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Zhuodong Li, Fei Hou 0001, Wencheng Wang 0001, Xuequan Lu, Ying He 0001

Orienting point clouds is a fundamental problem in computer graphics and 3D vision, with applications in reconstruction, segmentation, and analysis. While significant progress has been made, existing approaches mainly focus on watertight, object-level 3D models. The orientation of large-scale, non-watertight 3D scenes remains an underexplored challenge. To address this gap, we propose DACPO (Divide-And-Conquer Point Orientation), a novel framework that leverages a divide-and-conquer strategy for scalable and robust point cloud orientation. Rather than attempting to orient an unbounded scene at once, DACPO segments the input point cloud into smaller, manageable blocks, processes each block independently, and integrates the results through a global optimization stage. For each block, we introduce a two-step process: estimating initial normal orientations by a randomized greedy method and refining them by an adapted iterative Poisson surface reconstruction. To achieve consistency across blocks, we model inter-block relationships using an an undirected graph, where nodes represent blocks and edges connect spatially adjacent blocks. To reliably evaluate orientation consistency between adjacent blocks, we introduce the concept of the visible connected region, which defines the region over which visibility-based assessments are performed. The global integration is then formulated as a 0-1 integer-constrained optimization problem, with block flip states as binary variables. Despite the combinatorial nature of the problem, DACPO remains scalable by limiting the number of blocks (typically a few hundred for 3D scenes) involved in the optimization. Experiments on benchmark datasets demonstrate DACPO's strong performance, particularly in challenging large-scale, non-watertight scenarios where existing methods often fail. The source code is available at https://github.com/zd-lee/DACPO.

Junkai Huang 0004, Saswat Subhajyoti Mallick, Alejandro Amat, Marc Ruiz Olle, Albert Mosella-Montoro, Bernhard Kerbl, Francisco Vicente Carrasco 0001, Fernando De la Torre

Human-centered live events have always played a pivotal role in shaping culture and fostering social connections. Traditional 2D live transmissions fail to replicate the immersive quality of physical attendance. Addressing this gap, this paper proposes LiveSplats, a framework towards real-time, photo-realistic 3D reconstructions of live events using high-performance 3D Gaussian Splatting. Our solution capitalizes on strong geometric priors to optimize through distributed processing and load balancing, enabling interactive, freely explorable 3D experiences. By dividing scene reconstruction into actor-centric and environment-specific tasks, we employ hierarchical coarse-to-fine optimization to rapidly and accurately reconstruct human actors based on pose data, refining their geometry and appearance with photometric loss. For static environments, we focus on view-dependent appearance changes, streamlining rendering efficiency and maximizing GPU performance. To facilitate evaluation, we introduce (and distribute) a synthetic benchmark dataset of basketball games, offering high visual fidelity as ground truth. In both our synthetic benchmark and publicly available benchmarks, LiveSplats consistently outperforms existing approaches. The dataset is available at https://humansensinglab.github.io/basket-multiview.

Junming Huang 0002, Chi Wang 0004, Letian Li, Changxin Huang, Qiang Dai, Weiwei Xu 0003

Three-dimensional building generation is vital for applications in gaming, virtual reality, and digital twins, yet current methods face challenges in producing diverse, structured, and hierarchically coherent buildings. We propose BuildingBlock, a hybrid approach that integrates generative models, procedural content generation (PCG), and large language models (LLMs) to address these limitations. Specifically, our method introduces a two-phase pipeline: the Layout Generation Phase (LGP) and the Building Construction Phase (BCP). LGP reframes box-based layout generation as a point-cloud generation task, utilizing a newly constructed architectural dataset and a Transformer-based diffusion model to create globally consistent layouts. With LLMs, these layouts are extended into rule-based hierarchical designs, seamlessly incorporating component styles and spatial structures. The BCP leverages these layouts to guide PCG, enabling local-customizable, high-quality structured building generation. Experimental results demonstrate BuildingBlock ’s effectiveness in generating diverse and hierarchically structured buildings, achieving state-of-the-art results on multiple benchmarks, and paving the way for scalable and intuitive architectural workflows.

