Stereo video inpainting, which aims to fill the occluded regions of warped videos with visually coherent content while maintaining temporal consistency, remains a challenging open problem. The regions to be filled are scattered along object boundaries and occupy only a small fraction of each frame, leading to two key challenges. First, existing approaches perform poorly on such tasks due to the scarcity of high-quality stereo inpainting datasets, which limits their ability to learn effective inpainting priors. Second, these methods apply equal processing to all regions of the frame, even though most pixels require no modification, resulting in substantial redundant computation. To address these issues, we introduce three interconnected components. We first propose Gradient-Aware Parallax Warping (GAPW), which leverages backward warping and the gradient of the coordinate mapping function to obtain continuous edges and smooth occlusion regions. Then, a Parallax-Based Dual Projection (PBDP) strategy is introduced, which incorporates GAPW to produce geometrically consistent stereo inpainting pairs and accurate occlusion masks without requiring stereo videos. Finally, we present Sparsity-Aware Stereo Inpainting (SASI), which reduces over 70% of redundant tokens, achieving a 10.7xspeedup during diffusion inference and delivering results comparable to its full-computation counterpart, enabling real-time processing of HD (768x1280) videos at 25\,FPS on a single A100 GPU.
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Test-time Ego-Exo-centric Adaptation for Action Anticipation via Multi-Label Prototype Growing and Dual-Clue Consistency
PDF ↗Efficient adaptation between Egocentric (Ego) and Exocentric (Exo) views is crucial for applications such as human-robot cooperation. However, the success of most existing Ego-Exo adaptation methods relies heavily on target-view data for training, thereby increasing computational and data collection costs. In this paper, we make the first exploration of a Test-time Ego-Exo Adaptation for Action Anticipation (TE^ 2 A^ 3 ) task, which aims to adjust the source-view-trained model online during test time to anticipate target-view actions. It is challenging for existing Test-Time Adaptation (TTA) methods to address this task due to the multi-action candidates and significant temporal-spatial inter-view gap. Hence, we propose a novel Dual-Clue enhanced Prototype Growing Network (DCPGN), which accumulates multi-label knowledge and integrates cross-modality clues for effective test-time Ego-Exo adaptation and action anticipation. Specifically, we propose a Multi-Label Prototype Growing Module (ML-PGM) to balance multiple positive classes via multi-label assignment and confidence-based reweighting for class-wise memory banks, which are updated by an entropy priority queue strategy. Then, the Dual-Clue Consistency Module (DCCM) introduces a lightweight narrator to generate textual clues indicating action progressions, which complement the visual clues containing various objects. Moreover, we constrain the inferred textual and visual logits to construct dual-clue consistency for temporally and spatially bridging Ego and Exo views. Extensive experiments on the newly proposed EgoMe-anti and the existing EgoExoLearn benchmarks show the effectiveness of our method, which outperforms related state-of-the-art methods by a large margin. Code is available at \href https://github.com/ZhaofengSHI/DCPGN https://github.com/ZhaofengSHI/DCPGN .
Counting is one of the fundamental abilities of large language models (LLMs) and large vision-language models (LVLMs). This paper examines how these foundation models represent and compute numerical information in counting tasks. We use controlled experiments with repeated textual and visual items and analyze counting in LLMs and LVLMs through a set of behavioral, observational, and causal mediation analyses. To this end, we design a specialized tool, CountScope, for the mechanistic interpretability of numerical content. Results show that individual tokens or visual features encode latent positional count information that can be extracted and transferred across contexts. Layerwise analyses reveal a progressive emergence of numerical representations, with lower layers encoding small counts and higher layers representing larger ones. We identify an internal counter mechanism that updates with each item, stored mainly in the final token or region. In LVLMs, numerical information also appears in visual embeddings, shifting between background and foreground regions depending on spatial composition. We further reveal that models rely on structural cues such as separators in text, which act as shortcuts for tracking item counts and strongly influence the accuracy of numerical predictions. Overall, counting emerges as a structured, layerwise process in LLMs and follows the same general pattern in LVLMs, shaped by the properties of the vision encoder.
