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4,294篇论文匹配“Physics”
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Jiapeng Tang, Yinyu Nie, Lev Markhasin, Angela Dai, Justus Thies, Matthias Nießner

We present DiffuScene for indoor 3D scene synthesis based on a novel scene configuration denoising diffusion model. It generates 3D instance properties stored in an unordered object set and retrieves the most similar geometry for each object configuration which is characterized as a concatenation of different attributes including location size orientation semantics and geometry features. We introduce a diffusion network to synthesize a collection of 3D indoor objects by denoising a set of unordered object attributes. Unordered parametrization simplifies and eases the joint distribution approximation. The shape feature diffusion facilitates natural object placements including symmetries. Our method enables many downstream applications including scene completion scene arrangement and text-conditioned scene synthesis. Experiments on the 3D-FRONT dataset show that our method can synthesize more physically plausible and diverse indoor scenes than state-of-the-art methods. Extensive ablation studies verify the effectiveness of our design choice in scene diffusion models.

Zhuoxiao Li, Zhihang Zhong, Shohei Nobuhara, Ko Nishino, Yinqiang Zheng

Polarization is a fundamental property of light that encodes abundant information regarding surface shape material illumination and viewing geometry. The computer vision community has witnessed a blossom of polarization-based vision applications such as reflection removal shape-from-polarization (SfP) transparent object segmentation and color constancy partially due to the emergence of single-chip mono/color polarization sensors that make polarization data acquisition easier than ever. However is polarization-based vision vulnerable to adversarial attacks? If so is that possible to realize these adversarial attacks in the physical world without being perceived by human eyes? In this paper we warn the community of the vulnerability of polarization-based vision which can be more serious than RGB-based vision. By adapting a commercial LCD projector we achieve locally controllable polarizing projection which is successfully utilized to fool state-of-the-art polarization-based vision algorithms for glass segmentation and SfP. Compared with existing physical attacks on RGB-based vision which always suffer from the trade-off between attack efficacy and eye conceivability the adversarial attackers based on polarizing projection are contact-free and visually imperceptible since naked human eyes can rarely perceive the difference of viciously manipulated polarizing light and ordinary illumination. This poses unprecedented risks on polarization-based vision for which due attentions should be paid and counter measures be considered.

Roman Flepp, Andrey Ignatov, Radu Timofte, Luc Van Gool

The recently increased role of mobile photography has raised the standards of on-device photo processing tremendously. Despite the latest advancements in camera hardware the mobile camera sensor area cannot be increased significantly due to physical constraints leading to a pixel size of 0.6--2.0 \mum which results in strong image noise even in moderate lighting conditions. In the era of deep learning one can train a CNN model to perform robust image denoising. However there is still a lack of a substantially diverse dataset for this task. To address this problem we introduce a novel Mobile Image Denoising Dataset (MIDD) comprising over 400000 noisy / noise-free image pairs captured under various conditions by 20 different mobile camera sensors. Additionally we propose a new DPreview test set consisting of data from 294 different cameras for precise model evaluation. Furthermore we present the efficient baseline model SplitterNet for the considered mobile image denoising task that achieves high numerical and visual results while being able to process 8MP photos directly on smartphone GPUs in under one second. Thereby outperforming models with similar runtimes. This model is also compatible with recent mobile NPUs demonstrating an even higher speed when deployed on them. The conducted experiments demonstrate high robustness of the proposed solution when applied to images from previously unseen sensors showing its high generalizability. The datasets code and models can be found on the official project website.

Vanessa Sklyarova, Egor Zakharov, Otmar Hilliges, Michael J. Black, Justus Thies

We present HAAR a new strand-based generative model for 3D human hairstyles. Specifically based on textual inputs HAAR produces 3D hairstyles that could be used as production-level assets in modern computer graphics engines. Current AI-based generative models take advantage of powerful 2D priors to reconstruct 3D content in the form of point clouds meshes or volumetric functions. However by using the 2D priors they are intrinsically limited to only recovering the visual parts. Highly occluded hair structures can not be reconstructed with those methods and they only model the "outer shell" which is not ready to be used in physics-based rendering or simulation pipelines. In contrast we propose a first text-guided generative method that uses 3D hair strands as an underlying representation. Leveraging 2D visual question-answering (VQA) systems we automatically annotate synthetic hair models that are generated from a small set of artist-created hairstyles. This allows us to train a latent diffusion model that operates in a common hairstyle UV space. In qualitative and quantitative studies we demonstrate the capabilities of the proposed model and compare it to existing hairstyle generation approaches. For results please refer to our project page https://haar.is.tue.mpg.de/.

