Multimodal large models have made significant progress, yet fine-grained understanding of complex scenes remains a challenge. High-quality, large-scale vision-language datasets are essential for addressing this issue. However, existing methods often rely on labor-intensive manual annotations or closed-source models with optimal performance, making large-scale data collection costly. To overcome these limitations, we propose a self-bootstrapped training pipeline that leverages the model's own multimodal capabilities to recursively refine its understanding. By decomposing existing multimodal data into localized sub-regions and generating hierarchical scene descriptions and multi-faceted question-answer pairs, we construct a dataset based on 1.4M image-task instances. We further utilize this dataset to train the base model, significantly enhancing its ability to interpret complex visual scenes and perform various vision-related tasks. Our OURO model, fine-tuned on Qwen2-VL-7B-Instruct using LoRA, achieves substantial improvements over both the base model and similarly-sized counterparts across multiple multimodal benchmarks. Our self-bootstrapped training pipeline offers a novel paradigm for the continuous improvement of multimodal models. Code and datasets are available at https://github.com/tinnel123666888/OURO.git.
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We introduce DialNav, a novel collaborative embodied dialog task, where a navigation agent (Navigator) and a remote guide (Guide) engage in multi-turn dialog to reach a goal location. Unlike prior work, DialNav aims for holistic evaluation and requires the Guide to infer the Navigator's location, making communication essential for task success. To support this task, we collect and release Remote Assistance in Navigation (RAIN) dataset, human-human dialog paired with navigation trajectories in photorealistic environments. We design a comprehensive benchmark to evaluate both navigation and dialog, and conduct extensive experiments analyzing the impact of different Navigator and Guide models. We highlight key challenges and publicly release the dataset, code, and evaluation framework to foster future research in embodied dialog. Our code and dataset are available at: https://happilee12.github.io/DialNav.
GLEAM: Learning Generalizable Exploration Policy for Active Mapping in Complex 3D Indoor Scene
PDF ↗Generalizable active mapping in complex unknown environments remains a critical challenge for mobile robots. Existing methods, constrained by limited training data and conservative exploration strategies, struggle to generalize across scenes with diverse layouts and complex connectivity. To enable scalable training and reliable evaluation, we present GLEAM-Bench, the first large-scale benchmark with 1,152 diverse 3D scenes from synthetic and real datasets. In this work, we propose GLEAM, a generalizable exploration policy for active mapping. Its superior generalizability comes from our semantic representations, long-term goals, and randomized strategies. It significantly outperforms state-of-the-art methods, achieving 68.16% coverage (+11.41%) with efficient trajectories, and improved mapping accuracy on 128 unseen complex scenes.
Hierarchy-Aware Pseudo Word Learning with Text Adaptation for Zero-Shot Composed Image Retrieval
PDF ↗Zero-Shot Composed Image Retrieval (ZS-CIR) aims to retrieve the target image based on a reference image and a text describing the user's intention without training on the triplet datasets. The key to this task is to make specified changes to specific objects in the reference image based on the text. Previous works generate single or multiple pseudo words by projecting the reference image to the word embedding space. However, these methods ignore the fact that the editing objects of CIR are naturally hierarchical, and lack the ability of text adaptation, thus failing to adapt to multi-level editing needs. In this paper, we argue that the hierarchical object decomposition is the key to learning pseudo words, and propose a hierarchy-aware dynamic pseudo word learning (HIT) framework to equip with HIerarchy semantic parsing and Text-adaptive filtering. The proposed HIT enjoys several merits. First, HIT is empowered to dynamically decompose the image into different granularity of editing objects by a set of learnable group tokens as guidance, thus naturally forming the hierarchical semantic concepts. Second, the text-adaptive filtering strategy is proposed to screen out specific objects from different levels based on the text, so as to learn hierarchical pseudo words that meet diverse editing needs. Extensive experiments on three challenging benchmarks show that HIT outperforms prior state-of-the-art ones by 5%-8% in average recall.
