Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated great success in modeling reflective 3D objects and their interaction with the environment via deferred rendering (DR). However, existing methods often struggle with correctly reconstructing physical attributes such as albedo and reflectance, and therefore they do not support high-fidelity relighting. Observing that this limitation stems from the lack of shape and material information in RGB images, we present PhyGaP, a physically-grounded 3DGS method that leverages polarization cues to facilitate precise reflection decomposition and visually consistent relighting of reconstructed objects. Specifically, we design a polarimetric deferred rendering (PolarDR) process to model polarization by reflection, and a self-occlusion-aware environment map building technique (GridMap) to resolve indirect lighting of non-convex objects. We validate on multiple synthetic and real-world scenes, including those featuring only partial polarization cues, that PhyGaP not only excels in reconstructing the appearance and surface normal of reflective 3D objects ( 2 dB in PSNR and 45.7% in Cosine Distance better than existing RGB-based methods on average), but also achieves state-of-the-art inverse rendering and relighting capability.
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Current event simulation methods focus on employing videos to synthesize new event data, suffering from costly video capture and limited scalability across viewpoints, motions, and lighting. To this end, we propose a Text-to-event simulation framework (Texvent) that can directly generate asynchronous event data from simple text prompts. Texvent first renders prompt-driven videos via multimodal large language models and subsequently applies a new physical simulator to generate event streams. Specifically, an adaptive brightness-aware frame interpolation approach is proposed to enhance the temporal resolution of the rendered videos. A balanced logarithmic intensity comparison strategy and a cache-based voltage refreshment mechanism are introduced into the simulator to generate event data.To narrow the sim-to-real gap, we also introduce background activity noise injection and dense time stamp reconstruction operations. Extensive experiments demonstrate Texvent's superior computational efficiency and its ability to generate more realistic event data than existing simulators.
Stochastic human motion prediction aims to forecast future motion distributions. Although recent studies have achieved strong performance in terms of accuracy and diversity, they often overlook plausibility (e.g., resulting in physically unrealistic predictions) and uncertainty quantification, which is essential for real-world applications and downstream tasks. To address these issues, we propose a latent flow-based model equipped with a data-driven Gaussian mixture prior that more effectively disentangles diverse human behaviors than conventional single-modal priors. This prior is derived from patterns in the training data without requiring additional annotations. Furthermore, the fully invertible nature of our model enables natural uncertainty quantification through tractable likelihood computation. Experiments on the Human3.6M and AMASS datasets demonstrate that our approach achieves state-of-the-art performance in both accuracy and plausibility, while also providing reliable uncertainty estimates.
Vision-Language-Action (VLA) models have shown great performance in robotic manipulation by mapping visual observations and language instructions directly to actions. However, they remain brittle under distribution shifts: when test scenarios change, VLAs often reproduce memorized trajectories instead of adapting to the updated scene, which is a failure mode we refer to as the "Memory Trap". This limitation stems from the end-to-end design, which lacks explicit 3D spatial reasoning and prevents reliable identification of actionable regions in unfamiliar environments. To compensate for this missing spatial understanding, 3D Spatial Affordance Fields (SAFs) can provide a geometric representation that highlights where interactions are physically feasible, offering explicit cues about regions the robot should approach or avoid. We therefore introduce Affordance Field Intervention (AFI), a lightweight hybrid framework that uses SAFs as an on-demand plug-in to guide VLA behavior. Our system detects memory traps through proprioception, repositions the robot to recent high-affordance regions, and proposes affordance-driven waypoints that anchor VLA-generated actions. A SAF-based scorer then selects trajectories with the highest cumulative affordance. Extensive experiments demonstrate that our method achieves an average improvement of 23.5% across different VLA backbones (pi-0 and pi-0.5) under out-of-distribution scenarios on real-world robotic platforms, and 20.2% on the LIBERO-Pro benchmark, validating its effectiveness in enhancing VLA robustness to distribution shifts. Project page: https://vla-afi.github.io/.
Physically-based rendering (PBR) materials are fundamental to photorealistic graphics, yet their creation remains labor-intensive and requires specialized expertise. While generative models have advanced material synthesis, existing methods lack a unified representation bridging natural image appearance and PBR properties, leading to fragmented task-specific pipelines and inability to leverage large-scale RGB image data. We present MatPedia, a foundation model built upon a novel joint RGB-PBR representation that compactly encodes materials into two interdependent latents: one for RGB appearance and one for the four PBR maps encoding complementary physical properties. By formulating them as a 5-channel sequence and employing video diffusion architectures, MatPedia naturally captures their correlations while transferring visual priors from RGB generation models. This joint representation enables a unified framework handling multiple material tasks--text-to-material generation, image-to-material generation, and intrinsic decomposition--within a single architecture. Trained on MatHybrid-410K, a mixed corpus combining PBR datasets with large-scale RGB images, MatPedia achieves native 1024x1024 synthesis that substantially surpasses existing approaches in both quality and diversity.
