Zero-shot image restoration (IR) methods based on pretrained diffusion models have recently achieved significant success. These methods typically require at least a parametric form of the degradation model. However, in real-world scenarios, the degradation may be too complex to define explicitly without relying on crude approximations. To handle this general case, we introduce the DIffusion Image Prior (DIIP). We take inspiration from the Deep Image Prior (DIP), since it can be used to remove artifacts without the need for an explicit degradation model. However, in contrast to DIP, we find that pretrained diffusion models offer a much stronger prior, despite being trained without knowledge from corrupted data. We show that, the optimization process in DIIP first reconstructs a clean version of the image before eventually overfitting to the degraded input, but it does so for a broader range of degradations than DIP. In light of this result, we propose a blind image restoration (IR) method based on early stopping, which does not require prior knowledge of the degradation model. We validate DIIP on various degradation-blind IR tasks, including JPEG artifact removal, waterdrop removal, denoising and super-resolution with state-of-the-art results.
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Text-to-video models have made remarkable advancements through optimization on high-quality text-video pairs, where the textual prompts play a pivotal role in determining quality of output videos. However, achieving the desired output often entails multiple revisions and iterative inference to refine user-provided prompts. Current automatic methods for refining prompts encounter challenges such as Modality-Inconsistency, Cost-Discrepancy, and Model-Unaware when applied to text-to-video diffusion models. To address these problem, we introduce an LLM-based prompt adaptation framework, termed as Prompt-A-Video, which excels in crafting Video-Centric, Labor-Free and Preference-Aligned prompts tailored to specific video diffusion model. Our approach involves a meticulously crafted two-stage optimization and alignment system. Initially, we conduct a reward-guided prompt evolution pipeline to automatically create optimal prompts pool and leverage them for supervised fine-tuning (SFT) of the LLM. Then multi-dimensional rewards are employed to generate pairwise data for the SFT model, followed by the direct preference optimization (DPO) algorithm to further facilitate preference alignment. Through extensive experimentation and comparative analyses, we validate the effectiveness of Prompt-A-Video across diverse generation models, highlighting its potential to push the boundaries of video generation.
Human motion modeling traditionally separates motion generation and estimation into distinct tasks with specialized models. Motion generation models focus on creating diverse, realistic motions from inputs like text, audio, or keyframes, while motion estimation models aim to reconstruct accurate motion trajectories from observations like videos. Despite sharing underlying representations of temporal dynamics and kinematics, this separation limits knowledge transfer between tasks and requires maintaining separate models. We present GENMO, a unified Generalist Model for Human Motion that bridges motion estimation and generation in a single framework. Our key insight is to reformulate motion estimation as constrained motion generation, where the output motion must precisely satisfy observed conditioning signals. Leveraging the synergy between regression and diffusion, GENMO achieves accurate global motion estimation while enabling diverse motion generation. We also introduce an estimation-guided training objective that exploits in-the-wild videos with 2D annotations and text descriptions to enhance generative diversity. Furthermore, our novel architecture handles variable-length motions and mixed multimodal conditions (text, audio, video) at different time intervals, offering flexible control. This unified approach creates synergistic benefits: generative priors improve estimated motions under challenging conditions like occlusions, while diverse video data enhances generation capabilities. Extensive experiments demonstrate GENMO's effectiveness as a generalist framework that successfully handles multiple human motion tasks within a single model.
Recent advancements in video generation, particularly in diffusion models, have driven notable progress in text-to-video (T2V) and image-to-video (I2V) synthesis. However, challenges remain in effectively integrating dynamic motion signals and flexible spatial constraints. Existing T2V methods typically rely on text prompts, which inherently lack precise control over the spatial layout of generated content. In contrast, I2V methods are limited by their dependence on real images, which restricts the editability of the synthesized content. Although some methods incorporate ControlNet to introduce image-based conditioning, they often lack explicit motion control and require computationally expensive training. To address these limitations, we propose AnyI2V, a training-free framework that animates any conditional images with user-defined motion trajectories. AnyI2V supports a broader range of modalities as the conditional image, including data types such as meshes and point clouds that are not supported by ControlNet, enabling more flexible and versatile video generation. Additionally, it supports mixed conditional inputs and enables style transfer and editing via LoRA and text prompts. Extensive experiments demonstrate that the proposed AnyI2V achieves superior performance and provides a new perspective in spatial- and motion-controlled video generation.
