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4,294篇论文匹配“Physics”
第 18 / 215 页

Hao Du, Wenbin Liu, Ziyu Sun, Haoyang Su, En Wang, Yuanbo Xu

Sparse Urban CrowdSensing (Sparse UCS) is a practical paradigm for completing full sensing maps from limited observations. However, existing methods typically rely on a time-discrete assumption, where data is considered static within fixed intervals. This simplification introduces significant errors as real-world data changes continuously. To address this, we propose a framework for time-continuous data completion. Our approach, Time-Aware Mamba-based Deep Matrix Factorization (TIME-DMF), leverages the Mamba architecture as a powerful temporal encoder. Crucially, we enhance Mamba with a novel time-aware mechanism that explicitly incorporates the actual, often irregular, physical time intervals between observations into its state transitions. This allows our model to accurately capture true temporal dynamics and generate high-fidelity data for any queried moment in time through a query-generate mechanism. Extensive experiments on five diverse sensing tasks demonstrate that TIME-DMF significantly outperforms state-of-the-art methods, validating the superiority of the time-continuous paradigm for Sparse UCS.

Shengqi Dang, Fu Chai, Jiaxin Li, Chao Yuan, Wei Ye, Nan Cao

The rise of 3D generative models has enabled automatic 3D geometry and texture synthesis from multimodal inputs (e.g., text or images). However, these methods often ignore physical constraints and manufacturability considerations. In this work, we address the challenge of producing 3D designs that are both lightweight and self-supporting. We present DensiCrafter, a framework for generating lightweight, self-supporting 3D hollow structures by optimizing the density field. Starting from coarse voxel grids produced by Trellis, we interpret these as continuous density fields to optimize and introduce three differentiable, physically constrained, and simulation-free loss terms. Additionally, a mass regularization penalizes unnecessary material, while a restricted optimization domain preserves the outer surface. Our method seamlessly integrates with pretrained Trellis-based models (e.g., Trellis, DSO) without any architectural changes. In extensive evaluations, we achieve up to 43% reduction in material mass on the text-to-3D task. Compared to state-of-the-art baselines, our method could improve the stability and maintain high geometric fidelity. Real-world 3D-printing experiments confirm that our hollow designs can be reliably fabricated and could be self-supporting.

Guanjie Cheng, Boyi Li, Peihan Wu, Feiyi Chen, Xinkui Zhao, Mengying Zhu, Shuiguang Deng

The wide spreading of Internet of Things (IoT) sensors generates vast spatio-temporal data streams, but ensuring data credibility is a critical yet unsolved challenge for applications like smart homes. While spatio-temporal graph (STG) models are a leading paradigm for such data, they often fall short in dynamic, human-centric environments due to two fundamental limitations: (1) their reliance on static graph topologies, which fail to capture physical, event-driven dynamics, and (2) their tendency to confuse spurious correlations with true causality, undermining robustness in human-centric environments. To address these gaps, we propose the Dynamic Causal Spatio-Temporal Graph Network (DyC-STG), a novel framework designed for real-time data credibility analysis in IoT. Our framework features two synergistic contributions: an event-driven dynamic graph module that adapts the graph topology in real-time to reflect physical state changes, and a causal reasoning module to distill causally-aware representations by strictly enforcing temporal precedence. To facilitate the research in this domain we release two new real-world datasets. Comprehensive experiments show that DyC-STG establishes a new state-of-the-art, outperforming the strongest baselines by 1.4 percentage points and achieving an F1-Score of up to 0.930.

