论文检索

输入标题、作者或关键词,从 2,942 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
2,942篇论文匹配“Robotics”
第 19 / 148 页

Yunlong Zhao, Xiaoheng Deng, Yichao Cao, Yi Chen, Xiangjian He, Shan You, Shuo Yang, Lei Fan, Fei Wang, Xiu Su

Robotic manipulation in complex 3D environments requires unifying spatial reasoning with intuitive visual perception, which is a capability that current Vision-Language-Action paradigms address separately. While 3D VLAs excel in geometric and physical reasoning, they lack intuitive, image-level understanding and dense visual semantics; conversely, 2D VLAs (even with depth image) provide rich visual intuition and semantic continuity but miss explicit spatial global grounding. We introduce DiffRender-VLA, a differentiable rendering-based framework that bridges 3D and 2D Vision-Language-Action models through gradient-consistent visual mediation. It generates differentiable images by localizing the next end-effector target with a world-aligned cube marker, differentiably structuring surrounding geometry whose color encodes spatial relations to the marker, and rendering adaptive viewpoints optimized to reveal the target-environment spatial relationships. These differentiable images serve as visual bridges, embedding spatial semantics while allowing gradients from 2D VLAs to backpropagate into 3D representations, thereby coupling geometric reasoning with visual perception. This closed differentiable loop unifies reasoning and perception, substantially improving performance under occlusion, clutter, and complex spatial manipulation tasks, achieving average improvements of +12.1% over state-of-the-art methods. Codes are available at https://github.com/zyl123456aB/DIFFVLA.

Hakyeong Kim, Ruicheng Wang, Chengtang Yao, Jiaolong Yang, Min H. Kim

Direct Time-of-Flight (dToF) sensors provide highly accurate metric depth and are more robust than indirect ToF systems in challenging real-world conditions. However, their high manufacturing cost and limited photodiode array size produce depth maps that are extremely sparse, low-resolution, and noisy, making them unsuitable for VR/XR, robotics, and 3D perception tasks that require dense metric depth. Existing monocular and depth completion methods struggle to handle the unique sampling patterns and hardware artifacts of dToF devices, and their performance often deteriorates significantly under severe sparsity or noise. We present a generalizable framework for dense metric depth completion from sparse dToF measurements, capable of operating across diverse sensor types, sparsity levels, and noise conditions. Our model employs a depth-guided dual-branch Vision Transformer encoder that processes RGB images and sparse dToF measurements separately, while a masked joint attention module allows depth tokens to reliably guide image features without being overwritten by them. A lightweight decoder reconstructs dense metric depth efficiently, without diffusion-based or refinement-heavy post-processing. To address the scarcity of paired training data, we introduce a comprehensive dToF simulation pipeline that reproduces the characteristics of flash, sub-VGA flash, and rotating sensors, including hardware-induced degradation, irregular sparsity, and realistic noise distributions. Trained entirely on synthetic data, our model achieves strong zero-shot generalization across 6 datasets and 3 real dToF devices, outperforming state-of-the-art approaches in both accuracy and computational efficiency. This establishes a robust and practical solution for dense metric depth completion from sparse direct ToF sensors.

Wei Feng, Chi Zhang, Nan Li, Qian Zhang, Qi Zhang, Mingyan Li

Recent Vision-Language-Action (VLA) models map visual-textual inputs to robotic actions via end-to-end architectures, yet this approach entangles visual understanding with task-specific actions. This leads to an exhaustive collection of full operational sequences and parameter redundancy across tasks, while generic third-person camera setups require fine-tuning for different hardware due to implicit hand-eye assumptions. We argue that decoupling how robots see from how robots act is a missing primitive in VLA systems. We present EgoRoC, a plug-and-play egocentric alignment head that precedes any task policy and exposes only a thin 6-DoF pose interface. EgoRoC establishes task-agnostic viewpoint consistency from a wrist-mounted (first-person) camera and then alternates alignment with manipulation, while a diffusion-based online hand-eye module corrects the action in the end-effector frame for hardware-agnostic deployment. Trained once from static wrist-target image pairs with relative poses, rather than full manipulation trajectories, EgoRoC leaves downstream VLAs unchanged. By turning egocentric alignment into a reusable capability, EgoRoC reduces training redundancy, strengthens zero-shot cross-scene transfer, and scales across VLA backbones without manual calibration. Across simulation and real settings, attaching EgoRoC consistently boosts success rates, especially on long-horizon and out-of-distribution tasks, and improves data efficiency during fine-tuning.

