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559篇论文匹配“Online Learning and Bandits”
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Online Learning

Zixian Yang, Xin Liu, Lei Ying

The traditional multi-armed bandit (MAB) model for recommendation systems assumes the user stays in the system for the entire learning horizon. In new online education platforms such as ALEKS or new video recommendation systems such as TikTok, the amount of time a user spends on the app depends on how engaging the recommended contents are. Users may temporarily leave the system if the recommended items cannot engage the users. To understand the exploration, exploitation, and engagement in these systems, we propose a new model, called MAB-A where ``A'' stands for abandonment and the abandonment probability depends on the current recommended item and the user's past experience (called state). We propose two algorithms, ULCB and KL-ULCB, both of which do more exploration (being optimistic) when the user likes the previous recommended item and less exploration (being pessimistic) when the user does not. We prove that both ULCB and KL-ULCB achieve logarithmic regret, $O(\log K)$, where $K$ is the number of visits (or episodes). Furthermore, the regret bound under KL-ULCB is asymptotically sharp. We also extend the proposed algorithms to the general-state setting. Simulation results show that the proposed algorithms have significantly lower regret than the traditional UCB and KL-UCB, and Q-learning-based algorithms.

Online Learning

Julian Zimmert, Teodor Vanislavov Marinov

Prod is a seminal algorithm in full-information online learning, which has been conjectured to be fundamentally sub-optimal for multi-armed bandits.By leveraging the interpretation of Prod as a first-order OMD approximation, we present the following surprising results:1. Variants of Prod can obtain optimal regret for adversarial multi-armed bandits. 2. There exists a simple and (arguably) importance-weighting free variant with optimal rate. 3. One can even achieve best-both-worlds guarantees with logarithmic regret in the stochastic regime.The bandit algorithms in this work use simple arithmetic update rules without the need of solving optimization problems typical in prior work. Finally, the results directly improve the state of the art of incentive-compatible bandits.

Theory · Online Learning and Bandits

Yassir Jedra, William Réveillard, Stefan Stojanovic, Alexandre Proutiere

We study contextual bandits with low-rank structure where, in each round, if the (context, arm) pair $(i,j)\in [m]\times [n]$ is selected, the learner observes a noisy sample of the $(i,j)$-th entry of an unknown low-rank reward matrix. Successive contexts are generated randomly in an i.i.d. manner and are revealed to the learner. For such bandits, we present efficient algorithms for policy evaluation, best policy identification and regret minimization. For policy evaluation and best policy identification, we show that our algorithms are nearly minimax optimal. For instance, the number of samples required to return an $\varepsilon$-optimal policy with probability at least $1-\delta$ typically scales as $\frac{m+n}{\varepsilon^2}\log(1/\delta)$. Our regret minimization algorithm enjoys minimax guarantees typically scaling as $r^{5/4}(m+n)^{3/4}\sqrt{T}$, which improves over existing algorithms. All the proposed algorithms consist of two phases: they first leverage spectral methods to estimate the left and right singular subspaces of the low-rank reward matrix. We show that these estimates enjoy tight error guarantees in the two-to-infinity norm. This in turn allows us to reformulate our problems as a misspecified linear bandit problem with dimension roughly $r(m+n)$ and misspecification controlled by the subspace recovery error, as well as to design the second phase of our algorithms efficiently.

Reinforcement Learning · Function Approximation

Uri Sherman, Alon Cohen, Tomer Koren, Yishay Mansour

We study regret minimization in online episodic linear Markov Decision Processes, and propose a policy optimization algorithm that is computationally efficient, and obtains rate optimal $\widetilde O (\sqrt K)$ regret where $K$ denotes the number of episodes. Our work is the first to establish the optimal rate (in terms of $K$) of convergence in the stochastic setting with bandit feedback using a policy optimization based approach, and the first to establish the optimal rate in the adversarial setup with full information feedback, for which no algorithm with an optimal rate guarantee was previously known.