Sparse-view reconstruction models typically require precise camera poses, yet obtaining these parameters from sparse-view images remains challenging. We introduce FreeSplatter, a scalable feed-forward framework that generates high-quality 3D Gaussians from uncalibrated sparse-view images while estimating camera parameters within seconds. Our approach employs a streamlined transformer architecture where self-attention blocks facilitate information exchange among multi-view image tokens, decoding them into pixel-aligned 3D Gaussian primitives within a unified reference frame. This representation enables both high-fidelity 3D modeling and efficient camera parameter estimation using off-the-shelf solvers. We develop two specialized variants--for object-centric and scene-level reconstruction--trained on comprehensive datasets. Remarkably, FreeSplatter outperforms several pose-dependent Large Reconstruction Models (LRMs) by a notable margin while achieving comparable or even better pose estimation accuracy compared to state-of-the-art pose-free reconstruction approach MASt3R in challenging benchmarks. Beyond technical benchmarks, FreeSplatter streamlines text/image-to-3D content creation pipelines, eliminating the complexity of camera pose management while delivering exceptional visual fidelity.
GenM3: Generative Pretrained Multi-path Motion Model for Text Conditional Human Motion Generation
PDF ↗Scaling up motion datasets is crucial to enhance motion generation capabilities. However, training on large-scale multi-source datasets introduces data heterogeneity challenges due to variations in motion content. To address this, we propose Generative Pretrained Multi-path Motion Model (GenM^3), a comprehensive framework designed to learn unified motion representations. GenM^3 comprises two components: 1) a Multi-Expert VQ-VAE (MEVQ-VAE) that adapts to different dataset distributions to learn a unified discrete motion representation, and 2) a Multi-path Motion Transformer (MMT) that improves intra-modal representations by using separate modality-specific pathways, each with densely activated experts to accommodate variations within that modality, and improves inter-modal alignment by the text-motion shared pathway. To enable large-scale training, we integrate and unify 11 high-quality motion datasets (approximately 220 hours of motion data) and augment it with textual annotations (nearly 10,000 motion sequences labeled by a large language model and 300+ by human experts). After training on our integrated dataset, GenM^3 achieves a state-of-the-art FID of 0.035 on the HumanML3D benchmark, surpassing state-of-the-art methods by a large margin. It also demonstrates strong zero-shot generalization on IDEA400 dataset, highlighting its effectiveness and adaptability across diverse motion scenarios.
Despite the rapid progress in image generation, emotional image editing remains under-explored. The semantics, context, and structure of an image can evoke emotional responses, making emotional image editing techniques valuable for various real-world applications, including treatment of psychological disorders, commercialization of products, and artistic design. First, we present a novel challenge of emotion-evoked image generation, aiming to synthesize images that evoke target emotions while retaining the semantics and structures of the original scenes. To address this challenge, we propose a diffusion model capable of effectively understanding and editing source images to convey desired emotions and sentiments. Moreover, due to the lack of emotion editing datasets, we provide a unique dataset consisting of 340,000 pairs of images and their emotion annotations. Furthermore, we conduct human psychophysics experiments and introduce a new evaluation metric to systematically benchmark all the methods. Experimental results demonstrate that our method surpasses all competitive baselines. Our diffusion model is capable of identifying emotional cues from original images, editing images that elicit desired emotions, and meanwhile, preserving the semantic structure of the original images. All code, model, and dataset are available at GitHub.
Designing effective foundation models requires high-quality evaluation datasets. With the emergence of audio-visual foundation models, reliable assessment of their multi-modal understanding is essential. The current gold standard for evaluating audio-visual understanding is the popular classification dataset VGGSound. However, our analysis identifies several critical issues in VGGSound, including incomplete labelling, partially overlapping classes, and misaligned modalities. These flaws lead to distorted evaluations of models' true auditory and visual capabilities. To address these limitations, we introduce VGGSounder, a comprehensively re-annotated, multi-label test set extending VGGSound that is explicitly designed to accurately evaluate audio-visual foundation models. VGGSounder features detailed modality annotations, enabling precise analyses of modality-specific performance and revealing previously unnoticed model limitations. We believe VGGSounder offers a robust and reliable benchmark supporting the future development of audio-visual foundation models.
Multimodal large language models (MLLMs) excel at 2D visual understanding but remain limited in their ability to reason about 3D space. In this work, we leverage large-scale high-quality 3D scene data with open-set annotations to introduce 1) a novel supervised fine-tuning dataset and 2) a new evaluation benchmark, focused on indoor scenes. Our Cubify Anything VQA (CA-VQA) data covers diverse spatial tasks including spatial relationship prediction, metric size and distance estimation, and 3D grounding. We show that CA-VQA enables us to train MM-Spatial, a strong generalist MLLM that also achieves state-of-the-art performance on 3D spatial understanding benchmarks, including our own. We show how incorporating metric depth and multi-view inputs (provided in CA-VQA) can further improve 3D understanding, and demonstrate that data alone allows our model to achieve depth perception capabilities comparable to dedicated monocular depth estimation models.