Nikolay Nikolov, Giuliano Albanese, Sombit Dey, Aleksandar Yanev, Luc Van Gool, Jan-Nico Zaech, Danda Pani Paudel

Robotic Foundation Models (RFMs) hold great promise as generalist, end-to-end systems for robot control.Yet their ability to generalize across new environments, tasks, and embodiments remains limited.We argue that a major bottleneck lies in their foundations: most RFMs are built by fine-tuning internet-pretrained Vision-Language Models (VLMs).However, these VLMs are trained on 2D image-language tasks and lack the 3D spatial reasoning inherently required for embodied control in the 3D world.Bridging this gap directly with large-scale robotic data is costly and difficult to scale.Instead, we propose to enrich easy-to-collect non-robotic image data with 3D annotations and enhance a pretrained VLM with 3D understanding capabilities.Following this strategy, we train SPEAR-VLM, a 3D-aware VLM that infers object coordinates in 3D space from a single 2D image.Building on SPEAR-VLM, we introduce our main contribution, SPEAR-1: a robotic foundation model that integrates grounded 3D perception with language-instructed embodied control.Trained on ~45M frames from 24 Open X-Embodiment datasets, SPEAR-1 outperforms or matches state-of-the-art models such as \pi_0-FAST and \pi_ 0.5 , while it uses 20xfewer robot demonstrations.This carefully-engineered training strategy unlocks new VLM capabilities and as a consequence boosts the reliability of embodied control beyond what is achievable with only robotic data.We make our model weights and 3D-annotated datasets publicly available.

Haifeng Zhong, Wenshuo Han, Zhouyu Wang, Runyang Feng, Fan Tang, Tong-Yee Lee, Zipei Fan, Ruihai Wu, Yuran Wang, Hao Dong 等

Achieving accurate garment grasping under dynamically changing illumination is crucial for all-day operation of service robots. However, the reduced illumination in low-light scenes severely degrades garment structural features, leading to a significant drop in grasping robustness. Existing methods typically enhance RGB features by exploiting the illumination-invariant properties of non-RGB modalities, yet they overlook the varying dependence on non-RGB features under varying lighting conditions, which can introduce misaligned non-RGB cues and thereby weaken the model's adaptability to illumination changes when utilizing multimodal information. To address this problem, we propose GraspALL, an illumination-structure interactive compensation model. The innovation of GraspALL lies in encoding continuous illumination changes into quantitative references to guide adaptive feature fusion between RGB and non-RGB modalities according to varying lighting intensities, thereby generating illumination-consistent grasping representations. Experiments on the self-built garment grasping dataset demonstrate that GraspALL improves grasping accuracy by 32-44% over baselines under diverse illumination conditions. The code is available at https://github.com/Zhonghaifeng6/GraspALL

