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Computer Vision · 3D Rendering & Reconstruction

Zhening Huang, Xiaoyang Wu, Fangcheng Zhong, Hengshuang Zhao, Matthias Niessner, Joan Lasenby

We propose LiteReality, a novel pipeline that converts RGB-D scans of indoor environments into compact, realistic, and interactive 3D virtual replicas. LiteReality not only reconstructs scenes that visually resemble reality but also supports key features essential for graphics pipelines, such as object individuality, articulation, and high-quality physically based rendering (PBR) materials. At its core, LiteReality first performs scene understanding and parses the results into a coherent 3D layout and object set with the help of a structured scene graph. It then reconstructs the scene by retrieving the most visually similar artist-crafted 3D models from a curated asset database. The Material Painting module further enhances realism by recovering high-quality, spatially varying materials from observed images. Finally, the reconstructed scene is integrated into a simulation engine, where basic physical properties are assigned to enable interactive behavior. The resulting scenes are compact, editable, and fully compatible with standard graphics pipelines, making them suitable for applications in AR/VR, gaming, robotics, and digital-twin systems. In addition, LiteReality introduces a training-free object-retrieval module that achieves state-of-the-art similarity performance on the Scan2CAD dataset, along with a robust Material Painting module capable of transferring appearances from images of any style to 3D assets—even under severe misalignment, occlusion, and poor lighting. We demonstrate the effectiveness of LiteReality on both real-world scans and standard public datasets.

Computer Vision · Vision Models & Multimodal

Andrea Amaduzzi, Pierluigi Zama Ramirez, Giuseppe Lisanti, Samuele Salti, Luigi Di Stefano

Neural Radiance Fields (NeRFs) are neural networks -- typically multilayer perceptrons (MLPs) -- that represent the geometry and appearance of objects, with applications in vision, graphics, and robotics. Recent works propose understanding NeRFs with natural language using Multimodal Large Language Models (MLLMs) that directly process the weights of a NeRF's MLP. However, these approaches rely on a global representation of the input object, making them unsuitable for spatial reasoning and fine-grained understanding. In contrast, we propose **weights2space**, a self-supervised framework featuring a novel meta-encoder that can compute a sequence of spatial tokens directly from the weights of a NeRF. Leveraging this representation, we build **Spatial LLaNA**, a novel MLLM for NeRFs, capable of understanding details and spatial relationships in objects represented as NeRFs. We evaluate Spatial LLaNA on NeRF captioning and NeRF Q&A tasks, using both existing benchmarks and our novel **Spatial ObjaNeRF** dataset consisting of $100$ manually-curated language annotations for NeRFs. This dataset features 3D models and descriptions that challenge the spatial reasoning capability of MLLMs. Spatial LLaNA outperforms existing approaches across all tasks.

Applications · Genetics, Cell Biology, etc

Jiayi Fan, Jingyuan Yang, Shuangge Ma, Mengyun Wu

Accurate network estimation serves as the cornerstone for understanding complex systems across scientific domains, from decoding gene regulatory networks in systems biology to identifying social relationship patterns in computational sociology. Modern applications demand methods that simultaneously address two critical challenges: capturing nonlinear dependencies between variables and reconstructing inherent hierarchical structures where higher-level entities coordinate lower-level components (e.g., functional pathways organizing gene clusters). Traditional Gaussian graphical models fundamentally fail in these aspects due to their restrictive linear assumptions and flat network representations. We propose NNBLNet, a neural network-based learning framework for bi-level network inference. The core innovation lies in hierarchical selection layers that enforce structural consistency between high-level coordinator groups and their constituent low-level connections via adaptive sparsity constraints. This architecture is integrated with a compositional neural network architecture that learn cross-level association patterns through constrained nonlinear transformations, explicitly preserving hierarchical dependencies while overcoming the representational limitations of linear methods. Crucially, we establish formal theoretical guarantees for the consistent recovery of both high-level connections and their internal low-level structures under general statistical regimes. Extensive validation demonstrates NNBLNet's effectiveness across synthetic and real-world scenarios, achieving superior F1 scores compared to competitive methods and particularly beneficial for complex systems analysis through its interpretable bi-level structure discovery.

