Graphical User Interface (GUI) automation relies on accurate GUI grounding. However, obtaining large-scale, high-quality labeled data remains a key challenge, particularly in desktop environments like Windows Operating System (OS). Existing datasets primarily focus on structured web-based elements, leaving a gap in real-world GUI interaction data for non-web applications. To address this, we introduce a new framework that leverages LLMs to generate large-scale GUI grounding data, enabling automated and scalable labeling across diverse interfaces. To ensure high accuracy and reliability, we manually validated and refined 5,000 GUI coordinate-instruction pairs, creating WinSpot—the first benchmark specifically designed for GUI grounding tasks in Windows environments. WinSpot provides a high-quality dataset for training and evaluating visual GUI agents, establishing a foundation for future research in GUI automation across diverse and unstructured desktop environments.
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Visual programming languages (VPLs) allow users to create programs through graphical interfaces, which results in easier accessibility and their widespread usage in various domains. To further enhance this accessibility, recent research has focused on generating VPL code from user instructions using large language models (LLMs). Specifically, by employing prompting-based methods, these studies have shown promising results. Nevertheless, such approaches can be less effective for industrial VPLs such as Ladder Diagram (LD). LD is a pivotal language used in industrial automation processes and involves extensive domain-specific configurations, which are difficult to capture in a single prompt. In this work, we demonstrate that training-based methods outperform prompting-based methods for LD generation accuracy, even with smaller backbone models. Building on these findings, we propose a two-stage training strategy to further enhance VPL generation. First, we employ retrieval-augmented fine-tuning to leverage the repetitive use of subroutines commonly seen in industrial VPLs. Second, we apply direct preference optimization (DPO) to further guide the model toward accurate outputs, using systematically generated preference pairs through graph editing operations. Extensive experiments on real-world LD data demonstrate that our approach improves program-level accuracy by over 10% compared to supervised fine-tuning, which highlights its potential to advance industrial automation.
Caution for the Environment: Multimodal LLM Agents are Susceptible to Environmental Distractions
PDF ↗This paper investigates the faithfulness of multimodal large language model (MLLM) agents in a graphical user interface (GUI) environment, aiming to address the research question of whether multimodal GUI agents can be distracted by environmental context. A general scenario is proposed where both the user and the agent are benign, and the environment, while not malicious, contains unrelated content. A wide range of MLLMs are evaluated as GUI agents using a simulated dataset, following three working patterns with different levels of perception. Experimental results reveal that even the most powerful models, whether generalist agents or specialist GUI agents, are susceptible to distractions. While recent studies predominantly focus on the helpfulness of agents, our findings first indicate that these agents are prone to environmental distractions. Furthermore, we implement an adversarial environment injection and analyze the approach to improve faithfulness, calling for a collective focus on this important topic.
Utilizing Graphic User Interfaces (GUIs) for human-computer interaction is essential for accessing various digital tools. Recent advancements in Vision Language Models (VLMs) reveal significant potential for developing versatile agents that assist humans in navigating GUIs. However, current VLMs face challenges related to fundamental abilities, such as OCR and grounding, as well as a lack of knowledge about GUI elements functionalities and control methods. These limitations hinder their effectiveness as practical GUI agents. To address these challenges, we introduce GUICourse, a series of datasets for training visual-based GUI agents using general VLMs. First, we enhance the OCR and grounding capabilities of VLMs using the GUIEnv dataset. Next, we enrich the GUI knowledge of VLMs using the GUIAct and GUIChat datasets. Our experiments demonstrate that even a small-sized GUI agent (with 3.1 billion parameters) performs effectively on both single-step and multi-step GUI tasks. We further finetune our GUI agents on other GUI tasks with different action spaces (AITW and Mind2Web), and the results show that our agents are better than their baseline VLMs. Additionally, we analyze the impact of OCR and grounding capabilities through an ablation study, revealing a positive correlation with GUI navigation ability.