Yuxia Fu, Zhizhen Zhang, Yuqi Zhang, Zijian Wang, Zi Huang, Yadan Luo

Recent Vision-Language-Action (VLA) models reformulate vision-language models by tuning them with millions of robotic demonstrations. While they perform well when fine-tuned for a single embodiment or task family, extending them to multi-skill settings remains challenging: directly merging VLA experts trained on different tasks results in near-zero success rates. This raises a fundamental question: what prevents VLAs from mastering multiple skills within one model? With an empirical decomposition of learnable parameters during VLA fine-tuning, we identify two key sources of non-mergeability:(1) Finetuning drives LoRA adapters in the VLM backbone toward divergent, task-specific directions beyond the capacity of existing merging methods to unify.(2) Action experts develop inter-block dependencies through self-attention feedback, causing task information to spread across layers and preventing modular recombination.To address these challenges, we present MergeVLA, a merging-oriented VLA architecture that preserves mergeability by design.MergeVLA introduces sparsely activated LoRA adapters via task masks to retain consistent parameters and reduce irreconcilable conflicts in the VLM.Its action expert replaces self-attention with cross-attention-only blocks to keep specialization localized and composable.When the task is unknown, it uses a test-time task router to adaptively select the appropriate task mask and expert head from the initial observation, enabling unsupervised task inference.Across LIBERO, LIBERO-Plus, RoboTwin, and multi-task experiments on the real SO101 robotic arm, MergeVLA achieves performance comparable to or even exceeding individually finetuned experts, demonstrating robust generalization across tasks, embodiments, and environments. Project page: https://mergevla.github.io/

Hongzhe Bi, Hengkai Tan, Shenghao Xie, Zeyuan Wang, Shuhe Huang, Haitian Liu, Ruowen Zhao, Yao Feng, Chendong Xiang, Yinze Rong 等

While a general embodied agent must function as a unified system, current methods are built on isolated models for understanding, world modeling, and control. This fragmentation prevents unifying multimodal generative capabilities and hinders learning from large-scale, heterogeneous data. In this paper, we propose Motus, a unified latent action world model that leverages existing general pretrained models and rich, sharable motion information. Motus introduces a Mixture-of-Transformer (MoT) architecture to integrate three experts (ie, understanding, video generation, and action) and adopts a UniDiffuser-style scheduler to enable flexible switching between different modeling modes (ie, world models, vision-language-action models, inverse dynamics models, video generation models, and video-action joint prediction). Motus further leverages the optical flow to learn latent actions and adopts a recipe with three-phase training pipeline and six-layer data pyramid, thereby extracting pixel-level "delta action" and enabling large-scale action pretraining. Experiments show that Motus achieves superior performance against state-of-the-art methods in both simulation (a +15% improvement over X-VLA and a +45% improvement over Pi-0.5) and real-world scenarios(improved by +11 48%), demonstrating unified modeling of all functionalities and priors significantly benefits downstream robotic tasks.

Yuhong Zhang, Zihan Gao, Shengpeng Li, Ling-Hao Chen, Kaisheng Liu, Runqing Cheng, Xiao Lin, Junjia Liu, Zhuoheng Li, Jingyi Feng 等

We introduce Robowheel, a data engine that converts human hand-object interaction (HOI) videos into training-ready supervision for cross-morphology robotic learning. From monocular RGB/RGB-D inputs, we perform high-precision HOI reconstruction and enforce physical plausibility via a reinforcement learning (RL) optimizer that refines hand-object relative poses under contact and penetration constraints. The reconstructed, contact-rich trajectories are then retargeted to cross-embodiments, robot arms with simple end-effectors, dexterous hands, and humanoids, yielding executable actions and rollouts. To scale coverage, we build a simulation-augmented framework on Isaac Sim with diverse domain randomization (embodiments, trajectories, object retrieval, background textures, hand motion mirroring), which enriches the distributions of trajectories and observations while preserving spatial relationships and physical plausibility. The entire data pipeline forms an end-to-end pipeline from video - reconstruction - retargeting - augmentation - data acquisition.We validate the data on mainstream vision-language-action (VLA) and imitation learning architectures, demonstrating that trajectories produced by our pipeline are as stable as those from teleoperation and yield comparable continual performance gains. To our knowledge, this provides the first quantitative evidence that HOI modalities can serve as effective supervision for robotic learning. Compared with teleoperation, Robowheel is lightweight: a single monocular RGB(D) camera is sufficient to extract a universal, embodiment-agnostic motion representation that could be flexibly retargeted across embodiments. We further assemble a large-scale multimodal dataset combining multi-camera captures, monocular videos, and public HOI corpora for training and evaluating embodied models.

