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3,752篇论文匹配“Planning”
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Theory/Reinforcement Learning and Planning

Han Zhong, Tong Zhang

The proximal policy optimization (PPO) algorithm stands as one of the most prosperous methods in the field of reinforcement learning (RL). Despite its success, the theoretical understanding of PPO remains deficient. Specifically, it is unclear whether PPO or its optimistic variants can effectively solve linear Markov decision processes (MDPs), which are arguably the simplest models in RL with function approximation. To bridge this gap, we propose an optimistic variant of PPO for episodic adversarial linear MDPs with full-information feedback, and establish a $\tilde{\mathcal{O}}(d^{3/4}H^2K^{3/4})$ regret for it. Here $d$ is the ambient dimension of linear MDPs, $H$ is the length of each episode, and $K$ is the number of episodes. Compared with existing policy-based algorithms, we achieve the state-of-the-art regret bound in both stochastic linear MDPs and adversarial linear MDPs with full information. Additionally, our algorithm design features a novel multi-batched updating mechanism and the theoretical analysis utilizes a new covering number argument of value and policy classes, which might be of independent interest.

Applications/Robotics

Haotian Xue, Antonio Torralba, Josh Tenenbaum, Dan Yamins, Yunzhu Li, Hsiao-Yu Tung

Given a visual scene, humans have strong intuitions about how a scene can evolve over time under given actions. The intuition, often termed visual intuitive physics, is a critical ability that allows us to make effective plans to manipulate the scene to achieve desired outcomes without relying on extensive trial and error. In this paper, we present a framework capable of learning 3D-grounded visual intuitive physics models from videos of complex scenes with fluids. Our method is composed of a conditional Neural Radiance Field (NeRF)-style visual frontend and a 3D point-based dynamics prediction backend, using which we can impose strong relational and structural inductive bias to capture the structure of the underlying environment. Unlike existing intuitive point-based dynamics works that rely on the supervision of dense point trajectory from simulators, we relax the requirements and only assume access to multi-view RGB images and (imperfect) instance masks acquired using color prior. This enables the proposed model to handle scenarios where accurate point estimation and tracking are hard or impossible. We generate datasets including three challenging scenarios involving fluid, granular materials, and rigid objects in the simulation. The datasets do not include any dense particle information so most previous 3D-based intuitive physics pipelines can barely deal with that. We show our model can make long-horizon future predictions by learning from raw images and significantly outperforms models that do not employ an explicit 3D representation space. We also show that once trained, our model can achieve strong generalization in complex scenarios under extrapolate settings.

Theory/Reinforcement Learning and Planning

Amin Karbasi, Grigoris Velegkas, Lin Yang, Felix Zhou

We initiate the mathematical study of replicability as an algorithmic property in the context of reinforcement learning (RL). We focus on the fundamental setting of discounted tabular MDPs with access to a generative model. Inspired by Impagliazzo et al. [2022], we say that an RL algorithm is replicable if, with high probability, it outputs the exact same policy after two executions on i.i.d. samples drawn from the generator when its internal randomness is the same. We first provide an efficient $\rho$-replicable algorithm for $(\varepsilon, \delta)$-optimal policy estimation with sample and time complexity $\widetilde O\left(\frac{N^3\cdot\log(1/\delta)}{(1-\gamma)^5\cdot\varepsilon^2\cdot\rho^2}\right)$, where $N$ is the number of state-action pairs. Next, for the subclass of deterministic algorithms, we provide a lower bound of order $\Omega\left(\frac{N^3}{(1-\gamma)^3\cdot\varepsilon^2\cdot\rho^2}\right)$. Then, we study a relaxed version of replicability proposed by Kalavasis et al. [2023] called TV indistinguishability. We design a computationally efficient TV indistinguishable algorithm for policy estimation whose sample complexity is $\widetilde O\left(\frac{N^2\cdot\log(1/\delta)}{(1-\gamma)^5\cdot\varepsilon^2\cdot\rho^2}\right)$. At the cost of $\exp(N)$ running time, we transform these TV indistinguishable algorithms to $\rho$-replicable ones without increasing their sample complexity. Finally, we introduce the notion of approximate-replicability where we only require that two outputted policies are close under an appropriate statistical divergence (e.g., Renyi) and show an improved sample complexity of $\widetilde O\left(\frac{N\cdot\log(1/\delta)}{(1-\gamma)^5\cdot\varepsilon^2\cdot\rho^2}\right)$.

