Understanding objects is a central building block of AI, especially for embodied AI. Even though object recognition excels with deep learning, current machines struggle to learn higher-level knowledge, e.g., what attributes an object has, and what we can do with it. Here, we propose a challenging Object Concept Learning (OCL) task to push the envelope of object understanding. It requires machines to reason out affordances and simultaneously give the reason: what attributes make an object possess these affordances. To support OCL, we build a densely annotated knowledge base including extensive annotations for three levels of object concept (category, attribute, affordance), and the clear causal relations of three levels. By analyzing the causal structure of OCL, we present a baseline, Object Concept Reasoning Network (OCRN). It leverages concept instantiation and causal intervention to infer the three levels. In experiments, OCRN effectively infers the object knowledge while following the causalities well. Our data and code are available at https://mvig-rhos.com/ocl.
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CuNeRF: Cube-Based Neural Radiance Field for Zero-Shot Medical Image Arbitrary-Scale Super Resolution
PDF ↗Medical image arbitrary-scale super-resolution (MIASSR) has recently gained widespread attention, aiming to supersample medical volumes at arbitrary scales via a single model. However, existing MIASSR methods face two major limitations: (i) reliance on high-resolution (HR) volumes and (ii) limited generalization ability, which restricts their applications in various scenarios. To overcome these limitations, we propose Cube-based Neural Radiance Field (CuNeRF), a zero-shot MIASSR framework that is able to yield medical images at arbitrary scales and free viewpoints in a continuous domain. Unlike existing MISR methods that only fit the mapping between low-resolution (LR) and HR volumes, CuNeRF focuses on building a continuous volumetric representation from each LR volume without the knowledge from the corresponding HR one. This is achieved by the proposed differentiable modules: cube-based sampling, isotropic volume rendering, and cube-based hierarchical rendering. Through extensive experiments on magnetic resource imaging (MRI) and computed tomography (CT) modalities, we demonstrate that CuNeRF can synthesize high-quality SR medical images, which outperforms state-of-the-art MISR methods, achieving better visual verisimilitude and fewer objectionable artifacts. Compared to existing MISR methods, our CuNeRF is more applicable in practice.
Standard semantic segmentation models owe their success to curated datasets with a fixed set of semantic categories, without contemplating the possibility of identifying unknown objects from novel categories. Existing methods in outlier detection suffer from a lack of smoothness and objectness in their predictions, due to limitations of the per-pixel classification paradigm. Furthermore, additional training for detecting outliers harms the performance of known classes. In this paper, we explore another paradigm with region-level classification to better segment unknown objects. We show that the object queries in mask classification tend to behave like one vs. all classifiers. Based on this finding, we propose a novel outlier scoring function called RbA by defining the event of being an outlier as being rejected by all known classes. Our extensive experiments show that mask classification improves the performance of the existing outlier detection methods, and the best results are achieved with the proposed RbA. We also propose an objective to optimize RbA using minimal outlier supervision. Further fine-tuning with outliers improves the unknown performance, and unlike previous methods, it does not degrade the inlier performance. Project page: https://kuis-ai.github.io/RbA
Mitigating and Evaluating Static Bias of Action Representations in the Background and the Foreground
PDF ↗In video action recognition, shortcut static features can interfere with the learning of motion features, resulting in poor out-of-distribution (OOD) generalization. The video background is clearly a source of static bias, but the video foreground, such as the clothing of the actor, can also provide static bias. In this paper, we empirically verify the existence of foreground static bias by creating test videos with conflicting signals from the static and moving portions of the video. To tackle this issue, we propose a simple yet effective technique, StillMix, to learn robust action representations. Specifically, StillMix identifies bias-inducing video frames using a 2D reference network and mixes them with videos for training, serving as effective bias suppression even when we cannot explicitly extract the source of bias within each video frame or enumerate types of bias. Finally, to precisely evaluate static bias, we synthesize two new benchmarks, SCUBA for static cues in the background, and SCUFO for static cues in the foreground. With extensive experiments, we demonstrate that StillMix mitigates both types of static bias and improves video representations for downstream applications.
