The rapid proliferation of pretrained models and open repositories has made model merging a convenient yet risky practice, allowing free-riders to combine fine-tuned models into a new multi-capability model without authorization. Such unauthorized model merging not only violates intellectual property rights but also undermines model ownership and accountability. To address this issue, we present MergeGuard, a proactive dual-stage weight protection framework that disrupts merging compatibility while maintaining task fidelity. In the first stage, we redistribute task-relevant information across layers via L2-regularized optimization, ensuring that important gradients are evenly dispersed. In the second stage, we inject structured perturbations to misalign task subspaces, breaking curvature compatibility in the loss landscape. Together, these stages reshape the model's parameter geometry such that merged models collapse into destructive interference while the protected model remains fully functional. Extensive experiments on both vision (ViT-L-14) and language (Llama2, Gemma2, Mistral) models demonstrate that MergeGuard reduces merged model accuracy by up to 90% with less than 1.5% performance loss on the protected model.
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We present PercHead, a model for single-image 3D head reconstruction and disentangled 3D editing - two tasks that are inherently challenging due to ambiguity in plausible explanations for the same input. At the heart of our approach lies our novel perceptual loss based on DINOv2 and SAM 2.1. Unlike widely-adopted low-level losses like LPIPS, SSIM or L1, we rely on deep visual understanding of images and the resulting generalized supervision signals. We show that our new loss can be a drop-in replacement for standard losses and used to improve visual quality in high-frequency areas. We base our model architecture on Vision Transformers (ViTs), allowing us to decouple the 3D representation from the 2D input. We train our method on multi-view images for view-consistency and in-the-wild images for strong transferability to new environments. Our model achieves state-of-the-art performance in novel-view synthesis and, furthermore, exhibits exceptional robustness to extreme viewing angles. We also extend our base model to disentangled 3D editing by swapping the encoder and fine-tuning the network. A segmentation map controls geometry and either a text prompt or a reference image specifies appearance. We highlight the intuitive and powerful 3D editing capabilities through an interactive GUI.
We propose LiveGesture, the first fully streamable, speech-driven full-body gesture generation framework that operates with zero look-ahead and supports arbitrary sequence length. Unlike existing co-speech gesture methods--which are designed for offline generation and either treat body regions independently or entangle all joints within a single model--LiveGesture is built from the ground up for causal, region-coordinated motion generation. LiveGesture consists of two main modules: the Streamable Vector-Quantized Motion Tokenizer (SVQ) and the Hierarchical Autoregressive Transformer (HAR). The SVQ tokenizer converts the motion sequence of each body region into causal, discrete motion tokens, enabling real-time, streamable token decoding. On top of SVQ, HAR employs region-eXpert autoregressive (xAR) transformers to model expressive, fine-grained motion dynamics for each body region. A causal spatio-temporal fusion module (xAR-Fusion) then captures and integrates correlated motion dynamics across regions. Both xAR and xAR-Fusion are conditioned on live, continuously arriving audio signals encoded by a streamable causal audio encoder. To enhance robustness under streaming noise and prediction errors, we introduce autoregressive masking training, which leverages uncertainty-guided token masking and random region masking to expose the model to imperfect, partially erroneous histories during training. Experiments on the BEAT2 dataset demonstrate that LiveGesture produces coherent, diverse, and beat-synchronous full-body gestures in real time, matching or surpassing state-of-the-art offline methods under true zero-look-ahead conditions.
Recent advances in vision-language foundation models have enabled text-driven evaluation of image aesthetics and visual quality. However, existing models are typically optimized for fixed prompts or specific datasets, limiting their adaptability to diverse evaluation criteria. This paper presents Probabilistic Prompt Adaptation (PPA), a unified probabilistic framework that flexibly predicts aesthetic and quality scores conditioned on arbitrary text prompts. PPA formulates score prediction as a mixture over prompts, dynamically estimating prompt suitability based on both image content and task context. By marginalizing over prompts pre-sampled from a large language model (LLM), it enables annotation-free training using only triplets of task, image, and score. Experiments across multiple IAA and IQA benchmarks demonstrate that PPA achieves consistent and perceptually aligned prompt-based scoring, allowing fine-grained control over evaluation semantics.
