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3,752篇论文匹配“Planning”
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Applications · Neuroscience, Cognitive Science

Andreas Opedal, Alessandro Stolfo, Haruki Shirakami, Ying Jiao, Ryan Cotterell, Bernhard Schölkopf, Abulhair Saparov, Mrinmaya Sachan

There is increasing interest in employing large language models (LLMs) as cognitive models. For such purposes, it is central to understand which properties of human cognition are well-modeled by LLMs, and which are not. In this work, we study the biases of LLMs in relation to those known in children when solving arithmetic word problems. Surveying the learning science literature, we posit that the problem-solving process can be split into three distinct steps: text comprehension, solution planning and solution execution. We construct tests for each one in order to understand whether current LLMs display the same cognitive biases as children in these steps. We generate a novel set of word problems for each of these tests, using a neuro-symbolic approach that enables fine-grained control over the problem features. We find evidence that LLMs, with and without instruction-tuning, exhibit human-like biases in both the text-comprehension and the solution-planning steps of the solving process, but not in the final step, in which the arithmetic expressions are executed to obtain the answer.

Reinforcement Learning

Xinyi Ni, Guanlin Liu, Lifeng Lai

Exploration is a crucial phase in reinforcement learning (RL). The reward-free RL paradigm, as explored by (Jin et al., 2020), offers an efficient method to design exploration algorithms for risk-neutral RL across various reward functions with a single exploration phase. However, as RL applications in safety critical settings grow, there's an increasing need for risk-sensitive RL, which considers potential risks in decision-making. Yet, efficient exploration strategies for risk-sensitive RL remain underdeveloped. This study presents a novel risk-sensitive reward-free framework based on Conditional Value-at-Risk (CVaR), designed to effectively address CVaR RL for any given reward function through a single exploration phase. We introduce the CVaR-RF-UCRL algorithm, which is shown to be $(\epsilon,p)$-PAC, with a sample complexity upper bounded by $\tilde{\mathcal{O}}\left(\frac{S^2AH^4}{\epsilon^2\tau^2}\right)$ with $\tau$ being the risk tolerance parameter. We also prove a $\Omega\left(\frac{S^2AH^2}{\epsilon^2\tau}\right)$ lower bound for any CVaR-RF exploration algorithm, demonstrating the near-optimality of our algorithm. Additionally, we propose the planning algorithms: CVaR-VI and its more practical variant, CVaR-VI-DISC. The effectiveness and practicality of our CVaR reward-free approach are further validated through numerical experiments.

Reinforcement Learning · Batch/Offline

Jeremy McMahan, Giovanni Artiglio, Qiaomin Xie

We study robust Markov games (RMG) with $s$-rectangular uncertainty. We show a general equivalence between computing a robust Nash equilibrium (RNE) of a $s$-rectangular RMG and computing a Nash equilibrium (NE) of an appropriately constructed regularized MG. The equivalence result yields a planning algorithm for solving $s$-rectangular RMGs, as well as provable robustness guarantees for policies computed using regularized methods. However, we show that even for just reward-uncertain two-player zero-sum matrix games, computing an RNE is PPAD-hard. Consequently, we derive a special uncertainty structure called efficient player-decomposability and show that RNE for two-player zero-sum RMG in this class can be provably solved in polynomial time. This class includes commonly used uncertainty sets such as $L_1$ and $L_\infty$ ball uncertainty sets.

Theory · Reinforcement Learning and Planning

Davide Maran, Alberto Maria Metelli, Matteo Papini, Marcello Restelli

Obtaining no-regret guarantees for reinforcement learning (RL) in the case of problems with continuous state and/or action spaces is still one of the major open challenges in the field. Recently, a variety of solutions have been proposed, but besides very specific settings, the general problem remains unsolved. In this paper, we introduce a novel structural assumption on the Markov decision processes (MDPs), namely $\nu-$smoothness, that generalizes most of the settings proposed so far (e.g., linear MDPs and Lipschitz MDPs). To face this challenging scenario, we propose two algorithms for regret minimization in $\nu-$smooth MDPs. Both algorithms build upon the idea of constructing an MDP representation through an orthogonal feature map based on Legendre polynomials. The first algorithm, Legendre-Eleanor, archives the no-regret property under weaker assumptions but is computationally inefficient, whereas the second one, Legendre-LSVI, runs in polynomial time, although for a smaller class of problems. After analyzing their regret properties, we compare our results with state-of-the-art ones from RL theory, showing that our algorithms achieve the best guarantees.