Radiance field methods (e.g. 3D Gaussian Splatting) have emerged as a powerful paradigm for novel view synthesis, yet their appearance modeling often relies on Spherical Harmonics (SH), which impose fundamental limitations. SH struggle with high-frequency signals, exhibit Gibbs ringing artifacts, and fail to capture specular reflections---a key component of realistic rendering. Although alternatives like spherical Gaussians offer improvements, they add significant optimization complexity. We propose Spherical Voronoi (SV) as a unified framework for appearance representation in 3D Gaussian Splatting. SV partitions the directional domain into learnable regions with smooth boundaries, providing an intuitive and stable parameterization for view-dependent effects. For diffuse appearance, SV achieves competitive results while keeping optimization simpler than existing alternatives. For reflections---where SH fail---we leverage SV as learnable reflection probes, taking reflected directions as input following principles from classical graphics. This formulation attains state-of-the-art results on synthetic and real-world datasets, demonstrating that SV offers a principled, efficient, and general solution for appearance modeling in explicit 3D representations.
D$^2$-FOSA: Dual-Diffusion Guided EEG-to-Image Reconstruction with Frequency-Oriented Semantic Alignment
PDF ↗Reconstructing visual semantics from Electroencephalography (EEG) signals enables a deeper understanding of human visual cognition and supports next-generation brain-computer interface (BCI) applications.Despite notable advances in recent years, most existing EEG encoders still struggle to capture the frequency-specific neural dynamics that reflect perceptual and cognitive rhythms. Moreover, the cross-modal alignment between EEG and visual content remains insufficiently tackled, leading to limited semantic consistency and visual fidelity. To address these issues, we propose D^2-FOSA, a unified dual-diffusion guided framework with frequency-oriented semantic alignment, which strengthens the frequency-aware EEG representation for more semantically aligned image reconstruction.Specifically, we design a Frequency-Spatio-Temporal Dynamics Encoder (FSTDE) based on the Frequency-Oriented Mamba (FOMamba) to explicitly model oscillatory patterns and long-range dependencies in EEG signals. The extracted features are then pulled into the CLIP-aligned visual semantic space via contrastive learning.Meanwhile, a Dual Diffusion Latent Generator (DDLG) with bidirectional EEG-image conditioning is designed to enforce cross-modal alignment and promote cycle-consistent generation.Extensive experiments on four challenging datasets demonstrate that our proposed D^2-FOSA significantly outperforms existing methods in both retrieval and reconstruction tasks. Particularly, our D^2-FOSA surpasses the contemporary MB2C method by over 17 FID in the reconstruction task on THINGS-EEG, indicating a substantial improvement in perceptual fidelity. The source code is in the supplementary material.
Large vision-language models (LVLMs) have demonstrated remarkable capabilities by integrating pre-trained vision encoders with large language models (LLMs). Similar to single-modal LLMs, chain-of-thought (CoT) prompting has been adapted for LVLMs to enhance multi-modal reasoning by generating intermediate rationales based on visual and textual inputs. While CoT is assumed to improve grounding and accuracy in LVLMs, our experiments reveal a key challenge: existing LVLMs often ignore the contents of generated rationales in CoT reasoning. To address this, we re-formulate multi-modal CoT reasoning as a KL-constrained reward maximization focused on rationale-conditional log-likelihood. As the optimal solution, we propose rationale-enhanced decoding (RED), a novel plug-and-play inference-time decoding strategy. RED harmonizes visual and rationale information by multiplying distinct image-conditional and rationale-conditional next token distributions. Extensive experiments show that RED consistently and significantly improves reasoning over standard CoT and other decoding methods across multiple benchmarks and LVLMs. Our work offers a practical and effective approach to improve both the faithfulness and accuracy of CoT reasoning in LVLMs, paving the way for more reliable rationale-grounded multi-modal systems.
