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12,319篇论文匹配“Datasets and Benchmarks”
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Yiyuan Zhang, Handong Li, Jing Liu, Xiangyu Yue

This work introduces Multimodal Context (MiCo), a scalable pretraining framework designed to advance omni-modal intelligence--an AI system capable of understanding and learning from multiple modalities to achieve universal representation learning. MiCo allows for efficient scaling of both the number of modalities and the volume of data, along with model parameters, during the pretraining phase. We evaluate the pretrained models across a diverse set of tasks, including: (i) single-modality perception benchmarks covering 10 distinct modalities, (ii) 25 cross-modal tasks spanning retrieval, question-answering, and captioning, and (iii) 18 large-scale multimodal language model benchmarks. MiCo consistently delivers state-of-the-art results, setting 37 new benchmarks across these tasks. The pretrained models, along with the collected datasets and codebase, will be made publicly available to support the development of omni-modal intelligence and broader research in multimodal learning.

Sejin Park, Sangmin Lee, Kyong Hwan Jin, Seung-Won Jung

Super-resolution (SR) has been a pivotal task in image processing, aimed at enhancing image resolution across various applications. Recently, look-up table (LUT)-based approaches have attracted interest due to their efficiency and performance. However, these methods are typically designed for fixed scale factors, making them unsuitable for arbitrary-scale image SR (ASISR). Existing ASISR techniques often employ implicit neural representations, which come with considerable computational cost and memory demands. To address these limitations, we propose Interpolation Mixing LUT (IM-LUT), a novel framework that operates ASISR by learning to blend multiple interpolation functions to maximize their representational capacity. Specifically, we introduce IM-Net, a network trained to predict mixing weights for interpolation functions based on local image patterns and the target scale factor. To enhance efficiency of interpolation-based methods, IM-Net is transformed into IM-LUT, where LUTs are employed to replace computationally expensive operations, enabling lightweight and fast inference on CPUs while preserving reconstruction quality. Experimental results on several benchmark datasets demonstrate that IM-LUT consistently achieves a superior balance between image quality and efficiency compared to existing methods, highlighting its potential as a promising solution for resource-constrained applications.

Zhiqiang Yuan, Ting Zhang, Yeshuang Zhu, Jiapei Zhang, Ying Deng, Zexi Jia, Peixiang Luo, Xiaoyue Duan, Jie Zhou, Jinchao Zhang

Approximately 200 million individuals around the world suffer from varying degrees of visual impairment, making it crucial to leverage AI technology to offer walking assistance for these people.With the recent progress of vision-language models (VLMs), applying VLMs to offer walking guidance has become popular. However, the existing methods of walking guidance are mainly based on self-curated question-answering datasets that are not publicly accessible, without a standardized benchmark for training or evaluation. Moreover, walking assistance often requires real-time streaming video analysis and the generation of concise yet informative reminders, making VLMs struggle due to excessive responses and low efficiency in inferences. In this paper, we introduce the first large-scale dataset dedicated to walking assistance, comprising 12,000 video-annotation pairs, to provide a unified benchmark for training and evaluating systems to help visually-impaired individuals walk. Furthermore, a WalkVLM model is proposed, which employs chain of thought for hierarchical planning to generate concise but informative reminders and utilizes temporal-aware adaptive prediction to reduce the temporal redundancy of reminders. Finally, we have established a solid benchmark for blind walking task and verified the advantages of WalkVLM in stream video processing for this task compared to other VLMs.

Giwon Lee, Wooseong Jeong, Daehee Park, Jaewoo Jeong, Kuk-Jin Yoon

Motion planning is a crucial component of autonomous robot driving. While various trajectory datasets exist, effectively utilizing them for a target domain remains challenging due to differences in agent interactions and environmental characteristics. Conventional approaches, such as domain adaptation or ensemble learning, leverage multiple source datasets but suffer from domain imbalance, catastrophic forgetting, and high computational costs. To address these challenges, we propose Interaction-Merged Motion Planning (IMMP), a novel approach that leverages parameter checkpoints trained on different domains during adaptation to the target domain. IMMP follows a two-step process: pre-merging to capture agent behaviors and interactions, sufficiently extracting diverse information from the source domain, followed by merging to construct an adaptable model that efficiently transfers diverse interactions to the target domain. Our method is evaluated on various planning benchmarks and models, demonstrating superior performance compared to conventional approaches.