In this paper, we introduce a novel approach to novel object captioning which employs relative contrastive learning to learn visual and semantic alignment. Our approach maximizes compatibility between regions and object tags in a contrastive manner. To set up a proper contrastive learning objective, for each image, we augment tags by leveraging the relative nature of positive and negative pairs obtained from foundation models such as CLIP. We then use the rank of each augmented tag in a list as a relative relevance label to contrast each top-ranked tag with a set of lower-ranked tags. This learning objective encourages the top-ranked tags to be more compatible with their image and text context than lower-ranked tags, thus improving the discriminative ability of the learned multi-modality representation. We evaluate our approach on two datasets and show that our proposed RCA-NOC approach outperforms state-of-the-art methods by a large margin, demonstrating its effectiveness in improving vision-language representation for novel object captioning.
To deal with the domain shift between training and test samples, current methods have primarily focused on learning generalizable features during training and ignore the specificity of unseen samples that are also critical during the test. In this paper, we investigate a more challenging task that aims to adapt a trained CNN model to unseen domains during the test. To maximumly mine the information in the test data, we propose a unified method called DomainAdaptor for the test-time adaptation, which consists of an AdaMixBN module and a Generalized Entropy Minimization (GEM) loss. Specifically, AdaMixBN addresses the domain shift by adaptively fusing training and test statistics in the normalization layer via a dynamic mixture coefficient and a statistic transformation operation. To further enhance the adaptation ability of AdaMixBN, we design a GEM loss that extends the Entropy Minimization loss to better exploit the information in the test data. Extensive experiments show DomainAdaptor consistently outperforms the state-of-the-art methods on four benchmarks. Furthermore, our method brings more remarkable improvement against existing methods on the few-data unseen domain. The code is available at https://github.com/koncle/DomainAdaptor.
Humans describe the physical world using natural language to refer to specific 3D locations based on a vast range of properties: visual appearance, semantics, abstract associations, or actionable affordances. In this work we propose Language Embedded Radiance Fields (LERFs), a method for grounding language embeddings from off-the-shelf models like CLIP into NeRF, which enable these types of open-ended language queries in 3D. LERF learns a dense, multi-scale language field inside NeRF by volume rendering CLIP embeddings along training rays, supervising these embeddings across training views to provide multi-view consistency and smooth the underlying language field. After optimization, LERF can extract 3D relevancy maps for a broad range of language prompts interactively in real-time, which has potential use cases in robotics, understanding vision-language models, and interacting with 3D scenes. LERF enables pixel-aligned, zero-shot queries on the distilled 3D CLIP embeddings without relying on region proposals or masks, supporting long-tail open-vocabulary queries hierarchically across the volume. See the project website at: https://lerf.io
While analyzing scanned documents, handwritten text can overlap with printed text. This overlap causes difficulties during the optical character recognition (OCR) and digitization process of documents, and subsequently, hurts downstream NLP tasks. Prior research either focuses solely on the binary classification of handwritten text or performs a three-class segmentation of the document, i.e., recognition of handwritten, printed, and background pixels. This approach results in the assignment of overlapping handwritten and printed pixels to only one of the classes, and thus, they are not accounted for in the other class. Thus, in this research, we develop novel approaches to address the challenges of handwritten and printed text segmentation. Our objective is to recover text from different classes in their entirety, especially enhancing the segmentation performance on overlapping sections. To support this task, we introduce a new dataset, SignaTR6K, collected from real legal documents, as well as a new model architecture for the handwritten and printed text segmentation task. Our best configuration outperforms prior work on two different datasets by 17.9% and 7.3% on IoU scores. The SignaTR6K dataset is accessible for download via the following link: https://forms.office.com/r/2a5RDg7cAY.
