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机器学习与综合 AI

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3,314篇论文匹配“Physical Models”
第 166 / 166 页

Jingwei Xu, Huazhe Xu, Bingbing Ni, Xiaokang Yang, Xiaolong Wang, Trevor Darrell

Generating diverse and natural behaviors is one of the long-standing goals for creating intelligent characters in the animated world. In this paper, we propose an unsupervised method for generating long-range, diverse and plausible behaviors to achieve a specific goal location. Our proposed method learns to model the motion of human by decomposing a long-range generation task in a hierarchical manner. Given the starting and ending states, a memory bank is used to retrieve motion references as source material for short-range clip generation. We first propose to explicitly disentangle the provided motion material into style and content counterparts via bi-linear transformation modelling, where diverse synthesis is achieved by free-form combination of these two components. The short-range clips are then connected to form a long-range motion sequence. Without ground truth annotation, we propose a parameterized bi-directional interpolation scheme to guarantee the physical validity and visual naturalness of generated results. On large-scale skeleton dataset, we show that the proposed method is able to synthesise long-range, diverse and plausible motion, which is also generalizable to unseen motion data during testing. Moreover, we demonstrate the generated sequences are useful as subgoals for actual physical execution in the animated world. Please refer to our project page~ ootnote{https://sites.google.com/view/hsnms/home} for more synthesised results.

Yunfei Liu, Xingjun Ma, James Bailey, Feng Lu

Recent studies have shown that DNNs can be compromised by backdoor attacks crafted at training time. A backdoor attack installs a backdoor into the victim model by injecting a backdoor pattern into a small set of training examples. The victim model behaves normally on clean test data, yet consistently predicts a specific (likely incorrect) target class whenever the backdoor pattern is present in an input example. While existing backdoor attacks are effective, they are not stealthy. The modifications made on training data or labels are often suspicious and can be easily detected by simple data filtering or human inspection. In this paper, we present a new type of backdoor attack inspired by an important natural phenomenon: reflection. Using mathematical modeling of physical reflection models, we propose reflection backdoor (Refool) to plant reflections as backdoor into a victim model. We demonstrate on 3 computer vision tasks and 5 datasets that, Refool can attack state-of-the-art DNNs with high success rate, and is more resistant to state-of-the-art backdoor defenses than existing attacks.

Liang Liu, Hao Lu, Hongwei Zou, Haipeng Xiong, Zhiguo Cao, Chunhua Shen

We formulate counting as a sequential decision problem and present a novel crowd counting model solvable by deep reinforcement learning. In contrast to existing counting models that directly output count values, we divide one-step estimation into a sequence of much easier and more tractable sub-decision problems. Such sequential decision nature corresponds exactly to a physical process in reality|scale weighing. Inspired by scale weighing, we propose a novel ‘counting scale’ termed LibraNet where the count value is analogized by weight. By virtually placing a crowd image on one side of a scale, LibraNet (agent) sequentially learns to place appropriate weights on the other side to match the crowd count. At each step, LibraNet chooses one weight (action) from the weight box (the pre-defined action pool) according to the current crowd image features and weights placed on the scale pan (state). LibraNet is required to learn to balance the scale according to the feedback of the needle (Q values). We show that LibraNet exactly implements scale weighing by visualizing the decision process how LibraNet chooses actions. Extensive experiments demonstrate the effectiveness of our design choices and report state-of-the-art results on a few crowd counting benchmarks, including ShanghaiTech, UCF_CC_50 and UCF-QNRF. We also demonstrate good cross-dataset generalization of LibraNet. Code and models are made available at https://git.io/libranet

Weijian Li, Yuhang Lu, Kang Zheng, Haofu Liao, Chihung Lin, Jiebo Luo, Chi-Tung Cheng, Jing Xiao, Le Lu, Chang-Fu Kuo 等

Image landmark detection aims to automatically identify the locations of predefined fiducial points. Despite recent success in this field, higher-ordered structural modeling to capture implicit or explicit relationships among anatomical landmarks has not been adequately exploited. In this work, we present a new topology-adapting deep graph learning approach for accurate anatomical facial and medical (e.g., hand, pelvis) landmark detection. The proposed method constructs graph signals leveraging both local image features and global shape features. The adaptive graph topology naturally explores and lands on task-specific structures which are learned end-to-end with two Graph Convolutional Networks (GCNs). Extensive experiments are conducted on three public facial image datasets (WFLW, 300W, and COFW-68) as well as three real-world X-ray medical datasets (Cephalometric (public), Hand and Pelvis). Quantitative results comparing with the previous state-of-the-art approaches across all studied datasets indicating the superior performance in both robustness and accuracy. Qualitative visualizations of the learned graph topologies demonstrate a physically plausible connectivity laying behind the landmarks.