Heitor R. Medeiros, Atif Belal, Srikanth Muralidharan, Eric Granger, Marco Pedersoli

The zero-shot performance of object detectors degrades when tested on different modalities, such as infrared and depth. While recent work has explored image translation techniques to adapt detectors to new modalities, these methods are limited to a single modality and traditional detectors. Recently, vision-language detectors (VLDs), such as YOLO-World and Grounding DINO, have shown promising zero-shot capabilities; however, they have not yet been adapted for other visual modalities. Traditional fine-tuning approaches compromise the zero-shot capabilities of the detectors. The visual prompt strategies commonly used for classification with vision-language models apply the same linear prompt translation to each image, making them less effective. To address these limitations, we propose ModPrompt, a visual prompt strategy to adapt VLDs to new modalities without degrading zero-shot performance. In particular, an encoder-decoder visual prompt strategy is proposed, further enhanced by the integration of inference-friendly modality prompt decoupled residual, facilitating a more robust adaptation. Empirical benchmarking results show our method for modality adaptation on YOLO-World and Grounding DINO for challenging infrared (LLVIP, FLIR) and depth (NYUv2) datasets, achieving performance comparable to full fine-tuning while preserving the model's zero-shot capability. Our code is available at https://github.com/heitorrapela/ModPrompt.

Xianqi Wang, Hao Yang, Gangwei Xu, Junda Cheng, Min Lin, Yong Deng, Jinliang Zang, Yurui Chen, Xin Yang

State-of-the-art supervised stereo matching methods have achieved remarkable performance on various benchmarks. However, their generalization to real-world scenarios remains challenging due to the scarcity of annotated real-world stereo data. In this paper, we propose ZeroStereo, a novel stereo image generation pipeline for zero-shot stereo matching. Our approach synthesizes high-quality right images from arbitrary single images by leveraging pseudo disparities generated by a monocular depth estimation model. Unlike previous methods that address occluded regions by filling missing areas with neighboring pixels or random backgrounds, we fine-tune a diffusion inpainting model to recover missing details while preserving semantic structure. Additionally, we propose Training-Free Confidence Generation, which mitigates the impact of unreliable pseudo labels without additional training, and Adaptive Disparity Selection, which ensures a diverse and realistic disparity distribution while preventing excessive occlusion and foreground distortion. Experiments demonstrate that models trained with our pipeline achieve state-of-the-art zero-shot generalization across multiple datasets with only a dataset volume comparable to Scene Flow. Code: https://github.com/Windsrain/ZeroStereo.

Yun Wang, Longguang Wang, Chenghao Zhang, Yongjian Zhang, Zhanjie Zhang, Ao Ma, Chenyou Fan, Tin Lun Lam, Junjie Hu

Recently, learning-based stereo matching networks have advanced significantly.However, they often lack robustness and struggle to achieve impressive cross-domain performance due to domain shifts and imbalanced disparity distributions among diverse datasets.Leveraging Vision Foundation Models (VFMs) can intuitively enhance the model's robustness, but integrating such a model into stereo matching cost-effectively to fully realize their robustness remains a key challenge.To address this, we propose SMoEStereo, a novel framework that adapts VFMs for stereo matching through a tailored, scene-specific fusion of Low-Rank Adaptation (LoRA) and Mixture-of-Experts (MoE) modules.SMoEStereo introduces MoE-LoRA with adaptive ranks and MoE-Adapter with adaptive kernel sizes. The former dynamically selects optimal experts within MoE to adapt varying scenes across domains, while the latter injects inductive bias into frozen VFMs to improve geometric feature extraction.Importantly, to mitigate computational overhead, we further propose a lightweight decision network that selectively activates MoE modules based on input complexity, balancing efficiency with accuracy. Extensive experiments demonstrate that our method exhibits state-of-the-art cross-domain and joint generalization across multiple benchmarks without dataset-specific adaptation. The code is available at https://github.com/cocowy1/SMoE-Stereo.

Yukai Shi, Jiarong Ou, Rui Chen, Haotian Yang, Jiahao Wang, Xin Tao, Pengfei Wan, Di Zhang, Kun Gai

In visual generation tasks, the responses and combinations of complex concepts often lack stability and are error-prone, which remains an under-explored area. In this paper, we attempt to explore the causal factors for poor concept responses through elaborately designed experiments. We also design a concept-wise equalization loss function (IMBA loss) to address this issue. Our proposed method is online, eliminating the need for offline dataset processing, and requires minimal code changes. In our newly proposed complex concept benchmark Inert-CompBench and two other public test sets, our method significantly enhances the concept response capability of baseline models and yields highly competitive results with only a few codes.

