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Applications/Computer Vision

Kang Han, Wei Xiang, Lu Yu

Neural radiance fields (NeRFs) are able to synthesize realistic novel views from multi-view images captured from distinct positions and perspectives. In NeRF's rendering pipeline, neural networks are used to represent a scene independently or transform queried learnable feature vector of a point to the expected color or density. With the aid of geometry guides either in the form of occupancy grids or proposal networks, the number of color neural network evaluations can be reduced from hundreds to dozens in the standard volume rendering framework. However, many evaluations of the color neural network are still a bottleneck for fast NeRF reconstruction. This paper revisits volume feature rendering (VFR) for the purpose of fast NeRF reconstruction. The VFR integrates the queried feature vectors of a ray into one feature vector, which is then transformed to the final pixel color by a color neural network. This fundamental change to the standard volume rendering framework requires only one single color neural network evaluation to render a pixel, which substantially lowers the high computational complexity of the rendering framework attributed to a large number of color neural network evaluations. Consequently, we can use a comparably larger color neural network to achieve a better rendering quality while maintaining the same training and rendering time costs. This approach achieves the state-of-the-art rendering quality on both synthetic and real-world datasets while requiring less training time compared with existing methods.

Applications/Computer Vision

Zhenbo Song, ze xianghui, Jianfeng Lu, Yujiao Shi

This paper addresses the problem of estimating the 3-DoF camera pose for a ground-level image with respect to a satellite image that encompasses the local surroundings. We propose a novel end-to-end approach that leverages the learning of dense pixel-wise flow fields in pairs of ground and satellite images to calculate the camera pose. Our approach differs from existing methods by constructing the feature metric at the pixel level, enabling full-image supervision for learning distinctive geometric configurations and visual appearances across views. Specifically, our method employs two distinct convolution networks for ground and satellite feature extraction. Then, we project the ground feature map to the bird's eye view (BEV) using a fixed camera height assumption to achieve preliminary geometric alignment. To further establish the content association between the BEV and satellite features, we introduce a residual convolution block to refine the projected BEV feature. Optical flow estimation is performed on the refined BEV feature map and the satellite feature map using flow decoder networks based on RAFT. After obtaining dense flow correspondences, we apply the least square method to filter matching inliers and regress the ground camera pose. Extensive experiments demonstrate significant improvements compared to state-of-the-art methods. Notably, our approach reduces the median localization error by 89\%, 19\%, 80\%, and 35\% on the KITTI, Ford multi-AV, VIGOR, and Oxford RobotCar datasets, respectively.

Applications/Computer Vision

Jaemin Cho, Abhay Zala, Mohit Bansal

As large language models have demonstrated impressive performance in many domains, recent works have adopted language models (LMs) as controllers of visual modules for vision-and-language tasks. While existing work focuses on equipping LMs with visual understanding, we propose two novel interpretable/explainable visual programming frameworks for text-to-image (T2I) generation and evaluation. First, we introduce VPGen, an interpretable step-by-step T2I generation framework that decomposes T2I generation into three steps: object/count generation, layout generation, and image generation. We employ an LM to handle the first two steps (object/count generation and layout generation), by finetuning it on text-layout pairs. Our step-by-step T2I generation framework provides stronger spatial control than end-to-end models, the dominant approach for this task. Furthermore, we leverage the world knowledge of pretrained LMs, overcoming the limitation of previous layout-guided T2I works that can only handle predefined object classes. We demonstrate that our VPGen has improved control in counts/spatial relations/scales of objects than state-of-the-art T2I generation models. Second, we introduce VPEval, an interpretable and explainable evaluation framework for T2I generation based on visual programming. Unlike previous T2I evaluations with a single scoring model that is accurate in some skills but unreliable in others, VPEval produces evaluation programs that invoke a set of visual modules that are experts in different skills, and also provides visual+textual explanations of the evaluation results. Our analysis shows that VPEval provides a more human-correlated evaluation for skill-specific and open-ended prompts than widely used single model-based evaluation. We hope that our work encourages future progress on interpretable/explainable generation and evaluation for T2I models.

