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9,256篇论文匹配“Diffusion models”
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Hanlin Li, Wenming Weng, Yueyi Zhang, Zhiwei Xiong

Scene flow provides the fundamental information of the scene dynamics. Existing scene flow estimation methods typically rely on the correlation between only a consecutive point cloud pair, which makes them limited to the instantaneous state of the scene and face challenges in real-world scenarios with factors like occlusion, noise, and diverse motion of background and foreground. In this paper, we study the joint sequential scene flow estimation and future scene flow prediction on point cloud sequences. The expanded sequential input introduces long-term and high-order motion information. We propose GenFlow3D, a recurrent neural network model which integrates diffusion in the decoder to better incorporate the two tasks and enhance the ability to extract general motion patterns. A transformer-based denoising network is adopted to help capture useful information. Depending on the input point clouds, discriminative condition signals are generated to guide the diffusion decoder to switch among different modes specific for scene flow estimation and prediction in a multi-scale manner. GenFlow3D is evaluated on the real-world datasets nuScenes and Argoverse 2, and demonstrates superior performance compared with the existing methods. Our code is available at https://github.com/ustc-hlli/GenFlow3D.

Fei Yin, Mallikarjun B R, Chun-Han Yao, Rafal K. Mantiuk, Varun Jampani

We present a novel framework for generating high-quality, animatable 4D avatar from a single image. While recent advances have shown promising results in 4D avatar creation, existing methods either require extensive multiview data or struggle with geometry accuracy and identity consistency. To address these limitations, we propose a comprehensive system that leverages geometry, image, and video priors to create full-view, animatable avatars. Our approach first obtains initial coarse geometry through 3D-GAN inversion. Then, it enhances multiview textures using depth-guided warping signals for cross-view consistency with the help of the image diffusion model. To handle expression animation, we incorporate a video prior with synchronized driving signals across viewpoints. We further introduce a Consistent-Inconsistent training to effectively handle data inconsistencies during 4D reconstruction. Experimental results demonstrate that our method achieves superior quality compared to the prior art, while maintaining consistency across different viewpoints and expressions.

Geon Yeong Park, Sang Wan Lee, Jong Chul Ye

Diffusion distillation models effectively accelerate reverse sampling by compressing the process into fewer steps. However, these models still exhibit a performance gap compared to their pre-trained diffusion model counterparts, exacerbated by distribution shifts and accumulated errors during multi-step sampling. To address this, we introduce Distillation++, a novel inference-time distillation framework that reduces this gap by incorporating teacher-guided refinement during sampling. Inspired by recent advances in conditional sampling, our approach recasts student model sampling as a proximal optimization problem with a score distillation sampling loss (SDS). To this end, we integrate distillation optimization during reverse sampling, which can be viewed as teacher guidance that drives student sampling trajectory towards the clean manifold using pre-trained diffusion models. Thus, Distillation++ improves the denoising process in real-time without additional source data or fine-tuning. Distillation++ demonstrates substantial improvements over state-of-the-art distillation baselines, particularly in early sampling stages, positioning itself as a robust guided sampling process crafted for diffusion distillation models.

Chaojun Ni, Xiaofeng Wang, Zheng Zhu, Weijie Wang, Haoyun Li, Guosheng Zhao, Jie Li, Wenkang Qin, Guan Huang, Wenjun Mei

Interactive 3D generation is gaining momentum and capturing extensive attention for its potential to create immersive virtual experiences. However, a critical challenge in current 3D generation technologies lies in achieving real-time interactivity. To address this issue, we introduce WonderTurbo, the first real-time interactive 3D scene generation framework capable of generating novel perspectives of 3D scenes within 0.72 seconds. Specifically, WonderTurbo accelerates both geometric and appearance modeling in 3D scene generation. In terms of geometry, we propose StepSplat, an innovative method that constructs efficient 3D geometric representations through dynamic updates, each taking only 0.26 seconds. Additionally, we design QuickDepth, a lightweight depth completion module that provides consistent depth input for StepSplat, further enhancing geometric accuracy. For appearance modeling, we develop FastPaint, a 2-steps diffusion model tailored for instant inpainting, which focuses on maintaining spatial appearance consistency. Experimental results demonstrate that WonderTurbo achieves a remarkable 15xspeedup compared to baseline methods, while preserving excellent spatial consistency and delivering high-quality output.

