Building realistic and animatable avatars still requires minutes of multi-view or monocular self-rotating videos, and most methods lack precise control over gestures and expressions. To push this boundary, we address the challenge of constructing a whole-body talking avatar from a single image. We propose a novel pipeline that tackles two critical issues: 1) complex dynamic modeling and 2) generalization to novel gestures and expressions. To achieve seamless generalization, we leverage recent pose-guided image-to-video diffusion models to generate imperfect video frames as pseudo-labels. To overcome the dynamic modeling challenge posed by inconsistent and noisy pseudo-frames, we introduce a tightly coupled 3DGS-mesh hybrid avatar representation and apply several key regularizations to mitigate inconsistencies caused by imperfect labels. Extensive experiments on diverse subjects demonstrate that our method enables the creation of a photorealistic, precisely animatable, and expressive whole-body talking avatar from just a single image.
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We present X-Dancer, a novel zero-shot music-driven image animation pipeline that creates diverse and long-range lifelike human dance videos from a single static image. As its core, we introduce a unified transformer-diffusion framework, featuring an autoregressive transformer model that synthesize extended and music-synchronized token sequences for 2D body, head and hands poses, which then guide a diffusion model to produce coherent and realistic dance video frames. Unlike traditional methods that primarily generate human motion in 3D, X-Dancer addresses data limitations and enhances scalability by modeling a wide spectrum of 2D dance motions, capturing their nuanced alignment with musical beats through readily available monocular videos. To achieve this, we first build a spatially compositional token representation from 2D human pose labels associated with keypoint confidences, encoding both large articulated body movements (e.g., upper and lower body) and fine-grained motions (e.g., head and hands). We then design a music-to-motion transformer model that autoregressively generates music-aligned dance pose token sequences, incorporating global attention to both musical style and prior motion context. Finally we leverage a diffusion backbone to animate the reference image with these synthesized pose tokens through AdaIN, forming a fully differentiable end-to-end framework. Experimental results demonstrate that X-Dancer is able to produce both diverse and characterized dance videos, substantially outperforming state-of-the-art methods in term of diversity, expressiveness and realism. See our project page for more results: https://zeyuan-chen.com/X-Dancer/.
Training medical image segmentation models for rare yet clinically important imaging modalities is challenging due to the scarcity of annotated data, and manual mask annotations can be costly and labor-intensive to acquire. This paper investigates leveraging generative models to synthesize data, for training segmentation models for underrepresented modalities, particularly on annotation-scarce MRI. Concretely, our contributions are threefold: (i) we introduce MRGen-DB, a large-scale radiology image-text dataset comprising extensive samples with rich metadata, including modality labels, attributes, regions, and organs information, with a subset featuring pixel-wise mask annotations; (ii) we present MRGen, a diffusion-based data engine for controllable medical image synthesis, conditioned on text prompts and segmentation masks. MRGen can generate realistic images for diverse MRI modalities lacking mask annotations, facilitating segmentation training in low-source domains; (iii) extensive experiments across multiple modalities demonstrate that MRGen significantly improves segmentation performance on unannotated modalities by providing high-quality synthetic data. We believe that our method bridges a critical gap in medical image analysis, extending segmentation capabilities to scenarios that are challenging to acquire manual annotations. The codes, models, and data will be publicly available at: https://haoningwu3639.github.io/MRGen/
Editing real images using a pre-trained text-to-image (T2I) diffusion/flow model often involves inverting the image into its corresponding noise map. However, inversion by itself is typically insufficient for obtaining satisfactory results, and therefore many methods additionally intervene in the sampling process. Such methods achieve improved results but are not seamlessly transferable between model architectures. Here, we introduce FlowEdit, a text-based editing method for pre-trained T2I flow models, which is inversion-free, optimization-free and model agnostic. Our method constructs an ODE that directly maps between the source and target distributions (corresponding to the source and target text prompts) and achieves a lower transport cost than the inversion approach. This leads to state-of-the-art results, as we illustrate with Stable Diffusion 3 and FLUX.