We introduce HouseTour, a method for spatially-aware 3D camera trajectory and natural language summary generation from a collection of images depicting an existing 3D space. Unlike existing vision-language models (VLMs), which struggle with geometric reasoning, our approach generates smooth video trajectories via a diffusion process constrained by known camera poses and integrates this information into the VLM for 3D-grounded descriptions. We synthesize the final video using 3D Gaussian splatting to render novel views along the trajectory. To support this task, we present the HouseTour dataset, which includes over 1,200 house-tour videos with camera poses, 3D reconstructions, and real estate descriptions. Experiments demonstrate that incorporating 3D camera trajectories into the text generation process improves performance over methods handling each task independently. We evaluate both individual and end-to-end performance, introducing a new joint metric. Our work enables automated, professional-quality video creation for real estate and touristic applications without requiring specialized expertise or equipment.
Diffusion models have shown to be strong representation learners, showcasing state-of-the-art performance across multiple domains. Aside from accelerated sampling, DDIM also enables the inversion of real images back to their latent codes. A direct inheriting application of this inversion operation is real image editing, where the inversion yields latent trajectories to be utilized during the synthesis of the edited image. Unfortunately, this practical tool has enabled malicious users to freely synthesize misinformative or deepfake contents with greater ease, which promotes the spread of unethical and abusive, as well as privacy-, and copyright-infringing contents. While defensive algorithms such as AdvDM and Photoguard have been shown to disrupt the diffusion process on these images, the misalignment between their objectives and the iterative denoising trajectory at test time results in weak disruptive performance. In this work, we present the DDIM Inversion Attack (DIA) that attacks the integrated DDIM trajectory path. Our results support the effective disruption, surpassing previous defensive methods across various editing methods. We believe that our frameworks and results can provide practical defense methods against the malicious use of AI for both the industry and the research community. Our code is available here: https://anonymous.4open.science/r/DIA-13419/.
We present a novel 3D mapping pipeline for large-scale indoor environments. To address the significant challenges in large-scale indoor scenes, such as prevalent occlusions and textureless regions, we propose IM360, a novel approach that leverages the wide field of view of omnidirectional images and integrates the spherical camera model into the Structure-from-Motion (SfM) pipeline. Our SfM utilizes dense matching features specifically designed for 360 images, demonstrating superior capability in image registration. Furthermore, with the aid of mesh-based neural rendering techniques, we introduce a texture optimization method that refines texture maps and accurately captures view-dependent properties by combining diffuse and specular components. We evaluate our pipeline on large-scale indoor scenes, demonstrating its effectiveness in real-world scenarios. In practice, IM360 demonstrates superior performance, achieving a 3.5 PSNR increase in textured mesh reconstruction. We attain state-of-the-art performance in terms of camera localization and registration on Matterport3D and Stanford2D3D.
Subjective Camera 1.0: Bridging Human Cognition and Visual Reconstruction through Sequence-Aware Sketch-Guided Diffusion
PDF ↗We introduce the concept of a subjective camera to reconstruct meaningful moments that physical cameras fail to capture. We propose Subjective Camera 1.0, a framework for reconstructing real-world scenes from readily accessible subjective readouts, i.e., textual descriptions and progressively drawn rough sketches. Built on optimization-based alignment of diffusion models, our approach avoids large-scale paired training data and mitigates generalization issues. To address the challenge of integrating multiple abstract concepts in real-world scenarios, we design a Sequence-Aware Sketch-Guided Diffusion framework with three loss terms for concept-wise sequential optimization, following the natural order of subjective readouts. Experiments on two datasets demonstrate that our method achieves state-of-the-art performance in image quality as well as spatial and semantic alignment with target scenes. User studies with 40 participants further confirm that our approach is consistently preferred. Our project page is at: subjective-camera.github.io
Generating consistent long videos is a complex challenge: while diffusion-based generative models generate visually impressive short clips, extending them to longer durations often leads to memory bottlenecks and long-term inconsistency. In this paper, we propose TokensGen, a novel two-stage framework that leverages condensed tokens to address these issues. Our method decomposes long video generation into three core tasks: (1) inner-clip semantic control, (2) long-term consistency control, and (3) inter-clip smooth transition. First, we train To2V (Token-to-Video), a short video diffusion model guided by text and video tokens, with a Video Tokenizer that condenses short clips into semantically rich tokens. Second, we introduce T2To (Text-to-Token), a video token diffusion transformer that generates all tokens at once, ensuring global consistency across clips. Finally, during inference, an adaptive FIFO-Diffusion strategy seamlessly connects adjacent clips, reducing boundary artifacts and enhancing smooth transitions.Experimental results demonstrate that our approach significantly enhances long-term temporal and content coherence without incurring prohibitive computational overhead. By leveraging condensed tokens and pre-trained short video models, our method provides a scalable, modular solution for long video generation, opening new possibilities for storytelling, cinematic production, and immersive simulations.
