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Applications · Robotics

Yuran Wang, Ruihai Wu, Yue Chen, Jiarui Wang, Jiaqi Liang, Ziyu Zhu, Haoran Geng, Jitendra Malik, Pieter Abbeel, Hao Dong

Garment manipulation is a critical challenge due to the diversity in garment categories, geometries, and deformations. Despite this, humans can effortlessly handle garments, thanks to the dexterity of our hands. However, existing research in the field has struggled to replicate this level of dexterity, primarily hindered by the lack of realistic simulations of dexterous garment manipulation. Therefore, we propose DexGarmentLab, the first environment specifically designed for dexterous (especially bimanual) garment manipulation, which features large-scale high-quality 3D assets for 15 task scenarios, and refines simulation techniques tailored for garment modeling to reduce the sim-to-real gap. Previous data collection typically relies on teleoperation or training expert reinforcement learning (RL) policies, which are labor-intensive and inefficient. In this paper, we leverage garment structural correspondence to automatically generate a dataset with diverse trajectories using only a single expert demonstration, significantly reducing manual intervention. However, even extensive demonstrations cannot cover the infinite states of garments, which necessitates the exploration of new algorithms. To improve generalization across diverse garment shapes and deformations, we propose a Hierarchical gArment-manipuLation pOlicy (HALO). It first identifies transferable affordance points to accurately locate the manipulation area, then generates generalizable trajectories to complete the task. Through extensive experiments and detailed analysis of our method and baseline, we demonstrate that HALO consistently outperforms existing methods, successfully generalizing to previously unseen instances even with significant variations in shape and deformation where others fail. Our project page is available at: https://wayrise.github.io/DexGarmentLab/.

Deep Learning · Everything Else

Yidong Wu, Siyuan Chen, Binrui Wu, Fan Li, Jiechao Gao

In large-scale recommendation systems, multimodal (MM) content is increasingly introduced to enhance the generalization of ID features. The rise of Multimodal Large Language Models (MLLMs) enables the construction of unified user and item representations. However, the semantic distribution gap between MM and ID representations leads to \textit{convergence inconsistency} during joint training: the ID branch converges quickly, while the MM branch requires more epochs, thus limiting overall performance. To address this, we propose a two-stage framework including MM representation learning and joint training optimization. First, we fine-tune the MLLM to generate unified user and item representations, and introduce collaborative signals by post-aligning user ID representations to alleviate semantic differences. Then, we propose an Adaptive Gradient Masking (AGM) training strategy to dynamically regulate parameter updates between ID and MLLM branches. AGM estimates the contribution of each representation with mutual information, and applies non-uniform gradient masking at the sub-network level to balance optimization. We provide theoretical analysis of AGM's effectiveness and further introduce an unbiased variant, AGM*, to enhance training stability. Experiments on offline and online A/B tests validate the effectiveness of our approach in mitigating convergence inconsistency and improving performance.

Computer Vision · Everything Else

Qirui Yang, Yinbo Li, Yihao Liu, Peng-Tao Jiang, Fangpu Zhang, cheng qihua, Huanjing Yue, Jingyu Yang

Existing tone mapping methods operate on downsampled inputs and rely on handcrafted pyramids to recover high-frequency details. Existing tone mapping methods operate on downsampled inputs and rely on handcrafted pyramids to recover high-frequency details. These designs typically fail to preserve fine textures and structural fidelity in complex HDR scenes. Furthermore, most methods lack an effective mechanism to jointly model global tone consistency and local contrast enhancement, leading to globally flat or locally inconsistent outputs such as halo artifacts. We present the Differential Pyramid Representation Network (DPRNet), an end-to-end framework for high-fidelity tone mapping. At its core is a learnable differential pyramid that generalizes traditional Laplacian and Difference-of-Gaussian pyramids through content-aware differencing operations across scales. This allows DPRNet to adaptively capture high-frequency variations under diverse luminance and contrast conditions. To enforce perceptual consistency, DPRNet incorporates global tone perception and local tone tuning modules operating on downsampled inputs, enabling efficient yet expressive tone adaptation. Finally, an iterative detail enhancement module progressively restores the full-resolution output in a coarse-to-fine manner, reinforcing structure and sharpness. Experiments show that DPRNet achieves state-of-the-art results, improving PSNR by **2.39 dB** on the 4K HDR+ dataset and **3.01 dB** on the 4K HDRI Haven dataset, while producing perceptually coherent, detail-preserving results. Demo available at [DPRNet](https://xxxxxxdprnet.github.io/DPRNet/).

