Cross-Domain Graph Anomaly Detection supports the transfer of knowledge to unknown targets. Nevertheless, current approaches frequently struggle in the Cross-Broad-Domain paradigm which is characterized by two significant discrepancies: feature heterogeneity and structural disparity. Such diverse geometric topologies result in substantial manifold mismatch, as the traditional dependence on linear residuals in flat Euclidean space induces considerable geometric distortion when accommodating various topological patterns. We propose a novel framework termed Geometry-aware Riemannian Anomaly DEtector (GRADE) to tackle these difficulties. To address the semantic gap, we develop a domain-based contrastive learning technique combined with target-adaptive prompt tuning, which dynamically adjusts source representations to align with the target distribution while maintaining local contexts. To tackle the manifold mismatch, we present the Riemannian Residual Displacement (RRD), a curvature-adaptive metric that maps node representations onto multi-curvature Riemannian manifolds. By quantifying geodesic deviations in curved spaces, RRD corrects geometric distortions and identifies anomaly patterns that remain invariant to topological alterations. Additionally, a geometry-aware prototype alignment approach secures these residuals to data-independent priors for resilient inference. Comprehensive experiments on 11 benchmark datasets across 4 distinct domains demonstrate that GRADE significantly outperforms state-of-the-art baselines in both zero-shot and few-shot settings.
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Graphical User Interface (GUI) Agents, powered by large language and vision-language models, hold promise for enabling end-to-end automation in digital environments. However, their progress is fundamentally constrained by the scarcity of scalable, high-quality trajectory data. Existing data collection strategies either rely on costly and inconsistent manual annotations or on synthetic generation methods that trade off between diversity and meaningful task coverage. To bridge this gap, we present GUI-ReWalk: a reasoning-enhanced, multi-stage framework for synthesizing realistic and diverse GUI trajectories. GUI-ReWalk begins with a stochastic exploration phase that emulates human trial-and-error behaviors, and progressively transitions into a reasoning-guided phase where inferred goals drive coherent and purposeful interactions. Moreover, it supports multi-stride task generation, enabling the construction of long-horizon workflows across multiple applications. By combining randomness for diversity with goal-aware reasoning for structure, GUI-ReWalk produces data that better reflects the intent-aware, adaptive nature of human-computer interaction. We further train Qwen2.5-VL-7B on the GUI-ReWalk dataset and evaluate it across multiple benchmarks, including Screenspot-Pro, OSWorld/OSWorld-G, UI-Vision, AndroidControl, and GUI-Odyssey. Results demonstrate that GUI-ReWalk enables superior coverage of diverse interaction flows, higher trajectory entropy, and more realistic user intent. These findings establish GUI-ReWalk as a scalable and data-efficient framework for advancing GUI agent research and enabling robust real-world automation.
We present AutoTuneX, a system architecture design and implementation for users to interactively fine-tune large language models (LLMs) based on automated hyperparameter optimization particularly built around Bandit Limited Discrepancy Search. Next to a classical Graphical User Interface (GUI) our system features an agentic runtime to facilitate automated fine-tuning via chat.
Quickly and reliably finding accurate inverse kinematics (IK) solutions remains a challenging problem for many robot manipulators. Existing numerical solvers are broadly applicable but typically only produce a single solution and rely on local search techniques to minimize nonconvex objective functions. More recent learning-based approaches that approximate the entire feasible set of solutions have shown promise as a means to generate multiple fast and accurate IK results in parallel. However, existing learning-based techniques have a significant drawback: each robot of interest requires a specialized model that must be trained from scratch. To address this key shortcoming, we propose a novel distance-geometric robot representation coupled with a graph structure that allows us to leverage the sample efficiency of Euclidean equivariant functions and the generalizability of graph neural networks (GNNs). Our approach is generative graphical inverse kinematics (GGIK), the first learned IK solver able to accurately and efficiently produce a large number of diverse solutions in parallel while also displaying the ability to generalize -- a single learned model can be used to produce IK solutions for a variety of different robots. When compared to several other learned IK methods, GGIK provides more accurate solutions with the same amount of data. GGIK can generalize reasonably well to robot manipulators unseen during training. Additionally, GGIK can learn a constrained distribution that encodes joint limits and scales efficiently to larger robots and a high number of sampled solutions. Finally, GGIK can be used to complement local IK solvers by providing reliable initializations for a local optimization process.