State-of-the-art multimodal web agents, powered by Multimodal Large Language Models (MLLMs), can autonomously execute many web tasks by processing user instructions and interacting with graphical user interfaces (GUIs). Current strategies for building web agents rely on (i) the generalizability of underlying MLLMs and their steerability via prompting, and (ii) large-scale fine-tuning of MLLMs on web-related tasks. However, web agents still struggle to automate tasks on unseen websites and domains, limiting their applicability to enterprise-specific and proprietary platforms. Beyond generalization from large-scale pre-training and fine-tuning, we propose building agents for few-shot adaptability using human demonstrations. We introduce the AdaptAgent framework that enables both proprietary and open-weights multimodal web agents to adapt to new websites and domains using few human demonstrations (up to 2). Our experiments on two popular benchmarks — Mind2Web & VisualWebArena — show that using in-context demonstrations (for proprietary models) or meta-adaptation demonstrations (for meta-learned open-weights models) boosts task success rate by 3.36% to 7.21% over non-adapted state-of-the-art models, corresponding to a relative increase of 21.03% to 65.75%. Furthermore, our additional analyses (a) show the effectiveness of multimodal demonstrations over text-only ones, (b) illuminate how different meta-learning data selection strategies influence the agent’s generalization, and (c) demonstrate how the number of few-shot examples affects the web agent’s success rate. Our results offer a complementary axis for developing widely applicable multimodal web agents beyond large-scale pre-training and fine-tuning, emphasizing few-shot adaptability.
Detecting abusive language in social media conversations poses significant challenges, as identifying abusiveness often depends on the conversational context, characterized by the content and topology of preceding comments. Traditional Abusive Language Detection (ALD) models often overlook this context, which can lead to unreliable performance metrics. Recent Natural Language Processing (NLP) approaches that incorporate conversational context often rely on limited or overly simplified representations of this context, leading to inconsistent and sometimes inconclusive results. In this paper, we propose a novel approach that utilizes graph neural networks (GNNs) to model social media conversations as graphs, where nodes represent comments, and edges capture reply structures. We systematically investigate various graph representations and context windows to identify the optimal configurations for ALD. Our GNN model outperforms both context-agnostic baselines and linear context-aware methods, achieving significant improvements in F1 scores. These findings demonstrate the critical role of structured conversational context and establish GNNs as a robust framework for advancing context-aware ALD.
Although Large Language Models (LLMs) have demonstrated potential in processing graphs, they struggle with comprehending graphical structure information through prompts of graph description sequences, especially as the graph size increases. We attribute this challenge to the uneven memory performance of LLMs across different positions in graph description sequences, known as ”Positional bias”. To address this, we propose GraphInsight, a novel framework aimed at improving LLMs’ comprehension of both macro- and micro-level graphical information. GraphInsight is grounded in two key strategies: 1) placing critical graphical information in positions where LLMs exhibit stronger memory performance, and 2) investigating a lightweight external knowledge base for regions with weaker memory performance, inspired by retrieval-augmented generation (RAG). Moreover, GraphInsight explores integrating these two strategies into LLM agent processes for composite graph tasks that require multi-step reasoning. Extensive empirical studies on benchmarks with a wide range of evaluation tasks show that GraphInsight significantly outperforms all other graph description methods (e.g., prompting techniques and reordering strategies) in understanding graph structures of varying sizes.
The dream to create AI assistants as capable and versatile as the fictional J.A.R.V.I.S from Iron Man has long captivated imaginations. With the evolution of multi-modal large language models ((M)LLMs), this dream is closer to reality, as (M)LLM-based Agents using computers, mobile phones and web browsers by operating within the environments and interfaces (e.g., Graphical User Interface (GUI) and Command Line Interface (CLI)) provided by operating systems (OS) to automate tasks have significantly advanced. This paper presents a comprehensive survey on these advanced agents, designated as OS Agents. We begin by elucidating the fundamentals of OS Agents, exploring their key components and capabilities. We then examine methodologies for constructing OS Agents, focusing on domain-specific foundation models and agent frameworks. A detailed review of evaluation metrics and benchmarks highlights how OS Agents are assessed across diverse platforms and tasks. Finally, we discuss current challenges and identify promising directions for future research. An open-source GitHub repository is maintained as a dynamic resource to foster further innovation in this field.
