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9,256篇论文匹配“Diffusion models”
第 19 / 463 页

Long Xi, Jia Ma, ZhenYu Yuan, Tao Xue, Wen Tang, Wen Lv

A 3D point cloud completion task is to generate completed 3D objects given partial observations. Auto-encoder-based models suffer from poor generalization ability to untrained 3D data. Current diffusion-based models add isotropic noise with the same variance in three x, y, z axes. More importantly, these models ignore real-world anisotropic evolution properties of 3D particles from a non-equilibrium state to thermodynamic equilibrium in the real physical world due to the velocity and energy thermodynamics of the particles, leading to unstable completions of 3D object topology. This paper presents a novel physically-based anisotropic 3D diffusion model (3DDM) to address these issues. We also present derivations of our proposed forward and reverse processes and a loss function in closed form, thus reproducibility. The 3DDM contains anisotropic energy-aware forward and reverse processes with a novel anisotropic quadratic loss function. The forward process adds anisotropic 3D Gaussian noises per-axis and mimics the thermal non-equilibrium evolution towards Maxwellian equilibrium based on velocity and kinetic energy evolutions of 3D particles in the real physical space. The reverse process learns to denoise along per-axis and per-timestep anisotropically. The anisotropic quadratic loss function penalizes errors along certain axes, yielding a highly flexible and anisotropic reverse diffusion process and a physically realistic generative model. The 3DDM denoises along x, y, z axes with different velocities from the non-equilibrium evolution, achieving fewer than 20 diffusion steps and strong generalization to unseen 3D objects and real-world scenes that were not trained.

Dianbing Xi, Guoyuan An, Jingsen Zhu, Zhijian Liu, Yuan Liu, Ruiyuan Zhang, Jiayuan Lu, Yuchi Huo, Rui Wang

We propose PFAvatar (Pose-Fusion Avatar), a new method that reconstructs high-quality 3D avatars from Outfit of the Day (OOTD) photos, which exhibit diverse poses, occlusions, and complex backgrounds. Our method consists of two stages: (1) fine-tuning a pose-aware diffusion model from few-shot OOTD examples and (2) distilling a 3D avatar represented by a neural radiance field (NeRF). In the first stage, unlike previous methods that segment images into assets (e.g. garments, accessories) for 3D assembly, which is prone to inconsistency, we avoid decomposition and directly model the full-body appearance. By integrating a pre-trained ControlNet for pose estimation and a novel Condition Prior Preservation Loss (CPPL), our method enables end-to-end learning of fine details while mitigating language drift in few-shot training. Our method completes personalization in just 5 minutes, achieving a 48x speed-up compared to previous approaches. In the second stage, we introduce a NeRF-based avatar representation optimized by canonical SMPL-X space sampling and Multi-Resolution 3D-SDS. Compared to mesh-based representations that suffer from resolution-dependent discretization and erroneous occluded geometry, our continuous radiance field can preserve high-frequency textures (e.g., hair) and handle occlusions correctly through transmittance. Experiments demonstrate that PFAvatar outperforms state-of-the-art methods in terms of reconstruction fidelity, detail preservation, and robustness to occlusions/truncations, advancing practical 3D avatar generation from real-world OOTD albums. In addition, the reconstructed 3D avatars support downstream applications such as virtual try-on, animation, and human video reenactment, further demonstrating the versatility and practical value of our approach.

Dianbing Xi, Jiepeng Wang, Yuanzhi Liang, Xi Qiu, Yuchi Huo, Rui Wang, Chi Zhang, Xuelong Li

In this paper, we propose a novel framework for controllable video diffusion, OmniVDiff , aiming to synthesize and comprehend multiple video visual content in a single diffusion model. To achieve this, OmniVDiff treats all video visual modalities in the color space to learn a joint distribution, while employing an adaptive control strategy that dynamically adjusts the role of each visual modality during the diffusion process, either as a generation modality or a conditioning modality. Our framework supports three key capabilities: (1) Text-conditioned video generation, where all modalities are jointly synthesized from a textual prompt; (2) Video understanding, where structural modalities are predicted from rgb inputs in a coherent manner; and (3) X-conditioned video generation, where video synthesis is guided by finegrained inputs such as depth, canny and segmentation. Extensive experiments demonstrate that OmniVDiff achieves state-of-the-art performance in video generation tasks and competitive results in video understanding. Its flexibility and scalability make it well-suited for downstream applications such as video-to-video translation, modality adaptation for visual tasks, and scene reconstruction.

