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559篇论文匹配“Online Learning and Bandits”
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Online Learning

Ayush Sawarni, Nirjhar Das, Siddharth Barman, Gaurav Sinha

We study the generalized linear contextual bandit problem within the constraints of limited adaptivity. In this paper, we present two algorithms, B-GLinCB and RS-GLinCB, that address, respectively, two prevalent limited adaptivity settings. Given a budget $M$ on the number of policy updates, in the first setting, the algorithm needs to decide upfront $M$ rounds at which it will update its policy, while in the second setting it can adaptively perform $M$ policy updates during its course. For the first setting, we design an algorithm B-GLinCB, that incurs $\tilde{O}(\sqrt{T})$ regret when $M = \Omega( \log{\log T} )$ and the arm feature vectors are generated stochastically. For the second setting, we design an algorithm RS-GLinCB that updates its policy $\tilde{O}(\log^2 T)$ times and achieves a regret of $\tilde{O}(\sqrt{T})$ even when the arm feature vectors are adversarially generated. Notably, in these bounds, we manage to eliminate the dependence on a key instance dependent parameter $\kappa$, that captures non-linearity of the underlying reward model. Our novel approach for removing this dependence for generalized linear contextual bandits might be of independent interest.

Online Learning

Fang Kong, Zilong Wang, Shuai Li

A rich line of works study the bandit learning problem in two-sided matching markets, where one side of market participants (players) are uncertain about their preferences and hope to find a stable matching during iterative matchings with the other side (arms). The state-of-the-art analysis shows that the player-optimal stable regret is of order $O(K\log T/\Delta^2)$ where $K$ is the number of arms, $T$ is the horizon and $\Delta$ is the players' minimum preference gap. However, this result may be far from the lower bound $\Omega(\max\{N\log T/\Delta^2, K\log T/\Delta\})$ since the number $K$ of arms (workers, publisher slots) may be much larger than that $N$ of players (employers in labor markets, advertisers in online advertising, respectively). In this paper, we propose a new algorithm and show that the regret can be upper bounded by $O(N^2\log T/\Delta^2 + K \log T/\Delta)$. This result removes the dependence on $K$ in the main order term and improves the state-of-the-art guarantee in common cases where $N$ is much smaller than $K$. Such an advantage is also verified in experiments. In addition, we provide a refined analysis for the existing centralized UCB algorithm and show that, under $\alpha$-condition, it achieves an improved $O(N \log T/\Delta^2 + K \log T / \Delta)$ regret.

Reinforcement Learning · Deep RL

Haoqi Yuan, Yuhui Fu, Feiyang Xie, Zongqing Lu

Efficiently solving unseen tasks remains a challenge in reinforcement learning (RL), especially for long-horizon tasks composed of multiple subtasks. Pre-training policies from task-agnostic datasets has emerged as a promising approach, yet existing methods still necessitate substantial interactions via RL to learn new tasks.We introduce MGPO, a method that leverages the power of Transformer-based policies to model sequences of goals, enabling efficient online adaptation through prompt optimization.In its pre-training phase, MGPO utilizes hindsight multi-goal relabeling and behavior cloning. This combination equips the policy to model diverse long-horizon behaviors that align with varying goal sequences.During online adaptation, the goal sequence, conceptualized as a prompt, is optimized to improve task performance. We adopt a multi-armed bandit framework for this process, enhancing prompt selection based on the returns from online trajectories.Our experiments across various environments demonstrate that MGPO holds substantial advantages in sample efficiency, online adaptation performance, robustness, and interpretability compared with existing methods.

Online Learning

Mengxiao Zhang, Haipeng Luo

Contextual multinomial logit (MNL) bandits capture many real-world assortment recommendation problems such as online retailing/advertising. However, prior work has only considered (generalized) linear value functions, which greatly limits its applicability. Motivated by this fact, in this work, we consider contextual MNL bandits with a general value function class that contains the ground truth, borrowing ideas from a recent trend of studies on contextual bandits. Specifically, we consider both the stochastic and the adversarial settings, and propose a suite of algorithms, each with different computation-regret trade-off. When applied to the linear case, our results not only are the first ones with no dependence on a certain problem-dependent constant that can be exponentially large, but also enjoy other advantages such as computational efficiency, dimension-free regret bounds, or the ability to handle completely adversarial contexts and rewards.