Dynamic Bayesian networks (DBNs) are compact graphical representations used to model probabilistic systems where interdependent random variables and their distributions evolve over time. In this paper, we study the verification of the evolution of conditional-independence (CI) propositions against temporal logic specifications. To this end, we consider two specification formalisms over CI propositions: linear temporal logic (LTL), and non-deterministic Büchi automata (NBAs). This problem has two variants. Stochastic CI properties take the given concrete probability distributions into account, while structural CI properties are viewed purely in terms of the graphical structure of the DBN. We show that deciding whether a stochastic CI proposition eventually holds is at least as hard as the Skolem problem for linear recurrence sequences, which is a long-standing open problem in number theory. On the other hand, we show that verifying the evolution of structural CI propositions against LTL and NBA specifications is in PSPACE, and is hard for both NP and coNP. We also identify natural restrictions on the graphical structure of the DBN that make the verification of structural CI properties tractable.
Graphical User Interface (GUI) task automation constitutes a critical frontier in artificial intelligence research. While effective GUI agents synergistically integrate planning and grounding capabilities, current methodologies exhibit two fundamental limitations: (1) insufficient exploitation of cross-model synergies, and (2) over-reliance on synthetic data generation without sufficient utilization. To address these challenges, we propose Co-EPG, a self-iterative training framework for Co-Evolution of Planning and Grounding. Co-EPG establishes an iterative positive feedback loop: through this loop, the planning model explores superior strategies under grounding-based reward guidance via Group Relative Policy Optimization (GRPO), generating diverse data to optimize the grounding model. Concurrently, the optimized Grounding model provides more effective rewards for subsequent GRPO training of the planning model, fostering continuous improvement. Co-EPG thus enables iterative enhancement of agent capabilities through self-play optimization and training data distillation. On the Multimodal-Mind2Web and AndroidControl benchmarks, our framework outperforms existing state-of-the-art methods after just three iterations without requiring external data. The agent consistently improves with each iteration, demonstrating robust self-enhancement capabilities. This work establishes a novel training paradigm for GUI agents, shifting from isolated optimization to an integrated, self-driven co-evolution approach.
Advances in Multimodal Large Language Models have significantly enhanced Graphical User Interface (GUI) automation. Equipping GUI agents with reliable episodic reasoning capabilities is essential for bridging the gap between users’ concise task descriptions and the complexities of real-world execution. Current methods integrate Reinforcement Learning (RL) with System-2 Chain-of-Thought, yielding notable gains in reasoning enhancement. For long-horizon GUI tasks, historical interactions connect each screen to the goal-oriented episode chain, and effectively leveraging these clues is crucial for the current decision. However, existing native GUI agents exhibit weak short-term memory in their explicit reasoning, interpreting the chained interactions as discrete screen understanding, i.e., unawareness of the historical interactions within the episode. This history-agnostic reasoning challenges their performance in GUI automation. To alleviate this weakness, we propose a History-Aware Reasoning (HAR) framework, which encourages an agent to reflect on its own errors and acquire episodic reasoning knowledge from them via tailored strategies that enhance short-term memory in long-horizon interaction. The framework mainly comprises constructing a reflective learning scenario, synthesizing tailored correction guidelines, and designing a hybrid RL reward function. Using the HAR framework, we develop a native end-to-end model, HAR-GUI-3B, which alters the inherent reasoning mode from history-agnostic to history-aware, equipping the GUI agent with stable short-term memory and reliable perception of screen details. Comprehensive evaluations across a range of GUI-related benchmarks demonstrate the effectiveness and generalization of our method.
From Imitation to Discrimination: Toward a Generalized Curriculum Advantage Mechanism Enhancing Cross-Domain Reasoning Tasks
PDF ↗Reinforcement learning has emerged as a paradigm for post-training large language models, boosting their reasoning capabilities. Such approaches compute an advantage value for each sample, reflecting better or worse performance than expected, thereby yielding both positive and negative signals for training. However, existing approaches often mix them indiscriminately, especially in the early stages, leading to ambiguous guidance and limited gains. To address this issue, we propose CAPO (Curriculum Advantage Policy Optimization), an adaptive curriculum mechanism based on advantage signals. The proposed mechanism bootstraps imitation learning with positive-only advantage samples to establish robust foundations, and subsequently introduces negative signals to cultivate discriminative capabilities, thereby improving generalization across complex scenarios. Compatible with diverse optimization methods including GRPO, PPO, RLOO, and Reinforce++, our method consistently achieves stable and significant improvements in mathematical reasoning tasks, and further generalizes effectively to multimodal Graphical User Interface (GUI) reasoning scenarios, establishing itself as a versatile and robust optimization paradigm.