Event-based motion deblurring has shown promising results by exploiting low-latency events. However, current approaches are limited in their practical usage, as they assume the same spatial resolution of inputs and specific blurriness distributions. This work addresses these limitations and aims to generalize the performance of event-based deblurring in real-world scenarios. We propose a scale-aware network that allows flexible input spatial scales and enables learning from different temporal scales of motion blur. A two-stage self-supervised learning scheme is then developed to fit real-world data distribution. By utilizing the relativity of blurriness, our approach efficiently ensures the restored brightness and structure of latent images and further generalizes deblurring performance to handle varying spatial and temporal scales of motion blur in a self-distillation manner. Our method is extensively evaluated, demonstrating remarkable performance, and we also introduce a real-world dataset consisting of multi-scale blurry frames and events to facilitate research in event-based deblurring.
We introduce DualMind, a generalist agent designed to tackle various decision-making tasks that addresses challenges posed by current methods, such as overfitting behaviors and dependence on task-specific fine-tuning. DualMind uses a novel "Dual-phase" training strategy that emulates how humans learn to act in the world. The model first learns fundamental common knowledge through a self-supervised objective tailored for control tasks and then learns how to make decisions based on different contexts through imitating behaviors conditioned on given prompts. DualMind can handle tasks across domains, scenes, and embodiments using just a single set of model weights and can execute zero-shot prompting without requiring task-specific fine-tuning. We evaluate DualMind on MetaWorld and Habitat through extensive experiments and demonstrate its superior generalizability compared to previous techniques, outperforming other generalist agents by over 50% and 70% on Habitat and MetaWorld, respectively. On the 45 tasks in MetaWorld, DualMind achieves over 30 tasks at a 90% success rate. Our source code is available at https://github.com/yunyikristy/DualMind.
360deg images can provide an omnidirectional field of view which is important for stable and long-term scene perception. In this paper, we explore 360deg images for visual object tracking and perceive new challenges caused by large distortion, stitching artifacts, and other unique attributes of 360deg images. To alleviate these problems, we take advantage of novel representations of target localization, i.e., bounding field-of-view, and then introduce a general 360 tracking framework that can adopt typical trackers for omnidirectional tracking. More importantly, we propose a new large-scale omnidirectional tracking benchmark dataset, 360VOT, in order to facilitate future research. 360VOT contains 120 sequences with up to 113K high-resolution frames in equirectangular projection. And the tracking targets cover 32 categories in diverse scenarios. Moreover, we provide 4 types of unbiased ground truth, including (rotated) bounding boxes and (rotated) bounding field-of-views, as well as new metrics tailored for 360deg images which allow accurate evaluation of omnidirectional tracking performance. Finally, we extensively evaluated 20 state-of-the-art visual trackers and provided a new baseline for future comparisons. Homepage: https://360vot.hkustvgd.com
This paper proposes a novel approach for rendering a pre-trained Neural Radiance Field (NeRF) in real-time on resource-constrained devices. We introduce Re-ReND, a method enabling Real-time Rendering of NeRFs across Devices. Re-ReND is designed to achieve real-time performance by converting the NeRF into a representation that can be efficiently processed by standard graphics pipelines. The proposed method distills the NeRF by extracting the learned density into a mesh, while the learned color information is factorized into a set of matrices that represent the scene's light field. Factorization implies the field is queried via inexpensive MLP-free matrix multiplications, while using a light field allows rendering a pixel by querying the field a single time--as opposed to hundreds of queries when employing a radiance field. Since the proposed representation can be implemented using a fragment shader, it can be directly integrated with standard rasterization frameworks. Our flexible implementation can render a NeRF in real-time with low memory requirements and on a wide range of resource-constrained devices, including mobiles and AR/VR headsets. Notably, we find that Re-ReND can achieve over a 2.6-fold increase in rendering speed versus the state-of-the-art without perceptible losses in quality.