Theory · Online Learning and Bandits

Kwang-Sung Jun, Jungtaek Kim

Adapting to a priori unknown noise level is a very important but challenging problem in sequential decision-making as efficient exploration typically requires knowledge of the noise level, which is often loosely specified. We report significant progress in addressing this issue in linear bandits in two respects. First, we propose a novel confidence set that is 'semi-adaptive' to the unknown sub-Gaussian parameter $\sigma_*^2$ in the sense that the (normalized) confidence width scales with $\sqrt{d\sigma_*^2 + \sigma_0^2}$ where $d$ is the dimension and $\sigma_0^2$ is the specified sub-Gaussian parameter (known) that can be much larger than $\sigma_*^2$. This is a significant improvement over $\sqrt{d\sigma_0^2}$ of the standard confidence set of Abbasi-Yadkori et al. (2011), especially when $d$ is large. We show that this leads to an improved regret bound in linear bandits. Second, for bounded rewards, we propose a novel variance-adaptive confidence set that has a much improved numerical performance upon prior art. We then apply this confidence set to develop, as we claim, the first practical variance-adaptive linear bandit algorithm via an optimistic approach, which is enabled by our novel regret analysis technique. Both of our confidence sets rely critically on `regret equality' from online learning. Our empirical evaluation in Bayesian optimization tasks shows that our algorithms demonstrate better or comparable performance compared to existing methods.

Theory · Learning Theory

Thanh Nguyen-Tang, Raman Arora

We study the statistical complexity of offline decision-making with function approximation, establishing (near) minimax-optimal rates for stochastic contextual bandits and Markov decision processes. The performance limits are captured by the pseudo-dimension of the (value) function class and a new characterization of the behavior policy that *strictly* subsumes all the previous notions of data coverage in the offline decision-making literature. In addition, we seek to understand the benefits of using offline data in online decision-making and show nearly minimax-optimal rates in a wide range of regimes.

Theory · Online Learning and Bandits

Anastasios Tsiamis, Aren Karapetyan, Yueshan Li, Efe C. Balta, John Lygeros

In this paper, we study the problem of online tracking in linear control systems, where the objective is to follow a moving target. Unlike classical tracking control, the target is unknown, non-stationary, and its state is revealed sequentially, thus, fitting the framework of online non-stochastic control. We consider the case of quadratic costs and propose a new algorithm, called predictive linear online tracking (PLOT). The algorithm uses recursive least squares with exponential forgetting to learn a time-varying dynamic model of the target. The learned model is used in the optimal policy under the framework of receding horizon control. We show the dynamic regret of PLOT scales with $\mathcal{O}(\sqrt{TV_T})$, where $V_T$ is the total variation of the target dynamics and $T$ is the time horizon. Unlike prior work, our theoretical results hold for non-stationary targets. We implement our online control algorithm on a real quadrotor, thus, showcasing one of the first successful applications of online control methods on real hardware.

Theory · Online Learning and Bandits

Ziyi Liu, Idan Attias, Daniel Roy

In this work, we investigate the problem of adapting to the presence or absence of causal structure in multi-armed bandit problems. In addition to the usual reward signal, we assume the learner has access to additional variables, observed in each round after acting. When these variables $d$-separate the action from the reward, existing work in causal bandits demonstrates that one can achieve strictly better (minimax) rates of regret (Lu et al., 2020). Our goal is to adapt to this favorable ``conditionally benign'' structure, if it is present in the environment, while simultaneously recovering worst-case minimax regret, if it is not. Notably, the learner has no prior knowledge of whether the favorable structure holds. In this paper, we establish the Pareto optimal frontier of adaptive rates. We prove upper and matching lower bounds on the possible trade-offs in the performance of learning in conditionally benign and arbitrary environments, resolving an open question raised by Bilodeau et al. (2022). Furthermore, we are the first to obtain instance-dependent bounds for causal bandits, by reducing the problem to the linear bandit setting. Finally, we examine the common assumption that the marginal distributions of the post-action contexts are known and show that a nontrivial estimate is necessary for better-than-worst-case minimax rates.

Theory · Online Learning and Bandits

Hafedh El Ferchichi, Matthieu LERASLE, Vianney Perchet

We address the challenge of actively ranking a set of items/players with varying values/strengths. The comparison outcomes are random, with a greater noise the closer the values. A crucial requirement is that, at each iteration of the algorithm, all items must be compared once, i.e., an iteration is a perfect matching. Furthermore, we presume that comparing two players with closely matched strengths incurs no cost and, in contrast, a unit cost is associated with comparing players whose strength difference is more substantial. Our secondary objective is to determine an optimal matching between players based on this cost function: we propose and analyze an algorithm that draws on concepts from both AKS sorting networks and bandit theory. Our algorithm achieves both objectives with high probability, and the total cost is optimal (up to logarithmic terms).

