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Shuyi Ouyang, Ziwei Niu, Hongyi Wang, Yen-Wei Chen, Lanfen Lin

Referring Visual Grounding (RVG) tasks revolve around utilizing vision-language interactions to incorporate object information from language expressions, thereby enabling targeted object detection or segmentation within images. Transformer-based methods have enabled effective interaction through attention mechanisms, achieving notable performance in RVG tasks. However, existing strategies for RVG, which involve direct interaction between visual and linguistic features, face three key challenges: (i) tendency to focus on a single target, (ii) insufficient control over linguistic noise, and (iii) high computational cost. To address these challenges, we propose a Region-aware Anchoring Mechanism (RaAM) that mediates vision-language interactions. In RaAM, region-aware anchors engage in alternating interactions with vision and language modalities, acting as indicators for object presence across different regions within the image. RaAM (i) directs attention to multiple target regions for better localization, (ii) reduces cross-modal redundancy by using anchors as buffers, and (iii) lowers time complexity. In addition, we design region and pixel level loss functions to enhance object presence assessment and edge precision. We evaluate our RaAM-RVG on four benchmark datasets and integrate RaAM into various models by replacing their interaction design. Results show that RaAM outperforms state-of-the-art methods with lower computational cost.

Jingjing Wang, Qirui Hu, Chong Bao, Yuke Zhu, Hujun Bao, Zhaopeng Cui, Guofeng Zhang

We propose an outdoor scene dataset and propose a series of benchmarks based on it.Inverse rendering in urban scenes is pivotal for applications like autonomous driving and digital twins, yet it faces significant challenges due to complex illumination conditions, including multi-illumination and indirect light and shadow effects.However, these challenges' effects on intrinsic decomposition and 3D reconstruction are not explored due to the lack of appropriate datasets. In this paper, we present LightCity, a novel high-quality synthetic urban dataset featuring diverse illumination conditions with realistic indirect light and shadow effects.LightCity encompasses over 300 sky maps with highly controllable illumination, varying scales with both street-level and aerial perspectives over 50K images, and rich properties such as depth, normal, and material components, light and indirect light, etc.Besides, we leverage LightCity to benchmark three fundamental tasks in the urban environments and conduct a comprehensive analysis of these benchmarks, laying a robust foundation for advancing related research.

Zhengzhuo Xu, SiNan Du, Yiyan Qi, Siwen Lu, Chengjin Xu, Chun Yuan, Jian Guo

Multimodal Large Language Models (MLLMs) have emerged as powerful tools for chart comprehension. However, they heavily rely on extracted content via OCR, which leads to numerical hallucinations when chart textual annotations are sparse. While existing methods focus on scaling instructions, they fail to address the fundamental challenge, i.e., reasoning with visual perception. In this paper, we identify a critical observation: MLLMs exhibit weak grounding in chart elements and proportional relationships, as evidenced by their inability to localize key positions to match their reasoning. To bridge this gap, we propose PointCoT, which integrates reflective interaction into chain-of-thought reasoning in charts. By prompting MLLMs to generate bounding boxes and re-render charts based on location annotations, we establish connections between textual reasoning steps and visual grounding regions. We further introduce an automated pipeline to construct ChartPoint-SFT-62k, a dataset featuring 19.2K high-quality chart samples with step-by-step CoT, bounding box, and re-rendered visualizations. Leveraging this data, we develop two instruction-tuned models, ChartPoint_Q2 and ChartPoint_Q2.5, which outperform state-of-the-art across several chart benchmarks, e.g., +5.04% on ChartBench.

Qifan Yu, Zhebei Shen, Zhongqi Yue, Yang Wu, Bosheng Qin, Wenqiao Zhang, Yunfei Li, Juncheng Li, Siliang Tang, Yueting Zhuang

Instruction tuning fine-tunes pre-trained Multi-modal Large Language Models (MLLMs) to handle real-world tasks. However, the rapid expansion of visual instruction datasets introduces data redundancy, leading to excessive computational costs. We propose a collaborative framework, DataTailor, which leverages three key principles--informativeness, uniqueness, and representativeness--for effective data selection. We argue that a valuable sample should be informative of the task, non-redundant, and represent the sample distribution (i.e., not an outlier). We further propose practical ways to score against each principle, which automatically adapts to a given dataset without tedious hyperparameter tuning. Comprehensive experiments on various benchmarks demonstrate that DataTailor achieves 101.3% of the performance of full-data fine-tuning with only 15% of the data, significantly reducing computational costs while maintaining superior results. This exemplifies the "Less is More" philosophy in MLLM development. The code and data is available in this URL.

