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510篇论文匹配“Policy Search”
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Social Aspects · Accountability, Transparency, and Interpretability

Zhan Qu, Daniel Gomm, Michael Färber

Temporal Graph Neural Networks (TGNNs) are widely used to model dynamic systems where relationships and features evolve over time. Although TGNNs demonstrate strong predictive capabilities in these domains, their complex architectures pose significant challenges for explainability. Counterfactual explanation methods provide a promising solution by illustrating how modifications to input graphs can influence model predictions. To address this challenge, we present CoDy—Counterfactual Explainer for Dynamic Graphs—a model-agnostic, instance-level explanation approach that identifies counterfactual subgraphs to interpret TGNN predictions. CoDy employs a search algorithm that combines Monte Carlo Tree Search with heuristic selection policies, efficiently exploring a vast search space of potential explanatory subgraphs by leveraging spatial, temporal, and local event impact information. Extensive experiments against state-of-the-art factual and counterfactual baselines demonstrate CoDy's effectiveness, with improvements of 16% in AUFSC+ over the strongest baseline. Our code is available at: https://github.com/daniel-gomm/CoDy

Reinforcement Learning · Policy Search

Alessandro Montenegro, Marco Mussi, Matteo Papini, Alberto Maria Metelli

*Policy gradient* (PG) methods are effective *reinforcement learning* (RL) approaches, particularly for continuous problems. While they optimize stochastic (hyper)policies via action- or parameter-space exploration, real-world applications often require deterministic policies. Existing PG convergence guarantees to deterministic policies assume a fixed stochasticity in the (hyper)policy, tuned according to the desired final suboptimality, whereas practitioners commonly use a dynamic stochasticity level.This work provides the theoretical foundations for this practice. We introduce PES, a phase-based method that reduces stochasticity via a deterministic schedule while running PG subroutines with fixed stochasticity in each phase. Under gradient domination assumptions, PES achieves last-iterate convergence to the optimal deterministic policy with a sample complexity of order $\widetilde{\mathcal{O}}(\epsilon^{-5})$.Additionally, we analyze the common practice, termed SL-PG, of jointly learning stochasticity (via an appropriate parameterization) and (hyper)policy parameters. We show that SL-PG also ensures last-iterate convergence with a rate $\widetilde{\mathcal{O}}(\epsilon^{-3})$, but to the optimal stochastic (hyper)policy only, requiring stronger assumptions compared to PES.

Deep Learning · Large Language Models

Ziliang Chen, Zhao-Rong Lai, Yufeng Yang, Liangda Fang, ZHANFU YANG, Liang Lin

Despite advancing language model (LM) alignment, direct preference optimization (DPO) falls short in LM reasoning with the free lunch from reinforcement learning (RL). As the breakthrough, this work proposes a new RL-free preference optimization method aiming to achieve DPO along with learning another LM, whose response generation policy holds the asymptotic equivalence with AlphaZero-like search, the apex of algorithms for complex reasoning missions like chess Go. While circumventing explicit value and reward modeling, the neural implicit tree search executed by the extra LM remains seeking to equip DPO with reasoning procedure technically akin to AlphaZero. Our experiments demonstrate that our methodology outperforms both regular DPO variants in human preference alignment, and MCTS-based LMs in mathematical reasoning and planning tasks.

Deep Learning · Large Language Models

Chengxing Jia, Ziniu Li, Pengyuan Wang, Yi-Chen Li, Zhenyu Hou, Yuxiao Dong, Yang Yu

