We present \underline \text S tabl\underline \text e \underline \text V irtual C\underline \text a mera (Seva), a generalist diffusion model that creates novel views of a scene, given any number of input views and target cameras.Existing works struggle to generate either large viewpoint changes or temporally smooth samples, while relying on specific task configurations.Our approach overcomes these limitations through simple model design, optimized training recipe, and flexible sampling strategy that generalize across view synthesis tasks at test time.As a result, our samples maintain high consistency without requiring additional 3D representation-based distillation, thus streamlining view synthesis in the wild.Furthermore, we show that our method can generate high-quality videos lasting up to half a minute with seamless loop closure.Extensive benchmarking demonstrates that Seva outperforms existing methods across different datasets and settings.
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Decoding stimulus images from fMRI signals has advanced with pre-trained generative models. However, existing methods struggle with cross-subject mappings due to cognitive variability and subject-specific differences. This challenge arises from sequential errors, where unidirectional mappings generate partially inaccurate representations that, when fed into diffusion models, accumulate errors and degrade reconstruction fidelity. To address this, we propose the Bidirectional Autoencoder Intertwining framework for accurate mind representation prediction. Our approach unifies multiple subjects through a Subject Bias Modulation Module while leveraging bidirectional mapping to better capture data distributions for precise representation prediction. To further enhance fidelity when decoding representations into stimulus images, we introduce a Semantic Refinement Module to improve semantic representations and a Visual Coherence Module to mitigate the effects of inaccurate visual representations. Integrated with ControlNet and Stable Diffusion, our method outperforms state-of-the-art approaches on benchmark datasets in both qualitative and quantitative evaluations. Moreover, our framework exhibits strong adaptability to new subjects with minimal training samples.
Precise 6-DoF simultaneous localization and mapping (SLAM) from onboard sensors is critical for wearable devices capturing egocentric data, which exhibits specific challenges, such as a wider diversity of motions and viewpoints, prevalent dynamic visual content, or long sessions affected by time-varying sensor calibration. While recent progress on SLAM has been swift, academic research is still driven by benchmarks that do not reflect these challenges or do not offer sufficiently accurate ground truth poses. In this paper, we introduce a new dataset and benchmark for visual-inertial SLAM with egocentric, multi-modal data. We record hours and kilometers of trajectories through a city center with glasses-like devices equipped with various sensors. We leverage surveying tools to obtain control points as indirect pose annotations that are metric, centimeter-accurate, and available at city scale. This makes it possible to evaluate extreme trajectories that involve walking at night or traveling in a vehicle. We show that state-of-the-art systems developed by academia are not robust to these challenges and we identify components that are responsible for this. In addition, we design tracks with different levels of difficulty to ease in-depth analysis and evaluation of less mature approaches. The dataset and benchmark are available at www.lamaria.ethz.ch.
Action recognition models demonstrate strong generalization, but can they effectively transfer high-level motion concepts across diverse contexts, even within similar distributions? For example, can a model recognize the broad action "punching" when presented with an unseen variation such as "punching person"? To explore this, we introduce a motion transferability framework with three datasets: (1) Syn-TA, a synthetic dataset with 3D object motions; (2) Kinetics400-TA; and (3) Something-Something-v2-TA, both adapted from natural video datasets. We evaluate 13 state-of-the-art models on these benchmarks and observe a significant drop in performance when recognizing high-level actions in novel contexts. Our analysis reveals: 1) Multimodal models struggle more with fine-grained unknown actions than with coarse ones; 2) The bias-free Syn-TA proves as challenging as real-world datasets, with models showing greater performance drops in controlled settings; 3) Larger models improve transferability when spatial cues dominate but struggle with intensive temporal reasoning, while reliance on object and background cues hinders generalization. We further explore how disentangling coarse and fine motions can improve recognition in temporally challenging datasets. We believe this study establishes a crucial benchmark for assessing motion transferability in action recognition. Datasets and relevant code: https://github.com/raiyaan-abdullah/Motion-Transfer.