Digital images are often degraded by soft effects such as lens flare, haze, shadows, and reflections, which reduce aesthetics even though the underlying pixels remain partially visible. The prevailing works address these degradations in isolation, developing highly specialized, specialist models that lack scalability and fail to exploit the shared underlying essences of these restoration problems. While specialist models are limited, recent large-scale pretrained generalist models offer powerful, text-driven image editing capabilities. while recent general-purpose systems (e.g., GPT-4o, Flux Kontext, Nano Banana) require detailed prompts and often fail to achieve robust removal on these fine-grained tasks or preserve identity of the scene. Leveraging the common essence of soft effects, i.e., semi-transparent occlusions, we introduce a foundational versatile model UniSER, capable of addressing diverse degradations caused by soft effects within a single framework. Our methodology centers on curating a massive 3.8M-pair dataset to ensure robustness and generalization, which includes novel, physically-plausible data to fill critical gaps in public benchmarks, and a tailored training pipeline that fine-tunes a Diffusion Transformer to learn robust restoration priors from this diverse data, integrating fine-grained mask and strength controls. This synergistic approach allows UniSER to significantly outperform both specialist and generalist models, achieving robust, high-fidelity restoration in the wild.
We introduce StableMaterials, a novel approach for generating photorealistic physically-based rendering (PBR) materials that integrate semi-supervised learning with Latent Diffusion Models (LDMs). Our method employs adversarial training to distill knowledge from existing large-scale image generation models, minimizing the reliance on annotated data and enhancing the diversity in generation. This distillation approach aligns the distribution of the generated materials with that of image textures from an SDXL model, enabling the generation of novel materials that are not present in the initial training dataset. Furthermore, we employ a diffusion-based refiner model to improve the visual quality of the samples and achieve high-resolution generation. Finally, we distill a latent consistency model for fast generation in just four steps and propose a new tileability technique that removes visual artifacts typically associated with fewer diffusion steps. We detail the architecture and training process of StableMaterials, the integration of semi-supervised training within existing LDM frameworks. Comparative evaluations with state-of-the-art methods show the effectiveness of StableMaterials, highlighting its potential applications in computer graphics and beyond. StableMaterials is publicly available at https://gvecchio.com/stablematerials.
Reconstructing the three-dimensional distribution of dark matter from weak-lensing observations is a central but highly ill-posed inverse problem in cosmology. Unlike standard 3D reconstruction with multiple viewpoints, we observe the universe from a single line of sight, through noisy shape distortions of galaxies with uncertain distances, so meaningful recovery of the 3D matter field requires strong prior assumptions. Existing methods either produce point estimates with handcrafted priors or use neural ensembles for approximate Bayesian uncertainty, and struggle to capture the non-Gaussian, filamentary structure of the cosmic web. With the advent of new high-resolution cosmological simulations, we now have an alternative source of prior knowledge that captures the nonlinear statistics of structure formation with far greater fidelity than analytic prescriptions. We leverage these simulations to build a new dataset \texttt Conicus3D , which enables us to learn a data-driven diffusion-model prior capturing the full 3D distribution of dark matter structure across cosmic time. Building on recent plug-and-play approaches, we modify a diffusion-based posterior sampling scheme to the 3D weak-lensing setting, combining the learned prior with a differentiable physical forward model. On realistic simulations targeting a modern weak lensing survey, our approach yields substantially improved 2D and 3D reconstruction accuracy over baseline methods. Moreover, it produces posterior samples whose statistics closely track the underlying simulations, while remaining robust to moderate shifts in cosmology.