Yinuo Zhao, Jiale Yuan, Zhiyuan Xu, Xiaoshuai Hao, Xinyi Zhang, Kun Wu, Zhengping Che, Chi Harold Liu, Jian Tang

Recent advances in vision-language models (VLMs) have significantly improved performance in embodied tasks such as goal decomposition and visual comprehension. However, providing accurate rewards for robotic manipulation without fine-tuning VLMs remains challenging due to the absence of domain-specific robotic knowledge in pre-trained datasets and high computational costs that hinder real-time applicability. To address this, we propose T2-VLM, a novel training-free, temporally consistent framework that generates accurate rewards through tracking the status changes in VLM-derived subgoals. Specifically, our method first queries the VLM to establish spatially aware subgoals and an initial completion estimate before each round of interaction. We then employ a Bayesian tracking algorithm to update the goal completion status dynamically, using subgoal hidden states to generate structured rewards for reinforcement learning (RL) agents. This approach enhances long-horizon decision-making and improves failure recovery capabilities with RL. Extensive experiments indicate that T2-VLM achieves state-of-the-art performance in two robot manipulation benchmarks, demonstrating superior reward accuracy with reduced computation consumption. We believe our approach not only advances reward generation techniques but also contributes to the broader field of embodied AI. Project website: https://t2-vlm.github.io/.

Anna-Maria Halacheva, Yang Miao, Jan-Nico Zaech, Xi Wang, Luc Van Gool, Danda Pani Paudel

3D scene understanding is a long-standing challenge in computer vision and a key component in enabling mixed reality, wearable computing, and embodied AI. Providing a solution to these applications requires a multifaceted approach that covers scene-centric, object-centric, as well as interaction-centric capabilities. While there exist numerous datasets approaching the former two problems, the task of understanding interactable and articulated objects is underrepresented and only partly covered in the research field. In this work, we address this shortcoming by introducing: (1) Articulate3D, an expertly curated 3D dataset featuring high-quality manual annotations on 280 indoor scenes. Articulate3D provides 8 types of annotations for articulated objects, covering parts and detailed motion information,all stored in a standardized scene representation format designed for scalable 3D content creation, exchange and seamless integration into simulation environments. (2) USDNet, a novel unified framework capable of simultaneously predicting part segmentation along with a full specification of motion attributes for articulated objects. We evaluate USDNet on Articulate3D as well as two existing datasets, demonstrating the advantage of our unified dense prediction approach. Furthermore, we highlight the value of Articulate3D through cross-dataset and cross-domain evaluations and showcase its applicability in downstream tasks such as scene editing through LLM prompting and robotic policy training for articulated object manipulation. We provide open access to our dataset, benchmark, and method's source code.

Minkyun Seo, Hyungtae Lim, Kanghee Lee, Luca Carlone, Jaesik Park

Recent advances in deep learning-based point cloud registration have improved generalization, yet most methods still require retraining or manual parameter tuning for each new environment. In this paper, we identify three key factors limiting generalization: (a) reliance on environment-specific voxel size and search radius, (b) poor out-of-domain robustness of learning-based keypoint detectors,and (c) raw coordinate usage, which exacerbates scale discrepancies. To address these issues, we present a zero-shot registration pipeline called BUFFER-X by (a) adaptively determining voxel size/search radii, (b) using farthest point sampling to bypass learned detectors, and (c) leveraging patch-wise scale normalization for consistent coordinate bounds. In particular, we present a multi-scale patch-based descriptor generation and a hierarchical inlier search across scales to improve robustness in diverse scenes. We also propose a novel generalizability benchmark using 11 datasets that cover various indoor/outdoor scenarios and sensor modalities, demonstrating that BUFFER-X achieves substantial generalization without prior information or manual parameter tuning for the test datasets. Our code is available at https://github.com/MIT-SPARK/BUFFER-X.

Chen Chen, Kangcheng Bin, Ting Hu, Jiahao Qi, Xingyue Liu, Tianpeng Liu, Zhen Liu, Yongxiang Liu, Ping Zhong

Unmanned aerial vehicles (UAV)-based object detection with visible (RGB) and infrared (IR) images facilitates robust around-the-clock detection, driven by advancements in deep learning techniques and the availability of high-quality dataset. However, the existing dataset struggles to fully capture real-world complexity for limited imaging conditions. To this end, we introduce a high-diversity dataset ATR-UMOD covering varying scenarios, spanning altitudes from 80m to 300m, angles from 0deg to 75deg, and all-day, all-year time variations in rich weather and illumination conditions. Moreover, each RGB-IR image pair is annotated with 6 condition attributes, offering valuable high-level contextual information. To meet the challenge raised by such diverse conditions, we propose a novel prompt-guided condition-aware dynamic fusion (PCDF) to adaptively reassign multimodal contributions by leveraging annotated condition cues. By encoding imaging conditions as text prompts, PCDF effectively models the relationship between conditions and multimodal contributions through a task-specific soft-gating transformation. A prompt-guided condition-decoupling module further ensures the availability in practice without condition annotations. Experiments on ATR-UMOD dataset reveal the effectiveness of PCDF.

