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2,942篇论文匹配“Robotics”
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Qinglun Zhang, Shen Cheng, Tian Dan, Haoqiang Fan, Guanghui Liu, Shuaicheng Liu

While existing equivariant methods enhance data efficiency, they suffer from high computational intensity, reliance on single-modality inputs, and instability when combined with fast-sampling methods. In this work, we propose E3Flow, a novel framework that addresses the critical limitations of equivariant diffusion policies. E3Flow overcomes these challenges, successfully unifying efficient rectified flow with stable, multi-modal equivariant learning for the first time. Our framework is built upon spherical harmonic representations to ensure rigorous SO(3) equivariance. We introduce a novel invariant Feature Enhancement Module (FEM) that dynamically fuses hybrid visual modalities (point clouds and images), injecting rich visual cues into the spherical harmonic features. We evaluate E3Flow on 8 manipulation tasks from the MimicGen and further conduct 4 real-world experiments to validate its effectiveness in physical environments. Simulation results show that E3Flow achieves a 3.12% improvement in average success rate over the state-of-the-art Spherical Diffusion Policy (SDP) while simultaneously delivering a 7x inference speedup. E3Flow thus demonstrates a new and highly effective trade-off between performance, efficiency, and data efficiency for robotic policy learning. Code: https://github.com/zql-kk/E3Flow.

Siyuan Hu, Kevin Qinghong Lin, Mike Zheng Shou

Building intelligent agents capable of dexterous manipulation is essential for achieving human-like automation in both robotics and digital environments. However, existing GUI agents rely on discrete click predictions (x,y), which prohibits free-form, closed-loop trajectories (e.g. dragging a progress bar) that require continuous, on-the-fly perception and adjustment. In this work, we develop ShowUI-p, the first flow-based generative model as GUI dexterous hand, featuring the following designs:(i) Unified Discrete-Continuous Actions, integrating discrete clicks and continuous drags within a shared model, enabling flexible adaptation across diverse interaction modes;(ii) Flow-based Action Generation for drag modeling, which predicts incremental cursor adjustments from continuous visual observations via a lightweight action expert, ensuring smooth and stable trajectories;(iii) Drag Training data and Benchmark, where we manually collect and synthesize 20K drag trajectories across five domains (e.g. PowerPoint, Adobe Premiere Pro), and introduce ScreenDrag, a benchmark with comprehensive online and offline evaluation protocols for assessing GUI agents' drag capabilities.Our experiments show that proprietary GUI agents still struggle on ScreenDrag (e.g. Operator scores 13.27, and the best Gemini-2.5-CUA reaches 22.18). In contrast, ShowUI-p achieves 26.98 with only 450M parameters, underscoring both the difficulty of the task and the effectiveness of our approach. We hope this work advances GUI agents toward human-like dexterous control in digital world.

Xinyuan An, Tao Luo, Gengyun Peng, Yaobing Wang, Kui Ren, Dongxia Wang

Vision-Language-Action (VLA) models are emerging as a cornerstone for robotics, with flow-matching policies like \pi_0 showing great promise in generating smooth, continuous actions. As these models advance, their unique action generation mechanism--the vector field dynamics--presents a critical yet unexplored security vulnerability, particularly backdoor vulnerabilities. Existing backdoor attacks designed for autoregressive discretization VLAs cannot be directly applied to this new continuous dynamics.We introduce FlowHijack, the first backdoor attack framework to systematically target the underlying vector-field dynamics of flow-matching VLAs. Our method combines a novel \tau-conditioned injection strategy, which manipulates the initial phase of the action generation, with a dynamics mimicry regularizer. Experiments demonstrate that FlowHijack achieves high attack success rates using stealthy, context-aware triggers where prior works failed. Crucially, it preserves benign task performance and, by enforcing kinematic similarity, generates malicious actions that are behaviorally indistinguishable from normal actions. Our findings reveal a significant vulnerability in continuous embodied models, highlighting the urgent need for defenses targeting the model's internal generative dynamics.