Graphical user interface (GUI) agents have recently emerged as an intriguing paradigm for human-computer interaction, capable of automatically executing user instructions to operate intelligent terminal devices. However, when encountering out-of-distribution (OOD) instructions that violate environmental constraints or exceed the current capabilities of agents, GUI agents may suffer task breakdowns or even pose security threats. Therefore, effective OOD detection for GUI agents is essential. Traditional OOD detection methods perform suboptimally in this domain due to the complex embedding space and evolving GUI environments. In this work, we observe that the in-distribution input semantic space of GUI agents exhibits a clustering pattern with respect to the distance from the centroid. Based on the finding, we propose GEM, a novel method based on fitting a Gaussian mixture model over input embedding distances extracted from the GUI Agent that reflect its capability boundary. Evaluated on eight datasets spanning smartphones, computers, and web browsers, our method achieves an average accuracy improvement of 23.70% over the best-performing baseline while only increasing training time by 4.9% and testing time by 6.5%. We also experimentally demonstrate that GEM can improve the step-wise success rate by 9.40% by requesting assistance from the cloud model when encountering OOD samples. Analysis verifies the generalization ability of our method through experiments on nine different backbones.
Graphical User Interface (GUI) grounding maps natural language instructions to precise interface locations for autonomous interaction. Current reinforcement learning approaches use binary rewards that treat elements as hit-or-miss targets, creating sparse signals that ignore the continuous nature of spatial interactions. Motivated by human clicking behavior that naturally forms Gaussian distributions centered on target elements, we introduce GUI Gaussian Grounding Rewards (GUI-G2), a principled reward framework that models GUI elements as continuous Gaussian distributions across the interface plane. GUI-G2 incorporates two synergistic mechanisms: Gaussian point rewards model precise localization through exponentially decaying distributions centered on element centroids, while coverage rewards assess spatial alignment by measuring the overlap between predicted Gaussian distributions and target regions. To handle diverse element scales, we develop an adaptive variance mechanism that calibrates reward distributions based on element dimensions. This framework transforms GUI grounding from sparse binary classification to dense continuous optimization, where Gaussian distributions generate rich gradient signals that guide models toward optimal interaction positions. Extensive experiments across ScreenSpot, ScreenSpot-v2, and ScreenSpot-Pro benchmarks demonstrate that GUI-G2, substantially outperforms state-of-the-art method UI-TARS-72B, with the most significant improvement of 24.7% on ScreenSpot-Pro. Our analysis reveals that continuous modeling provides superior robustness to interface variations and enhanced generalization to unseen layouts, establishing a new paradigm for spatial reasoning in GUI interaction tasks.
The emergence of Multimodal Large Language Models (MLLMs) has propelled the development of autonomous agents that operate on Graphical User Interfaces (GUIs) using pure visual input. A fundamental challenge is robustly grounding natural language instructions. This requires a precise spatial alignment, which accurately locates the coordinates of each element, and, more critically, a correct semantic alignment, which matches the instructions to the functionally appropriate UI element. Although Reinforcement Learning with Verifiable Rewards (RLVR) has proven to be effective at improving spatial alignment for these MLLMs, we find that inefficient exploration bottlenecks semantic alignment, which prevents models from learning difficult semantic associations. To address this exploration problem, we present Adaptive Exploration Policy Optimization (AEPO), a new policy optimization framework. AEPO employs a multi-answer generation strategy to enforce broader exploration, which is then guided by a theoretically grounded Adaptive Exploration Reward (AER) function derived from first principles of efficiency η=U/C. Our AEPO-trained models, InfiGUI-G1-3B and InfiGUI-G1-7B, establish new state-of-the-art results across multiple challenging GUI grounding benchmarks, achieving significant relative improvements of up to 9.0% against the naive RLVR baseline on benchmarks designed to test generalization and semantic understanding.
In-context learning (ICL) enhances large language models (LLMs) by incorporating demonstration examples, yet its effectiveness heavily depends on the quality of selected examples. Current methods typically use text embeddings to measure semantic similarity, which often introduces bias in multi-step reasoning tasks. This occurs because text embeddings contain irrelevant semantic information and lack deeper reasoning structures. To address this, we propose GraphIC, a graph-based retrieval model that leverages reasoning-aware representation and specialized similarity metric for in-context example retrieval. GraphIC first constructs thought graphs—directed, node-attributed graphs that explicitly model reasoning steps and their dependencies—for candidate examples and queries. This approach filters out superficial semantics while preserving essential reasoning processes. Next, GraphIC retrieves examples using a novel similarity metric tailored for these graphs, capturing sequential reasoning patterns and asymmetry between examples. Comprehensive evaluations across mathematical reasoning, code generation, and logical reasoning tasks demonstrate that GraphIC outperforms 10 baseline methods. Our results highlight the importance of reasoning-aware retrieval in ICL, offering a robust solution for enhancing LLM performance in multi-step reasoning scenarios.
