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2,942篇论文匹配“Robotics”
第 18 / 148 页

Guangqi Jiang, Yutong Liang, Jianglong Ye, Jia-Yang Huang, Changwei Jing, Rocky Duan, Pieter Abbeel, Xiaolong Wang, Xueyan Zou

Dexterous manipulation is essential for real-world robot autonomy, mirroring the central role of human hand coordination in daily activity. Humans rely on rich multimodal perception--vision, sound, and language-guided intent--to perform dexterous actions, motivating vision-based, language-conditioned manipulation systems for robots. However, training reliable vision-language-action (VLA) models for dexterous manipulation requires large-scale demonstrations across many robotic hands. In addition, as new dexterous embodiments appear rapidly, collecting data for each becomes costly and impractical, creating a need for scalable cross-embodiment learning. We introduce \ourmethod, a vision-language-action framework integrated with a unified latent action space shared across diverse dexterous hands. This embodiment-invariant latent space is directly pluggable into standard VLA architectures, enabling seamless cross-embodiment training and efficient reuse of both existing and newly collected data. Experimental results demonstrate that \ourmethod consistently outperforms baseline VLA models operating in raw joint spaces, establishing it as an effective solution for scalable cross-embodiment dexterous manipulation.

Yicheng Feng, Wanpeng Zhang, Ye Wang, Hao Luo, Haoqi Yuan, Sipeng Zheng, Zongqing Lu

Vision-Language-Action (VLA) models provide a promising paradigm for robot learning by integrating visual perception with language-guided policy learning. However, most existing approaches rely on 2D visual inputs to perform actions in 3D physical environments, creating a significant gap between perception and action grounding. To bridge this gap, we propose a Spatial-Aware VLA Pretraining paradigm that enables models to acquire 3D spatial understanding before robot policy learning. Starting from pretrained vision-language models, we leverage large-scale human demonstration videos to extract 3D visual and 3D action annotations, forming a new source of supervision that aligns 2D visual observations with 3D spatial reasoning. We instantiate this paradigm with VIPA-VLA, a dual-encoder architecture that incorporates a 3D visual encoder to augment semantic visual representations with 3D-aware features, and aligns the two through visual-physical alignment pretraining. When adapted to downstream robot tasks, VIPA-VLA achieves significantly improved grounding between 2D vision and 3D action, resulting in more robust and generalizable robotic policies.

Hao Shi, Ze Wang, Shangwei Guo, Mengfei Duan, Song Wang, Teng Chen, Kailun Yang, Lin Wang, Kaiwei Wang

Robust 3D semantic occupancy is essential for legged and humanoid robots, yet most Semantic Scene Completion (SSC) systems are built for wheeled platforms with forward-facing sensors. We present OneOcc, a vision-only panoramic SSC framework tailored to severe body jitter and 360deg continuity. OneOcc integrates four complementary modules: (i) Dual-Projection fusion (DP-ER), which jointly exploits the raw annular panorama and its equirectangular unfolding to preserve true 360deg continuity while enabling grid-aligned feature extraction and seam-aware context; (ii) Bi-Grid Voxelization (BGV), which reasons in Cartesian and polar/cylindrical voxel spaces to reduce discretization bias and better align with panoramic geometry, yielding sharper free/occupied boundaries; (iii) a lightweight decoder with Hierarchical AMoE-3D fusion that dynamically routes multi-scale 3D features to specialized experts, improving long-range context and occlusion handling; and (iv) a plug-and-play Gait Displacement Compensation (GDC) module that learns feature-level motion correction from gait, stabilizing representations without extra sensors. We also release two panoramic occupancy benchmarks: QuadOcc (real quadruped, first-person 360deg) and Human360Occ (H3O) (CARLA human-ego 360deg with RGB/Depth/semantic-occupancy and standardized within-/cross-city splits). OneOcc sets new SOTA: on QuadOcc it exceeds strong vision baselines and even popular LiDAR methods, and on H3O it improves within-city by +3.83 mIoU and cross-city by +8.08. The modules are lightweight, enabling deployable full-surround semantic perception for legged and humanoid robots.