Image Difference Captioning (IDC) aims to generate natural language descriptions of subtle differences between image pairs, requiring both precise visual change localization and coherent semantic expression. Despite recent advancements, existing datasets often lack breadth and depth, limiting their applicability in complex and dynamic environments: (1) from a breadth perspective, current datasets are constrained to limited variations of objects in specific scenes, and (2) from a depth perspective, prior benchmarks often provide overly simplistic descriptions. To address these challenges, we introduce OmniDiff, a comprehensive dataset comprising 324 diverse scenarios--spanning real-world complex environments and 3D synthetic settings--with fine-grained human annotations averaging 60 words in length and covering 12 distinct change types. Building on this foundation, we propose M3Diff, a Multi Modal large language model enhanced by a plug-and-play Multi-scale Differential Perception (MDP) module. This module improves the model's ability to accurately identify and describe inter-image differences while maintaining the foundational model's generalization capabilities. With the addition of the OmniDiff dataset, M3Diff achieves state-of-the-art performance across multiple benchmarks, including Spot-the-Diff, IEdit, CLEVR-Change, CLEVR-DC, and OmniDiff, demonstrating significant improvements in cross-scenario difference recognition accuracy compared to existing methods. The dataset, code, and models will be made publicly available to support further research.
We introduce ViCTr (Vital Consistency Transfer), a framework for advancing medical image synthesis through a principled integration with Rectified Flow trajectories. Unlike traditional approaches, we modify the Tweedie formulation to accommodate linear trajectories within the Rectified Flow framework, enabling more accurate initial state approximation and consistent trajectory paths. ViCTr's design allows for precise control over anatomical accuracy and pathological attributes across CT and MRI modalities via a two-stage architecture. In Stage 1, it performs anatomical learning on the ATLAS-8k dataset using Elastic Weight Consolidation (EWC) to selectively train model weights tailored for medical data. In Stage 2, an adversarial fine-tuning strategy is applied: the base model from Stage 1 remains frozen while a LoRA adapter is exclusively applied to the weights tuned in Stage 1, allowing targeted adaptation for downstream tasks while preserving the core medical data properties learned during pretraining. ViCTr achieves notable improvements by utilizing segmentation maps and textual prompts to enable refined control over CT and MRI synthesis. Extensive experiments on benchmark datasets, including BTCV, AMOS, and CirrMRI600+, demonstrate ViCTr's superiority, showing significant enhancements in quantitative metrics and clinical detail, such as liver surface nodularity in cirrhosis synthesis. These results establish ViCTr as a major advancement in medical image synthesis with impactful applications in data augmentation and clinical training.
Dense self-supervised learning has shown great promise for learning pixel- and patch-level representations, but extending it to videos remains challenging due to the complexity of motion dynamics. Existing approaches struggle as they rely on static augmentations that fail under object deformations, occlusions, and camera movement, leading to inconsistent feature learning over time. We propose a motion-guided self-supervised learning framework that clus- ters dense point tracks to learn spatiotemporally consistent representations. By leveraging an off-the-shelf point tracker, we extract long-range motion trajectories and optimize feature clustering through a momentum-encoder-based optimal transport mechanism. To ensure temporal coherence, we propagate cluster assignments along tracked points, enforcing feature consistency across views despite viewpoint changes. Integrating motion as an implicit supervisory signal, our method learns representations that generalize across frames, improving robustness in dynamic scenes and challenging occlusion scenarios. By initializing from strong image-pretrained models and leveraging video data for training, we improve state-of-the-art by 1% to 6% on six image and video datasets and four evaluation benchmarks. The implementation is publicly available at our GitHub repository: github.com/SMSD75/MoSiC
Revisiting Adversarial Patch Defenses on Object Detectors: Unified Evaluation, Large-Scale Dataset, and New Insights
PDF ↗Developing reliable defenses against patch attacks on object detectors has attracted increasing interest. However, we identify that existing defense evaluations lack a unified and comprehensive framework, resulting in inconsistent and incomplete assessments of current methods. To address this issue, we revisit 11 representative defenses and present the first patch defense benchmark, involving 2 attack goals, 13 patch attacks, 11 object detectors, and 4 diverse metrics. This leads to the large-scale adversarial patch dataset with 94 types of patches and 94,000 images. Our comprehensive analyses reveal new insights: (1) The difficulty in defending against naturalistic patches lies in the data distribution, rather than the commonly believed high frequencies. Our new dataset with diverse patch distributions can be used to improve existing defenses by 15.09% AP@0.5. (2) The average precision of the attacked object, rather than the commonly pursued patch detection accuracy, shows high consistency with defense performance. (3) Adaptive attacks can substantially bypass existing defenses, and defenses with complex/stochastic models or universal patch properties are relatively robust. We hope that our analyses will serve as guidance on properly evaluating patch attacks/defenses and advancing their design. Code and dataset are available at https://github.com/Gandolfczjh/APDE, where we will keep integrating new attacks/defenses.