Online Learning

Yuxiao Wen, Yanjun Han, Zhengyuan Zhou

We consider contextual bandits with graph feedback, a class of interactive learning problems with richer structures than vanilla contextual bandits, where taking an action reveals the rewards for all neighboring actions in the feedback graph under all contexts. Unlike the multi-armed bandits setting where a growing literature has painted a near-complete understanding of graph feedback, much remains unexplored in the contextual bandits counterpart. In this paper, we make inroads into this inquiry by establishing a regret lower bound $\Omega(\sqrt{\beta_M(G) T})$, where $M$ is the number of contexts, $G$ is the feedback graph, and $\beta_M(G)$ is our proposed graph-theoretic quantity that characterizes the fundamental learning limit for this class of problems. Interestingly, $\beta_M(G)$ interpolates between $\alpha(G)$ (the independence number of the graph) and $\mathsf{m}(G)$ (the maximum acyclic subgraph (MAS) number of the graph) as the number of contexts $M$ varies. We also provide algorithms that achieve near-optimal regret for important classes of context sequences and/or feedback graphs, such as transitively closed graphs that find applications in auctions and inventory control. In particular, with many contexts, our results show that the MAS number essentially characterizes the statistical complexity for contextual bandits, as opposed to the independence number in multi-armed bandits.

Online Learning

Phuong Nam Tran, The Anh Ta, Debmalya Mandal, Long Tran-Thanh

High-dimensional linear bandits with low-dimensional structure have received considerable attention in recent studies due to their practical significance. The most common structure in the literature is sparsity. However, it may not be available in practice. Symmetry, where the reward is invariant under certain groups of transformations on the set of arms, is another important inductive bias in the high-dimensional case that covers many standard structures, including sparsity. In this work, we study high-dimensional symmetric linear bandits where the symmetry is hidden from the learner, and the correct symmetry needs to be learned in an online setting. We examine the structure of a collection of hidden symmetry and provide a method based on model selection within the collection of low-dimensional subspaces. Our algorithm achieves a regret bound of $ O(d_0^{2/3} T^{2/3} \log(d))$, where $d$ is the ambient dimension which is potentially very large, and $d_0$ is the dimension of the true low-dimensional subspace such that $d_0 \ll d$. With an extra assumption on well-separated models, we can further improve the regret to $ O(d_0 \sqrt{T\log(d)} )$.

Online Learning

Davide Maran, Francesco Bacchiocchi, Francesco Emanuele Stradi, Matteo Castiglioni, Nicola Gatti, Marcello Restelli

In this paper, we introduce a novel variation of multi-armed bandits called bandits with ranking feedback. Unlike traditional bandits, this variation provides feedback to the learner that allows them to rank the arms based on previous pulls, without quantifying numerically the difference in performance. This type of feedback is well-suited for scenarios where the arms' values cannot be precisely measured using metrics such as monetary scores, probabilities, or occurrences. Common examples include human preferences in matchmaking problems. Furthermore, its investigation answers the theoretical question on how numerical rewards are crucial in bandit settings. In particular, we study the problem of designing no-regret algorithms with ranking feedback both in the stochastic and adversarial settings. We show that, with stochastic rewards, differently from what happens with non-ranking feedback, no algorithm can suffer a logarithmic regret in the time horizon $T$ in the instance-dependent case. Furthermore, we provide two algorithms. The first, namely DREE, guarantees a superlogarithmic regret in $T$ in the instance-dependent case thus matching our lower bound, while the second, namely R-LPE, guarantees a regret of $\mathcal{\widetilde O}(\sqrt{T})$ in the instance-independent case. Remarkably, we show that no algorithm can have an optimal regret bound in both instance-dependent and instance-independent cases. Finally, we prove that no algorithm can achieve a sublinear regret when the rewards are adversarial.

Optimization · Optimization and Learning under Uncertainty

Yuko Kuroki, Atsushi Miyauchi, Francesco Bonchi, Wei Chen

We study a general clustering setting in which we have $n$ elements to be clustered, and we aim to perform as few queries as possible to an oracle that returns a noisy sample of the weighted similarity between two elements. Our setting encompasses many application domains in which the similarity function is costly to compute and inherently noisy. We introduce two novel formulations of online learning problems rooted in the paradigm of Pure Exploration in Combinatorial Multi-Armed Bandits (PE-CMAB): fixed confidence and fixed budget settings. For both settings, we design algorithms that combine a sampling strategy with a classic approximation algorithm for correlation clustering and study their theoretical guarantees. Our results are the first examples of polynomial-time algorithms that work for the case of PE-CMAB in which the underlying offline optimization problem is NP-hard.