Social Aspects · Privacy-preserving Statistics and Machine Learning

Tom Sander, Bargav Jayaraman, Mark Ibrahim, Kamalika Chaudhuri, Chuan Guo

Conventional wisdom in machine learning privacy research states that memorization directly implies a loss of privacy. In contrast, a well-generalized model only remembers distributional patterns and preserves privacy of its training data. In this work, we show that this relationship is much more complex for LLMs trained for chat, and depends heavily on how knowledge is encoded and manipulated. To this end, we fine-tune language models on synthetically generated biographical information including PIIs, and try to extract them in different ways after instruction fine-tuning. We find counter to conventional wisdom that better verbatim memorization does not necessarily increase data leakage via chat. We also find that it is easier to extract information via chat from an LLM that is better able to manipulate and process knowledge even if it is smaller, and that not all attributes are equally extractable. This suggests that the relationship between privacy, memorization and language understanding of LLMs is very intricate, and that examining memorization in isolation can lead to misleading conclusions.

Applications

Zongyuan Li, Yanan Ni, Runnan Qi, Chang Lu, Lumin Jiang, Xu Xiaojie, Xiangbei Liu, Pengfei Li, Yunzheng Guo, Zhe Ma 等

The tremendous potential has been demonstrated by large language models (LLMs) in intelligent decision-making problems, with unprecedented capabilities shown across diverse applications ranging from gaming AI systems to complex strategic planning frameworks. However, the StarCraft II platform, which has been widely adopted for validating decision-making algorithms in the past decade, has not yet provided substantial support for this emerging domain. To address issues that LLMs cannot interface with the hundreds of actions of the pysc2 backend and the lack of native support for multi-agent (MA) collaboration, we propose the LLM-PySC2 environment. This is the first environment that offers LLMs the complete pysc2 action space with sufficient multi-modal information and game Wiki knowledge. With an asynchronous query architecture, the environment efficiently interacts with LLMs that maintain a constant latency regardless of the scale of the agents' population. In the experiments, we evaluated LLMs' decision-making performance in both the macro-decision and micro-operation scenarios, with traditional StarCraft II Multi-Agent Challenge (SMAC) tasks and a series of new proposed. Results indicate that LLMs possess the potential to achieve victories in complex scenarios but cannot constantly generate correct decisions, especially in the recovered pysc2 action space and MA settings. Without task-relevant instructions, the pre-trained models suffer from issues such as hallucinations and inefficient collaboration. Our findings suggest that StarCraft II still challenges in the era of large models, revealing that there is a lot to do to develop an advanced LLM decision-making system, and the proposed LLM-PySC2 environment will support future development of LLM-based decision-making solutions.

Theory · Learning Theory

Renpu Liu, Jing Yang

Large language models (LLMs) exhibit impressive in‑context learning (ICL) capabilities, yet the quality of their predictions is fundamentally limited by the few costly labeled demonstrations that can fit into a prompt. Meanwhile, there exist vast and continuously growing amounts of unlabeled data that may be closely related to the ICL task. How to utilize such unlabeled data to provably enhance the performance of ICL thus becomes an emerging fundamental question. In this work, we propose a novel augmented ICL framework, in which the prompt includes a small set of labeled examples alongside a block of unlabeled inputs. We focus on the multi-class linear classification setting and demonstrate that, with chain-of-thought (CoT) prompting, a multi-layer transformer can effectively emulate an expectation–maximization (EM) algorithm. This enables the transformer to implicitly extract useful information from both labeled and unlabeled data, leading to provable improvements in ICL accuracy. Moreover, we show that such a transformer can be trained via teacher forcing, with its parameters converging to the desired solution at a linear rate. Experiments demonstrate that the augmented ICL framework consistently outperforms conventional few-shot ICL, providing empirical support for our theoretical findings. To the best of our knowledge, this is the first theoretical study on the impact of unlabeled data on the ICL performance of transformers.