FloorPlan-LLaMa: Aligning Architects’ Feedback and Domain Knowledge in Architectural Floor Plan Generation
PDF ↗Floor plans serve as a graphical language through which architects sketch and communicate their design ideas. Actually, in the Architecture, Engineering, and Construction (AEC) design stages, generating floor plans is a complex task requiring domain expertise and alignment with user requirements. However, existing evaluation methods for floor plan generation rely mainly on statistical metrics like FID, GED, and PSNR, which often fail to evaluate using domain knowledge. As a result, even high-performing models on these metrics struggle to generate viable floor plans in practice. To address this, (1) we propose ArchiMetricsNet, the first floor plan dataset that includes functionality, flow, and overall evaluation scores, along with detailed textual analyses. We trained FloorPlan-MPS (Multi-dimensional Preference Score) on it. (2) We develope FloorPlan-LLaMa, a floor plan generation model based on autoregressive framework. To integrate architects’ professional expertise and preferences, FloorPlan-MPS serves as the reward model during the RLHF (Reinforcement Learning from Human Feedback) process, aligning FP-LLaMa with the needs of the architectural community. (3) Comparative experiments demonstrate that our method outperforms baseline models in both text-conditional and class-conditional tasks. Validation by professional architects confirms that our approach yields more rational plans and aligns better with human preferences.
Graphical User Interface (GUI) agents powered by Vision-Language Models (VLMs) have demonstrated human-like computer control capability. Despite their utility in advancing digital automation, the development of such agents faces a critical bottleneck: collecting high-quality trajectory data for training. Common practices for collecting such data rely on human supervision or synthetic data generation through executing pre-defined tasks, which are either resource-intensive or unable to guarantee data quality. Further, these approaches exhibit significant gaps between the generated data and online environments, alongside limited data diversity. To address this issue, we introduce OS-Genesis, a novel GUI data synthesis pipeline that overcomes the challenges above. Unlike prior methods that rely on preset tasks, OS-Genesis reverse engineers the GUI trajectory construction process. Agents first perceive environments and perform step-level interactions, then retrospectively derive high-quality tasks to enable trajectory-level exploration. A trajectory reward model is then employed to ensure the quality of the generated trajectories. We demonstrate that training GUI agents with OS-Genesis significantly improves their performance on highly challenging online benchmarks. In-depth analysis further validates OS-Genesis’s cost-effectiveness and its superior data quality and diversity compared to existing synthesis methods.
Probabilistic Methods · Graphical Models
Probabilistic Circuits (PCs) are tractable representations of probability distributions allowing for exact and efficient computation of likelihoods and marginals. Recent advancements have improved the scalability of PCs either by leveraging their sparse properties or through the use of tensorized operations for better hardware utilization. However, no existing method fully exploits both aspects simultaneously. In this paper, we propose a novel sparse and structured parameterization for the sum blocks in PCs. By replacing dense matrices with sparse Monarch matrices, we significantly reduce the memory and computation costs, enabling unprecedented scaling of PCs. From a theory perspective, our construction arises naturally from circuit multiplication; from a practical perspective, compared to previous efforts on scaling up tractable probabilistic models, our approach not only achieves state-of-the-art generative modeling performance on challenging benchmarks like Text8, LM1B and ImageNet, but also demonstrates superior scaling behavior, achieving the same performance with substantially less compute as measured by the number of floating-point operations (FLOPs) during training.
Deep Learning · Large Language Models
While recent advancements in reasoning optimization have significantly enhanced the capabilities of large language models (LLMs), existing efforts to improve reasoning have been limited to solving mathematical problems and focusing on visual graphical inputs, neglecting broader applications in general video understanding. This paper proposes video-SALMONN-o1, the first open-source reasoning-enhanced audio-visual LLM designed for general video understanding tasks. To enhance its reasoning abilities, we develop a reasoning-intensive dataset featuring challenging audio-visual questions with step-by-step solutions. We also propose process direct preference optimization (pDPO), which leverages contrastive step selection to achieve efficient step-level reward modelling tailored for multimodal inputs. Additionally, we introduce RivaBench, the first reasoning-intensive video understanding benchmark, featuring over 4,000 high-quality, expert-curated question-answer pairs across scenarios such as standup comedy, academic presentations, and synthetic video detection. video-SALMONN-o1 achieves 3-8% accuracy improvements over the LLaVA-OneVision baseline across different video reasoning benchmarks. Besides, pDPO achieves 6-8% improvements compared to the supervised fine-tuning model on RivaBench. Enhanced reasoning enables video-SALMONN-o1 zero-shot synthetic video detection capabilities.