Youliang Zhang, Ronghui Li, Yachao Zhang, Liang Pan, Jingbo Wang, Yebin Liu, Xiu Li

Extracting physically plausible 3D human motion from videos is a critical task. Although existing simulation-based motion imitation methods can enhance the physical quality of daily motions estimated from monocular video capture, extending this capability to high-difficulty motions remains an open challenge. This can be attributed to some flawed motion clips in video-based motion capture results and the inherent complexity in modeling high-difficulty motions. Therefore, sensing the advantage of segmentation in localizing human body, we introduce a mask-based motion correction module (MCM) that leverages motion context and video mask to repair flawed motions; and propose a physics-based motion transfer module (PTM), which employs a prior injected pretrain and adapt approach for motion imitation, improving physical plausibility with the ability to handle in-the-wild and challenging motions. Our approach is designed as a plug-and-play module to physically refine the video motion capture, which also excels in motion generation tasks. Finally, we collected a challenging in-the-wild test set to establish a benchmark, and our method has demonstrated effectiveness on both the new benchmark and existing public datasets. Our project page is : https://physicalmotionrestoration.github.io/

Zonglin Di, Jing Shi, Yifei Fan, Hao Tan, Alexander Black, John Collomosse, Yang Liu

The image difference captioning (IDC) task is to describe the distinctions between two images. However, existing datasets do not offer comprehensive coverage across all image-difference categories. In this work, we introduce a high-quality dataset, DiffTell with various types of image manipulations, including global image alterations, object-level changes, and text manipulations. The data quality is controlled by careful human filtering. Additionally, to scale up the data collection without prohibitive human labor costs, we explore the possibility of automatically filtering for quality control. We demonstrate that both traditional methods and recent multimodal large language models (MLLMs) exhibit performance improvements on the IDC task after training on the DiffTell dataset. Through extensive ablation studies, we provide a detailed analysis of the performance gains attributed to DiffTell. Experiments show DiffTell significantly enhances the availability of resources for IDC research, offering a more comprehensive foundation and benchmark for future investigations.

Chenyu Mu, Yijun Qu, Jiexi Yan, Erkun Yang, Cheng Deng

The sample selection approach is a widely adopted strategy for learning with noisy labels, where examples with lower losses are effectively treated as clean during training. However, this clean set often becomes dominated by easy examples, limiting the model's meaningful exposure to more challenging cases and reducing its expressive power. To overcome this limitation, we introduce a novel metric called Dynamic Center Distance (DCD), which can quantify sample difficulty and provide information that critically complements loss values. Unlike approaches that rely on predictions, DCD is computed in feature space as the distance between sample features and a dynamically updated center, established through a proposed meta-learning framework. Building on preliminary semi-supervised training that captures fundamental data patterns, we incorporate DCD to further refine the classification loss, down-weighting well-classified examples and strategically focusing training on a sparse set of hard instances. This strategy prevents easy examples from dominating the classifier, leading to more robust learning. Extensive experiments across multiple benchmark datasets, including synthetic and real-world noise settings, as well as natural and medical images, consistently demonstrate the effectiveness of our method.