Songnan Lin, Jiawei Zhang, Jinshan Pan, Zhe Jiang, Dongqing Zou, Yongtian Wang, Jing Chen, Jimmy Ren

Event-based sensors, which have a response if the change of pixel intensity exceeds a triggering threshold, can capture high-speed motion with microsecond accuracy. Assisted by an event camera, we can generate high frame-rate sharp videos from low frame-rate blurry ones captured by an intensity camera. In this paper, we propose an effective event-driven video deblurring and interpolation algorithm based on deep convolutional neural networks (CNNs). Motivated by the physical model that the residuals between a blurry image and sharp frames are the integrals of events, the proposed network uses events to estimate the residuals for the sharp frame restoration. As the triggering threshold varies spatially, we develop an effective method to estimate dynamic filters to solve this problem. To utilize the temporal information, the sharp frames restored from the previous blurry frame are also considered. The proposed algorithm achieves superior performance against state-of-the-art methods on both synthetic and real datasets.

Zhe Chen, Shohei Nobuhara, Ko Nishino

We introduce a novel neural network-based BRDF model and a Bayesian framework for object inverse rendering, i.e., joint estimation of reflectance and natural illumination from a single image of an object of known geometry. The BRDF is expressed with an invertible neural network, namely, normalizing flow, which provides the expressive power of a high-dimensional representation, computational simplicity of a compact analytical model, and physical plausibility of a real-world BRDF. We extract the latent space of real-world reflectance by conditioning this model, which directly results in a strong reflectance prior. We refer to this model as the invertible neural BRDF model (iBRDF). We also devise a deep illumination prior by leveraging the structural bias of deep neural networks. By integrating this novel BRDF model and reflectance and illumination priors in a MAP estimation formulation, we show that this joint estimation can be computed efficiently with stochastic gradient descent. We experimentally validate the accuracy of the invertible neural BRDF model on a large number of measured data and demonstrate its use in object inverse rendering on a number of synthetic and real images. The results show new ways in which deep neural networks can help solve challenging radiometric inverse problems.

Kaidi Xu, Gaoyuan Zhang, Sijia Liu, Quanfu Fan, Mengshu Sun, Hongge Chen, Pin-Yu Chen, Yanzhi Wang, Xue Lin

It is known that deep neural networks (DNNs) are vulnerable to adversarial attacks. The so-called physical adversarial examples deceive DNN-based decision makers by attaching adversarial patches to real objects. However, most of the existing works on physical adversarial attacks focus on static objects such as glass frames, stop signs and images attached to cardboard. In this work, we proposed adversarial T-shirts, a robust physical adversarial example for evading person detectors even if it could undergo non-rigid deformation due to a moving person’s pose changes. To the best of our knowledge, this is the first work that models the effect of deformation for designing physical adversarial examples with respect to non-rigid objects such as T-shirts. We show that the proposed method achieves 74% and 57% attack success rates in the digital and physical worlds respectively against YOLOv2. In contrast, the state-of-the-art physical attack method to fool a person detector only achieves 18% attack success rate. Furthermore, by leveraging min-max optimization, we extend our method to the ensemble attack setting against two object detectors YOLO-v2 and Faster R-CNN simultaneously.

Davis Rempe, Leonidas J. Guibas, Aaron Hertzmann, Bryan Russell, Ruben Villegas, Jimei Yang

Existing deep models predict 2D and 3D kinematic poses from video that are approximately accurate, but contain visible errors that violate physical constraints, such as feet penetrating the ground and bodies leaning at extreme angles. In this paper, we present a physics-based method for inferring 3D human motion from video sequences that takes initial 2D and 3D pose estimates as input. We first estimate ground contact timings with a novel prediction network which is trained without hand-labeled data. A physics-based trajectory optimization then solves for a physically-plausible motion, based on the inputs. We show this process produces motions that are significantly more realistic than those from purely kinematic methods, substantially improving quantitative measures of both kinematic and dynamic plausibility. We demonstrate our method on character animation and pose estimation tasks on dynamic motions of dancing and sports with complex contact patterns.

Marvin Eisenberger, Daniel Cremers

We revisit the classical problem of 3D shape interpolation and propose a novel, physically plausible approach based on Hamiltonian dynamics. While most prior work focuses on synthetic input shapes, our formulation is designed to be applicable to real-world scans with imperfect input correspondences and various types of noise. To that end, we use recent progress on dynamic thin shell simulation and divergence-free shape deformation and combine them to address the inverse problem of finding a plausible intermediate sequence for two input shapes. In comparison to prior work that mainly focuses on small distortion of consecutive frames, we explicitly model volume preservation and momentum conservation, as well as an anisotropic local distortion model. We argue that, in order to get a robust interpolation for imperfect inputs, we need to model the input noise explicitly which results in an alignment based formulation. Finally, we show a qualitative and quantitative improvement over prior work on a broad range of synthetic and scanned data. Besides being more robust to noisy inputs, our method yields exactly volume preserving intermediate shapes, avoids self-intersections and is scalable to high resolution scans.

