End-to-end autonomous driving (E2EAD) systems, which learn to predict future trajectories directly from sensor data, are fundamentally challenged by the inherent spatio-temporal imbalance of trajectory data. This imbalance creates a significant optimization burden, causing models to learn spurious correlations instead of robust driving logic, while also prioritizing uncertain, distant predictions, thereby compromising immediate safety. To address these issues, we propose ResAD, a novel Normalized Residual Trajectory Modeling framework. Instead of predicting the future trajectory directly, our approach reframes the learning task by predicting the residual from a deterministic inertial reference. This inertial reference serves as a stable physical prior, encouraging the model to focus on necessary, context-driven deviations (e.g., traffic rules and obstacles) rather than simple pattern matching. To mitigate the optimization imbalance caused by uncertain, long-term horizons, ResAD further incorporates Point-wise Normalization of the predicted residual. This re-weights the objective to prevent large errors at distant, uncertain waypoints from dominating the learning signal. On the NAVSIM v1 and v2 benchmarks, ResAD achieves state-of-the-art results of 88.8 PDMS and 85.5 EPDMS with only two denoising steps, showing that it simplifies learning and improves planning performance.
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Reconstructing High Dynamic Range (HDR) videos from sequences of alternating-exposure Low Dynamic Range (LDR) frames remains highly challenging, especially under dynamic scenes where cross-exposure inconsistencies and complex motion make inter-frame alignment difficult, leading to ghosting and detail loss. Existing methods often suffer from inaccurate alignment, suboptimal feature aggregation, and degraded reconstruction quality in motion-dominated regions. To address these challenges, we propose F^2HDR, a two-stage HDR video reconstruction framework that robustly perceives inter-frame motion and restores fine details in complex dynamic scenarios. The proposed framework integrates a flow adapter that adapts generic optical flow for robust cross-exposure alignment, a physical motion modeling to identify salient motion regions, and a motion-aware refinement network that aggregates complementary information while removing ghosting and noise. Extensive experiments demonstrate that F^2HDR achieves state-of-the-art performance on real-world HDR video benchmarks, producing ghost-free and high-fidelity results under large motion and exposure variations. Our code is available at https://github.com/wei1895/F2HDR.
We present a method for harmonizing the lighting of a foreground video to match a target background scene, adjusting shadows, color tone, and illumination intensity (relightful harmonization). Unlike images, acquiring labeled data for videos, where identical motions are recorded under different lighting conditions, is practically infeasible and non-scalable. While one way to create such paired data is to apply existing image-based harmonization models frame by frame to a video, the resulting outputs often suffer from significant temporal jitters. We overcome this problem by introducing a novel lighting deflickering model that can stabilize the global and local lighting flickering artifacts. Our video diffusion model learns from these upgraded deflickered data with a volume of real and synthetic videos to generate high-quality video harmonization results. We further propose an asymmetric alpha mask conditioning technique to learn the clean boundaries from real videos. Experiments demonstrate that our model achieves strong temporal coherence, naturalness, cleaner boundaries, and physically meaningful lighting behavior, while maintaining strong relighting expressiveness compared to prior image-based and video-based harmonization methods.
Medical image segmentation demands both high accuracy and computational efficiency, yet existing methods face a critical trade-off: CNNs lack global context while transformers incur prohibitive costs for deployment on resource-constrained devices. To address this challenge, we propose a Physics-informed Multi-scale Refinement Network (PMRNet), integrating symplectic geometry, renormalization group theory, and entropy diffusion to guide feature learning. PMRNet features three innovations: (1) a physics-informed encoder with Enhanced Symplectic Convolution for boundary detection and Renormalization Group-inspired Downsampling for information preservation; (2) a Pseudo-Global Receptive Field module achieving near-global context with linear complexity through entropy-driven diffusion; and (3) a boundary-aware decoder for precise delineation. With only 0.87M parameters and 3.43 GFLOPs, PMRNet achieves 87.25% IoU and 92.56% Dice on the challenging Clinic dataset, outperforming state-of-the-art (SOTA) models with even 100x more parameters across 12 medical imaging datasets while maintaining computational efficiency. Code is available at https://github.com/KangBoce/PMRNet.