Yinan Zhou, Yuxin Chen, Haokun Lin, Yichen Wu, Shuyu Yang, Zhongang Qi, Chen Ma, Li Zhu

With recent advances in Multimodal Large Language Models (MLLMs), grounding and referring capabilities have gained increasing attention for achieving detailed understanding and flexible user interaction. However, these capabilities still remain underdeveloped in visual document understanding due to the scarcity of fine-grained datasets and comprehensive benchmarks. To fill this gap, we propose the **DO**cument **G**rounding and **R**eferring data engine (**DOGR-Engine**), which generates two types of high-quality fine-grained document data: (1) multi-granular parsing data to improve text localization and recognition, and (2) instruction-tuning data to activate MLLMs' grounding and referring capabilities in dialogue and reasoning. Using the DOGR-Engine, we construct **DOGR-Bench**, a benchmark covering seven grounding and referring tasks across three document types (chart, poster, and PDF document), offering a comprehensive evaluation of fine-grained document understanding. Leveraging the generated data, we further develop **DOGR**, a strong baseline model that excels in text localization and recognition, while precisely grounds and refers to key textual information during conversation and reasoning, thereby advancing document understanding to a finer granularity and enable flexible interaction paradigms. Our code, data, and model are open-sourced at https://github.com/zyinan99/DOGR.

Harry Cheng, Yangyang Guo, Qingpei Guo, Ming Yang, Tian Gan, Weili Guan, Liqiang Nie

Multi-modal Large Language Models (MLLMs) have dramatically advanced the research field and delivered powerful vision-language understanding capabilities. However, these models often inherit deep-rooted social biases from their training data, leading to uncomfortable responses with respect to attributes such as race and gender. This paper addresses the issue of social biases in MLLMs by i) introducing a comprehensive counterfactual dataset with multiple social concepts (CMSC), which complements existing datasets by providing 18 diverse and balanced social concepts; and ii) proposing a counter-stereotype debiasing (CSD) strategy that mitigates social biases in MLLMs by leveraging the opposites of prevalent stereotypes. CSD incorporates both a novel bias-aware data sampling method and a loss rescaling method, enabling the model to effectively reduce biases. We conduct extensive experiments with four prevalent MLLM architectures. The results demonstrate the advantage of the CMSC dataset and the edge of CSD strategy in reducing social biases compared to existing competing methods, without compromising the overall performance on general multi-modal reasoning benchmarks.

Haiyang Ying, Matthias Zwicker

Edges are one of the most basic parametric primitives to describe structural information in 3D. In this paper, we study parametric 3D edge reconstruction from calibrated multi-view images. Previous methods usually reconstruct a 3D edge point set from multi-view 2D edge images, and then fit 3D edges to the point set. However, noise in the point set may cause gaps among fitted edges, and the recovered edges may not align with input multi-view images since the edge fitting depends only on the reconstructed 3D point set. To mitigate these problems, we propose SketchSplat, a method to reconstruct accurate, complete, and compact 3D edges via differentiable multi-view sketch splatting. We represent 3D edges as sketches, which are parametric lines and curves defined by attributes including control points, scales, and opacity. During reconstruction, we iteratively sample Gaussian points from a set of sketches and rasterize the Gaussians onto 2D edge images. Then the gradient of the image loss can be back-propagated to optimize the sketch attributes. Our method bridges 2D edge images and 3D edges in a differentiable manner, which ensures that 3D edges align well with 2D images and leads to accurate and complete results. We also propose a series of adaptive topological operations to reduce redundant edges and apply them along with the sketch optimization, yielding a more compact reconstruction. Finally, we contribute an accurate 2D edge detector that improves the performance of both ours and existing methods. Experiments show that our method achieves state-of-the-art accuracy, completeness, and compactness on a benchmark CAD dataset.

Peng Chen, Pi Bu, Yingyao Wang, Xinyi Wang, Ziming Wang, Jie Guo, Yingxiu Zhao, Qi Zhu, Jun Song, Siran Yang 等

Recent advances in Vision-Language-Action models (VLAs) have expanded the capabilities of embodied intelligence. However, significant challenges remain in real-time decision-making in complex 3D environments, which demand second-level responses, high-resolution perception, and tactical reasoning under dynamic conditions. To advance the field, we introduce CombatVLA, an efficient VLA model optimized for combat tasks in 3D action role-playing games(ARPGs). Specifically, our CombatVLA is a 3B model trained on video-action pairs collected by an action tracker, where the data is formatted as action-of-thought (AoT) sequences. Thereafter, CombatVLA seamlessly integrates into an action execution framework, allowing efficient inference through our truncated AoT strategy. Experimental results demonstrate that CombatVLA not only outperforms all existing models on the combat understanding benchmark but also achieves a 50-fold acceleration in game combat. Moreover, it has a higher task success rate than human players. We will release all resources, including the action tracker, dataset, model weights, training code, and action execution framework implementation at https://combatvla.github.io/.