Wubin Shi, Shaoyan Gai, Feipeng Da

6D pose estimation is a key technology in computer vision and robotic manipulation. However, many methods remain heavily dependent on CAD models that are difficult to obtain. Object-level 3D reconstruction provides an alternative route, and 3D Gaussian Splatting (3DGS) shows convincing potential owing to its training and rendering efficiency. Nevertheless, under sparse reference views, 3DGS is prone to floating artifacts and appearance overfitting, which weakens the stability of pose estimation. We present PoseGaussian, a method for sparse-view 6D pose estimation for unseen objects that builds on improved 3DGS. First, we use sparse RGB-D views to inject a depth structure prior into the 3DGS initialization for stable structure, and we adopt adaptive density control, view-warping augmentation, and joint photometric-depth supervision to reduce floaters and appearance overfitting under sparse reference views. Next, in the pose estimation stage, we apply a two-stage learning-guided ICP initializer that exploits geometric features to obtain a stable initial pose. Finally, we introduce a 3DGS-based iterative pose refiner that aligns rendered and query images in both appearance and geometry, further improving pose estimation accuracy. Experiments on LINEMOD, GenMOP, and our real-world datasets show that PoseGaussian achieves significant improvements over baseline methods under model-free and sparse-view settings, demonstrating strong generalization to unseen objects and robustness to view sparsity.

Enda Xiang, Haoxiang Ma, Xinzhu Ma, Zicheng Liu, Di Huang

This paper focuses on enhancing the grasping precision and generalization of manipulation policies learned via imitation learning. Diffusion-based policy learning methods have recently become the mainstream approach for robotic manipulation tasks. As grasping is a critical subtask in manipulation, the ability of imitation-learned policies to execute precise and generalizable grasps merits particular attention. Existing imitation learning techniques for grasping often suffer from imprecise grasp executions, limited spatial generalization, and poor object generalization. To address these challenges, we incorporate grasp prior knowledge into the diffusion policy framework. In particular, we employ a latent diffusion policy to guide action chunk decoding with grasp pose prior, ensuring that generated motion trajectories adhere closely to feasible grasp configurations. Furthermore, we introduce a self-supervised reconstruction objective during diffusion to embed the graspness prior: at each reverse diffusion step, we reconstruct wrist-camera images back-projected the graspness from the intermediate representations. Both simulation and real robot experiments demonstrate that our approach significantly outperforms baseline methods and exhibits strong dynamic grasping capabilities.

Samarth Chopra, Jing Liang, Gershom Seneviratne, Dinesh Manocha

Understanding physical properties such as friction, stiffness, hardness, and material composition is essential for enabling robots to interact safely and effectively with their surroundings. However, existing 3D reconstruction methods focus on geometry and appearance and cannot infer these underlying physical properties. We present PhysGS, a Bayesian-inferred extension of 3D Gaussian Splatting that estimates dense, per-point physical properties from visual cues and vision--language priors. We formulate property estimation as Bayesian inference over Gaussian splats, where material and property beliefs are iteratively refined as new observations arrive. PhysGS also models aleatoric and epistemic uncertainties, enabling uncertainty-aware object and scene interpretation. Across object-scale (ABO-500), indoor, and outdoor real-world datasets, PhysGS improves accuracy of the mass estimation by up to 22.8%, reduces Shore hardness error by up to 61.2%, and lowers kinetic friction error by up to 18.1% compared to deterministic baselines. Our results demonstrate that PhysGS unifies 3D reconstruction, uncertainty modeling, and physical reasoning in a single, spatially continuous framework for dense physical property estimation.