Predicting how a scene will evolve after a desired 3D transformation from images is a central goal in vision, graphics, and robotics. Yet unlike ideal simulators with full access to 3D geometry and dynamics, real world systems must rely on perceptual inputs and local actions that are inherently partial and incomplete. In this work, we present P3Sim, a physical world modeling system that simulates future scene states under both partial observations and incomplete 3D transformation signals. P3Sim is composed of three interacting components: a learned physical world model, a geometric conditioning module, and a persistent scene memory. The world model interprets perception as probabilistic inference over multimodal scene variables, providing predictions of the distributions of any scene variable conditioned on any combination of others. The geometric conditioning module provides a partial 3D transform signal for conditioning the world model at inference time. The persistent scene memory integrates predictions over time, enabling online updates and consistency under uncertainty. By combining learned inference with explicit geometric structure, P3Sim balances data-driven flexibility with built-in inductive bias. This design yields a flexible perceptual simulator that generalizes across diverse 3D transformation tasks, such as novel view synthesis, object manipulation, and dynamic scene prediction, advancing toward general purpose 3D scene understanding and transformation.
Seeing through Light and Darkness: Sensor-Physics Grounded Deblurring HDR NeRF from Single-Exposure Images and Events
PDF ↗Novel view synthesis from low dynamic range (LDR) blurry images, which are common in the wild, struggles to recover high dynamic range (HDR) and sharp 3D representations in extreme lighting conditions. Although existing methods employ event data to address this issue, they ignore the sensor-physics mismatches between the camera output and physical world radiance, resulting in suboptimal HDR and deblurring results. To cope with this problem, we propose a unified sensor-physics grounded NeRF framework for sharp HDR novel view synthesis from single-exposure blurry LDR images and corresponding events. We employ NeRF to directly represent the actual radiance of the 3D scene in the HDR domain and model raw HDR scene rays hitting the sensor pixels as in the physical world. A 2D pixel-wise RGB CRF model is introduced to align the NeRF rendered pixel values with the sensor-recorded LDR pixel values of the input images. A novel event CRF model is also designed to bridge the gap between physical scene dynamics and event sensor output. The two models are jointly optimized with the NeRF network, leveraging the spatial and temporal dynamic information in events to enhance the sharp HDR 3D representation learning. Experiments on the collected and public datasets demonstrate that our method achieves state-of-the-art HDR and deblurring novel view synthesis results with single-exposure blurry LDR images and corresponding events. Our code and datasets are publicly available at https://github.com/iCVTEAM/See-NeRF.
AT-VLA: Adaptive Tactile Injection for Enhanced Feedback Reaction in Vision-Language-Action Models
PDF ↗Vision-Language-Action (VLA) models have significantly advanced robotic agents capable of executing diverse tasks; however, they remain limited in contact-rich manipulation scenarios that require precise physical interactions. To address this limitation, recent studies have attempted to incorporate tactile signals during downstream tasks, enabling pretrained VLAs to interpret tactile feedback. Nevertheless, introducing new modalities during finetuning, which are rarely present in the pretrain stage, may disrupt the pretrained capabilities of VLAs. In addition, the inherently slow inference speed of VLAs hampers real-time responsiveness and limits the effective utilization of tactile feedback for action adjustment.To overcome these challenges, we propose Adaptive Tactile Vision-Language-Action (AT-VLA), which introduces a novel Adaptive Tactile Injection mechanism. This mechanism dynamically determines the appropriate timing and locations for tactile injection, incorporating only when it significantly contributes to action generation, thereby minimizing interference with pretrained representations.Furthermore, to enable rapid and accurate tactile responses, we propose a Tactile Reaction Dual-Stream mechanism, which decouples sensory processing into a slow visual-language stream for low-frequency perceptual reasoning and a fast tactile control stream for high-frequency physical interaction understanding, achieving real-time close-loop responses within 0.04 s.Real-world experiments thoroughly validate the effectiveness of AT-VLA in contact-rich manipulation tasks.
Assembling objects from parts requires understanding multimodal instructions, linking them to 3D components, and predicting physically plausible 6-DoF motions for each assembly step. Existing datasets focus on simplified scenarios, overlooking shape complexities and assembly trajectories in industrial assemblies. We introduce AssemblyBench, a synthetic dataset of 2,789 industrial objects with multimodal instruction manuals, corresponding 3D part models, and part assembly trajectories. We also propose a transformer-based model, AssemblyDyno, which uses the instructional manual and the 3D shape of each part to jointly predict assembly order and part assembly trajectories. AssemblyDyno outperforms prior works in both assembly pose estimation and trajectory feasibility, where the latter is evaluated by our physics-based simulations.