Zuxuan Wu, Ser-Nam Lim, Larry S. Davis, Tom Goldstein

We present a systematic study of adversarial attacks on state-of-the-art object detection frameworks. Using standard detection datasets, we train patterns that suppress the objectness scores produced by a range of commonly used detectors, and ensembles of detectors. Through extensive experiments, we benchmark the effectiveness of adversarially trained patches under both white-box and black-box settings, and quantify transferability of attacks between datasets, object classes, and detector models. Finally, we present a detailed study of physical world attacks using printed posters and wearable clothes, and rigorously quantify the performance of such attacks with different metrics.

Gyeongsik Moon, Takaaki Shiratori, Kyoung Mu Lee

Human hands play a central role in interacting with other people and objects. For realistic replication of such hand motions, high-fidelity hand meshes have to be reconstructed. In this study, we firstly propose DeepHandMesh, a weakly-supervised deep encoder-decoder framework for high-fidelity hand mesh modeling. We design our system to be trained in an end-to-end and weakly-supervised manner; therefore, it does not require groundtruth meshes. Instead, it relies on weaker supervisions such as 3D joint coordinates and multi-view depth maps, which are easier to get than groundtruth meshes and do not dependent on the mesh topology. Although the proposed DeepHandMesh is trained in a weakly-supervised way, it provides significantly more realistic hand mesh than previous fully-supervised hand models. Our newly introduced penetration avoidance loss further improves results by replicating physical interaction between hand parts. Finally, we demonstrate that our system can also be applied successfully to the 3D hand mesh estimation from general images. Our hand model, dataset, and codes are publicly available ootnote{\url{https://mks0601.github.io/DeepHandMesh/}}.

Stefan Popov, Pablo Bauszat, Vittorio Ferrari

Advances in deep learning techniques have allowed recent work to reconstruct the shape of a single object given only one RBG image as input. Building on common encoder-decoder architectures for this task, we propose three extensions: (1) ray-traced skip connections that propagate local 2D information to the output 3D volume in a physically correct manner; (2) a hybrid 3D volume representation that enables building translation equivariant models, while at the same time encoding fine object details without an excessive memory footprint; (3) a reconstruction loss tailored to capture overall object geometry. Furthermore, we adapt our model to address the harder task of reconstructing multiple objects from a single image. We reconstruct all objects jointly in one pass, producing a coherent reconstruction, where all objects live in a single consistent 3D coordinate frame relative to the camera and they do not intersect in 3D space. We also handle occlusions and resolve them by hallucinating the missing object parts in the 3D volume. We validate the impact of our contributions experimentally both on synthetic data from ShapeNet as well as real images from Pix3D. Our method improves over the state-of-the-art single-object methods on both datasets. Finally, we evaluate performance quantitatively on multiple object reconstruction with synthetic scenes assembled from ShapeNet objects.

David Bau, Steven Liu, Tongzhou Wang, Jun-Yan Zhu, Antonio Torralba

A deep generative model such as a GAN learns to model a rich set of semantic and physical rules about the target distribution, but up to now, it has been obscure how such rules are encoded in the network, or how a rule could be changed. In this paper, we introduce a new problem setting: manipulation of specific rules encoded by a deep generative model. To address the problem, we propose a formulation in which the desired rule is changed by manipulating a layer of a deep network as a linear associative memory. We derive an algorithm for modifying one entry of the associative memory, and we demonstrate that several interesting structural rules can be located and modified within the layers of state-of-the-art generative models. We present a user interface to enable users to interactively change the rules of a generative model to achieve desired effects, and we show several proof-of-concept applications. Finally, results on multiple datasets demonstrate the advantage of our method against standard fine-tuning methods and edit transfer algorithms.

Xingkui Wei, Yinda Zhang, Zhuwen Li, Yanwei Fu, Xiangyang Xue

Structure from motion (SfM) is an essential computer vision problem which has not been well handled by deep learning. One of the promising trends is to apply explicit structural constraint, e.g. 3D cost volume, into the network. However, existing methods usually assume accurate camera poses either from GT or other methods, which is unrealistic in practice. In this work, we design a physical driven architecture, namely DeepSFM, inspired by traditional Bundle Adjustment (BA), which consists of two cost volume based architectures for depth and pose estimation respectively, iteratively running to improve both. The explicit constraints on both depth (structure) and pose (motion), when combined with the learning components, bring the merit from both traditional BA and emerging deep learning technology. Extensive experiments on various datasets show that our model achieves the state-of-the-art performance on both depth and pose estimation with superior robustness against less number of inputs and the noise in initialization.