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1,248篇论文匹配“Deep RL”
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Reinforcement Learning · Deep RL

Jubayer Hamid, Ifdita Orney, Ellen Xu, Chelsea Finn, Dorsa Sadigh

Reinforcement learning fine-tuning (RLFT) is a dominant paradigm for improving pretrained policies for downstream tasks. These pretrained policies, trained on large datasets, produce generations with a broad range of promising but unrefined behaviors. Often, a critical failure mode of RLFT arises when policies lose this diversity and collapse into a handful of easily exploitable outputs. This convergence hinders exploration, which is essential for expanding the capabilities of the pretrained policy and for amplifying the benefits of test-time compute scaling. To address this, we introduce an objective for policy gradient methods that explicitly enforces the exploration and refinement of diverse generations, which we call a polychromic objective. We then show how proximal policy optimization (PPO) can be adapted to optimize this objective. Our method (1) employs vine sampling to collect on-policy rollouts and (2) modifies the advantage function to reflect the advantage under our new objective. Experiments on BabyAI, Minigrid, and Algorithmic Creativity show that our method improves success rates by reliably solving a larger set of environment configurations and generalizes better under large perturbations. Moreover, when given multiple attempts in pass@$k$ experiments, the policy achieves substantially higher coverage, demonstrating its ability to maintain and exploit a diverse repertoire of strategies.

Reinforcement Learning · Deep RL

Marc Höftmann, Jan Robine, Stefan Harmeling

In reinforcement learning (RL), critics traditionally learn absolute state values, estimating how good a particular situation is in isolation. Adding any constant to $V(s)$ leaves action preferences unchanged. Thus only value differences are relevant for decision making. Motivated by this fact, we ask the question whether these differences can be learned directly. For this, we propose \emph{Relative Value Learning} (RV), a framework that considers antisymmetric value differences $\Delta(s_i, s_j) = V(s_i) - V(s_j)$. We define a new pairwise Bellman operator and prove it is a $\gamma$-contraction with a unique fixed point equal to the true value differences, derive well-posed $1$-step/$n$-step/$\lambda$-return targets and reconstruct generalized advantage estimation from pairwise differences to obtain an unbiased policy-gradient estimator (R-GAE). Besides rigorous theoretical contributions, we integrate RV with PPO and achieve competitive performance on the Atari benchmark (49 games, ALE) compared to standard PPO, indicating that relative value estimation is an effective alternative to absolute critics.

Reinforcement Learning · Deep RL

Yixiu Mao, Yun Qu, Qi Wang, Heming Zou, Xiangyang Ji

Reinforcement learning (RL) finetuning has become a key technique for enhancing the reasoning abilities of large language models (LLMs). However, its effectiveness critically depends on the selection of training data. Recent advances underscore the importance of online prompt selection methods, which typically concentrate training on partially solved or moderately challenging examples under the current policy, thereby yielding more effective model updates. While significantly accelerating RL finetuning in terms of training steps, they also incur substantial computational overhead by requiring extensive LLM rollouts over large candidate batches to identify informative samples, an expense that can outweigh the finetuning process itself. To address this challenge, this work proposes Dynamics-Predictive Sampling (DPS), which online predicts and selects informative prompts by inferring their learning dynamics prior to costly rollouts. Specifically, we introduce a new perspective by modeling each prompt's solving progress during RL finetuning as a dynamical system, where the extent of solving is represented as the state and the transition is characterized by a hidden Markov model. Using historical rollout reward signals, we perform online Bayesian inference to estimate evolving state distributions, and the inference outcome provides a predictive prior for efficient prompt selection without rollout-intensive filtering. Empirical results across diverse reasoning tasks, including mathematics, planning, and visual geometry, demonstrate that DPS substantially reduces redundant rollouts, accelerates the training process, and achieves superior reasoning performance.