Lizhou Lin, Songpengcheng Xia, Zengyuan Lai, Lan Sun, Jiarui Yang, Ling Pei

Capturing full-body human motion with object interactions is crucial for AR/VR and robotics applications, yet it remains challenging for conventional vision-based methods due to occlusions and constrained capture volumes. Inertial measurement units (IMUs) offer a compelling alternative without line-of-sight requirements, but existing IMU-based motion capture assumes an isolated human and ignores object contacts and dynamics. To bridge this gap, we present IMU-HOI, a novel framework that jointly recovers full-body human pose and 6-DoF object trajectory from sparse IMUs on the body and object, explicitly modeling human-object Interaction.Our approach first infers probabilistic hand-object contacts directly from IMU streams and uses them as a high-level signal to route between kinematic and inertial reasoning. These contact cues drive a three-stage fusion pipeline that refines human pose and root translation, and fuses hand-based forward kinematics with object-IMU integration for object motion, yielding coherent, drift-resilient trajectories for both human and object. Experiments on challenging human-object interaction scenarios demonstrate substantial accuracy gains over prior inertial motion capture methods. Moreover, IMU-HOI can be plugged into existing sparse-IMU mocap backbones with minimal changes, effectively extending the scope of purely inertial motion capture from isolated humans to full human-object interaction and joint motion estimation.

Nate Gillman, Yinghua Zhou, Zitian Tang, Evan Luo, Arjan Chakravarthy, Daksh Aggarwal, Michael Freeman, Chen Sun

Recent advancements in video generation have enabled the development of "world models" capable of simulating potential futures for robotics and planning. However, specifying precise goals for these models remains a challenge; text instructions are often too abstract to capture physical nuances, while target images are frequently infeasible to specify for dynamic tasks. To address this, we introduce Goal Force, a novel framework that allows users to define goals via explicit force vectors and intermediate dynamics, mirroring how humans conceptualize physical tasks. We train a video generation model on a curated dataset of synthetic causal primitives--such as elastic collisions and falling dominos--teaching it to propagate forces through time and space. Despite being trained on simple physics data, our model exhibits remarkable zero-shot generalization to complex, real-world scenarios, including tool manipulation and multi-object causal chains. Our results suggest that by grounding video generation in fundamental physical interactions, models can emerge as implicit neural physics simulators, enabling precise, physics-aware planning without reliance on external engines.

Jinwen Wang, Youfang Lin, Xiaobo Hu, Shuo Wang, Kai Lv

Pre-training on large-scale videos to improve reinforcement learning efficiency is promising yet remains challenging. Existing methods typically treat the agent as an indivisible entity, modeling motion patterns globally. Such global modeling is tightly coupled with the morphology, hindering transfer across domains. In contrast, despite the vast disparity in global motions, the local components exhibit similar motion patterns across different agents. Building on this insight, we propose a novel Deconstruct-Recompose Paradigm (DRP) for learning transferable local motion representations. Specifically, in the Deconstruct phase, we identify multiple local points and track their frame-wise motions, defining each as an Atomic Action. We introduce a Dual-Attention Encoder (DAE) to learn local motion representations from these Atomic Actions, capturing their spatiotemporal relationships. In the Recompose phase, we compose local motion representations with a learnable Motion Aggregation Token '[MAT]' via latent dynamics model learning. Additionally, an adapter bridges local motion and downstream action-specific dynamics to accelerate policy learning. Extensive experiments demonstrate that our method effectively transfers to diverse robotic control and manipulation tasks, significantly improving sample efficiency and performance.

Lirong Che, Shuo Wen, Shan Huang, Chuang Wang, Yuzhe Yang, Gregory Dudek, Xueqian Wang, Jian Su

Real-world robotic tasks are long-horizon and often span multiple floors, demanding rich spatial reasoning. However, existing embodied benchmarks are largely confined to single-floor in-house environments, failing to reflect the complexity of real-world tasks. We introduce MANSION, the first language-driven framework for generating building-scale, multi-floor 3D environments. Being aware of vertical structural constraints, MANSION generates realistic, navigable whole-building structures with diverse, human-friendly scenes, enabling the development and evaluation of cross-floor long-horizon tasks. Building on this framework, we release MansionWorld, a dataset of over 1,000 diverse buildings ranging from hospitals to offices, alongside a Task-Semantic Scene Editing Agent that customizes these environments using open-vocabulary commands to meet specific user needs. Benchmarking reveals that state-of-the-art agents degrade sharply in our settings, establishing MANSION as a critical testbed for the next generation of spatial reasoning and planning.