Online Learning

Artin Tajdini, Lalit Jain, Kevin Jamieson

We consider maximizing an unknown monotonic, submodular set function $f: 2^{[n]} \rightarrow [0,1]$ with cardinality constraint under stochastic bandit feedback. At each time $t=1,\dots,T$ the learner chooses a set $S_t \subset [n]$ with $|S_t| \leq k$ and receives reward $f(S_t) + \eta_t$ where $\eta_t$ is mean-zero sub-Gaussian noise. The objective is to minimize the learner's regret with respect to an approximation of the maximum $f(S_*)$ with $|S_*| = k$, obtained through robust greedy maximization of $f$. To date, the best regret bound in the literature scales as $k n^{1/3} T^{2/3}$. And by trivially treating every set as a unique arm one deduces that $\sqrt{ {n \choose k} T }$ is also achievable using standard multi-armed bandit algorithms. In this work, we establish the first minimax lower bound for this setting that scales like $\tilde{\Omega}(\min_{L \le k}(L^{1/3}n^{1/3}T^{2/3} + \sqrt{{n \choose k - L}T}))$. For a slightly restricted algorithm class, we prove a stronger regret lower bound of $\tilde{\Omega}(\min_{L \le k}(Ln^{1/3}T^{2/3} + \sqrt{{n \choose k - L}T}))$. Moreover, we propose an algorithm Sub-UCB that achieves regret $\tilde{\mathcal{O}}(\min_{L \le k}(Ln^{1/3}T^{2/3} + \sqrt{{n \choose k - L}T}))$ capable of matching the lower bound on regret for the restricted class up to logarithmic factors.

Online Learning

Yikun Ban, Jiaru Zou, Zihao Li, Yunzhe Qi, Dongqi Fu, Jian Kang, Hanghang Tong, Jingrui He

Link prediction is a critical problem in graph learning with broad applications such as recommender systems and knowledge graph completion. Numerous research efforts have been directed at solving this problem, including approaches based on similarity metrics and Graph Neural Networks (GNN). However, most existing solutions are still rooted in conventional supervised learning, which makes it challenging to adapt over time to changing customer interests and to address the inherent dilemma of exploitation versus exploration in link prediction.To tackle these challenges, this paper reformulates link prediction as a sequential decision-making process, where each link prediction interaction occurs sequentially. We propose a novel fusion algorithm, PRB (PageRank Bandits), which is the first to combine contextual bandits with PageRank for collaborative exploitation and exploration. We also introduce a new reward formulation and provide a theoretical performance guarantee for PRB. Finally, we extensively evaluate PRB in both online and offline settings, comparing it with bandit-based and graph-based methods. The empirical success of PRB demonstrates the value of the proposed fusion approach. Our code is released at https://github.com/jiaruzouu/PRB.

Online Learning

Marius Potfer, Dorian Baudry, Hugo Richard, Vianney Perchet, Cheng Wan

Motivated by the strategic participation of electricity producers in electricity day-ahead market, we study the problem of online learning in repeated multi-unit uniform price auctions focusing on the adversarial opposing bid setting. The main contribution of this paper is the introduction of a new modeling of the bid space. Indeed, we prove that a learning algorithm leveraging the structure of this problem achieves a regret of $\tilde{O}(K^{4/3}T^{2/3})$ under bandit feedback, improving over the bound of $\tilde{O}(K^{7/4}T^{3/4})$ previously obtained in the literature. This improved regret rate is tight up to logarithmic terms. %by deducing a lower bound of $\Omega (T^{2/3})$ from the dynamic pricing literature, proving the optimality in $T$ of our algorithm up to log factors. Inspired by electricity reserve markets, we further introduce a different feedback model under which all winning bids are revealed. This feedback interpolates between the full-information and bandit scenarios depending on the auctions' results. We prove that, under this feedback, the algorithm that we propose achieves regret $\tilde{O}(K^{5/2}\sqrt{T})$.

Theory · Game Theory

Ariel Procaccia, Ben Schiffer, Shirley Zhang

We consider the problem of online fair division of indivisible goods to players when there are a finite number of types of goods and player values are drawn from distributions with unknown means. Our goal is to maximize social welfare subject to allocating the goods fairly in expectation. When a player's value for an item is unknown at the time of allocation, we show that this problem reduces to a variant of (stochastic) multi-armed bandits, where there exists an arm for each player's value for each type of good. At each time step, we choose a distribution over arms which determines how the next item is allocated. We consider two sets of fairness constraints for this problem: envy-freeness in expectation and proportionality in expectation. Our main result is the design of an explore-then-commit algorithm that achieves $\tilde{O}(T^{2/3})$ regret while maintaining either fairness constraint. This result relies on unique properties fundamental to fair-division constraints that allow faster rates of learning, despite the restricted action space.