HulluEdit: Single-Pass Evidence-Consistent Subspace Editing for Mitigating Hallucinations in Large Vision-Language Models
PDF ↗Object hallucination in Large Vision-Language Models (LVLMs) significantly hinders their reliable deployment. Existing methods struggle to balance efficiency and accuracy: they often require expensive reference models and multiple forward passes, or apply static edits that risk suppressing genuine visual evidence. To address this, we introduce HulluEdit, a single-pass, reference-free intervention framework. Our core innovation is orthogonal subspace editing: we decompose the hidden states of the model into orthogonal subspaces--visual evidence, conflicting priors, and residual uncertainty--enabling selective suppression of hallucinatory patterns without interfering with visual grounding. This approach mathematically guarantees that edits applied to the prior subspace leave the visual component entirely unaffected. Extensive experiments show that HulluEdit achieves state-of-the-art hallucination reduction on benchmarks including POPE and CHAIR across diverse architectures, while preserving general capabilities on MME and maintaining efficient inference. Our method consistently outperforms contrastive decoding and static subspace editing baselines, offering a new pathway toward more trustworthy LVLMs. Code is released at https://github.com/VioAgnes/HulluEdit.
Current visual grounding models are either based on a Multimodal Large Language Model (MLLM) that performs auto-regressive decoding, which is slow and risks hallucinations, or on re-aligning an LLM with vision features to learn new special or object tokens for grounding, which may undermine the LLM's pretrained reasoning ability. In contrast, we propose **VGent**, a modular encoder-decoder architecture that explicitly disentangles high-level reasoning and low-level bounding box prediction. Specifically, a frozen MLLM serves as the encoder to provide untouched powerful reasoning capabilities, while a decoder takes high-quality boxes proposed by detectors as queries and selects target box(es) via cross-attending on encoder's hidden states. This design fully leverages advances in both object detection and MLLM, avoids the pitfalls of auto-regressive decoding, and enables fast inference. Moreover, it supports modular upgrades of both the encoder and decoder to benefit the whole system: we introduce (i) **QuadThinker**, an RL-based training paradigm for enhancing multi-target reasoning ability of the encoder; (ii) **mask-aware label** for resolving detection-segmentation ambiguity; and (iii) **global target recognition** to improve the recognition of all the targets which benefits the selection among augmented proposals. Experiments on multi-target visual grounding benchmarks show that VGent achieves a new state-of-the-art with **+20.6%** F1 improvement over prior methods, and further boosts gIoU by **+8.2%** and cIoU by **+5.8%** under visual reference challenges, while maintaining constant, fast inference latency.
Event-Illumination Collaborative Low-light Image Enhancement with a High-resolution Real-world Dataset
PDF ↗Event-based low-light image enhancement (LIE) methods mainly focus on incorporating high dynamic range (HDR) information from events while overlooking the essential global illumination in images and the inherent noise sensitivity of event signals in real-world scenarios. To address these issues, we propose EIC-LIE, an event-illumination collaborative LIE framework. Concretely, we first design an Event-Illumination Collaborative Interaction (EICI) module, which contains two key processes: forward gathering, which gathers HDR features across varying lighting conditions, and backward injection, which provides complementary content for illumination and event representations.Next, we introduce an Illumination-aware Event Filter (IAEF) that dynamically reduces event noise based on brightness statistics derived from images. Additionally, we build a beam-splitter-based hybrid imaging system to collect high-quality event-image pairs with temporal synchronization from dynamic scenes, providing the first high-resolution, real-world event-based LIE dataset.Extensive experiments show that our EIC-LIE outperforms state-of-the-art methods on five real-world and synthetic datasets, significantly surpassing previous methods with improvements of up to 1.24dB in PSNR and 0.069 in SSIM. The code and dataset are released at https://github.com/QUEAHREN/EIC-LIE.
Textual adapter-based tuning methods have shown significant potential in transferring knowledge from pre-trained Vision-Language Models (VLMs) to downstream tasks. Existing works generally employ the deterministic textual feature adapter to refine each category textual representation. However, due to inherent factors such as different attributes and contexts, there exists significant diversity in textual descriptions for each category. Such description diversity offers rich discriminative semantic knowledge that can benefit downstream visual learning tasks. Obviously, the traditional deterministic adapter model cannot adequately capture this varied semantic information. Also, it is desirable to exploit the inter-class relationships in VLM adapter. To address these issues, we propose to exploit random graph model into VLM adapter and develop a novel Vertex Random Graph Adapter (VRGAdapter). VRGAdapter first models the inherent diverse descriptions of each category and inter-class relationships of different categories simultaneously by leveraging a Vertex Random Knowledge Graph (VRKG) model. Then, it employs probabilistic message propagation on VRKG to learn context-aware distribution representation for each class node. Finally, it adopts a reparameterized sampling function to achieve textual adapter learning. Note that, VRGAdapter provides a more general adapter solution that encompasses traditional graph-based adapter as a special case. In addition, to enable more robust performance for downstream tasks, we also introduce a new Uncertainty-guided Multi-branch Fusion (UMF) scheme that dynamically integrates multiple pre-trained models for ensemble prediction. Extensive experiments on multiple benchmark datasets demonstrate the effectiveness of our approach.