Physically plausible reconstruction of human-object dynamics from a single video remains under-explored in physics-based methods. Most prior approaches omit human-generated internal actuation by assuming motion driven solely by gravity and simple contacts. They also rely on idealized constitutive laws that underfit heterogeneous and anisotropic materials. We introduce PhysHO, which tightly couples SMPL-driven Linear Blend Skinning (LBS) with a Material Point Method (MPM) simulator to address these gaps. Our key insight is to use LBS as an interpretable actuation prior and MPM to propagate those forces through contact under physical constraints. Concretely, we derive targeted actuation with a PD controller guided by LBS trajectories and gate it per particle via a learnable LBS-impact factor so that only particles inside the SMPL volume are directly actuated. We model real materials with residual neural constitutive laws layered on expert elastic-plastic models and conditioned on per particle to capture heterogeneity and anisotropy. We stabilize monocular learning with structure-preserving 3D flow supervision and a progressive and loss-balanced training schedule. Our PhysHO reconstructs observed dynamics with high fidelity, and predicts future motion and simulates outcomes under novel human actions. Experimental results demonstrate robust human-driven interactions beyond gravity-only scenes.
Self-supervised Dynamic Heterogeneous Degradation Modeling for Unified Zero-Shot Image Restoration
PDF ↗Zero-shot image restoration provides a flexible way to handle diverse degradations without task-specific training. However, existing methods typically rely on stacked layers or pre-trained features to enhance degradation expression, while overlooking physically consistent priors. The insufficient degradation prompts impose the heavy training burden and high sampling costs during zero-shot diffusion. Moreover, the fixed inference trajectory often collapses to suboptimal solutions under complex corruptions. We observe that heterogeneous degradations can be reparameterized into a minimal set of physically coherent parameters for compact representation. Based on this insight, we first propose a unified physical zero-shot image restoration (UP-ZeroIR) framework that explicitly models heterogeneous degradations into a homogeneous all-in-one distribution. The distribution can be optimized directly in the latent space, enabling principled solution exploration and effective prompt adaptation. Besides, we introduce a dynamic quality-refinement strategy that adaptively adjusts the diffusion trajectory for robust globally optimal convergence. Extensive experiments demonstrate that our method achieves state-of-the-art performance across both single and mixed degradations. Our code is available at https://github.com/yangjinglyy/UP-ZeroIR.
Estimating continuous optical flow is a fundamental yet challenging problem in dynamic visual perception. Event-based cameras, with microsecond latency and high dynamic range, capture brightness changes asynchronously, offering a unique opportunity to model motion with fine temporal precision. However, the scarcity of temporally dense ground-truth annotations limits the effectiveness of supervised learning, while contrast maximization (CM) frameworks, focused on sharpening the Image of Warped Events (IWE), often neglect temporal continuity and structural coherence, leading to distorted trajectories under complex motion.To overcome these challenges, we propose a hybrid-supervised framework for continuous-time optical flow estimation, grounded in the principle of Spatio-temporal Structural Consistency (STSC). This paradigm jointly enforces local structural stability and trajectory continuity, ensuring physically coherent motion across time. To further enhance representation and robustness, we design a bidirectionally complementary multi-scale architecture and employ a curriculum-guided hybrid training strategy, enabling a smooth transition from supervised point constraints to self-supervised manifold regularization.Comprehensive experiments across multiple benchmarks show that our method achieves state-of-the-art performance in both continuous-time and standard optical flow estimation, demonstrating the effectiveness of the proposed learning paradigm.
In real-world robotic manipulation, states typically admit a neighborhood of near-equivalent actions. That is, for each state, there exist a feasible action neighborhood (FAN) rather than a single correct action, within which motions yield indistinguishable progress. However, prevalent VLA training methodologies are directly inherited from linguistic settings and do not exploit the FAN property, thus leading to poor generalization and low sample efficiency. To address this limitation, we introduce a FAN-guided regularizer that shapes the model's output distribution to align with the geometry of FAN. Concretely, we introduce a Gaussian prior that promotes locally smooth and unimodal predictions around the preferred direction and magnitude. In extensive experiments across both reinforced finetuning (RFT) and supervised finetuning (SFT), our method achieves significant improvement in sample efficiency, and success rate in both in-distribution and out-of-distribution (OOD) scenarios. By aligning with the intrinsic action tolerance of physical manipulation, FAN-guided regularization provides a principled and practical method for sample-efficient, and generalizable VLA adaptation. The source code is publicly available at: https://github.com/Haochen-Niu/FAN-VLA.