Adapting Large Language Models (LLMs) to downstream tasks using Reinforcement Learning (RL) has proven to be an effective approach. However, LLMs do not inherently define the structure of an agent for RL training, particularly in terms of specifying the action space. This paper studies learning a compact latent action space to enhance the controllability and exploration of RL for LLMs. Inspired by reinforcement learning from observations, we propose **Co**ntrolling Large Language Models with **L**atent **A**ctions **CoLA**, a framework that integrates a latent action space into pre-trained LLMs. **CoLA** employs an \emph{inverse dynamics model} to extract latent actions conditioned on future tokens, ensuring that the next token prediction is partially influenced by these actions. Simultaneously, **CoLA** fine-tunes the pre-trained LLM to function as a \emph{language world model}, capable of incorporating latent actions as inputs. Additionally, **CoLA** trains a \emph{policy model} to generate actions within this language world model. The policy model can be trained via behavior cloning to mimic a standard language model or through RL to maximize task-specific rewards. In this work, we apply **CoLA** to the Llama-3.1-8B model. Our experiments demonstrate that, compared to RL with token-level actions, **CoLA**'s latent actions enable greater semantic diversity. For enhancing downstream tasks, we show that **CoLA** with RL achieves a score of 42.4 on the \emph{math500} benchmark, surpassing the baseline score of 38.2, and reaches 68.2 when augmented with a Monte Carlo Tree Search variant. Furthermore, **CoLA** with RL consistently improves performance on agent-based tasks without degrading the pre-trained LLM's capabilities, unlike the baseline. Finally, **CoLA** reduces computation time by half in tasks involving enhanced thinking prompts for LLMs via RL. These results highlight **CoLA**'s potential to advance RL-based adaptation of LLMs for downstream applications. The CoLA model is available at \url{https://huggingface.co/LAMDA-RL/Llama-3.1-CoLA-10B}.

Deep Learning · Large Language Models

Zongyu Lin, Yao Tang, Xingcheng Yao, Da Yin, ziniu hu, Yizhou Sun, Kai-Wei Chang

Language agents have become a promising solution to complex interactive tasks. One of the key ingredients to the success of language agents is the reward model on the trajectory of the agentic workflow, which provides valuable guidance during training or inference. However, due to the lack of annotations of intermediate interactions, most existing works use an outcome reward model to optimize policies across entire trajectories. This may lead to sub-optimal policies and hinder the overall performance. To address this, we propose QLASS (Q-guided Language Agent Stepwise Search), to automatically generate annotations by estimating Q-values in a stepwise manner for open language agents. By introducing a reasoning tree and performing process reward modeling, QLASS provides effective intermediate guidance for each step. With the stepwise guidance, we propose a Q-guided generation strategy to enable language agents to better adapt to long-term value, resulting in significant performance improvement during model inference on complex interactive agent tasks. Notably, even with almost half the annotated data, QLASS retains strong performance, demonstrating its efficiency in handling limited supervision. We also empirically demonstrate that QLASS can lead to more effective decision making through qualitative analysis.

Reinforcement Learning · Planning

Tuan Dam, Pascal Stenger, Lukas Schneider, Joni Pajarinen, Carlo D'Eramo, Odalric-Ambrym Maillard

This paper introduces a novel backup strategy for Monte-Carlo Tree Search (MCTS) tailored for highly stochastic and partially observable Markov decision processes. We adopt a probabilistic approach, modeling both value and action-value nodes as Gaussian distributions, to introduce a novel backup operator that computes value nodes as the Wasserstein barycenter of their action-value children nodes; thus, propagating the uncertainty of the estimate across the tree to the root node. We study our novel backup operator when using a novel combination of $L^1$-Wasserstein barycenter with $\alpha$-divergence, by drawing a crucial connection to the generalized mean backup operator. We complement our probabilistic backup operator with two sampling strategies, based on optimistic selection and Thompson sampling, obtaining our Wasserstein MCTS algorithm. We provide theoretical guarantees of asymptotic convergence of $\mathcal{O}(n^{-1/2})$, with $n$ as the number of visited trajectories, to the optimal policy and an empirical evaluation on several stochastic and partially observable environments, where our approach outperforms well-known related baselines.

Deep Learning · Large Language Models

Huajian Xin, Z.Z. Ren, Junxiao Song, Zhihong Shao, Wanjia Zhao, Haocheng Wang, Bo Liu, Liyue Zhang, Xuan Lu, Qiushi Du 等

Lean is an advanced proof assistant designed to facilitate formal theorem proving by providing a variety of interactive feedback. In this paper, we explore methodologies to leverage proof assistant feedback to augment the capabilities of large language models in constructing formal proofs. First, we deploy online reinforcement learning using Lean verification outcomes as the reward signal to improve the proof completion policy. This straightforward approach shows great promise in enhancing the model's alignment with the formal verification system. In addition, we propose RMaxTS, a variant of Monte-Carlo tree search that employs an intrinsic-reward-driven exploration strategy to generate diverse proof paths. The tree structure is organized to represent the transitions of intermediate tactic states, extracted from the compilation messages given by Lean's tactic mode. The intrinsic reward is constructed to incentivize the discovery of novel tactic states, which helps to to mitigate the sparse-reward problem inherent in proof search. These techniques lead to a more efficient planning scheme for formal proof generation, achieving new state-of-the-art results on both miniF2F and ProofNet benchmarks.