Yumeng He, Ying Jiang, Jiayin Lu, Yin Yang, Chenfanfu Jiang

Articulated 3D objects are critical for embodied AI, robotics, and scene understanding, yet creating simulation-ready assets remains labor-intensive and requires expert modeling of part hierarchies and motion structures. We introduce SPARK, a framework for reconstructing physically consistent, kinematic part-level articulated objects from a single RGB image. Given the image, we first leverage VLMs to extract coarse URDF parameters and generate part-level reference images. We then integrate the part-image guidance and the inferred structure graph into a diffusion transformer to synthesize consistent part and complete shapes of articulated objects. To further refine the URDF parameters, we explore a VLM-based reprediction strategy for discrete attribute refinement and a differentiable forward kinematics module for continuous parameter optimization under VLM-generated open-state supervision. Extensive experiments show that SPARK produces high-quality, simulation-ready articulated assets across diverse categories, enabling downstream applications such as robotic manipulation and interaction modeling.

Gu Zhang, Qicheng Xu, Haozhe Zhang, Jianhan Ma, Long He, Yiming Bao, Zeyu Ping, Zhecheng Yuan, Chenhao Lu, Chengbo Yuan 等

Dexterous manipulation remains challenging due to the cost of collecting real-robot teleoperation data, the heterogeneity of hand embodiments, and the high dimensionality of control. We present UniDex, a robot foundation suite that couples a large-scale robot-centric dataset with a unified vision-language-action (VLA) policy and a practical human-data capture setup for universal dexterous hand control. First, we construct UniDex-Dataset, a robot-centric dataset over 50K trajectories across eight dexterous hands (6-24 DoFs), derived from egocentric human video datasets. To transform human data into robot-executable trajectories, we employ a human-in-the-loop retargeting procedure to align fingertip trajectories while preserving plausible hand-object contacts, and we operate on explicit 3D pointclouds with human hands masked to narrow kinematic and visual gaps. Second, we introduce the Function-Actuator-Aligned Space (FAAS), a unified action space that maps functionally similar actuators to shared coordinates, enabling cross-hand transfer. Leveraging FAAS as the action parameterization, we train UniDex-VLA, a 3D VLA policy pretrained on UniDex-Dataset and finetuned with task demonstrations. In addition, we build UniDex-Cap, a simple portable capture setup that records synchronized RGB-D streams and human hand poses and converts them into robot-executable trajectories to enable human-robot data co-training that reduces reliance on costly robot demonstrations. On challenging tool-use tasks across two different hands, UniDex-VLA achieves 81% average task progress and outperforms prior VLA baselines by a large margin, while exhibiting strong spatial, object, and zero-shot cross-hand generalization. Together, UniDex-Dataset, UniDex-VLA, and UniDex-Cap provide a scalable foundation suite for universal dexterous manipulation.

Ziyao He, Yingjie Liu, Zhang Yangrui, Mingsong Chen, Xuan Tang, Xian Wei

Accurate 3D scene description is fundamental to robotic navigation and augmented reality, yet current dense captioning methods face significant limitations in processing sparse point cloud data.Existing approaches that apply Euclidean embedding spaces struggle to simultaneously preserve fine-grained local geometric details and model exponentially growing global semantic hierarchies, leading to either inaccurate localization or disjointed, shallow scene descriptions.In this work, we propose a novel Curvature-Aware Captioning framework, integrating novel non-Euclidean geodesic attention mechanisms, to resolve the localization-contextualization conflict. Specifically, self-attention within Oblique space enforces dimensional homogeneity while establishing long-range dependencies. Bidirectional geodesic cross-attention within Lorentz space models hierarchical semantic relationships across scene instances, enabling simultaneous precision in object localization and coherence in scene descriptions.Theoretical analysis confirms that the curvature complementarity between the Oblique manifold and Lorentz hyperboloid resolves the Euclidean-hyperbolic conflict, ensuring feature stability via isotropic optimization while preserving inherent hierarchical relationships.Extensive experiments on ScanRefer and Nr3D benchmarks demonstrate state-of-the-art performance, with significant gains in both localization accuracy and descriptive richness.

