To this end, we extend Transformer models to incorporate the structure of scene graphs, and train our Global-Local Attention Transformer on a scene graph corpus. Once trained, our model can be applied on any scene graph generation model and correct its obvious mistakes, resulting in more semantically plausible scene graphs. Through extensive experiments, we show our model learns commonsense better than any alternative, and improves the accuracy of state-of-the-art scene graph generation methods.

Garrick Brazil, Gerard Pons-Moll, Xiaoming Liu, Bernt Schiele

Perceiving the physical world in 3D is fundamental for self-driving applications. Although temporal motion is an invaluable resource to human vision for detection, tracking, and depth perception, such features have not been thoroughly utilized in modern 3D object detectors. In this work, we propose a novel method for monocular video-based 3D object detection which carefully leverages kinematic motion to improve precision of 3D localization. Specifically, we first propose a novel decomposition of object orientation as well as a self-balancing 3D confidence. We show that both components are critical to enable our kinematic model to work effectively. Collectively, using only a single model, we efficiently leverage 3D kinematics from monocular videos to improve the overall localization precision in 3D object detection while also producing useful by-products of scene dynamics (ego-motion and per-object velocity). We achieve state-of-the-art performance on monocular 3D object detection and the Bird's Eye View tasks within the KITTI self-driving dataset.

A. Braunegg, Amartya Chakraborty, Michael Krumdick, Nicole Lape, Sara Leary, Keith Manville, Elizabeth Merkhofer, Laura Strickhart, Matthew Walmer

Physical adversarial attacks threaten to fool object detection systems, but reproducible research on the real-world effectiveness of physical patches and how to defend against them requires a publicly available benchmark dataset. We present APRICOT, a collection of over 1,000 annotated photographs of printed adversarial patches in public locations. The patches target several object categories for three COCO-trained detection models, and the photos represent natural variation in position, distance, lighting conditions, and viewing angle. Our analysis suggests that maintaining adversarial robustness in uncontrolled settings is highly challenging, but it is still possible to produce targeted detections under white-box and sometimes black-box settings. We establish baselines for defending against adversarial patches through several methods, including a detector supervised with synthetic data and unsupervised methods such as kernel density estimation, Bayesian uncertainty, and reconstruction error. Our results suggest that adversarial patches can be effectively flagged, both in a high-knowledge, attack-specific scenario, and in an unsupervised setting where patches are detected as anomalies in natural images. This dataset and the described experiments provide a benchmark for future research on the effectiveness of and defenses against physical adversarial objects in the wild.

Yi Huang, Fan Wang, Adams Wai-Kin Kong, Kwok-Yan Lam

The introduction of non-local blocks to the traditional CNN architecture enhances its performance for various computer vision tasks by improving its capabilities of capturing long range dependencies. However, the usage of non-local blocks may also introduce new threats to computer vision systems. Therefore, it is important to study the threats caused by non-local blocks before directly applying them to commercial systems. In this paper, two new threats named disappearing attack and appearing attack against object detectors with a non-local block are investigated. The former aims at misleading an object detector with a non-local block such that it is unable to detect a target object category while the latter aims at misleading the object detector such that it detects a predefined object category, which is not present in images. Different from the existing attacks against object detectors, these threats are able to be performed in long range cases. This means that the target object and the universal adversarial patches learned from the proposed algorithms can have long distance between them. To examine the threats, digital and physical experiments are conducted on Faster R-CNN with a non-local block and 6331 images from 56 videos. The experiments show that the universal patches are able to mislead the detector with greater probabilities. To explain the threats from non-local blocks, the reception fields of CNN models with and without non-local blocks are studied empirically and theoretically.

Fabio Pizzati, Pietro Cerri, Raoul de Charette

Image-to-image translation is affected by entanglement phenomena, which may occur in case of target data encompassing occlusions such as raindrops, dirt, etc. Our unsupervised model-based learning disentangles scene and occlusions, while benefiting from an adversarial pipeline to regress physical parameters of the occlusion model. The experiments demonstrate our method is able to handle varying types of occlusions and generate highly realistic translations, qualitatively and quantitatively outperforming the state-of-the-art on multiple datasets.