Driven by large-scale contrastive vision-language pre-trained models such as CLIP, recent advancements in the image-text matching task have achieved remarkable success in representation learning. Due to image-level visual-language alignment, CLIP falls short in understanding fine-grained details such as object attributes and spatial relationships between objects. Recent efforts have attempted to compel CLIP to acquire structured visual representations by introducing prompt learning to achieve object-level alignment. While achieving promising results, they still lack the capability to perceive actions, which are crucial for describing the states or relationships between objects. Therefore, we propose to endow CLIP with fine-grained action-level understanding by introducing an LLM-enhanced action-aware multi-modal prompt-tuning method, incorporating the action-related external knowledge generated by large language models (LLMs). Specifically, we design an action triplet prompt and an action state prompt to exploit compositional semantic knowledge and state-related causal knowledge implicitly stored in LLMs. Subsequently, we propose an adaptive interaction module to aggregate attentive visual features conditioned on action-aware prompted knowledge for establishing discriminative and action-aware visual representations, which further improves the performance. Comprehensive experimental results on two benchmark datasets demonstrate the effectiveness of our method.
Concept Bottleneck Models (CBMs) and other concept-based interpretable models show great promise for making AI applications more transparent, which is essential in fields like medicine. Despite their success, we demonstrate that CBMs struggle to reliably identify the correct concepts under distribution shifts. To assess the robustness of CBMs to concept variations, we introduce SUB: a fine-grained image and concept benchmark containing 38,400 synthetic images based on the CUB dataset. To create SUB, we select a CUB subset of 33 bird classes and 45 concepts to generate images which substitute a specific concept, such as wing color or belly pattern. We introduce a novel Tied Diffusion Guidance (TDG) method to precisely control generated images, where noise sharing for two parallel denoising processes ensures that both the correct bird class and the correct attribute are generated. This novel benchmark enables rigorous evaluation of CBMs and similar interpretable models, contributing to the development of more robust methods. Our code is available at https://github.com/ExplainableML/sub and the dataset at http://huggingface.co/datasets/Jessica-bader/SUB.
Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactions
PDF ↗Learning action models from real-world human-centric interaction datasets is important towards building general-purpose intelligent assistants with efficiency. However, most existing datasets only offer specialist interaction category and ignore that AI assistants perceive and act based on first-person acquisition. We urge that both the generalist interaction knowledge and egocentric modality are indispensable. In this paper, we embed the manual-assisted task into a vision-language-action framework, where the assistant provides services to the instructor following egocentric vision and commands. With our hybrid RGB-MoCap system, pairs of assistants and instructors engage with multiple objects and the scene following GPT-generated scripts. Under this setting, we accomplish InterVLA, the first large-scale human-object-human interaction dataset with 11.4 hours and 1.2M frames of multimodal data, spanning 2 egocentric and 5 exocentric videos, accurate human/object motions and verbal commands. Furthermore, we establish novel benchmarks on egocentric human motion estimation, interaction synthesis, and interaction prediction with comprehensive analysis. We believe that our InterVLA testbed and the benchmarks will foster future works on building AI agents in the physical world.
Video Large Language Models (VideoLLMs) have recently demonstrated remarkable progress in general video understanding. However, existing models primarily focus on high-level comprehension and are limited to text-only responses, restricting the flexibility for object-centric, multi-round interactions. In this paper, we make three contributions:(i) we address these limitations by introducing a VideoLLM, termed as **RGA3**, capable of performing both object referring and grounding for video reasoning tasks in a multi-round conversational manner, i.e., allowing users to iteratively interact with videos using both textual and visual queries; (ii) we propose **STOM** (Spatial-Temporal Overlay Module), a novel approach that allows arbitrary visual prompts to be processed at any timestamp within a video;(iii) we present **VideoInfer**, a manually curated object-centric video instruction dataset featuring question-answering pairs that require reasoning. We conduct comprehensive experiments on VideoInfer and other existing benchmarks across video question answering and referring video object segmentation. The results on 12 benchmarks spanning 6 tasks show that RGA3 consistently outperforms baseline models in both video question answering and segmentation, underscoring its robustness in multimodal, object-centric video and image understanding. The code, dataset, and web demo will be publicly released.
Recognizing arbitrary or previously unseen categories is essential for comprehensive real-world 3D scene understanding. Currently, all existing methods rely on 2D or textual modalities during training, or together at inference. This highlights a clear absence of a model capable of processing 3D data alone for learning semantics end-to-end, along with the necessary data to train such a model. Meanwhile, 3D Gaussian Splatting (3DGS) has emerged as the de facto standard for 3D scene representation across various vision tasks. However, effectively integrating semantic reasoning into 3DGS in a generalizable fashion remains an open challenge.To address these limitations we introduce SceneSplat, to our knowledge the first large-scale 3D indoor scene understanding approach that operates natively on 3DGS. Furthermore, we propose a self-supervised learning scheme that unlocks rich 3D feature learning from unlabeled scenes. In order to power the proposed methods, we introduce SceneSplat-7K, the first large-scale 3DGS dataset for indoor scenes, comprising of 6868 scenes derived from 7 established datasets like ScanNet, Matterport3D, etc. Generating SceneSplat-7K required computational resources equivalent to 119 GPU-days on an L4 GPU, enabling standardized benchmarking for 3DGS-based reasoning for indoor scenes.Our exhaustive experiments on SceneSplat-7K demonstrate the significant benefit of the proposed methods over the established baselines. Our code, model, and datasets will be released to facilitate further research.