Bowen Zhang, Sicheng Xu, Chuxin Wang, Jiaolong Yang, Feng Zhao, Dong Chen, Baining Guo

In this paper, we present a novel framework for video-to-4D generation that creates high-quality dynamic 3D content from single video inputs. Direct 4D diffusion modeling is extremely challenging due to costly data construction and the high-dimensional nature of jointly representing 3D shape, appearance, and motion. We address these challenges by introducing a Direct 4DMesh-to-GS Variation Field VAE that directly encodes canonical Gaussian Splats (GS) and their temporal variations from 3D animation data without per-instance fitting, and compresses high-dimensional animations into a compact latent space. Building upon this efficient representation, we train a Gaussian Variation Field diffusion model with temporal-aware Diffusion Transformer conditioned on input videos and canonical GS. Trained on carefully-curated animatable 3D objects from the Objaverse dataset, our model demonstrates superior generation quality compared to existing methods. It also exhibits remarkable generalization to in-the-wild video inputs despite being trained exclusively on synthetic data, paving the way for generating high-quality animated 3D content. Project page: https://gvfdiffusion.github.io/.

Jiwon Kim, Pureum Kim, SeonHwa Kim, Soobin Park, Eunju Cha, Kyong Hwan Jin

Recent advancements in controllable text-to-image (T2I) diffusion models, such as Ctrl-X and FreeControl, have demonstrated robust spatial and appearance control without requiring auxiliary module training. However, these models often struggle to accurately preserve spatial structures and fail to capture fine-grained conditions related to object poses and scene layouts. To address these challenges, we propose a training-free Dual Recursive Feedback (DRF) system that properly reflects control conditions in controllable T2I models. The proposed DRF consists of appearance feedback and generation feedback that recursively refines the intermediate latents to better reflect the given appearance information and the user's intent.This dual-update mechanism guides latent representations toward reliable manifolds, effectively integrating structural and appearance attributes. Our approach enables fine-grained generation even between class-invariant structure-appearance fusion, such as transferring human motion onto a tiger's form. Extensive experiments demonstrate the efficacy of our method in producing high-quality, semantically coherent, and structurally consistent image generations. Our source code is available at https://github.com/jwonkm/DRF.

Ziyang Ren, Ping Wei, Shangqi Deng, Haowen Tang, Jiapeng Li, Huan Li

Pedestrian trajectory prediction is crucial for many intelligent tasks. While existing methods predict future trajectories from fixed-frame historical observations, they are limited by the observational perspective and the need for extensive historical information, resulting in prediction delays and inflexible generalization in real-time systems. In this paper, we propose a novel task called Transferable Online Pedestrian Trajectory Prediction (TOTP), which synchronously predicts future trajectories with variable observations and enables effective task transfer under different observation constraints. To advance TOTP modeling, we propose a Temporal-Adaptive Mamba Latent Diffusion (TAMLD) model. It utilizes the Social-Implicit Mamba Synthesizer to extract motion states with social interaction and refine temporal representations through Temporal-Aware Distillation. A Trend-Conditional Mamba Decomposer generates the motion latent distribution of the future motion trends and predicts future motion trajectories through sampling decomposition. We utilize Motion-Latent Mamba Diffusion to reconstruct the latent space disturbed by imbalanced temporal noise. Our method achieves state-of-the-art results on multiple datasets and tasks, showcasing temporal adaptability and generalization ability.

