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4,294篇论文匹配“Physics”
第 166 / 215 页

Wen Dong, Haiyang Mei, Ziqi Wei, Ao Jin, Sen Qiu, Qiang Zhang, Xin Yang

Car detection is an important task that serves as a crucial prerequisite for many automated driving functions. The large variations in lighting/weather conditions and vehicle densities of the scenes pose significant challenges to existing car detection algorithms to meet the highly accurate perception demand for safety, due to the unstable/limited color information, which impedes the extraction of meaningful/discriminative features of cars. In this work, we present a novel learning-based car detection method that leverages trichromatic linear polarization as an additional cue to disambiguate such challenging cases. A key observation is that polarization, characteristic of the light wave, can robustly describe intrinsic physical properties of the scene objects in various imaging conditions and is strongly linked to the nature of materials for cars (e.g., metal and glass) and their surrounding environment (e.g., soil and trees), thereby providing reliable and discriminative features for robust car detection in challenging scenes. To exploit polarization cues, we first construct a pixel-aligned RGB-Polarization car detection dataset, which we subsequently employ to train a novel multimodal fusion network. Our car detection network dynamically integrates RGB and polarization features in a request-and-complement manner and can explore the intrinsic material properties of cars across all learning samples. We extensively validate our method and demonstrate that it outperforms state-of-the-art detection methods. Experimental results show that polarization is a powerful cue for car detection. Our code is available at https://github.com/wind1117/AAAI24-PCDNet.

Ernie Chu, Tzuhsuan Huang, Shuo-Yen Lin, Jun-Cheng Chen

This study introduces an efficient and effective method, MeDM, that utilizes pre-trained image Diffusion Models for video-to-video translation with consistent temporal flow. The proposed framework can render videos from scene position information, such as a normal G-buffer, or perform text-guided editing on videos captured in real-world scenarios. We employ explicit optical flows to construct a practical coding that enforces physical constraints on generated frames and mediates independent frame-wise scores. By leveraging this coding, maintaining temporal consistency in the generated videos can be framed as an optimization problem with a closed-form solution. To ensure compatibility with Stable Diffusion, we also suggest a workaround for modifying observation-space scores in latent Diffusion Models. Notably, MeDM does not require fine-tuning or test-time optimization of the Diffusion Models. Through extensive qualitative, quantitative, and subjective experiments on various benchmarks, the study demonstrates the effectiveness and superiority of the proposed approach. Our project page can be found at https://medm2023.github.io

Jae-Ho Choi, Ki-Bong Kang, Kyung-Tae Kim

Remote physiology, which involves monitoring vital signs without the need for physical contact, has great potential for various applications. Current remote physiology methods rely only on a single camera or radio frequency (RF) sensor to capture the microscopic signatures from vital movements. However, our study shows that fusing deep RGB and RF features from both sensor streams can further improve performance. Because these multimodal features are defined in distinct dimensions and have varying contextual importance, the main challenge in the fusion process lies in the effective alignment of them and adaptive integration of features under dynamic scenarios. To address this challenge, we propose a novel vital sensing model, named Fusion-Vital, that combines the RGB and RF modalities through the new introduction of pairwise input formats and transformer-based fusion strategies. We also perform comprehensive experiments based on a newly collected and released remote vital dataset comprising synchronized video-RF sensors, showing the superiority of the fusion approach over the previous single-sensor baselines in various aspects.

Hongyang Chen, Hung-Shuo Tai, Kaisheng Ma

Consumer-grade cameras capture the RAW physical description of a scene and then process the image signals to obtain high-quality RGB images that are faithful to human visual perception. Conventionally, dense prediction scenes require high-precision recognition of objects in RGB images. However, predicting RGB data to exhibit the expected adaptability and robustness in harsh environments can be challenging. By capitalizing on the broader color gamut and higher bit depth offered by RAW data, in this paper, we demonstrate that RAW data can significantly improve the accuracy and robustness of object detectors in harsh environments. Firstly, we propose a general Pipeline for RAW Detection (PRD), along with a preprocessing strategy tailored to RAW data. Secondly, we design the RAW Corruption Benchmark (RCB) to address the dearth of benchmarks that reflect realistic scenarios in harsh environments. Thirdly, we demonstrate the significant improvement of RAW images in object detection for low-light and corrupt scenes. Specifically, our experiments indicate that PRD (using FCOS) outperforms RGB detection by 13.9mAP on LOD-Snow without generating restored images. Finally, we introduce a new nonlinear method called Functional Regularization (FR), which can effectively mine the unique characteristics of RAW data. The code is available at https://github.com/DreamerCCC/RawMining.