Data-driven approaches have revolutionized 3D vision, enabling transformers to effectively reconstruct and generate static 3D objects. However, generating simulative 4D dynamics---realistic temporal deformations of static objects under various physical conditions---remains challenging and often ad hoc despite being critical for building comprehensive 3D world models. Most existing methods assume a predefined physical model and use system identification to estimate parameters, restricting these methods to specific categories and small-scale datasets. We propose that these restrictions can be overcome by learning a data-driven kinematic state parameterization for object-centric physical systems. Specifically, we learn both a latent space of all possible states of the object and a decoder that maps any sampled latent to a plausibly deformed shape of the object. We refer to this parameterization as Neural Object Kinematics (NeuROK), and learn a transformer-based encoder-decoder model on a curated large-scale 4D dataset. This formulation and the learned model significantly simplify the generation of simulative dynamics since we only need to consider the dynamics within a low-dimensional latent space from the Lagrangian mechanics' perspective in classical physics. We demonstrate the effectiveness and generality of this framework across diverse dynamic object types, showing clear advantages over prior works.
Consistency Beyond Contrast: Enhancing Open-Vocabulary Object Detection Robustness via Contextual Consistency Learning
PDF ↗Recent advances in open-vocabulary object detection focus primarily on two aspects: scaling up datasets and leveraging contrastive learning to align language and vision modalities. However, these approaches often neglect internal consistency within a single modality, particularly when background or environmental changes occur. This lack of consistency leads to a performance drop because the model struggles to detect the same object in different scenes, which reveals a robustness gap. To address this issue, we introduce Contextual Consistency Learning (CCL), a novel framework that integrates two key strategies: Contextual Bootstrapped Data Generation (CBDG) and Contextual Consistency Loss (CCLoss). CBDG functions as a data generation mechanism, producing images that contain the same objects across diverse backgrounds. This is essential because existing datasets alone do not support our CCL framework. The CCLoss further enforces the invariance of object features despite environmental changes, thereby improving the model's robustness in different scenes. These strategies collectively form a unified framework for ensuring contextual consistency within the same modality. Our method achieves state-of-the-art performance, surpassing previous approaches by +16.3 AP on OmniLabel and +14.9 AP on D^3. These results demonstrate the importance of enforcing intra-modal consistency, significantly enhancing model generalization in diverse environments. Our code is publicly available at: https://github.com/bozhao-li/CCL
EE-RL: Vision Language Guided Reinforcement Learning with Explorer and Expert model for End-to-End Autonomous Driving
PDF ↗End-to-end driving frameworks, which directly map raw sensor data to vehicle control commands, have shown remarkable potential. However, their performance often deteriorates in sparse-critical scenarios, where rare but safety-sensitive events occur. To address this problem, we propose Explorer-Expert Reinforcement Learning (EE-RL), a novel end-to-end framework that integrates an RL-based explorer, a fine-tuned vision-language model (VLM)-based expert, and a dual replay buffer. EE-RL adopts a collaborative learning strategy in which an explorer and two experts jointly generate experiences from regular driving scenarios to guide policy learning. As training progresses, one of the VLMs focuses on reasoning about sparse-critical scenarios, thereby enhancing learning efficiency and policy optimization in both scenarios. Additionally, the StateHash algorithm is designed to separately measure RGB image similarity and vehicle kinematic similarity, thereby skipping unnecessary VLM reasoning and enabling denser, more effective expert experience generation. Experiments on the CARLA Leaderboard demonstrate that EE-RL significantly outperforms state-of-the-art (SOTA) baselines, achieving +19.82% and +20.98% improvements in driving and infraction scores on Town03, respectively. The EE-RL further achieves 0% accident probability for red-light running and an average driving score of 80.09 in Town05-06, demonstrating robustness, generalizability, and the capability to handle sparse-critical scenarios.
The Aerial Object Goal Navigation, a challenging frontier in Embodied AI, requires an Unmanned Aerial Vehicle (UAV) agent to autonomously explore, reason, and identify a specific target using only visual perception and language description. However, existing methods struggle with the memorization of complex spatial representations in aerial environments, reliable and interpretable action decision-making, and inefficient exploration and information gathering. To address these challenges, we introduce **APEX** (Aerial Parallel Explorer), a novel hierarchical agent designed for efficient exploration and target acquisition in complex aerial settings. APEX is built upon a modular, three-part architecture: 1) Dynamic Spatio-Semantic Mapping Memory, which leverages the zero-shot capability of a Vision-Language Model (VLM) to dynamically construct high-resolution 3D Attraction, Exploration, and Obstacle maps, serving as an interpretable memory mechanism. 2) Action Decision Module, trained with reinforcement learning, which translates this rich spatial understanding into a fine-grained and robust control policy. 3) Target Grounding Module, which employs an open-vocabulary detector to achieve definitive and generalizable target identification. All these components are integrated into a hierarchical, asynchronous, and parallel framework, effectively bypassing the VLM's inference latency and boosting the agent's proactivity in exploration. Extensive experiments show that APEX outperforms the previous state of the art by +4.2% SR and +2.8% SPL on challenging UAV-ON benchmarks, demonstrating its superior efficiency and the effectiveness of its hierarchical asynchronous design.