Applications/Computer Vision

xiaoying xing, Mingfu Liang, Ying Wu

Knowledge-based visual question answering (VQA) requires external knowledge to answer the question about an image. Early methods explicitly retrieve knowledge from external knowledge bases, which often introduce noisy information. Recently large language models like GPT-3 have shown encouraging performance as implicit knowledge source and revealed planning abilities. However, current large language models can not effectively understand image inputs, thus it remains an open problem to extract the image information and input to large language models. Prior works have used image captioning and object descriptions to represent the image. However, they may either drop the essential visual information to answer the question correctly or involve irrelevant objects to the task-of-interest. To address this problem, we propose to let large language models make an initial hypothesis according to their knowledge, then actively collect the visual evidence required to verify the hypothesis. In this way, the model can attend to the essential visual information in a task-oriented manner. We leverage several vision modules from the perspectives of spatial attention (i.e., Where to look) and attribute attention (i.e., What to look), which is similar to human cognition. The experiments show that our proposed method outperforms the baselines on open-ended knowledge-based VQA datasets and presents clear reasoning procedure with better interpretability.

Applications/Computer Vision

Anurag Ghosh, Vaibhav Balloli, Akshay Nambi, Aditya Singh, Tanuja Ganu

Real-time perception requires planned resource utilization. Computational planning in real-time perception is governed by two considerations -- accuracy and latency. There exist run-time decisions (e.g. choice of input resolution) that induce tradeoffs affecting performance on a given hardware, arising from intrinsic (content, e.g. scene clutter) and extrinsic (system, e.g. resource contention) characteristics. Earlier runtime execution frameworks employed rule-based decision algorithms and operated with a fixed algorithm latency budget to balance these concerns, which is sub-optimal and inflexible. We propose Chanakya, a learned approximate execution framework that naturally derives from the streaming perception paradigm, to automatically learn decisions induced by these tradeoffs instead. Chanakya is trained via novel rewards balancing accuracy and latency implicitly, without approximating either objectives. Chanakya simultaneously considers intrinsic and extrinsic context, and predicts decisions in a flexible manner. Chanakya, designed with low overhead in mind, outperforms state-of-the-art static and dynamic execution policies on public datasets on both server GPUs and edge devices.

Reinforcement Learning/Everything Else

Arnaud Robert, Ciara Pike-Burke, Aldo Faisal

Hierarchical Reinforcement Learning (HRL) algorithms can perform planning at multiple levels of abstraction. Empirical results have shown that state or temporal abstractions might significantly improve the sample efficiency of algorithms. Yet, we still do not have a complete understanding of the basis of those efficiency gains nor any theoretically grounded design rules. In this paper, we derive a lower bound on the sample complexity for the considered class of goal-conditioned HRL algorithms. The proposed lower bound empowers us to quantify the benefits of hierarchical decomposition and leads to the design of a simple Q-learning-type algorithm that leverages hierarchical decompositions. We empirically validate our theoretical findings by investigating the sample complexity of the proposed hierarchical algorithm on a spectrum of tasks (hierarchical $n$-rooms, Gymnasium's Taxi). The hierarchical $n$-rooms tasks were designed to allow us to dial their complexity over multiple orders of magnitude. Our theory and algorithmic findings provide a step towards answering the foundational question of quantifying the improvement hierarchical decomposition offers over monolithic solutions in reinforcement learning.