Autoregressive models are just at a tipping point where they could really take off for visual generation. In this paper, we propose to model token prediction using diffusion procedure particularly in masked autoregressive models for image generation. We look into the problem from two critical perspectives: progressively refining the unmasked tokens prediction via a denoising head with the autoregressive model, and representing masked tokens probability distribution by capitalizing on the interdependency across masked and unmasked tokens through a diffusion head. Our proposal harbors an innate agency that remains advantageous in the speed of sequence prediction, and strongly favors high capability in generating quality samples by leveraging the principles of denoising diffusion process. Extensive experiments on both class-conditional and text-to-image tasks demonstrate its superiority, achieving the state-of-the-art FID score of 1.47 and 5.27 on ImageNet and MSCOCO datasets, respectively. More remarkably, our approach leads to 45% speedup in the inference time of image generation against the diffusion models such as DiT-XL/2.
Amodal completion, the task of inferring the complete appearance of objects despite partial occlusions, is crucial for understanding complex human-object interactions (HOI) in computer vision and robotics. Existing methods, including pre-trained diffusion models, often struggle to generate plausible completions in dynamic scenarios due to their limited understanding of HOI. To address this challenge, we propose a novel approach that leverages physical prior knowledge alongside a specialized multi-regional inpainting technique tailored for HOI. By incorporating physical constraints derived from human topology and contact information, we define two distinct regions: the primary region, where occluded object parts are most likely to reside, and the secondary region, where occlusions are less probable. Our multi-regional inpainting method employs customized denoising strategies across these regions within a diffusion model, thereby enhancing the accuracy and realism of generated completions in both shape and visual detail. Experimental results demonstrate that our approach substantially outperforms existing methods in HOI scenarios, advancing machine perception toward a more human-like understanding of dynamic environments. Furthermore, we show that our pipeline remains robust even without ground-truth contact annotations, broadening its applicability to tasks such as 3D reconstruction and novel view/pose synthesis.
Recent advances in motion diffusion models have enabled spatially controllable text-to-motion generation. However, these models struggle to achieve high-precision control while maintaining high-quality motion generation. To address these challenges, we propose MaskControl, the first approach to introduce controllability to the generative masked motion model. Our approach introduces two key innovations. First, Logits Regularizer implicitly perturbs logits at training time to align the distribution of motion tokens with the controlled joint positions, while regularizing the categorical token prediction to ensure high-fidelity generation. Second, Logit Optimization explicitly optimizes the predicted logits during inference time, directly reshaping the token distribution that forces the generated motion to accurately align with the controlled joint positions. Moreover, we introduce Differentiable Expectation Sampling (DES) to combat the non-differential distribution sampling process encountered by logits regularizer and optimization. Extensive experiments demonstrate that MaskControl outperforms state-of-the-art methods, achieving superior motion quality (FID decreases by 77%) and higher control precision (average error 0.91 vs. 1.08). Additionally, MaskControl enables diverse applications, including any-joint-any-frame control, body-part timeline control, and zero-shot objective control. Video visualization can be found at https://anonymous-ai-agent.github.io/CAM
Decouple and Track: Benchmarking and Improving Video Diffusion Transformers For Motion Transfer
PDF ↗The motion transfer task aims to transfer motion from a source video to newly generated videos, requiring the model to decouple motion from appearance. Previous diffusion-based methods primarily rely on separate spatial and temporal attention mechanisms within the 3D U-Net. In contrast, state-of-the-art video Diffusion Transformers (DiT) models use 3D full attention, which does not explicitly separate temporal and spatial information. Thus, the interaction between spatial and temporal dimensions makes decoupling motion and appearance more challenging for DiT models. In this paper, we propose DeT, a method that adapts DiT models to improve motion transfer ability. Our approach introduces a simple yet effective temporal kernel to smooth DiT features along the temporal dimension, facilitating the decoupling of foreground motion from background appearance. Meanwhile, the temporal kernel effectively captures temporal variations in DiT features, which are closely related to motion. Moreover, we introduce explicit supervision along dense trajectories in the latent feature space to further enhance motion consistency. Additionally, we present MTBench, a general and challenging benchmark for motion transfer. We also introduce a hybrid motion fidelity metric that considers both the global and local motion similarity. Therefore, our work provides a more comprehensive evaluation than previous works. Extensive experiments on MTBench demonstrate that DeT achieves the best trade-off between motion fidelity and edit fidelity.