A Supervised Multi-task Framework for Joint cryo-ET Restoration Enabled by Generative Physical Simulation
PDF ↗Cryo-electron tomography (cryo-ET) enables in-situ visualization of cellular ultrastructure, but reconstructions are severely degraded by extremely low SNR and missing-wedge artifacts due to dose limits and restricted tilt angles. Existing learning-based approaches are further constrained by inaccurate noise modeling and the lack of reliable ground truth, limiting restoration quality. We propose cryoDeRec, a multi-task framework that jointly performs denoising and missing wedge recovery in a fully supervised manner. Our key contribution is a dual-objective training strategy that leverages synthetic noisy tomograms and their corresponding clean tomograms, encouraging structural fidelity while recovering missing information. To support training, we introduce an imaging simulation pipeline that captures authentic noise distributions and incorporates isotropic structural priors by simulating tomograms from real EMDB structures. Experiments on four realistic cryo-ET datasets and two extremely low-SNR simulated datasets (all reconstructed via WBP) show that cryoDeRec restores high-quality tomograms directly from raw inputs without preprocessing, consistently outperforming prior state of the art. Our findings show that training on a comprehensive simulated dataset, which captures realistic noise and structure, enables models to generalize effectively to real cryo-ET tomograms.
The synergistic framework of multimodal large language models (MLLMs) and vision foundation models demonstrates exceptional performance in image understanding tasks, yet encounters severe temporal inconsistency challenges in video segmentation scenarios. Existing methods predominantly rely on MLLMs trained on static images to generate per-frame segmentation prompts, neglecting the physical continuity of video motion. This paper posits that performance limitations in video understanding tasks from inadequate constraints on model output behavior. Consequently, we propose a spatiotemporal co-optimization mechanism that achieves temporally consistent video segmentation solely by constraining MLLM output behavior, eliminating the need for large-scale video pretraining or complex architectural modifications. Our method features two complementary mechanisms: a Brownian bridge loss that models object trajectories as endpoint-constrained Gaussian processes to ensure temporal smoothness, and a geometry-aware prompt quality loss that enforces spatial consistency with target structures. Experiments on referring expression video segmentation and reasoning video segmentation tasks demonstrate that our method significantly surpasses state-of-the-art techniques on the Ref-YouTube-VOS, Ref-DAVIS-2017, MeVIS, A2d-Sentences, JHMDB-Sentences and ReVOS benchmarks. This work establishes that explicit modeling of physical world constraints can unlock the full potential of statically trained foundation models in dynamic visual understanding tasks.
Brachytherapy is a complex radiation oncology problem that requires the simultaneous prediction of radiation dose, which is used for treatment planning, and a set of machine parameters, known as dwell times, used for treatment delivery. We propose Direct Dwell Time Transformer (D2T2), the first deep learning architecture that directly predicts dwell times during dose prediction. D2T2 is a two stage model, where the first stage predicts a vector of dwell times and the second implements the physical model of radiation delivery, namely a linear combination of radiation dose kernels. Besides the automatic prediction of dwell times, this has the benefit of constraining the model to make physically plausible dose predictions, when trained end-to-end. To enhance this training, we also propose a new loss function, denoted as the gamma loss, based on the prediction of the gamma index, which is the gold standard of dose comparisons. This is implemented by training a model to predict the latter using a synthetic dataset of groundtruth and predicted dose pairs. We train D2T2 on a large dataset of ~5,000 clinical brachytherapy plans---the largest such dataset to date---spanning gynecological, breast, and other treatment sites. Results demonstrate that D2T2 outperforms existing methods in both accuracy and speed. Notably, D2T2 produces deliverable plans and physically valid dose distributions in a single forward pass, for any application of brachytherapy, hours faster than manual planning and minutes faster than more recent automated methods.
ParticleGS: Learning Neural Gaussian Particle Dynamics from Videos for Prior-free Physical Motion Extrapolation
PDF ↗The ability to extrapolate dynamic 3D scenes beyond the observed timeframe is fundamental to advancing physical world understanding and predictive modeling. Existing dynamic 3D reconstruction methods have achieved high-fidelity rendering of temporal interpolation, but typically lack physical consistency in predicting the future. To overcome this issue, we propose ParticleGS, a physics-based framework that reformulates dynamic 3D scenes as physically grounded systems. ParticleGS comprises three key components: 1) an encoder that decomposes the scene into static properties and initial dynamic physical fields; 2) an evolver based on Neural Ordinary Differential Equations (Neural ODEs) that learns continuous-time dynamics for motion extrapolation; and 3) a decoder that reconstructs 3D Gaussians from evolved particle states for rendering. Through this design, ParticleGS integrates physical reasoning into dynamic 3D representations, enabling accurate and consistent prediction of the future. Experiments show that ParticleGS achieves state-of-the-art performance in extrapolation while maintaining rendering quality.