We introduce VoxTell, a vision-language model for text-prompted volumetric medical image segmentation. It maps free-form descriptions, from single words to full clinical sentences, to 3D masks. Trained on 62K+ CT, MRI, and PET volumes spanning 1K+ anatomical and pathological classes, VoxTell uses multi-stage vision-language fusion across decoder layers to align textual and visual features at multiple scales. It achieves state-of-the-art zero-shot performance across modalities on unseen datasets, excelling on familiar concepts while generalizing to related unseen classes. Extensive experiments further demonstrate strong cross-modality transfer, robustness to linguistic variations and clinical language, as well as accurate instance-specific segmentation from real-world text. Code is available at: https://github.com/MIC-DKFZ/VoxTell
Safety-critical deep learning systems must be robust against real-world corruptions combining spatially correlated distortions and independent noise.Current deep neural network verification methods handle these perturbations separately, either checking independent pixel-wise perturbations or restricted convolutional transformations using predefined patterns.This gap prevents assessing robustness under realistic conditions where both perturbation types occur simultaneously.To address these limitations, we propose VeriDou, a framework that introduces:(i) universal convolutional perturbations that enable verification across continuous spatial distortion spaces, and(ii) dual perturbations that capture both convolutional distortions and independent pixel-level variations.Our evaluation on a set of diverse benchmarks with 14340 instances shows VeriDou's dual perturbations approach found substantially more adversarial examples on networks that existing methods claimed to be highly robust.This shows that VeriDou is able to explore a broader range of unsafe regions and thus enhances formal assessment of robustness. VeriDou is available at https://github.com/dynaroars/VeriDou.
Unified models can handle both multimodal understanding and generation within a single architecture, yet they typically operate in a single pass without iteratively refining their outputs. Many multimodal tasks, especially those involving complex spatial compositions, multiple interacting objects, or evolving instructions, require decomposing instructions, verifying intermediate results, and making iterative corrections. While test-time scaling (TTS) has demonstrated that allocating additional inference compute for iterative reasoning substantially improves language model performance, extending this paradigm to unified multimodal models remains an open challenge.We introduce UniT, a framework for multimodal chain-of-thought test-time scaling that enables a single unified model to reason, verify, and refine across multiple rounds. UniT combines agentic data synthesis, unified model training, and flexible test-time inference to elicit cognitive behaviors including verification, subgoal decomposition, and content memory. Our key findings are: (1) unified models trained on short reasoning trajectories generalize to longer inference chains at test time; (2) sequential chain-of-thought reasoning provides a more scalable and compute-efficient TTS strategy than parallel sampling; (3) training on generation and editing trajectories improves out-of-distribution visual reasoning. These results establish multimodal test-time scaling as an effective paradigm for advancing both generation and understanding in unified models.
Generative inbetweening (GI) seeks to synthesize realistic intermediate frames between the first and last keyframes beyond mere interpolation. As sequences become sparser and motions larger, previous GI models struggle with inconsistent frames with unstable pacing and semantic misalignment. Since GI involves fixed endpoints and numerous plausible paths, this task requires additional guidance gained from the keyframes and text to specify the intended path. Thus, we give semantic and temporal guidance from the keyframes and text onto each intermediate frame through Keyframe-anchored Attention Bias. We also better enforce frame consistency with Rescaled Temporal RoPE, which allows self-attention to attend to keyframes more faithfully. TGI-Bench, the first benchmark specifically designed for text-conditioned GI evaluation, enables challenge-targeted evaluation to analyze GI models. Without additional training, our method achieves state-of-the-art frame consistency, semantic fidelity, and pace stability for both short and long sequences across diverse challenges.