Applications · Robotics

Siyuan Zhou, Yilun Du, Yuncong Yang, Lei Han, Peihao Chen, Dit-Yan Yeung, Chuang Gan

The ability to simulate the effects of future actions on the world is a crucial ability of intelligent embodied agents, enabling agents to anticipate the effects of their actions and make plans accordingly. While a large body of existing work has explored how to construct such world models using video models, they are often myopic in nature, without any memory of a scene not captured by currently observed images, preventing agents from making consistent long-horizon plans in complex environments where many parts of the scene are partially observed. We introduce a new persistent embodied world model with an explicit memory of previously generated content, enabling much more consistent long-horizon simulation. During generation time, our video diffusion model predicts RGB-D video of the future observations of the agent. This generation is then aggregated into a persistent 3D map of the environment. By conditioning the video model on this 3D spatial map, we illustrate how this enables video world models to faithfully simulate both seen and unseen parts of the world. Finally, we illustrate the efficacy of such a world model in downstream embodied applications, enabling effective planning and policy learning.

Theory · Learning Theory

florence regol, Joseph Cotnareanu, Theodore Glavas, Mark Coates

Recent years have witnessed the emergence of a spectrum of foundation models, covering a broad range of capabilities and costs. Often, we effectively use foundation models as feature generators and train classifiers that use the outputs of these models to make decisions. In this paper, we consider an increasingly relevant setting where we have two classifier stages. The first stage has access to features $x$ and has the option to make a classification decision or defer, while incurring a cost, to a second classifier that has access to features $x$ and $z$. This is similar to the ``learning to defer'' setting, with the important difference that we train both classifiers jointly, and the second classifier has access to more information. The natural loss for this setting is an $\ell_{01c}$ loss, where a penalty is paid for incorrect classification, as in $\ell_{01}$, but an additional penalty $c$ is paid for consulting the second classifier. The $\ell_{01c}$ loss is unwieldy for training. Our primary contribution in this paper is the derivation of a hinge-based surrogate loss $\ell^c_{hinge}$ that is much more amenable to training but also satisfies the property that $\ell^c_{hinge}$-consistency implies $\ell_{01c}$-consistency.

Social Aspects · Privacy-preserving Statistics and Machine Learning

Haoqi Wu, Wei Dai, Ming Xu, Wang Li, Qiang Yan

Diffusion Models have gained significant popularity due to their remarkable capabilities in image generation, albeit at the cost of intensive computation requirement. Meanwhile, despite their widespread deployment in inference services such as Midjourney, concerns about the potential leakage of sensitive information in uploaded user prompts have arisen. Existing solutions either fail to strike an effective balance between utility and efficiency, or lack rigorous privacy guarantees. To bridge this gap, we propose ObCLIP, a plug-and-play safeguard that enables oblivious cloud-device hybrid generation scheme. By oblivious, each input prompt is transformed into a set of semantically similar candidate prompts that differ only in sensitive attributes (e.g., gender, ethnicity). The cloud server processes all candidate prompts without knowing which one is the real one, thus preventing any prompt leakage. To mitigate server cost, only a small portion of denoising steps is performed upon the large cloud model. The resulting intermediate latents are then transmitted back to the device, which selects the targeted latent and completes the remaining denoising using a small local model to obtain the final image. Additionally, we analyze and incorporate several cache-based accelerations that leverage temporal and batch redundancy, effectively reducing computation cost with minimal utility degradation. Extensive experiments across multiple datasets demonstrate that ObCLIP provides rigorous privacy and comparable utility to large cloud models with slightly increased server computation.

Computer Vision · Vision Models & Multimodal

Yang Liu, Chuanchen Luo, Zimo Tang, Yingyan Li, yuran Yang, Yuanyong Ning, Lue Fan, Junran Peng, ZHAO-XIANG ZHANG

Illumination and texture rerendering are critical dimensions for world-to-world transfer, which is valuable for applications including sim2real and real2real visual data scaling up for embodied AI. Existing techniques generatively re-render the input video to realize the transfer, such as video relighting models and conditioned world generation models. Nevertheless, these models are predominantly limited to the domain of training data (e.g., portrait) or fall into the bottleneck of temporal consistency and computation efficiency, especially when the input video involves complex dynamics and long durations. In this paper, we propose **TC-Light**, a novel paradigm characterized by the proposed two-stage post optimization mechanism. Starting from the video preliminarily relighted by an inflated video relighting model, it optimizes appearance embedding in the first stage to align global illumination. Then it optimizes the proposed canonical video representation, i.e., **Unique Video Tensor (UVT)**, to align fine-grained texture and lighting in the second stage. To comprehensively evaluate performance, we also establish a long and highly dynamic video benchmark. Extensive experiments show that our method enables physically plausible re-rendering results with superior temporal coherence and low computation cost. The code and video demos are available at our [Project Page](https://dekuliutesla.github.io/tclight/).