Theory · Everything Else

Yao Zhao, Kwang-Sung Jun, Tanner Fiez, Lalit Jain

This paper introduces the confounded pure exploration transductive linear bandit (CPET-LB) problem. As a motivating example, often online services cannot directly assign users to specific control or treatment experiences either for business or practical reasons. In these settings, naively comparing treatment and control groups that may result from self-selection can lead to biased estimates of underlying treatment effects. Instead, online services can employ a properly randomized encouragement that incentivizes users toward a specific treatment. Our methodology provides online services with an adaptive experimental design approach for learning the best-performing treatment for such encouragement designs. We consider a more general underlying model captured by a linear structural equation and formulate pure exploration linear bandits in this setting. Though pure exploration has been extensively studied in standard adaptive experimental design settings, we believe this is the first work considering a setting where noise is confounded. Elimination-style algorithms using experimental design methods in combination with a novel finite-time confidence interval on an instrumental variable style estimator are presented with sample complexity upper bounds nearly matching a minimax lower bound. Finally, experiments are conducted that demonstrate the efficacy of our approach.

Online Learning

Saeed Masoudian, Julian Zimmert, Yevgeny Seldin

We propose a new best-of-both-worlds algorithm for bandits with variably delayed feedback. In contrast to prior work, which required prior knowledge of the maximal delay $d_{\max}$ and had a linear dependence of the regret on it, our algorithm can tolerate arbitrary excessive delays up to order $T$ (where $T$ is the time horizon). The algorithm is based on three technical innovations, which may all be of independent interest: (1) We introduce the first implicit exploration scheme that works in best-of-both-worlds setting. (2) We introduce the first control of distribution drift that does not rely on boundedness of delays. The control is based on the implicit exploration scheme and adaptive skipping of observations with excessive delays. (3) We introduce a procedure relating standard regret with drifted regret that does not rely on boundedness of delays. At the conceptual level, we demonstrate that complexity of best-of-both-worlds bandits with delayed feedback is characterized by the amount of information missing at the time of decision making (measured by the number of outstanding observations) rather than the time that the information is missing (measured by the delays).

Online Learning

Ahmed Ben Yahmed, Clément Calauzènes, Vianney Perchet

We examine multi-armed bandit problems featuring strategic arms under debt-free reporting. In this context, each arm is characterized by a bounded support reward distribution and strategically aims to maximize its own utility by retaining a portion of the observed reward, potentially disclosing only a fraction of it to the player. This scenario unfolds as a game over $T$ rounds, leading to a competition of objectives between the player, aiming to minimize regret, and the arms, motivated by the desire to maximize their individual utilities. To address these dynamics, we propose an algorithm that establishes an equilibrium wherein each arm behaves truthfully and discloses as much of its rewards as possible. Utilizing this algorithm, the player can attain the second-highest average (true) reward among arms, with a cumulative regret bounded by $O(\log(T)/\Delta)$ (problem-dependent) or $O(\sqrt{T\log(T)})$ (worst-case).

Online Learning

Yuval Filmus, Steve Hanneke, Idan Mehalel, Shay Moran

Consider the domain of multiclass classification within the adversarial online setting. What is the price of relying on bandit feedback as opposed to full information? To what extent can an adaptive adversary amplify the loss compared to an oblivious one? To what extent can a randomized learner reduce the loss compared to a deterministic one? We study these questions in the mistake bound model and provide nearly tight answers.We demonstrate that the optimal mistake bound under bandit feedback is at most $O(k)$ times higher than the optimal mistake bound in the full information case, where $k$ represents the number of labels. This bound is tight and provides an answer to an open question previously posed and studied by Daniely and Helbertal ['13] and by Long ['17, '20], who focused on deterministic learners.Moreover, we present nearly optimal bounds of $\tilde{\Theta}(k)$ on the gap between randomized and deterministic learners, as well as between adaptive and oblivious adversaries in the bandit feedback setting. This stands in contrast to the full information scenario, where adaptive and oblivious adversaries are equivalent, and the gap in mistake bounds between randomized and deterministic learners is a constant multiplicative factor of $2$.In addition, our results imply that in some cases the optimal randomized mistake bound is approximately the square-root of its deterministic parallel. Previous results show that this is essentially the smallest it can get.Some of our results are proved via a reduction to prediction with expert advice under bandit feedback, a problem interesting on its own right. For this problem, we provide a randomized algorithm which is nearly optimal in some scenarios.