Computer Vision · Everything Else

Penghao Wang, Yiyang He, Xin Lv, Yukai Zhou, Lan Xu, Jingyi Yu, Jiayuan Gu

Understanding objects at the level of their constituent parts is fundamental to advancing computer vision, graphics, and robotics. While datasets like PartNet have driven progress in 3D part understanding, their reliance on untextured geometries and expert-dependent annotation limits scalability and usability. We introduce PartNeXt, a next-generation dataset addressing these gaps with over 23000 high-quality, textured 3D models annotated with fine-grained, hierarchical part labels across 50 categories. We benchmark PartNeXt on two tasks: (1) class-agnostic part segmentation, where state-of-the-art methods (e.g., PartField, SAMPart3D) struggle with fine-grained and leaf-level parts, and (2) 3D part-centric question answering, a new benchmark for 3D-LLMs that reveals significant gaps in open-vocabulary part grounding. Additionally, training Point-SAM on PartNeXt yields substantial gains over PartNet, underscoring the dataset’s superior quality and diversity. By combining scalable annotation, texture-aware labels, and multi-task evaluation, PartNeXt opens new avenues for research in structured 3D understanding.

Social Aspects · Fairness, Equity, Justice and Safety

Stephen Pfohl, Natalie Harris, Chirag Nagpal, David Madras, Vishwali Mhasawade, Olawale Salaudeen, Awa Dieng, Shannon Sequeira, Santiago Arciniegas, Lillian Sung 等

Disaggregated evaluation across subgroups is critical for assessing the fairness of machine learning models, but its uncritical use can mislead practitioners. We show that equal performance across subgroups is an unreliable measure of fairness when data are representative of the relevant populations but reflective of real-world disparities. Furthermore, when data are not representative due to selection bias, both disaggregated evaluation and alternative approaches based on conditional independence testing may be invalid without explicit assumptions regarding the bias mechanism. We use causal graphical models to characterize fairness properties and metric stability across subgroups under different data generating processes. Our framework suggests complementing disaggregated evaluations with explicit causal assumptions and analysis to control for confounding and distribution shift, including conditional independence testing and weighted performance estimation. These findings have broad implications for how practitioners design and interpret model assessments given the ubiquity of disaggregated evaluation.

Computer Vision · Image and Video Generation

Leonardo Zini, Elia Frigieri, Sebastiano Aloscari, Lorenzo Baraldi

We introduce HeisenVec, a large-scale dataset designed to advance research in vector graphics generation from natural language descriptions. Unlike conventional image generation datasets that focus on raster images, HeisenVec targets the structured and symbolic domain of Scalable Vector Graphics (SVG), where images are represented as sequences of drawing commands and style attributes. The dataset comprises 2.2 million SVGs collected from different online sources, each paired with four complementary textual descriptions generated by multi-modal models. To ensure structural consistency and efficiency for autoregressive modeling, all SVGs are standardized through a pre-processing pipeline that unifies geometric primitives as paths, applies affine transformations, and compresses syntax via custom tokens set. HeisenVec exhibits broad coverage among visual styles and sequence lengths, with a substantial portion of samples exceeding 8,000 tokens, making it particularly well-suited for benchmarking long-context language models. Our benchmark enables rigorous evaluation of text-conditioned SVG generation, encourages progress on sequence modeling with symbolic outputs, and bridges the gap between vision, graphics, and language. We release the dataset, tokenization tools, and evaluation pipeline to foster further research in this emerging domain.

Probabilistic Methods · Bayesian Models and Methods

Hongshuo Yang, Elias Bareinboim

Graphical models have been widely used as parsimonious encoders of assumptions of the underlying causal system and provide a basis for causal inferences. Models encoding stronger constraints tend to require higher expressive power, which are also harder, and sometimes impossible to empirically falsify. In this paper, we introduce two new collections of distributions that include counterfactual quan- tities which are experimentally accessible under counterfactual randomizations. Correspondingly, we define two new classes of graphical models for encoding empirically testable constraints in these distributions. We further present a sound and complete calculus, based on counterfactual calculus, which licenses inferences in these two new models with rules that are within the empirically falsifiable bound- ary. Finally, we formulate a hierarchy over several graphical models based on the constraints they encode and study the fundamental trade-off between the expressive power and empirical falsifiability of different models across the hierarchy.