Xianghui Xie, Jan Eric Lessen, Gerard Pons-Moll

We propose MVGBench, a comprehensive benchmark for multi-view image generation models (MVGs) that evaluates 3D consistency in geometry and texture, image quality, and semantics (using vision language models). Recently, MVGs have been the main driving force in 3D object creation. However, existing metrics compare generated images against ground truth target views, which is not suitable for generative tasks where multiple solutions exist while differing from ground truth. Furthermore, different MVGs are trained on different view angles, synthetic data and specific lightings robustness to these factors and generalization to real data are rarely evaluated thoroughly. Without a rigorous evaluation protocol, it is also unclear what design choices contribute to the progress of MVGs. MVGBench evaluates three different aspects: best setup performance, generalization to real data and robustness. Instead of comparing against ground truth, we introduce a novel 3D self-consistency metric which compares 3D reconstructions from disjoint generated multi-views. We systematically compare 12 existing MVGs on 4 different curated real and synthetic datasets. With our analysis, we identify important limitations of existing methods specially in terms of robustness and generalization, and we find the most critical design choices. Using the discovered best practices, we propose ViFiGen, a method that outperforms all evaluated MVGs on 3D consistency. Our benchmark suite and pretrained models are released.

Hai Huang, Yan Xia, Sashuai Zhou, Hanting Wang, Shulei Wang, Zhou Zhao

Domain Generalization (DG) aims to enhance model robustness in unseen or distributionally shifted target domains through training exclusively on source domains. Although existing DG techniques, such as data manipulation, learning strategies, and representation learning, have shown significant progress, they predominantly address single-modal data. With the emergence of numerous multi-modal datasets and increasing demand for multi-modal tasks, a key challenge in Multi-modal Domain Generalization (MMDG) has emerged: enabling models trained on multi-modal sources to generalize to unseen target distributions within the same modality set. Due to the inherent differences between modalities, directly transferring methods from single-modal DG to MMDG typically yields sub-optimal results. These methods often exhibit randomness during generalization due to the invisibility of target domains and fail to consider inter-modal consistency. Applying these methods independently to each modality in the MMDG setting before combining them can lead to divergent generalization directions across different modalities, resulting in degraded generalization capabilities. To address these challenges, we propose a novel approach that leverages Unified Representations to map different paired modalities together, effectively adapting DG methods to MMDG by enabling synchronized multi-modal improvements within the unified space. Additionally, we introduce a supervised disentanglement framework that separates modal-general and modal-specific information, further enhancing the alignment of unified representations. Extensive experiments on benchmark datasets, including EPIC-Kitchens and Human-Animal-Cartoon, demonstrate the effectiveness and superiority of our method in enhancing multi-modal domain generalization.

Shiwei Zhang, Qi Zhou, Wei Ke

Text-guided zero-shot object counting leverages vision-language models (VLMs) to count objects of an arbitrary class given by a text prompt. Existing approaches for this challenging task only utilize local patch-level features to fuse with text feature, ignoring the important influence of the global image-level feature. In this paper, we propose a universal strategy that can exploit both local patch-level features and global image-level feature simultaneously. Specifically, to improve the localization ability of VLMs, we propose Text-guided Local Ranking. Depending on the prior knowledge that foreground patches have higher similarity with the text prompt, a new local-text rank loss is designed to increase the differences between the similarity scores of foreground and background patches which push foreground and background patches apart. To enhance the counting ability of VLMs, Number-evoked Global Attention is introduced to first align global image-level feature with multiple number-conditioned text prompts. Then, the one with the highest similarity is selected to compute cross-attention with the global image-level feature. Through extensive experiments on widely used datasets and methods, the proposed approach has demonstrated superior advancements in performance, generalization, and scalability. Furthermore, to better evaluate text-guided zero-shot object counting methods, we propose a dataset named ZSC-8K, which is larger and more challenging, to establish a new benchmark. Codes and ZSC-8K dataset will be available.

