We present LaLaLoc to localise in environments without the need for prior visitation, and in a manner that is robust to large changes in scene appearance, such as a full rearrangement of furniture. Specifically, LaLaLoc performs localisation through latent representations of room layout. LaLaLoc learns a rich embedding space shared between RGB panoramas and layouts inferred from a known floor plan that encodes the structural similarity between locations. Further, LaLaLoc introduces direct, cross-modal pose optimisation in its latent space. Thus, LaLaLoc enables fine-grained pose estimation in a scene without the need for prior visitation, as well as being robust to dynamics, such as a change in furniture configuration. We show that in a domestic environment LaLaLoc is able to accurately localise a single RGB panorama image to within 8.3cm, given only a floor plan as a prior.
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LiDAR point clouds collected from a moving vehicle are functions of its trajectories, because the sensor motion needs to be compensated to avoid distortions. When autonomous vehicles are sending LiDAR point clouds to deep networks for perception and planning, could the motion compensation consequently become a wide-open backdoor in those networks, due to both the adversarial vulnerability of deep learning and GPS-based vehicle trajectory estimation that is susceptible to wireless spoofing? We demonstrate such possibilities for the first time: instead of directly attacking point cloud coordinates which requires tampering with the raw LiDAR readings, only adversarial spoofing of a self-driving car's trajectory with small perturbations is enough to make safety-critical objects undetectable or detected with incorrect positions. Moreover, polynomial trajectory perturbation is developed to achieve a temporally-smooth and highly-imperceptible attack. Extensive experiments on 3D object detection have shown that such attacks not only lower the performance of the state-of-the-art detectors effectively, but also transfer to other detectors, raising a red flag for the community. The code is available on https://ai4ce.github.io/FLAT/.
City modeling is the foundation for computational urban planning, navigation, and entertainment. In this work, we present the first generative model of city blocks named BlockPlanner, and showcase its ability to synthesize valid city blocks with varying land lots configurations. We propose a novel vectorized city block representation utilizing a ring topology and a two-tier graph to capture the global and local structures of a city block. Each land lot is abstracted into a vector representation covering both its 3D geometry and land use semantics. Such vectorized representation enables us to deploy a lightweight network to capture the underlying distribution of land lots configuration in a city block. To enforce intrinsic spatial constraints of a valid city block, a set of effective loss functions are imposed to shape rational results. We contribute a pilot city block dataset to demonstrate the effectiveness and efficiency of our representation and framework over the state-of-the-art. Notably, our BlockPlanner is also able to edit and manipulate city blocks, enabling several useful applications, e.g., topology refinement and footprint generation.
Procedure Planning in Instructional Videos via Contextual Modeling and Model-Based Policy Learning
PDF ↗Learning new skills by observing humans' behaviors is an essential capability of AI. In this work, we leverage instructional videos to study humans' decision-making processes, focusing on learning a model to plan goal-directed actions in real-life videos. In contrast to conventional action recognition, goal-directed actions are based on expectations of their outcomes requiring causal knowledge of potential consequences of actions. Thus, integrating the environment structure with goals is critical for solving this task. Previous works learn a single world model will fail to distinguish various tasks, resulting in an ambiguous latent space; planning through it will gradually neglect the desired outcomes since the global information of the future goal degrades quickly as the procedure evolves. We address these limitations with a new formulation of procedure planning and propose novel algorithms to model human behaviors through Bayesian Inference and model-based Imitation Learning. Experiments conducted on real-world instructional videos show that our method can achieve state-of-the-art performance in reaching the indicated goals. Furthermore, the learned contextual information presents interesting features for planning in a latent space.
Access to large and diverse computer-aided design (CAD) drawings is critical for developing symbol spotting algorithms. In this paper, we present FloorPlanCAD, a large-scale real-world CAD drawing dataset containing over 10,000 floor plans, ranging from residential to commercial buildings. CAD drawings in the dataset are all represented as vector graphics, which enable us to provide line-grained annotations of 30 object categories. Equipped by such annotations, we introduce the task of panoptic symbol spotting, which requires to spot not only instances of countable things, but also the semantic of uncountable stuff. Aiming to solve this task, we propose a novel method by combining Graph Convolutional Networks (GCNs) with Convolutional Neural Networks (CNNs), which captures both non-Euclidean and Euclidean features and can be trained end-to-end. The proposed CNN-GCN method achieved state-of-the-art (SOTA) performance on the task of semantic symbol spotting, and help us build a baseline network for the panoptic symbol spotting task. Our contributions are three-fold: 1) to the best of our knowledge, the presented CAD drawing dataset is the first of its kind; 2) the panoptic symbol spotting task considers the spotting of both thing instances and stuff semantic as one recognition problem; and 3) we presented a baseline solution to the panoptic symbol spotting task based on a novel CNN-GCN method, which achieved SOTA performance on semantic symbol spotting. We believe that these contributions will boost research in related areas. The dataset and code is publicly available at https://floorplancad.github.io/.