Understanding 3D cell shape is crucial in biomedical research, where morphology serves as a key indicator of disease, cellular state, and drug response. However, many existing 3D point cloud classification models lack interpretability, limiting their utility for extracting biologically meaningful insights. In this work, we unify standard point cloud backbones and feature aggregation strategies within a Multiple Instance Learning (MIL) framework to enable inherently interpretable classification. Our approach, PointMIL, improves classification performance while providing fine-grained point-level explanations without relying on post hoc analysis. We demonstrate state-of-the-art mACC (97.3%) and F1 (97.5%) in the IntrA biomedical dataset and evaluate the interpretability using quantitative and qualitative metrics. Additionally, we introduce ATLAS-1, a novel dataset of drug-treated 3D cancer cells, and use it to show how PointMIL captures fine-grained morphological effects of chemical treatments. Beyond biomedical applications, PointMIL generalises to standard benchmarks such as ModelNet40 and ScanObjectNN, offering interpretable 3D object recognition across domains
Existing benchmarks for Vision-Language Model (VLM) in autonomous driving (AD) primarily assess interpretability through open-form visual question answering (QA) within coarse-grained tasks, which remain insufficient to assess capabilities in complex driving scenarios. To this end, we introduce VLADBench, a challenging and fine-grained benchmark featuring close-form QAs that progress from static foundational knowledge and elements to advanced reasoning for dynamic on-road situations. The elaborate VLADBench spans 5 key domains: Traffic Knowledge Understanding, General Element Recognition, Traffic Graph Generation, Target Attribute Comprehension, and Ego Decision-Making and Planning. These domains are further broken down into 11 secondary aspects and 29 tertiary tasks for a granular evaluation. A thorough assessment of general and domain-specific (DS) VLMs on this benchmark reveals both their strengths and critical limitations in AD contexts. To further exploit the cognitive and reasoning interactions among the 5 domains for AD understanding, we start from a small-scale VLM and train the DS models on individual domain datasets (collected from 1.4M DS QAs across public sources). The experimental results demonstrate that the proposed benchmark provides a crucial step toward a more comprehensive assessment of VLMs in AD, paving the way for the development of more cognitively sophisticated and reasoning-capable AD systems. The benchmark is available at https://github.com/Depth2World/VLADBench.
3D cars are widely used in self-driving systems, virtual and augmented reality, and gaming applications. However, existing 3D car datasets are either synthetic or low-quality, limiting their practical utility and leaving a significant gap with the high-quality real-world 3D car dataset. In this paper, we present the first large-scale 3D real car dataset, termed 3DRealCar, which offers three key features: (1) High-Volume: 2,500 cars meticulously scanned using smartphones to capture RGB images and point clouds with real-world dimensions; (2) High-Quality: Each car is represented by an average of 200 dense, high-resolution 360-degree RGB-D views, enabling high-fidelity 3D reconstruction; (3) High-Diversity: The dataset encompasses a diverse collection of cars from over 100 brands, captured under three distinct lighting conditions (reflective, standard, and dark). We further provide detailed car parsing maps for each instance to facilitate research in automotive segmentation tasks. To focus on vehicles, background point clouds are removed, and all cars are aligned to a unified coordinate system, enabling controlled reconstruction and rendering. We benchmark state-of-the-art 3D reconstruction methods across different lighting conditions using 3DRealCar. Extensive experiments demonstrate that the standard lighting subset can be used to reconstruct high-quality 3D car models that significantly enhance performance on various car-related 2D and 3D tasks. Notably, our dataset reveals critical challenges faced by current 3D reconstruction methods under reflective and dark lighting conditions, providing valuable insights for future research.