Reinforcement Learning/Planning

Alexandre Marthe, Aurélien Garivier, Claire Vernade

What are the functionals of the reward that can be computed and optimized exactly in Markov Decision Processes?In the finite-horizon, undiscounted setting, Dynamic Programming (DP) can only handle these operations efficiently for certain classes of statistics. We summarize the characterization of these classes for policy evaluation, and give a new answer for the planning problem. Interestingly, we prove that only generalized means can be optimized exactly, even in the more general framework of Distributional Reinforcement Learning (DistRL).DistRL permits, however, to evaluate other functionals approximately. We provide error bounds on the resulting estimators, and discuss the potential of this approach as well as its limitations.These results contribute to advancing the theory of Markov Decision Processes by examining overall characteristics of the return, and particularly risk-conscious strategies.

Theory/Reinforcement Learning and Planning

Ahmadreza Moradipari, Mohammad Pedramfar, Modjtaba Shokrian Zini, Vaneet Aggarwal

In this paper, we prove state-of-the-art Bayesian regret bounds for Thompson Sampling in reinforcement learning in a multitude of settings. We present a refined analysis of the information ratio, and show an upper bound of order $\widetilde{O}(H\sqrt{d_{l_1}T})$ in the time inhomogeneous reinforcement learning problem where $H$ is the episode length and $d_{l_1}$ is the Kolmogorov $l_1-$dimension of the space of environments. We then find concrete bounds of $d_{l_1}$ in a variety of settings, such as tabular, linear and finite mixtures, and discuss how our results improve the state-of-the-art.

Applications/Robotics

Yao Mu, Qinglong Zhang, Mengkang Hu, Wenhai Wang, Mingyu Ding, Jun Jin, Bin Wang, Jifeng Dai, Yu Qiao, Ping Luo

Embodied AI is a crucial frontier in robotics, capable of planning and executing action sequences for robots to accomplish long-horizon tasks in physical environments.In this work, we introduce EmbodiedGPT, an end-to-end multi-modal foundation model for embodied AI, empowering embodied agents with multi-modal understanding and execution capabilities. To achieve this, we have made the following efforts: (i) We craft a large-scale embodied planning dataset, termed EgoCOT. The dataset consists of carefully selected videos from the Ego4D dataset, along with corresponding high-quality language instructions. Specifically, we generate a sequence of sub-goals with the "Chain of Thoughts" mode for effective embodied planning.(ii) We introduce an efficient training approach to EmbodiedGPT for high-quality plan generation, by adapting a 7B large language model (LLM) to the EgoCOT dataset via prefix tuning. (iii) We introduce a paradigm for extracting task-related features from LLM-generated planning queries to form a closed loop between high-level planning and low-level control.Extensive experiments show the effectiveness of EmbodiedGPT on embodied tasks, including embodied planning, embodied control, visual captioning, and visual question answering.Notably, EmbodiedGPT significantly enhances the success rate of the embodied control task by extracting more effective features. It has achieved a remarkable 1.6 times increase in success rate on the Franka Kitchen benchmark and a 1.3 times increase on the Meta-World benchmark, compared to the BLIP-2 baseline fine-tuned with the Ego4D dataset.

Applications/Robotics

Hongxin Li, Jingran Su, Yuntao Chen, Qing Li, ZHAO-XIANG ZHANG

Computer end users have spent billions of hours completing daily tasks like tabular data processing and project timeline scheduling. Most of these tasks are repetitive and error-prone, yet most end users lack the skill to automate these burdensome works. With the advent of large language models (LLMs), directing software with natural language user requests become a reachable goal. In this work, we propose a SheetCopilot agent that takes natural language task and control spreadsheet to fulfill the requirements. We propose a set of atomic actions as an abstraction of spreadsheet software functionalities. We further design a state machine-based task planning framework for LLMs to robustly interact with spreadsheets. We curate a representative dataset containing 221 spreadsheet control tasks and establish a fully automated evaluation pipeline for rigorously benchmarking the ability of LLMs in software control tasks. Our SheetCopilot correctly completes 44.3\% of tasks for a single generation, outperforming the strong code generation baseline by a wide margin. Our project page: https://sheetcopilot.github.io/.

