Infrared small target detection (ISTD) is critical to national security and has been extensively applied in military areas. ISTD aims to segment small target pixels from background. Most ISTD networks focus on designing feature extraction blocks or feature fusion modules, but rarely describe the ISTD process from the feature map evolution perspective. In the ISTD process, the network attention gradually shifts towards target areas. We abstract this process as the directional movement of feature map pixels to target areas through convolution, pooling and interactions with surrounding pixels, which can be analogous to the movement of thermal particles constrained by surrounding variables and particles. In light of this analogy, we propose Thermal Conduction-Inspired Transformer (TCI-Former) based on the theoretical principles of thermal conduction. According to thermal conduction differential equation in heat dynamics, we derive the pixel movement differential equation (PMDE) in the image domain and further develop two modules: Thermal Conduction-Inspired Attention (TCIA) and Thermal Conduction Boundary Module (TCBM). TCIA incorporates finite difference method with PMDE to reach a numerical approximation so that target body features can be extracted. To further remove errors in boundary areas, TCBM is designed and supervised by boundary masks to refine target body features with fine boundary details. Experiments on IRSTD-1k and NUAA-SIRST demonstrate the superiority of our method.
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The current neuron reconstruction pipeline for electron microscopy (EM) data usually includes automatic image segmentation followed by extensive human expert proofreading. In this work, we aim to reduce human workload by predicting connectivity between over-segmented neuron pieces, taking both microscopy image and 3D morphology features into account, similar to human proofreading workflow. To this end, we first construct a dataset, named FlyTracing, that contains millions of pairwise connections of segments expanding the whole fly brain, which is three orders of magnitude larger than existing datasets for neuron segment connection. To learn sophisticated biological imaging features from the connectivity annotations, we propose a novel connectivity-aware contrastive learning method to generate dense volumetric EM image embedding. The learned embeddings can be easily incorporated with any point or voxel-based morphological representations for automatic neuron tracing. Extensive comparisons of different combination schemes of image and morphological representation in identifying split errors across the whole fly brain demonstrate the superiority of the proposed approach, especially for the locations that contain severe imaging artifacts, such as section missing and misalignment. The dataset and code are available at https://github.com/Levishery/Flywire-Neuron-Tracing.
Recently, masked image modeling (MIM) has demonstrated promising prospects in self-supervised representation learning. However, existing MIM frameworks recover all masked patches equivalently, ignoring that the reconstruction difficulty of different patches can vary sharply due to their diverse distance from visible patches. In this paper, we propose a novel deep dynamic supervision to enable MIM methods to dynamically reconstruct patches with different degrees of difficulty at different pretraining phases and depths of the model. Our deep dynamic supervision helps to provide more locality inductive bias for ViTs especially in deep layers, which inherently makes up for the absence of local prior for self-attention mechanism. Built upon the deep dynamic supervision, we propose Deep Dynamic AutoEncoder (DDAE), a simple yet effective MIM framework that utilizes dynamic mechanisms for pixel regression and feature self-distillation simultaneously. Extensive experiments across a variety of vision tasks including ImageNet classification, semantic segmentation on ADE20K and object detection on COCO demonstrate the effectiveness of our approach.
Lane detection is to determine the precise location and shape of lanes on the road. Despite efforts made by current methods, it remains a challenging task due to the complexity of real-world scenarios. Existing approaches, whether proposal-based or keypoint-based, suffer from depicting lanes effectively and efficiently. Proposal-based methods detect lanes by distinguishing and regressing a collection of proposals in a streamlined top-down way, yet lack sufficient flexibility in lane representation. Keypoint-based methods, on the other hand, construct lanes flexibly from local descriptors, which typically entail complicated post-processing. In this paper, we present a “Sketch-and-Refine” paradigm that utilizes the merits of both keypoint-based and proposal-based methods. The motivation is that local directions of lanes are semantically simple and clear. At the “Sketch” stage, local directions of keypoints can be easily estimated by fast convolutional layers. Then we can build a set of lane proposals accordingly with moderate accuracy. At the “Refine” stage, we further optimize these proposals via a novel Lane Segment Association Module (LSAM), which allows adaptive lane segment adjustment. Last but not least, we propose multi-level feature integration to enrich lane feature representations more efficiently. Based on the proposed “Sketch-and-Refine” paradigm, we propose a fast yet effective lane detector dubbed “SRLane”. Experiments show that our SRLane can run at a fast speed (i.e., 278 FPS) while yielding an F1 score of 78.9%. The source code is available at: https://github.com/passerer/SRLane.