Optimization · Discrete and Combinatorial Optimization

Piyushi Manupriya, Pratik Kumar Jawanpuria, Karthik Gurumoorthy, Sakethanath Jagarlapudi, Bamdev Mishra

Unbalanced optimal transport (UOT) has recently gained much attention due to its flexible framework for handling un-normalized measures and its robustness properties. In this work, we explore learning (structured) sparse transport plans in the UOT setting, i.e., transport plans have an upper bound on the number of non-sparse entries in each column (structured sparse pattern) or in the whole plan (general sparse pattern). We propose novel sparsity-constrained UOT formulations building on the recently explored maximum mean discrepancy based UOT. We show that the proposed optimization problem is equivalent to the maximization of a weakly submodular function over a uniform matroid or a partition matroid. We develop efficient gradient-based discrete greedy algorithms and provide the corresponding theoretical guarantees. Empirically, we observe that our proposed greedy algorithms select a diverse support set and we illustrate the efficacy of the proposed approach in various applications.

Xuefeng Liu, Chih-chan Tien, Peng Ding, Songhao Jiang, Rick Stevens

The objective of drug discovery is to identify chemical compounds that possess specific pharmaceutical properties toward a binding target. Existing large language models (LLMS) can achieve high token matching scores in terms of likelihood for molecule generation. However, relying solely on LLM decoding often results in the generation of molecules that are either invalid due to a single misused token, or suboptimal due to unbalanced exploration and exploitation as a consequence of the LLM’s prior experience. Here we propose ERP, Entropy-Reinforced Planning for Transformer Decoding, which employs an entropy-reinforced planning algorithm to enhance the Transformer decoding process and strike a balance between exploitation and exploration. ERP aims to achieve improvements in multiple properties compared to direct sampling from the Transformer. We evaluated ERP on the SARS-CoV-2 virus (3CLPro) and human cancer cell target protein (RTCB) benchmarks and demonstrated that, in both benchmarks, ERP consistently outperforms the current state-of-the-art algorithm by 1-5 percent, and baselines by 5-10 percent, respectively. Moreover, such improvement is robust across Transformer models trained with different objectives. Finally, to further illustrate the capabilities of ERP, we tested our algorithm on three code generation benchmarks and outperformed the current state-of-the-art approach as well. Our code is publicly available at: https://github.com/xuefeng-cs/ERP.

Applications · Robotics

Qi Lv, Hao Li, Xiang Deng, Rui Shao, Michael Wang, Liqiang Nie

Multimodal Large Language Models (MLLMs) have shown impressive reasoning abilities and general intelligence in various domains. It inspires researchers to train end-to-end MLLMs or utilize large models to generate policies with human-selected prompts for embodied agents. However, these methods exhibit limited generalization capabilities on unseen tasks or scenarios, and overlook the multimodal environment information which is critical for robots to make decisions. In this paper, we introduce a novel **Robo**tic **M**ultimodal **P**erception-**P**lanning (**RoboMP$^2$**) framework for robotic manipulation which consists of a Goal-Conditioned Multimodal Preceptor (GCMP) and a Retrieval-Augmented Multimodal Planner (RAMP). Specially, GCMP captures environment states by employing a tailored MLLMs for embodied agents with the abilities of semantic reasoning and localization. RAMP utilizes coarse-to-fine retrieval method to find the $k$ most-relevant policies as in-context demonstrations to enhance the planner. Extensive experiments demonstrate the superiority of RoboMP$^2$ on both VIMA benchmark and real-world tasks, with around 10% improvement over the baselines.

Applications · Robotics

Yunhao Luo, Chen Sun, Josh Tenenbaum, Yilun Du

Effective motion planning in high dimensional spaces is a long-standing open problem in robotics. One class of traditional motion planning algorithms corresponds to potential-based motion planning. An advantage of potential based motion planning is composability -- different motion constraints can easily combined by adding corresponding potentials. However, constructing motion paths from potentials requires solving a global optimization across configuration space potential landscape, which is often prone to local minima. We propose a new approach towards learning potential based motion planning, where we train a neural network to capture and learn an easily optimizable potentials over motion planning trajectories. We illustrate the effectiveness of such approach, significantly outperforming both classical and recent learned motion planning approaches and avoiding issues with local minima. We further illustrate its inherent composability, enabling us to generalize to a multitude of different motion constraints. Project website at https://energy-based-model.github.io/potential-motion-plan.

