论文检索

输入标题、作者或关键词,从 165 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
165篇论文匹配“Batch Offline”
第 2 / 9 页

Wei Huang, Qinying Gu, Nanyang Ye

Offline reinforcement learning (RL) enables policy training solely on pre-collected data, avoiding direct environment interaction--a crucial benefit for energy-constrained embodied AI applications. Although Artificial Neural Networks (ANN)-based methods perform well in offline RL, their high computational and energy demands motivate exploration of more efficient alternatives. Spiking Neural Networks (SNNs) show promise for such tasks, given their low power consumption. In this work, we introduce DSFormer, the first spike-driven transformer model designed to tackle offline RL via sequence modeling. Unlike existing SNN transformers focused on spatial dimensions for vision tasks, we develop Temporal Spiking Self-Attention (TSSA) and Positional Spiking Self-Attention (PSSA) in DSFormer to capture the temporal and positional dependencies essential for sequence modeling in RL. Additionally, we propose Progressive Threshold-dependent Batch Normalization (PTBN), which combines the benefits of LayerNorm and BatchNorm to preserve temporal dependencies while maintaining the spiking nature of SNNs. Comprehensive results in the D4RL benchmark show DSFormer's superiority over both SNN and ANN counterparts, achieving 78.4% energy savings, highlighting DSFormer's advantages not only in energy efficiency but also in competitive performance. Code and models are public at \href https://wei-nijuan.github.io/DecisionSpikeFormer/ project page .

Linzhou Li, Yumeng Li, Yanlin Weng, Youyi Zheng, Kun Zhou

We present Reduced Gaussian Blendshapes Avatar (RGBAvatar), a method for reconstructing photorealistic, animatable head avatars at speeds sufficient for on-the-fly reconstruction. Unlike prior approaches that utilize linear bases from 3D morphable models (3DMM) to model Gaussian blendshapes, our method maps tracked 3DMM parameters into reduced blendshape weights with an MLP, leading to a compact set of blendshape bases. The learned compact base composition effectively captures essential facial details for specific individuals, and does not rely on the fixed base composition weights of 3DMM, leading to enhanced reconstruction quality and higher efficiency. To further expedite the reconstruction process, we develop a novel color initialization estimation method and a batch-parallel Gaussian rasterization process, achieving state-of-the-art quality with training throughput of about 630 images per second. Moreover, we propose a local-global sampling strategy that enables direct on-the-fly reconstruction, immediately reconstructing the model as video streams in real time while achieving quality comparable to offline settings. Our source code is available at https://github.com/gapszju/RGBAvatar.

Reinforcement Learning · Batch Offline

John Zhou, Jonathan Kao

Offline goal-conditioned reinforcement learning (GCRL) is a promising approach for pretraining generalist policies on large datasets of reward-free trajectories, akin to the self-supervised objectives used to train foundation models for computer vision and natural language processing. However, scaling GCRL to longer horizons remains challenging due to the combination of sparse rewards and discounting, which obscures the comparative advantages of primitive actions with respect to distant goals. Hierarchical RL methods achieve strong empirical results on long-horizon goal-reaching tasks, but their reliance on modular, timescale-specific policies and subgoal generation introduces significant additional complexity and hinders scaling to high-dimensional goal spaces. In this work, we introduce an algorithm to train a flat (non-hierarchical) goal-conditioned policy by bootstrapping on subgoal-conditioned policies with advantage-weighted importance sampling. Our approach eliminates the need for a generative model over the (sub)goal space, which we find is key for scaling to high-dimensional control in large state spaces. We further show that existing hierarchical and bootstrapping-based approaches correspond to specific design choices within our derivation. Across a comprehensive suite of state- and pixel-based locomotion and manipulation benchmarks, our method matches or surpasses state-of-the-art offline GCRL algorithms and scales to complex, long-horizon tasks where prior approaches fail. Project page: https://johnlyzhou.github.io/saw/

Reinforcement Learning · Batch Offline

Tianpai Luo, Xinyuan Fan, Weichi Wu

This work presents the first theoretically justified simultaneous inference framework for off-policy evaluation (OPE). In contrast to existing methods that focus on point estimates or pointwise confidence intervals (CIs), the new framework quantifies global uncertainty across an infinite or continuous initial state space, offering valid inference over the entire state space. Our method leverages sieve-based Q-function estimation and (high-dimensional) Gaussian approximation techniques over convex regions, which further motivates a new multiplier bootstrap algorithm for constructing asymptotically correct simultaneous confidence regions (SCRs). The widths of the SCRs exceed those of the pointwise CIs by only a logarithmic factor, indicating that our procedure is nearly optimal in terms of efficiency. The effectiveness of the proposed approach is demonstrated through simulations and analysis of the OhioT1DM dataset.