Diffusion-based generative models have become dominant generators of high-fidelity images and videos but remain limited by their computationally expensive inference procedures. Existing acceleration techniques either require extensive model retraining or compromise significantly on sample quality. This paper explores a general, training-free, and model-agnostic acceleration strategy via multi-core parallelism. Our framework views multi-core diffusion sampling as an ODE solver pipeline, where slower yet accurate solvers progressively rectify faster solvers through a theoretically justified inter-core communication mechanism. This motivates our multi-core training-free diffusion sampling accelerator, CHORDS, which is compatible with various diffusion samplers, model architectures, and modalities. Through extensive experiments, CHORDS significantly accelerates sampling across diverse large-scale image and video diffusion models, yielding up to 2.1x speedup with four cores, improving by 50% over baselines, and 2.9x speedup with eight cores, all without quality degradation. This advancement enables CHORDS to establish a solid foundation for real-time, high-fidelity diffusion generation.
Recent prosperity of text-to-image diffusion models, e.g. Stable Diffusion, has stimulated research to adapt them to 360-degree panorama generation. Prior work has demonstrated the feasibility of using conventional low-rank adaptation techniques on pre-trained diffusion models to generate panoramic images. However, the substantial domain gap between perspective and panoramic images raises questions about the underlying mechanisms enabling this empirical success. We hypothesize and examine that the trainable counterparts exhibit distinct behaviors when fine-tuned on panoramic data, and such an adaptation conceals some intrinsic mechanism to leverage the prior knowledge within the pre-trained diffusion models. Our analysis reveals the following: 1) the query and key matrices in the attention modules are responsible for common information that can be shared between the panoramic and perspective domains, thus are less relevant to panorama generation; and 2) the value and output weight matrices specialize in adapting pre-trained knowledge to the panoramic domain, playing a more critical role during fine-tuning for panorama generation. We empirically verify these insights by introducing a simple framework called UniPano, with the objective of establishing an elegant baseline for future research. UniPano not only outperforms existing methods but also significantly reduces memory usage and training time compared to prior dual-branch approaches, making it scalable for end-to-end panorama generation with higher resolution. The code is available.
We present LawDIS, a language-window-based controllable dichotomous image segmentation (DIS) framework that produces high-quality object masks. Our framework recasts DIS as an image-conditioned mask generation task within a latent diffusion model, enabling seamless integration of user controls. LawDIS is enhanced with macro-to-micro control modes. Specifically, in macro mode, we introduce a language-controlled segmentation strategy (LS) to generate an initial mask based on user-provided language prompts. In micro mode, a window-controlled refinement strategy (WR) allows flexible refinement of user-defined regions (i.e., size-adjustable windows) within the initial mask. Coordinated by a mode switcher, these modes can operate independently or jointly, making the framework well-suited for high-accuracy, personalised applications. Extensive experiments on the DIS5K benchmark reveal that our LawDIS significantly outperforms 11 cutting-edge methods across all metrics. Notably, compared to the second-best model MVANet, we achieve weighted F-measure gains of 4.6% with both the LS and WR strategies and 3.6% gains with only the LS strategy on DIS-TE. Codes will be made available at https://github.com/XinyuYanTJU/LawDIS.