Deep Learning · Large Language Models

Zhihan Liu, Hao Hu, Shenao Zhang, Hongyi Guo, Shuqi Ke, Boyi Liu, Zhaoran Wang

Large language models (LLMs) demonstrate impressive reasoning abilities, but translating reasoning into actions in the real world remains challenging. In particular, it is unclear how to complete a given task provably within a minimum number of interactions with the external environment, e.g., through an internal mechanism of reasoning. To this end, we propose the first framework with provable regret guarantees to orchestrate reasoning and acting, which we call *reason for future, act for now* (**RAFA**). Specifically, we design a prompt template for reasoning that learns from the memory buffer and plans a future trajectory over a long horizon (*reason for future*). At each step, the LLM agent takes the initial action of the planned trajectory (*act for now*), stores the collected feedback in the memory buffer, and reinvokes the reasoning routine to replan the future trajectory from the new state. The key idea is to cast reasoning in LLMs as learning and planning in Bayesian adaptive Markov decision processes (MDPs). Correspondingly, we prompt LLMs with the memory buffer to estimate the unknown environment (learning) and generate an optimal trajectory for multiple future steps that maximize a value function (planning). The learning and planning subroutines are performed in an in-context manner to emulate the actor-critic update for MDPs. Our theoretical analysis establishes a $\sqrt{T}$ regret, while our experimental validation demonstrates superior empirical performance.

Deep Learning · Large Language Models

Fangru Lin, Emanuele La Malfa, Valentin Hofmann, Elle Michelle Yang, Anthony Cohn, Janet Pierrehumbert

Planning is a fundamental property of human intelligence. Reasoning about asynchronous plans is challenging since it requires sequential and parallel planning to optimize time costs. Can large language models (LLMs) succeed at this task? Here, we present the first large-scale study investigating this question. We find that a representative set of closed and open-source LLMs, including GPT-4 and LLaMA-2, behave poorly when not supplied with illustrations about the task-solving process in our benchmark AsyncHow. We propose a novel technique called *Plan Like a Graph* (PLaG) that combines graphs with natural language prompts and achieves state-of-the-art results. We show that although PLaG can boost model performance, LLMs still suffer from drastic degradation when task complexity increases, highlighting the limits of utilizing LLMs for simulating digital devices. We see our study as an exciting step towards using LLMs as efficient autonomous agents. Our code and data are available at https://github.com/fangru-lin/graph-llm-asynchow-plan.

Theory · Reinforcement Learning and Planning

Orin Levy, Asaf Cassel, Alon Cohen, Yishay Mansour

We present the E-UC$^3$RL algorithm for regret minimization in Stochastic Contextual Markov Decision Processes (CMDPs). The algorithm operates under the minimal assumptions of realizable function class and access to *offline* least squares and log loss regression oracles. Our algorithm is efficient (assuming efficient offline regression oracles) and enjoys a regret guarantee of $ \widetilde{O}(H^3 \sqrt{T |S| |A|d_{\mathrm{E}}(\mathcal{P}) \log (|\mathcal{F}| |\mathcal{P}|/ \delta) )}) $ , with $T$ being the number of episodes, $S$ the state space, $A$ the action space, $H$ the horizon, $\mathcal{P}$ and $\mathcal{F}$ are finite function classes used to approximate the context-dependent dynamics and rewards, respectively, and $d_{\mathrm{E}}(\mathcal{P})$ is the Eluder dimension of $\mathcal{P}$ w.r.t the Hellinger distance. To the best of our knowledge, our algorithm is the first efficient and rate-optimal regret minimization algorithm for CMDPs that operates under the general offline function approximation setting. In addition, we extend the Eluder dimension to general bounded metrics which may be of independent interest.

Theory · Reinforcement Learning and Planning

Kevin Leahy, Makai Mann, Zachary Serlin

Compositionality is a critical aspect of scalable system design. Here, we focus on Boolean composition of learned tasks as opposed to functional or sequential composition. Existing Boolean composition for Reinforcement Learning focuses on reaching a satisfying absorbing state in environments with discrete action spaces, but does not support composable safety (i.e., avoidance) constraints. We provide three contributions: i) introduce two distinct notions of compositional safety semantics; ii) show how to enforce either safety semantics, prove correctness, and analyze the trade-offs between the two safety notions; and iii) extend Boolean composition from discrete action spaces to continuous action spaces. We demonstrate these techniques using modified versions of value iteration in a grid world, Deep Q-Network (DQN) in a grid world with image observations, and Twin Delayed DDPG (TD3) in a continuous-observation and continuous-action Bullet physics environment