Yongtao Ge, Kangyang Xie, Guangkai Xu, Li Ke, Mingyu Liu, Longtao Huang, Hui Xue 0001, Hao Chen 0041, Chunhua Shen

Video matting has traditionally been limited by the lack of high-quality ground-truth data. Most existing video matting datasets provide only human-annotated imperfect alpha and foreground annotations, which must be composited to background images or videos during the training stage. Thus, the generalization capability of previous methods in real-world scenarios is typically poor. In this work, we propose to solve the problem from two perspectives. First, we emphasize the importance of large-scale pre-training by pursuing diverse synthetic and pseudo-labeled segmentation datasets. We also develop a scalable synthetic data generation pipeline that can render diverse human bodies and fine-grained hairs, yielding around 200 video clips with a 3-second duration for fine-tuning. Second, we introduce a novel video matting approach that can effectively leverage the rich priors from pre-trained video diffusion models. This architecture offers two key advantages. First, strong priors play a critical role in bridging the domain gap between synthetic and real-world scenes. Second, unlike most existing methods that process video matting frame-by-frame and use an independent decoder to aggregate temporal information, our model is inherently designed for video, ensuring strong temporal consistency. We provide a comprehensive quantitative evaluation across three benchmark datasets, demonstrating our approach’s superior performance, and present comprehensive qualitative results in diverse real-world scenes, illustrating the strong generalization capability of our method. Code is available at https://github.com/aim-uofa/GVM

Anindita Ghosh, Bing Zhou 0001, Rishabh Dabral, Jian Wang 0100, Vladislav Golyanik, Christian Theobalt, Philipp Slusallek, Chuan Guo 0002

We present DuetGen, a novel framework for generating interactive two-person dances from music. The key challenge of this task lies in the inherent complexities of two-person dance interactions, where the partners need to synchronize both with each other and with the music. Inspired by the recent advances in motion synthesis, we propose a two-stage solution: encoding two-person motions into discrete tokens and then generating these tokens from music. To effectively capture intricate interactions, we represent both dancers’ motions as a unified whole to learn the necessary motion tokens, and adopt a coarse-to-fine learning strategy in both the stages. Our first stage utilizes a VQ-VAE that hierarchically separates high-level semantic features at a coarse temporal resolution from low-level details at a finer resolution, producing two discrete token sequences at different abstraction levels. Subsequently, in the second stage, two generative masked transformers learn to map music signals to these dance tokens: the first producing high-level semantic tokens, and the second, conditioned on music and these semantic tokens, producing the low-level tokens. We train both transformers to learn to predict randomly masked tokens within the sequence, enabling them to iteratively generate motion tokens by filling an empty token sequence during inference. Through the hierarchical masked modeling and dedicated interaction representation, DuetGen achieves the generation of synchronized and interactive two-person dances across various genres. Extensive experiments and user studies on a benchmark duet dance dataset demonstrate state-of-the-art performance of DuetGen in motion realism, music-dance alignment, and partner coordination. Code and model weights are available at https://github.com/anindita127/DuetGen.

Lanjiong Li, Guanhua Zhao, Lingting Zhu, Zeyu Cai, Lequan Yu, Jian Zhang 0018, Zeyu Wang 0003