Large Scale Interactive Motion Forecasting for Autonomous Driving: The Waymo Open Motion Dataset
PDF ↗As autonomous driving systems mature, motion forecasting has received increasing attention as a critical requirement for planning. Of particular importance are interactive situations such as merges, unprotected turns, etc., where predicting individual object motion is not sufficient. Joint predictions of multiple objects are required for effective route planning. There has been a critical need for highquality motion data that is rich in both interactions and annotation to develop motion planning models. In this work, we introduce the most diverse interactive motion dataset to our knowledge, and provide specific labels for interacting objects suitable for developing joint prediction models. With over 100,000 scenes, each 20 seconds long at 10 Hz, our new dataset contains more than 570 hours of unique data over 1750 km of roadways. It was collected by mining for interesting interactions between vehicles, pedestrians, and cyclists across six cities within the United States. We use a high-accuracy 3D auto-labeling system to generate high quality 3D bounding boxes for each road agent, and provide corresponding high definition 3D maps for each scene. Furthermore, we introduce a new set of metrics that provides a comprehensive evaluation of both single agent and joint agent interaction motion forecasting models. Finally, we provide strong baseline models for individual agent prediction and joint-prediction. We hope that this new large-scale interactive motion dataset will provide new opportunities for advancing motion forecasting models.
In this paper we consider the epipolar geometry between orthographic and perspective cameras. We generalize many of the classical results for the perspective essential matrix to this setting and derive novel minimal solvers, not only for the calibrated case, but also for partially calibrated and non-central camera setups. While orthographic cameras might seem exotic, they occur naturally in many applications. They can e.g. model 2D maps (such as floor plans), aerial/satellite photography and even approximate narrow field-of-view cameras (e.g. from telephoto lenses). In our experiments we highlight various applications of the developed theory and solvers, including Radar-Camera calibration and aligning Structure-from-Motion models to aerial or satellite images.
People navigating in unfamiliar buildings take advantage of myriad visual, spatial and semantic cues to efficiently achieve their navigation goals. Towards equipping computational agents with similar capabilities, we introduce Pathdreamer, a visual world model for agents navigating in novel indoor environments. Given one or more previous visual observations, Pathdreamer generates plausible high-resolution 360deg visual observations (RGB, semantic segmentation and depth) for viewpoints that have not been visited, in buildings not seen during training. In regions of high uncertainty (e.g. predicting around corners, imagining the contents of an unseen room), Pathdreamer can predict diverse scenes, allowing an agent to sample multiple realistic outcomes for a given trajectory. We demonstrate that Pathdreamer encodes useful and accessible visual, spatial and semantic knowledge about human environments by using it in the downstream task of Vision-and-Language Navigation (VLN). Specifically, we show that planning ahead with Pathdreamer brings about half the benefit of looking ahead at actual observations from unobserved parts of the environment. We hope that Pathdreamer will help unlock model-based approaches to challenging embodied navigation tasks such as navigating to specified objects and VLN.
The goal of object navigation is to reach the expected objects according to visual information in the unseen environments. Previous works usually implement deep models to train an agent to predict actions in real-time. However, in the unseen environment, when the target object is not in egocentric view, the agent may not be able to make wise decisions due to the lack of guidance. In this paper, we propose a hierarchical object-to-zone (HOZ) graph to guide the agent in a coarse-to-fine manner, and an online-learning mechanism is also proposed to update HOZ according to the real-time observation in new environments. In particular, the HOZ graph is composed of scene nodes, zone nodes and object nodes. With the pre-learned HOZ graph, the real-time observation and the target goal, the agent can constantly plan an optimal path from zone to zone. In the estimated path, the next potential zone is regarded as sub-goal, which is also fed into the deep reinforcement learning model for action prediction. Our methods are evaluated on the AI2-Thor simulator. In addition to widely used evaluation metrics SR and SPL, we also propose a new evaluation metric of SAE that focuses on the effective action rate. Experimental results demonstrate the effectiveness and efficiency of our proposed method. The code is available at https://github.com/sx-zhang/HOZ.git.