Generative world models are reshaping embodied AI, enabling agents to synthesize realistic 4D driving environments that look convincing but often fail physically or behaviorally. Despite rapid progress, the field still lacks a unified way to assess whether generated worlds preserve geometry, obey physics, or support reliable control. We introduce **WorldLens**, a full-spectrum benchmark evaluating how well a model builds, understands, and behaves within its generated world. It spans five aspects - Generation, Reconstruction, Action-Following, Downstream Task, and Human Preference - jointly covering visual realism, geometric consistency, physical plausibility, and functional reliability. Across these dimensions, no existing world model excels universally: those with strong textures often violate physics, while geometry-stable ones lack behavioral fidelity. To align objective metrics with human judgment, we further construct **WorldLens-26K**, a large-scale dataset of human-annotated videos with numerical scores and textual rationales, and develop **WorldLens-Agent**, an evaluation model distilled from these annotations to enable scalable, explainable scoring. Together, the benchmark, dataset, and agent form a unified ecosystem for measuring world fidelity - standardizing how future models are judged not only by how real they look, but by how real they behave.
Human behaviors in the real world naturally encode rich, long-term contextual information that can be leveraged to train embodied agents for perception, understanding, and acting.However, existing capture systems typically rely on costly studio setups and wearable devices, limiting the large-scale collection of scene-conditioned human motion data in the wild.To address this, we propose EmbodMocap, a portable and affordable data collection pipeline using two moving iPhones. Our key idea is to jointly calibrate dual RGB-D sequences to reconstruct both humans and scenes within a unified metric world coordinate frame.The proposed method allows metric-scale and scene-consistent capture in everyday environments without static cameras or markers, bridging human motion and scene geometry seamlessly.Based on the collected data, we empower three embodied AI tasks: monocular human-scene-reconstruction, where we fine-tune on feedforward models that output metric-scale, world-space aligned humans and scenes; physics-based character animation, where we prove our data could be used to scale human-object interaction skills and scene-aware motion tracking; and robot motion control, where we train a humanoid robot via sim-to-real RL to replicate human motions depicted in videos. Experimental results validate the effectiveness of our pipeline and its contributions towards advancing embodied AI research.
A central challenge in visual intelligence is learning the physical structure of scenes from raw videos: how regions form objects and the laws that govern their interactions. Solving these tasks requires world models capable of inferring distributional states of the world from partial observations -- capabilities that current architectures do not provide. We introduce a new class of probabilistic world models that support estimation of the probability of any visual variable, such as appearance and dynamics, conditioned on any other variables. Here, we identify that these models can be trained efficiently with autoregressive sequence modeling, yielding world models from which rich object understanding emerges. First, we demonstrate that our model captures the physical laws governing how objects move by generating multiple plausible future states of the world through sequential inference. Then, by analyzing motion correlations across these futures, we extract objects and articulated object subparts. Having discovered these objects, we show that our world model can manipulate them in 3D. Finally, we demonstrate how physical relationships between objects can be computed from the world model, enabling applications such as Visual Jenga.
We present a differentiable framework to adaptively compute 4D illumination conditions with respect to an object, for efficient, high-quality simultaneous acquisition of its shape and reflectance, with a unified spatial-angular structured light and a single camera. Using a simple histogram-based pixel-level probability model for depth and reflectance, we differentiably link the next illumination condition(s) with a loss that encourages the reduction in depth uncertainty. As new structured illumination is cast, corresponding image measurements are used to update the uncertainty at each pixel. Finally, a fine-tuning-based approach reconstructs the depth map and reflectance parameter maps, by minimizing the differences between all physical measurements and their simulated counterparts. The effectiveness of our framework is demonstrated on physical objects with wide variations in shape and appearance. Our depth results compare favorably with state-of-the-art techniques, while our reflectance results are comparable when validated against photographs.