Shen Sang, Manmohan Chandraker

We present a novel physically-motivated deep network for joint shape and material estimation, as well as relighting under novel illumination conditions, using a single image captured by a mobile phone camera. Our physically-based modeling leverages a deep cascaded architecture trained on a large-scale synthetic dataset that consists of complex shapes with microfacet SVBRDF. In contrast to prior works that train rendering layers subsequent to inverse rendering, we propose deep feature sharing and joint training that transfer insights across both tasks, to achieve significant improvements in both reconstruction and relighting. We demonstrate in extensive qualitative and quantitative experiments that our network generalizes very well to real images, achieving high-quality shape and material estimation, as well as image-based relighting. Code, models and data will be publicly released.

Chenhongyi Yang, Vitaly Ablavsky, Kaihong Wang, Qi Feng, Margrit Betke

While visual object detection with deep learning has received much attention in the past decade, cases when heavy intra-class occlusions occur have not been studied thoroughly. In this work, we propose a novel Non-Maximum-Suppression (NMS) algorithm that dramatically improves the detection recall while maintaining high precision in scenes with heavy occlusions. Our NMS algorithm is derived from a novel embedding mechanism, in which the semantic and geometric features of the detected boxes are jointly exploited. The embedding makes it possible to determine whether two heavily-overlapping boxes belong to the same object in the physical world. Our approach is particularly useful for car detection and pedestrian detection in urban scenes where occlusions often happen. We show the effectiveness of our approach by creating a model called SG-Det (short for Semantics and Geometry Detection) and testing SG-Det on two widely-adopted datasets, KITTI and CityPersons for which it achieves state-of-the-art performance.

Aishan Liu, Tairan Huang, Xianglong Liu, Yitao Xu, Yuqing Ma, Xinyun Chen, Stephen J. Maybank, Dacheng Tao

Adversarial attacks are valuable for providing insights into the blind-spots of deep learning models and help improve their robustness. Existing work on adversarial attacks have mainly focused on static scenes; however, it remains unclear whether such attacks are effective against embodied agents, which could navigate and interact with a dynamic environment. In this work, we take the first step to study adversarial attacks for embodied agents. In particular, we generate spatiotemporal perturbations to form 3D adversarial examples, which exploit the interaction history in both the temporal and spatial dimensions. Regarding the temporal dimension, since agents make predictions based on historical observations, we develop a trajectory attention module to explore scene view contributions, which further help localize 3D objects appeared with highest stimuli. By conciliating with clues from the temporal dimension, along the spatial dimension, we adversarially perturb the physical properties (e.g., texture and 3D shape) of the contextual objects that appeared in the most important scene views. Extensive experiments on the EQA-v1 dataset for several embodied tasks in both the white-box and black-box settings have been conducted, which demonstrate that our perturbations have strong attack and generalization abilities.

Aishan Liu, Jiakai Wang, Xianglong Liu, Bowen Cao, Chongzhi Zhang, Hang Yu

Adversarial examples are inputs with imperceptible perturbations that easily misleading deep neural networks (DNNs). Recently, adversarial patch, with noise confined to a small and localized patch, has emerged for its easy feasibility in real-world scenarios. However, existing strategies failed to generate adversarial patches with strong generalization ability. In other words, the adversarial patches were input-specific and failed to attack images from all classes, especially unseen ones during training. To address the problem, this paper proposes a bias-based framework to generate class-agnostic universal adversarial patches with strong generalization ability, which exploits both the perceptual and semantic bias of models. Regarding the perceptual bias, since DNNs are strongly biased towards textures, we exploit the hard examples which convey strong model uncertainties and extract a textural patch prior from them by adopting the style similarities. The patch prior is more close to decision boundaries and would promote attacks. To further alleviate the heavy dependency on large amounts of data in training universal attacks, we further exploit the semantic bias. As the class-wise preference, prototypes are introduced and pursued by maximizing the multi-class margin to help universal training. Taking Automatic Check-out (ACO) as the typical scenario, extensive experiments including white-box/black-box settings in both digital-world (RPC, the largest ACO related dataset) and physical-world scenario (Taobao and JD, the world’s largest online shopping platforms) are conducted. Experimental results demonstrate that our proposed framework outperforms state-of-the-art adversarial patch attack methods.