Junghun Cha, Ali Haider, Seoyun Yang, Hoeyeong Jin, Subin Yang, A. F. M. Shahab Uddin, Jaehyoung Kim, Soo Ye Kim, Sung-Ho Bae

A significant volume of analog information, i.e., documents and images, have been digitized in the form of scanned copies for storing, sharing, and/or analyzing in the digital world. However, the quality of such contents is severely degraded by various distortions caused by printing, storing, and scanning processes in the physical world. Although restoring high-quality content from scanned copies has become an indispensable task for many products, it has not been systematically explored, and to the best of our knowledge, no public datasets are available. In this paper, we define this problem as Descanning and introduce a new high-quality and large-scale dataset named DESCAN-18K. It contains 18K pairs of original and scanned images collected in the wild containing multiple complex degradations. In order to eliminate such complex degradations, we propose a new image restoration model called DescanDiffusion consisting of a color encoder that corrects the global color degradation and a conditional denoising diffusion probabilistic model (DDPM) that removes local degradations. To further improve the generalization ability of DescanDiffusion, we also design a synthetic data generation scheme by reproducing prominent degradations in scanned images. We demonstrate that our DescanDiffusion outperforms other baselines including commercial restoration products, objectively and subjectively, via comprehensive experiments and analyses.

Hongyi Chen, Jingtao Ding, Yong Li, Yue Wang, Xiao-Ping Zhang

Crowd simulation holds crucial applications in various domains, such as urban planning, architectural design, and traffic arrangement. In recent years, physics-informed machine learning methods have achieved state-of-the-art performance in crowd simulation but fail to model the heterogeneity and multi-modality of human movement comprehensively. In this paper, we propose a social physics-informed diffusion model named SPDiff to mitigate the above gap. SPDiff takes both the interactive and historical information of crowds in the current timeframe to reverse the diffusion process, thereby generating the distribution of pedestrian movement in the subsequent timeframe. Inspired by the well-known social physics model, i.e., Social Force, regarding crowd dynamics, we design a crowd interaction encoder to guide the denoising process and further enhance this module with the equivariant properties of crowd interactions. To mitigate error accumulation in long-term simulations, we propose a multi-frame rollout training algorithm for diffusion modeling. Experiments conducted on two real-world datasets demonstrate the superior performance of SPDiff in terms of both macroscopic and microscopic evaluation metrics. Code and appendix are available at https://github.com/tsinghua-fib-lab/SPDiff.

Yoni Choukroun, Lior Wolf

Quantum error correction codes (QECC) are a key component for realizing the potential of quantum computing. QECC, as its classical counterpart (ECC), enables the reduction of error rates, by distributing quantum logical information across redundant physical qubits, such that errors can be detected and corrected. In this work, we efficiently train novel end-to-end deep quantum error decoders. We resolve the quantum measurement collapse by augmenting syndrome decoding to predict an initial estimate of the system noise, which is then refined iteratively through a deep neural network. The logical error rates calculated over finite fields are directly optimized via a differentiable objective, enabling efficient decoding under the constraints imposed by the code. Finally, our architecture is extended to support faulty syndrome measurement, by efficient decoding of repeated syndrome sampling. The proposed method demonstrates the power of neural decoders for QECC by achieving state-of-the-art accuracy, outperforming for small distance topological codes, the existing end-to-end neural and classical decoders, which are often computationally prohibitive.

Zhenyu Lou, Qiongjie Cui, Haofan Wang, Xu Tang, Hong Zhou

Predicting future human pose is a fundamental application for machine intelligence which drives robots to plan their behavior and paths ahead of time to seamlessly accomplish human-robot collaboration in real-world 3D scenarios. Despite encouraging results existing approaches rarely consider the effects of the external scene on the motion sequence leading to pronounced artifacts and physical implausibilities in the predictions. To address this limitation this work introduces a novel multi-modal sense-informed motion prediction approach which conditions high-fidelity generation on two modal information: external 3D scene and internal human gaze and is able to recognize their salience for future human activity. Furthermore the gaze information is regarded as the human intention and combined with both motion and scene features we construct a ternary intention-aware attention to supervise the generation to match where the human wants to reach. Meanwhile we introduce semantic coherence-aware attention to explicitly distinguish the salient point clouds and the underlying ones to ensure a reasonable interaction of the generated sequence with the 3D scene. On two real-world benchmarks the proposed method achieves state-of-the-art performance both in 3D human pose and trajectory prediction. More detailed results are available on the page: https://sites.google.com/view/cvpr2024sif3d.