Recent research on generative models has primarily focused on creating product-ready visual outputs; however, designers often favor access to standardized asset libraries, a domain that has yet to be significantly enhanced by generative capabilities. Although open-world scenes provide ample raw materials for designers, efficiently extracting high-quality, standardized assets remains a challenge. To address this, we introduce AssetDropper, the first generative framework designed to extract any asset from reference images, providing artists with an open-world asset palette. Our model adeptly extracts a front view of selected subjects from input images, effectively handling complex scenarios such as perspective distortion and subject occlusion. We establish a synthetic dataset of more than 200,000 image-subject pairs and a real-world benchmark with thousands more for evaluation, facilitating the exploration of future research in downstream tasks. Furthermore, to ensure precise asset extraction that aligns well with the image prompts, we employ a pre-trained reward model to achieve a closed loop with feedback. We design the reward model to perform an inverse task that pastes the extracted assets back into the reference sources, which assists training with additional consistency and mitigates hallucination. Extensive experiments show that, with the aid of reward-driven optimization, AssetDropper achieves the state-of-the-art results in asset extraction. Our code and dataset are available at https://github.com/Lanjiong-Li/AssetDropper.

Yu'ang Feng, Shuyong Gao, Fuzhen Yan, Yicheng Song, Lingyi Hong, Junjie Hu, Wenqiang Zhang

Video Camouflaged Object Detection (VCOD) aims to segment objects whose appearances closely resemble their surroundings, posing a challenging and emerging task. Existing vision models often struggle in such scenarios due to the indistinguishable appearance of camouflaged objects and the insufficient exploitation of dynamic information in videos. To address these challenges, we propose an end-to-end VCOD framework inspired by human memory-recognition, which leverages historical video information by integrating memory reference frames for camouflaged sequence processing. Specifically, we design a dual-purpose decoder that simultaneously generates predicted masks and scores, enabling reference frame selection based on scores while introducing auxiliary supervision to enhance feature extraction. Furthermore, this study introduces a novel reference-guided multilevel asymmetric attention mechanism, effectively integrating long-term reference information with short-term motion cues for comprehensive feature extraction. By combining these modules, we develop the Scoring, Remember, and Reference (SRR) framework, which efficiently extracts information to locate targets and employs memory guidance to improve subsequent processing. With its optimized module design and effective utilization of video data, our model achieves significant performance improvements, surpassing existing approaches by approximately 10% on benchmark datasets while requiring fewer parameters (54M) and only a single pass through the video. The code will be made publicly available.

Wenjun Miao, Guansong Pang, Zihan Wang, Jin Zheng, Xiao Bai

Recent advancements in CLIP-based out-of-distribution (OOD) detection have shown promising results via regularization on prompt tuning, leveraging background features extracted from a few in-distribution (ID) samples as proxies for OOD features.However, these methods suffer from an inherent limitation: a lack of diversity in the extracted OOD features from the few-shot ID data.To address this issue, we propose to leverage external datasets as auxiliary outlier data (i.e., pseudo OOD samples) to extract rich, diverse OOD features, with the features from not only background regions but also foreground object regions, thereby supporting more discriminative prompt tuning for OOD detection. We further introduce Auxiliary Prompt Tuning (APT), a novel framework that can be used as a plug-in module to enable existing prompt tuning-based methods to utilize the auxiliary data for more accurate OOD detection.There are two key challenges of utilizing those auxiliary data in prompt tuning, including I) foreground-background decomposition of unlabeled auxiliary data with diverse outlying objects and II) optimization of foreground OOD features. APT tackles challenge I with an adaptive logit-based Kullback-Leibler divergence method and challenge II by constructing foreground-background pairs for each foreground region to enable effective exploitation of foreground OOD features. Extensive experiments on standard and hard OOD benchmarks show that APT achieves state-of-the-art performance, obtaining significant improvements in challenging scenarios, e.g., hard OOD and 1-shot detection.