Wei Xiong, Hanze Dong, Chenlu Ye, Ziqi Wang, Han Zhong, Heng Ji, Nan Jiang, Tong Zhang

This paper studies the theoretical framework of the alignment process of generative models with Reinforcement Learning from Human Feedback (RLHF). We consider a standard mathematical formulation, the reverse-KL regularized contextual bandit for RLHF. Despite its widespread practical application, a rigorous theoretical analysis of this formulation remains open. We investigate its behavior in three distinct settings---offline, online, and hybrid---and propose efficient algorithms with finite-sample theoretical guarantees. Moving towards practical applications, our framework, with a robust approximation of the information-theoretical policy improvement oracle, naturally gives rise to several novel RLHF algorithms. This includes an iterative version of the Direct Preference Optimization (DPO) algorithm for online settings, and a multi-step rejection sampling strategy for offline scenarios. Our empirical evaluations on real-world alignment experiment of large language model demonstrate that these proposed methods significantly surpass existing strong baselines, such as DPO and Rejection Sampling Optimization (RSO), showcasing the connections between solid theoretical foundations and their potent practical implementations.

Theory · Online Learning and Bandits

Rahul Singh, Akshay Mete, Avik Kar, P. R. Kumar

We establish the first finite-time logarithmic regret bounds for the self-tuning regulation problem. We introduce a modified version of the certainty equivalence algorithm, which we call PIECE, that clips inputs in addition to utilizing probing inputs for exploration. We show that it has a $C \log T$ upper bound on the regret after $T$ time-steps for bounded noise, and $C\log^3 T$ in the case of sub-Gaussian noise, unlike the LQ problem where logarithmic regret is shown to be not possible. The PIECE algorithm is also designed to address the critical challenge of poor initial transient performance of reinforcement learning algorithms for linear systems. Comparative simulation results illustrate the improved performance of PIECE.

Theory · Online Learning and Bandits

Andrew Jacobsen, Ashok Cutkosky

We develop algorithms for online linear regression which achieve optimal static and dynamic regret guarantees *even in the complete absence of prior knowledge*. We present a novel analysis showing that a discounted variant of the Vovk-Azoury-Warmuth forecaster achieves dynamic regret of the form $R_{T}(\vec{u})\le O\Big(d\log(T)\vee \sqrt{dP_{T}^{\gamma}(\vec{u})T}\Big)$, where $P_{T}^{\gamma}(\vec{u})$ is a measure of variability of the comparator sequence, and show that the discount factor achieving this result can be learned on-the-fly. We show that this result is optimal by providing a matching lower bound. We also extend our results to *strongly-adaptive* guarantees which hold over every sub-interval $[a,b]\subseteq[1,T]$ simultaneously.

Theory · Online Learning and Bandits

Jongha (Jon) Ryu, Gregory Wornell

A confidence sequence (CS) is a sequence of confidence sets that contains a target parameter of an underlying stochastic process at any time step with high probability. This paper proposes a new approach to constructing CSs for means of bounded multivariate stochastic processes using a general gambling framework, extending the recently established coin toss framework for bounded random processes. The proposed gambling framework provides a general recipe for constructing CSs for categorical and probability-vector-valued observations, as well as for general bounded multidimensional observations through a simple reduction. This paper specifically explores the use of the mixture portfolio, akin to Cover's universal portfolio, in the proposed framework and investigates the properties of the resulting CSs. Simulations demonstrate the tightness of these confidence sequences compared to existing methods. When applied to the sampling without-replacement setting for finite categorical data, it is shown that the resulting CS based on a universal gambling strategy is provably tighter than that of the posterior-prior ratio martingale proposed by Waudby-Smith and Ramdas.