Shaorong Chen, Jingbo Zhou, Jun Xia

The discovery of novel proteins relies on sensitive protein identification, for which de novo peptide sequencing (DNPS) from mass spectra is a crucial approach. While deep learning has advanced DNPS, existing models inadequately enforce the fundamental mass consistency constraint—that a predicted peptide's mass must match the experimental measured precursor mass. Previous DNPS methods often treat this critical information as a simple input feature or use it in post-processing, leading to numerous implausible predictions that do not adhere to this fundamental physical property. To address this limitation, we introduce DiffuNovo, a novel regressor-guided diffusion model for de novo peptide sequencing that provides explicit peptide-level mass control. Our approach integrates the mass constraint at two critical stages: during training, a novel peptide-level mass loss guides model optimization, while at inference, regressor-based guidance from gradient-based updates in the latent space steers the generation to compel the predicted peptide adheres to the mass constraint. Comprehensive evaluations on established benchmarks demonstrate that DiffuNovo surpasses state-of-the-art methods in DNPS accuracy. Additionally, as the first DNPS model to employ a diffusion model as its core backbone, DiffuNovo leverages the powerful controllability of diffusion architecture and achieves a significant reduction in mass error, thereby producing much more physically plausible peptides. These innovations represent a substantial advancement toward robust and broadly applicable DNPS. The source code is available in the supplementary material.

Qiyuan Chen, Ajay Annamareddy, Ying-Fei Li, Dane Morgan, Bu Wang

Disordered materials such as glasses, unlike crystals, lack long‑range atomic order and have no periodic unit cells, yielding a high‑dimensional configuration space with widely varying properties. The complexity not only increases computational costs for atomistic simulations but also makes it difficult for generative AI models to deliver accurate property predictions and realistic structure generation. In this work, we introduce GlassVAE, a hierarchical graph variational autoencoder that uses graph representations to learn compact, translation‑, and permutation‑invariant embeddings of atomic configurations. The resulting structured latent space not only enables efficient generation of novel, physically plausible structures but also supports exploration of the glass energy landscape. To enforce structural realism and physical fidelity, we augment GlassVAE with two physics‑informed regularizers: a radial distribution function (RDF) loss that captures characteristic short‑ and medium‑range ordering and an energy regression loss that reflects the broad configurational energetics. Both theoretical analysis and experimental results highlight the critical impact of these regularizers. By encoding high‑dimensional atomistic data into a compact latent vector and decoding it into structures with accurate energy predictions, GlassVAE provides a fast, physics‑aware path for modeling and designing disordered materials.

Hanbo Cai, Pengcheng Zhang, Yan Xiao, De Li, Hanting Chu, Ying Luo

Deep neural networks (DNNs) are widely and successfully applied in the field of speaker recognition. However, recent studies reveal that these models are vulnerable to backdoor attacks, where adversaries inject malicious behaviors into victim models by poisoning the training process. Existing attack methods often rely on environmental noise or complex voice transformations, which are typically difficult to implement and exhibit poor stealthiness. To address these issues, this paper proposes two modulation-based backdoor attacks that leverage frequency modulation (FM) and amplitude modulation (AM) to construct audio triggers. In real-world scenarios, regular variations in frequency and amplitude are often imperceptible to human listeners, making the proposed attacks more covert. Experimental results show that our methods achieve high attack success rates in both digital and physical settings, while also demonstrating strong resistance to various state-of-the-art backdoor defenses.

Yihong Tang, Haicheng Liao, Tong Nie, Junlin He, Ao Qu, Kehua Chen, Wei Ma, Zhenning Li, Lijun Sun, Chengzhong Xu

End-to-end autonomous driving (AD) systems increasingly adopt vision-language-action (VLA) models, yet they ignore the passenger's emotional state, which is central to comfort and AD acceptance. We introduce Open-Domain End-to-End (OD-E2E) AD, where an autonomous vehicle must interpret free-form natural-language commands, infer the emotion, and plan a physically feasible trajectory. We propose E3AD, an emotion-aware VLA framework that augments semantic understanding with two cognitively inspired components: a continuous Valence-Arousal-Dominance (VAD) emotion model that captures tone and urgency from language, and a dual-pathway spatial reasoning module that fuses egocentric and allocentric views for human-like spatial cognition. A consistency-oriented training scheme, combining modality pretraining with preference-based alignment, further enforces coherence between emotional intent and driving actions. Across real-world datasets, E3AD improves visual grounding and waypoint planning and achieves state-of-the-art (SOTA) VAD correlation for emotion estimation. These results show that injecting emotion into VLA-style driving yields more human-aligned grounding, planning, and feedback.