ImageGem: In-the-wild Generative Image Interaction Dataset for Generative Model Personalization
PDF ↗We introduce ImageGem, a dataset for studying generative models that understand fine-grained individual preferences. We posit that a key challenge hindering the development of such a generative model is the lack of in-the-wild and fine-grained user preference annotations. Our dataset features real-world interaction data from 57K users, who collectively have built 242K customized LoRAs, written 3M text prompts, and created 5M generated images. With user preference annotations from our dataset, we were able to train better preference alignment models. In addition, leveraging individual user preference, we investigated the performance of retrieval models and a vision-language model on personalized image retrieval and generative model recommendation. Finally, we propose an end-to-end framework for editing customized diffusion models in a latent weight space to align with individual user preferences. Our results demonstrate that the ImageGem dataset enables, for the first time, a new paradigm for generative model personalization.
Generic event boundary detection (GEBD) aims to identify natural boundaries in a video, segmenting it into distinct and meaningful chunks. Despite the inherent subjectivity of event boundaries, previous methods have focused on deterministic predictions, overlooking the diversity of plausible solutions. In this paper, we introduce a novel diffusion-based boundary detection model, dubbed DiffGEBD, that tackles the problem of GEBD from a generative perspective. The proposed model encodes relevant changes across adjacent frames via temporal self-similarity and then iteratively decodes random noise into plausible event boundaries being conditioned on the encoded features. Classifier-free guidance allows the degree of diversity to be controlled in denoising diffusion. In addition, we introduce a new evaluation metric to assess the quality of predictions considering both diversity and fidelity. Experiments show that our method achieves strong performance on two standard benchmarks, Kinetics-GEBD and TAPOS, generating diverse and plausible event boundaries.
Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Models
PDF ↗This paper addresses the challenge of high-fidelity view synthesis of humans with sparse-view videos as input. Previous methods solve the issue of insufficient observation by leveraging 4D diffusion models to generate videos at novel viewpoints. However, the generated videos from these models often lack spatio-temporal consistency, thus degrading view synthesis quality. In this paper, we propose a novel sliding iterative denoising process to enhance the spatio-temporal consistency of the 4D diffusion model. Specifically, we define a latent grid in which each latent encodes the image, camera pose, and human pose for a certain viewpoint and timestamp, then alternately denoise the latent grid along spatial and temporal dimensions with a sliding window, and finally decode the videos at target viewpoints from the corresponding denoised latents. Through the iterative sliding, information flows sufficiently across the latent grid, allowing the diffusion model to obtain a large receptive field and thus enhance the 4D consistency of the output, while making the GPU memory consumption affordable. The experiments on the DNA-Rendering and ActorsHQ datasets demonstrate that our method is able to synthesize high-quality and consistent novel-view videos and significantly outperforms the existing approaches. See our project page for interactive demos and video results: https://diffuman4d.github.io/.
Learning alignment between language and vision is a fundamental challenge, especially as multimodal data becomes increasingly detailed and complex. Existing methods often rely on collecting human or AI preferences, which can be costly and time-intensive. We propose an alternative approach that leverages cycle consistency as a supervisory signal. Given an image and generated text, we map the text back to image space using a text-to-image model and compute the similarity between the original image and its reconstruction. Analogously, for text-to-image generation, we measure the textual similarity between an input caption and its reconstruction through the cycle. We use the cycle consistency score to rank candidates and construct a preference dataset of 866K comparison pairs. The reward model trained on our dataset, CycleReward, outperforms state-of-the-art alignment metrics on detailed captioning, with superior inference-time scalability when used as a verifier for Best-of-N sampling, while maintaining speed and differentiability. Furthermore, performing DPO and Diffusion DPO using our dataset enhances performance across a wide range of vision-language tasks and text-to-image generation. Our dataset, model, and code are publicly released at https://cyclereward.github.io/.