Zhi Cen, Huaijin Pi, Sida Peng, Zehong Shen, Minghui Yang, Shuai Zhu, Hujun Bao, Xiaowei Zhou

Generating human motions from textual descriptions has gained growing research interest due to its wide range of applications. However only a few works consider human-scene interactions together with text conditions which is crucial for visual and physical realism. This paper focuses on the task of generating human motions in 3D indoor scenes given text descriptions of the human-scene interactions. This task presents challenges due to the multimodality nature of text scene and motion as well as the need for spatial reasoning. To address these challenges we propose a new approach that decomposes the complex problem into two more manageable sub-problems: (1) language grounding of the target object and (2) object-centric motion generation. For language grounding of the target object we leverage the power of large language models. For motion generation we design an object-centric scene representation for the generative model to focus on the target object thereby reducing the scene complexity and facilitating the modeling of the relationship between human motions and the object. Experiments demonstrate the better motion quality of our approach compared to baselines and validate our design choices. Code will be available at https://zju3dv.github.io/text_scene_motion.

Hanfeng Wu, Xingxing Zuo, Stefan Leutenegger, Or Litany, Konrad Schindler, Shengyu Huang

We introduce DyNFL a novel neural field-based approach for high-fidelity re-simulation of LiDAR scans in dynamic driving scenes. DyNFL processes LiDAR measurements from dynamic environments accompanied by bounding boxes of moving objects to construct an editable neural field. This field comprising separately reconstructed static background and dynamic objects allows users to modify viewpoints adjust object positions and seamlessly add or remove objects in the re-simulated scene. A key innovation of our method is the neural field composition technique which effectively integrates reconstructed neural assets from various scenes through a ray drop test accounting for occlusions and transparent surfaces. Our evaluation with both synthetic and real-world environments demonstrates that DyNFL substantially improves dynamic scene LiDAR simulation offering a combination of physical fidelity and flexible editing capabilities. Project page: https://shengyuh.github.io/dynfl

Wen Yin, Jian Lou, Pan Zhou, Yulai Xie, Dan Feng, Yuhua Sun, Tailai Zhang, Lichao Sun

Backdoor attacks have been well-studied in visible light object detection (VLOD) in recent years. However VLOD can not effectively work in dark and temperature-sensitive scenarios. Instead thermal infrared object detection (TIOD) is the most accessible and practical in such environments. In this paper our team is the first to investigate the security vulnerabilities associated with TIOD in the context of backdoor attacks spanning both the digital and physical realms. We introduce two novel types of backdoor attacks on TIOD each offering unique capabilities: Object-affecting Attack and Range-affecting Attack. We conduct a comprehensive analysis of key factors influencing trigger design which include temperature size material and concealment. These factors especially temperature significantly impact the efficacy of backdoor attacks on TIOD. A thorough understanding of these factors will serve as a foundation for designing physical triggers and temperature controlling experiments. Our study includes extensive experiments conducted in both digital and physical environments. In the digital realm we evaluate our approach using benchmark datasets for TIOD achieving an Attack Success Rate (ASR) of up to 98.21%. In the physical realm we test our approach in two real-world settings: a traffic intersection and a parking lot using a thermal infrared camera. Here we attain an ASR of up to 98.38%.

Rui Liu, Wenguan Wang, Yi Yang

Vision-language navigation (VLN) requires an agent to navigate through an 3D environment based on visual observations and natural language instructions. It is clear that the pivotal factor for successful navigation lies in the comprehensive scene understanding. Previous VLN agents employ monocular frameworks to extract 2D features of perspective views directly. Though straightforward they struggle for capturing 3D geometry and semantics leading to a partial and incomplete environment representation. To achieve a comprehensive 3D representation with fine-grained details we introduce a Volumetric Environment Representation (VER) which voxelizes the physical world into structured 3D cells. For each cell VER aggregates multi-view 2D features into such a unified 3D space via 2D-3D sampling. Through coarse-to-fine feature extraction and multi-task learning for VER our agent predicts 3D occupancy 3D room layout and 3D bounding boxes jointly. Based on online collected VERs our agent performs volume state estimation and builds episodic memory for predicting the next step. Experimental results show our environment representations from multi-task learning lead to evident performance gains on VLN. Our model achieves state-of-the-art performance across VLN benchmarks (R2R REVERIE and R4R).