Mengqi Guo, Bo Xu, Yanyan Li, Gim Hee Lee

Novel view synthesis from monocular videos of dynamic scenes with unknown camera poses remains a fundamental challenge in computer vision and graphics. While recent advances in 3D representations such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have shown promising results for static scenes, they struggle with dynamic content and typically rely on pre-computed camera poses. We present 4D3R, a pose-free dynamic neural rendering framework that decouples static and dynamic components through a two-stage approach. Our method first leverages 3D foundational models for initial pose and geometry estimation, followed by motion-aware refinement. 4D3R introduces two key technical innovations: (1) a motion-aware bundle adjustment (MA-BA) module that combines transformer-based learned priors with SAM2 for robust dynamic object segmentation, enabling more accurate camera pose refinement; and (2) an efficient Motion-Aware Gaussian Splatting (MA-GS) representation that uses control points with a deformation field MLP and linear blend skinning to model dynamic motion, significantly reducing computational cost while maintaining high-quality reconstruction. Extensive experiments on real-world dynamic datasets demonstrate that our approach achieves up to 1.8dB PSNR improvement over state-of-the-art methods, particularly in challenging scenarios with large dynamic objects, while reducing computational requirements by 5× compared to previous dynamic scene representations.

Theory · Learning Theory

Arnab Bhattacharyya, Sutanu Gayen, Philips George John, Sayantan Sen, N. V. Vinodchandran

This work establishes a novel link between the problem of PAC-learning high-dimensional graphical models and the task of (efficient) counting and sampling of graph structures, using an online learning framework. The problem of efficiently counting and sampling graphical structures, such as spanning trees and acyclic orientations, has been a vibrant area of research in algorithms. We show that this rich algorithmic foundation can be leveraged to develop new algorithms for learning high-dimensional graphical models. We present the first efficient algorithm for (both realizable and agnostic) learning of Bayes nets with a chordal skeleton. In particular, we present an algorithm that, given integers $k,d > 0$, error parameter $\varepsilon > 0$, an undirected chordal graph $G$ on $n$ vertices, and sample access to a distribution $P^\ast$ on $[k]^n$; (1) returns a Bayes net $\widehat{P}$ with skeleton $G$ and indegree $d$, whose KL-divergence from $P^\ast$ is at most $\varepsilon$ more than the optimal KL-divergence between $P^\ast$ and any Bayes net with skeleton $G$ and indegree $d$, (2) uses $\widetilde{O}(n^3k^{d+1}/\varepsilon^2)$ samples from $P^\ast$ and runs in time $\mathrm{poly}(n,k,\varepsilon^{-1})$ for constant $d$. Prior results in this spirit were for only for trees ($d=1$, tree skeleton) via Chow-Liu, and in the realizable setting for polytrees (arbitrary $d$ but tree skeleton). Thus, our result significantly extends the state-of-the-art in learning Bayes net distributions. We also establish new results for learning tree and polytree distributions.

Social Aspects · Accountability, Transparency and Interpretability

Inwoo Hwang, Yushu Pan, Elias Bareinboim

Understanding the predictions made by deep learning models remains a central challenge, especially in high-stakes applications. A promising approach is to equip models with the ability to answer counterfactual questions -- hypothetical ``what if?'' scenarios that go beyond the observed data and provide insight into a model reasoning. In this work, we introduce the notion of causal interpretability, which formalizes when counterfactual queries can be evaluated from a specific class of models and observational data. We analyze two common model classes -- blackbox and concept-based predictors -- and show that neither is causally interpretable in general. To address this gap, we develop a framework for building models that are causally interpretable by design. Specifically, we derive a complete graphical criterion that determines whether a given model architecture supports a given counterfactual query. This leads to a fundamental tradeoff between causal interpretability and predictive accuracy, which we characterize by identifying the unique maximal set of features that yields an interpretable model with maximal predictive expressiveness. Experiments corroborate the theoretical findings.