Haotian Liang, Xinyi Chen, Bin Wang, Mingkang Chen, Yitian Liu, Yuhao Zhang, Zanxin Chen, Tianshuo Yang, Yilun Chen, Jiangmiao Pang 等

A generalist robotic policy needs both semantic understanding for task planning and the ability to interact with the environment through predictive capabilities. To tackle this, we present MM-ACT, a unified Vision-Language-Action (VLA) model that integrates text, image, and action in shared token space and performs generation across all three modalities. MM-ACT adopts a re-mask parallel decoding strategy for text and image generation, and employs a one-step parallel decoding strategy for action generation to improve efficiency. We introduce Context-Shared Multimodal Learning, a unified training paradigm that supervises generation in all three modalities from a shared context, enhancing action generation through cross-modal learning. Experiments were conducted on the LIBERO simulation and Franka real-robot setups as well as RoboTwin2.0 to assess in-domain and out-of-domain performances respectively. Our approach achieves a success rate of 96.3% on LIBERO, 72.0% across three tasks of real Franka, and 52.38% across eight bimanual tasks of RoboTwin2.0 with an additional gain of 9.25% from cross-modal learning. We release our codes, models and data at https://github.com/HHYHRHY/MM-ACT.

Haowen Liu, Shaoxiong Yao, Haonan Chen, Jiawei Gao, Jiayuan Mao, Jia-Bin Huang, Yilun Du

Vision-Language Models (VLMs) exhibit remarkable common-sense and semantic reasoning capabilities. However, they lack a grounded understanding of physical dynamics. This limitation arises from training VLMs on static internet-scale visual-language data that contain no causal interactions or action-conditioned changes. Consequently, it remains challenging to leverage VLMs for fine-grained robotic manipulation tasks that require physical understanding, reasoning, and corresponding action planning. To overcome this, we present SIMPACT, a test-time, SIMulation-enabled ACTion Planning framework that equips VLMs with physical reasoning through simulation-in-the-loop world modeling, without requiring any additional training. From a single RGB-D observation, SIMPACT efficiently constructs physics simulations, enabling the VLM to propose informed actions, observe simulated rollouts, and iteratively refine its reasoning. By integrating language reasoning with physics prediction, our simulation-enabled VLM can understand contact dynamics and action outcomes in a physically grounded way. Our method demonstrates state-of-the-art performance on five challenging, real-world rigid-body and deformable manipulation tasks that require fine-grained physical reasoning, outperforming existing general-purpose robotic manipulation models. Our results demonstrate that embedding physics understanding via efficient simulation into VLM reasoning at test time offers a promising path towards generalizable embodied intelligence.

Yuqi Chen, Junjie Gao, Yongzhou Pan, Siyuan Song, Zixuan Zhang, Jiaping Xiao, Mir Feroskhan

Image-goal navigation driven by generative models has recently shown strong potential owing to their ability to perform multi-modal reasoning and stable learning in continuous control spaces. Despite their promise, current methods still face several fundamental limitations. Many rely on pre-built priors and lack explicit mechanisms for trajectory evaluation, restricting generalization and goal alignment in map-free navigation. Moreover, current generative policies often face inefficiency or temporal inconsistency, resulting in temporally unstable motion. The absence of interactive, closed-loop benchmarks further limits fair and reproducible comparison. To address these issues, we propose GeniNav, a generative image-goal navigation framework that couples a VLM-driven latent subgoal imagination module for high-level semantic guidance with Multi-Segment Consistency Flow Matching (MS-CFM) for temporally smooth and dynamically coherent motion generation. A hybrid trajectory evaluation module further integrates semantic alignment and geometric feasibility to assess goal consistency. We also introduce a closed-loop simulation benchmark with a large-scale dataset spanning 176 scenes and 491.6 km for standardized training and evaluation. Extensive experiments in simulation and on real robots demonstrate the effectiveness of our method. Our project page is available at: https://cyq638.github.io/geninav/.

Guangyan Chen, Qi Shao, Te Cui, Zichen Zhou, Weixin Mao, Luojie Yang, Meiling Wang, Yi Yang, Hua Chen, Yufeng Yue

Video data provides a rich source beyond expensive action-labeled data for advancing robot learning. Recent approaches have demonstrated promising potential in leveraging video data by learning latent actions for policy training. The latent action tokenizer encodes latent actions between successive video frames, and the tokenizer is trained to reconstruct future frames using current frames and the encoded latent actions. However, the unique pairing of successive frames permits future frame reconstruction with little understanding of transition dynamics, hindering the learning of semantically consistent latent actions. Moreover, the tokenizer typically allocates distinct latent action subsets to individual embodiments to accommodate heterogeneous morphologies, constraining knowledge transfer. To overcome such limitations, we propose the action-centric cycle consistency, aiming to establish a unified latent action space. Our method samples latent actions from the latent action space and decodes them with video frames to generate diverse subsequent frames, then enforces cycle consistency by predicting the sampled actions from both original and generated frames. Our concise method creates a challenging task that learns corresponding latent actions from current frames and diverse generated future frames, compelling the tokenizer to develop semantically consistent action representations. Additionally, sampled latent actions can be applied to video frames from distinct embodiments, facilitating the alignment of latent actions across embodiments. Experiments demonstrate that our approach achieves a 20.1% improvement over OpenVLA on the LIBERO benchmark and increases the average length from 3.27 to 3.93 on the CALVIN benchmark. In real-world experiments, our method maintains strong performance with a 44% improvement.