DeepScan: A Training-Free Framework for Visually Grounded Reasoning in Large Vision-Language Models
PDF ↗Humans can robustly localize visual evidence and provide grounded answers even in noisy environments by identifying critical cues and then relating them to the full context in a bottom-up manner. Inspired by this, we propose DeepScan, a training-free framework that combines Hierarchical Scanning, Refocusing, and Evidence-Enhanced Reasoning for visually grounded reasoning in Large Vision-Language Models (LVLMs). Unlike existing methods that pursue one-shot localization of complete evidence, Hierarchical Scanning performs local cue exploration and multi-scale evidence extraction to recover evidence in a bottom-up manner, effectively mitigating the impacts of distractive context. Refocusing then optimizes the localized evidence view through collaboration of LVLMs and visual experts. Finally, Evidence-Enhanced Reasoning aggregates multi-granular views via a hybrid evidence memory and yields accurate and interpretable answers. Experimental results demonstrate that DeepScan significantly boosts LVLMs in diverse visual tasks, especially in fine-grained visual understanding. It achieves 90.6% overall accuracy on V* when integrated with Qwen2.5-VL-7B. Moreover, DeepScan provides consistent improvements for LVLMs across various architectures and model scales without additional adaptation cost. The code will be open-source soon.
Reinforcement learning (RL) provides a principled framework for improving vision-language models (VLMs) on complex reasoning tasks. However, existing RL approaches often depend on human-annotated labels or task-specific heuristics to define verifiable rewards--both costly and limited in scalability. We introduce VisPlay, a self-evolving RL framework that enables VLMs to autonomously improve their reasoning capabilities from massive unlabeled image data. Starting from a single base VLM, VisPlay assigns the model into two interacting roles: an Image-Conditioned Questioner that formulates challenging yet answerable visual questions, and a Multimodal Reasoner that generates silver responses. These roles are jointly trained using Group Relative Policy Optimization (GRPO), which uses diversity and difficulty rewards to balance the difficulty of generated questions with the quality of silver answers. VisPlay scales efficiently across two model families. Trained on Qwen2.5-VL and MiMo-VL, VisPlay achieves consistent improvements in visual reasoning, compositional generalization, and hallucination reduction across eight benchmarks including MM-Vet and MMMU, and establishes a scalable path toward self-evolving multimodal intelligence.
Finetuning Large Vision-Language Models with reinforcement learning has emerged as a promising approach to enhance their capability in object-level grounding. However, existing methods, mainly based on GRPO, assign rewards at the response level. Such sparse reward leads to minimal learning signals when all candidate responses are failed in challenging scenarios.In this work, we propose a group-revision optimisation paradigm that enhances learning on hard cases. It begins with a sampled initial response and generates a set of revised candidates to explore improved grounding outcomes. Inspired by reward shaping, we introduce a consolidation process that quantifies each candidate's improvement over the initial attempt and converts it into informative shaping signals.These signals are used to both refine the reward and modulate the advantage, amplifying the influence of high-quality revisions.Our method achieves consistent gains across referring and reasoning segmentation, REC, and counting benchmarks compared with prior GRPO-based models. Code is available at https://github.com/yyliu01/GroupRevision.