Jiaxin Ai, Pengfei Zhou, Zhaopan Xu, Ming Li, Fanrui Zhang, Zizhen Li, Jianwen Sun, Yukang Feng, Baojin Huang, Zhongyuan Wang 等

As multi-modal large language models (MLLMs) frequently exhibit errors when solving scientific problems, evaluating the validity of their reasoning processes is critical for ensuring reliability and uncovering fine-grained model weaknesses. Since human evaluation is laborious and costly, prompting MLLMs as automated process judges has become a common practice. However, the reliability of these model-based judges remains uncertain. To address this, we introduce ProJudgeBench, the first comprehensive benchmark specifically designed for evaluating abilities of MLLM-based process judges. ProJudgeBench comprises 2,400 test cases and 50,118 step-level labels, spanning four scientific disciplines with diverse difficulty levels and multi-modal content. In ProJudgeBench, each step is meticulously annotated by human experts for correctness, error type, and explanation, enabling a systematic evaluation of judges' capabilities to detect, classify and diagnose errors. Evaluation on ProJudgeBench reveals a significant performance gap between open-source and proprietary models. To bridge this gap, we further propose ProJudge-173k, a large-scale instruction-tuning dataset, and a Dynamic Dual-Phase fine-tuning strategy that encourages models to explicitly reason through problem-solving before assessing solutions. Both contributions significantly enhance the process evaluation capabilities of open-source models. This project is available at: https://projudge.github.io.

Giacomo D' Amicantonio, Snehashis Majhi, Quan Kong, Lorenzo Garattoni, Gianpiero Francesca, Francois Bremond, Egor Bondarev

Video Anomaly Detection (VAD) is a challenging task due to the variability of anomalous events and the limited availability of labeled data. Under the Weakly-Supervised VAD (WSVAD) paradigm, only video-level labels are provided during training, while predictions are made at the frame level. Although state-of-the-art models perform well on simple anomalies (e.g., explosions), they struggle with complex real-world events (e.g., shoplifting). This difficulty stems from two key issues: (1) the inability of current models to address the diversity of anomaly types, as they process all categories with a shared model, overlooking category-specific features; and (2) the weak supervision signal, which lacks precise temporal information, limiting the ability to capture nuanced anomalous patterns blended with normal events. To address these challenges, we propose Gaussian Splatting-guided Mixture of Experts (GS-MoE), a novel framework that employs a set of expert models, each specialized in capturing specific anomaly types. These experts are guided by a temporal Gaussian splatting loss, enabling the model to leverage temporal consistency and enhance weak supervision. The Gaussian splatting approach encourages a more precise and comprehensive representation of anomalies by focusing on temporal segments most likely to contain abnormal events. The predictions from these specialized experts are integrated through a mixture-of-experts mechanism to model complex relationships across diverse anomaly patterns. Our approach achieves state-of-the-art performance, with a 91.58% AUC on the UCF-Crime dataset, and demonstrates superior results on XD-Violence and MSAD datasets. By leveraging category-specific expertise and temporal guidance, GS-MoE sets a new benchmark for VAD under weak supervision.

Quanhao Li, Zhen Xing, Rui Wang, Hui Zhang, Qi Dai, Zuxuan Wu

Recent advances in video generation have led to remarkable improvements in visual quality and temporal coherence. Upon this, trajectory-controllable video generation has emerged to enable precise object motion control through explicitly defined spatial paths.However, existing methods struggle with complex object movements and multi-object motion control, resulting in imprecise trajectory adherence, poor object consistency, and compromised visual quality.Furthermore, these methods only support trajectory control in a single format, limiting their applicability in diverse scenarios.Additionally, there is no publicly available dataset or benchmark specifically tailored for trajectory-controllable video generation, hindering robust training and systematic evaluation.To address these challenges, we introduce MagicMotion, a novel image-to-video generation framework that enables trajectory control through three levels of conditions from dense to sparse: masks, bounding boxes, and sparse boxes. Given an input image and trajectories, MagicMotion seamlessly animates objects along defined trajectories while maintaining object consistency and visual quality.Furthermore, we present MagicData, a large-scale trajectory-controlled video dataset, along with an automated pipeline for annotation and filtering. We also introduce MagicBench, a comprehensive benchmark that assesses both video quality and trajectory control accuracy across different numbers of objects.Extensive experiments demonstrate that MagicMotion outperforms previous methods across various metrics.

