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3,752篇论文匹配“Planning”
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Theory · Reinforcement Learning and Planning

Andi Nika, Debmalya Mandal, Parameswaran Kamalaruban, Georgios Tzannetos, Goran Radanovic, Adish Singla

In this paper, we take a step towards a deeper understanding of learning from human preferences by systematically comparing the paradigm of reinforcement learning from human feedback (RLHF) with the recently proposed paradigm of direct preference optimization (DPO). We focus our attention on the class of loglinear policy parametrization and linear reward functions. In order to compare the two paradigms, we first derive minimax statistical bounds on the suboptimality gap induced by both RLHF and DPO, assuming access to an oracle that exactly solves the optimization problems. We provide a detailed discussion on the relative comparison between the two paradigms, simultaneously taking into account the sample size, policy and reward class dimensions, and the regularization temperature. Moreover, we extend our analysis to the approximate optimization setting and derive exponentially decaying convergence rates for both RLHF and DPO. Next, we analyze the setting where the ground-truth reward is not realizable and find that, while RLHF incurs a constant additional error, DPO retains its asymptotically decaying gap by just tuning the temperature accordingly. Finally, we extend our comparison to the Markov decision process setting, where we generalize our results with exact optimization. To the best of our knowledge, we are the first to provide such a comparative analysis for RLHF and DPO.

Deep Learning · Large Language Models

Wonje Choi, Woo Kyung Kim, Minjong Yoo, Honguk Woo

We address the challenge of utilizing large language models (LLMs) for complex embodied tasks, in the environment where decision-making systems operate timely on capacity-limited, off-the-shelf devices. We present DeDer, a framework for decomposing and distilling the embodied reasoning capabilities from LLMs to efficient, small language model (sLM)-based policies. In DeDer, the decision-making process of LLM-based strategies is restructured into a hierarchy with a reasoning-policy and planning-policy. The reasoning-policy is distilled from the data that is generated through the embodied in-context learning and self-verification of an LLM, so it can produce effective rationales. The planning-policy, guided by the rationales, can render optimized plans efficiently. In turn, DeDer allows for adopting sLMs for both policies, deployed on off-the-shelf devices. Furthermore, to enhance the quality of intermediate rationales, specific to embodied tasks, we devise the embodied knowledge graph, and to generate multiple rationales timely through a single inference, we also use the contrastively prompted attention model. Our experiments with the ALFRED benchmark demonstrate that DeDer surpasses leading language planning and distillation approaches, indicating the applicability and efficiency of sLM-based embodied policies derived through DeDer.

Deep Learning · Sequential Models, Time series

Yara Shamshoum, Nitzan Hodos, Yuval Sieradzki, Assaf Schuster

Many recent works use machine learning models to solve various complex algorithmic problems. However, these models attempt to reach a solution without considering the problem's required computational complexity, which can be detrimental to their ability to solve it correctly. In this work we investigate the effect of computational time and memory on generalization of implicit algorithmic solvers. To do so, we focus on the Differentiable Neural Computer (DNC), a general problem solver that also lets us reason directly about its usage of time and memory. In this work, we argue that the number of planning steps the model is allowed to take, which we call ”planning budget”, is a constraint that can cause the model to generalize poorly and hurt its ability to fully utilize its external memory. We evaluate our method on Graph Shortest Path, Convex Hull, Graph MinCut and Associative Recall, and show how the planning budget can drastically change the behavior of the learned algorithm, in terms of learned time complexity, training time, stability and generalization to inputs larger than those seen during training.

Applications · Time Series

Yanfei Zhou, Lars Lindemann, Matteo Sesia

This paper presents a new conformal method for generating *simultaneous* forecasting bands guaranteed to cover the *entire path* of a new random trajectory with sufficiently high probability. Prompted by the need for dependable uncertainty estimates in motion planning applications where the behavior of diverse objects may be more or less unpredictable, we blend different techniques from online conformal prediction of single and multiple time series, as well as ideas for addressing heteroscedasticity in regression. This solution is both principled, providing precise finite-sample guarantees, and effective, often leading to more informative predictions than prior methods.