Tyler Kastner, Murat Erdogdu, Amir-massoud Farahmand

We consider the problem of learning models for risk-sensitive reinforcement learning. We theoretically demonstrate that proper value equivalence, a method of learning models which can be used to plan optimally in the risk-neutral setting, is not sufficient to plan optimally in the risk-sensitive setting. We leverage distributional reinforcement learning to introduce two new notions of model equivalence, one which is general and can be used to plan for any risk measure, but is intractable; and a practical variation which allows one to choose which risk measures they may plan optimally for. We demonstrate how our models can be used to augment any model-free risk-sensitive algorithm, and provide both tabular and large-scale experiments to demonstrate our method’s ability.

Theory/Reinforcement Learning and Planning

Hanlin Zhu, Amy Zhang

Goal-conditioned reinforcement learning (GCRL) refers to learning general-purpose skills that aim to reach diverse goals. In particular, offline GCRL only requires purely pre-collected datasets to perform training tasks without additional interactions with the environment. Although offline GCRL has become increasingly prevalent and many previous works have demonstrated its empirical success, the theoretical understanding of efficient offline GCRL algorithms is not well established, especially when the state space is huge and the offline dataset only covers the policy we aim to learn. In this paper, we provide a rigorous theoretical analysis of an existing empirically successful offline GCRL algorithm. We prove that under slight modification, this algorithm enjoys an $\tilde{O}(\text{poly}(1/\epsilon))$ sample complexity (where $\epsilon$ is the desired suboptimality of the learned policy) with general function approximation thanks to the property of (semi-)strong convexity of the objective functions. We only require nearly minimal assumptions on the dataset (single-policy concentrability) and the function class (realizability). Moreover, this algorithm consists of two uninterleaved optimization steps, which we refer to as $V$-learning and policy learning, and is computationally stable since it does not involve minimax optimization. We also empirically validate our theory by showing that the modified algorithm outperforms the previous algorithm in various real-world environments.To the best of our knowledge, this is the first algorithm that is both provably efficient with general function approximation and single-policy concentrability, and empirically successful without requiring solving minimax optimization problems.

Theory/Reinforcement Learning and Planning

Shangtong Zhang, Remi Tachet des Combes, Romain Laroche

In this paper, we establish the global optimality and convergence rate of an off-policy actor critic algorithm in the tabular setting without using density ratio to correct the discrepancy between the state distribution of the behavior policy and that of the target policy. Our work goes beyond existing works on the optimality of policy gradient methods in that existing works use the exact policy gradient for updating the policy parameters while we use an approximate and stochastic update step. Our update step is not a gradient update because we do not use a density ratio to correct the state distribution, which aligns well with what practitioners do. Our update is approximate because we use a learned critic instead of the true value function. Our update is stochastic because at each step the update is done for only the current state action pair. Moreover, we remove several restrictive assumptions from existing works in our analysis. Central to our work is the finite sample analysis of a generic stochastic approximation algorithm with time-inhomogeneous update operators on time-inhomogeneous Markov chains, based on its uniform contraction properties.

