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Qianqian Wang, Bowen Zhao, Zhengming Ding, Wei Feng, Quanxue Gao

Existing hypergraph clustering methods typically assume that node attributes are fully available. However, in real-world scenarios, missing node attributes are common for the sake of privacy or due to data noise. While some approaches attempt to handle missing attributes in traditional graphs, they are not designed for hypergraphs, which encode higher-order relationships and introduce additional challenges. To bridge this gap, we propose Hypergraph Clustering Network with Partial Attribute Imputation (HCN-PAI). Specifically, we first leverage higher-order neighborhood propagation to impute missing node attributes by minimizing the Dirichlet energy, ensuring smooth feature propagation across the hypergraph. Next, we introduce a hypergraph smoothing preprocessing that efficiently captures structural information, replacing the hypergraph convolution operation, and significantly reducing computational costs. Finally, we design a dual-level contrastive mechanism, which employs two independent MLPs to encode node representations into two distinct views and enforces consistency at both node and hyperedge levels. Extensive experiments on multiple benchmark datasets validate the effectiveness and superiority of our proposed method.

Feng Huang, Shuyuan Zheng, Zhaobing Qiu, Huanxian Liu, Huanxin Bai, Liqiong Chen

Infrared small target detection is currently a hot and challenging task in computer vision. Existing methods usually focus on mining visual features of targets, which struggles to cope with complex and diverse detection scenarios. The main reason is that infrared small targets have limited image information on their own, thus relying only on visual features fails to discriminate targets and interferences, leading to lower detection performance. To address this issue, we introduce a novel approach leveraging semantic text to guide infrared small target detection, called Text-IRSTD. It innovatively expands classical IRSTD to text-guided IRSTD, providing a new research idea. On the one hand, we devise a novel fuzzy semantic text prompt to accommodate ambiguous target categories. On the other hand, we propose a progressive cross-modal semantic interaction decoder (PCSID) to facilitate information fusion between texts and images. In addition, we construct a new benchmark consisting of 2,755 infrared images of different scenarios with fuzzy semantic textual annotations, called FZDT. Extensive experimental results demonstrate that our method achieves better detection performance and target contour recovery than the state-of-the-art methods. Moreover, proposed Text-IRSTD shows strong generalization and wide application prospects in unseen detection scenarios. The dataset and code will be publicly released after acceptance of this paper. The dataset and code are available at https://github.com/Zhengsy0407/Text-IRSTD.

Johannes Jakubik, Felix Yang, Benedikt Blumenstiel, Erik Scheurer, Rocco Sedona, Stefano Maurogiovanni, Jente Bosmans, Nikolaos Dionelis, Valerio Marsocci, Niklas Kopp 等

We present TerraMind, the first any-to-any generative, multi-modal foundation model for Earth observation (EO). Unlike other multimodal models, TerraMind is pretrained on dual-scale representations combining both token-level and pixel-level data across modalities. On a token level, TerraMind encodes high-level contextual information to learn cross-modal relationships, while on a pixel level, TerraMind leverages fine-grained representations to capture critical spatial nuances. We pretrained TerraMind on nine geospatial modalities of a global, large-scale dataset. In this paper, we demonstrate that (i) TerraMind's dual-scale early fusion approach unlocks a range of zero-shot and few-shot applications for Earth observation, (ii) TerraMind introduces "thinking in modalities" (TiM)--the capability of generating additional artificial data during finetuning and inference to improve the model output--and (iii) TerraMind achieves beyond state-of-the-art performance in community-standard benchmarks for EO like PANGAEA. All models and code have been open-sourced under a permissive license at https://huggingface.co/ibm-esa-geospatial and https://github.com/ibm/terramind.