Applications/Computer Vision

Yuetian Weng, Mingfei Han, Haoyu He, Mingjie Li, Lina Yao, Xiaojun Chang, Bohan Zhuang

Video Semantic Segmentation (VSS) involves assigning a semantic label to each pixel in a video sequence. Prior work in this field has demonstrated promising results by extending image semantic segmentation models to exploit temporal relationships across video frames; however, these approaches often incur significant computational costs. In this paper, we propose an efficient mask propagation framework for VSS, called MPVSS. Our approach first employs a strong query-based image segmentor on sparse key frames to generate accurate binary masks and class predictions. We then design a flow estimation module utilizing the learned queries to generate a set of segment-aware flow maps, each associated with a mask prediction from the key frame. Finally, the mask-flow pairs are warped to serve as the mask predictions for the non-key frames. By reusing predictions from key frames, we circumvent the need to process a large volume of video frames individually with resource-intensive segmentors, alleviating temporal redundancy and significantly reducing computational costs. Extensive experiments on VSPW and Cityscapes demonstrate that our mask propagation framework achieves SOTA accuracy and efficiency trade-offs. For instance, our best model with Swin-L backbone outperforms the SOTA MRCFA using MiT-B5 by 4.0% mIoU, requiring only 26% FLOPs on the VSPW dataset. Moreover, our framework reduces up to 4× FLOPs compared to the per-frame Mask2Former baseline with only up to 2% mIoU degradation on the Cityscapes validation set. Code is available at https://github.com/ziplab/MPVSS.

Applications/Computer Vision

Zekun Qi, Muzhou Yu, Runpei Dong, Kaisheng Ma

Conditional 3D generation is undergoing a significant advancement, enabling the free creation of 3D content from inputs such as text or 2D images. However, previous approaches have suffered from low inference efficiency, limited generation categories, and restricted downstream applications. In this work, we revisit the impact of different 3D representations on generation quality and efficiency. We propose a progressive generation method through Voxel-Point Progressive Representation (VPP). VPP leverages structured voxel representation in the proposed Voxel Semantic Generator and the sparsity of unstructured point representation in the Point Upsampler, enabling efficient generation of multi-category objects. VPP can generate high-quality 8K point clouds within 0.2 seconds. Additionally, the masked generation Transformer allows for various 3D downstream tasks, such as generation, editing, completion, and pre-training. Extensive experiments demonstrate that VPP efficiently generates high-fidelity and diverse 3D shapes across different categories, while also exhibiting excellent representation transfer performance. Codes will be released at https://github.com/qizekun/VPP.

Applications/Computer Vision

Carsten Lüth, Till Bungert, Lukas Klein, Paul Jaeger

Active Learning (AL) aims to reduce the labeling burden by interactively selecting the most informative samples from a pool of unlabeled data. While there has been extensive research on improving AL query methods in recent years, some studies have questioned the effectiveness of AL compared to emerging paradigms such as semi-supervised (Semi-SL) and self-supervised learning (Self-SL), or a simple optimization of classifier configurations. Thus, today’s AL literature presents an inconsistent and contradictory landscape, leaving practitioners uncertain about whether and how to use AL in their tasks. In this work, we make the case that this inconsistency arises from a lack of systematic and realistic evaluation of AL methods. Specifically, we identify five key pitfalls in the current literature that reflect the delicate considerations required for AL evaluation. Further, we present an evaluation framework that overcomes these pitfalls and thus enables meaningful statements about the performance of AL methods. To demonstrate the relevance of our protocol, we present a large-scale empirical study and benchmark for image classification spanning various data sets, query methods, AL settings, and training paradigms. Our findings clarify the inconsistent picture in the literature and enable us to give hands-on recommendations for practitioners. The benchmark is hosted at https://github.com/IML-DKFZ/realistic-al.

Applications/Computer Vision

Tianqi Chen, Weixiang Xu, Weihan Chen, Peisong Wang, Jian Cheng

The Winograd algorithm is an efficient convolution implementation, which performs calculations in the transformed domain. To further improve the computation efficiency, recent works propose to combine it with model quantization. Although Post-Training Quantization has the advantage of low computational cost and has been successfully applied in many other scenarios, a severe accuracy drop exists when utilizing it in Winograd convolution. Besides, despite the Winograd algorithm consisting of four stages, most existing methods only quantize the element-wise multiplication stage, leaving a considerable portion of calculations in full precision.In this paper, observing the inconsistency among different transformation procedures, we present PTQ-Aware Winograd (PAW) to optimize them collaboratively under a unified objective function. Moreover, we explore the full quantization of faster Winograd (tile size $\geq4$) for the first time. We further propose a hardware-friendly method called Factorized Scale Quantization (FSQ), which can effectively balance the significant range differences in the Winograd domain. Experiments demonstrate the effectiveness of our method, e.g., with 8-bit quantization and a tile size of 6, our method outperforms the previous Winograd PTQ method by 8.27\% and 5.38\% in terms of the top-1 accuracy on ResNet-18 and ResNet-34, respectively.

