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3,752篇论文匹配“Planning”
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Yash Kant, Arun Ramachandran, Sriram Yenamandra, Igor Gilitschenski, Dhruv Batra, Andrew Szot, Harsh Agrawal

We introduce Housekeep, a benchmark to evaluate commonsense reasoning in the home for embodied AI. In Housekeep, an embodied agent must tidy a house by rearranging misplaced objects without explicit instructions specifying which objects need to be rearranged. Instead, the agent must learn from and is evaluated against human preferences of which objects belong where in a tidy house. Specifically, we collect a dataset of where humans typically place objects in tidy and untidy houses constituting 1799 objects, 268 object categories, 585 placements, and 105 rooms. Next, we propose a modular baseline approach for Housekeep that integrates planning, exploration, and navigation. It leverages a fine-tuned large language model (LLM) trained on an internet text corpus for effective planning. We show that our baseline generalizes to rearranging unseen objects in unknown environments.

Chris Zhang, Runsheng Guo, Wenyuan Zeng, Yuwen Xiong, Binbin Dai, Rui Hu, Mengye Ren, Raquel Urtasun

Recent advances in high-fidelity simulators [22,82,44] have enabled closed-loop training of autonomous driving agents, potentially solving the distribution shift in training v.s. deployment and allowing training to be scaled both safely and cheaply. However, there is a lack of understanding of how to build effective training benchmarks for closed-loop training. In this work, we present the first empirical study which analyzes the effects of different training benchmark designs on the success of learning agents, such as how to design traffic scenarios and scale training environments. Furthermore, we show that many popular RL algorithms cannot achieve satisfactory performance in the context of autonomous driving, as they lack long-term planning and take an extremely long time to train. To address these issues, we propose trajectory value learning (TRAVL), an RL-based driving agent approach that performs planning with multistep look-ahead and exploits cheaply generated imagined data for efficient learning. Our experiments show that TRAVL can learn much faster and produce safer maneuvers compared to all the baselines.

Haimei Zhao, Jing Zhang, Sen Zhang, Dacheng Tao

Depth estimation, visual odometry (VO), and bird’s-eye-view (BEV) scene layout estimation present three critical tasks for driving scene perception, which is fundamental for motion planning and navigation in autonomous driving. Though they are complementary to each other, prior works usually focus on each individual task and rarely deal with all three tasks together. A naive way is to accomplish them independently in a sequential or parallel manner, but there are three drawbacks, i.e., 1) the depth and VO results suffer from the inherent scale ambiguity issue; 2) the BEV layout is usually estimated separately for roads and vehicles, while the explicit overlay-underlay relations between them are ignored; and 3) the BEV layout is directly predicted from the front-view image without using any depth-related information, although the depth map contains useful geometry clues for inferring scene layouts. In this paper, we address these issues by proposing a novel joint perception framework named JPerceiver, which can simultaneously estimate scale-aware depth and VO as well as BEV layout from a monocular video sequence. It exploits the cross-view geometric transformation (CGT) to propagate the absolute scale from the road layout to depth and VO based on a carefully-designed scale loss. Meanwhile, a cross-view and cross-modal transfer (CCT) module is devised to leverage the depth clues for reasoning road and vehicle layout through an attention mechanism. JPerceiver can be trained in an end-to-end multi-task learning way, where the CGT scale loss and CCT module promote inter-task knowledge transfer to benefit feature learning of each task. Experiments on Argoverse, Nuscenes and KITTI show the superiority of JPerceiver over existing methods on all the above three tasks in terms of accuracy, model size, and inference speed. The code and models are available at \href{https://github.com/sunnyHelen/JPerceiver}{https://github.com/sunnyHelen/JPerceiver}.

Shengchao Hu, Li Chen, Penghao Wu, Hongyang Li, Junchi Yan, Dacheng Tao

Many existing autonomous driving paradigms involve a multi-stage discrete pipeline of tasks. To better predict the control signals and enhance user safety, an end-to-end approach that benefits from joint spatial-temporal feature learning is desirable. While there are some pioneering works on LiDAR-based input or implicit design, in this paper we formulate the problem in an interpretable vision-based setting. In particular, we propose a spatial-temporal feature learning scheme towards a set of more representative features for perception, prediction and planning tasks simultaneously, which is called ST-P3. Specifically, an egocentric-aligned accumulation technique is proposed to preserve geometry information in 3D space before the bird’s eye view transformation for perception; a dual pathway modeling is devised to take past motion variations into account for future prediction; a temporal-based refinement unit is introduced to compensate for recognizing vision-based elements for planning. To the best of our knowledge, we are the first to systematically investigate each part of an interpretable end-to-end vision-based autonomous driving system. We benchmark our approach against previous state-of-the-arts on both open-loop nuScenes dataset as well as closed-loop CARLA simulation. The results show the effectiveness of our method. Source code, model and protocol details are made publicly available at https://github.com/OpenPerceptionX/ST-P3.