Maksim Siniukov, Di Chang, Minh Tran, Hongkun Gong, Ashutosh Chaubey, Mohammad Soleymani

Generating naturalistic and nuanced listener motions for extended interactions remains an open problem. Existing methods often rely on low-dimensional motion codes for facial behavior generation followed by photorealistic rendering, limiting both visual fidelity and expressive richness. To address these challenges, we introduce DiTaiListener, powered by a video diffusion model with multimodal conditions. Our approach first generates short segments of listener responses conditioned on the speaker's speech and facial motions with DiTaiListener-Gen. It then refines the transitional frames via DiTaiListener-Edit for a seamless transition. Specifically, DiTaiListener-Gen adapts a Diffusion Transformer (DiT) for the task of listener head portrait generation by introducing a Causal Temporal Multimodal Adapter (CTM-Adapter) to process speakers' auditory and visual cues. CTM-Adapter integrates speakers' input in a causal manner into the video generation process to ensure temporally coherent listener responses. For long-form video generation, we introduce DiTaiListener-Edit, a transition refinement video-to-video diffusion model. The model fuses video segments into smooth and continuous videos, ensuring temporal consistency in facial expressions and image quality when merging short video segments produced by DiTaiListener-Gen. Quantitatively, DiTaiListener achieves the state-of-the-art performance on benchmark datasets in both photorealism (+73.8% in FID on RealTalk) and motion representation (+6.1% in FD metric on VICO) spaces. User studies confirm the superior performance of DiTaiListener, with the model being the clear preference in terms of feedback, diversity, and smoothness, outperforming competitors by a significant margin. See the project page for more results: https://ihp-lab.github.io/DiTaiListener/

Jie Feng, Shengyuan Wang, Tianhui Liu, Yanxin Xi, Yong Li

Urban research involves a wide range of scenarios and tasks that require the understanding of multi-modal data, such as structured geospatial data, trajectory data, satellite image data, and street view image data. Current methods often focus on specific data types and lack a unified framework in urban field for processing them comprehensively. The recent success of multi-modal large language models (MLLMs) presents a promising opportunity to overcome this limitation. In this paper, we introduce UrbanLLaVA, a multi-modal large language model designed to process these four types of data simultaneously and achieve strong performance across diverse urban tasks compared with general MLLMs. In UrbanLLaVA, we first curate a diverse urban instruction dataset encompassing both single-modal and cross-modal urban data, spanning from location view to global view of urban environment. Additionally, we design an effective multi-stage training pipeline to ensure the training stability and compatibility across various urban tasks. We also extend existing benchmark for urban research to assess the performance of MLLMs across a wide range of urban tasks. Experimental results from three cities demonstrate that UrbanLLaVA outperforms open source and commercial MLLMs in both single-modal tasks and complex cross-modal tasks and shows robust generalization abilities across cities. UrbanLLaVA sheds lights for building the unified foundation model with powerful perception and reasoning abilities for general urban intelligence. Source codes and data are openly accessible to the research community via https://github.com/tsinghua-fib-lab/UrbanLLaVA.

Linshen Liu, Boyan Su, Junyue Jiang, Guanlin Wu, Cong Guo, Ceyu Xu, Hao Frank Yang

This paper presents Edge-based Mixture of Experts (MoE) Collaborative Computing (EMC2), an optimal computing system designed for autonomous vehicles (AVs) that simultaneously achieves low-latency and high-accuracy 3D object detection. Unlike existing works, the EMC2 introduces a novel scenario-aware MoE architecture optimized for fusing complementary sparse 3D point clouds and dense 2D images to achieve robust multimodal representations for detection. Furthermore, EMC2 integrates an adaptive multimodal data bridge with multi-scale region proposing and scenario-aware routing, dynamically dispatching features to complementary experts based on object visibility and distance. In addition, EMC2 integrates joint hardware-software optimizations, including hardware resource utilization optimization and computational graph simplification, to ensure efficient and real-time inference on resource-constrained edge devices. Experiments on open-source benchmarks clearly show the EMC2 advancements as an end-to-end system. On the KITTI dataset, it achieves an average accuracy improvement of 3.58% and a 159.06% inference speedup compared to 15 baseline methods on Jetson platforms, with similar performance gains on the nuScenes dataset, highlighting its capability to advance reliable, real-time 3D object detection tasks for AVs.