Graphical User Interface (GUI) grounding, the task of mapping natural language instructions to precise screen coordinates, is fundamental to autonomous GUI agents. While existing methods achieve strong performance through extensive supervised training or reinforcement learning with labeled rewards, they remain constrained by the cost and availability of pixel-level annotations. We observe that when models generate multiple predictions for the same GUI element, the spatial overlap patterns reveal implicit confidence signals that can guide more accurate localization. Leveraging this insight, GUI-RC (Region Consistency), a test-time scaling method that constructs spatial voting grids from multiple sampled predictions to identify consensus regions where models show highest agreement. Without any training, GUI-RC improves accuracy by 2-3% across various architectures on ScreenSpot benchmarks. We further introduce GUI-RCPO (Region Consistency Policy Optimization), transforming these consistency patterns into rewards for test-time reinforcement learning. By computing how well each prediction aligns with the collective consensus, GUI-RCPO enables models to iteratively refine their outputs on unlabeled data during inference. Extensive experiments demonstrate the generality of our approach: using only 1,272 unlabeled data, GUI-RCPO achieves 3-6% accuracy improvements across various architectures on ScreenSpot benchmarks. Our approach reveals the untapped potential of test-time scaling and test-time reinforcement learning for GUI grounding, offering a promising path toward more data-efficient GUI agents.
Mobile Graphical User Interface (GUI) agents aim to autonomously complete tasks within or across apps based on user instructions. While recent Multimodal Large Language Models (MLLMs) enable these agents to interpret UI screens and perform actions, existing agents remain fundamentally reactive. They reason over the current UI screen but lack a structured representation of the app navigation flow, lim- iting GUI agents’ ability to understand execution context, detect unexpected execution results, and recover from errors. We introduce Agent-SAMA, a state-aware multi-agent framework that models app execution as a Finite State Machine (FSM), treating UI screens as states and user actions as transitions. Agent-SAMA implements four specialized agents that collaboratively construct and use FSMs in real time to guide task planning, execution verification, and recovery. We evaluate Agent-SAMA on two types of benchmarks: cross- app (Mobile-Eval-E, SPA-Bench) and mostly single-app (AndroidWorld). On Mobile-Eval-E, Agent-SAMA achieves an 84.0% success rate and a 71.9% recovery rate. On SPA-Bench, it reaches an 80.0% success rate with a 66.7% recovery rate. Compared to prior methods, Agent-SAMA improves task success by up to 12% and recovery success by 13.8%. On AndroidWorld, Agent-SAMA achieves a 63.7% success rate, outperforming the baselines. Our results demonstrate that structured state modeling enhances robustness and can serve as a lightweight, model-agnostic memory layer for future GUI agents.
With the deep integration of artificial intelligence and interactive technology, Graphical User Interface (GUI) Agent, as the carrier connecting goal-oriented natural language and real-world devices, has received widespread attention from the community. Contemporary benchmarks aim to evaluate the comprehensive capabilities of GUI agents in GUI operation tasks, generally determining task completion solely by inspecting the final screen state. However, GUI operation tasks consist of multiple chained steps while not all critical information is presented in the final few pages. Although a few research has begun to incorporate intermediate steps into evaluation, accurately and automatically capturing this process information still remains an open challenge. To address this weakness, we introduce ProBench, a comprehensive mobile benchmark with over 200 challenging GUI tasks covering widely-used scenarios. Remaining the traditional State-related Task evaluation, we extend our dataset to include Process-related Task and design a specialized evaluation method. A newly introduced Process Provider automatically supplies accurate process information, enabling presice assessment of agent's performance. Our evaluation of advanced GUI agents reveals significant limitations for real-world GUI scenarios. These shortcomings are prevalent across diverse models, including both large-scale generalist models and smaller, GUI-specific models. A detailed error analysis further exposes several universal problems, outlining concrete directions for future improvements.