Reinforcement Learning

ANURAG KOUL, Shivakanth Sujit, Shaoru Chen, Benjamin Evans, Lili Wu, Byron Xu, Rajan Chari, Riashat Islam, Raihan Seraj, Yonathan Efroni 等

Goal-conditioned planning benefits from learned low-dimensional representations of rich observations. While compact latent representations typically learned from variational autoencoders or inverse dynamics enable goal-conditioned decision making, they ignore state reachability, hampering their performance. In this paper, we learn a representation that associates reachable states together for effective planning and goal-conditioned policy learning. We first learn a latent representation with multi-step inverse dynamics (to remove distracting information), and then transform this representation to associate reachable states together in $\ell_2$ space. Our proposals are rigorously tested in various simulation testbeds. Numerical results in reward-based settings show significant improvements in sampling efficiency. Further, in reward-free settings this approach yields layered state abstractions that enable computationally efficient hierarchical planning for reaching ad hoc goals with zero additional samples.

Zhiwei Jia, Vineet Thumuluri, Fangchen Liu, Linghao Chen, Zhiao Huang, Hao Su

We study generalizable policy learning from demonstrations for complex low-level control (e.g., contact-rich object manipulations). We propose a novel hierarchical imitation learning method that utilizes sub-optimal demos. Firstly, we propose an observation space-agnostic approach that efficiently discovers the multi-step subskill decomposition of the demos in an unsupervised manner. By grouping temporarily close and functionally similar actions into subskill-level demo segments, the observations at the segment boundaries constitute a chain of planning steps for the task, which we refer to as the chain-of-thought (CoT). Next, we propose a Transformer-based design that effectively learns to predict the CoT as the subskill-level guidance. We couple action and subskill predictions via learnable prompt tokens and a hybrid masking strategy, which enable dynamically updated guidance at test time and improve feature representation of the trajectory for generalizable policy learning. Our method, Chain-of-Thought Predictive Control (CoTPC), consistently surpasses existing strong baselines on various challenging low-level manipulation tasks with sub-optimal demos. See project page at https://sites.google.com/view/cotpc.

Deep Learning

Jiangyong Huang, Silong Yong, Xiaojian Ma, Xiongkun Linghu, Puhao Li, Yan Wang, Qing Li, Song-Chun Zhu, Baoxiong Jia, Siyuan Huang

Leveraging massive knowledge from large language models (LLMs), recent machine learning models show notable successes in general-purpose task solving in diverse domains such as computer vision and robotics. However, several significant challenges remain: (i) most of these models rely on 2D images yet exhibit a limited capacity for 3D input; (ii) these models rarely explore the tasks inherently defined in 3D world, e.g., 3D grounding, embodied reasoning and acting. We argue these limitations significantly hinder current models from performing real-world tasks and approaching general intelligence. To this end, we introduce LEO, an embodied multi-modal generalist agent that excels in perceiving, grounding, reasoning, planning, and acting in the 3D world. LEO is trained with a unified task interface, model architecture, and objective in two stages: (i) 3D vision-language (VL) alignment and (ii) 3D vision-language-action (VLA) instruction tuning. We collect large-scale datasets comprising diverse object-level and scene-level tasks, which require considerable understanding of and interaction with the 3D world. Moreover, we meticulously design an LLM-assisted pipeline to produce high-quality 3D VL data. Through extensive experiments, we demonstrate LEO's remarkable proficiency across a wide spectrum of tasks, including 3D captioning, question answering, embodied reasoning, navigation and manipulation. Our ablative studies and scaling analyses further provide valuable insights for developing future embodied generalist agents. Code and data are available on [project page](https://embodied-generalist.github.io/).

Deep Learning · Large Language Models

Qian Huang, Jian Vora, Percy Liang, Jure Leskovec

A central aspect of machine learning research is experimentation, the process of designing and running experiments, analyzing the results, and iterating towards some positive outcome (e.g., improving accuracy). Could agents driven by powerful language models perform machine learning experimentation effectively? To answer this question, we introduce MLAgentBench, a suite of 13 tasks ranging from improving model performance on CIFAR-10 to recent research problems like BabyLM. For each task, an agent can perform actions like reading/writing files, executing code, and inspecting outputs. We then construct an agent that can perform ML experimentation based on ReAct framework. We benchmark agents based on Claude v1.0, Claude v2.1, Claude v3 Opus, GPT-4, GPT-4-turbo, Gemini-Pro, and Mixtral and find that a Claude v3 Opus agent is the best in terms of success rate. It can build compelling ML models over many tasks in MLAgentBench with 37.5% average success rate. Our agents also display highly interpretable plans and actions. However, the success rates vary considerably; they span from 100% on well-established older datasets to as low as 0% on recent Kaggle challenges created potentially after the underlying LM was trained. Finally, we identify several key challenges for LM-based agents such as long-term planning and reducing hallucination.