Computer Vision · 3D Rendering & Reconstruction

Jiabao Lei, Kewei Shi, Zhihao Liang, Kui Jia

Directly generating 3D meshes, the default representation for 3D shapes in the graphics industry, using auto-regressive (AR) models has become popular these days, thanks to their sharpness, compactness in the generated results, and ability to represent various types of surfaces. However, AR mesh generative models typically construct meshes face by face in lexicographic order, which does not effectively capture the underlying geometry in a manner consistent with human perception. Inspired by 2D models that progressively refine images, such as the prevailing next-scale prediction AR models, we propose generating meshes auto-regressively in a progressive coarse-to-fine manner. Specifically, we view mesh simplification algorithms, which gradually merge mesh faces to build simpler meshes, as a natural fine-to-coarse process. Therefore, we generalize meshes to simplicial complexes and develop a transformer-based AR model to approximate the reverse process of simplification in the order of level of detail, constructing meshes initially from a single point and gradually adding geometric details through local remeshing, where the topology is not predefined and is alterable. Our experiments show that this novel progressive mesh generation approach not only provides intuitive control over generation quality and time consumption by early stopping the auto-regressive process but also enables applications such as mesh refinement and editing.

Applications · Everything Else

Yuyang Wanyan, Xi Zhang, Haiyang Xu, Haowei Liu, Junyang Wang, Jiabo Ye, Yutong Kou, Ming Yan, Fei Huang, Xiaoshan Yang 等

In recent years, Multimodal Large Language Models (MLLMs) have been extensively utilized for multimodal reasoning tasks, including Graphical User Interface (GUI) automation. Unlike general offline multimodal tasks, GUI automation is executed in online interactive environments, necessitating step-by-step decision-making based on the real-time status of the environment. This task has a lower tolerance for decision-making errors at each step, as any mistakes may cumulatively disrupt the process and potentially lead to irreversible outcomes like deletions or payments. To address these issues, we introduce a pre-operative critic mechanism that provides effective feedback prior to the actual execution, by reasoning about the potential outcome and correctness of actions. Specifically, we propose a Suggestion-aware Group Relative Policy Optimization (S-GRPO) strategy to construct our pre-operative critic model GUI-Critic-R1, incorporating a novel suggestion reward to enhance the reliability of the model's feedback. Furthermore, we develop a reasoning-bootstrapping based data collection pipeline to create a GUI-Critic-Train and a GUI-Critic-Test, filling existing gaps in GUI critic data. Static experiments on the GUI-Critic-Test across both mobile and web domains reveal that our GUI-Critic-R1 offers significant advantages in critic accuracy compared to current MLLMs. Dynamic evaluation on GUI automation benchmark further highlights the effectiveness and superiority of our model, as evidenced by improved success rates and operational efficiency. The code is available at https://github.com/X-PLUG/MobileAgent/tree/main/GUI-Critic-R1.

Yiying Yang, Wei Cheng, Sijin Chen, Xianfang Zeng, Fukun Yin, Jiaxu Zhang, Liao Wang, Gang Yu, Xingjun Ma, Yu-Gang Jiang

Scalable Vector Graphics (SVG) is an important image format widely adopted in graphic design because of their resolution independence and editability. The study of generating high-quality SVG has continuously drawn attention from both designers and researchers in the AIGC community. However, existing methods either produces unstructured outputs with huge computational cost or is limited to generating monochrome icons of over-simplified structures. To produce high-quality and complex SVG, we propose OmniSVG, a unified framework that leverages pre-trained Vision-Language Models (VLMs) for end-to-end multimodal SVG generation. By parameterizing SVG commands and coordinates into discrete tokens, OmniSVG decouples structural logic from low-level geometry for efficient training while maintaining the expressiveness of complex SVG structure. To further advance the development of SVG synthesis, we introduce MMSVG-2M, a multimodal dataset with two million richly annotated SVG assets, along with a standardized evaluation protocol for conditional SVG generation tasks. Extensive experiments show that OmniSVG outperforms existing methods and demonstrates its potential for integration into professional SVG design workflows.