Deep Learning · Generative Models and Autoencoders
Scalable Vector Graphics (SVG) is a popular format on the web and in the design industry. However, despite the great strides made in generative modeling, SVG has remained underexplored due to the discrete and complex nature of such data. We introduce GRIMOIRE, a text-guided SVG generative model that is comprised of two modules: A Visual Shape Quantizer (VSQ) learns to map raster images onto a discrete codebook by reconstructing them as vector shapes, and an Auto-Regressive Transformer (ART) models the joint probability distribution over shape tokens, positions and textual descriptions, allowing us to generate vector graphics from natural language. Unlike existing models that require direct supervision from SVG data, GRIMOIRE learns shape image patches using only raster image supervision which opens up vector generative modeling to significantly more data. We demonstrate the effectiveness of our method by fitting GRIMOIRE for closed filled shapes on the MNIST and Emoji, and for outline strokes on icon and font data, surpassing previous image-supervised methods in generative quality and vector-supervised approach in flexibility.
Probabilistic Methods · Graphical Models
In the field of machine learning (ML), an essential type of decision-related problem is known as AUF (Avoiding Undesired Future): if an ML model predicts an undesired outcome, how can decisions be made to prevent it? Recently, a novel framework called *rehearsal learning* has been proposed to address the AUF problem. Despite its utility in modeling uncertainty for decision-making, it remains unclear *under what conditions* and *how* optimal actions that maximize the *AUF probability* can be identified. In this paper, we propose *CARE* (CAnonical REctangle), a condition under which the maximum AUF probability can be achieved. Under the CARE condition, we present a projection-Newton algorithm to select actions and prove that the algorithm achieves superlinear convergence to the optimal one. Besides, we provide a generalization method for adopting the algorithm to AUF scenarios beyond the CARE condition. Finally, we demonstrate that a closed-form solution exists when the outcome is a singleton variable, substantially reducing the time complexity of decision-making. Experiments validate the effectiveness and efficiency of our method.
Probabilistic Methods
We consider the branch-length estimation problem on a bifurcating tree: a character evolves along the edges of a binary tree according to a two-state symmetric Markov process, and we seek to recover the edge transition probabilities from repeated observations at the leaves. This problem arises in phylogenetics, and is related to latent tree graphical model inference. In general, the log-likelihood function is non-concave and may admit many critical points. Nevertheless, simple coordinate maximization has been known to perform well in practice, defying the complexity of the likelihood landscape. In this work, we provide the first theoretical guarantee as to why this might be the case. We show that deep inside the Kesten-Stigum reconstruction regime, provided with polynomially many $m$ samples (assuming the tree is balanced), there exists a universal parameter regime (independent of the size of the tree) where the log-likelihood function is strongly concave and smooth with high probability. On this high-probability likelihood landscape event, we show that the standard coordinate maximization algorithm converges exponentially fast to the maximum likelihood estimator, which is within $O(1/\sqrt{m})$ from the true parameter, provided a sufficiently close initial point.
Theory · Deep Learning
Graph neural networks (GNNs) are the dominant approach to solving machine learning problems defined over graphs. Despite much theoretical and empirical work in recent years, our understanding of finer-grained aspects of architectural design for GNNs remains impoverished. In this paper, we consider the benefits of architectures that maintain and update edge embeddings. On the theoretical front, under a suitable computational abstraction for a layer in the model, as well as memory constraints on the embeddings, we show that there are natural tasks on graphical models for which architectures leveraging edge embeddings can be much shallower. Our techniques are inspired by results on time-space tradeoffs in theoretical computer science. Empirically, we show architectures that maintain edge embeddings almost always improve on their node-based counterparts---frequently significantly so in topologies that have "hub" nodes.