Siyi Chen, Mikaela Angelina Uy, Chan Hee Song, Faisal Ladhak, Adithyavairavan Murali, Qing Qu, Stan Birchfield, Valts Blukis, Jonathan Tremblay

Vision Language Models (VLMs) demonstrate strong qualitative visual understanding, but struggle with metrically precise spatial reasoning required for embodied applications. The agentic paradigm promises that VLMs can use a wide variety of tools that could augment these capabilities, such as depth estimators, segmentation models, and pose estimators. Yet it remains an open challenge how to realize this vision without solely relying on handcrafted prompting strategies or enforcing fixed, predefined tool pipelines that limit VLMs' ability to discover optimal tool-use patterns. Reinforcement Learning could overcome this gap, but has so far been limited to reasoning with a single visual tool due to the large search space in multi-tool reasoning. We introduce Double Interactive Reinforcement Learning (DIRL), a two-phase training framework where VLMs learn to coordinate multiple tools through interactive exploration and feedback. In the teaching phase, we combine demonstrations from a single tool specialist trained via interactive RL with traces from a frontier model using all tools. In the exploration phase, the model further refines multi-tool coordination through continued RL. Our model, SpaceTools, with tool-augmented spatial reasoning ability, achieves state-of-the-art performance on spatial understanding benchmarks (RoboSpatial-Home, BLINK, Internal Benchmark) and demonstrates reliable real-world manipulation using a 7-DOF robot as a tool. DIRL provides substantial improvements over the vanilla SFT (+12% on RoboSpatial) and RL (+16% on RoboSpatial) baselines. Project page: https://spacetools.github.io/.

Yuto Shibata, Kashu Yamazaki, Lalit Jayanti, Yoshimitsu Aoki, Mariko Isogawa, Katerina Fragkiadaki

Humanoid robotics has strong potential to transform daily service and caregiving applications. Although recent advances in general motion tracking within physics engines (GMT) have enabled virtual characters and humanoid robots to reproduce a broad range of human motions, these behaviors are primarily limited to contact-less social interactions or isolated movements. Assistive scenarios, by contrast, require continuous awareness of a human partner and rapid adaptation to their evolving posture and dynamics. In this paper, we formulate the imitation of closely interacting, force-exchanging human-human motion sequences as a multi-agent reinforcement learning problem. We jointly train partner-aware policies for both the supporter (assistant) agent and the recipient agent in a physics simulator to track assistive motion references. To make this problem tractable, we introduce a partner policies initialization scheme that transfers priors from single-human motion-tracking controllers, greatly improving exploration. We further propose dynamic reference retargeting and contact-promoting reward, which adapt the assistant's reference motion to the recipient's real-time pose and encourage physically meaningful support. We show that \model is the first method capable of successfully tracking assistive interaction motions on established benchmarks, demonstrating the benefits of a multi-agent RL formulation for physically grounded and socially aware humanoid control.

Yuan Wang, Xiang Li, Yali Li, Xuege Hou, Shengjin Wang

Unified interpreting and synthesizing human behaviors within 3D environments is vital for advancing spatial intelligence and humanoid robotics. Despite recent advancements (e.g., HSI-GPT), two fundamental capabilities expected of a unified model--understanding and generation--still lag behind specialist models. This is primarily due to 1) single-granularity codebook overemphasizes low-frequency motion details while neglecting motion semantics, 2) limited decoding capacity of the motion detokenizer which restricts the fidelity of human-scene interactions, 3) only relying on supervised fine-tuning (SFT) failing to capture high-level motion semantics and logical reasoning with an end-to-end mapping. To this issue, we develop HSI-GPT2--a reasoning-enhanced, dual-granularity motion-representational large Scene-Motion-Language model, powered by reinforcement learning (RL) with Chain-of-Thought (CoT) reasoning. First, HSI-GPT2 introduces a Dual-granularity Motion Tokenizer, DMoTok, which jointly preserves both fine-grained motion details and text-aligned motion semantics for various HSI-related tasks. Further, a motion diffusion decoder functions as a motion detokenizer, translating deep semantics and detailed features of LLMs into physically grounded human motions. Finally, we curate a Motion Chain-of-Thought (MoCoT) data engine and extend a Group Relative Policy Optimization (GRPO) paradigm to execute long-horizon and compositionallyrich commands. Results on standard HSI benchmarks confirm the clear superiority of HSI-GPT2 in enhancing interaction quality, semantic alignment, behavioral diversity, and generalization to unseen 3D scenes.