Yi Zhang, An Zhang, XiuYu Zhang, Leheng Sheng, Yuxin Chen, Zhenkai Liang, Xiang Wang

Large language models (LLMs), despite possessing latent safety understanding from their vast pretraining data, remain vulnerable to generating harmful content and exhibit issues such as over-refusal and utility degradation after safety alignment. Current safety alignment methods often result in superficial refusal shortcuts or rely on intensive supervision for reasoning-based approaches, failing to fully leverage the model's intrinsic safety self-awareness. We propose \textbf{AlphaAlign}, a simple yet effective pure reinforcement learning (RL) framework with verifiable safety reward designed to incentivize this latent safety awareness through proactive safety reasoning. AlphaAlign employs a dual-reward system: a verifiable safety reward encourages correctly formatted and explicitly justified refusals for harmful queries while penalizing over-refusals, and a normalized helpfulness reward guides high-quality responses to benign inputs. This allows the model to develop proactive safety reasoning capabilities without depending on supervised safety-specific reasoning data. AlphaAlign demonstrates three key advantages: (1) Simplicity and efficiency, requiring only binary prompt safety labels and minimal RL steps for substantial improvements. (2) Breaking the safety-utility trade-off, by enhancing refusal of harmful content and reducing over-refusals, while simultaneously maintaining or even improving general task performance and robustness to unseen jailbreaks. (3) Deep alignment, fostering proactive safety reasoning that generates explicit safety rationales rather than relying on shallow refusal patterns. Our codes are available at \url{https://github.com/zy20031230/AlphaAlign}

Weipu Zhang, Adam Jelley, Trevor McInroe, Amos Storkey, Gang Wang

While deep reinforcement learning (RL) from pixels has achieved remarkable success, its sample inefficiency remains a critical limitation for real-world applications. Model-based RL (MBRL) addresses this by learning a world model to generate simulated experience, but standard approaches that rely on pixel-level reconstruction losses often fail to capture small, task-critical objects in complex, dynamic scenes. We posit that an object-centric (OC) representation can direct model capacity toward semantically meaningful entities, improving dynamics prediction and sample efficiency. In this work, we introduce **OC-STORM**, an object-centric MBRL framework that enhances a learned world model with object representations extracted by a pretrained segmentation network. By conditioning on a minimal number of annotated frames, OC-STORM learns to track decision-relevant object dynamics and inter-object interactions without extensive labeling or access to privileged information. Empirical results demonstrate that OC-STORM significantly outperforms the STORM baseline on the Atari 100k benchmark and achieves state-of-the-art sample efficiency on challenging boss fights in the visually complex game **Hollow Knight**. Our findings underscore the potential of integrating OC priors into MBRL for complex visual domains. Project page: https://oc-storm.weipuzhang.com

Reinforcement Learning · Deep RL

Zhuoming Chen, Hongyi Liu, Yang Zhou, Haizhong Zheng, Beidi Chen

Reinforcement learning (RL) has become an increasingly important paradigm for improving large language models (LLMs) on alignment, reasoning, and coding tasks, yet it remains extremely costly. The majority of training time is spent on rollouts. Allowing actor and policy distributions to differ could unlock substantial scalability and efficiency benefits, such as supporting large-batch or asynchronous training, and even enabling a lightweight rollout model. However, existing importance sampling–based corrections for distribution mismatch suffer from an inherent trade-off between stability and training performance. To tackle this problem, we propose Jackpot, which leverages Optimal Budget Rejection Sampling to directly reduce the gap between actor and policy distributions. For efficiency and stability in practical training, We introduce an efficient probability estimation strategy based on Top-$K$ logits with batch bias correction, and designs a stabilized Jackpot-PPO loss that jointly accounts for both the importance sampling ratio and the trust-region constraint in PPO. Empirically, our method achieves stable improvements in large-batch and asynchronous training, and in extreme off-policy training it substantially delays the onset of collapse and delivers competitive performance. Specifically, we achieve 20\% improvement on AMC benchmarks and ~8\% AIME benchmarks over the off-policy baseline under 128$\times$ actor-policy update ratio for Qwen3-4B-Base and 64$\times$ for Qwen3-8B-Base, while achieving greater stability and better performance than prior off-policy RL methods under extreme settings.

Reinforcement Learning · Deep RL

Yuanfu Wang, Zhixuan Liu, Xiangtian Li, Chaochao Lu, yang chao

The dominant paradigm for training large reasoning models—combining Supervised Fine-Tuning (SFT) with Reinforcement Learning with Verifiable Rewards (RLVR)—is fundamentally constrained by its reliance on high-quality, human-annotated reasoning data and external verifiers. This dependency incurs significant data-collection costs, risks embedding human cognitive biases, and confines the reinforcement learning stage to objectively assessable domains like mathematics and coding, leaving a vast landscape of unverifiable tasks unaddressed. To overcome these limitations, we introduce Native Reasoning Training (NRT), a novel framework that cultivates complex reasoning by having the model generate its own reasoning traces using only standard question-answer pairs, thereby obviating the need for expert-written demonstrations. NRT reframes the training problem by treating the reasoning process as a latent variable. It employs a unified training objective that models reasoning as an optimization problem, intrinsically rewarding paths that increase the model's likelihood of producing the ground-truth answer. This unified perspective allows us to analyze intrinsic failure modes of prior methods, such as policy collapse, and systematically design more robust reward aggregation functions, creating a self-correcting feedback loop where the model learns to \textit{think} in ways that resolve its own uncertainty. Empirical evaluation on Llama and Mistral model families demonstrates that NRT achieves state-of-the-art performance among verifier-free methods, significantly outperforming standard SFT baselines and prior verifier-free RL methods. Our approach yields particularly strong performance gains in complex reasoning domains and exhibits high robustness to policy collapse, offering a general, scalable path toward building more powerful and broadly applicable reasoning systems.