Diffusion models are widely used in real-world applications, but ensuring their safety remains a major challenge. Despite many efforts to enhance the security of diffusion models, jailbreak and adversarial attacks can still bypass these defenses, generating harmful content. However, the lack of standardized evaluation makes it difficult to assess the robustness of diffusion model system. To address this, we introduce JailbreakDiffBench, a comprehensive benchmark for systematically evaluating the safety of diffusion models against various attacks and under different defenses. Our benchmark includes a high-quality, human-annotated prompt and image dataset covering diverse attack scenarios. It consists of two key components: (1) an evaluation protocol to measure the effectiveness of moderation mechanisms and (2) an attack assessment module to benchmark adversarial jailbreak strategies. Through extensive experiments, we analyze existing filters and reveal critical weaknesses in current safety measures. JailbreakDiffBench is designed to support both text-to-image and text-to-video models, ensuring extensibility and reproducibility.
Synthesizing consistent and photorealistic 3D scenes is an open problem in computer vision. Video diffusion models generate impressive videos but cannot directly synthesize 3D representations, i.e., lack 3D consistency in the generated sequences. In addition, directly training generative 3D models is challenging due to a lack of 3D training data at scale. In this work, we present Generative Gaussian Splatting (GGS) - a novel approach that integrates a 3D rep resentation with a pre-trained latent video diffusion model. Specifically, our model synthesizes a feature field parameterized via 3D Gaussian primitives. The feature field is then either rendered to feature maps and decoded into multi-view images, or directly upsampled into a 3D radiance field. We evaluate our approach on two common benchmark datasets for scene synthesis, RealEstate10K and ScanNet++, and find that our proposed GGS model significantly improves both the 3D consistency of the generated multi-view images, and the quality of the generated 3D scenes over all relevant baselines. Compared to a similar model without 3D representation, GGS improves FID on the generated 3D scenes by 20% on both RealEstate10K and ScanNet++.
Vision Language Models (VLMs) have exhibited remarkable generalization capabilities, yet their robustness in dynamic real-world scenarios remains largely unexplored. To systematically evaluate VLMs' robustness to real-world 3D variations, we propose AdvDreamer, the first framework capable of generating physically reproducible Adversarial 3D Transformation (Adv-3DT) samples from single-view observations. In AdvDreamer, we integrate three key innovations: Firstly, to characterize real-world 3D variations with limited prior knowledge precisely, we design a zero-shot Monocular Pose Manipulation pipeline built upon generative 3D priors. Secondly, to ensure the visual quality of worst-case Adv-3DT samples, we propose Naturalness Reward Model that provides continuous naturalness regularization during adversarial optimization, effectively preventing convergence to hallucinated or unnatural elements. Thirdly, to enable systematic evaluation across diverse VLM architectures and visual-language tasks, we introduce the Inverse Semantic Probability loss as the adversarial optimization objective, which solely operates in the fundamental visual-textual alignment space. Based on the captured Adv-3DT samples with high aggressiveness and transferability, we establish MM3DTBench, the first VQA benchmark dataset tailored to evaluate VLM robustness under challenging 3D variations. Extensive evaluations of representative VLMs with varying architectures reveal that real-world 3D variations can pose severe threats to model performance across various tasks.