Reinforcement Learning · Batch Offline

Jifeng Hu, Sili Huang, Li Shen, Zhejian Yang, Shengchao Hu, Shisong Tang, Hechang Chen, Lichao Sun, Yi Chang, Dacheng Tao

Continual offline reinforcement learning (CORL) has shown impressive ability in diffusion-based continual learning systems by modeling the joint distributions of trajectories. However, most research only focuses on limited continual task settings where the tasks have the same observation and action space, which deviates from the realistic demands of training agents in various environments. In view of this, we propose Vector-Quantized Continual Diffuser, named VQ-CD, to break the barrier of different spaces between various tasks. Specifically, our method contains two complementary sections, where the quantization spaces alignment provides a unified basis for the selective weights activation. In the quantized spaces alignment, we leverage vector quantization to align the different state and action spaces of various tasks, facilitating continual training in the same space. Then, we propose to leverage a unified diffusion model attached by the inverse dynamic model to master all tasks by selectively activating different weights according to the task-related sparse masks. Finally, we conduct extensive experiments on 15 continual learning (CL) tasks, including conventional CL task settings (identical state and action spaces) and general CL task settings (various state and action spaces). Compared with 17 baselines, our method reaches the SOTA performance.

Reinforcement Learning · Batch Offline

Hongling Zheng, Li Shen, Yong Luo, Deheng Ye, Shuhan Xu, Bo Du, Jialie Shen, Dacheng Tao

The Conditional Sequence Modeling (CSM) paradigm, benefiting from the transformer's powerful distribution modeling capabilities, has demonstrated considerable promise in Reinforcement Learning (RL) tasks. However, much of the work has focused on applying CSM to single online or offline settings, with the general architecture rarely explored. Additionally, existing methods primarily focus on deterministic trajectory modeling, overlooking the randomness of state transitions and the diversity of future trajectory distributions. Fortunately, value-based methods offer a viable solution for CSM, further bridging the potential gap between offline and online RL. In this paper, we propose Value-Guided Decision Transformer (VDT), which leverages value functions to perform advantage-weighting and behavior regularization on the Decision Transformer (DT), guiding the policy toward upper-bound optimal decisions during the offline training phase. In the online tuning phase, VDT further integrates value-based policy improvement with behavior cloning under the CSM architecture through limited interaction and data collection, achieving performance improvement within minimal timesteps. The predictive capability of value functions for future returns is also incorporated into the sampling process. Our method achieves competitive performance on various standard RL benchmarks, providing a feasible solution for developing CSM architectures in general scenarios. Code is available at here.

Reinforcement Learning · Batch Offline

Pai Liu, Lingfeng Zhao, Shivangi Agarwal, Jinghan Liu, Audrey Huang, Philip Amortila, Nan Jiang

Holdout validation and hyperparameter tuning from data is a long-standing problem in offline reinforcement learning (RL). A standard framework is to use off-policy evaluation (OPE) methods to evaluate and select the policies, but OPE either incurs exponential variance (e.g., importance sampling) or has hyperparameters on their own (e.g., FQE and model-based). We focus on hyperparameter tuning for OPE itself, which is even more under-investigated. Concretely, we select among candidate value functions ("model-free") or dynamics models ("model-based") to best assess the performance of a target policy. We develop: (1) new model-free and model-based selectors with theoretical guarantees, and (2) a new experimental protocol for empirically evaluating them. Compared to the model-free protocol in prior works, our new protocol allows for more stable generation and better control of candidate value functions in an optimization-free manner, and evaluation of model-free and model-based methods alike. We exemplify the protocol on Gym-Hopper, and find that our new model-free selector, LSTD-Tournament, demonstrates promising empirical performance.

Reinforcement Learning · Batch Offline

Wensong Bai, Chufan Chen, Yichao Fu, Qihang Xu, zhang chao, Hui Qian

Recent advancements in offline reinforcement learning (RL) have underscored the capabilities of conditional sequence modeling (CSM), a paradigm that models the action distribution conditioned on both historical trajectories and target returns associated with each state. However, due to the imbalanced return distribution caused by suboptimal datasets, CSM is grappling with a serious distributional shift problem when conditioning on high returns. While recent approaches attempt to empirically tackle this challenge through return rebalancing techniques such as weighted sampling and value-regularized supervision, the relationship between return rebalancing and the performance of CSM methods is not well understood. In this paper, we reveal that both expert-level and full-spectrum return-coverage critically influence the performance and sample efficiency of CSM policies. Building on this finding, we devise a simple yet effective return-coverage rebalancing mechanism that can be seamlessly integrated into common CSM frameworks, including the most widely used one, Decision Transformer (DT). The resulting CSM algorithm, referred to as Return-rebalanced Value-regularized Decision Transformer (RVDT), integrates both implicit and explicit return-coverage rebalancing mechanisms, and achieves state-of-the-art performance in the D4RL experiments.