Theory · Reinforcement Learning and Planning

Tianchen Zhou, Hairi, Haibo Yang, Jia (Kevin) Liu, Tian Tong, Fan Yang, Michinari Momma, Yan Gao

Reinforcement learning with multiple, potentially conflicting objectives is pervasive in real-world applications, while this problem remains theoretically under-explored. This paper tackles the multi-objective reinforcement learning (MORL) problem and introduces an innovative actor-critic algorithm named MOAC which finds a policy by iteratively making trade-offs among conflicting reward signals. Notably, we provide the first analysis of finite-time Pareto-stationary convergence and corresponding sample complexity in both discounted and average reward settings. Our approach has two salient features: (a) MOAC mitigates the cumulative estimation bias resulting from finding an optimal common gradient descent direction out of stochastic samples. This enables provable convergence rate and sample complexity guarantees independent of the number of objectives; (b) With proper momentum coefficient, MOAC initializes the weights of individual policy gradients using samples from the environment, instead of manual initialization. This enhances the practicality and robustness of our algorithm. Finally, experiments conducted on a real-world dataset validate the effectiveness of our proposed method.

Optimization · Learning for Optimization

zhi Zheng, Shunyu Yao, Zhenkun Wang, Tong Xialiang, Mingxuan Yuan, Ke Tang

The min-max vehicle routing problem (min-max VRP) traverses all given customers by assigning several routes and aims to minimize the length of the longest route. Recently, reinforcement learning (RL)-based sequential planning methods have exhibited advantages in solving efficiency and optimality. However, these methods fail to exploit the problem-specific properties in learning representations, resulting in less effective features for decoding optimal routes. This paper considers the sequential planning process of min-max VRPs as two coupled optimization tasks: customer partition for different routes and customer navigation in each route (i.e., partition and navigation). To effectively process min-max VRP instances, we present a novel attention-based Partition-and-Navigation encoder (P&N Encoder) that learns distinct embeddings for partition and navigation. Furthermore, we utilize an inherent symmetry in decoding routes and develop an effective agent-permutation-symmetric (APS) loss function. Experimental results demonstrate that the proposed Decoupling-Partition-Navigation (DPN) method significantly surpasses existing learning-based methods in both single-depot and multi-depot min-max VRPs. Our code is available at

Applications · Language, Speech and Dialog

Qinlin Zhao, Jindong Wang, Yixuan Zhang, Yiqiao Jin, Kaijie Zhu, Hao Chen, Xing Xie

Large language models (LLMs) have been widely used as agents to complete different tasks, such as personal assistance or event planning. Although most of the work has focused on cooperation and collaboration between agents, little work explores *competition*, another important mechanism that promotes the development of society and economy. In this paper, we seek to examine the competition dynamics in LLM-based agents. We first propose a general framework for studying the competition between agents. Then, we implement a practical competitive environment using GPT-4 to simulate a virtual town with two types of agents, including restaurant agents and customer agents. Specifically, the restaurant agents compete with each other to attract more customers, where competition encourages them to transform, such as cultivating new operating strategies. Simulation experiments reveal several interesting findings at the micro and macro levels, which align well with existing market and sociological theories. We hope that the framework and environment can be a promising testbed to study the competition that fosters understanding of society. Code is available at: https://github.com/microsoft/competeai.

Theory · Reinforcement Learning and Planning

Weiye Zhao, Feihan Li, Yifan Sun, Rui Chen, Tianhao Wei, Changliu Liu

In recent years, trust region on-policy reinforcement learning has achieved impressive results in addressing complex control tasks and gaming scenarios. However, contemporary state-of-the-art algorithms within this category primarily emphasize improvement in expected performance, lacking the ability to control over the worst-case performance outcomes. To address this limitation, we introduce a novel objective function, optimizing which leads to guaranteed monotonic improvement in the lower probability bound of performance with high confidence. Building upon this groundbreaking theoretical advancement, we further introduce a practical solution called Absolute Policy Optimization (APO). Our experiments demonstrate the effectiveness of our approach across challenging continuous control benchmark tasks and extend its applicability to mastering Atari games. Our findings reveal that APO as well as its efficient variation Proximal Absolute Policy Optimization (PAPO) significantly outperforms state-of-the-art policy gradient algorithms, resulting in substantial improvements in worst-case performance, as well as expected performance.