Adversarial attacks present a significant challenge to the dependable deployment of machine learning models, with patch-based attacks being particularly potent. These attacks introduce adversarial perturbations in localized regions of an image, deceiving even well-trained models. In this paper, we propose Outlier Detection and Dimension Reduction (ODDR), a comprehensive defense strategy engineered to counteract patch-based adversarial attacks through advanced statistical methodologies.Our approach is based on the observation that input features corresponding to adversarial patches--whether naturalistic or synthetic--deviate from the intrinsic distribution of the remaining image data and can thus be identified as outliers. ODDR operates through a robust three-stage pipeline: Fragmentation, Segregation, and Neutralization. This model-agnostic framework is versatile, offering protection across various tasks, including image classification, object detection, and depth estimation, and is proved effective in both CNN-based and Transformer-based architectures.In the Fragmentation stage, image samples are divided into smaller segments, preparing them for the Segregation stage, where advanced outlier detection techniques isolate anomalous features linked to adversarial perturbations. The Neutralization stage then applies dimension reduction techniques to these outliers, effectively neutralizing the adversarial impact while preserving critical information for the machine learning task.Extensive evaluation on benchmark datasets against state-of-the-art adversarial patches underscores the efficacy of ODDR. For example, our proposed method enhances model accuracy from 39.26% to 79.1% under the GoogleAp attack, outperforming leading defenses such as LGS (53.86%), Jujutsu (60%), and Jedi (64.34%).
NuPlanQA: A Large-Scale Dataset and Benchmark for Multi-View Driving Scene Understanding in Multi-Modal Large Language Models
PDF ↗Recent advances in multi-modal large language models (MLLMs) have demonstrated strong performance across various domains; however, their ability to comprehend driving scenes remains less proven. The complexity of driving scenarios, which includes multi-view information, poses significant challenges for existing MLLMs. In this paper, we introduce NuPlanQA-Eval, a multi-view, multi-modal evaluation benchmark for driving scene understanding. To further support generalization to multi-view driving scenarios, we also propose NuPlanQA-1M, a large-scale dataset comprising 1M real-world visual question-answering (VQA) pairs. For context-aware analysis of traffic scenes, we categorize our dataset into nine subtasks across three core skills: Road Environment Perception, Spatial Relations Recognition, and Ego-Centric Reasoning. Furthermore, we present BEV-LLM, integrating Bird's-Eye-View (BEV) features from multi-view images into MLLMs. Our evaluation results reveal key challenges that existing MLLMs face in driving scene-specific perception and spatial reasoning from ego-centric perspectives. In contrast, BEV-LLM demonstrates remarkable adaptability to this domain, outperforming other models in six of the nine subtasks. These findings highlight how BEV integration enhances multi-view MLLMs while also identifying key areas that require further refinement for effective adaptation to driving scenes. NuPlanQA is available at https://github.com/sungyeonparkk/NuPlanQA.
Deep neural networks for 3D point clouds have been demonstrated to be vulnerable to adversarial examples. Previous 3D adversarial attack methods often exploit certain information about the target models, such as model parameters or outputs, to generate adversarial point clouds. However, in realistic scenarios, it is challenging to obtain any information about the target models under conditions of absolute security. Therefore, we focus on transfer-based attacks, where generating adversarial point clouds does not require any information about the target models. Based on our observation that the critical features used for point cloud classification are consistent across different DNN architectures, we propose CFG, a novel transfer-based black-box attack method that improves the transferability of adversarial point clouds via the proposed **C**ritical **F**eature **G**uidance. Specifically, our method regularizes the search of adversarial point clouds by computing the importance of the extracted features, prioritizing the corruption of critical features that are likely to be adopted by diverse architectures. Further, we explicitly constrain the maximum deviation extent of the generated adversarial point clouds in the loss function to ensure their imperceptibility. Extensive experiments conducted on the ModelNet40 and ScanObjectNN benchmark datasets demonstrate that the proposed CFG outperforms the state-of-the-art attack methods by a large margin. The code is available at https://github.com/AIASLab/CFG-ICCV2025.
More Reliable Pseudo-labels, Better Performance: A Generalized Approach to Single Positive Multi-label Learning
PDF ↗Multi-label learning is a challenging computer vision task that requires assigning multiple categories to each image. However, fully annotating large-scale datasets is often impractical due to high costs and effort, motivating the study of learning from partially annotated data. In the extreme case of Single Positive Multi-Label Learning (SPML), each image is provided with only one positive label, while all other labels remain unannotated. Traditional SPML methods that treat missing labels as unknown or negative tend to yield inaccuracies and false negatives, and integrating various pseudo-labeling strategies can introduce additional noise. To address these challenges, we propose the Generalized Pseudo-Label Robust Loss (GPR Loss), a novel loss function that effectively learns from diverse pseudo-labels while mitigating noise. Complementing this, we introduce a simple yet effective Dynamic Augmented Multi-focus Pseudo-labeling (DAMP) technique. Together, these contributions form the Adaptive and Efficient Vision-Language Pseudo-Labeling (AEVLP) framework. Extensive experiments on four benchmark datasets demonstrate that our framework significantly advances multi-label classification, achieving state-of-the-art results.