Theory · Online Learning and Bandits

Xutong Liu, Siwei Wang, Jinhang Zuo, Han Zhong, Xuchuang Wang, Zhiyong Wang, Shuai Li, Mohammad Hajiesmaili, John C.S. Lui, Wei Chen

We introduce a novel framework of combinatorial multi-armed bandits (CMAB) with multivariant and probabilistically triggering arms (CMAB-MT), where the outcome of each arm is a $d$-dimensional multivariant random variable and the feedback follows a general arm triggering process. Compared with existing CMAB works, CMAB-MT not only enhances the modeling power but also allows improved results by leveraging distinct statistical properties for multivariant random variables. For CMAB-MT, we propose a general 1-norm multivariant and triggering probability-modulated smoothness condition, and an optimistic CUCB-MT algorithm built upon this condition. Our framework can include many important problems as applications, such as episodic reinforcement learning (RL) and probabilistic maximum coverage for goods distribution, all of which meet the above smoothness condition and achieve matching or improved regret bounds compared to existing works. Through our new framework, we build the first connection between the episodic RL and CMAB literature, by offering a new angle to solve the episodic RL through the lens of CMAB, which may encourage more interactions between these two important directions.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Fares Fourati, Mohamed-Slim Alouini, Vaneet Aggarwal

This paper introduces a federated learning framework tailored for online combinatorial optimization with bandit feedback. In this setting, agents select subsets of arms, observe noisy rewards for these subsets without accessing individual arm information, and can cooperate and share information at specific intervals. Our framework transforms any offline resilient single-agent $(\alpha-\epsilon)$-approximation algorithm—having a complexity of $\tilde{\mathcal{O}}\left(\frac{\psi}{\epsilon^\beta}\right)$, where the logarithm is omitted, for some function $\psi$ and constant $\beta$—into an online multi-agent algorithm with $m$ communicating agents and an $\alpha$-regret of no more than $\tilde{\mathcal{O}}\left(m^{-\frac{1}{3+\beta}} \psi^\frac{1}{3+\beta} T^\frac{2+\beta}{3+\beta}\right)$. Our approach not only eliminates the $\epsilon$ approximation error but also ensures sublinear growth with respect to the time horizon $T$ and demonstrates a linear speedup with an increasing number of communicating agents. Additionally, the algorithm is notably communication-efficient, requiring only a sublinear number of communication rounds, quantified as $\tilde{\mathcal{O}}\left(\psi T^\frac{\beta}{\beta+1}\right)$. Furthermore, the framework has been successfully applied to online stochastic submodular maximization using various offline algorithms, yielding the first results for both single-agent and multi-agent settings and recovering specialized single-agent theoretical guarantees. We empirically validate our approach to a stochastic data summarization problem, illustrating the effectiveness of the proposed framework, even in single-agent scenarios.

Miscellaneous Aspects of Machine Learning · Causality

Muhammad Qasim Elahi, Lai Wei, Murat Kocaoglu, Mahsa Ghasemi

Causal discovery aims to uncover cause-and-effect relationships encoded in causal graphs by leveraging observational, interventional data, or their combination. The majority of existing causal discovery methods are developed assuming infinite interventional data. We focus on interventional data efficiency and formalize causal discovery from the perspective of online learning, inspired by pure exploration in bandit problems. A graph separating system, consisting of interventions that cut every edge of the graph at least once, is sufficient for learning causal graphs when infinite interventional data is available, even in the worst case. We propose a track-and-stop causal discovery algorithm that adaptively selects interventions from the graph separating system via allocation matching and learns the causal graph based on sampling history. Given any desired confidence value, the algorithm determines a termination condition and runs until it is met. We analyze the algorithm to establish a problem-dependent upper bound on the expected number of required interventional samples. Our proposed algorithm outperforms existing methods in simulations across various randomly generated causal graphs. It achieves higher accuracy, measured by the structural hamming distance (SHD) between the learned causal graph and the ground truth, with significantly fewer samples.