Ragav Sachdeva, Andrew Zisserman

Comics have long been a popular form of storytelling, offering visually engaging narratives that captivate audiences worldwide. However, the visual nature of comics presents a significant barrier for visually impaired readers, limiting their access to these engaging stories. In this work, we provide a pragmatic solution to this accessibility challenge by developing an automated system that generates text-based literary narratives from manga comics. Our approach aims to create an evocative and immersive prose that not only conveys the original narrative but also captures the depth and complexity of characters, their interactions, and the vivid settings in which they reside.To this end we make the following contributions: (1) We present a unified model, Magiv3, that excels at various functional tasks pertaining to comic understanding, such as localising panels, characters, texts, and speech-bubble tails, performing OCR, grounding characters etc. (2) We release human-annotated captions for over 3300 Japanese comic panels, along with character grounding annotations, and benchmark large vision-language models in their ability to understand comic images. (3) Finally, we demonstrate how integrating large vision-language models with Magiv3, can generate seamless literary narratives that allows visually impaired audiences to engage with the depth and richness of comic storytelling. Our code, trained model and dataset annotations are publicly available.

Elias Ariel Marks, Lucas Nunes, Federico Magistri, Matteo Sodano, Rodrigo Marcuzzi, Lars Zimmermann, Jens Behley, Cyrill Stachniss

The natural world presents complex organic structures, such as tree canopies, that humans can interpret even when only partially visible.Understanding tree structures is key for forest monitoring, orchard management, and automated harvesting applications.However, reconstructing tree topologies from sensor data, called tree skeletonization, remains a challenge for computer vision approaches. Traditional methods for tree skeletonization rely on handcrafted features, regression, or generative models, whereas recent advances focus on deep learning approaches. Existing methods often struggle with occlusions caused by dense foliage, limiting their applicability over the annual vegetation cycle. Furthermore, the lack of real-world data with reference information limits the evaluation of these methods to synthetic datasets, which does not validate generalization to real environments.In this paper, we present a novel approach for tree skeletonization that combines a generative denoising diffusion probabilistic model for predicting node positions and branch directions with a classical minimum spanning tree algorithm to infer tree skeletons from 3D point clouds, even with strong occlusions. Additionally, we provide a dataset of an apple orchard with 280 trees scanned 10 times during the growing season with corresponding reference skeletons, enabling quantitative evaluation. Experiments show the superior performance of our approach on real-world data and competitive results compared to state-of-art approaches on synthetic benchmarks.

Xingsong Ye, Yongkun Du, Yunbo Tao, Zhineng Chen

Scene text recognition (STR) suffers from challenges of either less realistic synthetic training data or the difficulty of collecting sufficient high-quality real-world data, limiting the effectiveness of trained models. Meanwhile, despite producing holistically appealing text images, diffusion-based visual text generation methods struggle to synthesize accurate and realistic instance-level text at scale. To tackle this, we introduce TextSSR: a novel pipeline for Synthesizing Scene Text Recognition training data. TextSSR targets three key synthesizing characteristics: accuracy, realism, and scalability. It achieves accuracy through a proposed region-centric text generation with position-glyph enhancement, ensuring proper character placement. It maintains realism by guiding style and appearance generation using contextual hints from surrounding text or background. This character-aware diffusion architecture enjoys precise character-level control and semantic coherence preservation, without relying on natural language prompts. Therefore, TextSSR supports large-scale generation through combinatorial text permutations. Based on these, we present TextSSR-F, a dataset of 3.55 million quality-screened text instances. Extensive experiments show that STR models trained on TextSSR-F outperform those trained on existing synthetic datasets by clear margins on common benchmarks, and further improvements are observed when mixed with real-world training data. Code is available at https://github.com/YesianRohn/TextSSR.

Zefu Lin, Wenbo Chen, Xiaojuan Jin, Yuran Yang, Lue Fan, Yixin Zhang, Yufeng Zhang, Zhaoxiang Zhang

Unmanned Aerial Vehicle (UAV) swarm systems necessitate efficient collaborative perception mechanisms for diverse operational scenarios. Current Bird's Eye View (BEV)-based approaches exhibit two main limitations: bounding-box representations fail to capture complete semantic and geometric information of the scene, and their performance significantly degrades when encountering undefined or occluded objects.To address these limitations, we propose a novel multi-UAV collaborative occupancy prediction framework. Our framework effectively preserves 3D spatial structures and semantics through integrating a Spatial-Aware Feature Encoder and Cross-Agent Feature Integration. To enhance efficiency, we further introduce Altitude-Aware Feature Reduction to compactly represent scene information, along with a Dual-Mask Perceptual Guidance mechanism to adaptively select features and reduce communication overhead.Due to the absence of suitable benchmark datasets, we extend three datasets for evaluation: two virtual datasets (Air-to-Pred-Occ and UAV3D-Occ) and one real-world dataset (GauUScene-Occ). Experiments results demonstrate that our method achieves state-of-the-art accuracy, significantly outperforming existing collaborative methods while reducing communication overhead to only a fraction of previous approaches.