Pengzhan Sun, Junbin Xiao, Tze Ho Elden Tse, Yicong Li, Arjun Akula, Angela Yao

Visual grounding associates textual descriptions with objects in an image. Conventional methods target third-person image inputs and named object queries. In applications such as AI assistants, the perspective shifts -- inputs are egocentric, and objects may be referred to implicitly through needs and intentions. To bridge this gap, we introduce EgoIntention, the first dataset for egocentric visual intention grounding. EgoIntention challenges multimodal LLMs to 1) understand and ignore unintended contextual objects and 2) reason about uncommon object functionalities. Benchmark results show that current models misidentify context objects and lack affordance understanding in egocentric views. We also propose Reason-to-Ground (RoG) instruction tuning; it enables hybrid training with normal descriptions and egocentric intentions with a chained intention reasoning and object grounding mechanism. RoG significantly outperforms naive finetuning and hybrid training on EgoIntention, while maintaining or slightly improving naive description grounding. This advancement enables unified visual grounding for egocentric and exocentric visual inputs while handling explicit object queries and implicit human intentions.

Yuchen Zhou, Jiayu Tang, Xiaoyan Xiao, Yueyao Lin, Linkai Liu, Zipeng Guo, Hao Fei, Xiaobo Xia, Chao Gou

Modeling task-driven attention in driving is a fundamental challenge for both autonomous vehicles and cognitive science. Existing methods primarily predict where drivers look by generating spatial heatmaps, but fail to capture the cognitive motivations behind attention allocation in specific contexts, which limits deeper understanding of attention mechanisms. To bridge this gap, we introduce Explainable Driver Attention Prediction, a novel task paradigm that jointly predicts spatial attention regions (where), parses attended semantics (what), and provides cognitive reasoning for attention allocation (why). To support this, we present W3DA, the first large-scale explainable driver attention dataset. It enriches existing benchmarks with detailed semantic and causal annotations across diverse driving scenarios, including normal conditions, safety-critical situations, and traffic accidents. We further propose LLada, a Large Language model-driven framework for driver attention prediction, which unifies pixel modeling, semantic parsing, and cognitive reasoning within an end-to-end architecture. Extensive experiments demonstrate the effectiveness of LLada, exhibiting robust generalization across datasets and driving conditions. This work serves as a key step toward a deeper understanding of driver attention mechanisms, with significant implications for autonomous driving, intelligent driver training, and human-computer interaction.

Jerred Chen, Ronald Clark

In many robotics and VR/AR applications, fast camera motions lead to a high level of motion blur, causing existing camera pose estimation methods to fail. In this work, we propose a novel framework that leverages motion blur as a rich cue for motion estimation rather than treating it as an unwanted artifact. Our approach works by predicting a dense motion flow field and a monocular depth map directly from a single motion-blurred image. We then recover the instantaneous camera velocity by solving a linear least squares problem under the small motion assumption. In essence, our method produces an IMU-like measurement that robustly captures fast and aggressive camera movements. To train our model, we construct a large-scale dataset with realistic synthetic motion blur derived from ScanNet++v2 and further refine our model by training end-to-end on real data using our fully differentiable pipeline. Extensive evaluations on real-world benchmarks demonstrate that our method achieves state-of-the-art angular and translational velocity estimates, outperforming current methods like MASt3R and COLMAP.

Bo Liu, Ke Zou, Li-Ming Zhan, Zexin Lu, Xiaoyu Dong, Yidi Chen, Chengqiang Xie, Jiannong Cao, Xiao-Ming Wu, Huazhu Fu