Disentangling content and style from a single image, known as content-style decomposition (CSD), enables recontextualization of extracted content and stylization of extracted styles, offering greater creative flexibility in visual synthesis. While recent personalization methods have explored the decomposition of explicit content style, they remain tailored for diffusion models. Meanwhile, Visual Autoregressive Modeling (VAR) has emerged as a promising alternative with a next-scale prediction paradigm, achieving performance comparable to that of diffusion models. In this paper, we explore VAR as a generative framework for CSD, leveraging its scale-wise generation process for improved disentanglement. To this end, we propose CSD-VAR, a novel method that introduces three key innovations: (1) a scale-aware alternating optimization strategy that aligns content and style representation with their respective scales to enhance separation, (2) an SVD-based rectification method to mitigate content leakage into style representations, and (3) an Augmented Key-Value (K-V) memory enhancing content identity preservation. To benchmark this task, we introduce CSD-100, a dataset specifically designed for content-style decomposition, featuring diverse subjects rendered in various artistic styles. Experiments demonstrate that CSD-VAR outperforms prior approaches, achieving superior content preservation and stylization fidelity.
Deep neural networks have demonstrated remarkable success across numerous tasks, yet they remain vulnerable to Trojan (backdoor) attacks, raising serious concerns about their safety in real-world mission-critical applications. A common countermeasure is trigger inversion -- reconstructing malicious "shortcut" patterns (triggers) inserted by an adversary during training. Current trigger-inversion methods typically search the full pixel space under specific assumptions but offer no assurances that the estimated trigger is more than an adversarial perturbation that flips the model output. Here, we propose a data-free, zero-shot trigger-inversion strategy that restricts the search space while avoiding strong assumptions on trigger appearance. Specifically, we incorporate a diffusion-based generator guided by the target classifier; through iterative generation, we produce candidate triggers that align with the internal representations the model relies on for malicious behavior. Empirical evaluations, both quantitative and qualitative, show that our approach reconstructs triggers that effectively distinguish clean versus Trojaned models. DISTIL surpasses alternative methods by high margins, achieving up to 7.1% higher accuracy on the BackdoorBench dataset and a 9.4% improvement on trojaned object detection model scanning, offering a promising new direction for reliable backdoor defense without reliance on extensive data or strong prior assumptions about triggers. The code is available at https://github.com/AdaptiveMotorControlLab/DISTIL.
Generate, Refine, and Encode: Leveraging Synthesized Novel Samples for On-the-Fly Fine-Grained Category Discovery
PDF ↗In this paper, we investigate a practical yet challenging task: On-the-fly Category Discovery (OCD). This task focuses on the online identification of newly arriving stream data that may belong to both known and unknown categories, utilizing the category knowledge from only labeled data. Existing OCD methods are devoted to fully mining transferable knowledge from only labeled data. However, the transferability learned by these methods is limited because the knowledge contained in known categories is often insufficient, especially when few annotated data/categories are available in fine-grained recognition. To mitigate this limitation, we propose a diffusion-based OCD framework, dubbed DiffGRE, which integrates Generation, Refinement, and Encoding in a multi-stage fashion. Specifically, we first design an attribute-composition generation method based on cross-image interpolation in the diffusion latent space to synthesize novel samples. Then, we propose a diversity-driven refinement approach to select the synthesized images that differ from known categories for subsequent OCD model training. Finally, we leverage a semi-supervised leader encoding to inject additional category knowledge contained in synthesized data into the OCD models, which can benefit the discovery of both known and unknown categories during the on-the-fly inference process. Extensive experiments demonstrate the superiority of our DiffGRE over previous methods on six fine-grained datasets.
FedDifRC: Unlocking the Potential of Text-to-Image Diffusion Models in Heterogeneous Federated Learning
PDF ↗Federated learning aims at training models collaboratively across participants while protecting privacy. However, one major challenge for this paradigm is the data heterogeneity issue, where biased data preferences across multiple clients, harming the model's convergence and performance. In this paper, we first introduce powerful diffusion models into the federated learning paradigm and show that diffusion representations are effective steers during federated training. To explore the possibility of using diffusion representations in handling data heterogeneity, we propose a novel diffusion-inspired Federated paradigm with Diffusion Representation Collaboration, termed FedDifRC, leveraging meaningful guidance of diffusion models to mitigate data heterogeneity. The key idea is to construct text-driven diffusion contrasting and noise-driven diffusion regularization, aiming to provide abundant class-related semantic information and consistent convergence signals. On the one hand, we exploit the conditional feedback from the diffusion model for different text prompts to build a text-driven contrastive learning strategy. On the other hand, we introduce a noise-driven consistency regularization to align local instances with diffusion denoising representations, constraining the optimization region in the feature space. In addition, FedDifRC can be extended to a self-supervised scheme without relying on any labeled data. We also provide a theoretical analysis for FedDifRC to ensure convergence under non-convex objectives. The experiments on different scenarios validate the effectiveness of FedDifRC and the efficiency of crucial components.