Reinforcement Learning · Batch Offline

William Powell, Jeongyeol Kwon, Qiaomin Xie, Hanbaek Lyu

We study offline policy optimization for infinite-horizon average-reward Markov decision processes (MDPs) with large or infinite state spaces. Specifically, we propose a pessimistic actor-critic algorithm that uses a computationally efficient linear function class for value function estimation. At the core of our method is a critic that computes a pessimistic estimate of the average reward under the current policy, as well as the corresponding policy gradient, by solving a fixed-point Bellman equation, rather than solving a successive sequence of regression problems as in finite horizon settings. This procedure reduces to solving a second-order cone program, which is computationally tractable. Our theoretical analysis is based on a weak partial data coverage assumption, which requires only that the offline data aligns well with the expected feature vector of a comparator policy. Under this condition, we show that our algorithm achieves the optimal sample complexity of O(\varepsilon^{-2}) for learning a near-optimal policy, up to model misspecification errors.

Reinforcement Learning · Batch Offline

Xianghua Zeng, Hao Peng, Yicheng Pan, Angsheng Li, Guanlin Wu

Diffusion-based generative methods have shown promising potential for modeling trajectories from offline reinforcement learning (RL) datasets, and hierarchical diffusion has been introduced to mitigate variance accumulation and computational challenges in long-horizon planning tasks. However, existing approaches typically assume a fixed two-layer diffusion hierarchy with a single predefined temporal scale, which limits adaptability to diverse downstream tasks and reduces flexibility in decision making. In this work, we propose SIHD, a novel Structural Information-based Hierarchical Diffusion framework for effective and stable offline policy learning in long-horizon environments with sparse rewards. Specifically, we analyze structural information embedded in offline trajectories to construct the diffusion hierarchy adaptively, enabling flexible trajectory modeling across multiple temporal scales. Rather than relying on reward predictions from localized sub-trajectories, we quantify the structural information gain of each state community and use it as a conditioning signal within the corresponding diffusion layer. To reduce overreliance on offline datasets, we introduce a structural entropy regularizer that encourages exploration of underrepresented states while avoiding extrapolation errors from distributional shifts. Extensive evaluations show that SIHD significantly outperforms state-of-the-art baselines in decision-making performance and demonstrates superior generalization across diverse scenarios.

Reinforcement Learning · Batch Offline

Juan Formanek, Omayma Mahjoub, Louay Nessir, Sasha Abramowitz, Ruan John de Kock, Wiem Khlifi, Daniel Rajaonarivonivelomanantsoa, Simon Du Toit, Arnol Fokam, Siddarth Singh 等

A key challenge in offline multi-agent reinforcement learning (MARL) is achieving effective many-agent multi-step coordination in complex environments. In this work, we propose Oryx, a novel algorithm for offline cooperative MARL to directly address this challenge. Oryx adapts the recently proposed retention-based architecture Sable and combines it with a sequential form of implicit constraint Q-learning (ICQ), to develop a novel offline autoregressive policy update scheme. This allows Oryx to solve complex coordination challenges while maintaining temporal coherence over long trajectories. We evaluate Oryx across a diverse set of benchmarks from prior works—SMAC, RWARE, and Multi-Agent MuJoCo—covering tasks of both discrete and continuous control, varying in scale and difficulty. Oryx achieves state-of-the-art performance on more than 80% of the 65 tested datasets, outperforming prior offline MARL methods and demonstrating robust generalisation across domains with many agents and long horizons. Finally, we introduce new datasets to push the limits of many-agent coordination in offline MARL, and demonstrate Oryx's superior ability to scale effectively in such settings.