Medical Visual Question Answering (Med-VQA) combines computer vision and natural language processing to automatically answer clinical inquiries about medical images. However, current Med-VQA datasets exhibit two significant limitations: (1) they often lack visual and textual explanations for answers, hindering comprehension for patients and junior doctors; (2) they typically offer a narrow range of question formats, inadequately reflecting the diverse requirements in practical scenarios. These limitations pose significant challenges to the development of a reliable and user-friendly Med-VQA system. To address these challenges, we introduce a large-scale, Groundable, and Explainable Medical VQA benchmark for chest X-ray diagnosis (GEMeX), featuring several innovative components: (1) a multi-modal explainability mechanism that offers detailed visual and textual explanations for each question-answer pair, thereby enhancing answer comprehensibility; (2) four question types--open-ended, closed-ended, single-choice, and multiple-choice--to better reflect practical needs. With 151,025 images and 1,605,575 questions, GEMeX is the currently largest chest X-ray VQA dataset. Evaluation of 12 representative large vision language models (LVLMs) on GEMeX reveals suboptimal performance, underscoring the dataset's complexity. Meanwhile, we propose a strong model by fine-tuning an existing LVLM on the GEMeX training set. The substantial performance improvement showcases the dataset's effectiveness. The benchmark is available at www.med-vqa.com/GEMeX.

Arsha Nagrani, Sachit Menon, Ahmet Iscen, Shyamal Buch, Ramin Mehran, Nilpa Jha, Anja Hauth, Yukun Zhu, Carl Vondrick, Mikhail Sirotenko 等

Multimodal LLMs are turning their focus to video benchmarks, however most video benchmarks only provide outcome supervision, with no intermediate or interpretable reasoning steps. This makes it challenging to assess if models are truly able to combine perceptual and temporal information to reason about videos, or simply get the correct answer by chance or by exploiting linguistic biases. To remedy this, we provide a new video reasoning dataset called MINERVA for modern multimodal models. Each question in the dataset comes with 5 answer choices, as well as detailed, hand-crafted reasoning traces. Our dataset is multimodal, diverse in terms of video domain and length, and consists of complex multi-step questions. Extensive benchmarking shows that our dataset provides a challenge for frontier open-source and proprietary models. We perform fine-grained error analysis to identify common failure modes across various models, and create a taxonomy of reasoning errors. We use this to explore both human and LLM-as-a-judge methods for scoring video reasoning traces, and find that failure modes are primarily related to temporal localization, followed by visual perception errors, as opposed to logical or completeness errors. The dataset, along with questions, answer candidates and reasoning traces is publicly available under https://github.com/google-deepmind/neptune?tab=readme-ov-file#minerva https://github.com/google-deepmind/neptune?tab=readme-ov-file\#minerva.

Ada-Astrid Balauca, Sanjana Garai, Stefan Balauca, Rasesh Udayakumar Shetty, Naitik Agrawal, Dhwanil Subhashbhai Shah, Yuqian Fu, Xi Wang, Kristina Toutanova, Danda Pani Paudel 等

Museums serve as repositories of cultural heritage and historical artifacts from diverse epochs, civilizations, and regions, preserving well-documented collections that encapsulate vast knowledge, which, when systematically structured into large-scale datasets, can train specialized models. Visitors engage with exhibits through curiosity and questions, making expert domain-specific models essential for interactive query resolution and gaining historical insights. Understanding exhibits from images requires analyzing visual features and linking them to historical knowledge to derive meaningful correlations. We facilitate such reasoning by (a) collecting and curating a large-scale dataset of 65M images and 200M question-answer pairs for exhibits from all around the world; (b) training large vision-language models (VLMs) on the collected dataset; (c) benchmarking their ability on five visual question answering tasks, specifically designed to reflect real-world inquiries and challenges observed in museum settings.The complete dataset is labeled by museum experts, ensuring the quality and the practical significance of the labels. We train two VLMs from different categories: BLIP with vision-language aligned embeddings, but lacking the expressive power of large language models, and the LLaVA model, a powerful instruction-tuned LLM enriched with vision-language reasoning capabilities. Through extensive experiments, we find that while both model types effectively answer visually grounded questions, large vision-language models excel in queries requiring deeper historical context and reasoning. We further demonstrate the necessity of fine-tuning models on large-scale domain-specific datasets by showing that our fine-tuned models significantly outperform current SOTA VLMs in answering questions related to specific attributes, highlighting their limitations in handling complex, nuanced queries. Our dataset, benchmarks, and source code will be made publicly available.