Bei Huang, Yixin Chen, Ruijie Lu, Gang Zeng, Hongbin Zha, Yuru Pei, Siyuan Huang

3D Gaussian Splatting (3DGS) has emerged as a prominent 3D representation for high-fidelity and real-time rendering. Prior work has coupled physics simulation with Gaussians, but predominantly targets soft, deformable materials, leaving brittle fracture largely unresolved. This stems from two key obstacles: the lack of volumetric interiors with coherent textures in GS representation, and the absence of fracture-aware simulation methods for Gaussians. To address these challenges, we introduce GaussianFluent, a unified framework for realistic simulation and rendering of dynamic object states. First, it synthesizes photorealistic interiors by densifying internal Gaussians guided by generative models. Second, it integrates an optimized Continuum Damage Material Point Method (CD-MPM) to enable brittle fracture simulation at remarkably high speed. Our approach handles complex scenarios including mixed-material objects and multi-stage fracture propagation, achieving results infeasible with previous methods. Experiments clearly demonstrate GaussianFluent's capability for photo-realistic, real-time rendering with structurally consistent interiors, highlighting its potential for downstream application, such as VR and Robotics.

Xu Zhang, Zhe Chen, Jing Zhang, Dacheng Tao

Most referring object detection (ROD) models, especially the modern grounding detectors, are designed for data-rich conditions, yet many practical deployments, such as robotics, augmented reality, and other specialized domains, would face severe label scarcity. In such regimes, end-to-end grounding detectors need to learn spatial and semantic structure from scratch, wasting precious samples. We ask a simple question: Can explicit reasoning priors help models learn more efficiently when data is scarce? To explore this, we first introduce a Data-efficient Referring Object Detection (De-ROD) task, which is a benchmark protocol for measuring ROD performance in low-data and few-shot settings. We then propose the HeROD (Heuristic-inspired ROD), a lightweight, model-agnostic framework that injects explicit, heuristic-inspired spatial and semantic reasoning priors, which are interpretable signals derived based on the referring phrase, into 3 stages of a modern DETR-style pipeline: proposal ranking, prediction fusion, and Hungarian matching. By biasing both training and inference toward plausible candidates, these priors promise to improve label efficiency and convergence performance. On RefCOCO, RefCOCO+, and RefCOCOg, HeROD consistently outperforms strong grounding baselines in scarce-label regimes. More broadly, our results suggest that integrating simple, interpretable reasoning priors provides a practical and extensible path toward better data-efficient vision-language understanding. Code at: https://github.com/xuzhang1199/HeROD.

Likui Zhang, Tao Tang, Zhihao Zhan, Xiuwei Chen, Zisheng Chen, Jianhua Han, Jiangtong Zhu, Pei Xu, Hang Xu, Hefeng Wu 等

Recent advances in Visual-Language-Action (VLA) models have shown promising potential for robotic manipulation tasks.However, real-world robotic tasks often involve long-horizon, multi-step problem-solving and require generalization for continual skill acquisition, extending beyond single actions or skills. These challenges present significant barriers for existing VLA models, which use monolithic action decoders trained on aggregated data, resulting in poor scalability.To address these challenges, we propose AtomicVLA, a unified planning-and-execution framework that jointly generates task-level plans, atomic skill abstractions, and fine-grained actions. AtomicVLA constructs a scalable atomic skill library through a Skill-Guided Mixture-of-Experts (SG-MoE), where each expert specializes in mastering generic yet precise atomic skills. Furthermore, we introduce a flexible routing encoder that automatically assigns dedicated atomic experts to new skills, enabling continual learning.We validate our approach through extensive experiments. In simulation, AtomicVLA outperforms \pi_ 0 by 2.4% on LIBERO, 10% on LIBERO-LONG, and outperforms \pi_ 0 and \pi_ 0.5 by 0.22 and 0.25 in average task length on CALVIN. Additionally, our AtomicVLA consistently surpasses baselines by 18.3% and 21% in real-world long-horizon tasks and continual learning. These results highlight the effectiveness of atomic skill abstraction and dynamic expert composition for long-horizon and lifelong robotic tasks.