Applications · Everything Else

Penghao Wu, Shengnan Ma, Bo Wang, Jiaheng Yu, Lewei Lu, Ziwei Liu

Multimodal Large Language Models (MLLMs) have shown great potential in revolutionizing Graphical User Interface (GUI) automation. However, existing GUI models mostly rely on learning from nearly error-free offline trajectories, thus lacking reflection and error recovery capabilities. To bridge this gap, we propose GUI-Reflection, a novel framework that explicitly integrates self-reflection and error correction capabilities into end-to-end multimodal GUI models throughout dedicated training stages: GUI-specific pre-training, offline supervised fine-tuning (SFT), and online reflection tuning. GUI-reflection enables self-reflection behavior emergence with fully automated data generation and learning processes without requiring any human annotation. Specifically, 1) we first propose scalable data pipelines to automatically construct reflection and error correction data from existing successful trajectories. While existing GUI models mainly focus on grounding and UI understanding ability, we propose the GUI-Reflection Task Suite to learn and evaluate reflection-oriented abilities explicitly. 2) Furthermore, we built a diverse and efficient environment for online training and data collection of GUI models on mobile devices. 3) We also present an iterative online reflection tuning algorithm leveraging the proposed environment, enabling the model to continuously enhance its reflection and error correction abilities. Our framework equips GUI agents with self-reflection and correction capabilities, paving the way for more robust, adaptable, and intelligent GUI automation, with all data, models, environments, and tools to be released publicly.

Probabilistic Methods

Brij Malhotra, Shivvrat Arya, Tahrima Rahman, Vibhav Gogate

We introduce learning to condition (L2C), a scalable, data-driven framework for accelerating Most Probable Explanation (MPE) inference in Probabilistic Graphical Models (PGMs)—a fundamentally intractable problem. L2C trains a neural network to score variable-value assignments based on their utility for conditioning, given observed evidence. To facilitate supervised learning, we develop a scalable data generation pipeline that extracts training signals from the search traces of existing MPE solvers. The trained network serves as a heuristic that integrates with search algorithms, acting as a conditioning strategy prior to exact inference or as a branching and node selection policy within branch-and-bound solvers. We evaluate L2C on challenging MPE queries involving high-treewidth PGMs. Experiments show that our learned heuristic significantly reduces the search space while maintaining or improving solution quality over state-of-the-art methods.

Computer Vision · 3D Rendering & Reconstruction

Ruofan Liang, Kai He, Zan Gojcic, Igor Gilitschenski, Sanja Fidler, Nandita Vijaykumar, Zian Wang

Estimating scene lighting from a single image or video remains a longstanding challenge in computer vision and graphics. Learning-based approaches are constrained by the scarcity of ground-truth HDR environment maps, which are expensive to capture and limited in diversity. While recent generative models offer strong priors for image synthesis, lighting estimation remains difficult due to its reliance on indirect visual cues, the need to infer global (non-local) context, and the recovery of high-dynamic-range outputs. We propose LuxDiT, a novel data-driven approach that fine-tunes a video diffusion transformer to generate HDR environment maps conditioned on visual input. Trained on a large synthetic dataset with diverse lighting conditions, our model learns to infer illumination from indirect visual cues and generalizes effectively to real-world scenes. To improve semantic alignment between the input and the predicted environment map, we introduce a low-rank adaptation finetuning strategy using a collected dataset of HDR panoramas. Our method produces accurate lighting predictions with realistic angular high-frequency details, outperforming existing state-of-the-art techniques in both quantitative and qualitative evaluations.

Computer Vision · Image and Video Generation

Arthur Bizzi, Matias Grynberg Portnoy, Vitor Pereira Matias, Daniel Perazzo, João Paulo Silva do Monte Lima, Luiz Velho, Nuno Gonçalves, João Pereira, Guilherme Schardong, Tiago Novello

Morphing is a long-standing problem in vision and computer graphics, requir- ing a time-dependent warping for feature alignment and a blending for smooth interpolation. Recently, multilayer perceptrons (MLPs) have been explored as implicit neural representations (INRs) for modeling such deformations, due to their meshlessness and differentiability; however, extracting coherent and accurate morphings from standard MLPs typically relies on costly regularizations, which often lead to unstable training and prevent effective feature alignment. To overcome these limitations, we propose FLOWING (FLOW morphING), a framework that recasts warping as the construction of a differential vector flow, naturally ensuring continuity, invertibility, and temporal coherence by encoding structural flow prop- erties directly into the network architectures. This flow-centric approach yields principled and stable transformations, enabling accurate and structure-preserving morphing of both 2D images and 3D shapes. Extensive experiments across a range of applications—including face and image morphing, as well as Gaussian Splatting morphing—show that FLOWING achieves state-of-the-art morphing quality with faster convergence. Code and pretrained models are available in https://schardong.github.io/flowing.