Jie Cheng, Ruixi Qiao, ma yingwei, Binhua Li, Gang Xiong, Qinghai Miao, Yongbin Li, Yisheng Lv

A significant aspiration of offline reinforcement learning (RL) is to develop a generalist agent with high capabilities from large and heterogeneous datasets. However, prior approaches that scale offline RL either rely heavily on expert trajectories or struggle to generalize to diverse unseen tasks. Inspired by the excellent generalization of world model in conditional video generation, we explore the potential of image observation-based world model for scaling offline RL and enhancing generalization on novel tasks. In this paper, we introduce JOWA: Jointly-Optimized World-Action model, an offline model-based RL agent pretrained on multiple Atari games with 6 billion tokens data to learn general-purpose representation and decision-making ability. Our method jointly optimizes a world-action model through a shared transformer backbone, which stabilize temporal difference learning with large models during pretraining. Moreover, we propose a provably efficient and parallelizable planning algorithm to compensate for the Q-value estimation error and thus search out better policies. Experimental results indicate that our largest agent, with 150 million parameters, achieves 78.9% human-level performance on pretrained games using only 10% subsampled offline data, outperforming existing state-of-the-art large-scale offline RL baselines by 31.6% on averange. Furthermore, JOWA scales favorably with model capacity and can sample-efficiently transfer to novel games using only 5k offline fine-tuning data (approximately 4 trajectories) per game, demonstrating superior generalization.

Reinforcement Learning · Everything Else

Max Liu, Chan-Hung Yu, Wei-Hsu Lee, Cheng-Wei Hung, Yen-Chun Chen, Shao-Hua Sun

Programmatic reinforcement learning (PRL) has been explored for representing policies through programs as a means to achieve interpretability and generalization. Despite promising outcomes, current state-of-the-art PRL methods are hindered by sample inefficiency, necessitating tens of millions of program-environment interactions. To tackle this challenge, we introduce a novel LLM-guided search framework (LLM-GS). Our key insight is to leverage the programming expertise and common sense reasoning of LLMs to enhance the efficiency of assumption-free, random-guessing search methods. We address the challenge of LLMs' inability to generate precise and grammatically correct programs in domain-specific languages (DSLs) by proposing a Pythonic-DSL strategy — an LLM is instructed to initially generate Python codes and then convert them into DSL programs. To further optimize the LLM-generated programs, we develop a search algorithm named Scheduled Hill Climbing, designed to efficiently explore the programmatic search space to improve the programs consistently. Experimental results in the Karel domain demonstrate our LLM-GS framework's superior effectiveness and efficiency. Extensive ablation studies further verify the critical role of our Pythonic-DSL strategy and Scheduled Hill Climbing algorithm. Moreover, we conduct experiments with two novel tasks, showing that LLM-GS enables users without programming skills and knowledge of the domain or DSL to describe the tasks in natural language to obtain performant programs.