Phillip Howard, Avinash Madasu, Tiep Le, Gustavo Lujan Moreno, Anahita Bhiwandiwalla, Vasudev Lal

While vision-language models (VLMs) have achieved remarkable performance improvements recently there is growing evidence that these models also posses harmful biases with respect to social attributes such as gender and race. Prior studies have primarily focused on probing such bias attributes individually while ignoring biases associated with intersections between social attributes. This could be due to the difficulty of collecting an exhaustive set of image-text pairs for various combinations of social attributes. To address this challenge we employ text-to-image diffusion models to produce counterfactual examples for probing intersectional social biases at scale. Our approach utilizes Stable Diffusion with cross attention control to produce sets of counterfactual image-text pairs that are highly similar in their depiction of a subject (e.g. a given occupation) while differing only in their depiction of intersectional social attributes (e.g. race & gender). Through our over-generate-then-filter methodology we produce SocialCounterfactuals a high-quality dataset containing 171k image-text pairs for probing intersectional biases related to gender race and physical characteristics. We conduct extensive experiments to demonstrate the usefulness of our generated dataset for probing and mitigating intersectional social biases in state-of-the-art VLMs.

Zhile Chen, Yuhui Quan, Hui Ji

Phase unwrapping (PU) is a technique to reconstruct original phase images from their noisy wrapped counterparts finding many applications in scientific imaging. Although supervised learning has shown promise in PU its utility is limited in ground-truth (GT) scarce scenarios. This paper presents an unsupervised learning approach that eliminates the need for GTs during end-to-end training. Our approach leverages the insight that both the gradients and wrapped gradients of wrapped phases serve as noisy labels for GT phase gradients along with sparse outliers induced by the wrapping operation. A recorruption-based self-reconstruction loss in the gradient domain is proposed to mitigate the adverse effects of label noise complemented with a self-distillation loss for improved generalization. Additionally by unfolding a variational model of PU that utilizes wrapped gradients of wrapped phases for its data-fitting term we develop a deep unrolling network that encodes physics of phase wrapping and incorporates special treatments on outliers. In the experiments on three types of phase data our approach outperforms existing GT-free methods and competes well against the supervised ones.

Mark Sheinin, Aswin C. Sankaranarayanan, Srinivasa G. Narasimhan

Adding artificial patterns to objects like QR codes can ease tasks such as object tracking robot navigation and conveying information (e.g. a label or a website link). However these patterns require a physical application and they alter the object's appearance. Conversely projected patterns can temporarily change the object's appearance aiding tasks like 3D scanning and retrieving object textures and shading. However projected patterns impede dynamic tasks like object tracking because they do not `stick' to the object's surface. Or do they? This paper introduces a novel approach combining the advantages of projected and persistent physical patterns. Our system projects heat patterns using a laser beam (similar in spirit to a LIDAR) which a thermal camera observes and tracks. Such thermal patterns enable tracking poorly-textured objects whose tracking is highly challenging with standard cameras while not affecting the object's appearance or physical properties. To avail these thermal patterns in existing vision frameworks we train a network to reverse heat diffusion's effects and remove inconsistent pattern points between different thermal frames. We prototyped and tested this approach on dynamic vision tasks like structure from motion optical flow and object tracking of everyday textureless objects.

Di Wen, Haoran Xu, Zhaocheng He, Zhe Wu, Guang Tan, Peixi Peng

Multi-agent trajectory prediction is essential in autonomous driving risk avoidance and traffic flow control. However the heterogeneous traffic density on interactions which caused by physical laws social norms and so on is often overlooked in existing methods. When the density varies the number of agents involved in interactions and the corresponding interaction probability change dynamically. To tackle this issue we propose a new method called \underline D ensity-\underline A daptive Model based on \underline M otif \underline M atrix for Multi-Agent Trajectory Prediction (DAMM) to gain insights into multi-agent systems. Here we leverage the motif matrix to represent dynamic connectivity in a higher-order pattern and distill the interaction information from the perspectives of the spatial and the temporal dimensions. Specifically in spatial dimension we utilize multi-scale feature fusion to adaptively select the optimal range of neighbors participating in interactions for each time slot. In temporal dimension we extract the temporal interaction features and adapt a pyramidal pooling layer to generate the interaction probability for each agent. Experimental results demonstrate that our approach surpasses state-of-the-art methods on autonomous driving dataset.