Reinforcement Learning · Deep RL

Yifan Zhang, Yifeng Liu, Rina Hughes, Yang Yuan, Quanquan Gu, Andrew Yao

Policy gradient algorithms have been successfully applied to enhance the reasoning capabilities of large language models (LLMs). KL regularization is ubiquitous, yet the design surface, choice of KL direction (forward vs. reverse), normalization (normalized vs. unnormalized), and estimator ($k_1/k_2/k_3$), is scattered across the literature and often intertwined with off-policy estimation. We ask a focused question: under the off-policy setting, what weighting is required for each KL variant so that the surrogate we optimize yields the exact gradient of the intended KL-regularized objective? We answer this with a compact, unified derivation we call the Regularized Policy Gradient (\textbf{RPG}) view. RPG (i) unifies normalized and unnormalized KL variants and shows that the widely-used $k_3$ penalty is exactly the unnormalized KL; (ii) specifies conditions under which REINFORCE-style losses with stop-gradient are gradient-equivalent to fully differentiable surrogates; (iii) identifies and corrects an off-policy importance-weighting mismatch in GRPO's KL term; and (iv) introduces RPG-Style Clip, a truncated-importance-sampling step within RPG-REINFORCE that enables stable, off-policy policy-gradient training at scale. On mathematical reasoning benchmarks (AIME24, AIME25), RPG-REINFORCE with RPG-Style Clip improves accuracy by up to $+6$ absolute percentage points over DAPO. Notably, RPG is a \emph{stable and scalable} RL algorithm for LLM reasoning, realized via (a) a KL-correct objective, (b) truncated importance sampling, and (c) an iterative reference-policy update scheme.

Reinforcement Learning · Deep RL

Marco Bagatella, Matteo Pirotta, Ahmed Touati, Alessandro Lazaric, Andrea Tirinzoni

Latent prediction–where agents learn by predicting their own latents–has emerged as a powerful paradigm for training general representations in machine learning. In reinforcement learning (RL), this approach has been explored to define auxiliary losses for a variety of settings, including reward-based and unsupervised RL, behavior cloning, and world modeling. While existing methods are typically limited to single-task learning, one-step prediction, or on-policy trajectory data, we show that temporal difference (TD) learning enables learning representations predictive of long-term latent dynamics across multiple policies from offline, reward-free transitions. Building on this, we introduce TD-JEPA, which leverages TD-based latent-predictive representations into unsupervised RL. TD-JEPA trains explicit state and task encoders, a policy-conditioned multi-step predictor, and a set of parameterized policies directly in latent space. This enables zero-shot optimization of any reward function at test time. Theoretically, we show that an idealized variant of TD-JEPA avoids collapse with proper initialization, and learns encoders that capture a low-rank factorization of long-term policy dynamics, while the predictor recovers their successor features in latent space. Empirically, TD-JEPA matches or outperforms state-of-the-art baselines on locomotion, navigation, and manipulation tasks across 13 datasets in ExoRL and OGBench, especially in the challenging setting of zero-shot RL from pixels.

Reinforcement Learning · Deep RL

Seohong Park, Aditya Oberai, Pranav Atreya, Sergey Levine

In this work, we present Transitive Reinforcement Learning (TRL), a new value learning algorithm based on a divide-and-conquer paradigm. TRL is designed for offline goal-conditioned reinforcement learning (GCRL) problems, where the aim is to find a policy that can reach any state from any other state in the smallest number of steps. TRL converts a triangle inequality structure present in GCRL into a practical divide-and-conquer value update rule. This has several advantages compared to alternative value learning paradigms. Compared to temporal difference (TD) methods, TRL suffers less from bias accumulation, as in principle it only requires $O(\log T)$ recursions (as opposed to $O(T)$ in TD learning) to handle a length-T trajectory. Unlike Monte Carlo methods, TRL suffers less from high variance as it performs dynamic programming. Experimentally, we show that TRL achieves the best performance in highly challenging, long-horizon benchmark tasks compared to previous offline GCRL algorithms.