Paweł Skierś, Kamil Deja

In this work, we introduce JDCL - a new method for continual learning with generative rehearsal based on joint diffusion models. Neural networks suffer from catastrophic forgetting defined as abrupt loss in the model's performance when retrained with additional data coming from a different distribution. Generative-replay-based continual learning methods try to mitigate this issue by retraining a model with a combination of new and rehearsal data sampled from a generative model. In this work, we propose to extend this idea by combining a continually trained classifier with a diffusion-based generative model into a single - jointly optimized neural network. We show that such shared parametrization, combined with the knowledge distillation technique allows for stable adaptation to new tasks without catastrophic forgetting. We evaluate our approach on several benchmarks, where it outperforms recent state-of-the-art generative replay techniques. Additionally, we extend our method to the semi-supervised continual learning setup, where it outperforms competing buffer-based replay techniques, and evaluate, in a self-supervised manner, the quality of trained representations.

Zijian Dong, Longteng Duan, Jie Song, Michael J. Black, Andreas Geiger

We present MoGA, a novel method to reconstruct high-fidelity 3D Gaussian avatars from a single-view image. The main challenge lies in inferring unseen appearance and geometric details while ensuring 3D consistency and realism. Most previous methods rely on 2D diffusion models to synthesize unseen views; however, these generated views are sparse and inconsistent, resulting in unrealistic 3D artifacts and blurred appearance. To address these limitations, we leverage a generative avatar model, that can generate diverse 3D avatars by sampling deformed Gaussians from a learned prior distribution. Due to limited 3D training data, such a 3D model alone cannot capture all image details of unseen identities. Consequently, we integrate it as a prior, ensuring 3D consistency by projecting input images into its latent space and enforcing additional 3D appearance and geometric constraints. Our novel approach formulates Gaussian avatar creation as model inversion by fitting the generative avatar to synthetic views from 2D diffusion models. The generative avatar provides an initialization for model fitting, enforces 3D regularization, and helps in refining pose. Experiments show that our method surpasses state-of-the-art techniques and generalizes well to real-world scenarios. Our Gaussian avatars are also inherently animatable. For code, see https:// zj-dong.github.io/ MoGA/

Emery Pierson, Lei Li, Angela Dai, Maks Ovsjanikov

Deep functional maps have recently emerged as a powerful tool for solving non-rigid shape correspondence tasks. Methods that use this approach combine the power and flexibility of the functional map framework, with data-driven learning for improved accuracy and generality. However, most existing methods in this area restrict the learning aspect only to the feature functions and still rely on axiomatic modeling for formulating the training loss or for functional map regularization inside the networks. This limits both the accuracy and the applicability of the resulting approaches only to scenarios where assumptions of the axiomatic models hold. In this work, we show, for the first time, that both in-network regularization and functional map training can be replaced with data-driven methods. For this, we first train a generative model of functional maps in the spectral domain using score-based generative modeling, built from a large collection of high-quality maps. We then exploit the resulting model to promote the structural properties of ground truth functional maps on new shape collections. Remarkably, we demonstrate that the learned models are category-agnostic, and can fully replace commonly used strategies such as enforcing Laplacian commutativity or orthogonality of functional maps. Our key technical contribution is a novel distillation strategy from diffusion models in the spectral domain. Experiments demonstrate that our learned regularization leads to better results than axiomatic approaches for zero-shot non-rigid shape matching. Our code is available at: https://github.com/daidedou/diffumatch/