Theory · Online Learning and Bandits

Kyoungseok Jang, Chicheng Zhang, Kwang-Sung Jun

We study low-rank matrix trace regression and the related problem of low-rank matrix bandits. Assuming access to the distribution of the covariates, we propose a novel low-rank matrix estimation method called *LowPopArt* and provide its recovery guarantee that depends on a novel quantity denoted by $B(Q)$ that characterizes the hardness of the problem, where $Q$ is the covariance matrix of the measurement distribution. We show that our method can provide tighter recovery guarantees than classical nuclear norm penalized least squares (Koltchinskii et al., 2011) in several problems. To perform an efficient estimation with a limited number of measurements from an arbitrarily given measurement set $\mathcal{A}$, we also propose a novel experimental design criterion that minimizes $B(Q)$ with computational efficiency. We leverage our novel estimator and design of experiments to derive two low-rank linear bandit algorithms for general arm sets that enjoy improved regret upper bounds. This improves over previous works on low-rank bandits, which make somewhat restrictive assumptions that the arm set is the unit ball or that an efficient exploration distribution is given. To our knowledge, our experimental design criterion is the first one tailored to low-rank matrix estimation beyond the naive reduction to linear regression, which can be of independent interest.

Theory · Online Learning and Bandits

Xuheng Li, Heyang Zhao, Quanquan Gu

Contextual dueling bandits, where a learner compares two options based on context and receives feedback indicating which was preferred, extends classic dueling bandits by incorporating contextual information for decision-making and preference learning. Several algorithms based on the upper confidence bound (UCB) have been proposed for linear contextual dueling bandits. However, no algorithm based on posterior sampling has been developed in this setting, despite the empirical success observed in traditional contextual bandits. In this paper, we propose a Thompson sampling algorithm, named FGTS.CDB, for linear contextual dueling bandits. At the core of our algorithm is a new Feel-Good exploration term specifically tailored for dueling bandits. This term leverages the independence of the two selected arms, thereby avoiding a cross term in the analysis. We show that our algorithm achieves nearly minimax-optimal regret, i.e., $\tilde{\mathcal{O}}(d\sqrt T)$, where $d$ is the model dimension and $T$ is the time horizon. Finally, we evaluate our algorithm on synthetic data and observe that FGTS.CDB outperforms existing algorithms by a large margin.

Theory · Online Learning and Bandits

Houshuang Chen, Yuchen He, Chihao Zhang

Learning with expert advice and multi-armed bandit are two classic online decision problems which differ on how the information is observed in each round of the game. We study a family of problems interpolating the two. For a vector $\mathbf{m}=(m_1,\dots,m_K)\in \mathbb N^K$, an instance of $\mathbf m$-MAB indicates that the arms are partitioned into $K$ groups and the $i$-th group contains $m_i$ arms. Once an arm is pulled, the losses of all arms in the same group are observed. We prove tight minimax regret bounds for $\mathbf m$-MAB and design an optimal PAC algorithm for its pure exploration version, $\mathbf m$-BAI, where the goal is to identify the arm with minimum loss with as few rounds as possible. We show that the minimax regret of $\mathbf m$-MAB is $\Theta\left(\sqrt{T\sum_{k=1}^K\log (m_k+1)}\right)$ and the minimum number of pulls for an $(\varepsilon,0.05)$-PAC algorithm of $\mathbf m$-BAI is $\Theta\left(\frac{1}{\varepsilon^2}\cdot \sum_{k=1}^K\log (m_k+1)\right)$. Both our upper bounds and lower bounds for $\mathbf m$-MAB can be extended to a more general setting, namely the bandit with graph feedback, in terms of the *clique cover* and related graph parameters. As consequences, we obtained tight minimax regret bounds for several families of feedback graphs.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Filippo Leveni, Guilherme Weigert Cassales, Bernhard Pfahringer, Albert Bifet, Giacomo Boracchi

The anomaly detection literature is abundant with offline methods, which require repeated access to data in memory, and impose impractical assumptions when applied to a streaming context. Existing online anomaly detection methods also generally fail to address these constraints, resorting to periodic retraining to adapt to the online context. We propose Online-iForest, a novel method explicitly designed for streaming conditions that seamlessly tracks the data generating process as it evolves over time. Experimental validation on real-world datasets demonstrated that Online-iForest is on par with online alternatives and closely rivals state-of-the-art offline anomaly detection techniques that undergo periodic retraining. Notably, Online-iForest consistently outperforms all competitors in terms of efficiency, making it a promising solution in applications where fast identification of anomalies is of primary importance such as cybersecurity, fraud and fault detection.