Reinforcement Learning · Deep RL

Hongliang Lu, Yuhang Wen, Pengyu Cheng, Ruijin Ding, Jiaqi Guo, Haotian Xu, Chutian Wang, Haonan Chen, xiaoxi jiang, guanjunjiang

Reinforcement learning with verifiable rewards (RLVR) has become the mainstream technique for training LLM agents. However, RLVR highly depends on well-crafted task queries and corresponding ground-truth answers to provide accurate rewards, which requires significant human effort and hinders the scaling of RL processes, especially in agentic scenarios. Although a few recent works explore task synthesis methods, the difficulty of generated agentic tasks can hardly be controlled to provide effective RL training advantages. To achieve agentic RLVR with higher scalability, we explore self-play training for deep search agents, in which the learning LLM utilizes multi-turn search engine calling and acts simultaneously as both a task proposer and a problem solver. The task proposer aims to generate deep search queries with well-defined ground-truth answers and increasing task difficulty. The problem solver tries to handle the generated search queries and output the correct answer predictions. To ensure that each generated search query has accurate ground truth, we collect all the searching results from the proposer's trajectory as external knowledge, then conduct retrieval-augmentation generation (RAG) to test whether the proposed query can be correctly answered with all necessary search documents provided. In this search self-play (SSP) game, the proposer and the solver co-evolve their agent capabilities through both competition and cooperation. With substantial experimental results, we find that SSP can significantly improve search agents' performance uniformly on various benchmarks without any supervision under both from-scratch and continuous RL training setups. The code is at https://github.com/Qwen-Applications/SSP.

Reinforcement Learning · Batch/Offline

Prajwal Koirala, Cody Fleming

Generative models such as diffusion and flow-matching offer expressive policies for offline reinforcement learning (RL) by capturing rich, multimodal action distributions, but their iterative sampling introduces high inference costs and training instability due to gradient propagation across sampling steps. We propose the \textit{Single-Step Completion Policy} (SSCP), a generative policy trained with an augmented flow-matching objective to predict direct completion vectors from intermediate flow samples, enabling accurate, one-shot action generation. In an off-policy actor-critic framework, SSCP combines the expressiveness of generative models with the training and inference efficiency of unimodal policies, without requiring long backpropagation chains. Our method scales effectively to offline, offline-to-online, and online RL settings, offering substantial gains in speed and adaptability over diffusion-based baselines. We further extend SSCP to goal-conditioned RL (GCRL), enabling flat policies to exploit subgoal structures without explicit hierarchical inference. SSCP achieves strong results across standard offline RL and GCRL benchmarks, positioning it as a versatile, expressive, and efficient framework for deep RL and sequential decision-making.

Deep Learning · Generative Models and Autoencoders

Jingyang Ou, Jiaqi Han, Minkai Xu, Shaoxuan Xu, Jianwen Xie, Stefano Ermon, Yi Wu, Chongxuan Li

Reinforcement Learning (RL) has proven highly effective for autoregressive language models, but adapting these methods to diffusion large language models (dLLMs) presents fundamental challenges. The core difficulty lies in likelihood approximation: while autoregressive models naturally provide token-level conditional probabilities essential for token-level RL objectives (e.g., GRPO), dLLMs generate sequences through iterative non-autoregressive denoising steps that lack this factorization. To address this fundamental mismatch, we propose ELBO-based Sequence-level Policy Optimization (ESPO), a principled RL framework that treats entire sequence generation as a single action and uses the ELBO as a tractable sequence-level likelihood proxy. Our method incorporates per-token normalization of importance ratios and robust KL-divergence estimation to ensure stable large-scale training. Extensive experiments on mathematical reasoning, coding, and planning tasks demonstrate that ESPO significantly outperforms token-level baselines, achieving dramatic improvements of 20-40 points on the Countdown task, while maintaining consistent gains on math and coding benchmarks. Our approach establishes sequence-level optimization as a principled and empirically effective paradigm for RL in dLLMs.