Matthias Kümmerer, Harneet Singh Khanuja, Matthias Bethge

Recent advances in image-based saliency prediction are approaching gold standard performance levels on existing benchmarks. Despite this success, we show that predicting fixations across multiple saliency datasets remains challenging due to dataset bias. We find a significant performance drop (around 40%) when models trained on one dataset are applied to another. Surprisingly, increasing dataset diversity does not resolve this inter-dataset gap, with close to 60% attributed to dataset-specific biases. To address this remaining generalization gap, we propose a novel architecture extending a mostly dataset-agnostic encoder-decoder structure with fewer than 20 dataset-specific parameters that govern interpretable mechanisms such as multi-scale structure, center bias, and fixation spread. Adapting only these parameters to new data accounts for more than 75% of the generalization gap, with a large fraction of the improvement achieved with as few as 50 samples. Our model sets a new state-of-the-art on all three datasets of the MIT/Tuebingen Saliency Benchmark (MIT300, CAT2000, and COCO-Freeview), even when purely generalizing from unrelated datasets, but with a substantial boost when adapting to the respective training datasets. The model also provides valuable insights into spatial saliency properties, revealing complex multi-scale effects that combine both absolute and relative sizes.

Junseong Shin, Seungwoo Chung, Yunjeong Yang, Tae Hyun Kim

Dehazing involves removing haze or fog from images to restore clarity and improve visibility by estimating atmospheric scattering effects. While deep learning methods show promise, the lack of paired real-world training data and the resulting domain gap hinder generalization to real-world scenarios.In this context, physics-grounded learning becomes crucial; however, traditional methods based on the Atmospheric Scattering Model (ASM) often fall short in handling real-world complexities and diverse haze patterns.To solve this problem, we propose HazeFlow, a novel ODE-based framework that reformulates ASM as an ordinary differential equation (ODE). Inspired by Rectified Flow (RF), HazeFlow learns an optimal ODE trajectory to map hazy images to clean ones, enhancing real-world dehazing performance with only a single inference step. Additionally, we introduce a non-homogeneous haze generation method using Markov Chain Brownian Motion (MCBM) to address the scarcity of paired real-world data. By simulating realistic haze patterns through MCBM, we enhance the adaptability of HazeFlow to diverse real-world scenarios. Through extensive experiments, we demonstrate that HazeFlow achieves state-of-the-art performance across various real-world dehazing benchmark datasets.

Tingwei Li, Jun Bao, Zhenzhong Kuang, Buyu Liu

This work focuses on unsupervised 3D gaze estimation. Specifically, we adopt a learning-by-synthesis approach that trains a gaze prediction model using simulated data. Unlike existing methods that lack explicit and accurate control over facial images--particularly the eye regions--we propose a geometrically meaningful 3D representation that enables diverse, precise, and explicit control over illumination, eye regions, and gaze targets using only facial images. Given a sequence of facial images, our method constructs a mesh representation where each mesh is associated with 3D Gaussians, enabling explicit lighting control. To further enhance realism, we introduce eye-focused constraints, including a rotation symmetry protocol, as well as geometry and appearance losses for the eye regions, alongside conventional learning objectives. Additionally, we incorporate a virtual screen target and rotate the eyeballs accordingly, generating more accurate pseudo gaze directions paired with realistic facial images. We validate our approach through extensive experiments on three benchmarks. The results demonstrate that our trained gaze estimators outperform all unsupervised baselines and achieve performance comparable to cross-dataset approaches. Furthermore, our method generates the most visually realistic images, as confirmed by both objective and subjective image quality metrics. Our code is available at https://github.com/ATinyBites/ControllableGaze.