Yuanshen Guan, Ruikang Xu, Yinuo Liao, Mingde Yao, Lizhi Wang, Zhiwei Xiong

While diffusion models have demonstrated significant success in standard dynamic range (SDR) image synthesis, generating high dynamic range (HDR) images with higher luminance and broader color gamuts remains challenging. This arises primarily from two factors: (1) The incompatibility between pretrained SDR image auto-encoders and the high-bit-depth HDR images; (2) The lack of large-scale HDR image datasets for effective learning and supervision. In this paper, we propose a novel framework for HDR image generation with two key innovations: (1) Decomposed HDR Image Generation: We leverage a double-layer HDR image format to decompose the HDR image into two low-bit-depth components: an SDR image with a corresponding Gain Map (GM).This format is inherently compatible with pretrained SDR auto-encoders, motivating the decomposition of HDR image generation into SDR image and GM prediction. (2) Unsupervised Data Construction: We develop an automated pipeline to construct "Text-SDR-GM" triplets from large-scale text-image datasets by brightness-aware compression and gamut-constrained reduction, enabling unsupervised learning of GMs without ground-truth data. Building upon these innovations, we adapt the Stable Diffusion model to jointly predict GMs and SDR images, enabling high-quality decomposed HDR image generation. Experiments show that our framework excels in HDR image generation and SDR-to-HDRTV up-conversion, generalizing well across diverse scenes and conditions.

Xihua Wang, Xin Cheng, Yuyue Wang, Ruihua Song, Yunfeng Wang

Video-to-audio (V2A) generation aims to synthesize temporally aligned, realistic sounds for silent videos, a critical capability for immersive multimedia applications. Current V2A methods, predominantly based on diffusion or flow models, rely on suboptimal noise-to-audio paradigms that entangle cross-modal mappings with stochastic priors, resulting in inefficient training and convoluted transport paths. We propose VAFlow, a novel flow-based framework that directly models the video-to-audio transformation, eliminating reliance on noise priors. To address modality discrepancies, we employ an alignment variational autoencoder that compresses heterogeneous video features into audio-aligned latent spaces while preserving spatiotemporal semantics. By retaining cross-attention mechanisms between video features and flow blocks, our architecture enables classifier-free guidance within video source-driven generation. Without external data or complex training tricks, VAFlow achieves state-of-the-art performance on VGGSound benchmark, surpassing even text-augmented models in audio fidelity, diversity, and distribution alignment. This work establishes a new paradigm for V2A generation with a direct and effective video-to-audio transformation via flow matching.

Yatian Pang, Bin Zhu, Bin Lin, Mingzhe Zheng, Francis E. H. Tay, Ser-Nam Lim, Harry Yang, Li Yuan

In this work, we present DreamDance, a novel method for animating human images using only skeleton pose sequences as conditional inputs. Existing approaches struggle with generating coherent, high-quality content in an efficient and user-friendly manner. Concretely, baseline methods relying on only 2D pose guidance lack the cues of 3D information like depth and normal maps, leading to suboptimal results. Other works introduce extra representations to provide additional 3D information but inevitably involve a cumbersome and time-intensive process. To address these limitations, DreamDance enriches 3D geometry cues from 2D poses by introducing an efficient diffusion model, enabling high-quality human image animation with various guidance. Our key insight is that human images naturally exhibit multiple levels of correlation, progressing from coarse skeleton poses to fine-grained geometry cues, and further from these geometry cues to explicit appearance details. Capturing such correlations could enrich the guidance signals, facilitating intra-frame coherency and inter-frame consistency. Specifically, we construct the TikTok-Dance5K dataset, comprising 5K high-quality dance videos with detailed frame annotations, including human pose, depth, and normal maps. Next, we introduce a Mutually Aligned Geometry Diffusion Model to generate fine-grained depth and normal maps for enriched guidance. Finally, a Cross-domain Controller incorporates multi-level guidance to animate human images effectively with a video diffusion model. Extensive experiments demonstrate that our method achieves state-of-the-art performance in animating human images compared to baseline methods.