Theory · Reinforcement Learning and Planning

Kaiwen Wang, Owen Oertell, Alekh Agarwal, Nathan Kallus, Wen Sun

In this paper, we prove that Distributional Reinforcement Learning (DistRL), which learns the return distribution, can obtain second-order bounds in both online and offline RL in general settings with function approximation. Second-order bounds are instance-dependent bounds that scale with the variance of return, which we prove are tighter than the previously known small-loss bounds of distributional RL. To the best of our knowledge, our results are the first second-order bounds for low-rank MDPs and for offline RL. When specializing to contextual bandits (one-step RL problem), we show that a distributional learning based optimism algorithm achieves a second-order worst-case regret bound, and a second-order gap dependent bound, simultaneously. We also empirically demonstrate the benefit of DistRL in contextual bandits on real-world datasets. We highlight that our analysis with DistRL is relatively simple, follows the general framework of optimism in the face of uncertainty and does not require weighted regression. Our results suggest that DistRL is a promising framework for obtaining second-order bounds in general RL settings, thus further reinforcing the benefits of DistRL.

Theory · Reinforcement Learning and Planning

Shuai Zhang, Heshan Fernando, Miao Liu, Keerthiram Murugesan, Songtao Lu, Pin-Yu Chen, Tianyi Chen, Meng Wang

This paper studies the transfer reinforcement learning (RL) problem where multiple RL problems have different reward functions but share the same underlying transition dynamics. In this setting, the Q-function of each RL problem (task) can be decomposed into a successor feature (SF) and a reward mapping: the former characterizes the transition dynamics, and the latter characterizes the task-specific reward function. This Q-function decomposition, coupled with a policy improvement operator known as generalized policy improvement (GPI), reduces the sample complexity of finding the optimal Q-function, and thus the SF & GPI framework exhibits promising empirical performance compared to traditional RL methods like Q-learning. However, its theoretical foundations remain largely unestablished, especially when learning the successor features using deep neural networks (SF-DQN). This paper studies the provable knowledge transfer using SFs-DQN in transfer RL problems. We establish the first convergence analysis with provable generalization guarantees for SF-DQN with GPI. The theory reveals that SF-DQN with GPI outperforms conventional RL approaches, such as deep Q-network, in terms of both faster convergence rate and better generalization. Numerical experiments on real and synthetic RL tasks support the superior performance of SF-DQN & GPI, aligning with our theoretical findings.

Theory · Reinforcement Learning and Planning

Tonghe Zhang, Yu Chen, Longbo Huang

This work pioneers regret analysis of risk-sensitive reinforcement learning in partially observable environments with hindsight observation, addressing a gap in theoretical exploration. We introduce a novel formulation that integrates hindsight observations into a Partially Observable Markov Decision Process (POMDP) framework, where the goal is to optimize accumulated reward under the entropic risk measure. We develop the first provably efficient RL algorithm tailored for this setting. We also prove by rigorous analysis that our algorithm achieves polynomial regret $\tilde{O}\left(\frac{e^{|{\gamma}|H}-1}{|{\gamma}|H}H^2\sqrt{KHS^2OA}\right)$, which outperforms or matches existing upper bounds when the model degenerates to risk-neutral or fully observable settings. We adopt the method of change-of-measure and develop a novel analytical tool of beta vectors to streamline mathematical derivations. These techniques are of particular interest to the theoretical study of reinforcement learning.

Deep Learning · Generative Models and Autoencoders

Ling Yang, Zhaochen Yu, Chenlin Meng, Minkai Xu, Stefano Ermon, Bin Cui

Diffusion models have exhibit exceptional performance in text-to-image generation and editing. However, existing methods often face challenges when handling complex text prompts that involve multiple objects with multiple attributes and relationships. In this paper, we propose a brand new training-free text-to-image generation/editing framework, namely Recaption, Plan and Generate (RPG), harnessing the powerful chain-of-thought reasoning ability of multimodal LLMs to enhance the compositionality of text-to-image diffusion models. Our approach employs the MLLM as a global planner to decompose the process of generating complex images into multiple simpler generation tasks within subregions. We propose complementary regional diffusion to enable region-wise compositional generation. Furthermore, we integrate text-guided image generation and editing within the proposed RPG in a closed-loop fashion, thereby enhancing generalization ability. Extensive experiments demonstrate our RPG outperforms state-of-the-art text-to-image models, including DALL-E 3 and SDXL, particularly in multi-category object composition and text-image semantic alignment. Notably, our RPG framework exhibits wide compatibility with various MLLM architectures and diffusion backbones. Our code is available at https://github.com/YangLing0818/RPG-DiffusionMaster