Fuyan Ma, Yiran He, Bin Sun, Shutao Li

Prompt learning has been widely adopted to efficiently adapt vision-language models (VLMs) like CLIP for various downstream tasks. Despite their success, current VLM-based facial expression recognition (FER) methods struggle to capture fine-grained textual-visual relationships, which are essential for distinguishing subtle differences between facial expressions. To address this challenge, we propose a multimodal prompt alignment framework for FER, called MPA-FER, that provides fine-grained semantic guidance to the learning process of prompted visual features, resulting in more precise and interpretable representations. Specifically, we introduce a multi-granularity hard prompt generation strategy that utilizes a large language model (LLM) like ChatGPT to generate detailed descriptions for each facial expression. The LLM-based external knowledge is injected into the soft prompts by minimizing the feature discrepancy between the soft prompts and the hard prompts. To preserve the generalization abilities of the pretrained CLIP model, our approach incorporates prototype-guided visual feature alignment, ensuring that the prompted visual features from the frozen image encoder align closely with class-specific prototypes. Additionally, we propose a cross-modal global-local alignment module that focuses on expression-relevant facial features, further improving the alignment between textual and visual features. Extensive experiments demonstrate our framework outperforms state-of-the-art methods on three FER benchmark datasets, while retaining the benefits of the pretrained model and minimizing computational costs.

Christophe Bolduc, Yannick Hold-Geoffroy, Jean-François Lalonde

We present GaSLight, a method that generates spatially-varying lighting from regular images. Our method proposes using HDR Gaussian Splats as light source representation, marking the first time regular images can serve as light sources in a 3D renderer. Our two-stage process first enhances the dynamic range of images plausibly and accurately by leveraging the priors embedded in diffusion models. Next, we employ Gaussian Splats to model 3D lighting, achieving spatially variant lighting. Our approach yields state-of-the-art results on HDR estimations and their applications in illuminating virtual objects and scenes. To facilitate the benchmarking of images as light sources, we introduce a novel dataset of calibrated and unsaturated HDR captures to evaluate images as light sources. We assess our method using a combination of our dataset and an existing dataset from the literature. The code to reproduce our method is available at https://lvsn.github.io/gaslight/.

Long Lian, Yifan Ding, Yunhao Ge, Sifei Liu, Hanzi Mao, Boyi Li, Marco Pavone, Ming-Yu Liu, Trevor Darrell, Adam Yala 等

Generating detailed and accurate descriptions for specific regions in images and videos remains a fundamental challenge for vision-language models. We introduce the Describe Anything Model (DAM), a model designed for detailed localized captioning (DLC). DAM preserves both local details and global context through two key innovations: a focal prompt, which ensures high-resolution encoding of targeted regions, and a localized vision backbone, which integrates precise localization with its broader context. To tackle the scarcity of high-quality DLC data, we propose a Semi-supervised learning (SSL)-based Data Pipeline (DLC-SDP). DLC-SDP starts with existing segmentation datasets and expands to unlabeled web images using SSL. We introduce DLC-Bench, a benchmark designed to evaluate DLC without relying on reference captions. DAM sets new state-of-the-art on 7 benchmarks spanning keyword-level, phrase-level, and detailed multi-sentence localized image and video captioning.

Shaobo Zhang, Yuhang Huang, Wanqing Zhao, Wei Zhao, Ziyu Guan, Jinye Peng

This paper introduces EA6D, a novel diffusion-based framework for 6D pose estimation that operates effectively in any environment. Traditional pose estimation methods struggle with the variability and complexity of real-world scenarios, often leading to overfitting on controlled datasets and poor generalization to new scenes. To address these challenges, we propose a generative pose estimation paradigm that generates environment-independent object representations for pose estimation, which are robust to environmental variations such as illumination, occlusion, and background clutter. Specifically, we propose the novel Environment Decoupling Diffusion Model (EDDM) which separates object representations from environmental factors while enabling efficient few-step sampling by leveraging input image priors instead of pure noise initialization. We validate our approach on four standard benchmarks and a self-made dataset DiverseScenes. The results demonstrate that EA6D, trained using only synthetic data, can outperform the state-of-the-art methods with both synthetic and realistic data. In particular, for fair comparisons with synthetic data, we can exceed the previous SOTA by 18.1% and 33.5% on Linemod and Linemod-Occluded datasets respectively. Project page: https://github.com/acmff22/EA6D