Reinforcement Learning · Batch Offline

Jongchan Park, Mingyu Park, Donghwan Lee

Offline reinforcement learning (RL) aims to learn a policy from a fixed dataset without additional environment interaction. However, effective offline policy learning often requires a large and diverse dataset to mitigate epistemic uncertainty. Collecting such data demands substantial online interactions, which are costly or infeasible in many real-world domains. Therefore, improving policy learning from limited offline data—achieving high data efficiency—is critical for practical offline RL. In this paper, we propose a simple yet effective plug-and-play pretraining framework that initializes the feature representation of a $Q$-network to enhance data efficiency in offline RL. Our approach employs a shared $Q$-network architecture trained in two stages: pretraining a backbone feature extractor with a transition prediction head; training a $Q$-network—combining the backbone feature extractor and a $Q$-value head—with *any* offline RL objective. Extensive experiments on the D4RL, Robomimic, V-D4RL, and ExoRL benchmarks show that our method substantially improves both performance and data efficiency across diverse datasets and domains. Remarkably, with only **10\%** of the dataset, our approach outperforms standard offline RL baselines trained on the full data.

Reinforcement Learning · Batch Offline

Suzan Ece Ada, Georg Martius, Emre Ugur, Erhan Oztop

Offline Reinforcement Learning (RL) provides a promising avenue for training policies from pre-collected datasets when gathering additional interaction data is infeasible. However, existing offline RL methods often assume stationarity or only consider synthetic perturbations at test time—assumptions that often fail in real-world scenarios characterized by abrupt, time-varying offsets. These offsets can lead to partial observability, causing agents to misperceive their true state and degrade performance. To overcome this challenge, we introduce Forecasting in Non-stationary Offline RL (FORL), a framework that unifies (i) conditional diffusion-based candidate state generation, trained without presupposing any specific form of future non-stationarity, and (ii) zero-shot time-series foundation models. FORL targets environments prone to unexpected, potentially non-Markovian offsets, requiring robust agent performance from the onset of each episode. Empirical evaluations on offline RL benchmarks, augmented with real-world time-series data to simulate realistic non-stationarity, demonstrate that FORL consistently improves performance compared to competitive baselines. By integrating zero-shot forecasting with the agent’s experience we aim to bridge the gap between offline RL and the complexity of real-world, non-stationary environments.

Reinforcement Learning · Batch Offline

Carlo Alfano, Silvia Sapora, Jakob Foerster, Patrick Rebeschini, Yee Whye Teh

Evaluating preference optimization (PO) algorithms on LLM alignment is a challenging task that presents prohibitive costs, noise, and several variables like model size and hyper-parameters. In this work, we show that it is possible to gain insights on the efficacy of PO algorithm on much simpler benchmarks. We design a diagnostic suite of MuJoCo tasks and datasets, which we use to systematically evaluate PO algorithms, establishing a more controlled and cheaper benchmark. We then propose a novel family of PO algorithms based on mirror descent, which we call Mirror Preference Optimization (MPO). Through evolutionary strategies, we search this class to discover algorithms specialized to specific properties of preference datasets, such as mixed-quality or noisy data. We demonstrate that our discovered PO algorithms outperform all known algorithms in the targeted MuJoCo settings. Finally, based on the insights gained from our MuJoCo experiments, we design a novel PO algorithm that significantly outperforms existing baselines in an LLM alignment task.

Optimization · Stochastic & Convex Optimization

Yuheng Zhao, Yu-Hu Yan, Kfir Y. Levy, Peng Zhao

Smoothness is known to be crucial for acceleration in offline optimization, and for gradient-variation regret minimization in online learning. Interestingly, these two problems are actually closely connected --- accelerated optimization can be understood through the lens of gradient-variation online learning. In this paper, we investigate online learning with *Hölder* functions, a general class encompassing both smooth and non-smooth (Lipschitz) functions, and explore its implications for offline optimization. For (strongly) convex online functions, we design the corresponding gradient-variation online learning algorithm whose regret smoothly interpolates between the optimal guarantees in smooth and non-smooth regimes. Notably, our algorithms do not require prior knowledge of the Hölder smoothness parameter, exhibiting strong adaptivity over existing methods. Through online-to-batch conversion, this gradient-variation online adaptivity yields an optimal universal method for stochastic convex optimization under Hölder smoothness. However, achieving universality in offline strongly convex optimization is more challenging. We address this by integrating online adaptivity with a detection-based guess-and-check procedure, which, for the first time, yields a universal offline method that achieves accelerated convergence in the smooth regime while maintaining near-optimal convergence in the non-smooth one.