Heeseong Shin, Byeongho Heo, Dongyoon Han, Seungryong Kim, Taekyung Kim

While pre-trained visual representations have significantly advanced imitation learning, they are often task-agnostic as they remain frozen during policy learning. In this work, we explore leveraging pre-trained text-to-image diffusion models to obtain task-adaptive visual representations for robotic control, without fine-tuning the model itself. However, we find that naively applying textual conditions--a successful strategy in other vision domains--yields minimal or even negative gains in control tasks. We attribute this to the domain gap between the diffusion model's training data and robotic control environments, leading us to argue for conditions that consider the specific, dynamic visual information required for control. To this end, we propose ORCA, which introduces learnable task prompts that adapt to the control environment and visual prompts that capture fine-grained, frame-specific details. Through facilitating task-adaptive representations with our newly devised conditions, our approach achieves state-of-the-art performance on various robotic control benchmarks, significantly surpassing prior methods.

Yu Xue, Longjun Gao, Yuanqi Su, HaoAng Lu, Xiaoning Zhang

Monocular Semantic Scene Completion (SSC) aims to reconstruct complete 3D semantic scenes from a single RGB image, offering a cost-effective solution for autonomous driving and robotics. However, the inherently imbalanced nature of voxel distributions--where over 93% of voxels are empty and foreground classes are rare--poses significant challenges. Existing methods often suffer from redundant emphasis on uninformative voxels and poor generalization to long-tailed categories. To address these issues, we propose VoxSAMNet (Voxel Sparsity-Aware Modulation Network), a unified framework that explicitly models voxel sparsity and semantic imbalance. Our approach introduces: (1) a Dummy Shortcut for Feature Refinement (DSFR) module that bypasses empty voxels via a shared dummy node while refining occupied ones with deformable attention; (2) a Foreground Modulation Strategy combining Foreground Dropout (FD) and Text-Guided Image Filter (TGIF) to alleviate overfitting and enhance class-relevant features. Extensive experiments on the public benchmarks SemanticKITTI and SSCBench-KITTI-360 demonstrate that VoxSAMNet achieves state-of-the-art performance, surpassing prior monocular and stereo baselines with mIoU scores of 18.2% and 20.2%, respectively. Our results highlight the importance of sparsity-aware and semantics-guided design for efficient and accurate 3D scene completion, offering a promising direction for future research.

Mingyu Liu, Jiuhe Shu, Hui Chen, Zeju Li, Canyu Zhao, Jiange Yang, Shenyuan Gao, Hao Chen, Chunhua Shen

A fundamental challenge in embodied intelligence is developing expressive and compact state representations for efficient world modeling and decision making. However, existing methods often fail to achieve this balance, yielding representations that are either overly redundant or lacking in task-critical information. We propose an unsupervised approach that learns a highly compressed two-token state representation using a lightweight encoder and a pre-trained Diffusion Transformer (DiT) decoder, capitalizing on its strong generative prior. Our representation is efficient, interpretable, and integrates seamlessly into existing VLA-based models, improving performance by 11.6% on LIBERO and 31% in real-world task success with minimal inference overhead. More importantly, we find that the difference between these tokens, obtained via latent interpolation, naturally serves as a highly effective latent action, which can be further decoded into executable robot actions. This emergent capability reveals that our representation captures structured dynamics without explicit supervision. We name our method StaMo for its ability to learn generalizable robotic Motion from compact State representation, which is encoded from static images, challenging the prevalent dependence to learning latent action on complex architectures and video data. The resulting latent actions also enhance policy co-training, outperforming prior methods by 10.4% with improved interpretability. Moreover, our approach scales effectively across diverse data sources, including real-world robot data, simulation, and human egocentric video.