Adil Kaan Akan, Fatma Güney

In self-driving, predicting future in terms of location and motion of all the agents around the vehicle is a crucial requirement for planning. Recently, a new joint formulation of perception and prediction has emerged by fusing rich sensory information perceived from multiple cameras into a compact bird’s-eye view representation to perform prediction. However, the quality of future predictions degrades over time while extending to longer time horizons due to multiple plausible predictions. In this work, we address this inherent uncertainty in future predictions with a stochastic temporal model. Our model learns temporal dynamics in a latent space through stochastic residual updates at each time step. By sampling from a learned distribution at each time step, we obtain more diverse future predictions that are also more accurate compared to previous work, especially stretching both spatially further regions in the scene and temporally over longer time horizons. Despite separate processing of each time step, our model is still efficient through decoupling of the learning of dynamics and the generation of future predictions.

Tarasha Khurana, Peiyun Hu, Achal Dave, Jason Ziglar, David Held, Deva Ramanan

Motion planning for safe autonomous driving requires learning how the environment around an ego-vehicle evolves with time. Ego-centric perception of driveable regions in a scene not only changes with the motion of actors in the environment, but also with the movement of the ego-vehicle itself. Self-supervised representations proposed for large-scale planning, such as ego-centric freespace, confound these two motions, making the representation difficult to use for downstream motion planners. In this paper, we use geometric occupancy as a natural alternative to view-dependent representations such as freespace. Occupancy maps naturally disentagle the motion of the environment from the motion of the ego-vehicle. However, one cannot directly observe the full 3D occupancy of a scene (due to occlusion), making it difficult to use as a signal for learning. Our key insight is to use differentiable raycasting to ""render"" future occupancy predictions into future LiDAR sweep predictions, which can be compared with ground-truth sweeps for self-supervised learning. The use of differentiable raycasting allows occupancy to emerge as an internal representation within the forecasting network. In the absence of groundtruth occupancy, we quantitatively evaluate the forecasting of raycasted LiDAR sweeps and show improvements of upto 15 F1 points. For downstream motion planners, where emergent occupancy can be directly used to guide non-driveable regions, this representation relatively reduces the number of collisions with objects by up to 17% as compared to freespace-centric motion planners.

Ruocheng Wang, Yunzhi Zhang, Jiayuan Mao, Chin-Yi Cheng, Jiajun Wu

We study the problem of translating an image-based, step-by-step assembly manual created by human designers into machine-interpretable instructions. We formulate this problem as a sequential prediction task: at each step, our model reads the manual, locates the components to be added to the current shape, and infers their 3D poses. This task poses the challenge of establishing a 2D-3D correspondence between the manual image and the real 3D object, and 3D pose estimation for unseen 3D objects, since a new component to be added in a step can be an object built from previous steps. To address these two challenges, we present a novel learning-based framework, the Manual-to-Executable-Plan Network (MEPNet), which reconstructs the assembly steps from a sequence of manual images. The key idea is to integrate neural 2D keypoint detection modules and 2D-3D projection algorithms for high-precision prediction and strong generalization to unseen components. The MEPNet outperforms existing methods on three newly collected LEGO manual datasets and a Minecraft house dataset.

Henry Howard-Jenkins, Victor Adrian Prisacariu

We present LaLaLoc++, a method for floor plan localisation in unvisited environments through latent representations of room layout. We perform localisation by aligning room layout inferred from a panorama image with the floor plan of a scene. To process a floor plan prior, previous methods required that the plan first be used to construct an explicit 3D representation of the scene. This process requires that assumptions be made about the scene geometry and can result in expensive steps becoming necessary, such as rendering. LaLaLoc++ instead introduces a global floor plan comprehension module that is able to efficiently infer structure densely and directly from the 2D plan, removing any need for explicit modelling or rendering. On the Structured3D dataset this module alone improves localisation accuracy by more than 31%, all while increasing throughput by an order of magnitude. Combined with the further addition of a transformer-based panorama embedding module, LaLaLoc++ improves accuracy over earlier methods by more than 37% with dramatically faster inference.