Cong Wan, Zeyu Guo, Jiangyang Li, Songlin Dong, Yifan Bai, Lin Peng, Zhiheng Ma, Yihong Gong

We present ReMoT, a unified training paradigm to systematically address the fundamental shortcomings of VLMs in spatio-temporal consistency--a critical failure point in navigation, robotics, and autonomous driving. ReMoT integrates two core components: (i) A rule-based automatic framework that generates ReMoT-16K, a large-scale (16.5K triplets) motion-contrast dataset derived from video meta-annotations, surpassing costly manual or model-based generation. (ii) Group Relative Policy Optimization, which we empirically validate, yields optimal performance and data efficiency for learning this contrastive reasoning, far exceeding standard Supervised Fine-Tuning. We also construct the first benchmark for fine-grained motion contrast triplets to measure a VLM's discrimination of subtle motion attributes (e.g., opposing directions). The resulting model achieves SOTA performance on our new benchmark and multiple standard VLM benchmarks, culminating in a remarkable 25.1 performance leap on spatio-temporal reasoning tasks.

Qin Liu, Lavisha Aggarwal, Saptarashmi Bandyopadhyay, Vikas Bahirwani, Marc Niethammer, Ehsan Adeli, Andrea Colaco

Online 3D scene perception in real time is essential for robotics, AR/VR, and autonomous systems, particularly in edge computing scenarios where computational resources are limited and privacy is crucial. Recent state-of-the-art methods like EmbodiedSAM (ESAM) demonstrate the promise of online 3D perception by leveraging the Segment Anything Model (SAM) for real-time, fine-grained, and generalized 3D instance segmentation. However, ESAM still relies on a computationally expensive 3D sparse UNet for point cloud feature extraction, which accounts for the majority of the 3D inference time, hindering its practicality on resource-constrained devices. In this paper, we propose ESAM++, a lightweight and scalable alternative for online 3D scene perception tailored to edge devices without GPU acceleration. Our method introduces a 3D Sparse Feature Pyramid Network (SFPN) that efficiently captures multi-scale geometric features from streaming 3D point clouds while significantly reducing computational overhead and model size. We evaluate our approach on four challenging segmentation benchmarks, namely ScanNet, ScanNet200, SceneNN, and 3RScan, demonstrating that our model achieves competitive accuracy with up to 3x faster inference with a 2x smaller model size compared to ESAM, enabling practical deployment on edge devices.

Yi Zhu, Hao Xiong, Lin Xiao, Ranfeng Shi, Qinying Gu, Leilei Gu

Accurate depth estimation in wide field is highly desired in applications of autonomous driving, robot vision and drone controls. Biological compound eyes inspire wide Field of View (FOV) depth estimation, yet their artificial implementations face the challenge of modality misalignment. Specifically, the spherical imaging data do not align well with planar neural networks, diminishing the learning efficiency. Herein, we propose SCE-Depth, a bio-inspired framework for spherical compound eye depth estimation, which processes spherical images natively on a HEALPix grid using a spherical neural network. This approach achieves a unified 180deg FOV while avoiding the errors typically introduced by modality conversion. Additionally, we identify a depth-sensitive gradient feature from the overlapping FOVs of adjacent ommatidia. To exploit it, we introduce a spherical Sobel operator called the Spherical Gradient Feature Extractor (SGFE) and a corresponding Spherical Gradient Loss (SGL), which jointly extract gradient features on the HEALPix grid, enabling gradient-aware depth prediction. Extensive benchmark experiments demonstrate that these strategies enable SCE-Depth to substantially reduce depth estimation error compared to fisheye-based baselines, with particularly large improvements in peripheral accuracy. We also demonstrate the generalization capability of SCE-Depth to other wide FOV data modalities, such as fisheye and panoramic imagery. Code is available at https://github.com/ZhuYi2000/SCE-Depth.

Leezy Han, Seunggyu Kim, Dongseok Shim, Hyeonbeom Lee

Monocular depth estimation (MDE) has been widely adopted in the perception systems of autonomous vehicles and mobile robots. However, existing approaches often struggle to maintain temporal consistency in depth estimation across consecutive frames. This inconsistency not only causes jitter but can also lead to estimation failures when the depth range changes abruptly. To address these challenges, this paper proposes a consistency-aware monocular depth estimation framework that leverages wheel odometry from a mobile robot to achieve stable and coherent depth predictions over time. Specifically, we estimate camera pose and sparse depth from triangulation using optical flow between consecutive frames. The sparse depth estimates are used to update a recursive Bayesian estimate of the metric scale, which is then applied to rescale the relative depth predicted by a pre-trained depth estimation foundation model. The proposed method is evaluated on the KITTI, TartanAir, MS2, and our own dataset, demonstrating robust and accurate depth estimation performance.