Zhaoyang Li, Zhan Ling, Yuchen Zhou, Litian Gong, Erdem Biyik, Hao Su

Large Vision-Language Models (LVLMs) excel at captioning, visual question answering, and robotics by combining vision and language, yet they often miss obvious objects or hallucinate nonexistent ones in atypical scenes. We examine these failures through the lens of uncertainty, focusing on contextual incongruity, where objects appear unexpectedly or fail to appear in expected contexts, and show that such cases increase recognition difficulty for state-of-the- art LVLMs. To study this regime, we introduce the Object Recognition in Incongruous Context (ORIC) framework, which constructs incongruous object-context pairs through two complementary strategies: (1) LLM-guided sampling to identify hard-to-recognize objects present in the image and (2) CLIP-guided sampling to mine plausible but absent ones. Applied to MSCOCO, ORIC creates ORIC-Bench and ORIC-style training data. Evaluating 18 LVLMs and 2 open-vocabulary detectors reveals significant degradation and bias under incongruous contexts. Visual Reinforcement Fine-Tuning of Qwen3-VL-8B-Instruct on 600 ORIC sam- ples improves performance on ORIC-Bench, AMBER, and HallusionBench. Overall, we show that contextual incongruity is a key source of uncertainty and provide tools for more reliable LVLMs. The dataset and code are publicly available at https://github.com/ZhaoyangLi-1/ORIC.

Qiwei Liang, Boyang Cai, Minghao Lai, Sitong Zhuang, Tao Lin, Yan Qin, Yixuan Ye, Jiaming Liang, Renjing Xu

Despite strong results on recognition and segmentation, current 3D visual pre-training methods often underperform on robotic manipulation. We attribute this gap to two factors: the lack of state-action-state dynamics modeling and the unnecessary redundancy of explicit geometric reconstruction. We introduce AFRO, a self-supervised framework that learns dynamics-aware 3D representations without action or reconstruction supervision. AFRO casts state prediction as a generative diffusion process and jointly models forward and inverse dynamics in a shared latent space to capture causal transition structure. To prevent feature leakage in action learning, we employ feature differencing and inverse-consistency supervision, improving the quality and stability of visual features. When combined with Diffusion Policy, AFRO substantially increases manipulation success rates across 16 simulated and 4 real-world tasks, outperforming existing pre-training approaches. The framework also scales favorably with data volume and task complexity. Qualitative visualizations indicate that AFRO learns semantically rich, discriminative features, offering an effective pre-training solution for 3D representation learning in robotics. Project page: https://kolakivy.github.io/AFRO/

Wenlong Huang, Yu-Wei Chao, Arsalan Mousavian, Ming-Yu Liu, Dieter Fox, Kaichun Mo, Li Fei-Fei

Humans anticipate, from a glance and a contemplated action of their bodies, how the 3D world will respond, a capability that is equally vital for robotic manipulation. We introduce PointWorld, a large pre-trained 3D world model that unifies state and action in a shared 3D space as 3D point flows: given one or few RGB-D images and a sequence of low-level robot action commands, PointWorld forecasts per-pixel displacements in 3D that respond to the given actions. By representing actions as 3D point flows instead of embodiment-specific action spaces (e.g., joint positions), this formulation directly conditions on physical geometries of robots while seamlessly integrating learning across embodiments. To train our 3D world model, we curate a large-scale dataset spanning real and simulated robotic manipulation in open-world environments, enabled by recent advances in 3D vision and simulated environments, totaling about 2M trajectories and 500 hours across a single-arm Franka and a bimanual humanoid. Through rigorous, large-scale empirical studies of backbones, action representations, learning objectives, partial observability, data mixtures, domain transfers, and scaling, we distill design principles for large-scale 3D world modeling. With a real-time (0.1s) inference speed, PointWorld can be efficiently integrated in the model-predictive control (MPC) framework for manipulation. We demonstrate that a single pre-trained checkpoint enables a real-world Franka robot to perform rigid-body pushing, deformable and articulated object manipulation, and tool use, without requiring any demonstrations or post-training and all from a single image captured in-the-wild.