Byungjun Kim, Taeksoo Kim, Junyoung Lee, Hanbyul Joo

Recent progress in 3D reconstruction has made it easy to create realistic digital twins from everyday environments. However, current digital twins remain largely static--limited to navigation and view synthesis without embodied interactivity. To bridge this gap, we introduce Dexterous World Model (DWM), an scene-action-conditioned video diffusion model enabling embodied interaction within static 3D scenes. Given a static 3D scene rendering and an egocentric hand motion sequence, DWM generates temporally coherent videos depicting plausible human-scene interactions. Our approach conditions video generation on (1) static scene renderings following a specified camera trajectory to ensure spatial consistency, and (2) egocentric hand mesh renderings that encode both geometry and motion cues in the egocentric view to model action-conditioned dynamics directly. We train our model on a synthetic human-scene interaction dataset and real-world object manipulation dataset, then evaluate it across both synthetic and real-world egocentric benchmarks. Experiments demonstrate that DWM enables realistic, physically grounded interactions, such as grasping, opening, or moving objects, while maintaining camera and scene consistency. This framework establishes the first step toward video diffusion-based interactive digital twins, enabling embodied simulation and 3D scene interactivity from egocentric actions.

Sen Liang, Fengbin Guan, Youliang Zhang, Xin Li, Zhibo Chen

Text-driven instruction-based video editing in complex scenes remains challenging: purely textual prompts often fail to capture precise spatial relationships and physical constraints, resulting in target ambiguity and physically implausible outcomes. To address this, we propose a plan-guide-edit framework that explicitly bridges semantic intent and spatial execution. In our framework, a Chain-of-Thought (CoT)-enhanced multimodal large language model (MLLM) serves as a planner, performing structured reasoning over the video and instructions to derive a precise sequence of bounding boxes and attribute-enriched editing directives. These spatial priors then guide a box-conditioned mask generator, transforming ambiguous global retrieval into localized, context-aware refinement and producing masks that more accurately capture object scale, contact relationships, and placement. Building on these spatial and semantic signals, a diffusion-based editor integrates the masks, enriched instructions, and frame features to render high-fidelity edits that remain temporally coherent and spatially well aligned. Trained first in a modular manner and then jointly, our framework achieves superior performance with reduced data requirements, delivering precise localization in scenes with multiple similar objects and physically consistent object additions, and extensive experiments demonstrate state-of-the-art performance over multiple strong baseline methods. More details are available at: https://github.com/flying-sky999/CoT-Edit

Jiachen Lu, Hailan Shanbhag, Haitham Al Hassanieh

Reconstructing object geometry from radio frequency (RF) signals is fundamentally challenging due to the lensless imaging nature of RF sensing, which leads to low spatial resolution and high noise. Unlike light signals, RF signals can penetrate occlusions and thus capture information about hidden scenes. Existing Non-Line-of-Sight (NLoS) 3D neural reconstruction methods can recover coarse surfaces inside enclosed environments but often suffer from unstable optimization, noisy surface geometry, and surface ambiguity, failing to produce accurate zero-level sets from the signed distance field (SDF). These limitations largely stem from neglecting the role of Line-of-Sight (LoS) geometry outside the enclosed region, which provides valuable physical constraints for modeling signal propagation. In this paper, we introduce a Unified LoS and NLoS neural geometry reconstruction framework GeRaF 2.0 that leverages the outside LoS geometry to model and guide RF propagation from the LoS region into the NLoS region. By integrating visual LoS priors into the neural field formulation, GeRaF 2.0 achieves stable training and physically consistent reconstruction of both visible and hidden geometry, setting a new state-of-the-art in RF-based geometry reconstruction.