Heng Jia, Linchao Zhu, Na Zhao

Despite recent advances in feed-forward 3D Gaussian Splatting, generalizable 3D reconstruction remains challenging, particularly in multi-view correspondence modeling. Existing approaches face a fundamental trade-off: explicit methods achieve geometric precision but struggle with ambiguous regions, while implicit methods provide robustness but suffer from slow convergence. We present H3R, a hybrid framework that addresses this limitation by integrating volumetric latent fusion with attention-based feature aggregation. Our framework consists of two complementary components: an efficient latent volume that enforces geometric consistency through epipolar constraints, and a camera-aware Transformer that leverages Plucker coordinates for adaptive correspondence refinement. By integrating both paradigms, our approach enhances generalization while converging 2xfaster than existing methods. Furthermore, we show that spatial-aligned foundation models (e.g., SD-VAE) substantially outperform semantic-aligned models (e.g., DINOv2), resolving the mismatch between semantic representations and spatial reconstruction requirements. Our method supports variable-number and high-resolution input views while demonstrating robust cross-dataset generalization. Extensive experiments show that our method achieves state-of-the-art performance across multiple benchmarks, with significant PSNR improvements of 0.59 dB, 1.06 dB, and 0.22 dB on the RealEstate10K, ACID, and DTU datasets, respectively. Code is available at https://github.com/JiaHeng-DLUT/H3R.

Jiale Zhao, Xinyang Jiang, Junyao Gao, Yuhao Xue, Cairong Zhao

Unified vision-language models (VLMs) have recently shown remarkable progress, enabling a single model to flexibly address diverse tasks through different instructions within a shared computational architecture. This instruction-based control mechanism creates unique security challenges, as adversarial inputs must remain effective across multiple task instructions that may be unpredictably applied to process the same malicious content. In this paper, we introduce CrossVLAD, a new benchmark dataset carefully curated from MSCOCO with GPT-4-assisted annotations for systematically evaluating cross-task adversarial attacks on unified VLMs. CrossVLAD centers on the object-change objective--consistently manipulating a target object's classification across four downstream tasks--and proposes a novel success rate metric that measures simultaneous misclassification across all tasks, providing a rigorous evaluation of adversarial transferability. To tackle this challenge, we present CRAFT (Cross-task Region-based Attack Framework with Token-alignment), an efficient region-centric attack method. Extensive experiments on Florence-2 and other popular unified VLMs demonstrate that our method outperforms existing approaches in both overall cross-task attack performance and targeted object-change success rates, highlighting its effectiveness in adversarially influencing unified VLMs across diverse tasks.

Florin-Alexandru Vasluianu, Tim Seizinger, Zongwei Wu, Radu Timofte

Illumination in practical scenarios is inherently complex, involving colored light sources, occlusions, and diverse material interactions that produce intricate reflectance and shading effects. However, existing methods often oversimplify this challenge by assuming a single light source or uniform, white-balanced lighting, leaving many of these complexities unaddressed. In this paper, we introduce CL3AN, the first large-scale, high-resolution dataset of its kind designed to facilitate the restoration of images captured under multiple Colored Light sources to their Ambient-Normalized counterparts. Through benchmarking, we find that leading approaches often produce artifacts--such as illumination inconsistencies, texture leakage, and color distortion--primarily due to their limited ability to precisely disentangle illumination from reflectance. Motivated by this insight, we achieve such a desired decomposition through a novel learning framework that leverages explicit chromaticity-luminance components guidance, drawing inspiration from the principles of the Retinex model. Extensive evaluations on existing benchmarks and our dataset demonstrate the effectiveness of our approach, showcasing enhanced robustness under non-homogeneous color lighting and material-specific reflectance variations, all while maintaining a highly competitive computational cost. The benchmark, codes, and models are available at www.github.com/fvasluianu97/RLN2.