Score matching is a vital tool for learning the distribution of data with applications across many areas including diffusion processes, energy based modelling, and graphical model estimation. Despite all these applications, little work explores its use when data is incomplete. We address this by adapting score matching (and its major extensions) to work with missing data in a flexible setting where data can be partially missing over any subset of the coordinates. We provide two separate score matching variations for general use, an importance weighting (IW) approach, and a variational approach. We provide finite sample bounds for our IW approach in finite domain settings and show it to have especially strong performance in small sample lower dimensional cases. Complementing this, we show our variational approach to be strongest in more complex high-dimensional settings which we demonstrate on graphical model estimation tasks on both real and simulated data.
Deep Learning · Generative Models and Autoencoders
Natural data is often organized as a hierarchical composition of features. How many samples do generative models need in order to learn the composition rules, so as to produce a combinatorially large number of novel data? What signal in the data is exploited to learn those rules? We investigate these questions in the context of diffusion models both theoretically and empirically. Theoretically, we consider a simple probabilistic context-free grammar - a tree-like graphical model used to represent the hierarchical and compositional structure of data such as language and images. We demonstrate that diffusion models learn the grammar's composition rules with the sample complexity required for clustering features with statistically similar context, a process similar to the word2vec algorithm. However, this clustering emerges hierarchically: higher-level features associated with longer contexts require more data to be identified. This mechanism leads to a sample complexity that scales polynomially with the said context size. As a result, diffusion models trained on an intermediate dataset size generate data coherent up to a certain scale, but lacking global coherence. We test these predictions across different domains and find remarkable agreement: both generated texts and images achieve progressively larger coherence lengths as the training time or dataset size grows. We discuss connections between the hierarchical clustering mechanism we introduce here and the renormalization group in physics.
Deep Learning · Generative Models and Autoencoders
Generative modeling of graphs with spatial structure is essential across many applications from computer graphics to spatial genomics. Recent flow-based generative models have achieved impressive results by gradually adding and then learning to remove noise from these graphs. Existing models, however, use graph neural network architectures that are independent of the noise level, limiting their expressiveness. To address this issue, we introduce *Noise-Conditioned Graph Networks* (NCGNs), a class of graph neural networks that dynamically modify their architecture according to the noise level during generation. Our theoretical and empirical analysis reveals that as noise increases, (1) graphs require information from increasingly distant neighbors and (2) graphs can be effectively represented at lower resolutions. Based on these insights, we develop Dynamic Message Passing (DMP), a specific instantiation of NCGNs that adapts both the range and resolution of message passing to the noise level. DMP consistently outperforms noise independent architectures on a variety of domains including $3$D point clouds, spatiotemporal transcriptomics, and images.
Applications · Everything Else
Autonomous agents that navigate Graphical User Interfaces (GUIs) to automate tasks like document editing and file management can greatly enhance computer workflows. While existing research focuses on online settings, desktop environments, critical for many professional and everyday tasks, remain underexplored due to data collection challenges and licensing issues. We introduce UI-Vision, the first comprehensive, license-permissive benchmark for offline, fine-grained evaluation of computer use agents in real-world desktop environments. Unlike online benchmarks, UI-Vision provides: (i) dense, high-quality annotations of human demonstrations, including bounding boxes, UI labels, and action trajectories (clicks, drags, and keyboard inputs) across 83 software applications, and (ii) three fine-to-coarse grained tasks—Element Grounding, Layout Grounding, and Action Prediction—with well-defined metrics to rigorously evaluate agents' performance in desktop environments. Our evaluation reveals critical limitations in state-of-the-art models like UI-TARS-72B, including issues with understanding professional software, spatial reasoning, and complex actions like drag-and-drop. These findings highlight the challenges in developing fully autonomous computer-use agents. With UI-Vision, we aim to advance the development of more capable agents for real-world desktop tasks.