Text-to-3D generation based on score distillation of pre-trained 2D diffusion models has gained increasing interest, with variational score distillation (VSD) as a remarkable example. VSD proves that vanilla score distillation can be improved by introducing an extra score-based model, which characterizes the distribution of images rendered from 3D models, to correct the distillation gradient. Despite the theoretical foundations, VSD, in practice, is likely to suffer from slow and sometimes ill-posed convergence.In this paper, we perform an in-depth investigation of the interplay between the introduced score model and the 3D model, and find that there exists a mismatching problem between LoRA and 3D distributions in practical implementation. We can simply adjust their optimization order to improve the generation quality. By doing so, the score model looks ahead to the current 3D state and hence yields more reasonable corrections. Nevertheless, naive lookahead VSD may suffer from unstable training in practice due to the potential over-fitting. To address this, we propose to use a linearized variant of the model for score distillation, giving rise to the Linearized Lookahead Variational Score Distillation (L^2-VSD). L^2-VSD can be realized efficiently with forward-mode autodiff functionalities of existing deep learning libraries. Extensive experiments validate the efficacy of L^2-VSD, revealing its clear superiority over prior score distillation-based methods. We also show that our method can be seamlessly incorporated into any other VSD-based text-to-3D framework.
Generating realistic 3D outdoor scenes is essential for applications in autonomous driving, virtual reality, environmental science, and urban development. Traditional 3D generation approaches using single-layer diffusion methods can produce detailed scenes for individual objects but struggle with high-resolution, large-scale outdoor environments due to scalability limitations. Recent hierarchical diffusion models tackle this by progressively scaling up low-resolution scenes. However, they often sample fine details from pure noise rather than from the coarse scene, which limits the efficiency. We propose a novel cube-absorb discrete diffusion (CADD) model, which employs low-resolution scenes as the base state in the diffusion process to generate fine details, eliminating the need to sample entirely from noise. Moreover, we introduce the Sparse Cube Diffusion Transformer (SCDT), a transformer-based model with a sparse cube attention operator, optimized for generating large-scale sparse voxel scenes. Our method demonstrates state-of-the-art performance on the CarlaSC and KITTI360 datasets, supported by qualitative visualizations and extensive ablation studies that highlight the impact of the CADD process and sparse cube attention operator on high-resolution 3D scene generation.
We propose 3D Super Resolution (3DSR), a novel 3D Gaussian-splatting-based super-resolution framework that leverages off-the-shelf diffusion-based 2D super-resolution models. 3DSR encourages 3D consistency across views via the use of an explicit 3D Gaussian-splatting-based scene representation. This makes the proposed 3DSR different from prior work, such as image upsampling or the use of video super-resolution, which either don't consider 3D consistency or aim to incorporate 3D consistency implicitly. Notably, our method enhances visual quality without additional fine-tuning, ensuring spatial coherence within the reconstructed scene. We evaluate 3DSR on MipNeRF360 and LLFF data, demonstrating that it produces high-resolution results that are visually compelling, while maintaining structural consistency in 3D reconstructions. Code will be released.
We present StyleMotif, a novel Stylized Motion Latent Diffusion model, generating motion conditioned on both content and style from multiple modalities. Unlike existing approaches that either focus on generating diverse motion content or transferring style from sequences, StyleMotif seamlessly synthesizes motion across a wide range of content while incorporating stylistic cues from multi-modal inputs, including motion, text, image, video, and audio. To achieve this, we introduce a style-content cross fusion mechanism and align a style encoder with a pre-trained multi-modal model, ensuring that the generated motion accurately captures the reference style while preserving realism. Extensive experiments demonstrate that our framework surpasses existing methods in stylized motion generation and exhibits emergent capabilities for multi-modal motion stylization, enabling more nuanced motion synthesis. Project Page: https://stylemotif.github.io.