Chongjie Ye, Yushuang Wu, Ziteng Lu, Jiahao Chang, Xiaoyang Guo, Jiaqing Zhou, Hao Zhao, Xiaoguang Han

With the growing demand for high-fidelity 3D models from 2D images, existing methods still face significant challenges in accurately reproducing fine-grained geometric details due to limitations in domain gaps and inherent ambiguities in RGB images. To address these issues, we propose Hi3DGen, a novel framework for generating highfidelity 3D geometry from images via normal bridging. Hi3DGen consists of three key components: 1. an imageto-normal estimator that decouples the low-high frequency image pattern with noise injection and dual-stream training to achieve generalizable, stable, and sharp estimation; 2. a normal-to-geometry learning approach that uses normalregularized latent diffusion learning to enhance 3D geometry generation fidelity; and 3. a 3D data synthesis pipeline that constructs a high-quality dataset to support training. Extensive experiments demonstrate the effectiveness and superiority of our framework in generating rich geometric details, outperforming state-of-the-art methods in terms of fidelity. Our work provides a new direction for high-fidelity 3D geometry generation from images by leveraging normal maps as an intermediate representation.

Tongyan Hua, Lutao Jiang, Ying-Cong Chen, Wufan Zhao

Recent advancements in generative models have enabled 3D urban scene generation from satellite imagery, unlocking promising applications in gaming, digital twins, and beyond. However, most existing methods rely heavily on neural rendering techniques, which hinder their ability to produce detailed 3D structures on a broader scale, largely due to the inherent structural ambiguity derived from relatively limited 2D observations. To address this challenge, we propose Sat2City, a novel framework that synergizes the representational capacity of sparse voxel grids with latent diffusion models, tailored specifically for our novel 3D city dataset. Our approach is enabled by three key components: (1) A cascaded latent diffusion framework that progressively recovers 3D city structures from satellite imagery, (2) a Re-Hash operation at its Variational Autoencoder (VAE) bottleneck to compute multi-scale feature grids for stable appearance optimization, and (3) an inverse sampling strategy enabling implicit supervision for smooth appearance transitioning. To overcome the challenge of collecting real-world city-scale 3D models with high-quality geometry and appearance, we introduce a dataset of synthesized large-scale 3D cities paired with satellite-view height maps. Validated on this dataset, our framework generates detailed 3D structures from a single satellite image, achieving superior fidelity compared to existing city generation models.

Mert Sonmezer, Matthew Zheng, Pinar Yanardag

Low-rank Adaptation (LoRA) models have revolutionized the personalization of pre-trained diffusion models by enabling fine-tuning through low-rank, factorized weight matrices specifically optimized for attention layers. These models facilitate the generation of highly customized content across a variety of objects, individuals, and artistic styles without the need for extensive retraining. Despite the availability of over 100K LoRA adapters on platforms like Civit.ai, users often face challenges in navigating, selecting, and effectively utilizing the most suitable adapters due to their sheer volume, diversity, and lack of structured organization. This paper addresses the problem of selecting the most relevant and diverse LoRA models from this vast database by framing the task as a combinatorial optimization problem and proposing a novel submodular framework. Our quantitative and qualitative experiments demonstrate that our method generates diverse outputs across a wide range of domains.

Huu-Phu Do, Yu-Wei Chen, Yi-Cheng Liao, Chi-Wei Hsiao, Han-Yang Wang, Wei-Chen Chiu, Ching-Chun Huang

Blind Face Restoration aims to recover high-fidelity, detail-rich facial images from unknown degraded inputs, presenting significant challenges in preserving both identity and detail. Pre-trained diffusion models have been increasingly used as image priors to generate fine details. Still, existing methods often use fixed diffusion sampling timesteps and a global guidance scale, assuming uniform degradation. This limitation and potentially imperfect degradation kernel estimation frequently lead to under- or over-diffusion, resulting in an imbalance between fidelity and quality. We propose DynFaceRestore, a novel blind face restoration approach that learns to map any blindly degraded input to Gaussian blurry images. By leveraging these blurry images and their respective Gaussian kernels, we dynamically select the starting timesteps for each blurry image and apply closed-form guidance during the diffusion sampling process to maintain fidelity. Additionally, we introduce a dynamic guidance scaling adjuster that modulates the guidance strength across local regions, enhancing detail generation in complex areas while preserving structural fidelity in contours. This strategy effectively balances the trade-off between fidelity and quality. DynFaceRestore achieves state-of-the-art performance in both quantitative and qualitative evaluations, demonstrating robustness and effectiveness in blind face restoration.