Han Han, Wei Zhai, Yang Cao, Bin Li, Zheng-jun Zha

Tracking Any Point (TAP) plays a crucial role in motion analysis. Video-based approaches rely on iterative local matching for tracking, but they assume linear motion during the blind time between frames, which leads to point loss under large displacements or nonlinear motion. The high temporal resolution and motion blur-free characteristics of event cameras provide continuous, fine-grained motion information, capturing subtle variations with microsecond precision. This paper presents an event-based framework for tracking any point, which tackles the challenges posed by spatial sparsity and motion sensitivity in events through two tailored modules. Specifically, to resolve ambiguities caused by event sparsity, a motion-guidance module incorporates kinematic vectors into the local matching process. Additionally, a variable motion aware module is integrated to ensure temporally consistent responses that are insensitive to varying velocities, thereby enhancing matching precision.To validate the effectiveness of the approach, two event dataset for tracking any point is constructed by simulation. The method improves the Survival_ 50 metric by 17.9% over event-only tracking of any point baseline. Moreover, on standard feature tracking benchmarks, it outperforms all existing methods, even those that combine events and video frames.

Yunyang Xiong, Chong Zhou, Xiaoyu Xiang, Lemeng Wu, Chenchen Zhu, Zechun Liu, Saksham Suri, Balakrishnan Varadarajan, Ramya Akula, Forrest Iandola 等

Segment Anything Model 2 (SAM 2) has emerged as a powerful tool for video object segmentation and tracking anything. Key components of SAM 2 that drive the impressive video object segmentation performance include a large multistage image encoder for frame feature extraction and a memory mechanism that stores memory contexts from past frames to help current frame segmentation. The high computation complexity of image encoder and memory module has limited its applications in real-world tasks, e.g., video object segmentation on mobile devices. To address this limitation, we propose EfficientTAMs, lightweight end-to-end track anything models that produce high-quality results with low latency and small model size. Our idea is based on adopting lightweight Vision Transformer (ViT) as an image encoder for video object segmentation, and introducing an efficient memory module, which reduces the complexity for both frame feature extraction and memory computation for current frame segmentation. We take vanilla lightweight ViTs and efficient memory module to build EfficientTAMs, and train the models on SA-1B and SA-V datasets for video object segmentation and track anything tasks. We evaluate on multiple video segmentation benchmarks including semi-supervised VOS and promptable video segmentation, and find that our proposed EfficientTAM with lightweight ViT performs comparably to SAM 2 model (SAM 2-HieraB+) with 1.6x speedup on A100 and 2.4x parameter reduction. On segment anything image tasks, our EfficientTAMs also perform favorably over original SAM with 20x speedup on A100 and 20x parameter reduction. On mobile devices such as iPhone 15 Pro Max, our EfficientTAM can run at 28 FPS for near real-time video object segmentation with reasonable quality, highlighting the capability of small models for on-device video object segmentation applications. Our EfficientTAM code and models are available at https://github.com/yformer/EfficientTAM.

Shyamgopal Karthik, Huseyin Coskun, Zeynep Akata, Sergey Tulyakov, Jian Ren, Anil Kag

Direct Preference Optimization (DPO) has emerged as a powerful approach to align text-to-image (T2I) models with human feedback. Unfortunately, successful application of DPO to T2I models requires a huge amount of resources to collect and label large-scale datasets, e.g., millions of generated paired images annotated with human preferences. In addition, these human preference datasets can get outdated quickly as the rapid improvements of T2I models lead to higher quality images. In this work, we investigate a scalable approach for collecting large-scale and fully synthetic datasets for DPO training. Specifically, the preferences for paired images are generated using a pre-trained reward function, eliminating the need for involving humans in the annotation process, greatly improving the dataset collection efficiency. Moreover, we demonstrate that such datasets allow averaging predictions across multiple models and collecting ranked preferences as opposed to pairwise preferences. Furthermore, we introduce RankDPO to enhance DPO-based methods using the ranking feedback. Applying RankDPO on SDXL and SD3-Medium models with our synthetically generated preference dataset "Syn-Pic" improves both prompt-following (on benchmarks like T2I-Compbench, GenEval, and DPG-Bench) and visual quality (through user studies). This pipeline presents a practical and scalable solution to develop better preference datasets to enhance the performance of text-to-image models.