Applications/Computer Vision

Haibao Yu, Yingjuan Tang, Enze Xie, Jilei Mao, Ping Luo, Zaiqing Nie

Cooperatively utilizing both ego-vehicle and infrastructure sensor data can significantly enhance autonomous driving perception abilities. However, the uncertain temporal asynchrony and limited communication conditions that are present in traffic environments can lead to fusion misalignment and constrain the exploitation of infrastructure data. To address these issues in vehicle-infrastructure cooperative 3D (VIC3D) object detection, we propose the Feature Flow Net (FFNet), a novel cooperative detection framework. FFNet is a flow-based feature fusion framework that uses a feature flow prediction module to predict future features and compensate for asynchrony. Instead of transmitting feature maps extracted from still-images, FFNet transmits feature flow, leveraging the temporal coherence of sequential infrastructure frames. Furthermore, we introduce a self-supervised training approach that enables FFNet to generate feature flow with feature prediction ability from raw infrastructure sequences. Experimental results demonstrate that our proposed method outperforms existing cooperative detection methods while only requiring about 1/100 of the transmission cost of raw data and covers all latency in one model on the DAIR-V2X dataset. The code is available https://github.com/haibao-yu/FFNet-VIC3D.

Applications/Computer Vision

Ayush Pande, Gaurav Sharma

Visual stylization has been a very popular research area in recent times. While image stylization has seen a rapid advancement in the recent past, video stylization, while being more challenging, is relatively less explored. The immediate method of stylizing videos by stylizing each frame independently has been tried with some success. To the best of our knowledge, we present the first approach to video stylization using 3D CNN directly, building upon insights from 2D image stylization. Stylizing video is highly challenging, as the appearance and video motion, which includes both camera and subject motions, are inherently entangled in the representations learnt by a 3D CNN. Hence, a naive extension of 2D CNN stylization methods to 3D CNN does not work. To perform stylization with 3D CNN, we propose to explicitly disentangle motion and appearance, stylize the appearance part, and then add back the motion component and decode the final stylized video. In addition, we propose a dataset, curated from existing datasets, to train video stylization networks. We also provide an independently collected test set to study the generalization of video stylization methods. We provide results on this test dataset comparing the proposed method with 2D stylization methods applied frame by frame. We show successful stylization with 3D CNN for the first time, and obtain better stylization in terms of texture cf.\ the existing 2D methods.

Applications/Computer Vision

Lunhao Duan, Shanshan Zhao, Nan Xue, Mingming Gong, Gui-Song Xia, Dacheng Tao

Transformers have been recently explored for 3D point cloud understanding with impressive progress achieved. A large number of points, over 0.1 million, make the global self-attention infeasible for point cloud data. Thus, most methods propose to apply the transformer in a local region, e.g., spherical or cubic window. However, it still contains a large number of Query-Key pairs, which requires high computational costs. In addition, previous methods usually learn the query, key, and value using a linear projection without modeling the local 3D geometric structure. In this paper, we attempt to reduce the costs and model the local geometry prior by developing a new transformer block, named ConDaFormer. Technically, ConDaFormer disassembles the cubic window into three orthogonal 2D planes, leading to fewer points when modeling the attention in a similar range. The disassembling operation is beneficial to enlarging the range of attention without increasing the computational complexity, but ignores some contexts. To provide a remedy, we develop a local structure enhancement strategy that introduces a depth-wise convolution before and after the attention. This scheme can also capture the local geometric information. Taking advantage of these designs, ConDaFormer captures both long-range contextual information and local priors. The effectiveness is demonstrated by experimental results on several 3D point cloud understanding benchmarks. Our code will be available.