While Multimodal Large Language Models (MLLMs) have achieved impressive performance on semantic tasks, their spatial intelligence--crucial for robust and grounded AI systems--remains underdeveloped. Existing benchmarks fall short of diagnosing this limitation: they either focus on overly simplified qualitative reasoning or rely on domain-specific indoor data, constrained by the lack of outdoor datasets with verifiable metric ground truth. To bridge this gap, we introduce a large-scale benchmark built from pedestrian-perspective videos captured with stereo cameras, LiDAR, and IMU/GPS sensors. This dataset provides metrically precise 3D information, enabling the automatic generation of spatial reasoning questions that span a hierarchical spectrum--from qualitative relational reasoning to quantitative metric and kinematic understanding. Evaluations reveal that the performance gains observed in structured indoor benchmarks vanish in open-world settings. Further analysis using synthetic abnormal scenes and blinding tests confirms that current MLLMs depend heavily on linguistic priors instead of grounded visual reasoning. Our benchmark thus provides a principled platform for diagnosing these limitations and advancing physically grounded spatial intelligence. Project page: https://mingrui-wu.github.io/osi-bench/
Perceiving the Near, Reasoning the Distant: Coherent Long-Horizon Trajectory Prediction for Autonomous Driving
PDF ↗Reliable long-horizon trajectory prediction requires both high positional accuracy and physically plausible temporal motion consistency. However, existing methods suffer from two fundamental limitations. First, they overlook the inherent difference in prediction logic: near-future trajectories are primarily governed by historical dynamics, whereas distant-future behaviors are driven by high-level semantic context. Yet, most methods employ a unified decoding pathway that blurs the temporal distinction.Second, although the near future is relatively easier to predict, existing methods lack mechanisms for coherent trajectory propagation across time horizons, often resulting in kinematically implausible predictions with inconsistent heading evolution and degraded long-horizon performance. To address these challenges, we propose NDPNet, a dual-stage architecture that decouples near- and distant-horizon modeling into specialized pathways, with a dedicated transition module ensuring smooth temporal bridging. Furthermore, we introduce a novel motion-aware coherence loss that explicitly embeds kinematic priors to enforce trajectory consistency. Extensive experiments show that NDPNet achieves SOTA performance on Argoverse 2 and WOMD. Notably, on WOMD, it ranks 1^ \text st in both minFDE _6 and minADE _6 across all standard horizons (3s, 5s, 8s) without ensemble learning or NMS post-processing, and is the first to achieve sub-1.75 minFDE _6 for 8s prediction, surpassing prior methods by a large margin. The code will be released subsequently.
Anomaly segmentation seeks to detect and localize unknown or out-of-distribution (OoD) objects that fall outside predefined semantic classes--a capability essential for safe autonomous driving. However, the scarcity and limited diversity of anomaly data severely constrain model generalization in open-world environments. Existing approaches mitigate this issue through synthetic data generation, either by copy-pasting external objects into driving scenes or by leveraging text-to-image diffusion models to inpaint anomalous regions. While these methods improve anomaly diversity, they often lack contextual coherence and physical realism, resulting in domain gaps between synthetic and real data. In this paper, we present ClimaDrive, a semantics-guided image-to-image framework for synthesizing semantically coherent, weather-diverse, and physically plausible OoD driving data. ClimaDrive unifies structure-guided multi-weather generation with prompt-driven anomaly inpainting, enabling the creation of visually realistic training data. Based on this framework, we construct ClimaOoD, a large-scale benchmark spanning six representative driving scenarios under both clear and adverse weather conditions.Extensive experiments on four state-of-the-art methods show that training with ClimaOoD leads to robust improvements in anomaly segmentation. Across all methods, AUROC, AP, and FPR95 show notable gains, with FPR95 dropping from 3.97 to 3.52 for RbA on Fishyscapes LAF. These results demonstrate that ClimaOoD enhances model robustness, offering valuable training data for better generalization in open-world anomaly detection.
Physical adversarial examples pose a concrete threat to real-world computer vision systems. Existing works mainly generate physical adversarial examples by affixing patches or projecting light onto targets, which are usually visible and can expose the malicious intention. In this work, we reveal a new attack surface that generates invisible adversarial samples by injecting signals into the camera's power supply. We analyze the mechanism of injecting structural stripe patterns into cameras and demonstrate the feasibility of controllable fine-grained injection with signal modulation. We develop a simulation model to emulate the physically injected perturbation, and propose end-to-end optimization methodologies in both white-box and black-box settings to generate the injection signal parameters. We perform a simulated evaluation across seven classification models and carry out physical signal injection experiments with optimized signals. The results show that physical adversarial examples generated through camera power signal injection can disrupt computer vision performance. Our work introduces a new methodology for physical adversarial examples, emphasizing the need for securing computer vision systems in the physical world.