Xiuyu Yang, Bohan Li, Shaocong Xu, Nan Wang, Chongjie Ye, Zhaoxi Chen, Minghan Qin, Yikang Ding, Zheng Zhu, Xin Jin 等

Recent embodied intelligence suffers from data scarcity, while conventional simulators lack visual realism. Controllable video generation is emerging as a promising data engine, yet current action-conditioned methods still fall short: generated videos are limited in fidelity and temporal consistency, poorly aligned with controls, and often constrained to singleview settings. We attribute these issues to the representational gap between sparse control inputs and dense pixel outputs. Thus, we introduce ORV, a 4D occupancy-centric framework for robot video generation that couples action priors with occupancy-derived visual priors. Concretely, we align chunked 7-DoF actions with video latents via an Action-Expert AdaLN modulation, and inject 2D renderings of 4D semantic occupancy into the generation process as soft guidance. Meanwhile, a central obstacle is the lack of occupancy data for embodied scenarios; we therefore curate ORV-Data, a large-scale, high-quality 4D semantic occupancy dataset of robot manipulation. Across BridgeV2, DROID, and RT-1, ORV improves video generation quality and controllability, achieving 18.8% lower FVD than state of the art, +3.5% success rate on visual planning, and +6.4% success rate on policy learning. Beyond singleview generation, ORV natively supports multiview consistent synthesis and enables simulation-to-real transfer despite significant domain gaps. Code, models, and data will be released upon acceptance.

Hao Luo, Ye Wang, Wanpeng Zhang, Haoqi Yuan, Yicheng Feng, Haiweng Xu, Sipeng Zheng, Zongqing Lu

Despite progress, Vision-Language-Action models (VLAs) are limited by a scarcity of large-scale, diverse robot data. While human manipulation videos offer a rich alternative, existing methods are forced to choose between small, precisely-labeled datasets and vast in-the-wild footage with unreliable hand tracking labels. We present JALA, a pretraining framework that learns Jointly-Aligned Latent Actions. JALA bypasses full visual dynamic reconstruction, instead learns a predictive action embedding aligned with both inverse dynamics and real actions. This yields a transition-aware, behavior-centric latent space for learning from heterogeneous human data. We scale this approach with UniHand-Mix, a 7.5M video corpus (>2,000 hours) blending laboratory and in-the-wild footage. Experiments demonstrate that JALA generates more realistic hand motions in both controlled and unconstrained scenarios, significantly improving downstream robot manipulation performance in both simulation and real-world tasks. These results indicate that jointly-aligned latent actions offer a scalable pathway for VLA pretraining from human data.

Laura Dodds, Maisy Lam, Waleed Akbar, Yibo Cheng, Fadel Adib

We present Wave-Former, a novel method capable of high-accuracy 3D shape reconstruction for completely occluded, diverse, everyday objects. This capability can open new applications spanning robotics, augmented reality, and logistics. Our approach leverages millimeter-wave (mmWave) wireless signals, which can penetrate common occlusions and reflect off hidden objects. In contrast to past mmWave reconstruction methods, which suffer from limited coverage and high noise, Wave-Former introduces a physics-aware shape completion model capable of inferring full 3D geometry. At the heart of Wave-Former's design is a novel three-stage pipeline which bridges raw wireless signals with recent advancements in vision-based shape completion by incorporating physical properties of mmWave signals. The pipeline proposes candidate geometric surfaces, employs a transformer-based shape completion model designed specifically for mmWave signals, and finally performs entropy-guided surface selection. This enables Wave-Former to be trained using entirely synthetic point-clouds, while demonstrating impressive generalization to real-world data. In head-to-head comparisons with state-of-the-art baselines, Wave-Former raises recall from 54% to 72% while maintaining a high precision of 85%.