Learning-based methods have made promising advances in low-light RAW image enhancement, while their capability to extremely dark scenes where the environmental illuminance drops as low as 0.0001 lux remains to be explored due to the lack of corresponding datasets. To this end, we propose a paired-to-paired data synthesis pipeline capable of generating well-calibrated extremely low-light RAW images at three precise illuminance ranges of 0.01-0.1 lux, 0.001-0.01 lux, and 0.0001-0.001 lux, together with high-quality sRGB references to comprise a large-scale paired dataset named See-in-the-Extremely-Dark (SIED) to benchmark low-light RAW image enhancement approaches. Furthermore, we propose a diffusion-based framework that leverages the generative ability and intrinsic denoising property of diffusion models to restore visually pleasing results from extremely low-SNR RAW inputs, in which an Adaptive Illumination Correction Module (AICM) and a color consistency loss are introduced to ensure accurate exposure correction and color restoration. Extensive experiments on the proposed SIED and publicly available benchmarks demonstrate the effectiveness of our method. The code and dataset are available at https://github.com/JianghaiSCU/SIED.
Physically-based rendering (PBR) has become a cornerstone in modern computer graphics, enabling realistic material representation and lighting interactions in 3D scenes. In this paper, we present MaterialMVP, a novel end-to-end model for generating PBR textures from 3D meshes and image prompts, addressing key challenges in multi-view material synthesis. Our approach leverages Reference Attention to extract and encode informative latent from the input reference images, enabling intuitive and controllable texture generation. We also introduce a Consistency-Regularized Training strategy to enforce stability across varying viewpoints and illumination conditions, ensuring illumination-invariant and geometrically consistent results. Additionally, we propose Dual-Channel Material Generation, which separately optimizes albedo and metallic-roughness (MR) textures while maintaining precise spatial alignment with the input images through Multi-Channel Aligned Attention. Learnable material embeddings are further integrated to capture the distinct properties of albedo and MR. Experimental results demonstrate that our model generates PBR textures with realistic behavior across diverse lighting scenarios, outperforming existing methods in both consistency and quality for scalable 3D asset creation.
Pathological image has been recognized as the gold standard for cancer diagnosis for more than a century. However, some internal regions of pathological images may inevitably exhibit various degradation issues, including low resolution, image blurring, and image noising, which will affect disease diagnosis, staging, and risk stratification.Existing pathological image restoration methods were mainly based on generative adversarial networks (GANs) to improve image quality, which are limited by the inherent instability and loss of structural details, often resulting in artifacts in the restored images.Large scale of whole slide images (WSIs) also makes it hard for efficient processing and restoration. To address these limitations, we propose a conditional visual autoregressive model (CVARPath) for next-scale token prediction, guided by the degraded tokens from the current scale. We introduce a novel framework that employs quantified encoders specifically designed for pathological image generation, which learns consistent sparse vocabulary tokens through self-supervised contrastive learning. Furthermore, our method efficiently compresses image patches into compact degraded sparse tokens at smaller scales and reconstructs high-quality large-scale whole slide images (WSIs). This is achieved using only an 8x8 vocabulary index for 256x256 images while maintaining minimal reconstruction loss. Experimental results demonstrate that our approach significantly enhances image quality, achieving an approximately 30% improvement in mean Frechet inception distance (FID) compared to popular conditional GANs and diffusion models across various degradation scenarios in pathological images.
We present Video Motion Graphs, a system designed to generate realistic human motion videos. Using a reference video and conditional signals such as music or motion tags, the system synthesizes new videos by first retrieving video clips with gestures matching the conditions and then generating interpolation frames to seamlessly connect clip boundaries. The core of our approach is HMInterp, a robust Video Frame Interpolation (VFI) model that enables seamless interpolation of discontinuous frames, even for complex motion scenarios like dancing. HMInterp i) employs a dual-branch interpolation approach, combining a Motion Diffusion Model for human skeleton motion interpolation with a diffusion-based video frame interpolation model for final frame generation. ii) adopts condition progressive training to effectively leverage identity strong and weak conditions, such as images and pose. These designs ensure both high video texture quality and accurate motion trajectory. Our Video Motion Graphs outperforms existing generative- and retrieval-based methods for human motion video generation. Our codes and pretrained models are public available.