Osman Ülger, Maksymilian Kulicki, Yuki Asano, Martin R. Oswald

Open-Vocabulary Segmentation (OVS) methods are capable of performing semantic segmentation without relying on a fixed vocabulary, and in some cases, without training or fine-tuning. However, OVS methods typically require a human in the loop to specify the vocabulary based on the task or dataset at hand. In this paper, we introduce Auto-Vocabulary Semantic Segmentation (AVS), advancing open-ended image understanding by eliminating the necessity to predefine object categories for segmentation. Our approach, AutoSeg, presents a framework that autonomously identifies relevant class names using semantically enhanced BLIP embeddings and segments them afterwards. Given that open-ended object category predictions cannot be directly compared with a fixed ground truth, we develop a Large Language Model-based Auto-Vocabulary Evaluator (LAVE) to efficiently evaluate the automatically generated classes and their corresponding segments. With AVS, our method sets new benchmarks on datasets PASCAL VOC, Context, ADE20K, and Cityscapes, while showing competitive performance to OVS methods that require specified class names. All code is released at https://github.com/ozzyou/AutoSeg.

Xiangbin Wei, Yuanfeng Wang, Ao Xu, Lingyu Zhu, Dongyong Sun, Keren Li, Yang Li, Qi Qin

Building on recent advances in Bayesian statistics and image denoising, we propose Noise2Score3D, a fully unsupervised framework for point cloud denoising. Noise2Score3D learns the score function of the underlying point cloud distribution directly from noisy data, eliminating the need for clean data during training. Using Tweedie's formula, our method performs denoising in a single step, avoiding the iterative processes used in existing unsupervised methods, thus improving both accuracy and efficiency. Additionally, we introduce Total Variation for Point Clouds as a denoising quality metric, which allows for the estimation of unknown noise parameters. Experimental results demonstrate that Noise2Score3D achieves state-of-the-art performance on standard benchmarks among unsupervised learning methods in Chamfer distance and point-to-mesh metrics. Noise2Score3D also demonstrates strong generalization ability beyond training datasets. Our method, by addressing the generalization issue and challenge of the absence of clean data in learning-based methods, paves the way for learning-based point cloud denoising methods in real-world applications.

Shivani Mall, Joao F. Henriques

Continual learning (CL) promises to allow neural networks to learn from continuous streams of inputs, instead of IID (independent and identically distributed) sampling, which requires random access to a full dataset. This would allow for much smaller storage requirements and self-sufficiency of deployed systems that cope with natural distribution shifts, similarly to biological learning.We focus on video CL employing a rehearsal-based approach, which reinforces past samples from a memory buffer. We posit that part of the reason why practical video CL is challenging is the high memory requirements of video, further exacerbated by long-videos and continual streams, which are at odds with the common rehearsal-buffer size constraints. To address this, we propose to use compressed vision, i.e. store video codes (embeddings) instead of raw inputs, and train a video classifier by IID sampling from this rolling buffer. Training a video compressor online (so not depending on any pre-trained networks) means that it is also subject to catastrophic forgetting. We propose a scheme to deal with this forgetting by refreshing video codes, which requires careful decompression with a previous version of the network and recompression with a new one. We name our method Continually Refreshed Amodal Memory (CRAM). We expand current video CL benchmarks to large-scale settings, namely EpicKitchens-100 and Kinetics-700, with thousands of relatively long videos, and demonstrate empirically that our video CL method outperforms prior art with a significantly reduced memory footprint.

Sanjoy Kundu, Shanmukha Vellamcheti, Sathyanarayanan N. Aakur

Open-world egocentric activity recognition poses a fundamental challenge due to its unconstrained nature, requiring models to infer unseen activities from an expansive, partially observed search space. We introduce ProbRes, a Probabilistic Residual search framework based on jump-diffusion that efficiently navigates this space by balancing prior-guided exploration with likelihood-driven exploitation. Our approach integrates structured commonsense priors to construct a semantically coherent search space, adaptively refines predictions using Vision-Language Models (VLMs) and employs a stochastic search mechanism to locate high-likelihood activity labels while minimizing exhaustive enumeration efficiently. We systematically evaluate ProbRes across multiple openness levels (L0-L3), demonstrating its adaptability to increasing search space complexity. In addition to achieving state-of-the-art performance on benchmark datasets (GTEA Gaze, GTEA Gaze+, EPIC-Kitchens, and Charades-Ego), we establish a clear taxonomy for open-world recognition, delineating the challenges and methodological advancements necessary for egocentric activity understanding. Our results highlight the importance of structured search strategies, paving the way for scalable and efficient open-world activity recognition.