Theory · Reinforcement Learning and Planning

Jiawei Huang, Niao He, Andreas Krause

We study the sample complexity of reinforcement learning (RL) in Mean-Field Games (MFGs) with model-based function approximation that requires strategic exploration to find a Nash Equilibrium policy. We introduce the Partial Model-Based Eluder Dimension (P-MBED), a more effective notion to characterize the model class complexity. Notably, P-MBED measures the complexity of the single-agent model class converted from the given mean-field model class, and potentially, can be exponentially lower than the MBED proposed by Huang et al. (2024). We contribute a model elimination algorithm featuring a novel exploration strategy and establish sample complexity results polynomial w.r.t. P-MBED. Crucially, our results reveal that, under the basic realizability and Lipschitz continuity assumptions, *learning Nash Equilibrium in MFGs is no more statistically challenging than solving a logarithmic number of single-agent RL problems*. We further extend our results to Multi-Type MFGs, generalizing from conventional MFGs and involving multiple types of agents. This extension implies statistical tractability of a broader class of Markov Games through the efficacy of mean-field approximation. Finally, inspired by our theoretical algorithm, we present a heuristic approach with improved computational efficiency and empirically demonstrate its effectiveness.

ziniu hu, Ahmet Iscen, Aashi Jain, Thomas Kipf, Yisong Yue, David Ross, Cordelia Schmid, Alireza Fathi

This paper introduces SceneCraft, a Large Language Model (LLM) Agent converting text descriptions into Blender-executable Python scripts which render complex scenes with up to a hundred 3D assets. This process requires complex spatial planning and arrangement. We tackle these challenges through a combination of advanced abstraction, strategic planning, and library learning. SceneCraft first models a scene graph as a blueprint, detailing the spatial relationships among assets in the scene. SceneCraft then writes Python scripts based on this graph, translating relationships into numerical constraints for asset layout. Next, SceneCraft leverages the perceptual strengths of vision-language foundation models like GPT-V to analyze rendered images and iteratively refine the scene. On top of this process, SceneCraft features a library learning mechanism that compiles common script functions into a reusable library, facilitating continuous self-improvement without expensive LLM parameter tuning. Our evaluation demonstrates that SceneCraft surpasses existing LLM-based agents in rendering complex scenes, as shown by its adherence to constraints and favorable human assessments. We also showcase the broader application potential of SceneCraft by reconstructing detailed 3D scenes from the Sintel movie and guiding a video generative model with generated scenes as intermediary control signal.

Theory · Reinforcement Learning and Planning

Kihyuk Hong, Ambuj Tewari

We study offline reinforcement learning (RL) with linear MDPs under the infinite-horizon discounted setting which aims to learn a policy that maximizes the expected discounted cumulative reward using a pre-collected dataset. Existing algorithms for this setting either require a uniform data coverage assumptions or are computationally inefficient for finding an $\epsilon$-optimal policy with $\mathcal{O}(\epsilon^{-2})$ sample complexity. In this paper, we propose a primal dual algorithm for offline RL with linear MDPs in the infinite-horizon discounted setting. Our algorithm is the first computationally efficient algorithm in this setting that achieves sample complexity of $\mathcal{O}(\epsilon^{-2})$ with partial data coverage assumption. Our work is an improvement upon a recent work that requires $\mathcal{O}(\epsilon^{-4})$ samples. Moreover, we extend our algorithm to work in the offline constrained RL setting that enforces constraints on additional reward signals.

Reinforcement Learning · Batch/Offline

Nantian He, Shaohui Li, Zhi Li, Yu LIU, You He

The diffusion model has demonstrated impressive performance in offline reinforcement learning. However, non-deterministic sampling in diffusion models can lead to unstable performance. Furthermore, the lack of confidence measurements makes it difficult to evaluate the reliability and trustworthiness of the sampled decisions. To address these issues, we present ReDiffuser, which utilizes confidence estimation to ensure reliable decision-making. We achieve this by learning a confidence function based on Random Network Distillation. The confidence function measures the reliability of sampled decisions and contributes to quantitative recognition of reliable decisions. Additionally, we integrate the confidence function into task-specific sampling procedures to realize adaptive-horizon planning and value-embedded planning. Experiments show that the proposed ReDiffuser achieves state-of-the-art performance on standard offline RL datasets.