Reinforcement Learning · Planning

Yining Li, Peizhong Ju, Ness Shroff

Multi-Objective Markov Decision Processes (MO-MDPs) are receiving increasing attention, as real-world decision-making problems often involve conflicting objectives that cannot be addressed by a single-objective MDP. The Pareto front identifies the set of policies that cannot be dominated, providing a foundation for finding Pareto optimal solutions that can efficiently adapt to various preferences.However, finding the Pareto front is a highly challenging problem. Most existing methods either (i) rely on traversing the *continuous preference space*, which is impractical and results in approximations that are difficult to evaluate against the true Pareto front, or (ii) focus solely on deterministic Pareto optimal policies, from which there are no known techniques to characterize the full Pareto front. Moreover, finding the structure of the Pareto front itself remains unclear even in the context of dynamic programming, where the MDP is fully known in advance.In this work, we address the challenge of efficiently discovering the Pareto front, involving both deterministic and stochastic Pareto optimal policies.By investigating the geometric structure of the Pareto front in MO-MDPs, we uncover a key property: the Pareto front is on the boundary of a convex polytope whose vertices all correspond to deterministic policies, and neighboring vertices of the Pareto front differ by only one state-action pair of the deterministic policy, almost surely.This insight transforms the global comparison across all policies into a localized search among deterministic policies that differ by only one state-action pair, drastically reducing the complexity of searching for the exact Pareto front. We develop an efficient algorithm that identifies the vertices of the Pareto front by solving a single-objective MDP only once and then traversing the edges of the Pareto front, making it more efficient than existing methods. Furthermore, the entire Pareto front can be found in $V$ iterations, where $V$ represents the number of vertices on the Pareto front.Our empirical studies demonstrate the effectiveness of our theoretical strategy in discovering the Pareto front efficiently.

Applications · Robotics

Haofei Lu, Zhe Wu, Junliang Xing, Jianshu Li, Ruoyu Li, Zhe Li, Yuanchun Shi

Embodiment co-design aims to optimize a robot's morphology and control policy simultaneously. While prior work has demonstrated its potential for generating environment-adaptive robots, this field still faces persistent challenges in optimization efficiency due to the (i) combinatorial nature of morphological search spaces and (ii) intricate dependencies between morphology and control.We prove that the ineffective morphology representation and unbalanced reward signals between the design and control stages are key obstacles to efficiency.To advance towards efficient embodiment co-design, we propose **BodyGen**, which utilizes (1) topology-aware self-attention for both design and control, enabling efficient morphology representation with lightweight model sizes; (2) a temporal credit assignment mechanism that ensures balanced reward signals for optimization. With our findings, BodyGen achieves an average **60.03%** performance improvement against state-of-the-art baselines. We provide codes and more results on the website: https://genesisorigin.github.io.

Applications · Robotics

Chongkai Gao, Haozhuo Zhang, Zhixuan Xu, Cai Zhehao, Lin Shao

We aim to develop a model-based planning framework for world models that can be scaled with increasing model and data budgets for general-purpose manipulation tasks with only language and vision inputs. To this end, we present FLow-CentrIc generative Planning (FLIP), a model-based planning algorithm on visual space that features three key modules: 1) a multi-modal flow generation model as the general-purpose action proposal module; 2) a flow-conditioned video generation model as the dynamics module; and 3) a vision-language representation learning model as the value module. Given an initial image and language instruction as the goal, FLIP can progressively search for long-horizon flow and video plans that maximize the discounted return to accomplish the task. FLIP is able to synthesize long-horizon plans across objects, robots, and tasks with image flows as the general action representation, and the dense flow information also provides rich guidance for long-horizon video generation. In addition, the synthesized flow and video plans can guide the training of low-level control policies for robot execution. Experiments on diverse benchmarks demonstrate that FLIP can improve both the success rates and quality of long-horizon video plan synthesis and has the interactive world model property, opening up wider applications for future works. Video demos are on our website: https://nus-lins-lab.github.io/flipweb/.

Hyungjoo Chae, Namyoung Kim, Kai Ong, Minju Gwak, Gwanwoo Song, Jihoon Kim, Sunghwan Kim, Dongha Lee, Jinyoung Yeo

Large language models (LLMs) have recently gained much attention in building autonomous agents. However, performance of current LLM-based web agents in long-horizon tasks is far from optimal, often yielding errors such as repeatedly buying a non-refundable flight ticket. By contrast, humans can avoid such an irreversible mistake, as we have an awareness of the potential outcomes (e.g., losing money) of our actions, also known as the "world model". Motivated by this, our study first starts with preliminary analyses, confirming the absence of world models in current LLMs (e.g., GPT-4o, Claude-3.5-Sonnet, etc.). Then, we present a World-model-augmented (WMA) web agent, which simulates the outcomes of its actions for better decision-making. To overcome the challenges in training LLMs as world models predicting next observations, such as repeated elements across observations and long HTML inputs, we propose a transition-focused observation abstraction, where the prediction objectives are free-form natural language descriptions exclusively highlighting important state differences between time steps. Experiments on WebArena and Mind2Web show that our world models improve agents' policy selection without training and demonstrate our agents' cost- and time-efficiency compared to recent tree-search-based agents.