Krzysztof A. Maliszewski, Magdalena A. Urba?ska, Varvara Vetrova, Sylwia M. Kolenderska

Many instruments performing optical and non-optical imaging and sensing such as Optical Coherence Tomography (OCT) Magnetic Resonance Imaging or Fourier-transform spectrometry produce digital signals containing modulations sine-like components which only after Fourier transformation give information about the structure or characteristics of the investigated object. Due to the fundamental physics-related limitations of such methods the distribution of these signal components is often nonlinear and when not properly compensated leads to the resolution precision or quality drop in the final image. Here we propose an innovative approach that has the potential to allow cleaning of the signal from the nonlinearities but most of all it now allows to switch the given order off leaving all others intact. The latter provides a tool for more in-depth analysis of the nonlinearity-inducing properties of the investigated object which can lead to applications in early disease detection or more sensitive sensing of chemical compounds. We consider OCT signals and nonlinearities up to the third order. In our approach we propose two neural networks: one to remove solely the second-order nonlinearity and the other for removing solely the third-order nonlinearity. The input of the networks is a novel two-dimensional data structure with all the information needed for the network to infer a nonlinearity-free signal. We describe the developed networks and present the results for second-order and third-order nonlinearity removal in OCT data representing the images of various objects: a mirror glass and fruits.

Zeren Jiang, Chen Guo, Manuel Kaufmann, Tianjian Jiang, Julien Valentin, Otmar Hilliges, Jie Song

We present MultiPly a novel framework to reconstruct multiple people in 3D from monocular in-the-wild videos. Reconstructing multiple individuals moving and interacting naturally from monocular in-the-wild videos poses a challenging task. Addressing it necessitates precise pixel-level disentanglement of individuals without any prior knowledge about the subjects. Moreover it requires recovering intricate and complete 3D human shapes from short video sequences intensifying the level of difficulty. To tackle these challenges we first define a layered neural representation for the entire scene composited by individual human and background models. We learn the layered neural representation from videos via our layer-wise differentiable volume rendering. This learning process is further enhanced by our hybrid instance segmentation approach which combines the self-supervised 3D segmentation and the promptable 2D segmentation module yielding reliable instance segmentation supervision even under close human interaction. A confidence-guided optimization formulation is introduced to optimize the human poses and shape/appearance alternately. We incorporate effective objectives to refine human poses via photometric information and impose physically plausible constraints on human dynamics leading to temporally consistent 3D reconstructions with high fidelity. The evaluation of our method shows the superiority over prior art on publicly available datasets and in-the-wild videos.

David Stotko, Nils Wandel, Reinhard Klein

3D reconstruction of dynamic scenes is a long-standing problem in computer graphics and increasingly difficult the less information is available. Shape-from-Template (SfT) methods aim to reconstruct a template-based geometry from RGB images or video sequences often leveraging just a single monocular camera without depth information such as regular smartphone recordings. Unfortunately existing reconstruction methods are either unphysical and noisy or slow in optimization. To solve this problem we propose a novel SfT reconstruction algorithm for cloth using a pre-trained neural surrogate model that is fast to evaluate stable and produces smooth reconstructions due to a regularizing physics simulation. Differentiable rendering of the simulated mesh enables pixel-wise comparisons between the reconstruction and a target video sequence that can be used for a gradient-based optimization procedure to extract not only shape information but also physical parameters such as stretching shearing or bending stiffness of the cloth. This allows to retain a precise stable and smooth reconstructed geometry while reducing the runtime by a factor of 400-500 compared to ?-SfT a state-of-the-art physics-based SfT approach.

Tianrui Lou, Xiaojun Jia, Jindong Gu, Li Liu, Siyuan Liang, Bangyan He, Xiaochun Cao

Adversarial attack methods based on point manipulation for 3D point cloud classification have revealed the fragility of 3D models yet the adversarial examples they produce are easily perceived or defended against. The trade-off between the imperceptibility and adversarial strength leads most point attack methods to inevitably introduce easily detectable outlier points upon a successful attack. Another promising strategy shape-based attack can effectively eliminate outliers but existing methods often suffer significant reductions in imperceptibility due to irrational deformations. We find that concealing deformation perturbations in areas insensitive to human eyes can achieve a better trade-off between imperceptibility and adversarial strength specifically in parts of the object surface that are complex and exhibit drastic curvature changes. Therefore we propose a novel shape-based adversarial attack method HiT-ADV which initially conducts a two-stage search for attack regions based on saliency and imperceptibility scores and then adds deformation perturbations in each attack region using Gaussian kernel functions. Additionally HiT-ADV is extendable to physical attack. We propose that by employing benign resampling and benign rigid transformations we can further enhance physical adversarial strength with little sacrifice to imperceptibility. Extensive experiments have validated the superiority of our method in terms of adversarial and imperceptible properties in both digital and physical spaces.