Zongliang Wu, Siming Zheng, Peng-Tao Jiang, Xin Yuan

Pre-trained diffusion models have shown great potential in real-world image super-resolution (Real-ISR) tasks by enabling high-resolution reconstructions. While one-step diffusion (OSD) methods significantly improve efficiency compared to traditional multi-step approaches, they still have limitations in balancing fidelity and realism across diverse scenarios. Since the OSDs for SR are usually trained or distilled by a single timestep, they lack flexible control mechanisms to adaptively prioritize these competing objectives, which are inherently manageable in multi-step methods through adjusting sampling steps. To address this challenge, we propose a Realism Controlled One-step Diffusion (RCOD) framework for Real-ISR. RCOD provides a latent domain grouping strategy that enables explicit control over fidelity-realism trade-offs during the noise prediction phase with minimal training paradigm modifications and original training data. A degradation-aware sampling strategy is also introduced to align distillation regularization with the grouping strategy and enhance the controlling of trade-offs. Moreover, a visual prompt injection module is used to replace conventional text prompts with degradation-aware visual tokens, enhancing both restoration accuracy and semantic consistency. Our method achieves superior fidelity and perceptual quality while maintaining computational efficiency. Extensive experiments demonstrate that RCOD outperforms state-of-the-art OSD methods in both quantitative metrics and visual qualities, with flexible realism control capabilities in the inference stage.

Yixin Wu, Feiran Zhang, Tianyuan Shi, Ruicheng Yin, Zhenghua Wang, Zhenliang Gan, Xiaohua Wang, Changze Lv, Xiaoqing Zheng, Xuanjing Huang

Recent advances in diffusion models have enabled the creation of deceptively real images, posing significant security risks when misused. In this study, we empirically show that different timesteps of DDIM inversion reveal varying subtle distinctions between synthetic and real images that are extractable for detection, taking the forms of such as Fourier power spectrum high-frequency discrepancies and inter-pixel variance distributions. Based on these observations, we propose a novel detection method named ESIDE that directly utilizes features of intermediately noised images by training an ensemble on multiple noised timesteps, circumventing the overtime of conventional reconstruction-based strategies. To enhance human comprehension, we introduce a metric-grounded explanation refinement module to identify and explain AI-generated flaws. Additionally, we present the benchmarks GenHard and GenExplain, offering detection samples of greater difficulty and high-quality rationales for fake images. Extensive experiments show that ESIDE achieves state-of-the-art performance with 98.91% and 95.89% detection accuracy on regular and challenging samples respectively, and demonstrates generalizability and robustness.

Rongcheng Wu, Hao Zhu, Shiying Zhang, Mingzhe Wang, Zhidong Li, Hui Li, Jianlong Zhou, Jiangtao Cui, Fang Chen, Pingyang Sun 等

Unsupervised industrial anomaly detection requires accurately identifying defects without labeled data. Traditional autoencoder-based methods often struggle with incomplete anomaly suppression and loss of fine details, as their single-pass decoding fails to effectively handle anomalies with varying severity and scale. We propose a recursive architecture for autoencoder (RcAE), which performs reconstruction iteratively to progressively suppress anomalies while refining normal structures. Unlike traditional single-pass models, this recursive design naturally produces a sequence of reconstructions, progressively exposing suppressed abnormal patterns. To leverage this reconstruction dynamics, we introduce a Cross Recursion Detection (CRD) module that tracks inconsistencies across recursion steps, enhancing detection of both subtle and large-scale anomalies. Additionally, we incorporate a Detail Preservation Network (DPN) to recover high-frequency textures typically lost during reconstruction. Extensive experiments demonstrate that our method significantly outperforms existing non-diffusion methods, and achieves performance on par with recent diffusion models with only 10% of their parameters and offering substantially faster inference. These results highlight the practicality and efficiency of our approach for real-world applications.