Hui Lu, Yi Yu, Yiming Yang, Chenyu Yi, Qixin Zhang, Bingquan Shen, Alex C. Kot, Xudong Jiang

Vision-Language-Action (VLA) models are vulnerable to adversarial attacks, yet universal and transferable attacks remain underexplored, as most existing patches overfit to a single model and fail in black-box settings. To address this gap, we present a systematic study of universal, transferable adversarial patches against VLA-driven robots under unknown architectures, finetuned variants, and sim-to-real shifts. We introduce UPA-RFAS (Universal Patch Attack via Robust Feature, Attention, and Semantics), a unified framework that learns a single physical patch in a shared feature space while promoting cross-model transfer. UPA-RFAS combines (i) a feature-space objective with an l_1 deviation prior and repulsive InfoNCE loss to induce transferable representation shifts, (ii) a robustness-augmented two-phase min-max procedure where an inner loop learns invisible sample-wise perturbations and an outer loop optimizes the universal patch against this hardened neighborhood, and (iii) two VLA-specific losses: Patch Attention Dominance to hijack text to vision attention and Patch Semantic Misalignment to induce image-text mismatch without labels. Experiments across diverse VLA models, manipulation suites, and physical executions show that UPA-RFAS consistently transfers across models, tasks, and viewpoints, exposing a practical patch-based attack surface and establishing a strong baseline for future defenses.

Di Yang, Mahmoud Ali, Xuanlong Yu, Xi Shen, Quan Kong, Gianpiero Francesca, François Brémond

Human action detection in videos requires both semantic recognition and accurate modeling of motion. While recent video foundation models have advanced visual semantics, they still struggle to capture complex and compositional actions due to the limited representation ability of motion. Human skeleton sequences, which explicitly describe the body structure and movement, provide valuable physical and geometric motions that complement RGB videos. However, combining video and skeleton modalities faces two key challenges: (i) label-driven skeleton features are too coarse to describe fine-grained motion, and (ii) skeleton motion and RGB video lie in heterogeneous feature spaces, so current fusion strategies often cause feature interference. To address these, we propose MoVie, a unified Motion-Video processing framework that uses structured human motion as a bridge between the two signals. We first propose a Structural Motion Projection module that decomposes motion into primitive components using a learnable motion dictionary, to produce fine-grained descriptors. Then, we design a Motion-guided Feature Regularization mechanism that aligns visual features with motion through an orthogonality-based transformation, so that fine-grained motion cues can guide visual representations without collapsing semantic diversity. Extensive evaluations on Toyota Smarthome Untrimmed, Charades, Multi-THUMOS and PKU-MMD datasets demonstrate that MoVie significantly improves state-of-the-art action detection performance.

Dingkun Wei, Zehong Shen, Yan Xia, Georgios Pavlakos, Yujun Shen, Xiaowei Zhou

Human motion recovered from monocular videos often appears overly smooth or dynamically inconsistent, even when joint positions are numerically accurate. We observe that this limitation stems from the absence of reliable high-order temporal cues--velocity and acceleration--which are essential for reconstructing motion that exhibits realistic momentum, timing, and high-frequency detail. We introduce HTD-Refine, a post-processing framework that augments existing Human Motion Recovery (HMR) pipelines using explicitly estimated high-order temporal dynamics. At the core of our system is PVA-Net, a temporal transformer that infers per-joint 2D positions, 3D velocities, and 3D accelerations directly from a monocular video. These predicted dynamics serve as soft yet informative constraints in a global optimization procedure that refines world-space trajectories, significantly reducing jitter, suppressing oversmoothing, and restoring physically plausible motion. Extensive experiments on challenging in-the-wild benchmarks show that HTD-Refine consistently improves state-of-the-art HMR methods, yielding more accurate global trajectories and substantially more natural motion dynamics. Our results highlight the critical role of high-order temporal modeling in advancing monocular human motion recovery.

Chunji Lv, Zequn Chen, Donglin Di, Weinan Zhang, Hao Li, Chen Wei, Yinjie Lei, Changsheng Li