In this paper, we present LookOut, a novel autonomy system that perceives the environment, predicts a diverse set of futures of how the scene might unroll and estimates the trajectory of the SDV by optimizing a set of contingency plans over these future realizations. In particular, we learn a diverse joint distribution over multi-agent future trajectories in a traffic scene that covers a wide range of future modes with high sample efficiency while leveraging the expressive power of generative models. Unlike previous work in diverse motion forecasting, our diversity objective explicitly rewards sampling future scenarios that require distinct reactions from the self-driving vehicle for improved safety. Our contingency planner then finds comfortable and non-conservative trajectories that ensure safe reactions to a wide range of future scenarios. Through extensive evaluations, we show that our model demonstrates significantly more diverse and sample-efficient motion forecasting in a large-scale self-driving dataset as well as safer and less conservative motion plans in long-term closed-loop simulations when compared to current state-of-the-art models.
ObjectGoal Navigation (ObjectNav) is an embodied task wherein agents are to navigate to an object instance in an unseen environment. Prior works have shown that end-to-end ObjectNav agents that use vanilla visual and recurrent modules, e.g. a CNN+RNN, perform poorly due to overfitting and sample inefficiency. This has motivated current state-of-the-art methods to mix analytic and learned components and operate on explicit spatial maps of the environment. We instead re-enable a generic learned agent by adding auxiliary learning tasks and an exploration reward. Our agents achieve 24.5% success and 8.1% SPL, a 37% and 8% relative improvement over prior state-of-the-art, respectively, on the Habitat ObjectNav Challenge. From our analysis, we propose that agents will act to simplify their visual inputs so as to smooth their RNN dynamics, and that auxiliary tasks reduce overfitting by minimizing effective RNN dimensionality; i.e. a performant ObjectNav agent that must maintain coherent plans over long horizons does so by learning smooth, low-dimensional recurrent dynamics.
Predicting the crowd behavior in complex environments is a key requirement for crowd and disaster management, architectural design, and urban planning. Given a crowd's immediate state, current approaches must be successively repeated over multiple time-steps for long-term predictions, leading to compute expensive and error-prone results. However, most applications require the ability to accurately predict hundreds of possible simulation outcomes (e.g., under different environment and crowd situations) at real-time rates, for which these approaches are prohibitively expensive. We propose the first deep framework to instantly predict the long-term flow of crowds in arbitrarily large, realistic environments. Central to our approach are a novel representation CAGE, which efficiently encodes crowd scenarios into compact, fixed-size representations that losslessly represent the environment, and a modified SegNet architecture for instant long-term crowd flow prediction. We conduct comprehensive experiments on novel synthetic and real datasets. Our results indicate that our approach is able to capture the essence of real crowd movement over very long time periods, while generalizing to never-before-seen environments and crowd contexts.
We present a novel method for testing the safety of self-driving vehicles in simulation. We propose an alternative to sensor simulation, as sensor simulation is expensive and has large domain gaps. Instead, we directly simulate the outputs of the self-driving vehicle’s perception and prediction system, enabling realistic motion planning testing. Specifically, we use paired data in the form of ground truth labels and real perception and prediction outputs to train a model that predicts what the online system will produce. Importantly, the inputs to our system consists of high definition maps, bounding boxes, and trajectories, which can be easily sketched by a test engineer in a matter of minutes. This makes our approach a much more scalable solution. Quantitative results on two large-scale datasets demonstrate that we can realistically test motion planning using our simulations
To achieve safe and proactive self-driving, an autonomous vehicle must accurately perceive its environment, and understand the interactions among traffic participants. In this paper, we aim to learn scene-consistent motion forecasts of complex urban traffic directly from sensor data. In particular, we propose to characterize the joint distribution over future trajectories via an implicit latent variable model. We model the scene as an interaction graph and employ powerful graph neural networks to learn a distributed latent representation of the scene. Coupled with a deterministic decoder, we obtain trajectory samples that are consistent across traffic participants, achieving state-of-the-art results in motion forecasting and interaction understanding. Last but not least, we demonstrate that our motion forecasts result in safer and more comfortable ego-motion planning.
Perceive, Predict, and Plan: Safe Motion Planning Through Interpretable Semantic Representations
PDF ↗Predict, and Plan: Safe Motion Planning Through Interpretable Semantic Representations","In this paper we propose a novel end-to-end learnable network that performs joint perception, prediction and motion planning for self-driving vehicles and produces interpretable intermediate representations. Unlike existing neural motion planners, our motion planning costs are consistent with our perception and prediction estimates. This is achieved by a novel differentiable semantic occupancy representation that is explicitly used as cost by the motion planning process. Our network is learned end-to-end from human demonstration. Our experiments in a large-scale manual-driving dataset and closed-loop simulation show that the proposed model significantly outperforms state-of-the-art planners in imitating the human behaviors while producing much safer trajectories.