Zhenbang Du, Yonggan Fu, Lifu Wang, Jiayi Qian, Xiao Luo, Yingyan Celine Lin

Diffusion models have shown remarkable success across generative tasks, yet their high computational demands challenge deployment on resource-limited platforms. This paper investigates a critical question for compute-optimal diffusion model deployment: Under a post-training setting without fine-tuning, is it more effective to reduce the number of denoising steps or to use a cheaper per-step inference? Intuitively, reducing the number of denoising steps increases the variability of the distributions across steps, making the model more sensitive to compression. In contrast, keeping more denoising steps makes the differences smaller, preserving redundancy, and making post-training compression more feasible. To systematically examine this, we propose PostDiff, a training-free framework for accelerating pre-trained diffusion models by reducing redundancy at both the input level and module level in a post-training manner. At the input level, we propose a mixed-resolution denoising scheme based on the insight that reducing generation resolution in early denoising steps can enhance low-frequency components and improve final generation fidelity. At the module level, we employ a hybrid module caching strategy to reuse computations across denoising steps. Extensive experiments and ablation studies demonstrate that (1) PostDiff can significantly improve the fidelity-efficiency trade-off of state-of-the-art diffusion models, and (2) to boost efficiency while maintaining decent generation fidelity, reducing per-step inference cost is often more effective than reducing the number of denoising steps. Our code is available at https://github.com/GATECH-EIC/PostDiff.

Katja Schwarz, Denis Rozumny, Samuel Rota Bulò, Lorenzo Porzi, Peter Kontschieder

We introduce a recipe for generating immersive 3D worlds from a single image by framing the task as an in-context learning problem for 2D inpainting models. This approach requires minimal training and uses existing generative models. Our process involves two steps: generating coherent panoramas using a pre-trained diffusion model and lifting these into 3D with a metric depth estimator. We then fill unobserved regions by conditioning the inpainting model on rendered point clouds, requiring minimal fine-tuning. Tested on both synthetic and real images, our method produces high-quality 3D environments suitable for VR display. By explicitly modeling the 3D structure of the generated environment from the start, our approach consistently outperforms state-of-the-art, video synthesis-based methods along multiple quantitative image quality metrics.

Changsong Lei, Yaqian Liang, Shaofeng Wang, Jiajia Dai, Yong-Jin Liu

Digital orthodontics represents a prominent and critical application of computer vision technology in the medical field. So far, the labor-intensive process of collecting clinical data, particularly in acquiring paired 3D orthodontic teeth models, constitutes a crucial bottleneck for developing tooth arrangement neural networks. Although numerous general 3D shape generation methods have been proposed, most of them focus on single-object generation and are insufficient for generating anatomically structured teeth models, each comprising 24-32 segmented teeth. In this paper, we propose TeethGenerator, a novel two-stage framework designed to synthesize paired 3D teeth models pre- and post-orthodontic, aiming to facilitate the training of downstream tooth arrangement networks. Specifically, our approach consists of two key modules: (1) a teeth shape generation module that leverages a diffusion model to learn the distribution of morphological characteristics of teeth, enabling the generation of diverse post-orthodontic teeth models; and (2) a teeth style generation module that synthesizes corresponding pre-orthodontic teeth models by incorporating desired styles as conditional inputs. Extensive qualitative and quantitative experiments demonstrate that our synthetic dataset aligns closely with the distribution of real orthodontic data, and promotes tooth alignment performance significantly when combined with real data for training. The code and dataset are available at https://github.com/lcshhh/teeth generator.