Yuxiang Zhang, Zhengxu Yu, Weihang Pan, Zhongming Jin, Qiang Fu, Deng Cai, Binbin Lin, Jieping Ye

Emerging reasoning LLMs such as OpenAI-o1 and DeepSeek-R1 have achieved strong performance on complex reasoning tasks by generating long chain-of-thought (CoT) traces. However, these long CoTs result in increased token usage, leading to higher inference latency and memory consumption. As a result, balancing accuracy and reasoning efficiency has become essential for deploying reasoning LLMs in practical applications. Existing long-to-short (Long2Short) methods aim to reduce inference length but often sacrifice accuracy, revealing a need for an approach that maintains performance while lowering token costs. To address this efficiency-accuracy tradeoff, we propose TokenSqueeze, a novel Long2Short method that condenses reasoning paths while preserving performance and relying exclusively on self-generated data. First, to prevent performance degradation caused by excessive compression of reasoning depth, we propose to select self-generated samples whose reasoning depth is adaptively matched to the complexity of the problem. To further optimize the linguistic expression without altering the underlying reasoning paths, we introduce a distribution-aligned linguistic refinement method that enhances the clarity and conciseness of the reasoning path while preserving its logical integrity. Comprehensive experimental results demonstrated the effectiveness of TokenSqueeze in reducing token usage while maintaining accuracy. Notably, DeepSeek‑R1‑Distill‑Qwen‑7B fine-tuned by using our proposed method achieved a 50\% average token reduction while preserving accuracy on the MATH500 benchmark. TokenSqueeze exclusively utilizes the model's self-generated data, enabling efficient and high-fidelity reasoning without relying on manually curated short-answer datasets across diverse applications. Our code is available at \url{https://github.com/zhangyx1122/TokenSqueeze}.

Deep Learning · Attention Mechanisms

Shuo Yang, Haocheng Xi, Yilong Zhao, Muyang Li, Jintao Zhang, Han Cai, Yujun Lin, Xiuyu Li, Chenfeng Xu, Kelly Peng 等

Diffusion Transformers (DiTs) are essential for video generation but suffer from significant latency due to the quadratic complexity of attention. By computing only critical tokens, sparse attention reduces computational costs and offers a promising acceleration approach. However, we identify that existing methods fail to approach optimal generation quality under the same computation budget for two reasons: (1) Inaccurate critical token identification: current methods cluster tokens based on position rather than semantics, leading to imprecise aggregated representations. (2) Excessive computation waste: critical tokens are scattered among non-critical ones, leading to wasted computation on GPUs, which are optimized for processing contiguous tokens. In this paper, we propose SVG2, a training-free framework that maximizes identification accuracy and minimizes computation waste, achieving a Pareto frontier trade-off between generation quality and efficiency. The core of SVG2 is semantic-aware permutation, which clusters and reorders tokens based on semantic similarity using k-means. This approach ensures both a precise cluster representation, improving identification accuracy, and a densified layout of critical tokens, enabling efficient computation without padding. Additionally, SVG2 integrates Top-p dynamic budget control and customized kernel implementations, achieving up to $2.30\times$ and $1.89\times$ speedup while maintaining a PSNR of up to $30$ and $26$ on HunyuanVideo and Wan 2.1, respectively. Our code is open-sourced at https://github.com/svg-project/Sparse-VideoGen.

Applications · Language, Speech and Dialog

Rong Ye, Yongxin Zhang, yikai zhang, Haoyu Kuang, peng sun, zhongyu wei

Achieving Artificial General Intelligence (AGI) requires AI agents that can not only make strategic decisions but also engage in flexible and meaningful communication. Inspired by Wittgenstein's language game theory, we propose that language agents can learn through in-context interaction rather than traditional multi-stage frameworks that separate decision-making from language expression. Using Werewolf, a social deduction game that tests language understanding, strategic interaction, and adaptability, as a test bed, we develop the Multi-agent Kahneman-Tversky's Optimization (MaKTO). MaKTO engages diverse models in extensive gameplay to generate unpaired desirable and unacceptable responses, then employs KTO to refine the model's decision-making process. In 9-player Werewolf games, MaKTO achieves a 61% average win rate across various models, outperforming GPT-4o and two-stage RL agents by relative improvements of 23.0% and 10.9%, respectively. Notably, MaKTO also demonstrates human-like performance, winning 60% against expert players and showing only 48.9% detectability in Turing-style blind tests. Code and data are available at project page https://reneeye.github.io/MaKTO.html.