Online Learning

Yunzhe Qi, Yikun Ban, Arindam Banerjee, Jingrui He

Contextual bandit algorithms aim to identify the optimal arm with the highest reward among a set of candidates, based on the accessible contextual information. Among these algorithms, neural contextual bandit methods have shown generally superior performances against linear and kernel ones, due to the representation power of neural networks. However, similar to other neural network applications, neural bandit algorithms can be vulnerable to adversarial attacks or corruptions on the received labels (i.e., arm rewards), which can lead to unexpected performance degradation without proper treatments. As a result, it is necessary to improve the robustness of neural bandit models against potential reward corruptions. In this work, we propose a novel neural contextual bandit algorithm named R-NeuralUCB, which utilizes a novel context-aware Gradient Descent (GD) training strategy to improve the robustness against adversarial reward corruptions. Under over-parameterized neural network settings, we provide regret analysis for R-NeuralUCB to quantify reward corruption impacts, without the commonly adopted arm separateness assumption in existing neural bandit works. We also conduct experiments against baselines on real data sets under different scenarios, in order to demonstrate the effectiveness of our proposed R-NeuralUCB.

Online Learning

Naveen Raman, Zheyuan Shi, Fei Fang

Restless multi-armed bandits (RMAB) extend multi-armed bandits so arm pulls impact future arm states. Despite the success of RMABs, a key limiting assumption is the separability of rewards into a sum across arms. We address this deficiency by proposing restless-multi-armed bandit with global rewards (RMAB-G), a generalization of RMABs to global non-separable rewards. To solve RMAB-G, we develop the Linear-Whittle and Shapley-Whittle indices, which extend Whittle indices from RMABs to RMAB-Gs. We prove approximation bounds which demonstrate how Linear and Shapley-Whittle indices fail for non-linear rewards. To overcome this limitation, we propose two sets of adaptive policies: the first computes indices iteratively and the second combines indices with Monte-Carlo Tree Search (MCTS). Empirically, we demonstrate that adaptive policies outperform both pre-computed index policies and baselines in synthetic and real-world food rescue datasets.

Online Learning

Duo Cheng, Xingyu Zhou, Bo Ji

In this paper, we study the multi-armed bandit problem in the best-of-both-worlds (BOBW) setting with heavy-tailed losses, where the losses can be negative and unbounded but have $(1+v)$-th raw moments bounded by $u^{1+v}$ for some known $u>0$ and $v\in(0,1]$. Specifically, we consider the BOBW setting where the underlying environment could be either (oblivious) adversarial (i.e., the loss distribution can change arbitrarily over time) or stochastic (i.e., the loss distribution is fixed over time) and is unknown to the decision-maker a prior, and propose an algorithm that achieves a $T^{\frac{1}{1+v}}$-type worst-case (pseudo-)regret in the adversarial regime and a $\log T$-type gap-dependent regret in the stochastic regime, where $T$ is the time horizon. Compared to the state-of-the-art results, our algorithm offers stronger \emph{high-probability} regret guarantees rather than expected regret guarantees, and more importantly, relaxes a strong technical assumption on the loss distribution. This assumption is needed even for the weaker expected regret obtained in the literature and is generally hard to verify in practice. As a byproduct, relaxing this assumption leads to the first near-optimal regret result for heavy-tailed bandits with Huber contamination in the adversarial regime, in contrast to all previous works focused on the (easier) stochastic regime. Our result also implies a high-probability BOBW regret guarantee when the bounded true losses are protected with pure Local Differential Privacy (LDP), while the existing work ensures the (weaker) \emph{approximate} LDP with the regret bounds in expectation only.

Online Learning

Stephen Pasteris, Alberto Rumi, Maximilian Thiessen, Shota Saito, Atsushi Miyauchi, Fabio Vitale, Mark Herbster

We study the classic problem of prediction with expert advice under bandit feedback. Our model assumes that one action, corresponding to the learner's abstention from play, has no reward or loss on every trial. We propose the CBA (Confidence-rated Bandits with Abstentions) algorithm, which exploits this assumption to obtain reward bounds that can significantly improve those of the classical Exp4 algorithm. Our problem can be construed as the aggregation of confidence-rated predictors, with the learner having the option to abstain from play. We are the first to achieve bounds on the expected cumulative reward for general confidence-rated predictors. In the special case of specialists, we achieve a novel reward bound, significantly improving previous bounds of SpecialistExp (treating abstention as another action). We discuss how CBA can be applied to the problem of adversarial contextual bandits with the option of abstaining from selecting any action. We are able to leverage a wide range of inductive biases, outperforming previous approaches both theoretically and in preliminary experimental analysis. Additionally, we achieve a reduction in runtime from quadratic to almost linear in the number of contexts for the specific case of metric space contexts.