Haipeng Chen, Kedi Lyu, Zhenguang Liu, Yifang Yin, Xun Yang, Yingda Lyu

Long-term and accurate forecasting is the long-standing pursuit of the human motion prediction task. Existing methods typically suffer from dramatic degradation in prediction accuracy with the increasing prediction horizon. It comes down to two reasons:1? Insufficient numerical stability.Unforeseen high noise and complex feature relationships in the data. 2? Inadequate modeling stability. Unreasonable step sizes and undesirable parameter updates in the prediction.In this paper we design a novel and symplectic integral-inspired framework named symplectic integral neural network (SINN) which engages symplectic trajectories to optimize the pose representation and employs a stable symplectic operator to alternately model the dynamic context. Specifically we design a Symplectic Representation Encoder that performs on enhanced human pose representation to obtain trajectories on the symplectic manifold ensuring numerical stability based on Hamiltonian mechanics and symplectic spatial splitting algorithm. We further present the Symplectic Temporal Aggregation module in the light of the symplectic temporal splitting algorithm which splits the long-term prediction into multiple accurate short-term predictions generated by a symplectic operator to secure modeling stability. Moreover our approach is model-agnostic and can be efficiently integrated with different physical dynamics models.The experimental results demonstrate that our method achieves the new state-of-the-art outperforming existing methods by large margins:20.1%on Human3.6M16.7%on CUM Mocap and 10.2% on 3DPW.

Xiaopei Zhu, Yuqiu Liu, Zhanhao Hu, Jianmin Li, Xiaolin Hu

Infrared physical adversarial examples are of great significance for studying the security of infrared AI systems that are widely used in our lives such as autonomous driving. Previous infrared physical attacks mainly focused on 2D infrared pedestrian detection which may not fully manifest its destructiveness to AI systems. In this work we propose a physical attack method against infrared detectors based on 3D modeling which is applied to a real car. The goal is to design a set of infrared adversarial stickers to make cars invisible to infrared detectors at various viewing angles distances and scenes. We build a 3D infrared car model with real infrared characteristics and propose an infrared adversarial pattern generation method based on 3D mesh shadow. We propose a 3D control points-based mesh smoothing algorithm and use a set of smoothness loss functions to enhance the smoothness of adversarial meshes and facilitate the sticker implementation. Besides We designed the aluminum stickers and conducted physical experiments on two real Mercedes-Benz A200L cars. Our adversarial stickers hid the cars from Faster RCNN an object detector at various viewing angles distances and scenes. The attack success rate (ASR) was 91.49% for real cars. In comparison the ASRs of random stickers and no sticker were only 6.21% and 0.66% respectively. In addition the ASRs of the designed stickers against six unseen object detectors such as YOLOv3 and Deformable DETR were between 73.35%-95.80% showing good transferability of the attack performance across detectors.

Tianyi Xie, Zeshun Zong, Yuxing Qiu, Xuan Li, Yutao Feng, Yin Yang, Chenfanfu Jiang

We introduce PhysGaussian a new method that seamlessly integrates physically grounded Newtonian dynamics within 3D Gaussians to achieve high-quality novel motion synthesis. Employing a customized Material Point Method (MPM) our approach enriches 3D Gaussian kernels with physically meaningful kinematic deformation and mechanical stress attributes all evolved in line with continuum mechanics principles. A defining characteristic of our method is the seamless integration between physical simulation and visual rendering: both components utilize the same 3D Gaussian kernels as their discrete representations. This negates the necessity for triangle/tetrahedron meshing marching cubes cage meshes or any other geometry embedding highlighting the principle of "what you see is what you simulate (WS^2)". Our method demonstrates exceptional versatility across a wide variety of materials--including elastic entities plastic metals non-Newtonian fluids and granular materials--showcasing its strong capabilities in creating diverse visual content with novel viewpoints and movements.