Existing techniques for text detection can be broadly classified into two primary groups: segmentation-based and regression-based methods. Segmentation models offer enhanced robustness to font variations but require intricate post-processing, leading to high computational overhead. Regression-based methods undertake instance-aware prediction but face limitations in robustness and data efficiency due to their reliance on high-level representations. In our academic pursuit, we propose SRFormer, a unified DETR-based model with amalgamated Segmentation and Regression, aiming at the synergistic harnessing of the inherent robustness in segmentation representations, along with the straightforward post-processing of instance-level regression. Our empirical analysis indicates that favorable segmentation predictions can be obtained at the initial decoder layers. In light of this, we constrain the incorporation of segmentation branches to the first few decoder layers and employ progressive regression refinement in subsequent layers, achieving performance gains while minimizing computational load from the mask. Furthermore, we propose a Mask-informed Query Enhancement module. We take the segmentation result as a natural soft-ROI to pool and extract robust pixel representations, which are then employed to enhance and diversify instance queries. Extensive experimentation across multiple benchmarks has yielded compelling findings, highlighting our method's exceptional robustness, superior training and data efficiency, as well as its state-of-the-art performance. Our code is available at https://github.com/retsuh-bqw/SRFormer-Text-Det.
Domain-generalized urban-scene semantic segmentation (USSS) aims to learn generalized semantic predictions across diverse urban-scene styles. Unlike generic domain gap challenges, USSS is unique in that the semantic categories are often similar in different urban scenes, while the styles can vary significantly due to changes in urban landscapes, weather conditions, lighting, and other factors. Existing approaches typically rely on convolutional neural networks (CNNs) to learn the content of urban scenes. In this paper, we propose a Content-enhanced Mask TransFormer (CMFormer) for domain-generalized USSS. The main idea is to enhance the focus of the fundamental component, the mask attention mechanism, in Transformer segmentation models on content information. We have observed through empirical analysis that a mask representation effectively captures pixel segments, albeit with reduced robustness to style variations. Conversely, its lower-resolution counterpart exhibits greater ability to accommodate style variations, while being less proficient in representing pixel segments. To harness the synergistic attributes of these two approaches, we introduce a novel content-enhanced mask attention mechanism. It learns mask queries from both the image feature and its down-sampled counterpart, aiming to simultaneously encapsulate the content and address stylistic variations. These features are fused into a Transformer decoder and integrated into a multi-resolution content-enhanced mask attention learning scheme. Extensive experiments conducted on various domain-generalized urban-scene segmentation datasets demonstrate that the proposed CMFormer significantly outperforms existing CNN-based methods by up to 14.0% mIoU and the contemporary HGFormer by up to 1.7% mIoU. The source code is publicly available at https://github.com/BiQiWHU/CMFormer.