Computer Vision · Image and Video Generation

Peter Kocsis, Lukas Höllein, Matthias Niessner

We introduce IntrinsiX, a novel method that generates high-quality intrinsic images from text description. In contrast to existing text-to-image models whose outputs contain baked-in scene lighting, our approach predicts physically-based rendering (PBR) maps. This enables the generated outputs to be used for content creation scenarios in core graphics applications that facilitate re-lighting, editing, and texture generation tasks. In order to train our generator, we exploit strong image priors, and pre-train separate models for each PBR material component (albedo, roughness, metallic, normals). We then align these models with a new cross-intrinsic attention formulation that concatenates key and value features in a consistent fashion. This allows us to exchange information between each output modality and to obtain semantically coherent PBR predictions. To ground each intrinsic component, we propose a rendering loss which provides image-space signals to constrain the model, thus facilitating sharp details also in the output BRDF properties. Our results demonstrate detailed intrinsic generation with strong generalization capabilities that outperforms existing intrinsic image decomposition methods used with generated images by a significant margin. Finally, we show a series of applications, including re-lighting, editing, and for the first time text-conditioned room-scale PBR texture generation. We will release the code and the pre-trained model weights.

Computer Vision · Vision Models & Multimodal

Shaojie Zhang, Ruoceng Zhang, Pei Fu, Shaokang Wang, Jiahui Yang, Xin Du, ShiqiCui, Bin Qin, Ying Huang, Zhenbo Luo 等

In the field of AI-driven human-GUI interaction automation, while rapid advances in multimodal large language models and reinforcement fine-tuning techniques have yielded remarkable progress, a fundamental challenge persists: their interaction logic significantly deviates from natural human-GUI communication patterns. To address this gap, we propose Blink–Think–Link (BTL), a brain-inspired framework for human-GUI interaction that mimics the human cognitive process between users and graphical interfaces. The system decomposes interactions into three biologically plausible phases: (1) \textbf{Blink} - rapid detection and attention to relevant screen areas, analogous to saccadic eye movements; (2) \textbf{Think} - higher-level reasoning and decision-making, mirroring cognitive planning; and (3) \textbf{Link} - generation of executable commands for precise motor control, emulating human action selection mechanisms. Additionally, we introduce two key technical innovations for BTL framework: (1) Blink Data Generation - an automated annotation pipeline specifically optimized for blink data, and (2) {BTL Reward – the first rule-based reward mechanism that enables reinforcement learning driven by both process and outcome.} Building upon this framework, we develop a GUI agent model named BTL-UI, which demonstrates competitive performance across both static GUI understanding and dynamic interaction tasks in comprehensive benchmarks. These results provide conclusive empirical validation of the framework's efficacy in developing advanced GUI agents.

General Machine Learning · Causality

Tara Anand, Adèle Ribeiro, Jin Tian, George Hripcsak, Elias Bareinboim

Causal discovery methods are powerful tools for uncovering the structure of relationships among variables, yet they face significant challenges in scalability and interpretability, especially in high-dimensional settings. In many domains, researchers are not only interested in causal links between individual variables, but also in relationships among sets or clusters of variables. Learning causal structure at the cluster level can both reveal higher-order relationships of interest and improve scalability. In this work, we introduce an approach for causal discovery over clusters in Markov causal systems. We propose a new graphical model that encodes knowledge of relationships between user-defined clusters while fully representing independencies and dependencies over clusters, faithful to a given distribution. We then define and characterize a graphical equivalence class of these models that share cluster-level independence information. Lastly, we present a sound and complete algorithm for causal discovery to represent learnable causal relationships between clusters of variables.