Mayug Maniparambil, Raiymbek Akshulakov, Yasser Abdelaziz Dahou Djilali, Mohamed El Amine Seddik, Sanath Narayan, Karttikeya Mangalam, Noel E. O'Connor

Aligned text-image encoders such as CLIP have become the de-facto model for vision-language tasks. Furthermore modality-specific encoders achieve impressive performances in their respective domains. This raises a central question: does an alignment exist between uni-modal vision and language encoders since they fundamentally represent the same physical world? Analyzing the latent spaces structure of vision and language models on image-caption benchmarks using the Centered Kernel Alignment (CKA) we find that the representation spaces of unaligned and aligned encoders are semantically similar. In the absence of statistical similarity in aligned encoders like CLIP we show that a possible matching of unaligned encoders exists without any training. We frame this as a seeded graph-matching problem exploiting the semantic similarity between graphs and propose two methods - a Fast Quadratic Assignment Problem optimization and a novel localized CKA metric-based matching/retrieval. We demonstrate the effectiveness of this on several downstream tasks including cross-lingual cross-domain caption matching and image classification. Code available at github.com/mayug/0-shot-llm-vision.

Haowen Luo, Yunze Liu, Li Yi

The credibility and practicality of a reconstructed hand-object interaction sequence depend largely on its physical plausibility. However due to high occlusions during hand-object interaction physical plausibility remains a challenging criterion for purely vision-based tracking methods. To address this issue and enhance the results of existing hand trackers this paper proposes a novel physically-aware hand motion de-noising method. Specifically we introduce two learned loss terms that explicitly capture two crucial aspects of physical plausibility: grasp credibility and manipulation feasibility. These terms are used to train a physically-aware de-noising network. Qualitative and quantitative experiments demonstrate that our approach significantly improves both fine-grained physical plausibility and overall pose accuracy surpassing current state-of-the-art de-noising methods.

Kim Youwang, Tae-Hyun Oh, Gerard Pons-Moll

We present Paint-it a text-driven high-fidelity texture map synthesis method for 3D meshes via neural re-parameterized texture optimization. Paint-it synthesizes texture maps from a text description by synthesis-through-optimization exploiting the Score-Distillation Sampling (SDS). We observe that directly applying SDS yields undesirable texture quality due to its noisy gradients. We reveal the importance of texture parameterization when using SDS. Specifically we propose Deep Convolutional Physically-Based Rendering (DC-PBR) parameterization which re-parameterizes the physically-based rendering (PBR) texture maps with randomly initialized convolution-based neural kernels instead of a standard pixel-based parameterization. We show that DC-PBR inherently schedules the optimization curriculum according to texture frequency and naturally filters out the noisy signals from SDS. In experiments Paint-it obtains remarkable quality PBR texture maps within 15 min. given only a text description. We demonstrate the generalizability and practicality of Paint-it by synthesizing high-quality texture maps for large-scale mesh datasets and showing test-time applications such as relighting and material control using a popular graphics engine.

Albert J. Zhai, Yuan Shen, Emily Y. Chen, Gloria X. Wang, Xinlei Wang, Sheng Wang, Kaiyu Guan, Shenlong Wang

Can computers perceive the physical properties of objects solely through vision? Research in cognitive science and vision science has shown that humans excel at identifying materials and estimating their physical properties based purely on visual appearance. In this paper we present a novel approach for dense prediction of the physical properties of objects using a collection of images. Inspired by how humans reason about physics through vision we leverage large language models to propose candidate materials for each object. We then construct a language-embedded point cloud and estimate the physical properties of each 3D point using a zero-shot kernel regression approach. Our method is accurate annotation-free and applicable to any object in the open world. Experiments demonstrate the effectiveness of the proposed approach in various physical property reasoning tasks such as estimating the mass of common objects as well as other properties like friction and hardness.

Ege Ozguroglu, Ruoshi Liu, Dídac Surís, Dian Chen, Achal Dave, Pavel Tokmakov, Carl Vondrick

We introduce pix2gestalt a framework for zero-shot amodal segmentation which learns to estimate the shape and appearance of whole objects that are only partially visible behind occlusions. By capitalizing on large-scale diffusion models and transferring their representations to this task we learn a conditional diffusion model for reconstructing whole objects in challenging zero-shot cases including examples that break natural and physical priors such as art. As training data we use a synthetically curated dataset containing occluded objects paired with their whole counterparts. Experiments show that our approach outperforms supervised baselines on established benchmarks. Our model can furthermore be used to significantly improve the performance of existing object recognition and 3D reconstruction methods in the presence of occlusions.