Applications

Qiusheng Huang, Yuan Niu, Xiaohui Zhong, AnboyuGuo, Lei Chen, dianjun zhang, Xuefeng Zhang, Hao Li

Accurate, high-resolution ocean forecasting is crucial for maritime operations and environmental monitoring. While traditional numerical models are capable of producing sub-daily, eddy-resolving forecasts, they are computationally intensive and face challenges in maintaining accuracy at fine spatial and temporal scales. In contrast, recent data-driven approaches offer improved computational efficiency and emerging potential, yet typically operate at daily resolution and struggle with sub-daily predictions due to error accumulation over time. We introduce FuXi-Ocean, the first data-driven global ocean forecasting model achieving six-hourly predictions at eddy-resolving 1/12° spatial resolution, reaching depths of up to 1500 meters. The model architecture integrates a context-aware feature extraction module with a predictive network employing stacked attention blocks. The core innovation is the Mixture-of-Time (MoT) module, which adaptively integrates predictions from multiple temporal contexts by learning variable-specific reliability , mitigating cumulative errors in sequential forecasting. Through comprehensive experimental evaluation, FuXi-Ocean demonstrates superior skill in predicting key variables, including temperature, salinity, and currents, across multiple depths.

Deep Learning · Theory

Qian Ma, Ruoxiang Xu, Yongqiang Cai

Numerous studies have demonstrated that the Transformer architecture possesses the capability for in-context learning (ICL). In scenarios involving function approximation, context can serve as a control parameter for the model, endowing it with the universal approximation property (UAP). In practice, context is represented by tokens from a finite set, referred to as a vocabulary, which is the case considered in this paper, i.e., vocabulary in-context learning (VICL). We demonstrate that VICL in single-layer Transformers, without positional encoding, does not possess the UAP; however, it is possible to achieve the UAP when positional encoding is included. Several sufficient conditions for the positional encoding are provided. Our findings reveal the benefits of positional encoding from an approximation theory perspective in the context of in-context learning.

Social Aspects · Everything Else

Aloni Cohen

Are there any conditions under which a generative model’s outputs are guaranteed not to infringe the copyrights of its training data? This is the question of "provable copyright protection" first posed by Vyas, Kakade, and Barak [ICML 2023]. They define _near access-freeness (NAF)_ and propose it as sufficient for protection. This paper revisits the question and establishes new foundations for provable copyright protection---foundations that are firmer both technically and legally. First, we show that NAF alone does not prevent infringement. In fact, NAF models can enable verbatim copying, a blatant failure of copy protection that we dub being _tainted_. Then, we introduce our _blameless copy protection framework_ for defining meaningful guarantees, and instantiate it with _clean-room copy protection_. Clean-room copy protection allows a user to control their risk of copying by behaving in a way that is unlikely to copy in a counterfactual "clean-room setting." Finally, we formalize a common intuition about differential privacy and copyright by proving that DP implies clean-room copy protection when the dataset is _golden_, a copyright deduplication requirement.

Applications · Genetics, Cell Biology, etc

Siddharth Viswanath, Hiren Madhu, Dhananjay Bhaskar, Jake Kovalic, Dave Johnson, Christopher Tape, Ian Adelstein, Rex Ying, Michael Perlmutter, Smita Krishnaswamy