Deep Learning · Everything Else

Kun Chen, Peng Shi, Haibo Qiu, Zhixiong Zeng, Siqi Yang, Wenji Mao, Lin Ma

Reinforcement learning with verifiable rewards (RLVR) has recently catalyzed a wave of "MLLM-r1" approaches that bring RL to vision language models. Most representative paradigms begin with a cold start, typically employing supervised fine-tuning (SFT), to initialize the policy before RL. However, SFT-based cold start adopts the reasoning paradigm intertwined with task solution and output format, which may induce instruction-style overfitting, weakens out-of-distribution generalization, and ultimately affects downstream RL. We revisit the cold start along two views, its training method and data construction, and introduce the Generalization Factor (GF) coefficient to quantify the generalization capability under different methods. Our empirical study finds that preference–based training methods (e.g. DPO) generalizes better than SFT-based methods in cold start. Motivated by this, we propose $\textbf{SPECS}$—a $\textbf{S}$elf-distilled, $\textbf{P}$r$\textbf{e}$ference-based $\textbf{C}$old $\textbf{S}$tart framework that decouples multimodal learning: (1) generates introspective preference data pairs via self-distillation, avoiding reliance on larger teachers or manual annotation; (2) performs preference–based training to learn, focusing on shallow, transferable surface-form criteria (format, structure, style) rather than memorizing content; and (3) hands off to RLVR for deep reasoning results. Experimental results across multiple multimodal benchmarks show that our decoupling learning framework yields consistent performance gains over strong baselines, improving MEGA-Bench by 4.1\% and MathVista by 12.2\%. Additional experiments indicate that SPECS contributes to reducing in-distribution "stuckness," improving exploration, stabilizing training, and raising the performance ceiling. Project Page: https://kwen-chen.github.io/SPECS-VL/

Reinforcement Learning · Deep RL

Qianyue Hao, Sibo Li, Jian Yuan, Yong Li

Despite rapid advancements in large language models (LLMs), the token-level autoregressive nature constrains their complex reasoning capabilities. To enhance LLM reasoning, inference-time techniques, including Chain/Tree/Graph-of-Thought(s), successfully improve the performance, as they are fairly cost-effective by guiding reasoning through external logical structures without modifying LLMs' parameters. However, these manually predefined, task-agnostic frameworks are applied uniformly across diverse tasks, lacking adaptability. To improve this, we propose **RL-of-Thoughts (RLoT)**, where we train a lightweight navigator model with reinforcement learning (RL) to generate task-adaptive logical structures at inference time, enhancing LLM reasoning. Specifically, we design five basic logic blocks from the perspective of human cognition. During the reasoning process, the trained RL navigator dynamically selects the suitable logic blocks and combines them into task-specific logical structures according to problem characteristics. Experiments across multiple reasoning benchmarks (AIME, MATH, GPQA, etc.) with multiple LLMs (GPT, Llama, Qwen, and DeepSeek) illustrate that RLoT outperforms established inference-time techniques in most cases and improves up to 13.4% in challenging situations. Remarkably, with less than 3K parameters, our RL navigator is able to make sub-10B LLMs comparable to 100B-scale counterparts. Moreover, the RL navigator demonstrates strong transferability: a model trained on one specific LLM-task pair can effectively generalize to unseen LLMs and tasks. Our code is open-source at https://github.com/tsinghua-fib-lab/RL-LLM-Reasoning.

Reinforcement Learning · Deep RL

Shuqing Shi, Nam Tran, Hao Liang, Debmalya Mandal, Long Tran-Thanh, Yali Du

The challenge of coalition formation games lies in efficiently navigating the exponentially large space of possible coalitions to identify the optimal partition. While existing approaches to solve coalition formation games either provide optimal solutions with limited scalability or approximate solutions without quality guarantees, we propose a novel scalable and sample-efficient approximation method based on deep reinforcement learning. Specifically, we model the coalition formation problem as a finite Markov decision process and use deep neural network to approximate optimal coalition structures within the full and abstracted coalition space. Moreover, our method is applicable to bi-level optimization problems in which coalition values are determined by the policies of individual agents at a lower decision-making level. This way, our approach facilitates dynamic, adaptive adjustments to coalition value assessments as they evolve over time. Empirical results demonstrate our algorithm's effectiveness in approximating optimal coalition structures in both normal-form and sequential mixed-motive games.