DiG: Differential Grounding for Enhancing Fine-Grained Perception in Multimodal Large Language Models
PDF ↗Multimodal Large Language Models have achieved impressive performance on a variety of vision-language tasks, yet their fine-grained visual perception and precise spatial reasoning remain limited. In this work, we introduce DiG (Differential Grounding), a novel proxy task framework where MLLMs learn fine-grained perception by identifying and localizing all differences between similar image pairs without prior knowledge of their number. To support scalable training, we develop an automated 3D rendering-based data generation pipeline that produces high-quality paired images with fully controllable discrepancies. To address the sparsity of difference signals, we further employ curriculum learning that progressively increases complexity from single to multiple differences, enabling stable optimization. Extensive experiments demonstrate that DiG significantly improves model performance across a variety of visual perception benchmarks and that the learned fine-grained perception skills transfer effectively to standard downstream tasks, including RefCOCO, RefCOCO+, RefCOCOg, and general multimodal perception benchmarks. Our results highlight differential grounding as a scalable and robust approach for advancing fine-grained visual reasoning in MLLMs.
CAST: Context-Aware Dynamic Latent Space Transformation for Interactive Text-to-Image Retrieval
PDF ↗Interactive Text-to-Image Retrieval (I-TIR) aims to refine image retrieval results through natural language dialogues, which allows users to progressively supplement or correct their search intention across multiple rounds, enabling a more precise and user-aligned visual search experience.However, existing methods perform cross-modal retrieval within a fixed multimodal feature space, mapping all dialogue text and images onto the same static embedding manifold.Such static formulation easily causes semantic vagueness, making it difficult to capture subtle embedding shifts in the user's updated intention for fine-grained retrieval.To address this limitation, we propose Context-Aware Latent Space Transformation (CAST), a lightweight framework that dynamically transforms the common latent space of both textual and visual representations according to the specific evolving user's search intention, enabling fine-grained and adaptive semantic alignment.The core of CAST is the Context-Aware Space Regulator (CASR), a crucial space transformation module composed of two key components: (1) the Context-Aware Low-Rank Projector (CLP), which learns to predict the projection direction of embedding space based on the intent's context;and (2) the Context-Guided Modulator (CGM), which adaptively determines appropriate projection strength. CASR is highly lightweight, adding negligible parameters and computational overhead, and can be seamlessly integrated into diverse I-TIR frameworks.Extensive experiments demonstrate the effectiveness of our proposed framework, indicating that it can serve as a general, plug-and-play solution for efficient and scalable interactive text-to-image retrieval. Our source code is available at https://github.com/HuiGuanLab/CAST.
Video quality assessment (VQA) seeks to predict the perceptual quality of a video in alignment with human visual perception, serving as a fundamental tool for quantifying quality degradation across video processing workflows. The dominant VQA paradigm relies on supervised training with human-labeled datasets, which, despite substantial progress, still suffers from poor generalization to unseen video content. In this work, we explore weak-to-strong (W2S) learning as a new paradigm for advancing VQA without reliance on human-labeled datasets. We first provide empirical evidence that a straightforward W2S strategy allows a strong student model to not only match its weak teacher on in-domain benchmarks but also surpass it on out-of-distribution (OOD) benchmarks, revealing a distinct weak-to-strong effect in VQA. Building on this insight, we propose a novel framework that enhances W2S learning from two aspects: (1) integrating homogeneous and heterogeneous supervision signals from diverse VQA teachers---including off-the-shelf VQA models and synthetic distortion simulators---via a learn-to-rank formulation, and (2) iterative W2S training, where each strong student is recycled as the teacher in subsequent cycles, progressively focusing on challenging cases. Extensive experiments show that our method achieves state-of-the-art results across both in-domain and OOD benchmarks, with especially strong gains in OOD scenarios. Our findings highlight W2S learning as a principled route to break annotation barriers and achieve scalable generalization in video quality assessment.
OVOD-Agent: A Markov-Bandit Framework for Proactive Visual Reasoning and Self-Evolving Detection
PDF ↗Open-Vocabulary Object Detection (OVOD) aims to enable detectors to generalize across categories by leveraging semantic information. Although existing methods are pretrained on large vision-language datasets, their inference is still limited to fixed category names, creating a gap between multimodal training and unimodal inference. Previous work has shown that improving textual representation can significantly enhance OVOD performance, indicating that the textual space is still underexplored. To this end, we propose OVOD-Agent, which transforms passive category matching into proactive visual reasoning and self-evolving detection. Inspired by the Chain-of-Thought (CoT) paradigm, OVOD-Agent extends the textual optimization process into an interpretable Visual Chain of Thought with explicit actions. OVOD's lightweight nature makes LLM-based management unsuitable; instead, we model visual context transitions as a Weakly Markovian Decision Process (w-MDP) over eight state spaces, which naturally represents the agent's state, memory, and interaction dynamics. A Bandit module generates exploration signals under limited supervision, helping the agent focus on uncertain regions and adapt its detection policy. We further integrate Markov transition matrices with Bandit trajectories for self-supervised Reward Model (RM) optimization, forming a closed loop from Bandit exploration to RM learning. Experiments on COCO and LVIS show that OVOD-Agent improves existing OVOD baselines and outperforms prior methods on novel categories, demonstrating strong generalization and scalability.