Yi-Lin Wei, Haoran Liao, Yuhao Lin, Pengyue Wang, Zhizhao Liang, Guiliang Liu, Wei-Shi Zheng

In this paper, we explore an important yet underexplored task in robot manipulation: cycle-based manipulation, where robots need to perform cyclic or repetitive actions with an expected terminal time. These tasks are crucial in daily life, such as shaking a bottle or knocking a nail. However, few prior works have explored this task, leading to two main challenges: 1) the imitation methods often fail to complete these tasks within the expected terminal time due to the ineffective utilization of history; 2) the absence of a benchmark with sufficient data and automatic evaluation tools hinders development of effective solutions in this area. To address these challenges, we first propose the CycleManip framework to achieve cycle-based task manipulation in an end-to-end imitation manner without requiring any extra models, hierarchical structure or significant computational overhead. The core insight is to enhance effective history perception by a cost-aware sampling strategy and to improve historical understanding by multi-task learning. Second, we introduce a cycle-based task manipulation benchmark, which provides diverse cycle-based tasks, and an automatic evaluation method. Extensive experiments conducted in both simulation and real-world settings demonstrate that our method achieves high success rates in cycle-based task manipulation. The results further show strong adaptability performance in general manipulation, and the plug-and-play ability on imitation policies such as Vision-Language-Action (VLA) models. Moreover, the results show that our approach can be applied across diverse robotic platforms, including bi-arm grippers, dexterous hands, and humanoid robots.

Haochen Yang, Baolu Li, Lei Li, Delin Ren, Jiacheng Guo, Minghai Qin, Tianyun Zhang, Hongkai Yu

The LiDAR-based multi-agent and single-agent perception has shown promising performance in environmental understanding for robots and automated vehicles. However, there is no existing method that simultaneously solves both multi-agent and single-agent perception in an unsupervised way. By sharing sensor data between multiple agents via communication, this paper discovers two key insights: 1) Improved point cloud density after the data sharing from cooperative views could benefit unsupervised object classification, 2) Cooperative view of multiple agents can be used as unsupervised guidance for the 3D object detection in the single view. Based on these two discovered insights, we propose an Unsupervised Multi-agent and Single-agent (UMS) perception framework that leverages multi-agent cooperation without human annotations to simultaneously solve multi-agent and single-agent perception. UMS combines a learning-based Proposal Purifying Filter to better classify the candidate proposals after multi-agent point cloud density cooperation, followed by a Progressive Proposal Stabilizing module to yield reliable pseudo labels by the easy-to-hard curriculum learning. Furthermore, we design a Cross-View Consensus Learning to use multi-agent cooperative view to guide detection in single-agent view. Experimental results on two public datasets V2V4Real and OPV2V show that our UMS method achieved significantly higher 3D detection performance than the state-of-the-art methods on both multi-agent and single-agent perception tasks in an unsupervised setting.

Yang Tian, Yuyin Yang, Yiman Xie, Zetao Cai, Xu Shi, Ning Gao, Hangxu Liu, Xuekun Jiang, Zherui Qiu, Feng Yuan 等

Recent work explores how real and synthetic data contribute to VLA model generalization. While the \pi-series model has shown the strong effectiveness of large-scale real-robot pre-training, synthetic data has not previously demonstrated comparable capability at scale.This paper provides the first evidence that synthetic data alone can match the performance of the strongest \pi-dataset in pre-training a VLA model, revealing the substantial value of large-scale simulation.The resulting model also exhibits surprisingly strong zero-shot sim-to-real transfer on several challenging tasks.Our synthetic dataset, InternData-A1, contains over 630k trajectories and 7,433 hours across 4 embodiments, 18 skills, 70 tasks, and 227 scenes, covering rigid, articulated, deformable, and fluid-object manipulation. It is generated through a highly autonomous, fully decoupled, and compositional simulation pipeline that enables flexible task assembly, long-horizon skill composition, and heterogeneous embodiments with minimal manual tuning.Using the same architecture as \pi_0, we pre-train a model entirely on InternData-A1 and find that it matches the official \pi_0 across 49 simulation tasks, 5 real-world tasks, and 4 long-horizon dexterous tasks.We will open-source both the dataset and the generation pipeline to broaden access to large-scale robotic data and to lower the barrier to scalable data creation for embodied AI research.