It is critical to predict the motion of surrounding vehicles for self-driving planning, especially in a socially compliant and flexible way. However, future prediction is challenging due to the interaction and uncertainty in driving behaviors. We propose planning-informed trajectory prediction (PiP) to tackle the prediction problem in the multi-agent setting. Our approach is differentiated from the traditional manner of prediction, which is only based on historical information and decoupled with planning. By informing the prediction process with the planning of ego vehicle, our method achieves the state-of-the-art performance of multi-agent forecasting on highway datasets. Moreover, our approach enables a novel pipeline which couples the prediction and planning, by conditioning PiP on multiple candidate trajectories of the ego vehicle, which is highly beneficial for autonomous driving in interactive scenarios.
In this paper, we propose the Deep Structured self-Driving Network (DSDNet), which performs object detection, motion prediction, and motion planning with a single neural network. Towards this goal, we develop a deep structured energy based model which considers the interactions between actors and produces socially consistent multimodal future predictions. Furthermore, DSDNet explicitly exploits the predicted future distributions of actors to plan a safe maneuver by using a structured planning cost. Our sample-based formulation allows us to overcome the difficulty in probabilistic inference of continuous random variables. Experiments on a number of large-scale self driving datasets demonstrate that our model significantly outperforms the state-of-the-art.
Learning predictive models from interaction with the world allows an agent, such as a robot, to learn about how the world works, and then use this learned model to plan coordinated sequences of actions to bring about desired outcomes. However, learning a model that captures the dynamics of complex skills represents a major challenge: if the agent needs a good model to perform these skills, it might never be able to collect the experience on its own that is required to learn these delicate and complex behaviors. Instead, we can imagine augmenting the training set with observational data of other agents, such as humans. Such data is likely more plentiful, but cannot always be combined with data from the original agent. For example, videos of humans might show a robot how to use a tool, but (i) are not annotated with suitable robot actions, and (ii) contain a systematic distributional shift due to the embodiment differences between humans and robots. We address the first challenge by formulating the corresponding graphical model and treating the action as an observed variable for the interaction data and an unobserved variable for the observation data, and the second challenge by using a domain-dependent prior. In addition to interaction data, our method is able to leverage videos of passive observations in a driving dataset and a dataset of robotic manipulation videos to improve video prediction performance. We also demonstrate that, in a real-world tabletop robotic manipulation setting, we are able to significantly improve control performance by learning a model from both robot data and observations of humans.
Reasoning about human motion is an important prerequisite to safe and socially-aware robotic navigation. As a result, multi-agent behavior prediction has become a core component of modern human-robot interactive systems, such as self-driving cars. While there exist many methods for trajectory forecasting, most do not enforce dynamic constraints and do not account for environmental information (e.g., maps). Towards this end, we present Trajectron++, a modular, graph-structured recurrent model that forecasts the trajectories of a general number of diverse agents while incorporating agent dynamics and heterogeneous data (e.g., semantic maps). Trajectron++ is designed to be tightly integrated with robotic planning and control frameworks; for example, it can produce predictions that are optionally conditioned on ego-agent motion plans. We demonstrate its performance on several challenging real-world trajectory forecasting datasets, outperforming a wide array of state-of-the-art deterministic and generative methods.
We present a multimodal camera relocalization framework that captures ambiguities and uncertainties with continuous mixture models defined on the manifold of camera poses. In highly ambiguous environments, which can easily arise due to symmetries and repetitive structures in the scene, computing one plausible solution (what most state-of-the-art methods currently regress) may not be sufficient. Instead we predict multiple camera pose hypotheses as well as the respective uncertainty for each prediction. Towards this aim, we use Bingham distributions, to model the orientation of the camera pose, and a multivariate Gaussian to model the position, with an end-to-end deep neural network. By incorporating a Winner-Takes-All training scheme, we finally obtain a mixture model that is well suited for explaining ambiguities in the scene, yet does not suffer from mode collapse, a common problem with mixture density networks. We introduce a new dataset specifically designed to foster camera localization research in ambiguous environments and exhaustively evaluate our method on synthetic as well as real data on both ambiguous scenes and on non-ambiguous benchmark datasets. We plan to release our code and dataset under multimodal3dvision.github.io.