Shenyu Lu, Zhaoying Pan, Xiaoqian Wang

Contrastive Language-Image Pre-training (CLIP) models exhibit intriguing properties, particularly in their zero-shot classification capability. However, the reliability of CLIP zero-shot classification is severely undermined by spurious correlations. Existing efforts to enhance the robustness of zero-shot CLIP models often rely on prior knowledge or annotations of spurious correlations, limiting real-world applicability due to the unavailability of such information. Alternative methods attempt to detect distribution shift at test time but require training statistics whose access is often restricted or computationally expensive. To address the challenges brought by spurious correlation under zero-shot settings, we propose a novel test-time reasoning approach. Our method, inspired by human recognition, localizes the object and refines the classification accordingly. The inherent capacity of CLIP for semantic understanding allows us to isolate the object of interest without auxiliary models. Zero-shot classification is then performed exclusively on the localized objects, effectively mitigating the influence of spurious correlation. The proposed approach is interpretable and flexible as it requires no spurious annotations or prior knowledge, making it widely applicable. The substantial improvements across multiple benchmark datasets validated the effectiveness of our approach.

Mingze Sun, Shiwei Mao, Keyi Chen, Yurun Chen, Shunlin Lu, Jingbo Wang, Junting Dong, Ruqi Huang

Recent advancements in large-scale generative models have significantly improved the quality and diversity of 3D shape generation. However, most existing methods focus primarily on generating static 3D models, overlooking the potential dynamic nature of certain shapes, such as humanoids, animals, and insects. To address this gap, we focus on rigging, a fundamental task in animation that establishes skeletal structures and skinning for 3D models. In this paper, we introduce OmniRig, the first large-scale rigging dataset, comprising 79,499 meshes with detailed skeleton and skinning information. Unlike traditional benchmarks that rely on predefined standard poses (e.g., A-pose, T-pose), our dataset embraces diverse shape categories, styles, and poses. Leveraging this rich dataset, we propose ARMO, a novel rigging framework that utilizes an autoregressive model to predict both joint positions and connectivity relationships in a unified manner. By treating the skeletal structure as a complete graph and discretizing it into tokens, we encode the joints using an auto-encoder to obtain a latent embedding and an autoregressive model to predict the tokens. A mesh-conditioned latent diffusion model is used to predict the latent embedding for conditional skeleton generation. Our method addresses the limitations of regression-based approaches, which often suffer from error accumulation and suboptimal connectivity estimation. Through extensive experiments on the OmniRig dataset, our approach achieves state-of-the-art performance in skeleton prediction, demonstrating improved generalization across diverse object categories. The code and dataset will be made public for academic use upon acceptance.

Jun Yin, Pengyu Zeng, Licheng Shen, Miao Zhang, Jing Zhong, Yuxing Han, Shuai Lu

Image-based 3D Genetation has made significant progress in typical scenarios, achieving high fidelity in capturing intricate textures. However, in the Architecture, Engineering, and Construction (AEC) design stages, existing technologies still face considerable challenges, particularly in handling specific window-to-wall ratios, ensuring window detail consistency, and enabling interactive editing. To address this research gap and encourage greater community attention on this practical architectural design problem, we propose a new task: Editable and Consistent Single-View 3D Genetation of Buildings with Specific Window-to-Wall Ratios. To accomplish this: 1) We introduce the ArchiSet dataset, the first public, real-world architectural design dataset, including 13,728 3D building forms in the format of point clouds, voxels, meshes, and window-to-wall ratio information, providing comprehensive support for 3D architectural design research. The dataset also contains over 1,482,624 images in three types--sketches, color block diagrams, and renderings--accompanied by paired window masks for detailed evaluation. 2) We evaluated state-of-the-art single-view 3D Genetation algorithms on ArchiSet, identifying several limitations, such as the loss of volumetric detail, incomplete window details, and limited editability. 3) We introduce BuildingMesh, a diffusion model specifically designed for generating and editing 3D architectural forms from a single image with customizable window-to-wall ratios, suitable for dynamic architectural design workflows. We propose an regularized method to ensure window consistency. Our framework also includes an interactive module for easy further editing, enhancing platform efficiency and accuracy in professional architectural design workflows. Experimental results demonstrate that BuildingMesh achieves high-quality 3D generation with improved design flexibility.