Event-based video reconstruction seeks to recover high-speed, high-dynamic-range videos from event streams. While existing approaches rely exclusively on motion-triggered events, these events are inherently sparse and primarily capture dynamic regions. Therefore, they often suffer from error accumulation and degraded quality in regions with few events. In this work, we introduce aperture-modulation-triggered events as a complementary mechanism to enrich the captured scene information. Specifically, we periodically modulate the aperture to actively generate dense event signals, thereby encoding intensity cues even in static or low-motion regions. Building upon this idea, we design an AE2VID framework that jointly leverages aperture-modulation-triggered and motion-triggered events to enhance the fidelity of predictions. The proposed framework consists of two subnetworks for the dedicated processing of both event types. We further collect a real dataset and validate the effectiveness of our method. Extensive experiments show our superiority over state-of-the-art methods. Code and data will be available at https://github.com/a1henu/AE2VID/.
Empowering machines to simulate human handwriting is a promising research direction. Most existing methods, however, primarily focus on reproducing the writing trajectory to capture the overall character structure, while neglecting the critical aspect of stroke contour modeling. Consequently, these methods struggle to generate visually realistic, human-like handwriting, limiting their applicability in scenarios such as calligraphy robots. To address this issue, we propose a new task, called Contour-aware Handwriting Trajectory Reconstruction (CHTR). This task presents two major challenges: 1) Existing handwriting datasets lack stroke contour annotations, making supervised learning difficult; 2) Previous methods are unable to recover stroke contour and preserve the overall character structure jointly. To address the dataset limitation, we present CHTR-110K, a large-scale character dataset with refined stroke contour annotations. To tackle the technical challenge, we propose Graph-based Handwriting Trajectory Reconstruction (G-HTR), a novel method using contour-aware graphs to jointly model stroke contour and character structure. We use a Graph Neural Network to capture structural relationships among nodes and introduce a multi-scale graph learning strategy to encode both fine-grained stroke details and global character structure. Extensive experiments verify the effectiveness of G-HTR, outperforming previous state-of-the-art methods on both our CHTR-110K and the widely-used CASIA-OLHWDB dataset. G-HTR further shows strong real-world results when deployed on robots, confirming its practical value. To support future research, we will release source code and dataset.
Real-Time Generation of Streamable Talking Portrait Video with Reference-Guided Deep Compression VAEs
PDF ↗Video diffusion models have significantly advanced portrait video generation, yet their high computational demands limit their use in interactive applications. This work presents a framework for streamable talking portrait video generation conditioned on speech audio and reference images. Designed meticulously for streaming scenarios, it features a causal video VAE for deep latent compression and an auto-regressive latent denoising model. Our causal VAE integrates a variable number of reference images as guidance, allowing the network to focus on dynamic information rather than static appearance, thereby enhancing compression efficacy and reconstruction quality. Additionally, we extend the residual auto-encoding paradigm to improve spatial-temporal causality handling in our VAE. The generator is based on a Rectified Flow Transformer architecture and produces video latents in a blockwise auto-regressive manner. Our method enables the real-time generation of high-quality talking portrait videos, achieving speeds significantly faster than baseline models. Furthermore, comprehensive experiments demonstrate that it is on par with or even outperforms these large models in realism, vividness, and video quality.
Uni-DAD: Unified Distillation and Adaptation of Diffusion Models for Few-step Few-shot Image Generation
PDF ↗Diffusion models (DMs) produce high-quality images, yet their sampling remains costly when adapted to new domains. Distilled DMs are faster but typically remain confined within their teacher's domain. Thus, fast and high-quality generation for novel domains relies on two-stage pipelines: Adapt-then-Distill or Distill-then-Adapt. However, both add design complexity and often degrade quality or diversity. We introduce Uni-DAD, a single-stage pipeline that unifies DM distillation and adaptation. It couples two training signals: (i) a dual-domain distribution-matching distillation (DMD) objective that guides the student toward the distributions of the source teacher and a target teacher, and (ii) a multi-head generative adversarial network (GAN) loss that encourages target realism across multiple feature scales. The source domain distillation preserves diverse source knowledge, while the multi-head GAN stabilizes training and reduces overfitting, especially in few-shot regimes. The inclusion of a target teacher facilitates adaptation to more structurally distant domains. We evaluate Uni-DAD on two comprehensive benchmarks for few-shot image generation (FSIG) and subject-driven personalization (SDP) using diffusion backbones. It delivers better or comparable quality to state-of-the-art (SoTA) adaptation methods even with less than 4 sampling steps, and often surpasses two-stage pipelines in quality and diversity. Code: https://github.com/yaramohamadi/uni-DAD .