Domain generalized medical image segmentation requires models to learn from multiple source domains and generalize well to arbitrary unseen target domain. Such a task is both technically challenging and clinically practical, due to the domain shift problem (i.e., images are collected from different hospitals and scanners). Existing methods focused on either learning shape-invariant representation or reaching consensus among the source domains. An ideal generalized representation is supposed to show similar pattern responses within the same channel for cross-domain images. However, to deal with the significant distribution discrepancy, the network tends to capture similar patterns by multiple channels, while different cross-domain patterns are also allowed to rest in the same channel. To address this issue, we propose to leverage channel-wise decoupled deep features as queries. With the aid of cross-attention mechanism, the long-range dependency between deep and shallow features can be fully mined via self-attention and then guides the learning of generalized representation. Besides, a relaxed deep whitening transformation is proposed to learn channel-wise decoupled features in a feasible way. The proposed decoupled fea- ture query (DFQ) scheme can be seamlessly integrate into the Transformer segmentation model in an end-to-end manner. Extensive experiments show its state-of-the-art performance, notably outperforming the runner-up by 1.31% and 1.98% with DSC metric on generalized fundus and prostate benchmarks, respectively. Source code is available at https://github.com/BiQiWHU/DFQ.
Learning scene semantics that can be well generalized to foggy conditions is important for safety-crucial applications such as autonomous driving. Existing methods need both annotated clear images and foggy images to train a curriculum domain adaptation model. Unfortunately, these methods can only generalize to the target foggy domain that has seen in the training stage, but the foggy domains vary a lot in both urban-scene styles and fog styles. In this paper, we propose to learn scene segmentation well generalized to foggy-scenes under the domain generalization setting, which does not involve any foggy images in the training stage and can generalize to any arbitrary unseen foggy scenes. We argue that an ideal segmentation model that can be well generalized to foggy-scenes need to simultaneously enhance the content, de-correlate the urban-scene style and de-correlate the fog style. As the content (e.g., scene semantic) rests more in low-frequency features while the style of urban-scene and fog rests more in high-frequency features, we propose a novel bi-directional wavelet guidance (BWG) mechanism to realize the above three objectives in a divide-and-conquer manner. With the aid of Haar wavelet transformation, the low frequency component is concentrated on the content enhancement self-attention, while the high frequency component is shifted to the style and fog self-attention for de-correlation purpose. It is integrated into existing mask-level Transformer segmentation pipelines in a learnable fashion. Large-scale experiments are conducted on four foggy-scene segmentation datasets under a variety of interesting settings. The proposed method significantly outperforms existing directly-supervised, curriculum domain adaptation and domain generalization segmentation methods. Source code is available at https://github.com/BiQiWHU/BWG.
We present DanceAnyWay, a generative learning method to synthesize beat-guided dances of 3D human characters synchronized with music. Our method learns to disentangle the dance movements at the beat frames from the dance movements at all the remaining frames by operating at two hierarchical levels. At the coarser "beat" level, it encodes the rhythm, pitch, and melody information of the input music via dedicated feature representations only at the beat frames. It leverages them to synthesize the beat poses of the target dances using a sequence-to-sequence learning framework. At the finer "repletion" level, our method encodes similar rhythm, pitch, and melody information from all the frames of the input music via dedicated feature representations. It generates the full dance sequences by combining the synthesized beat and repletion poses and enforcing plausibility through an adversarial learning framework. Our training paradigm also enforces fine-grained diversity in the synthesized dances through a randomized temporal contrastive loss, which ensures different segments of the dance sequences have different movements and avoids motion freezing or collapsing to repetitive movements. We evaluate the performance of our approach through extensive experiments on the benchmark AIST++ dataset and observe improvements of about 7%-12% in motion quality metrics and 1.5%-4% in motion diversity metrics over the current baselines, respectively. We also conducted a user study to evaluate the visual quality of our synthesized dances. We noted that, on average, the samples generated by our method were about 9-48% more preferred by the participants and had a 4-27% better five-point Likert-scale score over the best available current baseline in terms of motion quality and synchronization. Our source code and project page are available at https://github.com/aneeshbhattacharya/DanceAnyWay.