Yunqi Miao, Zhiyu Qu, Mingqi Gao, Changrui Chen, Jifei Song, Jungong Han, Jiankang Deng

Although diffusion prior is rising as a powerful solution for blind face restoration (BFR), the inherent gap between the vanilla diffusion model and BFR settings hinders its seamless adaptation. The gap mainly stems from the discrepancy between 1) high-quality (HQ) and low-quality (LQ) images and 2) synthesized and real-world images.The vanilla diffusion model is trained on images with no or less degredations, while BFR handles moderately to severely degraded images.Additionally, LQ images used for training are synthesized by a naive degradation model with limited degradation patterns, which fails to simulate the complex and unknown degradations in real-world scenarios.In this work, we use a unified network FLIPNET that switches between two modes to address specific gaps.In restoration mode, the model gradually integrates BFR-oriented features and face embeddings from LQ images to achieve authentic and faithful face restoration.In degradation mode, the model synthesizes real-world like degraded images based on the knowledge learned from real-world degradation datasets.Extensive evaluations on benchmark datasets show that our model 1) outperforms previous diffusion prior based BFR methods in terms of authenticity and fidelity, and 2) outperforms the naive degradation model in modeling the real-world degradations.

Mahmoud Afifi, Luxi Zhao, Abhijith Punnappurath, Mohamed A. Abdelsalam, Ran Zhang, Michael S. Brown

Cameras rely on auto white balance (AWB) to correct undesirable color casts caused by scene illumination and the camera's spectral sensitivity. This is typically achieved using an illuminant estimator that determines the global color cast solely from the color information in the camera's raw sensor image. Mobile devices provide valuable additional metadata---such as capture timestamp and geolocation---that offers strong contextual clues to help narrow down the possible illumination solutions. This paper proposes a lightweight illuminant estimation method that incorporates such contextual metadata, along with additional capture information and image colors, into a lightweight model (~5K parameters), achieving promising results, matching or surpassing larger models. To validate our method, we introduce a dataset of 3,224 smartphone images with contextual metadata collected at various times of day and under diverse lighting conditions. The dataset includes ground-truth illuminant colors, determined using a color chart, and user-preferred illuminants validated through a user study, providing a comprehensive benchmark for AWB evaluation.

Andrea Simonelli, Norman Müller, Peter Kontschieder

The increasing availability of digital 3D environments, whether through image reconstruction, generation, or scans obtained via lasers or robots, is driving innovation across various fields. Among the numerous applications, there is a significant demand for those that enable 3D interaction, such as 3D Interactive Segmentation, which is useful for tasks like object selection and manipulation. Additionally, there is a persistent need for solutions that are efficient, precise, and consistently perform well across diverse settings, particularly in unseen environments and with unfamiliar objects. In this work, we introduce a method that consistently surpasses previous state-of-the-art techniques on both in-domain and out-of-domain datasets. Our simple approach integrates a voxel-based sparse encoder with a lightweight transformer-based decoder that implements implicit click fusion, achieving superior performance and maximizing efficiency. Our method demonstrates substantial improvements on benchmark datasets, including ScanNet, ScanNet++, S3DIS, and KITTI-360, and also on unseen geometric distributions such as Gaussian Splatting.

Ahmed Abdelreheem, Filippo Aleotti, Jamie Watson, Zawar Qureshi, Abdelrahman Eldesokey, Peter Wonka, Gabriel Brostow, Sara Vicente, Guillermo Garcia-Hernando

We introduce the task of Language-Guided Object Placement in Real 3D Scenes. Given a 3D reconstructed point-cloud scene, a 3D asset, and a natural-language instruction, the goal is to place the asset so that the instruction is satisfied. The task demands tackling four intertwined challenges: (a) one-to-many ambiguity in valid placements; (b) precise geometric and physical reasoning; (c) joint understanding across the scene, the asset, and language; and (d) robustness to noisy point clouds with no privileged metadata at test time. The first three challenges mirror the complexities of synthetic scene generation, while the metadata-free, noisy-scan scenario is inherited from language-guided 3D visual grounding. We inaugurate this task by introducing a benchmark and evaluation protocol, releasing a dataset for training multi-modal large language models (MLLMs), and establishing a first nontrivial baseline. We believe this challenging setup and benchmark will provide a foundation for evaluating and advancing MLLMs in 3D understanding.