Applications/Computer Vision

Seungtae Nam, Daniel Rho, Jong Hwan Ko, Eunbyung Park

Despite the remarkable achievements of neural radiance fields (NeRF) in representing 3D scenes and generating novel view images, the aliasing issue, rendering 'jaggies' or 'blurry' images at varying camera distances, remains unresolved in most existing approaches. The recently proposed mip-NeRF has effectively addressed this challenge by introducing integrated positional encodings (IPE). However, it relies on MLP architecture to represent the radiance fields, missing out on the fast training speed offered by the latest grid-based methods. In this work, we present mip-Grid, a novel approach that integrates anti-aliasing techniques into grid-based representations for radiance fields, mitigating the aliasing artifacts while enjoying fast training time. Notably, the proposed method uses a single-scale shared grid representation and a single-sampling approach, which only introduces minimal additions to the model parameters and computational costs. To handle scale ambiguity, mip-Grid generates multiple grids by applying simple convolution operations over the shared grid and uses the scale-aware coordinate to retrieve the appropriate features from the generated multiple grids. To test the effectiveness, we incorporated the proposed approach into the two recent representative grid-based methods, TensoRF and K-Planes. The experimental results demonstrated that mip-Grid greatly improved the rendering performance of both methods and showed comparable performance to mip-NeRF on multi-scale datasets while achieving significantly faster training time.

Applications/Computer Vision

Siyu Jiao, Yunchao Wei, Yaowei Wang, Yao Zhao, Humphrey Shi

Recently, pre-trained vision-language models have been increasingly used to tackle the challenging zero-shot segmentation task. Typical solutions follow the paradigm of first generating mask proposals and then adopting CLIP to classify them. To maintain the CLIP's zero-shot transferability, previous practices favour to freeze CLIP during training. However, in the paper, we reveal that CLIP is insensitive to different mask proposals and tends to produce similar predictions for various mask proposals of the same image. This insensitivity results in numerous false positives when classifying mask proposals. This issue mainly relates to the fact that CLIP is trained with image-level supervision. To alleviate this issue, we propose a simple yet effective method, named Mask-aware Fine-tuning (MAFT). Specifically, Image-Proposals CLIP Encoder (IP-CLIP Encoder) is proposed to handle arbitrary numbers of image and mask proposals simultaneously. Then, *mask-aware loss* and *self-distillation loss* are designed to fine-tune IP-CLIP Encoder, ensuring CLIP is responsive to different mask proposals while not sacrificing transferability. In this way, mask-aware representations can be easily learned to make the true positives stand out. Notably, our solution can seamlessly plug into most existing methods without introducing any new parameters during the fine-tuning process. We conduct extensive experiments on the popular zero-shot benchmarks. With MAFT, the performance of the state-of-the-art methods is promoted by a large margin: 50.4\% (+ 8.2\%) on COCO, 81.8\% (+ 3.2\%) on Pascal-VOC, and 8.7\% (+4.3\%) on ADE20K in terms of mIoU for unseen classes. Codes will be provided for reproducibility. Code is available at https://github.com/jiaosiyu1999/MAFT.git .

Applications/Computer Vision

Wonhyeok Choi, Mingyu Shin, Sunghoon Im

Monocular 3D object detection poses a significant challenge due to the lack of depth information in RGB images. Many existing methods strive to enhance the object depth estimation performance by allocating additional parameters for object depth estimation, utilizing extra modules or data. In contrast, we introduce a novel metric learning scheme that encourages the model to extract depth-discriminative features regardless of the visual attributes without increasing inference time and model size. Our method employs the distance-preserving function to organize the feature space manifold in relation to ground-truth object depth. The proposed $(K,B,\epsilon)$-quasi-isometric loss leverages predetermined pairwise distance restriction as guidance for adjusting the distance among object descriptors without disrupting the non-linearity of the natural feature manifold. Moreover, we introduce an auxiliary head for object-wise depth estimation, which enhances depth quality while maintaining the inference time. The broad applicability of our method is demonstrated through experiments that show improvements in overall performance when integrated into various baselines. The results show that our method consistently improves the performance of various baselines by 23.51\% and 5.78\% on average across KITTI and Waymo, respectively.