Image Safeguarding: Reasoning with Conditional Vision Language Model and Obfuscating Unsafe Content Counterfactually
PDF ↗Social media platforms are being increasingly used by malicious actors to share unsafe content, such as images depicting sexual activity, cyberbullying, and self-harm. Consequently, major platforms use artificial intelligence (AI) and human moderation to obfuscate such images to make them safer. Two critical needs for obfuscating unsafe images is that an accurate rationale for obfuscating image regions must be provided, and the sensitive regions should be obfuscated (e.g. blurring) for users' safety. This process involves addressing two key problems: (1) the reason for obfuscating unsafe images demands the platform to provide an accurate rationale that must be grounded in unsafe image-specific attributes, and (2) the unsafe regions in the image must be minimally obfuscated while still depicting the safe regions. In this work, we address these key issues by first performing visual reasoning by designing a visual reasoning model (VLM) conditioned on pre-trained unsafe image classifiers to provide an accurate rationale grounded in unsafe image attributes, and then proposing a counterfactual explanation algorithm that minimally identifies and obfuscates unsafe regions for safe viewing, by first utilizing an unsafe image classifier attribution matrix to guide segmentation for a more optimal subregion segmentation followed by an informed greedy search to determine the minimum number of subregions required to modify the classifier's output based on attribution score. Extensive experiments on uncurated data from social networks emphasize the efficacy of our proposed method. We make our code available at: https://github.com/SecureAIAutonomyLab/ConditionalVLM
For few-shot semantic segmentation, the primary task is to extract class-specific intrinsic information from limited labeled data. However, the semantic ambiguity and inter-class similarity of previous methods limit the accuracy of pixel-level foreground-background classification. To alleviate these issues, we propose the Relevant Intrinsic Feature Enhancement Network (RiFeNet). To improve the semantic consistency of foreground instances, we propose an unlabeled branch as an efficient data utilization method, which teaches the model how to extract intrinsic features robust to intra-class differences. Notably, during testing, the proposed unlabeled branch is excluded without extra unlabeled data and computation. Furthermore, we extend the inter-class variability between foreground and background by proposing a novel multi-level prototype generation and interaction module. The different-grained complementarity between global and local prototypes allows for better distinction between similar categories. The qualitative and quantitative performance of RiFeNet surpasses the state-of-the-art methods on PASCAL-5i and COCO benchmarks.
The estimation of implicit cross-frame correspondences and the high computational cost have long been major challenges in video semantic segmentation (VSS) for driving scenes. Prior works utilize keyframes feature propagation or cross-frame attention to address these issues. By contrast we are the first to harness vanishing point (VP) priors for more effective segmentation. Intuitively objects near VPs (i.e. away from the vehicle) are less discernible. Moreover they tend to move radially away from the VP over time in the usual case of a forward-facing camera a straight road and linear forward motion of the vehicle. Our novel efficient network for VSS named VPSeg incorporates two modules that utilize exactly this pair of static and dynamic VP priors: sparse-to-dense feature mining (DenseVP) and VP-guided motion fusion (MotionVP). MotionVP employs VP-guided motion estimation to establish explicit correspondences across frames and help attend to the most relevant features from neighboring frames while DenseVP enhances weak dynamic features in distant regions around VPs. These modules operate within a context-detail framework which separates contextual features from high-resolution local features at different input resolutions to reduce computational costs. Contextual and local features are integrated through contextualized motion attention (CMA) for the final prediction. Extensive experiments on two popular driving segmentation benchmarks Cityscapes and ACDC demonstrate that VPSeg outperforms previous SOTA methods with only modest computational overhead.