The abundance of fine-grained spatio-temporal data, such as traffic sensor networks, offers vast opportunities for scientific discovery. However, inferring causal relationships from such observational data remains challenging, particularly due to unobserved confounders that are specific to units (e.g., geographical locations) yet influence outcomes over time. Most existing methods for spatio-temporal causal inference assume that all confounders are observed, an assumption that is often violated in practice. In this paper, we introduce Spatio-Temporal Hierarchical Causal Models (ST-HCMs), a novel graphical framework that extends hierarchical causal modeling to the spatio-temporal domain. At the core of our approach is the Spatio-Temporal Collapse Theorem, which shows that a complex ST-HCM converges to a simpler flat causal model as the amount of subunit data increases. This theoretical result enables a general procedure for causal identification, allowing ST-HCMs to recover causal effects even in the presence of unobserved, time-invariant unit-level confounders, a scenario where standard non-hierarchical models fail. We validate the effectiveness of our framework on both synthetic and real-world datasets, demonstrating its potential for robust causal inference in complex dynamic systems.
Large neural networks excel at prediction tasks, but their application to design problems, such as protein engineering or materials discovery, requires solving offline model-based optimization (MBO) problems. While predictive models may not directly translate to effective design, recent MBO algorithms incorporate reinforcement learning and generative modeling approaches. Meanwhile, theoretical work suggests that exploiting the target function’s structure can enhance MBO performance. We present Cliqueformer, a transformer- based architecture that learns the black-box function’s structure through functional graphical models (FGM), addressing distribution shift without relying on explicit conservative approaches. Across various domains, including chemical and genetic design tasks, Cliqueformer demonstrates superior performance compared to existing methods.
Quantization is critical for efficiently deploying large language models (LLMs). Yet conventional methods remain hardware-agnostic, limited to bit-width constraints, and do not account for intrinsic circuit characteristics such as the timing behaviors and energy profiles of Multiply-Accumulate (MAC) units. This disconnect from circuit-level behavior limits the ability to exploit available timing margins and energy-saving opportunities, reducing the overall efficiency of deployment on modern accelerators. To address these limitations, we propose HALO, a versatile framework for Hardware-Aware Post-Training Quantization (PTQ). Unlike traditional methods, HALO explicitly incorporates detailed hardware characteristics, including critical-path timing and power consumption, into its quantization approach. HALO strategically selects weights with low critical-path-delays enabling higher operational frequencies and dynamic frequency scaling without disrupting the architecture's dataflow. Remarkably, HALO achieves these improvements with only a few dynamic voltage and frequency scaling (DVFS) adjustments, ensuring simplicity and practicality in deployment. Additionally, by reducing switching activity within the MAC units, HALO effectively lowers energy consumption. Evaluations on accelerators such as Tensor Processing Units (TPUs) and Graphics Processing Units (GPUs) demonstrate that HALO significantly enhances inference efficiency, achieving average performance improvements of 270% and energy savings of 51% over baseline quantization methods, all with minimal impact on accuracy.
BayesAgent: Bayesian Agentic Reasoning Under Uncertainty via Verbalized Probabilistic Graphical Modeling
PDF ↗Human cognition excels at transcending sensory input and forming latent representations that structure our understanding of the world. While Large Language Model (LLM) agents demonstrate emergent reasoning and decision-making abilities, they lack a principled framework for capturing latent structures and modeling uncertainty. In this work, we explore for the first time how to bridge LLM agents with probabilistic graphical models (PGMs) to address agentic reasoning under uncertainty. To this end, we introduce Verbalized Probabilistic Graphical Modeling (vPGM), a Bayesian agentic framework that (i) guides LLM agents in following key principles of PGMs through natural language and (ii) refines the resulting posterior distributions via numerical Bayesian inference. Unlike many traditional probabilistic methods requiring substantial domain expertise, vPGM bypasses expert‐driven model design, making it well‐suited for scenarios with limited assumptions. We evaluated our model on several agentic reasoning tasks, both close-ended and open-ended. Our results indicate that the model effectively enhances confidence calibration and text generation quality.
Implicit Neural Representations (INRs) have become a powerful paradigm for modeling continuous signals in computer vision, graphics, and scientific computing. However, multilayer perceptrons (MLPs) generally suffer from severe spectral bias, which limits their ability to accurately model high-frequency details and multi-scale structures. To address this challenge, we propose a novel Multi-Scale Sine Activation (MSA), which explicitly introduces multi-scale frequency responses by incorporating multiple sets of sine activations with logarithmically spaced frequencies in parallel at each layer. MSA is further combined with an amplitude modulation mechanism to ensure numerical stability and robust optimization across different frequency channels. We conduct extensive experiments on a series of challenging tasks, including 1D multi-scale function fitting, image representation, video representation, 3D shape representation, and PDEs solving. Experimental results show that MSA outperforms existing state-of-the-art methods in terms of reconstruction accuracy, detail preservation, and training stability.