Despite advances in physics-based 3D motion synthesis, current methods face key limitations: reliance on pre-reconstructed 3D Gaussian Splatting (3DGS) built from dense multi-view images with time-consuming per-scene optimization; physics integration via either inflexible, hand-specified attributes or unstable, optimization-heavy guidance from video models using Score Distillation Sampling (SDS); and naive concatenation of prebuilt 3DGS with physics modules, which ignores physical information embedded in appearance and yields suboptimal performance. To address these issues, we propose PhysGM, a feed-forward framework that jointly predicts 3D Gaussian representation and physical properties from a single image, enabling immediate simulation and high-fidelity 4D rendering. Unlike slow appearance-agnostic optimization methods, we first pre-train a physics-aware reconstruction model that directly infers both Gaussian and physical parameters. We further refine the model with Direct Preference Optimization (DPO), aligning simulations with the physically plausible reference videos and avoiding the high-cost SDS optimization. To address the absence of a supporting dataset for this task, we propose PhysAssets, a dataset of 50K+ 3D assets annotated with physical properties and corresponding reference videos. Experiments show that PhysGM produces high-fidelity 4D simulations from a single image in one minute, achieving a significant speedup over prior work while delivering realistic renderings.

Haoze Zheng, Zihao Wang, Xianfeng Wu, Yajing Bai, Yexin Liu, Yun Li, Xiaogang Xu, Harry Yang

Single-image relighting is highly under-constrained: small illumination changes can produce large, nonlinear variations in shading, shadows, and specularities, while geometry and materials remain unobserved. Existing diffusion-based approaches either rely on intrinsic- or G-buffer-based pipelines that require dense and fragile supervision, or operate purely in latent space without physical grounding, making fine-grained control of direction, intensity, and color unreliable. We observe that full intrinsic decomposition is unnecessary for accurate relighting. Instead, sparse but physically meaningful cues--indicating where illumination should change and how materials should respond--are sufficient to guide a diffusion model. Based on this insight, we introduce LightCtrl that integrates minimal physical priors at two levels: a few-shot latent proxy encoder that extracts compact material-geometry cues from limited PBR supervision, and a lighting-aware mask that identifies illumination-sensitive regions and steers the denoiser toward shading-relevant pixels. To compensate for scarce PBR data, we refine the proxy branch using a DPO-based objective that aligns predicted cues with perceptually preferred relighting behavior. We further present ScaLight, a large-scale object-level dataset with systematically varied illumination and complete camera-light metadata, enabling physically consistent and controllable training. Across object- and scene-level benchmarks, our method achieves photometrically faithful relighting with accurate continuous control, surpassing prior diffusion- and intrinsic-based baselines, including gains of up to +2.4 dB PSNR and 35% lower RMSE under controlled lighting shifts.

Kiseok Choi, Jaemin Cho, Inchul Kim, Min H. Kim

X-ray computed tomography (CT) suffers from severe metal artifacts when high-attenuation objects such as dental fillings or orthopedic implants are present. These artifacts originate from the polychromatic nature of X-rays, where attenuation varies strongly with photon energy and material composition, breaking the monochromatic assumption used by conventional reconstruction algorithms. Recent neural rendering approaches attempt to address this mismatch through differentiable polychromatic projection models, but they still struggle with smoothness bias, loss of fine structures, and prohibitive computation when extended to large-scale cone-beam CT. We introduce a splat-based metal artifact reduction framework that incorporates a physically grounded polychromatic forward model into a continuous Gaussian representation for cone-beam CT. Each Gaussian encodes the energy-dependent attenuation of the underlying material using a compact material parameterization, which enables efficient joint optimization of geometric and material properties without relying on a metal mask. This compact attenuation formulation captures the essential variation across biological tissues and metallic implants, allowing our model to explain metal-induced nonlinearity while preserving high-frequency structure. Experiments on simulated and real cone-beam CT scans show that our method converges significantly faster and suppresses metal artifacts more effectively than existing reconstruction and neural field-based approaches.