Applications · Robotics

Xinxin Zhao, Wenzhe Cai, Likun Tang, Teng Wang

Visual navigation is an essential skill for home-assistance robots, providing the object-searching ability to accomplish long-horizon daily tasks. Many recent approaches use Large Language Models (LLMs) for commonsense inference to improve exploration efficiency. However, the planning process of LLMs is limited within texts and it is difficult to represent the spatial occupancy and geometry layout only by texts. Both are important for making rational navigation decisions. In this work, we seek to unleash the spatial perception and planning ability of Vision-Language Models (VLMs), and explore whether the VLM, with only on-board camera captured RGB/RGB-D stream inputs, can efficiently finish the visual navigation tasks in a mapless manner. We achieve this by developing the imagination-powered navigation framework ImagineNav, which imagines the future observation images at valuable robot views and translates the complex navigation planning process into a rather simple best-view image selection problem for VLM. To generate appropriate candidate robot views for imagination, we introduce the Where2Imagine module, which is distilled to align with human navigation habits. Finally, to reach the VLM preferred views, an off-the-shelf point-goal navigation policy is utilized. Empirical experiments on the challenging open-vocabulary object navigation benchmarks demonstrates the superiority of our proposed system.

Reinforcement Learning · Everything Else

Xue Yan, Yan Song, Xidong Feng, Mengyue Yang, Haifeng Zhang, Haitham Bou Ammar, Jun Wang

In sequential decision-making (SDM) tasks, methods like reinforcement learning (RL) and heuristic search have made notable advances in specific cases. However, they often require extensive exploration and face challenges in generalizing across diverse environments due to their limited grasp of the underlying decision dynamics. In contrast, large language models (LLMs) have recently emerged as powerful general-purpose tools, due to their capacity to maintain vast amounts of domain-specific knowledge. To harness this rich prior knowledge for efficiently solving complex SDM tasks, we propose treating LLMs as prior action distributions and integrating them into RL frameworks through Bayesian inference methods, making use of variational inference and direct posterior sampling. The proposed approaches facilitate the seamless incorporation of fixed LLM priors into both policy-based and value-based RL frameworks. Our experiments show that incorporating LLM-based action priors significantly reduces exploration and optimization complexity, substantially improving sample efficiency compared to traditional RL techniques, e.g., using LLM priors decreases the number of required samples by over 90\% in offline learning scenarios.

Optimization · Learning for Optimization

Hao Yuan, wenli ouyang, Changwen Zhang, Yong Sun, Liming Gong, Junchi Yan

Learning to solve large-scale Mixed Integer Program (MIP) problems is an emerging research topic, and policy learning-based Large Neighborhood Search (LNS) has been a popular paradigm. However, the explored space of LNS policy is often limited even in the training phase, making the learned policy sometimes wrongly fix some potentially important variables early in the search, leading to local optimum in some cases. Moreover, many methods only assume binary variables to deal with. We present a practical approach, termed Binarized-Tightening Branch-and-Search for Large Neighborhood Search (BTBS-LNS). It comprises three key techniques: 1) the ``Binarized Tightening" technique for integer variables to handle their wide range by binary encoding and bound tightening; 2) an attention-based tripartite graph to capture global correlations among variables and constraints for an MIP instance; 3) an extra branching network as a global view, to identify and optimize wrongly-fixed backdoor variables at each search step. Experiments show its superior performance over the open-source solver SCIP and LNS baselines. Moreover, it performs competitively with, and sometimes better than the commercial solver Gurobi (v9.5.0), especially on the MIPLIB2017 benchmark chosen by Hans Mittelmann, where our method can deliver 10\% better primal gaps compared with Gurobi in a 300s cut-off time.