We propose a self-supervised method for learning motion-focused video representations. Existing approaches minimize distances between temporally augmented videos, which maintain high spatial similarity. We instead propose to learn similarities between videos with identical local motion dynamics but an otherwise different appearance. We do so by adding synthetic motion trajectories to videos which we refer to as tubelets. By simulating different tubelet motions and applying transformations, such as scaling and rotation, we introduce motion patterns beyond what is present in the pretraining data. This allows us to learn a video representation that is remarkably data efficient: our approach maintains performance when using only 25% of the pretraining videos. Experiments on 10 diverse downstream settings demonstrate our competitive performance and generalizability to new domains and fine-grained actions.
Grounded language-image pre-trained models have shown strong zero-shot generalization to various downstream object detection tasks. Despite their promising performance, the models rely heavily on the laborious prompt engineering. Existing works typically address this problem by tuning text prompts using downstream training data in a few-shot or fully supervised manner. However, a rarely studied problem is to optimize text prompts without using any annotations. In this paper, we delve into this problem and propose an Unsupervised Prompt Tuning framework for text-driven object detection, which is composed of two novel mean teaching mechanisms. In conventional mean teaching, the quality of pseudo boxes is expected to optimize better as the training goes on, but there is still a risk of overfitting noisy pseudo boxes. To mitigate this problem, 1) we propose Nested Mean Teaching, which adopts nested-annotation to supervise teacher-student mutual learning in a bi-level optimization manner; 2) we propose Dual Complementary Teaching, which employs an offline pre-trained teacher and an online mean teacher via data-augmentation-based complementary labeling so as to ensure learning without accumulating confirmation bias. By integrating these two mechanisms, the proposed unsupervised prompt tuning framework achieves significant performance improvement on extensive object detection datasets.
We introduce the Segment Anything (SA) project: a new task, model, and dataset for image segmentation. Using our efficient model in a data collection loop, we built the largest segmentation dataset to date (by far), with over 1 billion masks on 11M licensed and privacy respecting images. The model is designed and trained to be promptable, so it can transfer zero-shot to new image distributions and tasks. We evaluate its capabilities on numerous tasks and find that its zero-shot performance is impressive -- often competitive with or even superior to prior fully supervised results. We are releasing the Segment Anything Model (SAM) and corresponding dataset (SA-1B) of 1B masks and 11M images at https://segment-anything.com to foster research into foundation models for computer vision. We recommend reading the full paper at: https://arxiv.org/abs/2304.02643.
Recent work on radiance fields and volumetric inverse rendering (e.g., NeRFs) has provided excellent results in building data-driven models of real scenes for novel view synthesis with high photorealism. While full control over viewpoint is achieved, scene lighting is typically "baked" into the model and cannot be changed; other methods only capture limited variation in lighting or make restrictive assumptions about the captured scene. These limitations prevent the application on arbitrary materials and novel 3D environments with complex, distinct lighting. In this paper, we target the application scenario of capturing high-fidelity assets for neural relighting in controlled studio conditions, but without requiring a dense light stage. Instead, we leverage a small number of area lights commonly used in photogrammetry. We propose ReNeRF, a relightable radiance field model based on the intuitive and powerful approach of image-based relighting, which implicitly captures global light transport (for arbitrary objects) without complex, error-prone simulations. Thus, our new method is simple and provides full control over viewpoint and lighting, without simplistic assumptions about how light interacts with the scene. In addition, ReNeRF does not rely on the usual assumption of distant lighting - during training, we explicitly account for the distance between 3D points in the volume and point samples on the light sources. Thus, at test time, we achieve better generalization to novel, continuous lighting directions, including nearfield lighting effects.