Designing 3D metamaterial microstructures that meet the intended functions remains a major challenge, as it typically requires domain expertise, iterative simulations, and extensive manual tuning. Existing work on inverse design that automatically generates microstructures based on desired target properties often suffers from limited design diversity and faces challenges in ensuring the physical feasibility of the generated structures. To address this issue, a property-informed diffusion-based network is proposed that enables the generation of 3D microstructures directly from textual descriptions. Unlike traditional property conditioning methods, our approach leverages rich guidance in terms of semantics and physical properties in the text input to support diverse structure synthesis. To enforce consistency between the generated structures and the target textual prompts, a dual alignment strategy is adopted, including contrastive text-structure alignment and test-time reward-guided alignment. Experimental results show that the model is capable of generating semantically meaningful and physically plausible structures across a wide range of material categories. The proposed framework has good potential for interactive microstructure design and opens up new directions for combining language-based interfaces with inverse material discovery. Code is available at: https://github.com/hongsong-wang/PropDiff-TMG.
Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Views
PDF ↗We present _Relightable Holoported Characters_ (RHC), a novel person-specific method for free-view rendering and relighting of full-body and highly dynamic humans solely observed from sparse-view RGB videos at inference. In contrast to classical one-light-at-a-time (OLAT)-based human relighting, our transformer-based RelightNet predicts relit appearance within a single network pass, avoiding costly OLAT-basis capture and generation. For training such a model, we introduce a new capture strategy and dataset recorded in a multi-view lightstage, where we alternate frames lit by random environment maps with uniformly lit tracking frames, simultaneously enabling accurate motion tracking and diverse illumination as well as dynamics coverage. Inspired by the rendering equation, we derive physics-informed features that encode geometry, albedo, shading, and the virtual camera view from a coarse human mesh proxy and the input views. Our RelightNet then takes these features as input and cross-attends them with a novel lighting condition, and regresses the relit appearance in the form of texel-aligned 3D Gaussian splats attached to the coarse mesh proxy. Consequently, our RelightNet implicitly learns to efficiently compute the rendering equation for novel lighting conditions within a single feed-forward pass. Experiments demonstrate our method's superior visual fidelity and lighting reproduction compared to state-of-the-art approaches.
Generative models have the potential to transform the way we emulate Earth's changing climate. Previous generative approaches rely on weather-scale autoregression for climate emulation, but this is inherently slow for long climate horizons and has yet to demonstrate stable rollouts under nonstationary forcings. Here, we introduce Spatiotemporal Pyramid Flows (SPF), a new class of flow matching approaches that model data hierarchically across spatial and temporal scales. Inspired by cascaded video models, SPF partitions the generative trajectory into a spatiotemporal pyramid, progressively increasing spatial resolution to reduce computation and coupling each stage with an associated timescale to enable direct sampling at any temporal level in the pyramid. This design, together with conditioning each stage on prescribed physical forcings (e.g., greenhouse gases or aerosols), enables efficient, parallel climate emulation at multiple timescales. On ClimateBench, SPF outperforms strong flow matching baselines and pre-trained models at yearly and monthly timescales while offering fast sampling, especially at coarser temporal levels. To scale SPF, we curate ClimateSuite, the largest collection of Earth system simulations to date, comprising over 33,000 simulation-years across ten climate models and the first dataset to include simulations of climate interventions. We find that the scaled SPF model demonstrates good generalization to held-out scenarios across climate models. Together, SPF and ClimateSuite provide a foundation for accurate, efficient, probabilistic climate emulation across temporal scales and realistic future scenarios. Data and code is publicly available at https://github.com/stanfordmlgroup/spf .
Solving a Nonlinear Blind Inverse Problem for Tagged MRI with Physics and Deep Generative Priors
PDF ↗Tagged MRI enables tracking internal tissue motion non-invasively. It encodes motion by modulating anatomy with periodic tags, which deforms along with tissue. However, the entanglement between anatomy, tags and motion poses significant challenges on post processing. Existence of tags and imaging blur hinders downstream tasks such as segmenting anatomy. Tag fading, due to T1-relaxation, disrupts brightness constancy assumption for motion tracking. For decades, these challenges are handled in isolation and sub-optimally. In contrast, we introduce a blind and nonlinear inverse framework for tagged MRI that, for the first time, unifies these tasks: anatomical image recovery, high-resolution cine image synthesis, and motion estimation. At its core, the synergy of MR physics and generative priors enables us to blindly estimate the unknown forward imaging models, high-resolution underlying anatomy, while simultaneously tracking 3D diffeomorphic Lagrangian motion over time. Experiments on tagged brain MRI demonstrate that our approach yields high-resolution anatomy images, cine images, and more accurate motion than specialized methods.