Reinforcement Learning

Dhawal Gupta, Yinlam Chow, Azamat Tulepbergenov, Mohammad Ghavamzadeh, Craig Boutilier

Reinforcement learning (RL) has shown great promise for developing agents for dialogue management (DM) that are non-myopic, conduct rich conversations, and maximize overall user satisfaction. Despite the advancements in RL and language models (LMs), employing RL to drive conversational chatbots still poses significant challenges. A primary issue stems from RL’s dependency on online exploration for effective learning, a process that can be costly. Moreover, engaging in online interactions with humans during the training phase can raise safety concerns, as the LM can potentially generate unwanted outputs. This issue is exacerbated by the combinatorial action spaces facing these algorithms, as most LM agents generate responses at the word level. We develop various RL algorithms, specialized in dialogue planning, that leverage recent Mixture-of-Expert Language Models (MoE-LMs)---models that capture diverse semantics, generate utterances reflecting different intents, and are amenable for multi-turn DM. By exploiting the MoE-LM structure, our methods significantly reduce the size of the action space and improve the efficacy of RL-based DM. We evaluate our methods in open-domain dialogue to demonstrate their effectiveness with respect to the diversity of intent in generated utterances and overall DM performance.

Nikita Gushchin, Alexander Kolesov, Alexander Korotin, Dmitry Vetrov, Evgeny Burnaev

We propose a novel neural algorithm for the fundamental problem of computing the entropic optimal transport (EOT) plan between probability distributions which are accessible by samples. Our algorithm is based on the saddle point reformulation of the dynamic version of EOT which is known as the Schrödinger Bridge problem. In contrast to the prior methods for large-scale EOT, our algorithm is end-to-end and consists of a single learning step, has fast inference procedure, and allows handling small values of the entropy regularization coefficient which is of particular importance in some applied problems. Empirically, we show the performance of the method on several large-scale EOT tasks. The code for the ENOT solver can be found at https://github.com/ngushchin/EntropicNeuralOptimalTransport

Theory/Reinforcement Learning and Planning

Gellert Weisz, András György, Csaba Szepesvari

We consider online reinforcement learning (RL) in episodic Markov decision processes (MDPs) under the linear $q^\pi$-realizability assumption, where it is assumed that the action-values of all policies can be expressed as linear functions of state-action features. This class is known to be more general than linear MDPs, where the transition kernel and the reward function are assumed to be linear functions of the feature vectors. As our first contribution, we show that the difference between the two classes is the presence of states in linearly $q^\pi$-realizable MDPs where for any policy, all the actions have approximately equal values, and skipping over these states by following an arbitrarily fixed policy in those states transforms the problem to a linear MDP. Based on this observation, we derive a novel (computationally inefficient) learning algorithm for linearly $q^\pi$-realizable MDPs that simultaneously learns what states should be skipped over and runs another learning algorithm on the linear MDP hidden in the problem. The method returns an $\epsilon$-optimal policy after $\text{polylog}(H, d)/\epsilon^2$ interactions with the MDP, where $H$ is the time horizon and $d$ is the dimension of the feature vectors, giving the first polynomial-sample-complexity online RL algorithm for this setting. The results are proved for the misspecified case, where the sample complexity is shown to degrade gracefully with the misspecification error.

Shunyu Yao, Dian Yu, Jeffrey Zhao, Izhak Shafran, Tom Griffiths, Yuan Cao, Karthik Narasimhan

Language models are increasingly being deployed for general problem solving across a wide range of tasks, but are still confined to token-level, left-to-right decision-making processes during inference. This means they can fall short in tasks that require exploration, strategic lookahead, or where initial decisions play a pivotal role. To surmount these challenges, we introduce a new framework for language model inference, Tree of Thoughts (ToT), which generalizes over the popular Chain of Thought approach to prompting language models, and enables exploration over coherent units of text (thoughts) that serve as intermediate steps toward problem solving. ToT allows LMs to perform deliberate decision making by considering multiple different reasoning paths and self-evaluating choices to decide the next course of action, as well as looking ahead or backtracking when necessary to make global choices.Our experiments show that ToT significantly enhances language models’ problem-solving abilities on three novel tasks requiring non-trivial planning or search: Game of 24, Creative Writing, and Mini Crosswords. For instance, in Game of 24, while GPT-4 with chain-of-thought prompting only solved 4\% of tasks, our method achieved a success rate of 74\%. Code repo with all prompts: https://github.com/princeton-nlp/tree-of-thought-llm.