Jiancheng Pan, Runze Wang, Tianwen Qian, Mohammad Mahdi, Yanwei Fu, Xiangyang Xue, Xiaomeng Huang, Luc Van Gool, Danda Pani Paudel, Yuqian Fu

Cross-view object correspondence, exemplified by the representative task of ego-exo object correspondence, aims to establish consistent associations of the same object across different viewpoints (e.g., ego-centric and exo-centric). This task poses significant challenges due to drastic viewpoint and appearance variations, making existing segmentation models, such as SAM2, non-trivial to apply directly. To address this, we present V^ 2 -SAM, a unified cross-view object correspondence framework that adapts SAM2 from single-view segmentation to cross-view correspondence through two complementary prompt generators. Specifically, the Cross-View Anchor Prompt Generator (V^ 2 -Anchor), built upon DINOv3 features, establishes geometry-aware correspondences and, for the first time, unlocks coordinate-based prompting for SAM2 in cross-view scenarios, while the Cross-View Visual Prompt Generator (V^ 2 -Visual) enhances appearance-guided cues via a novel visual prompt matcher that aligns ego-exo representations from both feature and structural perspectives. To effectively exploit the strengths of both prompts, we further adopt a multi-expert design and introduce a Post-hoc Cyclic Consistency Selector (PCCS) that adaptively selects the most reliable expert based on cyclic consistency. Extensive experiments validate the effectiveness of V^ 2 -SAM, achieving new state-of-the-art performance on Ego-Exo4D (Ego-Exo object correspondence), DAVIS-2017 (video object tracking), and HANDAL-X (robotic-ready cross-view correspondence).

Duret Guillaume, Danylo Mazurak, Florence Zara, Jan Peters, Liming Chen

While 2D vision has been revolutionized by large-scale datasets like ImageNet, 3D vision remains constrained by the scarcity of high-quality, canonically aligned data. We introduce the first scalable, automated framework that generates complete category-level 6D pose datasets directly from text prompts, bypassing the need for existing 3D assets. Our method overcomes key challenges by: (1) ensuring reliable, scalable asset generation via a controlled text-to-image-to-3D pipeline; (2) enforcing built-in canonical alignment through depth-conditioned generation, achieving a 96% pose consistency rate; and (3) enabling large-scale 6D annotation via mixed reality rendering. The pipeline produces high-quality, aligned 3D meshes in under 3 minutes per object--a 5-20x speedup over traditional scanning. We generate over 1,000 instances for each of the 153 categories in the Omni6Dpose benchmark, culminating in 153,000 aligned meshes--a >40x increase in instances per category over previous aligned real-world datasets. Extensive evaluation demonstrates competitive zero-shot sim2real transfer on the NOCS 6D pose benchmark and superior robotic grasping performance in both simulation and real-world zero-shot transfer, where aligned meshes prove essential for success. We release the largest publicly available aligned 3D mesh dataset, largest category-level 6D pose dataset, grasping simulation environments, and open-source pipeline, providing a critical step toward foundation models for 3D understanding and enabling efficient, unlimited generation of task-specific 3D data from scratch. The code and datasets can be found at https://genomni3d.github.io/

Xianghui Xie, Bowen Wen, Yan Chang, Hesam Rabeti, Jiefeng Li, Ye Yuan, Gerard Pons-Moll, Stan Birchfield

Accurate capture of human-object interaction from ubiquitous sensors like RGB cameras is important for applications in human understanding, gaming, and robot learning. However, inferring 4D interactions from a single RGB view is highly challenging due to the unknown object and human information, depth ambiguity, occlusion, and complex motion, which hinder consistent 3D and temporal reconstruction. Previous methods simplify the setup by assuming ground truth object template or constraining to a limited set of object categories. We present CARI4D, the first category-agnostic method that reconstructs spatially and temporarily consistent 4D human-object interaction at metric scale from monocular RGB videos. To this end, we propose a pose hypothesis selection algorithm that robustly integrates the individual predictions from foundation models, jointly refine them through a learned render-and-compare paradigm to ensure spatial, temporal and pixel alignment, and finally reasoning about intricate contacts for further refinement satisfying physical constraints. Experiments show that our method outperforms prior art by 35% on in-distribution dataset and 36% on unseen dataset in terms of reconstruction error. Our model generalizes beyond the training categories and thus can be applied zero-shot to in-the-wild internet videos. Our code and pretrained models will be publicly released.