Zhi Hou, Tianyi Zhang, Yuwen Xiong, Haonan Duan, Hengjun Pu, Ronglei Tong, Chengyang Zhao, Xizhou Zhu, Yu Qiao, Jifeng Dai 等

While recent vision-language-action models trained on diverse robot datasets exhibit promising generalization capabilities with limited in-domain data, their reliance on compact action heads to predict discretized or continuous actions constrains adaptability to heterogeneous action spaces. We present Dita, a scalable framework that leverages Transformer architectures to directly denoise continuous action sequences through a unified multimodal diffusion process. Departing from prior methods that condition denoising on fused embeddings via shallow networks, Dita employs in-context conditioning--enabling fine-grained alignment between denoised actions and raw visual tokens from historical observations. This design explicitly models action deltas and environmental nuances. By capitalizing on the Transformer's scalability, Dita effectively unifies cross-embodiment datasets spanning varying camera perspectives, tasks, and action spaces. Evaluations across extensive benchmarks demonstrate state-of-the-art or comparative performance in simulation. Notably, Dita achieves robust real-world adaptation to environmental variances and complex long-horizon tasks through 10-shot finetuning, using only third-person camera inputs. The architecture establishes a versatile, lightweight and open-source baseline for generalist robot policy learning. The code and website are included in the supplementary materials.

Jungeun Kim, Hyeongwoo Jeon, Jongseong Bae, Ha Young Kim

Sign language translation (SLT) is a challenging task that involves translating sign language images into spoken language. For SLT models to perform this task successfully, they must bridge the modality gap and identify subtle variations in sign language components to understand their meanings accurately. To address these challenges, we propose a novel gloss-free SLT framework called Multimodal Sign Language Translation (MMSLT), which leverages the representational capabilities of off-the-shelf multimodal large language models (MLLMs). Specifically, we use MLLMs to generate detailed textual descriptions of sign language components. Then, through our proposed multimodal-language pre-training module, we integrate these description features with sign video features to align them within the spoken sentence space. Our approach achieves state-of-the-art performance on benchmark datasets PHOENIX14T and CSL-Daily, highlighting the potential of MLLMs to be utilized effectively in SLT. Code is available at https://github.com/helpmeIamnewbie/MMSLT.

Jiarui Wang, Huiyu Duan, Yu Zhao, Juntong Wang, Guangtao Zhai, Xiongkuo Min

Recent breakthroughs in large multimodal models (LMMs) have significantly advanced both text-to-image (T2I) generation and image-to-text (I2T) interpretation. However, many generated images still suffer from issues related to perceptual quality and text-image alignment. Given the high cost and inefficiency of manual evaluation, an automatic metric that aligns with human preferences is desirable. To this end, we present EvalMi-50K, a comprehensive dataset and benchmark for evaluating large-multimodal image generation,which features (i) comprehensive tasks, encompassing 2,100 extensive prompts across 20 fine-grained task dimensions, and (ii) large-scale human-preference annotations, including 100K mean-opinion scores (MOSs) and 50K question-answering (QA) pairs annotated on 50,400 images generated from 24 T2I models.Based on EvalMi-50K, we propose LMM4LMM, an LMM-based metric for evaluating large multimodal T2I generation from multiple dimensions including perceptual quality, text-image correspondence, and task-specific accuracy.Extensive experimental results show that LMM4LMM achieves state-of-the-art performance on EvalMi-50K, and exhibits strong generalization ability on other AI-generated image evaluation benchmark datasets, manifesting the generality of both the EvalMi-50K dataset and LMM4LMM metric. Both EvalMi-50K and LMM4LMM will be released at https://github.com/IntMeGroup/LMM4LMM.