This paper aims to resolve the challenging problem of wide-angle novel view synthesis from a single image, a.k.a. wide-angle 3D photography. Existing approaches rely on local context and treat them equally to inpaint occluded RGB and depth regions, which fail to deal with large-region occlusion (i.e., observing from an extreme angle) and foreground layers might blend into background inpainting. To address the above issues, we propose Diffuse3D which employs a pre-trained diffusion model for global synthesis, while amending the model to activate depth-aware inference. Our key insight is to alter the convolution mechanism in the denoising process. We inject depth information into the denoising convolution operation with bilateral kernels, i.e., a depth kernel and a spatial kernel, to consider layered correlations among pixels. In this way, foreground regions are overlooked in background inpainting and only pixels close in depth are leveraged. On the other hand, we propose a global-local balancing approach to maximize both contextual understandings. Extensive experiments demonstrate that our approach outperforms state-of-the-art methods in novel view synthesis, especially in wide-angle scenarios. More importantly, our method does not require any training and is a plug-and-play module that can be integrated with any diffusion model. Our code can be found at https://github.com/yutaojiang1/Diffuse3D.
Hierarchical Visual Categories Modeling: A Joint Representation Learning and Density Estimation Framework for Out-of-Distribution Detection
PDF ↗Detecting out-of-distribution inputs for visual recognition models has become critical in safe deep learning. This paper proposes a novel hierarchical visual category modeling scheme to separate out-of-distribution data from in-distribution data through joint representation learning and statistical modeling. We learn a mixture of Gaussian models for each in-distribution category. There are many Gaussian mixture models to model different visual categories. With these Gaussian models, we design an in-distribution score function by aggregating multiple Mahalanobis-based metrics. We don't use any auxiliary outlier data as training samples, which may hurt the generalization ability of out-of-distribution detection algorithms. We split the ImageNet1k dataset into ten folds randomly. We use one fold as the in-distribution dataset and the others as out-of-distribution datasets to evaluate the proposed method. We also conduct experiments on seven popular benchmarks, including CIFAR, iNaturalist, SUN, Places, Textures, ImageNet-O, and OpenImage-O. Extensive experiments indicate that the proposed method outperforms state-of-the-art algorithms clearly. Meanwhile, we find that our visual representation has a competitive performance when compared with features learned by classical methods. These results demonstrate that the proposed method hasn't weakened the discriminative ability of visual recognition models and keeps high efficiency in detecting out-of-distribution samples.
Sparsely activated Mixture-of-Experts (MoE) is becoming a promising paradigm for multi-task learning (MTL). Instead of compressing multiple tasks' knowledge into a single model, MoE separates the parameter space and only utilizes the relevant model pieces given task type and its input, which provides stabilized MTL training and ultra-efficient inference. However, current MoE approaches adopt a fixed network capacity (e.g., two experts in usual) for all tasks. It potentially results in the over-fitting of simple tasks or the under-fitting of challenging scenarios, especially when tasks are significantly distinctive in their complexity. In this paper, we propose an adaptive MoE framework for multi-task vision recognition, dubbed AdaMV-MoE. Based on the training dynamics, it automatically determines the number of activated experts for each task, avoiding the laborious manual tuning of optimal model size. To validate our proposal, we benchmark it on ImageNet classification and COCO object detection & instance segmentation which are notoriously difficult to learn in concert, due to their discrepancy. Extensive experiments across a variety of vision transformers demonstrate a superior performance of AdaMV-MoE, compared to MTL with a shared backbone and the recent state-of-the-art (SoTA) MTL MoE approach. Codes are available online: https://github.com/google-research/google-research/tree/master/moe_mtl.
Semi-supervised semantic segmentation methods use a small amount of clean pixel-level annotations to guide the interpretation of a larger quantity of unlabelled image data. The challenges of providing pixel-accurate annotations at scale mean that the labels are typically noisy, and this contaminates the final results. In this work, we propose an approach that is robust to label noise in the annotated data. The method uses two diverse learning groups with different network architectures to effectively handle both label noise and unlabelled images. Each learning group consists of a teacher network, a student network and a novel filter module. The filter module of each learning group utilizes pixel-level features from the teacher network to detect incorrectly labelled pixels. To reduce confirmation bias, we employ the labels cleaned by the filter module from one learning group to train the other learning group. Experimental results on two different benchmarks and settings demonstrate the superiority of our method over state-of-the-art approaches.