Diffusion-based virtual try-on aims to synthesize a realistic image that seamlessly integrating the specific garment into a target model. The primary challenge lies in effectively guiding the warping process of the latent diffusion model. However, previous methods either lack direct guidance or explicitly warp the garment image, which highly depends on the performance of the warping module. In this paper, we propose FIA-VTON, which leverages the implicit flow feature as guidance by adopting a Flow Infused Attention module on virtual try-on. The dense warp flow map is projected as indirect guidance to enhance the feature map warping in the generation process implicitly, which is less sensitive to the warping estimation accuracy than an explicit warp of the garment image. To further enhance implicit warp guidance, we incorporate high-level spatial attention to complement the dense warp. Experimental results on the VTON-HD and DressCode dataset significantly outperform state-of-the-art methods, demonstrating that FIA-VTON is effective and robust for virtual try-on.
Diffusion models (DMs) have demonstrated remarkable success in real-world image super-resolution (SR), yet their reliance on time-consuming multi-step sampling largely hinders their practical applications. While recent efforts have introduced few- or single-step solutions, existing methods either inefficiently model the process from noisy input or fail to fully exploit iterative generative priors, compromising the fidelity and quality of the reconstructed images. To address this issue, we propose FlowSR, a novel approach that reformulates the SR problem as a rectified flow from low-resolution (LR) to high-resolution (HR) images. Our method leverages an improved consistency learning strategy to enable high-quality SR in a single step. Specifically, we refine the original consistency distillation process by incorporating HR regularization, ensuring that the learned SR flow not only enforces self-consistency but also converges precisely to the ground-truth HR target. Furthermore, we introduce a fast-slow scheduling strategy, where adjacent timesteps for consistency learning are sampled from two distinct schedulers: a fast scheduler with fewer timesteps to improve efficiency, and a slow scheduler with more timesteps to capture fine-grained texture details. Extensive experiments demonstrate that FlowSR achieves outstanding performance in both efficiency and image quality.
MagicDrive-V2: High-Resolution Long Video Generation for Autonomous Driving with Adaptive Control
PDF ↗The rapid advancement of diffusion models has greatly improved video synthesis, especially in controllable video generation, which is vital for applications like autonomous driving. Although DiT with 3D VAE has become a standard framework for video generation, it introduces challenges in controllable driving video generation, especially for frame-wise geometric control, rendering existing methods ineffective. To address these issues, we propose MagicDrive-V2, a novel approach that integrates the MVDiT block and spatial-temporal conditional encoding to enable multi-view video generation and precise geometric control. Additionally, we introduce an efficient method for obtaining contextual descriptions for videos to support diverse textual control, along with a progressive training strategy using mixed video data to enhance training efficiency and generalizability. Consequently, MagicDrive-V2 enables multi-view driving video synthesis with 3.3x resolution and 4x frame count (compared to current SOTA), rich contextual control, and geometric controls. Extensive experiments demonstrate MagicDrive-V2's ability, unlocking broader applications in autonomous driving. Project page: https://flymin.github.io/magicdrive-v2/
PINO: Person-Interaction Noise Optimization for Long-Duration and Customizable Motion Generation of Arbitrary-Sized Groups
PDF ↗Generating realistic group interactions involving multiple characters remains challenging due to increasing complexity as group size expands. While existing conditional diffusion models incrementally generate motions by conditioning on previously generated characters, they rely on single shared prompts, limiting nuanced control and leading to overly simplified interactions. In this paper, we introduce Person-Interaction Noise Optimization (PINO), a novel, training-free framework designed for generating realistic and customizable interactions among groups of arbitrary size. PINO decomposes complex group interactions into semantically relevant pairwise interactions, and leverages pretrained two-person interaction diffusion models to incrementally compose group interactions. To ensure physical plausibility and avoid common artifacts such as overlapping or penetration between characters, PINO employs physics-based penalties during noise optimization. This approach allows precise user control over character orientation, speed, and spatial relationships without additional training. Comprehensive evaluations demonstrate that PINO generates visually realistic, physically coherent, and adaptable multi-person interactions suitable for diverse animation, gaming, and robotics applications.