Modern video diffusion models excel at appearance synthesis but still struggle with physical consistency: objects drift, collisions lack realistic rebound, and material responses seldom match their underlying properties. We present PhyCo, a framework that introduces continuous, interpretable, and physically grounded control into video generation. Our approach integrates three key components: (i) a large-scale dataset of over 100K photorealistic simulation videos where friction, restitution, deformation, and force are systematically varied across diverse scenarios; (ii) physics-supervised fine-tuning of a pretrained diffusion model using a ControlNet conditioned on pixel-aligned physical property maps; and (iii) VLM-guided reward optimization, where a fine-tuned vision-language model evaluates generated videos with targeted physics queries and provides differentiable feedback. This combination enables a generative model to produce physically consistent and controllable outputs through variations in physical attributes--without any simulator or geometry reconstruction at inference. On the Physics-IQ benchmark, PhyCo significantly improves physical realism over strong baselines, and human studies confirm clearer and more faithful control over physical attributes. Our results demonstrate a scalable path toward physically consistent, controllable generative video models that generalize beyond synthetic training environments.
MotionScale: Reconstructing Appearance, Geometry, and Motion of Dynamic Scenes with Scalable 4D Gaussian Splatting
PDF ↗Realistic reconstruction of dynamic 4D scenes from monocular videos is essential for understanding the physical world. Despite recent progress in neural rendering, existing methods often struggle to recover accurate 3D geometry and temporally consistent motion in complex environments. To address these challenges, we propose MotionScale, a 4D Gaussian Splatting framework that scales efficiently to large scenes and extended sequences while maintaining high-fidelity structural and motion coherence. At the core of our approach is a scalable motion field parameterized by cluster-centric basis transformations that adaptively expand to capture diverse and evolving motion patterns. To ensure robust reconstruction over long durations, we introduce a progressive optimization strategy comprising two decoupled propagation stages: 1) A background extension stage that adapts to newly visible regions, refines camera poses, and explicitly models transient shadows; 2) A foreground propagation stage that enforces motion consistency through a specialized three-stage refinement process. Extensive experiments on challenging real-world benchmarks demonstrate that MotionScale significantly outperforms state-of-the-art methods in both reconstruction quality and temporal stability. Project page: https://hrzhou2.github.io/motion-scale-web/.
From 2D Alignment to 3D Plausibility: Unifying Heterogeneous 2D Priors and Penetration-Free Diffusion for Occlusion-Robust Two-Hand Reconstruction
PDF ↗Two-hand reconstruction from monocular images is hampered by complex poses and severe occlusions, which often cause interaction misalignment and two-hand penetration. We address this by decoupling the problem into 2D structural alignment and 3D spatial interaction alignment, each handled by a tailored component. For 2D alignment, we pioneer the attempt to unify heterogeneous structural priors (keypoints, segmentation, and depth) from vision foundation models as complementary structured guidance for two-hand recovery. Instead of extracting priors prediction as explicit inputs, we propose a fusion-alignment encoder that absorbs their structural knowledge implicitly, achieving foundation-level guidance without foundation-level cost. For 3D spatial alignment, we propose a two-hand penetration-free diffusion model that learns a generative mapping from interpenetrated poses to realistic, collision-free configurations. Guided by collision gradients during denoising, the model converges toward the manifold of valid two-hand interactions, preserving geometric and kinematic coherence. This generative formulation approach enables physically credible reconstructions even under occlusion or ambiguous visual input. Extensive experiments on InterHand2.6M and HIC show state-of-the-art or leading performance in interaction alignment and penetration suppression. Project: https://gaogehan.github.io/A2P/
Specular highlights distort appearance, obscure texture, and hinder geometric reasoning in both natural and surgical imagery. We present UnReflectAnything, an RGB-only framework that removes highlights from a single image by predicting a highlight map together with a reflection-free diffuse reconstruction. The model uses a frozen vision transformer encoder to extract multi-scale features, a lightweight head to localize specular regions, and a token-level inpainting module that restores corrupted feature patches before producing the final diffuse image. To overcome the lack of paired supervision, we introduce a Virtual Highlight Synthesis pipeline that renders physically plausible specularities using monocular geometry, Fresnel-aware shading, and randomized lighting which enables training on arbitrary RGB images with correct geometric structure. UnReflectAnything generalizes across natural and surgical domains where non-Lambertian surfaces and non-uniform lighting create severe highlights and it achieves competitive performance with state-of-the-art results on several benchmarks. Project Page: alberto-rota.github.io/UnReflectAnything