Wei Li, Jizhihui Liu, Li Yixing, Junwen Tong, Rui Shao, Liqiang Nie

Current Vision-Language-Action (VLA) models primarily focus on mapping 2D observations to actions but exhibit notable limitations in spatiotemporal perception and reasoning: 1) spatial representations often rely on additional sensors, introducing substantial computational overhead; 2) visual reasoning is typically limited to future-frame prediction, lacking alignment with the instruction-grounded scene and thus compromising spatiotemporal consistency. To address these challenges, we propose **ConsisVLA-4D**, a unified and efficient framework that enhances spatiotemporal consistency in 3D-Perception and 4D-Reasoning. Specifically, we design: **1) CV-Aligner**, which ensures **C**ross-**V**iew object semantic consistency via filtering instruction-relevant regions and aligning object identities across multiple viewpoints; **2) CO-Fuser**, which guarantees **C**ross-**O**bject spatial geometric consistency by eliminating spatial relation ambiguities between objects across views using compact latent representations. Building upon these, we introduce **3) CS-Thinker** to achieve **C**ross-**S**cene spatiotemporal consistency as actions unfold. It learns implicit knowledge of local dynamics from object-semantic tokens of CV-Aligner and global depth from geometric tokens of CO-Fuser, thereby enhancing efficient visual reasoning under scene variations. Extensive experiments demonstrate that, benefiting from its efficient spatiotemporal consistency design, ConsisVLA-4D achieves **21.6%** and **41.5%** performance improvements, along with **2.3x** and **2.4x** inference speedups compared to OpenVLA on the LIBERO benchmark and real-world platforms, respectively.

Zhengqing Wang, Saurabh Nair, Prajwal Chidananda, Pujith Kachana, Samuel Li, Matthew Brown, Yasutaka Furukawa

This paper revisits camera pose estimation through the lens of self-supervised pretraining, focusing on inverse-dynamics pretraining as a scalable alternative to the current trend of fully supervised training with 3D annotations. Concretely, we employ inverse- and forward-dynamics models to learn latent action representations, similar to Genie from large-scale driving videos.Our idea is simple yet effective. Existing methods use latent actions in their original capacity, that is, as action conditioning of world-models or as proxies of robot action parameters in policy networks.Our method, dubbed LA-Pose, repurposes the latent action features as inputs to a camera pose estimator, finetuned on a limited set of high-quality 3D annotations.This formulation enables accurate and generalizable pose prediction while maintaining feed-forward efficiency. Extensive experiments on driving benchmarks show that LA-Pose achieves competitive and even superior performance to state-of-the-art methods while using orders of magnitude less labeled data. Concretely, on the Waymo and PandaSet benchmarks, LA-Pose achieves over 10% higher pose accuracy than recent feed-forward methods.To our knowledge, this work is the first to demonstrate the power of inverse-dynamics self-supervised learning for pose estimation.

Linfei Li, Lin Zhang, Ying Shen

Visual-language grounding aims to establish semantic correspondences between natural language and visual entities, enabling models to accurately identify and localize target objects based on textual instructions. Existing VLG approaches focus on coarse-grained, object-level localization, while traditional robotic grasping methods rely predominantly on geometric cues and lack language guidance, which limits their applicability in language-driven manipulation scenarios. To address these limitations, we propose the RealVLG framework, which integrates the RealVLG-11B dataset and the RealVLG-R1 model to unify real-world visual-language grounding and grasping tasks. RealVLG-11B dataset provides multi-granularity annotations including bounding boxes, segmentation masks, grasp poses, contact points, and human-verified fine-grained language descriptions, covering approximately 165,000 images, over 800 object instances, 1.3 million segmentation, detection, and language annotations, and roughly 11 billion grasping examples. Building on this dataset, RealVLG-R1 employs Reinforcement Fine-tuning on pretrained large-scale vision-language models to predict bounding boxes, segmentation masks, grasp poses, and contact points in a unified manner given natural language instructions. Experimental results demonstrate that RealVLG supports zero-shot perception and manipulation in real-world unseen environments, establishing a unified semantic-visual multimodal benchmark that provides a comprehensive data and evaluation platform for language-driven robotic perception and grasping policy learning. All data and code are publicly available at https://github.com/lif314/RealVLG-R1.