Ying Shen, Jerry Xiong, Tianjiao Yu, Ismini Lourentzou

Recent advances in generative video modeling, driven by large-scale datasets and powerful architectures, have yielded remarkable visual realism. However, emerging evidence suggests that simply scaling data and model size does not endow these systems with an understanding of the underlying physical laws that govern real-world dynamics. Existing approaches often fail to capture or enforce such physical consistency, resulting in unrealistic motion and dynamics.In this work, we investigate whether integrating the inference of latent physical properties directly into the video generation process can equip models with the ability to produce physically plausible videos. To this end, we propose PHANTOM, a Physics-Infused Video Generation model that jointly models the visual content and latent physical dynamics. Conditioned on observed video frames and inferred physical states, PHANTOM jointly predicts latent physical dynamics and generates future video frames.PHANTOM leverages a physics-aware video representation that serves as an abstract yet informative embedding of the underlying physics, facilitating the joint prediction of physical dynamics alongside video content without requiring an explicit specification of a complex set of physical dynamics and properties. By integrating the inference of physical-aware video representation directly into the video generation process, PHANTOM produces video sequences that are both visually realistic and physically consistent.Quantitative and qualitative results on both standard video generation and physics-aware benchmarks demonstrate that PHANTOM not only outperforms existing methods in terms of adherence to physical dynamics but also delivers competitive perceptual fidelity.

Zijun Deng, Yuxin Peng

While recent video generation models achieve impressive visual quality, generating physically plausible videos remains challenging, especially for fluid dynamics and rigid-body motions. To address this, we present **NS-Diff**, a physics-guided reinforcement learning framework for video diffusion. First, we design a noise-robust physical dynamics detector that distinguishes rigid and fluid regions by analyzing motion in noisy latent frames. Second, we introduce a Physics-Conditioned Latent Injection module, which encodes velocity fields, deformation gradients, and material masks, and injects them into the DiT denoiser via cross-attention. Third, we introduce a reinforcement learning optimization module that enforces simplified Navier-Stokes constraints on fluid dynamics and minimum-jerk principles on rigid bodies through policy gradients. Experiments on PhysVideoBench, UCF, and MSR-VTT show that our approach reduces jerk errors by 43%, decreases fluid divergence by 33%, and improves FVD by 22.7%, achieving higher physical plausibility and visual quality.

Mijeong Kim, Gunhee Kim, Jungyoon Choi, Wonjae Roh, Bohyung Han

We introduce PhysGaia, a novel physics-aware benchmark for Dynamic Novel View Synthesis (DyNVS) that encompasses both structured objects and unstructured physical phenomena. While existing datasets primarily focus on photorealistic appearance, PhysGaia is specifically designed to support physics-consistent dynamic reconstruction. Our benchmark features complex scenarios with rich multi-body interactions, where objects realistically collide and exchange forces. Furthermore, it incorporates a diverse range of materials, including liquid, gas, textile, and rheological substance, moving beyond the rigid-body assumptions prevalent in prior work. To ensure physical fidelity, all scenes in PhysGaia are generated using material-specific physics solvers that strictly adhere to fundamental physical laws. We provide comprehensive ground-truth information, including 3D particle trajectories and physical parameters (e.g., viscosity), enabling the quantitative evaluation of physical modeling. To facilitate research adoption, we also provide integration pipelines for recent 4D Gaussian Splatting models along with our dataset and their results. By addressing the critical shortage of physics-aware benchmarks, PhysGaia can significantly advance research in dynamic view synthesis, physics-based scene understanding, and the integration of deep learning with physical simulation, ultimately enabling more faithful reconstruction and interpretation of complex dynamic scenes.

Weisheng Xu, Qiwei Wu, Jiaxi Zhang, Jing Tan, Yangfan Li, Yuetong Fang, Jiaqi Xiong, Kai Wu, Rong Ou, Renjing Xu

Physics-based humanoid control relies on training with motion datasets that have diverse data distributions. However, the fixed difficulty distribution of datasets limits the performance ceiling of the trained control policies. Additionally, the method of acquiring high-quality data through professional motion capture systems is constrained by costs, making it difficult to achieve large-scale scalability. To address these issues, we propose a closed-loop automated motion data generation and iterative framework. It can generate high-quality motion data with rich action semantics, including martial arts, dance, combat, sports, gymnastics, and more. Furthermore, our framework enables difficulty iteration of policies and data through physical metrics and objective evaluations, allowing the trained tracker to break through its original difficulty limits. On the PHC single-primitive tracker, using only approximately 1/10 of the AMASS dataset size, the average failure rate on the test set (2201 clips) is reduced by 45% compared to the baseline. Finally, we conduct comprehensive ablation and comparative experiments to highlight the rationality and advantages of our framework.