In this paper, we propose HiPoNet, an end-to-end differentiable neural network for regression, classification, and representation learning on high-dimensional point clouds. Our work is motivated by single-cell data which can have very high-dimensionality --exceeding the capabilities of existing methods for point clouds which are mostly tailored for 3D data. Moreover, modern single-cell and spatial experiments now yield entire cohorts of datasets (i.e., one data set for every patient), necessitating models that can process large, high-dimensional point-clouds at scale. Most current approaches build a single nearest-neighbor graph, discarding important geometric and topological information. In contrast, HiPoNet models the point-cloud as a set of higher-order simplicial complexes, with each particular complex being created using a reweighting of features. This method thus generates multiple constructs corresponding to different views of high-dimensional data, which in biology offers the possibility of disentangling distinct cellular processes. It then employs simplicial wavelet transforms to extract multiscale features, capturing both local and global topology from each view. We show that geometric and topological information is preserved in this framework both theoretically and empirically. We showcase the utility of HiPoNet on point-cloud level tasks, involving classification and regression of entire point-clouds in data cohorts. Experimentally, we find that HiPoNet outperforms other point-cloud and graph-based models on single-cell data. We also apply HiPoNet to spatial transcriptomics datasets using spatial coordinates as one of the views. Overall, HiPoNet offers a robust and scalable solution for high-dimensional data analysis.

Computer Vision · 3D Rendering & Reconstruction

Yumeng He, Yunbo Wang

Out-of-distribution (OOD) 3D relighting requires novel view synthesis under unseen lighting conditions that differ significantly from the observed images. Existing relighting methods, which assume consistent light source distributions between training and testing, often degrade in OOD scenarios. We introduce **MetaGS** to tackle this challenge from two perspectives. First, we propose a meta-learning approach to train 3D Gaussian splatting, which explicitly promotes learning generalizable Gaussian geometries and appearance attributes across diverse lighting conditions, even with biased training data. Second, we embed fundamental physical priors from the *Blinn-Phong* reflection model into Gaussian splatting, which enhances the decoupling of shading components and leads to more accurate 3D scene reconstruction. Results on both synthetic and real-world datasets demonstrate the effectiveness of MetaGS in challenging OOD relighting tasks, supporting efficient point-light relighting and generalizing well to unseen environment lighting maps.

Data-centric AI · Data-centric AI methods and tools

Jiacheng Cui, Xinyue Bi, Yaxin Luo, Xiaohan Zhao, Jiacheng Liu, Zhiqiang Shen

Residual connection has been extensively studied and widely applied at the model architecture level. However, its potential in the more challenging data-centric approaches remains unexplored. In this work, we introduce the concept of ***Data Residual Matching*** for the first time, leveraging data-level skip connections to facilitate data generation and mitigate data information vanishing. This approach maintains a balance between newly acquired knowledge through pixel space optimization and existing core local information identification within raw data modalities, specifically for the dataset distillation task. Furthermore, by incorporating optimization-level refinements, our method significantly improves computational efficiency, achieving superior performance while reducing training time and peak GPU memory usage by 50\%. Consequently, the proposed method **F**ast and **A**ccurate **D**ata **R**esidual **M**atching for Dataset Distillation (**FADRM**) establishes a new state-of-the-art, demonstrating substantial improvements over existing methods across multiple dataset benchmarks in both efficiency and effectiveness. For instance, with ResNet-18 as the student model and a 0.8\% compression ratio on ImageNet-1K, the method achieves 47.7\% test accuracy in single-model dataset distillation and 50.0\% in multi-model dataset distillation, surpassing RDED by +5.7\% and outperforming state-of-the-art multi-model approaches, EDC and CV-DD, by +1.4\% and +4.0\%.

Guancheng Wan, Xiaoran Shang, Yuxin Wu, Guibin Zhang, Jinhe Bi, Liangtao Zheng, Xin Lin, Yue Liu, Yanbiao Ma, Wenke Huang 等

Robust Federated Graph Learning (FGL) provides an effective decentralized framework for training Graph Neural Networks (GNNs) in noisy-label environments. However, the subtlety of noise during training presents formidable obstacles for developing robust FGL systems. Previous robust FL approaches neither adequately constrain edge-mediated error propagation nor account for intra-class topological differences. At the client level, we innovatively demonstrate that hyperspherical embedding can effectively capture graph structures in a fine-grained manner. Correspondingly, our method effectively addresses the aforementioned issues through fine-grained hypersphere alignment. Moreover, we uncover undetected noise arising from localized perspective constraints and propose the geometric-aware hyperspherical purification module at the server level. Combining both level strategies, we present our robust FGL framework,**HYPERION**, which operates all components within a unified hyperspherical space. **HYPERION** demonstrates remarkable robustness across multiple datasets, for instance, achieving a 29.7\% $\uparrow$ F1-macro score with 50\%-pair noise on Cora. The code is available for anonymous access at \url{https://anonymous.4open.science/r/Hyperion-NeurIPS/}.