We address the problem of building digital twins of unknown articulated objects from two RGBD scans of the object at different articulation states. We decompose the problem into two stages each addressing distinct aspects. Our method first reconstructs object-level shape at each state then recovers the underlying articulation model including part segmentation and joint articulations that associate the two states. By explicitly modeling point-level correspondences and exploiting cues from images 3D reconstructions and kinematics our method yields more accurate and stable results compared to prior work. It also handles more than one movable part and does not rely on any object shape or structure priors. Project page: https://github.com/NVlabs/DigitalTwinArt
We propose InNeRF360 an automatic system that accurately removes text-specified objects from 360-degree Neural Radiance Fields (NeRF). The challenge is to effectively remove objects while inpainting perceptually consistent content for the missing regions which is particularly demanding for existing NeRF models due to their implicit volumetric representation. Moreover unbounded scenes are more prone to floater artifacts in the inpainted region than frontal-facing scenes as the change of object appearance and background across views is more sensitive to inaccurate segmentations and inconsistent inpainting. With a trained NeRF and a text description our method efficiently removes specified objects and inpaints visually consistent content without artifacts. We apply depth-space warping to enforce consistency across multiview text-encoded segmentations and then refine the inpainted NeRF model using perceptual priors and 3D diffusion-based geometric priors to ensure visual plausibility. Through extensive experiments in segmentation and inpainting on 360-degree and frontal-facing NeRFs we show that InNeRF360 is effective and enhances NeRF's editability. Project page: https://ivrl.github.io/InNeRF360.
State-of-the-art models on contemporary 3D segmentation benchmarks like ScanNet consume and label dataset-provided 3D point clouds obtained through post processing of sensed multiview RGB-D images. They are typically trained in-domain forego large-scale 2D pre-training and outperform alternatives that featurize the posed RGB-D multiview images instead. The gap in performance between methods that consume posed images versus post-processed 3D point clouds has fueled the belief that 2D and 3D perception require distinct model architectures. In this paper we challenge this view and propose ODIN (Omni-Dimensional INstance segmentation) a model that can segment and label both 2D RGB images and 3D point clouds using a transformer architecture that alternates between 2D within-view and 3D cross-view information fusion. Our model differentiates 2D and 3D feature operations through the positional encodings of the tokens involved which capture pixel coordinates for 2D patch tokens and 3D coordinates for 3D feature tokens. ODIN achieves state-of-the-art performance on ScanNet200 Matterport3D and AI2THOR 3D instance segmentation benchmarks and competitive performance on ScanNet S3DIS and COCO. It outperforms all previous works by a wide margin when the sensed 3D point cloud is used in place of the point cloud sampled from 3D mesh. When used as the 3D perception engine in an instructable embodied agent architecture it sets a new state-of-the-art on the TEACh action-from-dialogue benchmark. Our code and checkpoints can be found at the project website: https://odin-seg.github.io.
Instance segmentation of point clouds is a crucial task in 3D field with numerous applications that involve localizing and segmenting objects in a scene. However achieving satisfactory results requires a large number of manual annotations which is time-consuming and expensive. To alleviate dependency on annotations we propose a novel framework FreePoint for underexplored unsupervised class-agnostic instance segmentation on point clouds. In detail we represent the point features by combining coordinates colors and self-supervised deep features. Based on the point features we perform a bottom-up multicut algorithm to segment point clouds into coarse instance masks as pseudo labels which are used to train a point cloud instance segmentation model. We propose an id-as-feature strategy at this stage to alleviate the randomness of the multicut algorithm and improve the pseudo labels' quality. During training we propose a weakly-supervised two-step training strategy and corresponding losses to overcome the inaccuracy of coarse masks. FreePoint has achieved breakthroughs in unsupervised class-agnostic instance segmentation on point clouds and outperformed previous traditional methods by over 18.2% and a competitive concurrent work UnScene3D by 5.5% in AP. Additionally when used as a pretext task and fine-tuned on S3DIS FreePoint performs significantly better than existing self-supervised pre-training methods with limited annotations and surpasses CSC by 6.0% in AP with 10% annotation masks. Code will be released at https://github.com/zzk273/FreePoint.