Wanjiang Weng, Xiaofeng Tan, Junbo Wang, Guo-Sen Xie, Pan Zhou, Hongsong Wang

Text-to-motion generation, which synthesizes 3D human motions from text inputs, holds immense potential for applications in gaming, film, and robotics. Recently, diffusion-based methods have been shown to generate more diversity and realistic motion. However, there exists a misalignment between text and motion distributions in diffusion models, which leads to semantically inconsistent or low-quality motions. To address this limitation, we propose Reward-guided sampling Alignment (ReAlign), comprising a step-aware reward model to assess alignment quality during the denoising sampling and a reward-guided strategy that directs the diffusion process toward an optimally aligned distribution. This reward model integrates step-aware tokens and combines a text-aligned module for semantic consistency and a motion-aligned module for realism, refining noisy motions at each timestep to balance probability density and alignment. Extensive experiments of both motion generation and retrieval tasks demonstrate that our approach significantly improves text-motion alignment and motion quality compared to existing state-of-the-art methods.

Xiaokang Wei, Bowen Zhang, Xianghui Yang, Yuxuan Wang, Chunchao Guo, Xi Zhao, Yan Luximon

Generating high-quality physically based rendering (PBR) materials is important to achieve realistic rendering in the downstream tasks, yet it remains challenging due to the intertwined effects of materials and lighting. While existing methods have made breakthroughs by incorporating material decomposition in the 3D generation pipeline, they tend to bake highlights into albedo and ignore spatially varying properties of metallicity and roughness. In this work, we present PBR3DGen, a two-stage mesh generation method with high-quality PBR materials that integrates the novel multi-view PBR material estimation model and a 3D PBR mesh reconstruction model. Specifically, PBR3DGen leverages vision language models (VLM) to guide multi-view diffusion, precisely capturing the spatial distribution and inherent attributes of reflective-metalness material. Additionally, we incorporate view-dependent illumination-aware conditions as pixel-aware priors to enhance spatially varying material properties. Furthermore, our reconstruction model reconstructs high-quality mesh with PBR materials. Experimental results demonstrate that PBR3DGen significantly outperforms existing methods, achieving new state-of-the-art results for PBR estimation and mesh generation.

Haoran Wei, Wencheng Han, Xingping Dong, Jianbing Shen

Recent diffusion-based Single-image 3D portrait generation methods typically employ 2D diffusion models to provide multi-view knowledge, which is then distilled into 3D representations. However, these methods usually struggle to produce high-fidelity 3D models, frequently yielding excessively blurred textures. We attribute this issue to the insufficient consideration of cross-view consistency during the diffusion process, resulting in significant disparities between different views and ultimately leading to blurred 3D representations. In this paper, we address this issue by comprehensively exploiting multi-view priors in both the conditioning and diffusion procedures to produce consistent, detail-rich portraits. From the conditioning standpoint, we propose a Hybrid Priors Diffusion model, which explicitly and implicitly incorporates multi-view priors as conditions to enhance the status consistency of the generated multi-view portraits. From the diffusion perspective, considering the significant impact of the diffusion noise distribution on detailed texture generation, we propose a Multi-View Noise Resampling Strategy integrated within the optimization process leveraging cross-view priors to enhance representation consistency. Extensive experiments show that our method produces 3D portraits with accurate geometry and rich details from a single image.

Ziyi Wang, Shengcheng Ye, Faming Fang, Haichuan Song

Modern gaze estimation models can accurately predict human gaze from facial images. However, due to privacy concerns and intricate data collection procedures, gaze estimation datasets are typically smaller and less diverse compared to those for other vision tasks, which directly leads to poor generalization in gaze estimation models. Common solutions, such as domain adaptation models, require additional domain-specific data, yet such data is often difficult to obtain due to privacy restrictions. Meanwhile, domain generalization models suffer from limited performance due to insufficient training data. To address these fundamental challenges---privacy and data diversity---we explore privacy-preserving gaze data generation schemes and propose a novel data-driven generalization solution. Specifically, we develop two diffusion-based generative models, DDPM-Gaze and LDM-Gaze, for synthesizing gaze data. We demonstrate that synthetic data can significantly improve generalization performance when simply used with fine-tuning-based methods. Furthermore, we introduce the Domain Stability Adaptation (DSA) framework, a simple yet effective domain generalization approach that enhances model robustness by increasing the domain uncertainty of input samples while reducing prediction uncertainty. Extensive experiments validate the effectiveness of our synthetic data and demonstrate the superiority of our data-driven generalization solution.