Reinforcement Learning · Batch Offline

Yassine Chemingui, Aryan Deshwal, Alan Fern, Thanh Nguyen-Tang, Jana Doppa

We study the problem of Offline Safe Reinforcement Learning (OSRL), where the goal is to learn a reward-maximizing policy from fixed data under a cumulative cost constraint. We propose a novel OSRL approach that frames the problem as a minimax objective and solves it by combining offline RL with online optimization algorithms. We prove the approximate optimality of this approach when integrated with an approximate offline RL oracle and no-regret online optimization. We also present a practical approximation that can be combined with any offline RL algorithm, eliminating the need for offline policy evaluation. Empirical results on the DSRL benchmark demonstrate that our method reliably enforces safety constraints under stringent cost budgets, while achieving high rewards. The code is available at https://github.com/yassineCh/O3SRL.

Reinforcement Learning · Batch Offline

Jongmin Lee, Ernest Ryu

Although there is an extensive body of work characterizing the sample complexity of discounted-return offline RL with function approximations, prior work on the average-reward setting has received significantly less attention, and existing approaches rely on restrictive assumptions, such as ergodicity or linearity of the MDP. In this work, we establish the first sample complexity results for average-reward offline RL with function approximation for weakly communicating MDPs, a much milder assumption. To this end, we introduce Anchored Fitted Q-Iteration, which combines the standard Fitted Q-Iteration with an anchor mechanism. We show that the anchor, which can be interpreted as a form of weight decay, is crucial for enabling finite-time analysis in the average-reward setting. We also extend our finite-time analysis to the setup where the dataset is generated from a single-trajectory rather than IID transitions, again leveraging the anchor mechanism.

Reinforcement Learning · Batch Offline

Kyowoon Lee, Jaesik Choi

Diffusion-based generative models are emerging as powerful tools for long-horizon planning in reinforcement learning (RL), particularly with offline datasets. However, their performance is fundamentally limited by the quality and diversity of training data. This often restricts their generalization to tasks outside their training distribution or longer planning horizons. To overcome this challenge, we propose *State-Covering Trajectory Stitching* (SCoTS), a novel reward-free trajectory augmentation method that incrementally stitches together short trajectory segments, systematically generating diverse and extended trajectories. SCoTS first learns a temporal distance-preserving latent representation that captures the underlying temporal structure of the environment, then iteratively stitches trajectory segments guided by directional exploration and novelty to effectively cover and expand this latent space. We demonstrate that SCoTS significantly improves the performance and generalization capabilities of diffusion planners on offline goal-conditioned benchmarks requiring stitching and long-horizon reasoning. Furthermore, augmented trajectories generated by SCoTS significantly improve the performance of widely used offline goal-conditioned RL algorithms across diverse environments.

Reinforcement Learning · Batch Offline

Junkang Wu, Kexin Huang, xue wang, Jinyang Gao, Bolin Ding, Jiancan Wu, Xiangnan He, Xiang Wang

Preference learning has become a common approach in various recent methods for aligning large language models with human values. These methods optimize the preference margin between chosen and rejected responses, subject to certain constraints for avoiding over-optimization. In this paper, we report surprising empirical findings that simple ReLU activation can learn meaningful alignments even using \emph{none} of the following: (i) sigmoid-based gradient constraints, (ii) explicit regularization terms. Our experiments show that over-optimization does exist, but a threshold parameter $\gamma$ plays an essential role in preventing it by dynamically filtering training examples. We further provide theoretical analysis demonstrating that ReLU-based Preference Optimization (RePO) corresponds to the convex envelope of the 0-1 loss, establishing its fundamental soundness. Our ``RePO'' method achieves competitive or superior results compared to established preference optimization approaches. We hope this simple baseline will motivate researchers to rethink the fundamental mechanisms behind preference optimization for language model alignment.

Reinforcement Learning · Batch Offline

Akifumi Wachi, Kohei Miyaguchi, Takumi Tanabe, Rei Sato, Youhei Akimoto

A longstanding goal in safe reinforcement learning (RL) is a method to ensure the safety of a policy throughout the entire process, from learning to operation. However, existing safe RL paradigms inherently struggle to achieve this objective. We propose a method, called Provably Lifetime Safe RL (PLS), that integrates offline safe RL with safe policy deployment to address this challenge. Our proposed method learns a policy offline using return-conditioned supervised learning and then deploys the resulting policy while cautiously optimizing a limited set of parameters, known as target returns, using Gaussian processes (GPs). Theoretically, we justify the use of GPs by analyzing the mathematical relationship between target and actual returns. We then prove that PLS finds near-optimal target returns while guaranteeing safety with high probability. Empirically, we demonstrate that PLS outperforms baselines both in safety and reward performance, thereby achieving the longstanding goal to obtain high rewards while ensuring the safety of a policy throughout the lifetime from learning to operation.