Applications · Robotics

Pengying Wu, Yao Mu, Bingxian Wu, Yi Hou, Ji Ma, Shanghang Zhang, Chang Liu

In the realm of household robotics, the Zero-Shot Object Navigation (ZSON) task empowers agents to adeptly traverse unfamiliar environments and locate objects from novel categories without prior explicit training. This paper introduces VoroNav, a novel semantic exploration framework that proposes the Reduced Voronoi Graph to extract exploratory paths and planning nodes from a semantic map constructed in real time. By harnessing topological and semantic information, VoroNav designs text-based descriptions of paths and images that are readily interpretable by a large language model (LLM). In particular, our approach presents a synergy of path and farsight descriptions to represent the environmental context, enabling LLM to apply commonsense reasoning to ascertain waypoints for navigation. Extensive evaluation on HM3D and HSSD validates VoroNav surpasses existing benchmarks in both success rate and exploration efficiency (absolute improvement: +2.8% Success and +3.7% SPL on HM3D, +2.6% Success and +3.8% SPL on HSSD). Additionally introduced metrics that evaluate obstacle avoidance proficiency and perceptual efficiency further corroborate the enhancements achieved by our method in ZSON planning. Project page: https://voro-nav.github.io

Theory · Game Theory

Young Wu, Jeremy McMahan, Yiding Chen, Yudong Chen, Jerry Zhu, Qiaomin Xie

We study the game modification problem, where a benevolent game designer or a malevolent adversary modifies the reward function of a zero-sum Markov game so that a target deterministic or stochastic policy profile becomes the unique Markov perfect Nash equilibrium and has a value within a target range, in a way that minimizes the modification cost. We characterize the set of policy profiles that can be installed as the unique equilibrium of a game and establish sufficient and necessary conditions for successful installation. We propose an efficient algorithm that solves a convex optimization problem with linear constraints and then performs random perturbation to obtain a modification plan with a near-optimal cost.

Reinforcement Learning · Planning

Yuhui Wang, Weida Li, Francesco Faccio, Qingyuan Wu, Jürgen Schmidhuber

Value iteration networks (VINs) enable end-to-end learning for planning tasks by employing a differentiable "planning module" that approximates the value iteration algorithm. However, long-term planning remains a challenge because training very deep VINs is difficult. To address this problem, we embed highway value iteration---a recent algorithm designed to facilitate long-term credit assignment---into the structure of VINs. This improvement augments the "planning module" of the VIN with three additional components: 1) an "aggregate gate," which constructs skip connections to improve information flow across many layers; 2) an "exploration module," crafted to increase the diversity of information and gradient flow in spatial dimensions; 3) a "filter gate" designed to ensure safe exploration. The resulting novel highway VIN can be trained effectively with hundreds of layers using standard backpropagation. In long-term planning tasks requiring hundreds of planning steps, deep highway VINs outperform both traditional VINs and several advanced, very deep NNs.

Applications · Robotics

Zhaoliang Wan, Yonggen Ling, Senlin Yi, Lu Qi, Wang Lee, Minglei Lu, Sicheng Yang, Xiao Teng, Peng Lu, Xu Yang 等

This paper addresses the scarcity of large-scale datasets for accurate object-in-hand pose estimation, which is crucial for robotic in-hand manipulation within the "Perception-Planning-Control" paradigm. Specifically, we introduce VinT-6D, the first extensive multi-modal dataset integrating vision, touch, and proprioception, to enhance robotic manipulation. VinT-6D comprises 2 million VinT-Sim and 0.1 million VinT-Real entries, collected via simulations in Mujoco and Blender and a custom-designed real-world platform. This dataset is tailored for robotic hands, offering models with whole-hand tactile perception and high-quality, well-aligned data. To the best of our knowledge, the VinT-Real is the largest considering the collection difficulties in the real-world environment so it can bridge the gap of simulation to real compared to the previous works. Built upon VinT-6D, we present a benchmark method that shows significant improvements in performance by fusing multi-modal information. The project is available at https://VinT-6D.github.io/.