Yuxiang Zhang, Hongwen Zhang, Liangxiao Hu, Jiajun Zhang, Hongwei Yi, Shengping Zhang, Yebin Liu

Learning-based approaches to monocular motion capture have recently shown promising results by learning to regress in a data-driven manner. However due to the challenges in data collection and network designs it remains challenging to achieve real-time full-body capture while being accurate in world space. In this work we introduce ProxyCap a human-centric proxy-to-motion learning scheme to learn world-space motions from a proxy dataset of 2D skeleton sequences and 3D rotational motions. Such proxy data enables us to build a learning-based network with accurate world-space supervision while also mitigating the generalization issues. For more accurate and physically plausible predictions in world space our network is designed to learn human motions from a human-centric perspective which enables the understanding of the same motion captured with different camera trajectories. Moreover a contact-aware neural motion descent module is proposed to improve foot-ground contact and motion misalignment with the proxy observations. With the proposed learning-based solution we demonstrate the first real-time monocular full-body capture system with plausible foot-ground contact in world space even using hand-held cameras.

Chanho Kim, Li Fuxin

Modeling object dynamics with a neural network is an important problem with numerous applications. Most recent work has been based on graph neural networks. However physics happens in 3D space where geometric information potentially plays an important role in modeling physical phenomena. In this work we propose a novel U-net architecture based on continuous point convolution which naturally embeds information from 3D coordinates and allows for multi-scale feature representations with established downsampling and upsampling procedures. Bottleneck layers in the downsampled point clouds lead to better long-range interaction modeling. Besides the flexibility of point convolutions allows our approach to generalize to sparsely sampled points from mesh vertices and dynamically generate features on important interaction points on mesh faces. Experimental results demonstrate that our approach significantly improves the state-of-the-art especially in scenarios that require accurate gravity or collision reasoning.

Nicolas Ugrinovic, Boxiao Pan, Georgios Pavlakos, Despoina Paschalidou, Bokui Shen, Jordi Sanchez-Riera, Francesc Moreno-Noguer, Leonidas Guibas

We introduce MultiPhys a method designed for recovering multi-person motion from monocular videos. Our focus lies in capturing coherent spatial placement between pairs of individuals across varying degrees of engagement. MultiPhys being physically aware exhibits robustness to jittering and occlusions and effectively eliminates penetration issues between the two individuals. We devise a pipeline in which the motion estimated by a kinematic-based method is fed into a physics simulator in an autoregressive manner. We introduce distinct components that enable our model to harness the simulator's properties without compromising the accuracy of the kinematic estimates. This results in final motion estimates that are both kinematically coherent and physically compliant. Extensive evaluations on three challenging datasets characterized by substantial inter-person interaction show that our method significantly reduces errors associated with penetration and foot skating while performing competitively with the state-of-the-art on motion accuracy and smoothness.

Hyeongjin Nam, Daniel Sungho Jung, Gyeongsik Moon, Kyoung Mu Lee

Human-object contact serves as a strong cue to understand how humans physically interact with objects. Nevertheless it is not widely explored to utilize human-object contact information for the joint reconstruction of 3D human and object from a single image. In this work we present a novel joint 3D human-object reconstruction method (CONTHO) that effectively exploits contact information between humans and objects. There are two core designs in our system: 1) 3D-guided contact estimation and 2) contact-based 3D human and object refinement. First for accurate human-object contact estimation CONTHO initially reconstructs 3D humans and objects and utilizes them as explicit 3D guidance for contact estimation. Second to refine the initial reconstructions of 3D human and object we propose a novel contact-based refinement Transformer that effectively aggregates human features and object features based on the estimated human-object contact. The proposed contact-based refinement prevents the learning of erroneous correlation between human and object which enables accurate 3D reconstruction. As a result our CONTHO achieves state-of-the-art performance in both human-object contact estimation and joint reconstruction of 3D human and object. The codes are available in https://github.com/dqj5182/CONTHO_RELEASE.