Zihao Wang, Hao Peng, Wei Dong, Yuecen Wei, Li Sun, Zhengtao Yu

Differentially private (DP) image synthesis enables the generation of realistic images while bounding privacy leakage, facilitating secure data sharing across organizations. However, the Gaussian noise injected during DP training, such as via DP-SGD, often severely degrades synthesis quality by disrupting model convergence. To address this, we introduce RPGen, a novel framework that enhances diffusion models' parameter robustness to mitigate DP noise effects without compromising privacy guarantees. At its core, RPGen employs adversarial model perturbation (AMP) during public pre-training to build resilience against perturbations, but we identify and tackle the critical issue of robustness transferability across domains. RPGen achieves this through a three-step process: (1) A pre-trained classifier infers labels for private images, aggregated into a class distribution noised with Gaussian mechanism for DP, and public samples are selected to match this privatized distribution for domain alignment; (2) The diffusion model is pre-trained on this curated subset with adversarial model perturbation to foster robustness; (3) The model undergoes fine-tuning on private data using DP-SGD. This synergy of robustness augmentation and transferability optimization yields high-fidelity synthesis. Extensive evaluations on ImageNet for pre-training, with CelebA and CIFAR-10 for synthesis, show RPGen outperforming state-of-the-art baselines across epsilon in 1, 5, 10. On average, it achieves 20.18% lower FID and 5.45% higher classification accuracy. Ablations confirm the efficacy of domain curation and modest perturbations, establishing RPGen as a new benchmark for privacy-utility trade-offs in image generation.

Zhitao Wang, Hengyu Man, Wenrui Li, Xingtao Wang, Xiaopeng Fan, Debin Zhao

Recent advances in video generation techniques have given rise to an emerging paradigm of generative video coding for Ultra-Low Bitrate (ULB) scenarios by leveraging powerful generative priors. However, most existing methods are limited by domain specificity (e.g., facial or human videos) or excessive dependence on high-level text guidance, which tend to inadequately capture fine-grained motion details, leading to unrealistic or incoherent reconstructions. To address these challenges, we propose Trajectory-Guided Generative Video Coding (dubbed T-GVC), a novel framework that bridges low-level motion tracking with high-level semantic understanding. T-GVC features a semantic-aware sparse motion sampling pipeline that extracts pixel-wise motion as sparse trajectory points based on their semantic importance, significantly reducing the bitrate while preserving critical temporal semantic information. In addition, by integrating trajectory-aligned loss constraints into diffusion processes, we introduce a training-free guidance mechanism in latent space to ensure physically plausible motion patterns without sacrificing the inherent capabilities of generative models. Experimental results demonstrate that T-GVC outperforms both traditional and neural video codecs under ULB conditions. Furthermore, additional experiments confirm that our framework achieves more precise motion control than existing text-guided methods, paving the way for a novel direction of generative video coding guided by geometric motion modeling.

Zhijie Wang, Lin Wang, Zhenyu Wen, Cong Wang

Latent Diffusion Models have become a powerful tool for generating high-fidelity unrestricted adversarial examples. However, the existing methods typically perturb only the initial latent or rely on prompt engineering, which is ill-suited to the iterative nature of the diffusion process, plus optimization instability due to external text prompts and cumulative drift that push the adversarial images off the data manifold. In this paper, we propose a hierarchical attack framework that operates in alignment with the model's generative manifold and leverages intermediate denoising states to maximize attack transferability and visual fidelity. Extensive experiments show that the proposed attack improves adversarial transferability by 10-20% against a diverse set of normally-trained models and achieves over 10.5% higher success rate against adversarially-defended models, while simultaneously enhancing visual quality by 1.0-1.2 FID reduction and 16.7% LPIPS improvements.