Reinforcement Learning · Deep RL

Haoze Wu, Cheng Wang, Wenshuo Zhao, Junxian He

Recent advances in applying reinforcement learning (RL) to large language models (LLMs) have led to substantial progress. In particular, a series of remarkable yet often counterintuitive phenomena have been reported in LLMs, exhibiting patterns not typically observed in traditional RL settings. For example, notable claims include that a single training example can match the performance achieved with an entire dataset, that the reward signal does not need to be very accurate, and that training solely with negative samples can match or even surpass sophisticated reward-based methods. However, the precise conditions under which these observations hold—and, critically, when they fail—remain unclear. In this work, we identify a key factor that differentiates RL observations: whether the pretrained model already exhibits strong *Model-Task Alignment*, as measured by pass@k accuracy on the evaluated task. Through a systematic and comprehensive examination of a series of counterintuitive claims, supported by rigorous experimental validation across different model architectures and task domains, our findings show that while standard RL training remains consistently robust across settings, many of these counterintuitive results arise only when the model and task already exhibit strong model-task alignment. In contrast, these techniques fail to drive substantial learning in more challenging regimes, where standard RL methods remain effective.

Reinforcement Learning · Deep RL

Lior Cohen, Ofir Nabati, Kaixin Wang, Navdeep Kumar, Shie Mannor

We study diffusion-based world models for reinforcement learning, which offer high generative fidelity but face critical efficiency challenges in control. Current methods either require heavyweight models at inference or rely on highly sequential imagination, both of which impose prohibitive computational costs. We propose Horizon Imagination (HI), an on-policy imagination process for discrete stochastic policies that denoises multiple future observations in parallel. HI incorporates a stabilization mechanism and a novel sampling schedule that decouples the denoising budget from the effective horizon over which denoising is applied while also supporting sub-frame budgets. Experiments on Atari 100K and Craftium show that our approach maintains control performance with a sub-frame budget of half the denoising steps and achieves superior generation quality under varied schedules. Code is available at https://github.com/leor-c/horizon-imagination.

Reinforcement Learning · Deep RL

Junjie Zhang, Guozheng Ma, Shunyu Liu, Haoyu Wang, Jiaxing Huang, Ting-En Lin, Fei Huang, Yongbin Li, Dacheng Tao

Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as a powerful learn-to-reason paradigm for large reasoning models to tackle complex tasks. However, the current RLVR paradigm is still not efficient enough, as it works in a trial-and-error manner. To perform better, the model needs to explore the reward space by numerously generating responses and learn from fragmented reward signals, blind to the overall reward patterns. Fortunately, verifiable rewards make the natural language description of the reward function possible, and meanwhile, LLMs have demonstrated strong in-context learning ability. This motivates us to explore if large reasoning models can benefit from a **motivation** of the task, *i.e.*, awareness of the reward function, during the reinforcement finetuning process, as we humans sometimes do when learning. In this paper, we introduce ***M**otivation-**e**nhanced **R**einforcement **F**inetuning* (**MeRF**), an intuitive yet effective method enhancing reinforcement finetuning of LLMs by involving *''telling LLMs rules of the game''*. Specifically, **MeRF** directly injects the reward specification into the prompt, which serves as an in-context motivation for the model to be aware of the optimization objective. This simple modification leverages the in-context learning ability of LLMs, aligning generation with optimization, thereby incentivizing the model to generate desired outputs from both inner motivation and external reward. Empirical evaluations demonstrate that **MeRF** achieves substantial performance gains over the RLVR baseline. Moreover, ablation studies show that MeRF performs better with greater consistency between the in-context motivation and the external reward function, while the model also demonstrates an ability to adapt to misleading motivations through reinforcement finetuning.

Reinforcement Learning · Deep RL

Xinle Wu, Yao Lu

Reinforcement learning from human or AI feedback (RLHF/RLAIF) has become the standard paradigm for aligning large language models (LLMs). However, most pipelines rely on a single reward model (RM), limiting alignment quality and risking overfitting. Recent work explores RM routing—dynamically selecting an RM from a candidate pool to exploit complementary strengths while maintaining \(O(1)\) RM calls—but existing methods suffer from cold-start and insufficient exploration. We propose {\name}, a hybrid routing framework that combines offline RM strengths learning with online Bayesian selection. In the offline stage, a multi-task router is trained on preference data to estimate per-RM reliability. In the online stage, a Bayesian Thompson sampling router performs per-query RM selection, initializing RM-specific weight vectors with offline embeddings as Gaussian priors and adaptively updating their posteriors with online rewards to adapt to the evolving policy distribution. Extensive experiments on instruction-following (AlpacaEval-2, Arena-Hard, MT-Bench) and reasoning (GSM8K, MMLU) benchmarks show that {\name} consistently outperforms individual RMs, RM ensembling, and existing routing methods.