The diffusion model presents a powerful ability to capture the entire (conditional) data distribution. However, due to the lack of sufficient training and data to learn to cover low-probability areas, the model will be penalized for failing to generate high-quality images corresponding to these areas. To achieve better generation quality, guidance strategies such as classifier free guidance (CFG) can guide the samples to the high-probability areas during the sampling stage. However, the standard CFG often leads to over-simplified or distorted samples. On the other hand, the alternative line of guiding diffusion model with its bad version is limited by carefully designed degradation strategies, extra training and additional sampling steps. In this paper, we proposed a simple yet effective strategy Internal Guidance (IG), which introduces an auxiliary supervision on the intermediate layer during training process and extrapolates the intermediate and deep layer's outputs to obtain generative results during sampling process. This simple strategy yields significant improvements in both training efficiency and generation quality on various baselines. On ImageNet 256x256, SiT-XL/2+IG achieves FID=5.31 and FID=1.75 at 80 and 800 epochs. More impressively, LightningDiT-XL/1+IG achieves FID=1.34 which achieves a large margin between all of these methods. Combined with CFG, LightningDiT-XL/1+IG achieves the current state-of-the-art FID of 1.19.
HOLO: Homography-Guided Pose Estimator Network for Fine-Grained Visual Localization on SD Maps
PDF ↗Visual localization on standard-definition (SD) maps has emerged as a promising low-cost and scalable solution for autonomous driving. However, existing regression-based approaches often overlook inherent geometric priors, resulting in suboptimal training efficiency and limited localization accuracy. In this paper, we propose a novel homography-guided pose estimator network for fine-grained visual localization between multi-view images and standard-definition (SD) maps. We construct input pairs that satisfy a homography constraint by projecting ground-view features into the BEV domain and enforcing semantic alignment with map features. Then we leverage homography relationships to guide feature fusion and restrict the pose outputs to a valid feasible region, which significantly improves training efficiency and localization accuracy compared to prior methods relying on attention-based fusion and direct 3-DoF pose regression. To the best of our knowledge, this is the first work to unify BEV semantic reasoning with homography learning for image-to-map localization. Furthermore, by explicitly modeling homography transformations, the proposed framework naturally supports cross-resolution inputs, enhancing model flexibility. Extensive experiments on the nuScenes dataset demonstrate that our approach significantly outperforms existing state-of-the-art visual localization methods. Code and pretrained models will be publicly available at https://github.com/Quartararo0714/HOLO.
3D Gaussian splatting (3DGS) has become a vital tool for learning a radiance field from multiple posed images. Although 3DGS shows great advantages over NeRF in terms of rendering quality and efficiency, it remains a research challenge to further improve the efficiency of learning 3D Gaussians. To overcome this challenge, we propose novel training strategies and losses to shorten each Gaussian list used to render a pixel, which speeds up the splatting by involving fewer Gaussians along a ray. Specifically, we shrink the size of each Gaussian by resetting their scales regularly, encouraging smaller Gaussians to cover fewer nearby pixels, which shortens the Gaussian lists of pixels. Additionally, we introduce an entropy constraint on the alpha blending procedure to sharpen the weight distribution of Gaussians along each ray, which drives dominant weights larger while making minor weights smaller. As a result, each Gaussian becomes more focused on the pixels where it is dominant, which reduces its impact on nearby pixels, leading to even shorter Gaussian lists. Eventually, we integrate our method into a rendering resolution scheduler which further improves efficiency through progressive resolution increase. We evaluate our method by comparing it with state-of-the-art methods on widely used benchmarks. Our results show significant advantages over others in efficiency without sacrificing rendering quality.