Zhigang Wang, Zhenguang Liu, Shaojing Fan, Sifan Wu, Yingying Jiao

Video-based human pose estimation has long been a nontrivial task due to its dynamic nature and challenging detection scenarios such as occlusion and defocus. Inspired by the success of diffusion models, researchers have applied them to video pose estimation, outperforming traditional joint detection methods. However, existing diffusion model-based methods still face challenges like slow convergence and unstable pose generation. To tackle these issues, we propose DiffusionPose, a novel framework for video pose estimation that integrates diffusion models with optimization strategies: (1) We combine the emerging Mamba with Transformers to balance global and local spatio-temporal modeling. (2) We integrate Markov Random Fields into the reverse diffusion process to enhance the denoising of pose heatmaps, particularly addressing the issue of confused generation of occluded joints. (3) We mathematically formulate a Markov objective to supervise the heatmap denoising process, enabling the model to generate anatomically plausible skeletons. Our method achieves state-of-the-art performance on three large-scale benchmark datasets. Interestingly, it shows surprising robustness in challenging video scenarios, improving the accuracy of the most difficult ankle joint by 16.9% compared to the previous best diffusion model-based method on the Challenging-PoseTrack dataset.

Zerun Wang, Jiafeng Mao, Xueting Wang, Toshihiko Yamasaki

Generative models have become a powerful tool for synthesizing training data in computer vision tasks. Current approaches solely focus on aligning generated images with the target dataset distribution. As a result, they capture only the common features in the real dataset and mostly generate "easy samples", which are already well learned by models trained on real data. In contrast, those rare "hard samples", with atypical features but crucial for enhancing performance, cannot be effectively generated. Consequently, these approaches must synthesize large volumes of data to yield appreciable performance gains, yet the improvement remains limited. To overcome this limitation, we present a novel method that can learn to control the learning difficulty of samples during generation while also achieving domain alignment. Thus, it can efficiently generate valuable "hard samples" that yield significant performance improvements for target tasks. This is achieved by incorporating learning difficulty as an additional conditioning signal in generative models, together with a designed encoder structure and training–generation strategy. Experimental results across multiple datasets show that our method can achieve higher performance with lower generation cost. Specifically, we obtain the best performance with only 10% additional synthetic data, saving 63.4 GPU hours of generation time compared to the previous SOTA on ImageNet. Moreover, our method provides insightful visualizations of category-specific hard factors, serving as a tool for analyzing datasets.

Zeqing Wang, Bowen Zheng, Xingyi Yang, Zhenxiong Tan, Yuecong Xu, Xinchao Wang

Diffusion Transformer (DiT)-based video diffusion models generate high-quality videos at scale but incur prohibitive processing latency and memory costs for long videos. To address this, we propose a novel distributed inference strategy, termed DualParal. The core idea is that, instead of generating an entire video on a single GPU, we parallelize computation by partitioning both video frames and model layers across multiple GPUs. However, a naive parallel implementation is not feasible. Because all frames need to share the same noise level, they can't be processed independently. Instead, every step must wait for all others to finish, which cancels out the speed benefits of parallel processing. We overcome this obstacle with a block-wise denoising scheme. Namely, we segment the video into sequential blocks, each with a different noise level. As a result, we process them in a pipeline across the GPUs. Each GPU, holding a subset of the model layers, processes a specific block of frames and passes the results to the next GPU, enabling asynchronous computation and communication. To further optimize performance, we incorporate two key enhancements. Firstly, each GPU uses a feature cache technique to reduce the overhead of smooth transitions by reusing only features involved in cross-frame computation from the prior block, minimizing inter-GPU communication and redundant computation. Secondly, we employ a coordinated noise initialization strategy, ensuring globally consistent temporal dynamics by sharing initial noise patterns across GPUs. Together, these enable fast, artifact-free, and infinitely long video generation. Applied to the latest diffusion transformer video generator, our method efficiently produces 1,025-frame videos with up to 6.54x lower latency and 1.48x lower memory cost on 8xRTX 4090 GPUs.