Jiangming Wang, Zhizhong Zhang, Mingang Chen, Yi Zhang, Cong Wang, Bin Sheng, Yanyun Qu, Yuan Xie

Visible-infrared person re-identification (VI-ReID) has been a key enabler for night intelligent monitoring system. However, the extensive laboring efforts significantly limit its applications. In this paper, we raise a new label-efficient training pipeline for VI-ReID. Our observation is: RGB ReID datasets have rich annotation information and annotating infrared images is expensive due to the lack of color information. In our approach, it includes two key steps: 1) We utilize the standard unsupervised domain adaptation technique to generate the pseudo labels for visible subset with the help of well-annotated RGB datasets; 2) We propose an optimal-transport strategy trying to assign pseudo labels from visible to infrared modality. In our framework, each infrared sample owns a label assignment choice, and each pseudo label requires unallocated images. By introducing uniform sample-wise and label-wise prior, we achieve a desirable assignment plan that allows us to find matched visible and infrared samples, and thereby facilitates cross-modality learning. Besides, a prediction alignment loss is designed to eliminate the negative effects brought by the incorrect pseudo labels. Extensive experimental results on benchmarks demonstrate the effectiveness of our approach. Code will be released at https://github.com/wjm-wjm/OTLA-ReID.

Dongsheng An, Na Lei, Xianfeng Gu

Optimal transport (OT) between two measures plays an essential role in many fields, ranging from economy, biology to machine learning and artificial intelligence. Conventional discrete OT problem can be solved using linear programming (LP). Unfortunately, due to the large scale and the intrinsic non-linearity, achieving discrete OT plan with adequate accuracy and efficiency is challenging. Generally speaking, the OT plan is highly sparse. This work proposes an auxiliary measure method to use the semi-discrete OT maps to estimate the sparsity of the discrete OT plan with squared Euclidean cost. Although obtaining the accurate semi-discrete OT maps is difficult, we can find the sparsity information through computing the approximate semi-discrete OT maps by convex optimization. The sparsity information can be further incorporated into the downstream LP optimization to greatly reduce the computational complexity and improve the accuracy. We also give a theoretic error bound between the estimated transport plan and the OT plan in terms of Wasserstein distance. Experiments on both synthetic data and color transfer tasks demonstrate the accuracy and efficiency of the proposed method.

Lei Wang, Piotr Koniusz

Dynamic Time Warping (DTW) is used for matching pairs of sequences and celebrated in applications such as forecasting the evolution of time series, clustering time series or even matching sequence pairs in few-shot action recognition. The transportation plan of DTW contains a set of paths; each path matches frames between two sequences under a varying degree of time warping, to account for varying temporal intra-class dynamics of actions. However, as DTW is the smallest distance among all paths, it may be affected by the feature uncertainty which varies across time steps/frames. Thus, in this paper, we propose to model the so-called aleatoric uncertainty of a differentiable (soft) version of DTW. To this end, we model the heteroscedastic aleatoric uncertainty of each path by the product of likelihoods from Normal distributions, each capturing variance of pair of frames. (The path distance is the sum of base distances between features of pairs of frames of the path.) The Maximum Likelihood Estimation (MLE) applied to a path yields two terms: (i) a sum of Euclidean distances weighted by the variance inverse, and (ii) a sum of log-variance regularization terms. Thus, our uncertainty-DTW is the smallest weighted path distance among all paths, and the regularization term (penalty for the high uncertainty) is the aggregate of log-variances along the path. The distance and the regularization term can be used in various objectives. We showcase forecasting the evolution of time series, estimating the Fréchet mean of time series, and supervised/unsupervised few-shot action recognition of the articulated human 3D body joints.

Michał J. Tyszkiewicz, Kevis-Kokitsi Maninis, Stefan Popov, Vittorio Ferrari

We propose a transformer-based neural network architecture for multi-object 3D reconstruction from RGB videos. It relies on two alternative ways to represent its knowledge: as a global 3D grid of features and an array of view-specific 2D grids. We progressively exchange information between the two with a dedicated bidirectional attention mechanism. We exploit knowledge about the image formation process to significantly sparsify the attention weight matrix, making our architecture feasible on current hardware, both in terms of memory and computation. We attach a DETR-style head on top of the 3D feature grid in order to detect the objects in the scene and to predict their 3D pose and 3D shape. Compared to previous methods, our architecture is single stage, end-to-end trainable, and it can reason holistically about a scene from multiple video frames without needing a brittle tracking step. We evaluate our method on the challenging Scan2CAD dataset, where we outperform (1) recent state-of-the-art methods for 3D object pose estimation from RGB videos; and (2) a strong alternative method combining Multi-view Stereo with RGB-D CAD alignment. We plan to release our source code.