Bishan Wang, Jingwei He, Lei Yu, Gui-Song Xia, Wen Yang

With extremely high temporal resolution, event cameras have a large potential for robotics and computer vision. However, their asynchronous imaging mechanism often aggravates the measurement sensitivity to noises and brings a physical burden to increase the image spatial resolution. To recover high-quality intensity images, one should address both denoising and super-resolution problems for event cameras. Since events depict brightness changes, with the enhanced degeneration model by the events, the clear and sharp high-resolution latent images can be recovered from the noisy, blurry and low-resolution intensity observations. Exploiting the framework of sparse learning, the events and the low-resolution intensity observations can be jointly considered. Based on this, we propose an explainable network, an event-enhanced sparse learning network (eSL-Net), to recover the high-quality images from event cameras. After training with a synthetic dataset, the proposed eSL-Net can largely improve the performance of the state-of-the-art by 7-12 dB. Furthermore, without additional training process, the proposed eSL-Net can be easily extended to generate continuous frames with frame-rate as high as the events.

Yonglong Tian, Dilip Krishnan, Phillip Isola

Humans view the world through many sensory channels, e.g., the long-wavelength light channel, viewed by the left eye, or the high-frequency vibrations channel, heard by the right ear. Each view is noisy and incomplete, but important factors, such as physics, geometry, and semantics, tend to be shared between all views (e.g., a ``dog"" can be seen, heard, and felt). We investigate the classic hypothesis that a powerful representation is one that models view-invariant factors. We study this hypothesis under the framework of multiview contrastive learning, where we learn a representation that aims to maximize mutual information between different views of the same scene but is otherwise compact. Our approach scales to any number of views, and is view-agnostic. We analyze key properties of the approach that make it work, finding that the contrastive loss outperforms a popular alternative based on cross-view prediction, and that the more views we learn from, the better the resulting representation captures underlying scene semantics.

Seong Hyeon Park, Gyubok Lee, Jimin Seo, Manoj Bhat, Minseok Kang, Jonathan Francis, Ashwin Jadhav, Paul Pu Liang, Louis-Philippe Morency

Multi-agent trajectory forecasting in autonomous driving requires an agent to accurately anticipate the behaviors of the surrounding vehicles and pedestrians, for safe and reliable decision-making. Due to partial observability in these dynamical scenes, directly obtaining the posterior distribution over future agent trajectories remains a challenging problem. In realistic embodied environments, each agent's future trajectories should be both diverse since multiple plausible sequences of actions can be used to reach its intended goals, and admissible since they must obey physical constraints and stay in drivable areas. In this paper, we propose a model that synthesizes multiple input signals from the multimodal world|the environment's scene context and interactions between multiple surrounding agents|to best model all diverse and admissible trajectories. We compare our model with strong baselines and ablations across two public datasets and show a significant performance improvement over previous state-of-the-art methods. Lastly, we offer new metrics incorporating admissibility criteria to further study and evaluate the diversity of predictions. Codes are at: https://github.com/kami93/CMU-DATF

Hieu Le, Dimitris Samaras

The requirement for paired shadow and shadow-free images limits the size and diversity of shadow removal datasets and hinders the possibility of training large-scale, robust shadow removal algorithms. We propose a shadow removal method that can be trained using only shadow and non-shadow patches cropped from the shadow images themselves. Our method is trained via an adversarial framework, following a physical model of shadow formation. Our central contribution is a set of physics-based constraints that enables this adversarial training. Our method achieves competitive shadow removal results compared to state-of-the-art methods that are trained with fully paired shadow and shadow-free images. The advantages of our training regime are even more pronounced in shadow removal for videos. Our method can be fine-tuned on a testing video with only the shadow masks generated by a pre-trained shadow detector and outperforms state-of-the-art methods on this challenging test. We illustrate the advantages of our method on our proposed video shadow removal dataset.