Weihua Wang, Yubo Cui, Xiangru Lin, Zhiheng Li, Zheng Fang

Vision-based 3D Semantic Scene Completion (SSC) has received growing attention due to its potential in autonomous driving. While most existing approaches follow an ego-centric paradigm by aggregating and diffusing features over the entire scene, they often overlook fine-grained object-level details, leading to semantic and geometric ambiguities, especially in complex environments. To address this limitation, we propose Ocean, an object-centric prediction framework that decomposes the scene into individual object instances to enable more accurate semantic occupancy prediction. Specifically, we first employ a lightweight segmentation model, MobileSAM, to extract instance masks from the input image. Then, we introduce a 3D Semantic Group Attention module that leverages linear attention to aggregate object-centric features in 3D space. To handle segmentation errors and missing instances, we further design a Global Similarity-Guided Attention module that leverages segmentation features for global interaction. Finally, we propose an Instance-aware Local Diffusion module that improves instance features through a generative process and subsequently refines the scene representation in the BEV space. Extensive experiments on the SemanticKITTI and SSCBench-KITTI360 benchmarks demonstrate that Ocean achieves state-of-the-art performance, with mIoU scores of 17.40 and 20.28, respectively.

Taoyue Wang, Xiang Zhang, Xiaotian Li, Huiyuan Yang, Lijun Yin

We propose a novel one-stage method, NVB-Face, for generating consistent Novel-View images directly from a single Blind Face image. Existing approaches to novel-view synthesis for objects or faces typically require a high-resolution RGB image as input. When dealing with degraded images, the conventional pipeline follows a two-stage process: first restoring the image to high resolution, then synthesizing novel views from the restored result. However, this approach is highly dependent on the quality of the restored image, often leading to inaccuracies and inconsistencies in the final output. To address this limitation, we extract single-view features directly from the blind face image and introduce a feature manipulator that transforms these features into 3D-aware, multi-view latent representations. Leveraging the powerful generative capacity of a diffusion model, our framework synthesizes high-quality, consistent novel-view face images. Experimental results show that our method significantly outperforms traditional two-stage approaches in both consistency and fidelity.

Sirui Wang, Jiang He, Natàlia Blasco Andreo, Xiao Xiang Zhu

Improving the quality of hyperspectral images (HSIs), such as through super-resolution, is a crucial research area. However, generative modeling for HSIs presents several challenges. Due to their high spectral dimensionality, HSIs are too memory-intensive for direct input into conventional diffusion models. Furthermore, general generative models lack an understanding of the topological and geometric structures of ground objects in remote sensing imagery. In addition, most diffusion models optimize loss functions at the noise level, leading to a non-intuitive convergence behavior and suboptimal generation quality for complex data. To address these challenges, we propose a Geometric Enhanced Wavelet-based Diffusion Model (GEWDiff), a novel framework for reconstructing hyperspectral images at 4-times super-resolution. A wavelet-based encoder-decoder is introduced that efficiently compresses HSIs into a latent space while preserving spectral-spatial information. To avoid distortion during generation, we incorporate a geometry-enhanced diffusion process that preserves the geometric features. Furthermore, a multi-level loss function was designed to guide the diffusion process, promoting stable convergence and improved reconstruction fidelity. Our model demonstrated state-of-the-art results across multiple dimensions, including fidelity, spectral accuracy, visual realism, and clarity.

Sijie Wang, Qiang Wang, Shaohuai Shi

Video generation has been advancing rapidly, and diffusion transformer (DiT) based models have demonstrated remarkable capabilities. However, their practical deployment is often hindered by slow inference speeds and high memory consumption. In this paper, we propose a novel pipelining framework named PipeDiT to accelerate video generation, which is equipped with three main innovations. First, we design a pipelining algorithm (PipeSP) for sequence parallelism (SP) to enable the computation of latent generation and communication among multiple GPUs to be pipelined, thus reducing the inference latency. Second, we propose DeDiVAE to decouple the diffusion module and the VAE module into two GPU groups whose executions can also be pipelined to reduce the memory consumption and inference latency. Third, to better utilize the GPU resources in the VAE group, we propose an attention co-processing (Aco) method to further reduce the overall video generation latency. We integrate our PipeDiT into both OpenSoraPlan and HunyuanVideo, two state-of-the-art open-source video generation frameworks, and conduct extensive experiments on two 8-GPU systems. Experimental results show that, under many common resolution and timestep configurations, our PipeDiT achieves 1.06× to 4.02× speedups over OpenSoraPlan and HunyuanVideo.