Reinforcement Learning · Function Approximation

Sattar Vakili, Farhang Nabiei, Da-shan Shiu, Alberto Bernacchia

Achieving sample efficiency in Reinforcement Learning (RL) is primarily hinged on the efficient exploration of the underlying environment, but it is still unknown what are the best exploration strategies in different settings. We consider the *reward-free* RL problem, which operates in two phases: an exploration phase, where the agent gathers exploration trajectories over episodes irrespective of any predetermined reward function, and a subsequent planning phase, where a reward function is introduced. The agent then utilizes the episodes from the exploration phase to calculate a near-optimal policy. Existing algorithms and sample complexities for reward-free RL are limited to tabular, linear or very smooth function approximations, leaving the problem largely open for more general cases. We consider a broad range of kernel-based function approximations, including non-smooth kernels, and propose an algorithm based on adaptive domain partitioning. We show that our algorithm achieves order-optimal sample complexity for a large class of common kernels, which includes Matérn and Neural Tangent kernels.

Applications · Chemistry and Drug Discovery

Henry W. Sprueill, Carl Edwards, Khushbu Agarwal, Mariefel Olarte, Udishnu Sanyal, Conrad Johnston, Hongbin Liu, Heng Ji, Sutanay Choudhury

The discovery of new catalysts is essential for the design of new and more efficient chemical processes in order to transition to a sustainable future. We introduce an AI-guided computational screening framework unifying linguistic reasoning with quantum-chemistry based feedback from 3D atomistic representations. Our approach formulates catalyst discovery as an uncertain environment where an agent actively searches for highly effective catalysts via the iterative combination of large language model (LLM)-derived hypotheses and atomistic graph neural network (GNN)-derived feedback. Identified catalysts in intermediate search steps undergo structural evaluation based on spatial orientation, reaction pathways, and stability. Scoring functions based on adsorption energies and reaction energy barriers steer the exploration in the LLM's knowledge space toward energetically favorable, high-efficiency catalysts. We introduce planning methods that automatically guide the exploration without human input, providing competitive performance against expert-enumerated chemical descriptor-based implementations. By integrating language-guided reasoning with computational chemistry feedback, our work pioneers AI-accelerated, trustworthy catalyst discovery.

Deep Learning · Other Representation Learning

Daniel Shalam, Simon Korman

The Balanced-Pairwise-Affinities (BPA) feature transform is designed to upgrade the features of a set of input items to facilitate downstream matching or grouping related tasks. The transformed set encodes a rich representation of high order relations between the input features. A particular min-cost-max-flow fractional matching problem, whose entropy regularized version can be approximated by an optimal transport (OT) optimization, leads to a transform which is efficient, differentiable, equivariant, parameterless and probabilistically interpretable. While the Sinkhorn OT solver has been adapted extensively in many contexts, we use it differently by minimizing the cost between a set of features to *itself* and using the transport plan's *rows* as the new representation.Empirically, the transform is highly effective and flexible in its use and consistently improves networks it is inserted into, in a variety of tasks and training schemes. We demonstrate state-of-the-art results in few-shot classification, unsupervised image clustering and person re-identification. Code is available at github.com/DanielShalam/BPA .

Theory · Reinforcement Learning and Planning

Danil Provodin, Maurits Kaptein, Mykola Pechenizkiy

We present a new algorithm based on posterior sampling for learning in Constrained Markov Decision Processes (CMDP) in the infinite-horizon undiscounted setting. The algorithm achieves near-optimal regret bounds while being advantageous empirically compared to the existing algorithms. Our main theoretical result is a Bayesian regret bound for each cost component of $\tilde{O} (DS\sqrt{AT})$ for any communicating CMDP with $S$ states, $A$ actions, and diameter $D$. This regret bound matches the lower bound in order of time horizon $T$ and is the best-known regret bound for communicating CMDPs achieved by a computationally tractable algorithm. Empirical results show that our posterior sampling algorithm outperforms the existing algorithms for constrained reinforcement learning.