Yuanzhe Liu, Jingyuan Zhu, Yuchen Mo, Gen Li, Xu Cao, Jin Jin, Yifan Shen, Zhengyuan Li, Tianjiao Yu, Wenzhen Yuan 等

Recent advancements in vision-language-action (VLA) models have shown promise in robotic manipulation, yet they continue to struggle with long-horizon, multi-step tasks. Existing methods lack internal reasoning mechanisms that can identify task-relevant interaction cues or track progress within a subtask, leading to critical execution errors such as repeated actions, missed steps, and premature termination. To address these challenges, we introduce PALM, a VLA framework that structures policy learning around interaction-centric affordance reasoning and subtask progress cues. PALM distills complementary affordance representations that capture object relevance, contact geometry, spatial placements, and motion dynamics, and serve as task-relevant anchors for visuomotor control. To further stabilize long-horizon execution, PALM predicts continuous within-subtask progress, enabling seamless subtask transitions. Across extensive simulation and real-world experiments, PALM consistently outperforms baselines, achieving a 91.8% success rate on LIBERO-LONG, a 12.5% improvement in average length on CALVIN ABC->D, and a 2ximprovement over real-world baselines across three long-horizon generalization settings.

Yaoqin Ye, Yiteng Xu, Qin Sun, Xinge Zhu, Yujing Sun, Yuexin Ma

Human behaviors in real-world environments are inherently interactive, with an individual's motion shaped by surrounding agents and the scene. Such capabilities are essential for applications in virtual avatars, interactive animation, and human-robot collaboration. We target real-time human interaction-to-reaction generation, which generates the ego's future motion from dynamic multi-source cues, including others' actions, scene geometry, and optional high-level semantic inputs. This task is fundamentally challenging due to (i) limited and fragmented interaction data distributed across heterogeneous single-person, human-human, and human-scene domains, and (ii) the need to produce low-latency yet high-fidelity motion responses during continuous online interaction. To address these challenges, we propose ReMoGen (Reaction Motion Generation), a modular learning framework for real-time interaction-to-reaction generation. ReMoGen leverages a universal motion prior learned from large-scale single-person motion datasets and adapts it to target interaction domains through independently trained Meta-Interaction modules, enabling robust generalization under data-scarce and heterogeneous supervision. To support responsive online interaction, ReMoGen performs segment-level generation together with a lightweight Frame-wise Segment Refinement module that incorporates newly observed cues at the frame level, improving both responsiveness and temporal coherence without expensive full-sequence inference. Extensive experiments across human-human, human-scene, and mixed-modality interaction settings show that ReMoGen produces high-quality, coherent, and responsive reactions, while generalizing effectively across diverse interaction scenarios.

Kaichen He, Zihao Wang, Muyao Li, Anji Liu, Yitao Liang

The paradigm of agentic AI is shifting from engineered complex workflows to post-training native models. However, existing agents are typically confined to static, predefined action spaces--such as exclusively using APIs, GUI events, or robotic commands. This rigidity limits their adaptability in dynamic environments where the optimal granularity of interaction varies contextually. To bridge this gap, we propose CrossHA, a unified agentic model that masters heterogeneous action spaces and autonomously selects the most effective interface for each step of a trajectory. We introduce a comprehensive training pipeline that integrates cold-start supervised fine-tuning with a Multi-Turn Group Relative Policy Optimization (GRPO) algorithm. This approach enables the agent to learn adaptive action switching--balancing high-level efficiency with low-level precision--without human-specified rules. Extensive experiments on over 800 tasks in the open-world Minecraft environment demonstrate that CrossHA achieves state-of-the-art performance. By dynamically leveraging the strengths of diverse action spaces, our model significantly outperforms fixed-action baselines, exhibiting superior generalization and efficiency in long-horizon reasoning. All code and models are available at https://github.com/CraftJarvis/OpenHA.

Yixin Xiong, Ke Wang, Tongtong Cheng, Chunhui Liu, Kai Liu

Bird's Eye View (BEV) semantic segmentation is essential for autonomous driving and mobile robotics, yet it still faces significant challenges on accurate segmentation of foreground object and efficient estimating of layout categories obscured by objects. To address these issues, we propose BEV-CAR, a Context-Aware Rasterization method that rasterizes the BEV representation without any coordinate transformations. By optimising each ray and incorporating depth features, BEV-CAR effectively addresses the challenges posed by object occlusions and varying environmental conditions. It ensures robust performance across diverse scenarios, particularly improving the accuracy of foreground object segmentation and layout estimation in occluded areas. And extensive experiments on the nuScenes and Argoverse datasets demonstrate that BEV-CAR achieves state-of-the-art (SOTA) performance. More importantly, the rasterization technique in this paper does not introduce additional computational overhead during the inference process, making it suitable for practical deployment in real-world scenarios. Code is available in https://github.com/BEV-DAR/BEV-DAR.