Recent advances in snapshot multispectral (MS) imaging have enabled compact, low-cost spectral sensors for consumer and mobile devices. By capturing richer spectral information than conventional RGB sensors, these systems can enhance key imaging tasks, including color correction. However, most existing methods treat the color correction pipeline in separate stages, often discarding MS data early in the process. We propose a unified, learning-based framework that performs end-to-end color correction and jointly leverages data from a high-resolution RGB sensor and an auxiliary low-resolution MS sensor. Our approach integrates the full pipeline within a single model, producing coherent and color-accurate outputs. We demonstrate the flexibility and generality of our framework by refactoring two different state-of-the-art image-to-image architectures. To support training and evaluation, we construct a dedicated dataset by aggregating and repurposing publicly available spectral datasets, rendering under multiple RGB camera sensitivities. Extensive experiments show that our approach improves color accuracy and stability, reducing error by up to 50% compared to RGB-only and MS-driven baselines. Code, models and dataset available at: https://lucacogo.github.io/Mobile-Spectral-CC/.
Revisiting the Necessity of Lengthy Chain-of-Thought in Vision-centric Reasoning Generalization
PDF ↗We study how different Chain-of-Thought (CoT) designs affect the acquisition of the generalizable visual reasoning ability in vision-language models (VLMs). While CoT data, especially long or visual CoT such as "think with image", has been widely used to supervise intermediate reasoning, it remains unclear why specific CoT designs help and which ones truly support generalizable reasoning. To systematically evaluate this, we focus on a controlled maze-solving task where reasoning rules are fully visual, difficulty can be tuned by grid size, and all the intermediate steps can be automatically generated. Using Qwen2.5-VL-7B under a standard SFT-then-RL pipeline, we compare three representative CoT formats: Language CoT, Grounding CoT (with spatial coordinate trajectories), and Visual CoT (with image manipulations). Our experiments reveal that visual and longer CoT mainly accelerate convergence but do not lift the final performance ceiling; concise CoT containing only essential grounding steps outperforms longer traces; and, strikingly, CoT retaining only the minimal grounding results generalizes best across different maze sizes. We further validate these insights on other vision-centric tasks. These findings highlight a "short is long" effect and provide practical guidance for constructing more generalizable SFT datasets for visual reasoning. Our code and data will be publicly released at https://github.com/RUCAIBox/Revisiting-Visual-CoT.
Diffusion- and flow-based models usually allocate compute uniformly across space, updating all patches with the same timestep and number of function evaluations. While convenient, this ignores the heterogeneity of natural images: some regions are easy to denoise, whereas others benefit from more refinement or additional context. Motivated by this, we explore patch-level noise scales for image synthesis. We find that naively varying timesteps across image tokens performs poorly, as it exposes the model to overly informative training states that do not occur at inference. We therefore introduce a timestep sampler that explicitly controls the maximum patch-level information available during training, and show that moving from global to patch-level timesteps already improves image generation over standard baselines. By further augmenting the model with a lightweight per-patch difficulty head, we enable adaptive samplers that allocate compute dynamically where it is most needed. Combined with noise levels varying over both space and diffusion time, this yields Patch Forcing (PF), a framework that advances easier regions earlier so they can provide context for harder ones. PF achieves superior results on class-conditional ImageNet, remains orthogonal to representation alignment and guidance methods, and scales to text-to-image synthesis. Our results suggest that patch-level denoising schedules provide a promising foundation for adaptive image generation.
We introduce SpiderCam, an FPGA-based snapshot depth-from-defocus camera which produces 480x400 sparse depth maps in real-time at 32.5 FPS over a working range of 52 cm while consuming 611 mW of power in total. SpiderCam comprises a custom camera which simultaneously captures two differently focused images of the same scene, processed with a SystemVerilog implementation of depth from differential defocus (DfDD) on a low-power FPGA. To achieve state-of-the-art power consumption, we present algorithmic improvements to DfDD that overcome challenges caused by low-power sensors, and design a memory-local implementation for streaming depth computation on a device that is too small to store even a single image pair. We report the first sub-Watt total power measurement for passive FPGA-based 3D cameras in the literature.