Yichen Sheng, Zixun Yu, Lu Ling, Zhiwen Cao, Xuaner Zhang, Xin Lu, Ke Xian, Haiting Lin, Bedrich Benes

Bokeh is widely used in photography to draw attention to the subject while effectively isolating distractions in the background. Computational methods can simulate bokeh effects without relying on a physical camera lens but the inaccurate lens modeling in existing filtering-based methods leads to artifacts that need post-processing or learning-based methods to fix. We propose Dr.Bokeh a novel rendering method that addresses the issue by directly correcting the defect that violates the physics in the current filtering-based bokeh rendering equation. Dr.Bokeh first preprocesses the input RGBD to obtain a layered scene representation. Dr.Bokeh then takes the layered representation and user-defined lens parameters to render photo-realistic lens blur based on the novel occlusion-aware bokeh rendering method. Experiments show that the non-learning based renderer Dr.Bokeh outperforms state-of-the-art bokeh rendering algorithms in terms of photo-realism. In addition extensive quantitative and qualitative evaluations show the more accurate lens model further pushes the limit of a closely related field depth-from-defocus.

Yuan Wang, Yali Li, Shengjin Wang

Grounding referred objects in 3D scenes is a burgeoning vision-language task pivotal for propelling Embodied AI as it endeavors to connect the 3D physical world with free-form descriptions. Compared to the 2D counterparts challenges posed by the variability of 3D visual grounding remain relatively unsolved in existing studies: 1) the underlying geometric and complex spatial relationships in 3D scene. 2) the inherent complexity of 3D grounded language. 3) the inconsistencies between text and geometric features. To tackle these issues we propose G^3-LQ a DEtection TRansformer-based model tailored for 3D visual grounding task. G^3-LQ explicitly models Geometric-aware visual representations and Generates fine-Grained Language-guided object Queries in an overarching framework which comprises two dedicated modules. Specifically the Position Adaptive Geometric Exploring (PAGE) unearths underlying information of 3D objects in the geometric details and spatial relationships perspectives. The Fine-grained Language-guided Query Selection (Flan-QS) delves into syntactic structure of texts and generates object queries that exhibit higher relevance towards fine-grained text features. Finally a pioneering Poincare Semantic Alignment (PSA) loss establishes semantic-geometry consistencies by modeling non-linear vision-text feature mappings and aligning them on a hyperbolic prototype--Poincare ball. Extensive experiments verify the superiority of our G^3-LQ method trumping the state-of-the-arts by a considerable margin.

Yiming Xie, Henglu Wei, Zhenyi Liu, Xiaoyu Wang, Xiangyang Ji

To advance research in learning-based defogging algorithms various synthetic fog datasets have been developed. However exsiting datasets created using the Atmospheric Scattering Model (ASM) or real-time rendering engines often struggle to produce photo-realistic foggy images that accurately mimic the actual imaging process. This limitation hinders the effective generalization of models from synthetic to real data. In this paper we introduce an end-to-end simulation pipeline designed to generate photo-realistic foggy images. This pipeline comprehensively considers the entire physically-based foggy scene imaging process closely aligning with real-world image capture methods. Based on this pipeline we present a new synthetic fog dataset named SynFog which features both sky light and active lighting conditions as well as three levels of fog density. Experimental results demonstrate that models trained on SynFog exhibit superior performance in visual perception and detection accuracy compared to others when applied to real-world foggy images.

Zhihao Liang, Qi Zhang, Ying Feng, Ying Shan, Kui Jia

We propose GS-IR a novel inverse rendering approach based on 3D Gaussian Splatting (GS) that leverages forward mapping volume rendering to achieve photorealistic novel view synthesis and relighting results. Unlike previous works that use implicit neural representations and volume rendering (e.g. NeRF) which suffer from low expressive power and high computational complexity we extend GS a top-performance representation for novel view synthesis to estimate scene geometry surface material and environment illumination from multi-view images captured under unknown lighting conditions. There are two main problems when introducing GS to inverse rendering: 1) GS does not support producing plausible normal natively; 2) forward mapping (e.g. rasterization and splatting) cannot trace the occlusion like backward mapping (e.g. ray tracing). To address these challenges our GS-IR proposes an efficient optimization scheme that incorporates a depth-derivation-based regularization for normal estimation and a baking-based occlusion to model indirect lighting. The flexible and expressive GS representation allows us to achieve fast and compact geometry reconstruction photorealistic novel view synthesis and effective physically-based rendering. We demonstrate the superiority of our method over baseline methods through qualitative and quantitative evaluations on various challenging scenes.