Open-vocabulary segmentation aims to achieve segmentation of arbitrary categories given unlimited text inputs as guidance. To achieve this, recent works have focused on developing various technical routes to exploit the potential of large-scale pre-trained vision-language models and have made significant progress on existing benchmarks. However, we find that existing test sets are limited in measuring the models' comprehension of "open-vocabulary" concepts, as their semantic space closely resembles the training space, even with many overlapping categories. To this end, we present a new benchmark named OpenBench that differs significantly from the training semantics. It is designed to better assess the model's ability to understand and segment a wide range of real-world concepts. When testing existing methods on OpenBench, we find that their performance diverges from the conclusions drawn on existing test sets. In addition, we propose a method named OVSNet to improve the segmentation performance for diverse and open scenarios. Through elaborate fusion of heterogeneous features and cost-free expansion of the training space, OVSNet achieves state-of-the-art results on both existing datasets and our proposed OpenBench. Corresponding analysis demonstrate the soundness and effectiveness of our proposed benchmark and method.
Recently, there has been gradually more attention paid to Out-of-Distribution (OOD) performance prediction, whose goal is to predict the performance of trained models on unlabeled OOD test datasets, so that we could better leverage and deploy off-the-shelf trained models in risk-sensitive scenarios. Although progress has been made in this area, evaluation protocols in previous literature are inconsistent, and most works cover only a limited number of real-world OOD datasets and types of distribution shifts. To provide convenient and fair comparisons for various algorithms, we propose Out-of-Distribution Performance Prediction Benchmark (ODP-Bench), a comprehensive benchmark that includes most commonly used OOD datasets and existing practical performance prediction algorithms. We provide our trained models as a testbench for future researchers, thus guaranteeing the consistency of comparison and avoiding the burden of repeating the model training process. Furthermore, we also conduct in-depth experimental analyses to better understand their capability boundary.
Depth estimation in dynamic, multi-object scenes remains a major challenge, especially under severe occlusions. Existing monocular models, including foundation models, struggle with instance-wise depth consistency due to their reliance on global regression. We tackle this problem from two key aspects: data and methodology. First, we introduce the Group Instance Depth (GID) dataset, the first large-scale video depth dataset with instance-level annotations, featuring 101,500 frames from real-world activity scenes. GID bridges the gap between synthetic and real-world depth data by providing high-fidelity depth supervision for multi-object interactions. Second, we propose InstanceDepth, the first occlusion-aware depth estimation framework for multi-object environments. Our two-stage pipeline consists of (1) Holistic Depth Initialization, which assigns a coarse scene-level depth structure, and (2) Instance-Aware Depth Rectification, which refines instance-wise depth using object masks, shape priors, and spatial relationships. By enforcing geometric consistency across occlusions, our method sets a new state-of-the-art on the GID dataset and multiple benchmarks.
Spatial awareness is key to enable embodied multimodal AI systems. Yet, without vast amounts of spatial supervision, current Multimodal Large Language Models (MLLMs) struggle at this task. In this paper, we introduce TWIST & SCOUT, a framework that equips pre-trained MLLMs with visual grounding ability without forgetting their existing image and language understanding skills. To this end, we propose TWIST, a twin-expert stepwise tuning module that modifies the decoder of the language model using one frozen module pre-trained on image understanding tasks and another learnable one for visual grounding tasks. This allows the MLLM to retain previously learned knowledge and skills, while acquiring what is missing. To fine-tune the model effectively, we generate a high-quality synthetic dataset we call SCOUT, which mimics human reasoning in visual grounding. This dataset provides rich supervision signals, describing a step-by-step multimodal reasoning process, thereby simplifying the task of visual grounding. We evaluate our approach on several standard benchmark datasets, encompassing grounded image captioning, zero-shot localization, and visual grounding tasks. Our method consistently delivers strong performance across all tasks, while retaining the pre-trained image understanding capabilities.