Reinforcement Learning · Deep RL

Tai Hoang, Huy Le, Philipp Becker, Vien A Ngo, Gerhard Neumann

Manipulating objects with varying geometries and deformable objects is a major challenge in robotics. Tasks such as insertion with different objects or cloth hanging require precise control and effective modelling of complex dynamics. In this work, we frame this problem through the lens of a heterogeneous graph that comprises smaller sub-graphs, such as actuators and objects, accompanied by different edge types describing their interactions. This graph representation serves as a unified structure for both rigid and deformable objects tasks, and can be extended further to tasks comprising multiple actuators. To evaluate this setup, we present a novel and challenging reinforcement learning benchmark, including rigid insertion of diverse objects, as well as rope and cloth manipulation with multiple end-effectors. These tasks present a large search space, as both the initial and target configurations are uniformly sampled in 3D space. To address this issue, we propose a novel graph-based policy model, dubbed Heterogeneous Equivariant Policy (HEPi), utilizing $SE(3)$ equivariant message passing networks as the main backbone to exploit the geometric symmetry. In addition, by modeling explicit heterogeneity, HEPi can outperform Transformer-based and non-heterogeneous equivariant policies in terms of average returns, sample efficiency, and generalization to unseen objects. Our project page is available at https://thobotics.github.io/hepi.

Arnav Kumar Jain, Harley Wiltzer, Jesse Farebrother, Irina Rish, Glen Berseth, Sanjiban Choudhury

In inverse reinforcement learning (IRL), an agent seeks to replicate expert demonstrations through interactions with the environment.Traditionally, IRL is treated as an adversarial game, where an adversary searches over reward models, and a learner optimizes the reward through repeated RL procedures.This game-solving approach is both computationally expensive and difficult to stabilize.In this work, we propose a novel approach to IRL by _direct policy search_: by exploiting a linear factorization of the return as the inner product of successor features and a reward vector, we design an IRL algorithm by policy gradient descent on the gap between the learner and expert features.Our non-adversarial method does not require learning an explicit reward function and can be solved seamlessly with existing RL algorithms.Remarkably, our approach works in state-only settings without expert action labels, a setting which behavior cloning (BC) cannot solve.Empirical results demonstrate that our method learns from as few as a single expert demonstration and achieves improved performance on various control tasks.

Reinforcement Learning · Everything Else

Gust Verbruggen, Ashish Tiwari, Mukul Singh, Vu Le, Sumit Gulwani

Large language models (LLMs) can generate code from examples without being limited to a DSL, but they lack search, as sampled programs are independent.In this paper, we use an LLM as a policy that generates lines of code and then join these lines of code to let the LLM implicitly estimate the value of each of these lines in its next iteration.We further guide the policy and value estimation by executing each line and annotating it with its results on the given examples. This allows us to search for programs within a single (expanding) prompt until a sound program is found, by letting the policy reason in both the syntactic (code) and semantic (execution) space.We evaluate within-prompt search on straight-line Python code generation using five benchmarks across different domains (strings, lists, and arbitrary Python programming problems).We show that the model uses the execution results to guide the search and that within-prompt search performs well at low token budgets.We also analyze how the model behaves as a policy and value, show that it can parallelize the search, and that it can implicitly backtrack over earlier generations.

Dixant Mittal, Liwei Kang, Wee Sun Lee

Search and planning are essential for solving many real-world problems. However, in numerous learning scenarios, only action-observation sequences, such as demonstrations or instruction sequences, are available for learning. Relying solely on supervised learning with these sequences can lead to sub-optimal performance due to the vast, unseen search space encountered during training. In this paper, we introduce Differentiable Tree Search Network (D-TSN), a novel neural network architecture that learns to construct search trees from just sequences of demonstrations by performing gradient descent on a best-first search tree construction algorithm. D-TSN enables the joint learning of submodules, including an encoder, value function, and world model, which are essential for planning. To construct the search tree, we employ a stochastic tree expansion policy and formulate it as another decision-making task. Then, we optimize the tree expansion policy via REINFORCE with an effective variance reduction technique for the gradient computation. D-TSN can be applied to problems with a known world model or to scenarios where it needs to jointly learn a world model with a latent state space. We study problems from these two scenarios, including Game of 24, 2D grid navigation, and Procgen games, to understand when D-TSN is more helpful. Through our experiments, we show that D-TSN is effective, especially when the world model with a latent state space is jointly learned. The code is available at https://github.com/dixantmittal/differentiable-tree-search-network.