Vision graph neural networks (ViG) offer a new avenue for exploration in computer vision. A major bottleneck in ViGs is the inefficient k-nearest neighbor (KNN) operation used for graph construction. To solve this issue we propose a new method for designing ViGs Dynamic Axial Graph Construction (DAGC) which is more efficient than KNN as it limits the number of considered graph connections made within an image. Additionally we propose a novel CNN-GNN architecture GreedyViG which uses DAGC. Extensive experiments show that GreedyViG beats existing ViG CNN and ViT architectures in terms of accuracy GMACs and parameters on image classification object detection instance segmentation and semantic segmentation tasks. Our smallest model GreedyViG-S achieves 81.1% top-1 accuracy on ImageNet-1K 2.9% higher than Vision GNN and 2.2% higher than Vision HyperGraph Neural Network (ViHGNN) with less GMACs and a similar number of parameters. Our largest model GreedyViG-B obtains 83.9% top-1 accuracy 0.2% higher than Vision GNN with a 66.6% decrease in parameters and a 69% decrease in GMACs. GreedyViG-B also obtains the same accuracy as ViHGNN with a 67.3% decrease in parameters and a 71.3% decrease in GMACs. Our work shows that hybrid CNN-GNN architectures not only provide a new avenue for designing efficient models but that they can also exceed the performance of current state-of-the-art models.
This paper revisits few-shot 3D point cloud semantic segmentation (FS-PCS) with a focus on two significant issues in the state-of-the-art: foreground leakage and sparse point distribution. The former arises from non-uniform point sampling allowing models to distinguish the density disparities between foreground and background for easier segmentation. The latter results from sampling only 2048 points limiting semantic information and deviating from the real-world practice. To address these issues we introduce a standardized FS-PCS setting upon which a new benchmark is built. Moreover we propose a novel FS-PCS model. While previous methods are based on feature optimization by mainly refining support features to enhance prototypes our method is based on correlation optimization referred to as Correlation Optimization Segmentation (COSeg). Specifically we compute Class-specific Multi-prototypical Correlation (CMC) for each query point representing its correlations to category prototypes. Then we propose the Hyper Correlation Augmentation (HCA) module to enhance CMC. Furthermore tackling the inherent property of few-shot training to incur base susceptibility for models we propose to learn non-parametric prototypes for the base classes during training. The learned base prototypes are used to calibrate correlations for the background class through a Base Prototypes Calibration (BPC) module. Experiments on popular datasets demonstrate the superiority of COSeg over existing methods. The code is available at github.com/ZhaochongAn/COSeg.
Extensions of Neural Radiance Fields (NeRFs) to model dynamic scenes have enabled their near photo-realistic free-viewpoint rendering. Although these methods have shown some potential in creating immersive experiences two drawbacks limit their ubiquity: (i) a significant reduction in reconstruction quality when the computing budget is limited and (ii) a lack of semantic understanding of the underlying scenes. To address these issues we introduce Gear-NeRF which leverages semantic information from powerful image segmentation models. Our approach presents a principled way for learning a spatio-temporal (4D) semantic embedding based on which we introduce the concept of gears to allow for stratified modeling of dynamic regions of the scene based on the extent of their motion. Such differentiation allows us to adjust the spatio-temporal sampling resolution for each region in proportion to its motion scale achieving more photo-realistic dynamic novel view synthesis. At the same time almost for free our approach enables free-viewpoint tracking of objects of interest -- a functionality not yet achieved by existing NeRF-based methods. Empirical studies validate the effectiveness of our method where we achieve state-of-the-art rendering and tracking performance on multiple challenging datasets. The project page is available at: https://merl.com/research/highlights/gear-nerf.
Scene reconstruction from multi-view images is a fundamental problem in computer vision and graphics. Recent neural implicit surface reconstruction methods have achieved high-quality results; however editing and manipulating the 3D geometry of reconstructed scenes remains challenging due to the absence of naturally decomposed object entities and complex object/background compositions. In this paper we present Total-Decom a novel method for decomposed 3D reconstruction with minimal human interaction. Our approach seamlessly integrates the Segment Anything Model (SAM) with hybrid implicit-explicit neural surface representations and a mesh-based region-growing technique for accurate 3D object decomposition. Total-Decom requires minimal human annotations while providing users with real-time control over the granularity and quality of decomposition. We extensively evaluate our method on benchmark datasets and demonstrate its potential for downstream applications such as animation and scene editing.