Qihang Fang, Yingda Yin, Qingnan Fan, Fei Xia, Siyan Dong, Sheng Wang, Jue Wang, Leonidas J. Guibas, Baoquan Chen

In this work, we tackle the problem of active camera localization, which controls the camera movements actively to achieve an accurate camera pose. The past solutions are mostly based on Markov Localization, which reduces the position-wise camera uncertainty for localization. These approaches localize the camera in the discrete pose space and are agnostic to the localization-driven scene property, which restricts the camera pose accuracy in the coarse scale. We propose to overcome these limitations via a novel active camera localization algorithm, composed of a passive and an active localization module. The former optimizes the camera pose in the continuous pose space by establishing point-wise camera-world correspondences. The latter explicitly models the scene and camera uncertainty components to plan the right path for accurate camera pose estimation. We validate our algorithm on the challenging localization scenarios from both synthetic and scanned real-world indoor scenes. Experimental results demonstrate that our algorithm outperforms both the state-of-the-art Markov Localization based approach and other compared approaches on the fine-scale camera pose accuracy. Code and data are released at https://github.com/qhFang/AccurateACL.

Yuzhen Zhang, Wentong Wang, Weizhi Guo, Pei Lv, Mingliang Xu, Wei Chen, Dinesh Manocha

A profound understanding of inter-agent relationships and motion behaviors is important to achieve high-quality planning when navigating in complex scenarios, especially at urban traffic intersections. We present a trajectory prediction approach with respect to traffic lights, D2-TPred, which uses a spatial dynamic interaction graph (SDG) and a behavior dependency graph (BDG) to handle the problem of discontinuous dependency in the spatial-temporal space. Specifically, the SDG is used to capture spatial interactions by reconstructing sub-graphs for different agents with dynamic and changeable characteristics during each frame. The BDG is used to infer motion tendency by modeling the implicit dependency of the current state on priors behaviors, especially the discontinuous motions corresponding to acceleration, deceleration, or turning direction. Moreover, we present a new dataset for vehicle trajectory prediction under traffic lights called VTP-TL. Our experimental results show that our model achieves more than {20.45\% and 20.78\% }improvement in terms of ADE and FDE, respectively, on VTP-TL as compared to other trajectory prediction algorithms. We will release all of the source code, dataset, and the trained model at the time of publication.

Liqiang Lin, Yilin Liu, Yue Hu, Xingguang Yan, Ke Xie, Hui Huang

We present UrbanScene3D, a large-scale data platform for research of urban scene perception and reconstruction. UrbanScene3D contains over 128k high-resolution images covering 16 scenes including large-scale real urban regions and synthetic cities with 136 km2 area in total. The dataset also contains high-precision LiDAR scans and hundreds of image sets with different observation patterns, which provide a comprehensive benchmark to design and evaluate aerial path planning and 3D reconstruction algorithms. In addition, the dataset, which is built on Unreal Engine and Airsim simulator together with the manually annotated unique instance label for each building in the dataset, enables the generation of all kinds of data, e.g., 2D depth maps, 2D/3D bounding boxes, and 3D point cloud/mesh segmentations, etc. The simulator with physical engine and lighting system not only produce variety of data but also enable users to simulate cars or drones in the proposed urban environment for future research. The dataset with aerial path planning and 3D reconstruction benchmark is available at: https://vcc.tech/UrbanScene3

Xiaohan Zhang, Bharat Lal Bhatnagar, Sebastian Starke, Vladimir Guzov, Gerard Pons-Moll

Humans can interact with an object in the scene in many different ways, which are often associated with different modalities of contacting with the object. This creates a highly complex motion space that can be difficult to learn, particularly when synthesizing such human interactions in a controllable manner. Existing works on synthesizing human scene interaction focus on the high-level control of interacting with a particular object without considering fine-grained control of limb motion variations within one task. In this work, we drive this direction and study the problem of synthesizing scene interactions conditioned on a wide range of contact positions on the object. We pick human-chair interactions as an example. We propose a novel synthesis framework COUCH, which firstly plans ahead the motion by predicting contact-aware control signals of the hands, which are then used to synthesize contact-conditioned interactions. Furthermore, we contribute a large human-chair interaction dataset with clean annotations, the COUCH Dataset. Our method shows consistent quantitative and qualitative improvements over existing methods for learning human-object interactions.