Generating diverse and natural human motion sequences based on textual descriptions constitutes a fundamental and challenging research area within the domains of computer vision, graphics, and robotics. Despite significant advancements in this field, current methodologies often face challenges regarding zero-shot generalization capabilities, largely attributable to the limited size of training datasets. Moreover, the lack of a comprehensive evaluation framework impedes the advancement of this task by failing to identify directions for improvement. In this work, we aim to push text-to-motion into a new era, that is, to achieve the generalization ability of zero-shot. To this end, firstly, we develop an efficient annotation pipeline and introduce MotionMillion--the largest human motion dataset to date, featuring over 2,000 hours and 2 million high-quality motion sequences. Additionally, we propose MotionMillion-Eval, the most comprehensive benchmark for evaluating zero-shot motion generation. Leveraging a scalable architecture, we scale our model to 7B parameters and validate its performance on MotionMillion-Eval. Our results demonstrate strong generalization to out-of-domain and complex compositional motions, marking a significant step toward zero-shot human motion generation.
CreatiLayout: Siamese Multimodal Diffusion Transformer for Creative Layout-to-Image Generation
PDF ↗Diffusion models have been recognized for their ability to generate images that are not only visually appealing but also of high artistic quality. As a result, Layout-to-Image (L2I) generation has been proposed to leverage region-specific positions and descriptions to enable more precise and controllable generation. However, previous methods primarily focus on UNet-based models (e.g., SD1.5 and SDXL), and limited effort has explored Multimodal Diffusion Transformers (MM-DiTs), which have demonstrated powerful image generation capabilities. Enabling MM-DiT for layout-to-image generation seems straightforward but is challenging due to the complexity of how layout is introduced, integrated, and balanced among multiple modalities. To this end, we explore various network variants to efficiently incorporate layout guidance into MM-DiT, and ultimately present SiamLayout. To inherit the advantages of MM-DiT, we use a separate set of network weights to process the layout, treating it as equally important as the image and text modalities. Meanwhile, to alleviate the competition among modalities, we decouple the image-layout interaction into a siamese branch alongside the image-text one and fuse them in the later stage. Moreover, we contribute a large-scale layout dataset, named LayoutSAM, which includes 2.7 million image-text pairs and 10.7 million entities. Each entity is annotated with a bounding box and a detailed description. We further construct the LayoutSAM-Eval benchmark as a comprehensive tool for evaluating the L2I generation quality. Finally, we introduce the Layout Designer, which taps into the potential of large language models in layout planning, transforming them into experts in layout generation and optimization. These components form CreatiLayout---a systematic solution that integrates the layout model, dataset, and planner for creative layout-to-image generation.
We introduce NeRF-GS, a novel framework that jointly optimizes Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS). This framework leverages the inherent continuous spatial representation of NeRF to mitigate several limitations of 3DGS, including sensitivity to Gaussian initialization, limited spatial awareness, and weak inter-Gaussian correlations, thereby enhancing its performance. In NeRF-GS, we revisit the design of 3DGS and progressively align its spatial features with NeRF, enabling both representations to be optimized within the same scene through shared 3D spatial information. We further address the formal distinctions between the two approaches by optimizing residual vectors for both implicit features and Gaussian positions to enhance the personalized capabilities of 3DGS. Experimental results on benchmark datasets show that NeRF-GS surpasses existing methods and achieves state-of-the-art performance. This outcome confirms that NeRF and 3DGS are complementary rather than competing, offering new insights into hybrid approaches that combine 3DGS and NeRF for efficient 3D scene representation.
We propose VisTex-OVLM, a novel image prompted object detection method that introduces visual textualization ---- a process that projects a few visual exemplars into the text feature space to enhance Object-level Vision-Language Models' (OVLMs) capability in detecting rare categories that are difficult to describe textually and nearly absent from their pre-training data, while preserving their pre-trained object-text alignment. Specifically, VisTex-OVLM leverages multi-scale textualizing blocks and a multi-stage fusion strategy to integrate visual information from visual exemplars, generating textualized visual tokens that effectively guide OVLMs alongside text prompts. Unlike previous methods, our method maintains the original architecture of OVLM, maintaining its generalization capabilities while enhancing performance in few-shot settings. VisTex-OVLM demonstrates superior performance across open-set datasets which have minimal overlap with OVLM's pre-training data and achieves state-of-the-art results on few-shot benchmarks PASCAL VOC and MSCOCO . The code will be released at VisTex-OVLM.