Applications/Computer Vision

Zhiyuan Ren, Yiyang Su, Xiaoming Liu

The zero-shot open-vocabulary setting poses challenges for image classification.Fortunately, utilizing a vision-language model like CLIP, pre-trained on image-textpairs, allows for classifying images by comparing embeddings. Leveraging largelanguage models (LLMs) such as ChatGPT can further enhance CLIP’s accuracyby incorporating class-specific knowledge in descriptions. However, CLIP stillexhibits a bias towards certain classes and generates similar descriptions for similarclasses, disregarding their differences. To address this problem, we present anovel image classification framework via hierarchical comparisons. By recursivelycomparing and grouping classes with LLMs, we construct a class hierarchy. Withsuch a hierarchy, we can classify an image by descending from the top to the bottomof the hierarchy, comparing image and text embeddings at each level. Throughextensive experiments and analyses, we demonstrate that our proposed approach isintuitive, effective, and explainable. Code will be released upon publication.

Applications/Computer Vision

Shoubin Yu, Jaemin Cho, Prateek Yadav, Mohit Bansal

Recent studies have shown promising results on utilizing large pre-trained image-language models for video question answering. While these image-language models can efficiently bootstrap the representation learning of video-language models, they typically concatenate uniformly sampled video frames as visual inputs without explicit language-aware, temporal modeling. When only a portion of a video input is relevant to the language query, such uniform frame sampling can often lead to missing important visual cues. Although humans often find a video moment to focus on and rewind the moment to answer questions, training a query-aware video moment localizer often requires expensive annotations and high computational costs. To address this issue, we propose Self-Chained Video Localization-Answering (SeViLA), a novel framework that leverages a single image-language model (BLIP- 2) to tackle both temporal keyframe localization and question answering on videos. SeViLA framework consists of two modules: Localizer and Answerer, where both are parameter-efficiently fine-tuned from BLIP-2. We propose two ways of chaining these modules for cascaded inference and self-refinement. First, in the forward chain, the Localizer finds multiple language-aware keyframes in a video, which the Answerer uses to predict the answer. Second, in the reverse chain, the Answerer generates keyframe pseudo-labels to refine the Localizer, alleviating the need for expensive video moment localization annotations. Our SeViLA framework outperforms several strong baselines/previous works on five challenging video question answering and event prediction benchmarks, and achieves the state-of-the-art in both fine-tuning (NExT-QA and STAR) and zero-shot (NExT-QA, STAR, How2QA, and VLEP) settings. We show a comprehensive analysis of our framework, including the impact of Localizer, comparisons of Localizer with other temporal localization models, pre-training/self-refinement of Localizer, and varying the number of keyframes.

Applications/Computer Vision

Sarah Hooper, Mayee Chen, Khaled Saab, Kush Bhatia, Curtis Langlotz, Christopher Ré

Image classification and segmentation are common applications of deep learning to radiology. While many tasks can be framed using either classification or segmentation, classification has historically been cheaper to label and more widely used. However, recent work has drastically reduced the cost of training segmentation networks. In light of this recent work, we reexamine the choice of training classification vs. segmentation models. First, we use an information theoretic approach to analyze why segmentation vs. classification models may achieve different performance on the same dataset and overarching task. We then implement multiple methods for using segmentation models to classify medical images, which we call *segmentation-for-classification*, and compare these methods against traditional classification on three retrospective datasets. We use our analysis and experiments to summarize the benefits of switching from segmentation to classification, including: improved sample efficiency, enabling improved performance with fewer labeled images (up to an order of magnitude lower), on low-prevalence classes, and on certain rare subgroups (up to 161.1\% improved recall); improved robustness to spurious correlations (up to 44.8\% improved robust AUROC); and improved model interpretability, evaluation, and error analysis.

Applications/Computer Vision

Jiaming Gu, Minchao Jiang, Hongsheng Li, Xiaoyuan Lu, Guangming Zhu, Syed Afaq Ali Shah, Liang Zhang, Mohammed Bennamoun

Neural Radiance Fields (NeRF) is a novel implicit 3D reconstruction method that shows immense potential and has been gaining increasing attention. It enables the reconstruction of 3D scenes solely from a set of photographs. However, its real-time rendering capability, especially for interactive real-time rendering of large-scale scenes, still has significant limitations. To address these challenges, in this paper, we propose a novel neural rendering system called UE4-NeRF, specifically designed for real-time rendering of large-scale scenes. We partitioned each large scene into different sub-NeRFs. In order to represent the partitioned independent scene, we initialize polygonal meshes by constructing multiple regular octahedra within the scene and the vertices of the polygonal faces are continuously optimized during the training process. Drawing inspiration from Level of Detail (LOD) techniques, we trained meshes of varying levels of detail for different observation levels. Our approach combines with the rasterization pipeline in Unreal Engine 4 (UE4), achieving real-time rendering of large-scale scenes at 4K resolution with a frame rate of up to 43 FPS. Rendering within UE4 also facilitates scene editing in subsequent stages. Furthermore, through experiments, we have demonstrated that our method achieves rendering quality comparable to state-of-the-art approaches. Project page: https://jamchaos.github.io/UE4-NeRF/.