Reinforcement Learning/Batch Offline

Xiong-Hui Chen, Yang Yu, Zhengmao Zhu, ZhiHua Yu, Chen Zhenjun, Chenghe Wang, Yinan Wu, Rong-Jun Qin, Hongqiu Wu, Ruijin Ding 等

An accurate environment dynamics model is crucial for various downstream tasks in sequential decision-making, such as counterfactual prediction, off-policy evaluation, and offline reinforcement learning. Currently, these models were learned through empirical risk minimization (ERM) by step-wise fitting of historical transition data. This way was previously believed unreliable over long-horizon rollouts because of the compounding errors, which can lead to uncontrollable inaccuracies in predictions. In this paper, we find that the challenge extends beyond just long-term prediction errors: we reveal that even when planning with one step, learned dynamics models can also perform poorly due to the selection bias of behavior policies during data collection. This issue will significantly mislead the policy optimization process even in identifying single-step optimal actions, further leading to a greater risk in sequential decision-making scenarios.To tackle this problem, we introduce a novel model-learning objective called adversarial weighted empirical risk minimization (AWRM). AWRM incorporates an adversarial policy that exploits the model to generate a data distribution that weakens the model's prediction accuracy, and subsequently, the model is learned under this adversarial data distribution.We implement a practical algorithm, GALILEO, for AWRM and evaluate it on two synthetic tasks, three continuous-control tasks, and \textit{a real-world application}. The experiments demonstrate that GALILEO can accurately predict counterfactual actions and improve various downstream tasks, including offline policy evaluation and improvement, as well as online decision-making.

Aldo Pacchiano, Jonathan Lee, Emma Brunskill

We study the problem of experiment planning with function approximation in contextual bandit problems. In settings where there is a significant overhead to deploying adaptive algorithms---for example, when the execution of the data collection policies is required to be distributed, or a human in the loop is needed to implement these policies---producing in advance a set of policies for data collection is paramount. We study the setting where a large dataset of contexts but not rewards is available and may be used by the learner to design an effective data collection strategy. Although when rewards are linear this problem has been well studied, results are still missing for more complex reward models. In this work we propose two experiment planning strategies compatible with function approximation. The first is an eluder planning and sampling procedure that can recover optimality guarantees depending on the eluder dimension of the reward function class. For the second, we show that a uniform sampler achieves competitive optimality rates in the setting where the number of actions is small. We finalize our results introducing a statistical gap fleshing out the fundamental differences between planning and adaptive learning and provide results for planning with model selection.

Optimization/Discrete and Combinatorial Optimization

Nathaniel Lahn, Sharath Raghvendra, Kaiyi Zhang

Optimal Transport is a popular distance metric for measuring similarity between distributions. Exact and approximate combinatorial algorithms for computing the optimal transport distance are hard to parallelize. This has motivated the development of numerical solvers (e.g. Sinkhorn method) that can exploit GPU parallelism and produce approximate solutions. We introduce the first parallel combinatorial algorithm to find an additive $\varepsilon$-approximation of the OT distance. The parallel complexity of our algorithm is $O(\log(n)/ \varepsilon^2)$ where $n$ is the total support size for the input distributions. In Massive Parallel Computation (MPC) frameworks such as Hadoop and MapReduce, our algorithm computes an $\varepsilon$-approximate transport plan in $O(\log (\log (n/\varepsilon))/\varepsilon^2)$ rounds with $O(n/\varepsilon)$ space per machine; all prior algorithms in the MPC framework take $\Omega(\log n)$ rounds. We also provide a GPU-friendly matrix-based interpretation of our algorithm where each step of the algorithm is row or column manipulation of the matrix. Experiments suggest that our combinatorial algorithm is faster than the state-of-the-art approximate solvers in the GPU, especially for higher values of $n$.