Yulong Cao, Chaowei Xiao, Anima Anandkumar, Danfei Xu, Marco Pavone

Trajectory prediction is essential for autonomous vehicles (AVs) to plan correct and safe driving behaviors. While many prior works aim to achieve higher prediction accuracy, few studies the adversarial robustness of their methods. To bridge this gap, we propose to study the adversarial robustness of data-driven trajectory prediction systems. We devise an optimization-based adversarial attack framework that leverages a carefully-designed differentiable dynamic model to generate realistic adversarial trajectories. Empirically, we benchmark the adversarial robustness of state-of-the-art prediction models and show that our attack increases the prediction error for both general metrics and planning-aware metrics by more than 50% and 37%. We also show that our attack can lead an AV to drive off-road or collide into other vehicles in simulation. Finally, we demonstrate how to mitigate the adversarial attacks using an adversarial training scheme.

Sinisa Stekovic, Mahdi Rad, Friedrich Fraundorfer, Vincent Lepetit

We propose a novel method for reconstructing floor plans from noisy 3D point clouds. Our main contribution is a principled approach that relies on the Monte Carlo Tree Search (MCTS) algorithm to maximize a suitable objective function efficiently despite the complexity of the problem. Like previous work, we first project the input point cloud to a top view to create a density map and extract room proposals from it. Our method selects and optimizes the polygonal shapes of these room proposals jointly to fit the density map and outputs an accurate vectorized floor map even for large complex scenes. To do this, we adapted MCTS, an algorithm originally designed to learn to play games, to select the room proposals by maximizing an objective function combining the fitness with the density map as predicted by a deep network and regularizing terms on the room shapes. We also introduce a refinement step to MCTS that adjusts the shape of the room proposals. For this step, we propose a novel differentiable method for rendering the polygonal shapes of these proposals. We evaluate our method on the recent and challenging Structured3D and Floor-SP datasets and show a significant improvement over the state-of-the-art, without imposing any hard constraints nor assumptions on the floor plan configurations.

Yigit Baran Can, Alexander Liniger, Danda Pani Paudel, Luc Van Gool

Autonomous navigation requires structured representation of the road network and instance-wise identification of the other traffic agents. Since the traffic scene is defined on the ground plane, this corresponds to scene understanding in the bird's-eye-view (BEV). However, the onboard cameras of autonomous cars are customarily mounted horizontally for a better view of the surrounding, making this task very challenging. In this work, we study the problem of extracting a directed graph representing the local road network in BEV coordinates, from a single onboard camera image. Moreover, we show that the method can be extended to detect dynamic objects on the BEV plane. The semantics, locations, and orientations of the detected objects together with the road graph facilitates a comprehensive understanding of the scene. Such understanding becomes fundamental for the downstream tasks, such as path planning and navigation. We validate our approach against powerful baselines and show that our network achieves superior performance. We also demonstrate the effects of various design choices through ablation studies.

Asuto Taniguchi, Fumihiro Sasaki, Ryota Yamashina

Planning for visual navigation using topological memory, a memory graph consisting of nodes and edges, has been recently well-studied. The nodes correspond to past observations of a robot, and the edges represent the reachability predicted by a neural network (NN). Most prior methods, however, often fail to predict the reachability when the robot takes different poses, i.e. the direction the robot faces, at close positions. This is because the methods observe first-person view images, which significantly changes when the robot changes its pose, and thus it is fundamentally difficult to correctly predict the reachability from them. In this paper, we propose pose invariant topological memory (POINT) to address the problem. POINT observes omnidirectional images and predicts the reachability by using a spherical convolutional NN, which has a rotation invariance property and enables planning regardless of the robot's pose. Additionally, we train the NN by contrastive learning with data augmentation to enable POINT to plan with robustness to changes in environmental conditions, such as light conditions and the presence of unseen objects. Our experimental results show that POINT outperforms conventional methods under both the same and different environmental conditions. In addition, the results with the KITTI-360 dataset show that POINT is more applicable to real-world environments than conventional methods.