Applications/Computer Vision

Bing Li, Jiaxin Chen, Xiuguo Bao, Di Huang

Compressed videos offer a compelling alternative to raw videos, showing the possibility to significantly reduce the on-line computational and storage cost. However, current approaches to compressed video processing generally follow the resource-consuming pre-training and fine-tuning paradigm, which does not fully take advantage of such properties, making them not favorable enough for widespread applications. Inspired by recent successes of prompt tuning techniques in computer vision, this paper presents the first attempt to build a prompt based representation learning framework, which enables effective and efficient adaptation of pre-trained raw video models to compressed video understanding tasks. To this end, we propose a novel prompt tuning approach, namely Compressed Video Prompt Tuning (CVPT), emphatically dealing with the challenging issue caused by the inconsistency between pre-training and downstream data modalities. Specifically, CVPT replaces the learnable prompts with compressed modalities (\emph{e.g.} Motion Vectors and Residuals) by re-parameterizing them into conditional prompts followed by layer-wise refinement. The conditional prompts exhibit improved adaptability and generalizability to instances compared to conventional individual learnable ones, and the Residual prompts enhance the noisy motion cues in the Motion Vector prompts for further fusion with the visual cues from I-frames. Additionally, we design Selective Cross-modal Complementary Prompt (SCCP) blocks. After inserting them into the backbone, SCCP blocks leverage semantic relations across diverse levels and modalities to improve cross-modal interactions between prompts and input flows. Extensive evaluations on HMDB-51, UCF-101 and Something-Something v2 demonstrate that CVPT remarkably outperforms the state-of-the-art counterparts, delivering a much better balance between accuracy and efficiency.

Applications/Computer Vision

Seungjoo Shin, Jaesik Park

In this paper, we propose \textit{binary radiance fields} (BiRF), a storage-efficient radiance field representation employing binary feature encoding in a format of either $+1$ or $-1$. This binarization strategy lets us represent the feature grid with highly compact feature encoding and a dramatic reduction in storage size. Furthermore, our 2D-3D hybrid feature grid design enhances the compactness of feature encoding as the 3D grid includes main components while 2D grids capture details. In our experiments, binary radiance field representation successfully outperforms the reconstruction performance of state-of-the-art (SOTA) storage-efficient radiance field models with lower storage allocation. In particular, our model achieves impressive results in static scene reconstruction, with a PSNR of 32.03 dB for Synthetic-NeRF scenes, 34.48 dB for Synthetic-NSVF scenes, 28.20 dB for Tanks and Temples scenes while only utilizing 0.5 MB of storage space, respectively. We hope the proposed binary radiance field representation will make radiance fields more accessible without a storage bottleneck.

Applications/Computer Vision

Liulei Li, Jianan Wei, Wenguan Wang, Yi Yang

The interaction decoder utilized in prevalent Transformer-based HOI detectors typically accepts pre-composed human-object pairs as inputs. Though achieving remarkable performance, such a paradigm lacks feasibility and cannot explore novel combinations over entities during decoding. We present LogicHOI, a new HOI detector that leverages neural-logic reasoning and Transformer to infer feasible interactions between. entities. Specifically, we modify. self-attention mechanism in the vanilla Transformer, enabling it to reason over the ⟨ human, action, object ⟩ triplet and constitute novel interactions. Meanwhile, such a reasoning process is guided by two crucial properties for understanding HOI: affordances (the potential actions an object can facilitate) and proxemics (the spatial relations between humans and objects). We formulate these two properties in first-order logic and ground them into continuous space to constrain the learning process of our approach, leading to improved performance and zero-shot generalization capabilities. We evaluate L OGIC HOI on V-COCO and HICO-DET under both normal and zero-shot setups, achieving significant improvements over existing methods.